Could there possibly be an implementation of an anchor property for bodies?
Integrating the library in Top/Left anchored engines is a bit of a hassle and needs a lot of unnecessary code ala:
pos.x = x - bounds.width/2;
I know it would 'break' centered polygons, but if the anchors are 0.5 by default, it would be up to the implementer to make it work correctly.
Could there possibly be an implementation of an anchor property for bodies?
Integrating the library in Top/Left anchored engines is a bit of a hassle and needs a lot of unnecessary code ala:
pos.x = x - bounds.width/2;
I know it would 'break' centered polygons, but if the anchors are 0.5 by default, it would be up to the implementer to make it work correctly.