diff --git a/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/en_us.json b/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/en_us.json index 11d33f87b603..3eb7ad9d1f69 100644 --- a/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/en_us.json +++ b/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/en_us.json @@ -13,6 +13,7 @@ "block.slate_work.hotbar_loci": "Pocket Simulator", "block.slate_work.redstone_loci": "Redstone Agitator", "block.slate_work.accelerator_loci": "Gloopy Accelerator", + "block.slate_work.fake_player_loci": "Synthetic Dreamer", "block.slate_work.listening_impetus": "Librarian Impetus", @@ -43,6 +44,7 @@ "item.slate_work.whispering_stone": "Whispering Stone", "item.slate_work.whispering_stone.cords": "Location: ", "item.slate_work.whispering_stone.string": "Moniker: ", + "slate_work.entry.storage_loci_block": "Storage Vessels", "item.slate_work.whispering_stone.no_cords": "No currently bound location", @@ -118,7 +120,7 @@ "slate_work.page.hotbar_loci.intro": "As I strive to expand my domain, I found it mind $(o)numbingly/$ boring to lug items around in my pockets and bags. And whilst _Hexes help automate this, I find my self requiring to hold items still... I must engineer a better solution to this; it seems like the $(thing)Allays/$ can hold items, perhaps I can use that?", "slate_work.page.hotbar_loci.hotbar_loci": "The $(thing)Pocket Simulator/$ solves my inventory woes!$(br)Using an $(thing)Allay/$ as the core of it, it can hold up to 6 \"stacks\" of items, playfully dancing around the $(thing)Simulator/$. As well, I can denote 1 of those stacks to being a $(l:patterns/spells/itempicking)held item/$, meaning blockwork spells will pull from that first.", "slate_work.page.hotbar_loci.extra": "Once a $(l:greatwork/spellcircles)Spell Circle/$ activates this, it becomes \"bound,\" being able to use the $(thing)Simulator/$.$(br2)Wonderfully, the $(thing)Pocket Simulator/$ can be interacted via my hands, or $(l:patterns/hotbar_loci_patterns)spells/$. If I interact with it via my hands, I am greeted with the 6 slots it stores, and the held item slot will be glowing with $(l:greatwork/quenching_allays)Quenched Allay/$ colors.", - "slate_work.page.hotbar_loci.storage_loci": "A fascinating discovery is that the $(thing)Pocket Simulator/$ seems to function much like common $(l:patterns/spells/itempicking)item picking behaviors/$. This allows the $(thing)Pocket Simulator/$ to \"hold\" items, thus when $(l:patterns/spells/blockworks)block spells/$ attempt to pull an item, they will pull from the $(l:greatwork/storage_loci_block)Storage Vessels/$ instead of the $(thing)Pocket Simulator/$.", + "slate_work.page.hotbar_loci.storage_loci": "A fascinating discovery is that the $(thing)Pocket Simulator/$ seems to function much like common $(l:patterns/spells/itempicking)item picking behaviors/$. This allows the $(thing)Pocket Simulator/$ to \"hold\" items, thus when $(l:patterns/spells/blockworks)block spells/$ attempt to pull an item, they will pull from the $(l:greatwork/storage_loci_block)Storage Vessels/$ instead of the $(thing)Pocket Simulator/$.$(br2)Important to note, this also functions just as a plain held item. Thus letting the $(l:greatwork/spellcircles)Spell Circle/$ read from $(l:items/focus)Foci/$ (and other iota holding items) as well as pull _media from phials.", "slate_work.page.hotbar_loci.crafting": "$(o)Quite Handy, isn't it?/$", "slate_work.entry.accelerator_loci": "Gloopy Accelerator", @@ -136,6 +138,14 @@ "slate_work.page.akashic_loci.akashic_loci": "Whenever an $(l:greatwork/akashiclib)Akashic Record/$ is activated by a $(l:greatwork/spellcircles)Spell Circle/$'s $(thing)Media Wave/$, it requires either a Pattern Iota, or any Iota and a Pattern Iota, and pops the given iotas.$(br2)If a single Pattern Iota is supplied, it dives into the records, and reads the iota associated with the given pattern.$(br2)If both any Iota, and a Pattern Iota are given, it will attempt to associate the iota with the given pattern.", "slate_work.page.akashic_loci.extra": "It seems like the functionalities closely resemble the $(l:patterns/akashic_patterns)Akashic Patterns/$; however, these are ran without any cost. Meaning it is completely free to index an $(l:greatwork/akashiclib)Akashic Library/$ with a $(l:greatwork/spellcircles)Spell Circle/$. $(br2)Importantly: it seems like this has the abnormal ability to clear shelves; if I attempt to store a Null Iota with this technique, it will instead clear the shelf associated with that pattern.", + "slate_work.entry.fake_player_loci": "Synthetic Dreamer", + "slate_work.page.fake_player_loci.intro": "Despite my advancements in $(l:greatwork/storage_loci_block)Storage/$, $(l:greatwork/crafting_loci)Crafting/$, and $(l:greatwork/hotbar_loci)Utilization/$ in $(l:greatwork/spellcircles)Spell Circles/$, I have always lacked a fundamental action that I take; an action that I take for granted every moment of my existence. Being able to use items.$(br2)Until now with the $(thing)Synthetic Dreamer/$.", + "slate_work.page.fake_player_loci.fake_player_loci": "After much research I have found something quite peculiar, items always require a person to use them. Which means I can not just slap a hand onto a rod and thrust it into blocks (though it would be humorous). Instead, I must look towards the $(thing)Allays/$ and their ever fascinating properties...", + "slate_work.page.fake_player_loci.fake_player_loci_cont": "Using $(l:greatwork/quenching_allays)$(item)Quenched Allay's/$ shifting abilities, I can extract a being that resembles a person out of the shards for just a moment, and force them to use the item. This figment of a being acts much like my self when I attempt to use an item on an entity, block, or by its self. Additionally, it seems like it has a reach of 10 blocks.", + "slate_work.page.fake_player_loci.extra": "However, due to the ethereal nature of these beings, special accommodations must be made for what items they hold and use. Thus, the \"Hotbar\" of these beings must be from a $(l:greatwork/hotbar_loci)Pocket Simulator/$. $(br2)The main item of these beings will be the selected slot of the $(l:greatwork/hotbar_loci)Pocket Simulator/$; as well, they do not have an inventory, only the hotbar the $(l:greatwork/hotbar_loci)Pocket Simulator/$ provides.", + "slate_work.page.fake_player_loci.lens": "Finally, the look direction of the being is based on either the facing of the block, or an optional axis-aligned $(thing)Vector/$. When I crouch and use the block, it toggles between taking the facing of the block, or the $(thing)Vector/$. $(br2)If I where to equip a $(l:items/lens)Scrying Lens/$, I may see if the block will take the $(thing)Vector/$ or not.", + "slate_work.page.fake_player_loci.crafting": "$(o)Boltzmann Brains? Never heard of them./$", + "slate_work.entry.slate_work_pigments": "Fanciful Pigments", "slate_work.page.slate_work_pigments.slate_work_pigments": "Just as my $(l:items/staff)Staves/$ have evolved, so too must my $(l:items/pigments)Pigments/$. These may not gift any glorious or grand amenities or effects, but all their boons are purely visual. $(br2)Additionally, those who know of these pigments, will now know of my $(o)Awakening/$.", "slate_work.page.slate_work_pigments.allay": "Since my... $(o)Visions/$, I have awoken to see the true form of $(thing)Allays/$, nothing more than a scrap of _media. Perhaps this scrap of _media could be turned into a picture perfect pigment?", @@ -179,7 +189,9 @@ "hexcasting.mishap.circle.media_costs": "At %s required more Media than what the impetus held", "hexcasting.mishap.circle.readable": "At %s required a List in a Focus, but did not get that", "hexcasting.mishap.circle.simpler_iota": "At %s required a simpler Iota", + "hexcasting.mishap.circle.pocket_simulator_required": "At %s required an activated Pocket Simulator", "hexcasting.mishap.invalid_value.simpler_iota": "a simpler Iota", + "hexcasting.mishap.invalid_value.axis_vector_sw": "a unit vector", "hexcasting.mishap.no_storage_loci_ran": "Did not find any activated Vessels", "hexcasting.mishap.list_length": "Required a list with %s items, but got %s items", @@ -195,6 +207,8 @@ "slate_work.scrying.macro.error": "Could not display Iota(s)", "slate_work.scrying.impetus.listening.bound": "The bound moniker is:", "slate_work.scrying.impetus.listening.unbound": "Not currently monikered", + "slate_work.scrying.fake_player": "Optional Vector: ", + "slate_work.scrying.fake_player.true": "True", "slate_work.scrying.save.translater_comment": "These next \"save\" translations are based on the `CastingImage` class", "slate_work.scrying.save.escaping": "Is Running Consideration: ", diff --git a/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/zh_cn.json index a39c1a8da1a3..97aef732d134 100644 --- a/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-slate-works/slate_work/lang/zh_cn.json @@ -13,6 +13,7 @@ "block.slate_work.hotbar_loci": "口袋模拟器", "block.slate_work.redstone_loci": "红石激发器", "block.slate_work.accelerator_loci": "凝浆加速器", + "block.slate_work.fake_player_loci": "塑和行梦仪", "block.slate_work.listening_impetus": "图书管理员促动石", @@ -43,6 +44,7 @@ "item.slate_work.whispering_stone": "传语之石", "item.slate_work.whispering_stone.cords": "位置:", "item.slate_work.whispering_stone.string": "呼名:", + "item.slate_work.whispering_stone.no_cords": "当前未绑定位置", @@ -115,10 +117,10 @@ "slate_work.page.save_loci.crafting": "$(o)哔哔。", "slate_work.entry.hotbar_loci": "口袋模拟器", - "slate_work.page.hotbar_loci.intro": "我的劳心费神都是为扩大和展开我的影响领域,但要把物品从各种口袋和背包里搬来搬去实在是$(o)极其/$令人厌烦。即便$(hex)咒术/$能协助自动化搬运,我却依然还要亲自拿着物品……有必要再进一步。$(thing)悦灵/$就能持有物品,也许可以从这里出发?", + "slate_work.page.hotbar_loci.intro": "为了展开我的影响领域,无论要花多大的力气我都愿意;但要在各种口袋和背包里把物品搬来搬去——实在是$(o)极其/$烦人。即便$(hex)咒术/$能协助自动化搬运,我却依然还要亲自拿着物品……有必要再进一步。$(thing)悦灵/$就能持有物品,也许可以从这里出发?", "slate_work.page.hotbar_loci.hotbar_loci": "$(thing)口袋模拟器/$解了我在物品栏管理上的愁!$(br)它使用$(thing)悦灵/$为核心,最多能持有 6“组”物品,让它们在$(thing)模拟器/$旁浮动。我可将其中 1 个物品组指定为$(l:patterns/spells/itempicking)手持物品/$,也即方块工程法术会优先从该组抽取。", - "slate_work.page.hotbar_loci.extra": "$(l:greatwork/spellcircles)法术环/$激活$(thing)模拟器/$后即会与之“绑定”——可以使用其中物品。$(br2)极好的是,$(thing)口袋模拟器/$可以手动或借助$(l:patterns/hotbar_loci_patterns)法术/$交互。如果我用手与之交互,所有 6 个槽位都会呈现出来,且手持物品槽会发出$(l:greatwork/quenching_allays)淬灵晶/$颜色的光。", - "slate_work.page.hotbar_loci.storage_loci": "更好的是,$(thing)口袋模拟器/$和普通的$(l:patterns/spells/itempicking)物品挑选行为/$间似乎存在相似支持。换言之,$(thing)口袋模拟器/$可以充当“选择器”。来请求方块的$(l:patterns/spells/blockworks)方块法术/$会前去$(l:greatwork/storage_loci_block)存储容具/$处获取,而不会使用$(thing)口袋模拟器/$中的物品。", + "slate_work.page.hotbar_loci.extra": "$(l:greatwork/spellcircles)法术环/$激活$(thing)模拟器/$后即会与之“绑定”——可以使用其中物品。$(br2)极好的是,$(thing)口袋模拟器/$可以手动交互,也可通过$(l:patterns/hotbar_loci_patterns)法术/$交互。如果我用手与之交互,所有 6 个槽位都会呈现出来,且手持物品槽会发出$(l:greatwork/quenching_allays)淬灵晶/$颜色的光。", + "slate_work.page.hotbar_loci.storage_loci": "更好的是,$(thing)口袋模拟器/$和普通的$(l:patterns/spells/itempicking)物品挑选行为/$间似乎存在相似之处。换言之,$(thing)口袋模拟器/$可以充当“选择器”。来请求方块的$(l:patterns/spells/blockworks)方块法术/$会前去$(l:greatwork/storage_loci_block)存储容具/$处获取,而不会使用$(thing)口袋模拟器/$中的物品。$(br2)需要注意,手持槽中的物品也算作普通的手持物品。因此$(l:greatwork/spellcircles)法术环/$可借此读取$(l:items/focus)核心/$(及其他存储 iota 的物品),也可借此从媒质之瓶中抽取$(media)媒质/$。", "slate_work.page.hotbar_loci.crafting": "$(o)真是个好帮手啊。/$", "slate_work.entry.accelerator_loci": "凝浆加速器", @@ -128,7 +130,7 @@ "slate_work.entry.redstone_loci": "红石激发器", "slate_work.page.redstone_loci.intro": "要搭建更加复杂的$(l:greatwork/spellcircles)法术环/$,就要更精细地控制石板的红石输出。$(br)比较器只会输出强度为 15 的平整红石信号,而且会在$(l:greatwork/spellcircles)法术环/$的运行过程中一直输出;只能说,起码可以给简单的法术环用。", - "slate_work.page.redstone_loci.redstone_loci": "因此,我制造了$(thing)红石激发器/$。它会弹出栈顶 0 到 15(两端闭)的数,并将$(thing)激发器/$输出的信号强度设为该数。而且,只要$(thing)媒质波/$离开$(thing)激发器/$,它便不会再输出信号。$(br2)虽然并非本意,但我似乎从另一份古代的蓝图——和$(l:greatwork/accelerator_loci)加速器/$出自同一座图书馆的“波荡器”——里取了一部分灵感。", + "slate_work.page.redstone_loci.redstone_loci": "因此,我制造了$(thing)红石激发器/$。它会弹出栈顶 0 到 15(两端闭)的数,并将$(thing)激发器/$输出的信号强度设为该数。而且,只要$(thing)媒质波/$离开$(thing)激发器/$,它便不会再输出信号。$(br2)虽然并非本意,但我大概是从另一份古代的蓝图——和$(l:greatwork/accelerator_loci)加速器/$出自同一座图书馆的“波荡器”——里取了一部分灵感。", "slate_work.page.redstone_loci.crafting": "将$(item)红石粉/$和$(l:items/amethyst)紫水晶粉/$混合,再嵌入到石板里,应当就能达到我想要的红石信号传导性。", "slate_work.entry.akashic_loci": "阿卡夏环核", @@ -136,6 +138,14 @@ "slate_work.page.akashic_loci.akashic_loci": "每当$(l:greatwork/akashiclib)阿卡夏记录/$被$(l:greatwork/spellcircles)法术环/$的$(thing)媒质波/$激活时,它会要求提供一个图案 iota,或是任意 iota 再加一个图案 iota,而后弹出它们。$(br2)若传入单个图案 iota,则其会潜入记录,读取与该图案相关的 iota。$(br2)若传入任意 iota 再加一个图案 iota,则其会尝试将所给 iota 与所给图案关联起来。", "slate_work.page.akashic_loci.extra": "这些功能和$(l:patterns/akashic_patterns)阿卡夏图案/$非常相似;但它们无需消耗$(media)媒质/$。换言之,用$(l:greatwork/spellcircles)法术环/$编写和查找$(l:greatwork/akashiclib)阿卡夏图书馆/$完全没有消耗。$(br2)重要提示:这一做法有一特性较为特殊——可借此清除书架。如果用此方法存储 Null,则其会清除与该图案关联的书架。", + "slate_work.entry.fake_player_loci": "塑和行梦仪", + "slate_work.page.fake_player_loci.intro": "我已经在$(l:greatwork/spellcircles)法术环/$的$(l:greatwork/storage_loci_block)仓储/$、$(l:greatwork/crafting_loci)合成/$、$(l:greatwork/hotbar_loci)实用/$功能中取得了长足发展,但它其实一直都欠缺了一项我具有的能力。一项我具有但不自觉的能力。使用物品的能力。$(br2)如今,它也有了这项能力,用到的就是$(thing)塑和行梦仪/$。", + "slate_work.page.fake_player_loci.fake_player_loci": "在长时间研究之后,我发现了些奇特的现象:物品需要人才能使用。也就是说,给木棍上安个机械手再捅到方块里是没用的(虽然看上去挺好笑)。因此,解决方案必然只能从$(thing)悦灵/$和它们神奇的性质中来……", + "slate_work.page.fake_player_loci.fake_player_loci_cont": "借助$(l:greatwork/quenching_allays)$(item)淬灵晶/$的变形能力,我可以从碎片里短暂提出具备人形的存在,然后让它去使用物品。这种仿品的行为和我非常相似,特别是在对实体、方块,以及其自身使用物品时。此外,它还有 10 格的交互范围。", + "slate_work.page.fake_player_loci.extra": "不过,也正因为这些存在难以捉摸,给它们指定持握和使用的物品时就必须使用特殊方法。它们的“快捷栏”需取自$(l:greatwork/hotbar_loci)口袋模拟器/$。$(br2)它们的主物品取自$(l:greatwork/hotbar_loci)口袋模拟器/$的手持槽位。它们没有物品栏,只有$(l:greatwork/hotbar_loci)口袋模拟器/$提供的快捷栏。", + "slate_work.page.fake_player_loci.lens": "最后,这些存在的视线方向可指定为方块的朝向,也可选择为其指定一个轴向$(thing)向量/$。潜行对方块按下使用键时,它会在方块朝向和所给$(thing)向量/$间切换。$(br2)佩戴$(l:items/lens)探知透镜/$后,可以查看它用的是否是所给$(thing)向量/$。", + "slate_work.page.fake_player_loci.crafting": "$(o)玻尔兹曼大脑?没听说过。/$", + "slate_work.entry.slate_work_pigments": "华丽染色剂", "slate_work.page.slate_work_pigments.slate_work_pigments": "我的$(l:items/staff)法杖/$蜕变了,我的$(l:items/pigments)染色剂/$也必将蜕变。它们不会带来什么荣耀,也不会招致可怖的事故;它们带来的祝福只存在于视觉。$(br2)而且,知晓这些染色剂的人,即会知晓我的$(o)觉醒/$。", "slate_work.page.slate_work_pigments.allay": "自我的……$(o)视野/$蜕变后,我发觉了$(thing)悦灵/$的真实面貌——$(media)媒质/$碎片。也许这块$(media)媒质/$碎片可以转化成完美而华丽的染色剂?", @@ -179,7 +189,9 @@ "hexcasting.mishap.circle.media_costs": "%s处需要的媒质超出了促动石当前的存储量", "hexcasting.mishap.circle.readable": "%s处需要核心中存有列表,而实际没有", "hexcasting.mishap.circle.simpler_iota": "%s处需要一个更简单的iota", + "hexcasting.mishap.circle.pocket_simulator_required": "%s处需要一个激活的口袋模拟器", "hexcasting.mishap.invalid_value.simpler_iota": "一个更简单的iota", + "hexcasting.mishap.invalid_value.axis_vector_sw": "一个单位向量", "hexcasting.mishap.no_storage_loci_ran": "未找到已激活的容具", "hexcasting.mishap.list_length": "需要包含%s个元素的列表,而实际包含了%s个", @@ -195,6 +207,8 @@ "slate_work.scrying.macro.error": "无法显示iota", "slate_work.scrying.impetus.listening.bound": "绑定的呼名为:", "slate_work.scrying.impetus.listening.unbound": "当前未设定呼名", + "slate_work.scrying.fake_player": "使用所给向量:", + "slate_work.scrying.fake_player.true": "True", "slate_work.scrying.save.translater_comment": "These next \"save\" translations are based on the `CastingImage` class", "slate_work.scrying.save.escaping": "是否在考察状态:",