Environment: 3 players, 1 desktop, 2 phones. Phone is server, other phone and desktop are clients. All on local Wifi network.
Steps to reproduce:
- Start multiplayer game
- Play game
Expected results: Waves end, game progresses normally.
Actual results: Waves will randomly not end, server's numEnemies variable does not reach zero. Either hangs at 1 or some higher number.
Possible solution: Have wave end at numEnemies == 1 as well as numEnemies == 0 or have a timeout to mitigate network/server issues.
Environment: 3 players, 1 desktop, 2 phones. Phone is server, other phone and desktop are clients. All on local Wifi network.
Steps to reproduce:
Expected results: Waves end, game progresses normally.
Actual results: Waves will randomly not end, server's numEnemies variable does not reach zero. Either hangs at 1 or some higher number.
Possible solution: Have wave end at numEnemies == 1 as well as numEnemies == 0 or have a timeout to mitigate network/server issues.