Skip to content

Server "loses" enemies in certain waves. #15

Description

@Dar13

Environment: 3 players, 1 desktop, 2 phones. Phone is server, other phone and desktop are clients. All on local Wifi network.

Steps to reproduce:

  1. Start multiplayer game
  2. Play game

Expected results: Waves end, game progresses normally.

Actual results: Waves will randomly not end, server's numEnemies variable does not reach zero. Either hangs at 1 or some higher number.

Possible solution: Have wave end at numEnemies == 1 as well as numEnemies == 0 or have a timeout to mitigate network/server issues.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions