Virtual Resources
TextureHandle and BufferHandle shouldn't require real vulkan resources
We should be able to re-use the same VkBuffer or VkTexture object (or even VkMemory) within the same frame. Letting resources alias the same memory regions will lead to reduced memory consumption and increased coolness
Virtual Resources
TextureHandle and BufferHandle shouldn't require real vulkan resources
We should be able to re-use the same VkBuffer or VkTexture object (or even VkMemory) within the same frame. Letting resources alias the same memory regions will lead to reduced memory consumption and increased coolness