From c2981ff15f91aa59d47ab1dd622ccf785a1de9c1 Mon Sep 17 00:00:00 2001 From: Localization Date: Wed, 19 Aug 2026 15:44:44 +0000 Subject: [PATCH] translation update & resource alignment From build https://c011.cloudbees-ci.autodesk.com/job/L10NCBCI/job/github.com/job/DynamoDS/job/Dynamo/job/master/683/ Professional translation: all languages Pseudo translation: none --- ...t.Geometry.Vector.Rotate(axis, degrees).md | 2 +- ....Geometry.Vector.Rotate(plane, degrees).md | 2 +- .../cs-CZ/Import & Export Workflow.dyn | 106 +- .../de-DE/Import & Export Workflow.dyn | 28 +- .../fr-FR/Import & Export Workflow.dyn | 66 +- .../it-IT/Import & Export Workflow.dyn | 42 +- .../ja-JP/Import & Export Workflow.dyn | 10 +- .../ko-KR/Import & Export Workflow.dyn | 80 +- .../pl-PL/Import & Export Workflow.dyn | 162 +-- .../pt-BR/Import & Export Workflow.dyn | 40 +- .../ru-RU/Import & Export Workflow.dyn | 36 +- .../zh-TW/Import & Export Workflow.dyn | 2 +- doc/distrib/xml/cs-CZ/ProtoGeometry.xml | 924 +++++++++-------- doc/distrib/xml/de-DE/ProtoGeometry.xml | 931 ++++++++--------- doc/distrib/xml/en-GB/ProtoGeometry.xml | 2 +- doc/distrib/xml/es-ES/ProtoGeometry.xml | 903 +++++++++-------- doc/distrib/xml/fr-FR/ProtoGeometry.xml | 849 +++++++--------- doc/distrib/xml/it-IT/ProtoGeometry.xml | 937 +++++++++--------- doc/distrib/xml/ja-JP/ProtoGeometry.xml | 899 +++++++++-------- doc/distrib/xml/ko-KR/ProtoGeometry.xml | 925 ++++++++--------- doc/distrib/xml/pl-PL/ProtoGeometry.xml | 912 ++++++++--------- doc/distrib/xml/pt-BR/ProtoGeometry.xml | 931 ++++++++--------- doc/distrib/xml/ru-RU/ProtoGeometry.xml | 911 +++++++++-------- doc/distrib/xml/zh-CN/ProtoGeometry.xml | 911 ++++++++--------- doc/distrib/xml/zh-TW/ProtoGeometry.xml | 931 ++++++++--------- .../Properties/Resources.cs-CZ.resx | 3 + .../Properties/Resources.de-DE.resx | 3 + .../Properties/Resources.en-GB.resx | 3 + .../Properties/Resources.es-ES.resx | 3 + .../Properties/Resources.fr-FR.resx | 3 + .../Properties/Resources.it-IT.resx | 3 + .../Properties/Resources.ja-JP.resx | 3 + .../Properties/Resources.ko-KR.resx | 3 + .../Properties/Resources.pl-PL.resx | 3 + .../Properties/Resources.pt-BR.resx | 3 + .../Properties/Resources.ru-RU.resx | 3 + .../Properties/Resources.zh-CN.resx | 3 + .../Properties/Resources.zh-TW.resx | 3 + 38 files changed, 5759 insertions(+), 5822 deletions(-) diff --git a/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(axis, degrees).md b/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(axis, degrees).md index 0396265e69e..2ec41ed5ba6 100644 --- a/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(axis, degrees).md +++ b/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(axis, degrees).md @@ -1,5 +1,5 @@ ## 深入資訊 -將向量繞著軸與法線旋轉指定的度數。 +將向量繞著軸與法線,旋轉指定的度數。 ___ ## 範例檔案 diff --git a/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(plane, degrees).md b/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(plane, degrees).md index d8baa14af94..c7594a13c39 100644 --- a/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(plane, degrees).md +++ b/doc/distrib/NodeHelpFiles/zh-TW/Autodesk.DesignScript.Geometry.Vector.Rotate(plane, degrees).md @@ -1,5 +1,5 @@ ## 深入資訊 -將向量繞著平面原點與法線旋轉指定的度數。 +將向量繞著平面原點與法線,旋轉指定的度數。 ___ ## 範例檔案 diff --git a/doc/distrib/Templates/cs-CZ/Import & Export Workflow.dyn b/doc/distrib/Templates/cs-CZ/Import & Export Workflow.dyn index ea36de4ad18..c38c0b36020 100644 --- a/doc/distrib/Templates/cs-CZ/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/cs-CZ/Import & Export Workflow.dyn @@ -336,7 +336,7 @@ } ], "Replication": "Auto", - "Description": "Booleovské AND: vrací hodnotu true, pouze pokud oba vstupy mají hodnotu true. Pokud má kterýkoli z nich hodnotu false, vrací false." + "Description": "Booleovské AND: vrací hodnotu true, pouze pokud oba vstupy mají hodnotu true. Pokud má kterýkoli z nich hodnotu false, vrací False." }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -375,7 +375,7 @@ } ], "Replication": "Auto", - "Description": "Booleovské AND: vrací hodnotu true, pouze pokud oba vstupy mají hodnotu true. Pokud má kterýkoli z nich hodnotu false, vrací false." + "Description": "Booleovské AND: vrací hodnotu true, pouze pokud oba vstupy mají hodnotu true. Pokud má kterýkoli z nich hodnotu false, vrací False." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -414,7 +414,7 @@ { "Id": "95014187fcf34a88a915496f68f8c772", "Name": "bool", - "Description": "Určuje, zda řetězec obsahuje dílčí řetězec", + "Description": "Určuje, zda řetězec obsahuje podřetězec", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Položky, jejichž index masky je true (pravda)", + "Description": "Položky, jejichž maskované indexy mají hodnotu true.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Položky, jejichž index masky je false (nepravda)", + "Description": "Položky, jejichž maskované indexy mají hodnotu false.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -659,7 +659,7 @@ { "Id": "56c1d65d90934cb0b61984f2c80c4190", "Name": "bool", - "Description": "Určuje, zda řetězec obsahuje dílčí řetězec", + "Description": "Určuje, zda řetězec obsahuje podřetězec", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -707,7 +707,7 @@ { "Id": "3e5c3683faf942e2add04fbde697bc07", "Name": "bool", - "Description": "Určuje, zda řetězec obsahuje dílčí řetězec", + "Description": "Určuje, zda řetězec obsahuje podřetězec", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -755,7 +755,7 @@ } ], "Replication": "Auto", - "Description": "Booleovské OR: vrací hodnotu true, pokud má hodnotu true kterýkoli ze vstupů. Pokud nemá ani jeden vstup hodnotu true, vrací hodnotu false." + "Description": "Booleovské OR: vrací hodnotu true, pokud má hodnotu true kterýkoli ze vstupů. Pokud nemá ani jeden vstup hodnotu true, vrací hodnotu False." }, { "ConcreteType": "CoreNodeModels.Logic.Or, CoreNodeModels", @@ -794,7 +794,7 @@ } ], "Replication": "Auto", - "Description": "Booleovské OR: vrací hodnotu true, pokud má hodnotu true kterýkoli ze vstupů. Pokud nemá ani jeden vstup hodnotu true, vrací hodnotu false." + "Description": "Booleovské OR: vrací hodnotu true, pokud má hodnotu true kterýkoli ze vstupů. Pokud nemá ani jeden vstup hodnotu true, vrací hodnotu False." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -804,7 +804,7 @@ { "Id": "01a91c7c3afd49fdb0947b7a93539004", "Name": "list", - "Description": "Seznam k načtení položky.\n\nvar[]..[]", + "Description": "Seznam, ze kterého se načte položka.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -824,7 +824,7 @@ { "Id": "226e042b6ef54454bbe03319141cc2e0", "Name": "item", - "Description": "Položka v seznamu v daném indexu", + "Description": "Položka v seznamu na daném indexu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -833,7 +833,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Vrátí položku z daného seznamu, která se nachází v zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Vrátí položku z daného seznamu, která se nachází na zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -843,7 +843,7 @@ { "Id": "3c85987633764637a8919e6ffed600fe", "Name": "list", - "Description": "Seznam k načtení položky.\n\nvar[]..[]", + "Description": "Seznam, ze kterého se načte položka.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -863,7 +863,7 @@ { "Id": "fb7d19539d174d4384adb3ae77552471", "Name": "item", - "Description": "Položka v seznamu v daném indexu", + "Description": "Položka v seznamu na daném indexu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -872,7 +872,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Vrátí položku z daného seznamu, která se nachází v zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Vrátí položku z daného seznamu, která se nachází na zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -882,7 +882,7 @@ { "Id": "c2a1c0acd4b84f6b879d6291929d4ada", "Name": "list", - "Description": "Seznam k načtení položky.\n\nvar[]..[]", + "Description": "Seznam, ze kterého se načte položka.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -902,7 +902,7 @@ { "Id": "3a8b3b79aecb41d3864ea4162d515a73", "Name": "item", - "Description": "Položka v seznamu v daném indexu", + "Description": "Položka v seznamu na daném indexu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -911,7 +911,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Vrátí položku z daného seznamu, která se nachází v zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Vrátí položku z daného seznamu, která se nachází na zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -930,7 +930,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru.", + "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru", "HintPath": null, "InputValue": "Není vybrán žádný soubor." }, @@ -1029,7 +1029,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje výběr mezi hodnotami true a false.", + "Description": "Umožňuje výběr mezi hodnotami True a False", "InputValue": false }, { @@ -1049,7 +1049,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje výběr mezi hodnotami true a false.", + "Description": "Umožňuje výběr mezi hodnotami True a False", "InputValue": true }, { @@ -1071,7 +1071,7 @@ { "Id": "1da284581cc545bdaf6c42831658f8a4", "Name": "string", - "Description": "Řetězec velkými písmeny", + "Description": "Řetězec psaný velkými písmeny", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1099,7 +1099,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "\"-\";" }, { @@ -1119,7 +1119,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "// one output list\n[\"GA\",\"DET\",\"STRUCT\"];" }, { @@ -1139,7 +1139,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "0;" }, { @@ -1159,7 +1159,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "1;" }, { @@ -1179,7 +1179,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "2;" }, { @@ -1249,7 +1249,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Vymění řádky a sloupce v seznamu seznamů. Pokud jsou v seznamu řádky, které jsou kratší než jiné řádky, jsou na zbývající volná místa ve výsledném poli vloženy nulové hodnoty, aby bylo pole vždy obdélníkové.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Vymění řádky a sloupce v seznamu seznamů. Pokud jsou v seznamu řádky, které jsou kratší než jiné řádky, jsou na zbývající volná místa ve výsledném poli vloženy hodnoty null, aby bylo pole vždy obdélníkové.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1259,7 +1259,7 @@ { "Id": "c5605a0e9a1d4ebba5e7394025e256b7", "Name": "list", - "Description": "Seznam k načtení položky.\n\nvar[]..[]", + "Description": "Seznam, ze kterého se načte položka.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1279,7 +1279,7 @@ { "Id": "029ac554f89b454a817d1de9be0b0880", "Name": "item", - "Description": "Položka v seznamu v daném indexu", + "Description": "Položka v seznamu na daném indexu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1288,7 +1288,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Vrátí položku z daného seznamu, která se nachází v zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Vrátí položku z daného seznamu, která se nachází na zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1366,7 +1366,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru.", + "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru", "HintPath": null, "InputValue": "Není vybrán žádný soubor." }, @@ -1465,7 +1465,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje výběr mezi hodnotami true a false.", + "Description": "Umožňuje výběr mezi hodnotami True a False", "InputValue": false }, { @@ -1538,7 +1538,7 @@ { "Id": "3b4d3205c76f4c48a197cc9d7eff90e3", "Name": "list", - "Description": "Seznam k načtení položky.\n\nvar[]..[]", + "Description": "Seznam, ze kterého se načte položka.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1558,7 +1558,7 @@ { "Id": "2367689d629e40fd9e5ab05e8ec322de", "Name": "item", - "Description": "Položka v seznamu v daném indexu", + "Description": "Položka v seznamu na daném indexu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1567,7 +1567,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Vrátí položku z daného seznamu, která se nachází v zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Vrátí položku z daného seznamu, která se nachází na zadaném indexu.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1597,7 +1597,7 @@ { "Id": "47c7f7350b7d49ce969dc2e316cfa582", "Name": "list", - "Description": "Vyrovnaný seznam o určité množství", + "Description": "Seznam vyrovnaný o určité množství", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1792,7 +1792,7 @@ } ], "Replication": "Disabled", - "Description": "Vytváří celočíselné hodnoty.", + "Description": "Vytváří celočíselné hodnoty", "InputValue": 1 }, { @@ -1816,7 +1816,7 @@ } ], "Replication": "Disabled", - "Description": "Vytváří celočíselné hodnoty.", + "Description": "Vytváří celočíselné hodnoty", "InputValue": 0 }, { @@ -1862,7 +1862,7 @@ } ], "Replication": "Disabled", - "Description": "Vytváří celočíselné hodnoty.", + "Description": "Vytváří celočíselné hodnoty", "InputValue": 0 }, { @@ -1915,7 +1915,7 @@ { "Id": "251861ad328c46d6bae45caa4de0376f", "Name": "string", - "Description": "Typ objektu", + "Description": "Typ objektu.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1943,7 +1943,7 @@ { "Id": "2722c854c9e347d29c7215f206ba6d51", "Name": "dynamoUnit", - "Description": "Pokud je délka jednotky kování nulová, geometrie bude importována bez jednotek.", + "Description": "Pokud má délka jednotky kování hodnotu null, geometrie bude importována bez jednotek.", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1981,7 +1981,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru.", + "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru", "HintPath": null, "InputValue": "Není vybrán žádný soubor." }, @@ -2004,7 +2004,7 @@ { "Id": "b71270bbbeaf449d884051ccf4f01964", "Name": "file", - "Description": "Souborový objekt", + "Description": "Objekt souboru", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2012,7 +2012,7 @@ } ], "Replication": "Disabled", - "Description": "Vytvoří objekt souboru z dané cesty." + "Description": "Vytvoří objekt souboru z dané cesty" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2070,7 +2070,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru.", + "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru", "HintPath": null, "InputValue": "Není vybrán žádný soubor." }, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Geometrie", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2157,7 +2157,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje přímé vytváření kódu DesignScript.", + "Description": "Umožňuje přímou tvorbu kódu DesignScript.", "Code": "5;" }, { @@ -2223,7 +2223,7 @@ } ], "Replication": "Disabled", - "Description": "Zobrazuje dynamický náhled geometrie." + "Description": "Zobrazuje dynamický náhled geometrie" }, { "ConcreteType": "UnitsUI.Units, UnitsNodeModels", @@ -2289,7 +2289,7 @@ } ], "Replication": "Disabled", - "Description": "Zobrazuje dynamický náhled geometrie." + "Description": "Zobrazuje dynamický náhled geometrie" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2319,7 +2319,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Vymění řádky a sloupce v seznamu seznamů. Pokud jsou v seznamu řádky, které jsou kratší než jiné řádky, jsou na zbývající volná místa ve výsledném poli vloženy nulové hodnoty, aby bylo pole vždy obdélníkové.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Vymění řádky a sloupce v seznamu seznamů. Pokud jsou v seznamu řádky, které jsou kratší než jiné řádky, jsou na zbývající volná místa ve výsledném poli vloženy hodnoty null, aby bylo pole vždy obdélníkové.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2404,7 +2404,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru.", + "Description": "Umožňuje vybrat soubor v systému a vrací cestu k tomuto souboru", "HintPath": "", "InputValue": "Není vybrán žádný soubor." }, @@ -2447,7 +2447,7 @@ } ], "Replication": "Disabled", - "Description": "Umožňuje výběr mezi hodnotami true a false.", + "Description": "Umožňuje výběr mezi hodnotami True a False", "InputValue": false } ], diff --git a/doc/distrib/Templates/de-DE/Import & Export Workflow.dyn b/doc/distrib/Templates/de-DE/Import & Export Workflow.dyn index 4a28edebb43..064b2cc8b1b 100644 --- a/doc/distrib/Templates/de-DE/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/de-DE/Import & Export Workflow.dyn @@ -336,7 +336,7 @@ } ], "Replication": "Auto", - "Description": "Boolescher UND-Operator: Gibt nur dann True zurück, wenn beide Eingaben korrekt sind. Ist mindestens eine Eingabe falsch, wird False zurückgegeben." + "Description": "Boolescher AND-Operator: Gibt nur dann True zurück, wenn alle Eingaben korrekt sind. Ist mindestens eine Eingabe falsch, wird False zurückgegeben." }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -375,7 +375,7 @@ } ], "Replication": "Auto", - "Description": "Boolescher UND-Operator: Gibt nur dann True zurück, wenn beide Eingaben korrekt sind. Ist mindestens eine Eingabe falsch, wird False zurückgegeben." + "Description": "Boolescher AND-Operator: Gibt nur dann True zurück, wenn alle Eingaben korrekt sind. Ist mindestens eine Eingabe falsch, wird False zurückgegeben." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -472,7 +472,7 @@ { "Id": "9f0c094fa6f6496cbc32b613fa6e1867", "Name": "list", - "Description": "Zu filternde Liste\n\nvar[]..[]", + "Description": "Zu filternde Liste.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Elemente mit Maskenindex true", + "Description": "Elemente mit Maskenindex True.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Elemente mit Maskenindex false", + "Description": "Elemente mit Maskenindex False.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -824,7 +824,7 @@ { "Id": "226e042b6ef54454bbe03319141cc2e0", "Name": "item", - "Description": "Element am angegebenen Index in der Liste", + "Description": "Element am angegebenen Index in der Liste.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -863,7 +863,7 @@ { "Id": "fb7d19539d174d4384adb3ae77552471", "Name": "item", - "Description": "Element am angegebenen Index in der Liste", + "Description": "Element am angegebenen Index in der Liste.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -902,7 +902,7 @@ { "Id": "3a8b3b79aecb41d3864ea4162d515a73", "Name": "item", - "Description": "Element am angegebenen Index in der Liste", + "Description": "Element am angegebenen Index in der Liste.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1279,7 +1279,7 @@ { "Id": "029ac554f89b454a817d1de9be0b0880", "Name": "item", - "Description": "Element am angegebenen Index in der Liste", + "Description": "Element am angegebenen Index in der Liste.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1558,7 +1558,7 @@ { "Id": "2367689d629e40fd9e5ab05e8ec322de", "Name": "item", - "Description": "Element am angegebenen Index in der Liste", + "Description": "Element am angegebenen Index in der Liste.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1915,7 +1915,7 @@ { "Id": "251861ad328c46d6bae45caa4de0376f", "Name": "string", - "Description": "Typ des Objekts", + "Description": "Typ des Objekts.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1943,7 +1943,7 @@ { "Id": "2722c854c9e347d29c7215f206ba6d51", "Name": "dynamoUnit", - "Description": "Eine Forge-Einheitenlänge; die Geometrie wird ohne Einheit importiert, wenn sie null ist.", + "Description": "Forge-Einheitenlänge; die Geometrie wird ohne Einheit importiert, wenn diese Null lautet.", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Geometrie", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2169,7 +2169,7 @@ { "Id": "6aec60973d4745b782e055c82294aa25", "Name": "Plane", - "Description": "Ebene an XY-Ebene der Welt", + "Description": "Ebene auf XY-Ebene der Welt", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, diff --git a/doc/distrib/Templates/fr-FR/Import & Export Workflow.dyn b/doc/distrib/Templates/fr-FR/Import & Export Workflow.dyn index d0f31ae2596..3f7146a7039 100644 --- a/doc/distrib/Templates/fr-FR/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/fr-FR/Import & Export Workflow.dyn @@ -278,7 +278,7 @@ { "Id": "bf1841bc5eac4d4a8f754170a563bc26", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -297,7 +297,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -453,7 +453,7 @@ { "Id": "26622224f58b468c953fbf8fef9c1426", "Name": "bool", - "Description": "Résultat de la vérification d'égalité", + "Description": "Résultat de la vérification d'égalité", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Eléments dont l'index de masque est True.", + "Description": "Eléments dont l'index de masque est True.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Eléments dont l'index de masque est False.", + "Description": "Eléments dont l'index de masque est False.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -522,7 +522,7 @@ { "Id": "9bdfa707caa845f6a0f22f097d83856e", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -541,7 +541,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -553,7 +553,7 @@ { "Id": "4002cef3625c4961a2cf26707d3343e8", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -572,7 +572,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -824,7 +824,7 @@ { "Id": "226e042b6ef54454bbe03319141cc2e0", "Name": "item", - "Description": "Elément de la liste au niveau de l'index donné.", + "Description": "Élément de la liste au niveau de l'index donné.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -863,7 +863,7 @@ { "Id": "fb7d19539d174d4384adb3ae77552471", "Name": "item", - "Description": "Elément de la liste au niveau de l'index donné.", + "Description": "Élément de la liste au niveau de l'index donné.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -902,7 +902,7 @@ { "Id": "3a8b3b79aecb41d3864ea4162d515a73", "Name": "item", - "Description": "Elément de la liste au niveau de l'index donné.", + "Description": "Élément de la liste au niveau de l'index donné.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -951,7 +951,7 @@ { "Id": "600590ba7ac541a0ba9b110b7e176aeb", "Name": "transpose", - "Description": "bool\nValeur par défaut : false", + "Description": "bool\nValeur par défaut: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1279,7 +1279,7 @@ { "Id": "029ac554f89b454a817d1de9be0b0880", "Name": "item", - "Description": "Elément de la liste au niveau de l'index donné.", + "Description": "Élément de la liste au niveau de l'index donné.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1478,7 +1478,7 @@ { "Id": "48b925d39611464ea10736c3e4ca361d", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1497,7 +1497,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -1509,7 +1509,7 @@ { "Id": "9d802168e4464ad2900708a2894e87cd", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1528,7 +1528,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1558,7 +1558,7 @@ { "Id": "2367689d629e40fd9e5ab05e8ec322de", "Name": "item", - "Description": "Elément de la liste au niveau de l'index donné.", + "Description": "Élément de la liste au niveau de l'index donné.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1618,7 +1618,7 @@ { "Id": "c0c2e580d77e4d04bd6b60346c80cd5a", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1637,7 +1637,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1676,7 +1676,7 @@ { "Id": "b8c282c76acc4c3c9a819314042bbbdb", "Name": "list", - "Description": "Liste avec l'élément inséré", + "Description": "Liste avec l'élément inséré", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1722,7 +1722,7 @@ { "Id": "2f9a1ba02a6c4034ac0e5dff00d90595", "Name": "startRow", - "Description": "int\nValeur par défaut : 0", + "Description": "int\nValeur par défaut: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1731,7 +1731,7 @@ { "Id": "d20ba9f965d442e4aab5636a7713e622", "Name": "startColumn", - "Description": "int\nValeur par défaut : 0", + "Description": "int\nValeur par défaut: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1740,7 +1740,7 @@ { "Id": "ec3bc71533d24ca2a3ee47c93e11ded1", "Name": "overWrite", - "Description": "bool\nValeur par défaut : false", + "Description": "bool\nValeur par défaut: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1749,7 +1749,7 @@ { "Id": "64599734116e413ca71df51bc8494546", "Name": "writeAsString", - "Description": "bool\nValeur par défaut : false", + "Description": "bool\nValeur par défaut: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1875,7 +1875,7 @@ { "Id": "7406c2a29cd04f73be24c91f7f272374", "Name": "", - "Description": "Afficher la sortie de ce noeud", + "Description": "Noeud dont la sortie doit être affichée", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1894,7 +1894,7 @@ } ], "Replication": "Disabled", - "Description": "Visualise la sortie du noeud" + "Description": "Visualise la sortie d'un noeud" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Géométrie", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2347,7 +2347,7 @@ { "Id": "82756a9077854a1f9a45a33d76c81390", "Name": "startRow", - "Description": "int\nValeur par défaut : 0", + "Description": "int\nValeur par défaut: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -2356,7 +2356,7 @@ { "Id": "cd5874975f60419f9fdae6b5925fcc7e", "Name": "startColumn", - "Description": "int\nValeur par défaut : 0", + "Description": "int\nValeur par défaut: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -2365,7 +2365,7 @@ { "Id": "f3cba77195324009a133597a98069eb5", "Name": "readAsString", - "Description": "bool\nValeur par défaut : false", + "Description": "bool\nValeur par défaut: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -5061,7 +5061,7 @@ }, { "Id": "fdad461d0b3f4f37965cd36ea5dac80d", - "Title": "Réviser", + "Title": "Révision", "DescriptionText": "SORTIES DE DÉBOGAGE ET DE VÉRIFICATION, UTILISÉES POUR VÉRIFIER LES RÉSULTATS SANS AFFECTER LES SORTIES PRINCIPALES", "IsExpanded": true, "WidthAdjustment": 0.0, diff --git a/doc/distrib/Templates/it-IT/Import & Export Workflow.dyn b/doc/distrib/Templates/it-IT/Import & Export Workflow.dyn index 4eefe4d517b..3a645a907b9 100644 --- a/doc/distrib/Templates/it-IT/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/it-IT/Import & Export Workflow.dyn @@ -385,7 +385,7 @@ { "Id": "ca75ee7ffa554647aaf489b175e956d3", "Name": "string", - "Description": "Stringa nella quale eseguire la ricerca string", + "Description": "Stringa nella quale eseguire la ricerca\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -394,7 +394,7 @@ { "Id": "9e22fff71ecb4f6599951058392f6597", "Name": "searchFor", - "Description": "Sottostringa da ricercare string", + "Description": "Sottostringa da ricercare\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -403,7 +403,7 @@ { "Id": "0e781982b7d147a3aaa1825c4d75e5f3", "Name": "ignoreCase", - "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole bool Valore di fefault: false", + "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole\n\nbool\nValore di default: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -423,7 +423,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Determina se la stringa data contiene la sottostringa data. String.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Determina se la stringa data contiene la sottostringa data.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -433,7 +433,7 @@ { "Id": "a9ba12f2ed0e4187bf7463f36cd9c190", "Name": "x", - "Description": "Oggetto di tipo di base da confrontare (ad esempio bool, int, double, string e così via) var[]..[]", + "Description": "Oggetto di tipo di base da confrontare (ad esempio bool, int, double, string e così via)\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -442,7 +442,7 @@ { "Id": "f55d31699404497d8f95ce20c6a8732c", "Name": "y", - "Description": "Oggetto di tipo di base da confrontare (ad esempio bool, int, double, string e così via) var[]..[]", + "Description": "Oggetto di tipo di base da confrontare (ad esempio bool, int, double, string e così via)\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -462,7 +462,7 @@ ], "FunctionSignature": "==@var[]..[],var[]..[]", "Replication": "Auto", - "Description": "Confronta se x e y sono uguali == (x: var[]..[], y: var[]..[]): var[]..[]" + "Description": "Confronta se x e y sono uguali\n\n== (x: var[]..[], y: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -630,7 +630,7 @@ { "Id": "dbdb1b8cf65846e89220b03b176f4240", "Name": "string", - "Description": "Stringa nella quale eseguire la ricerca string", + "Description": "Stringa nella quale eseguire la ricerca\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -639,7 +639,7 @@ { "Id": "b108dfa9c44241daac8cb1bc7a0e5492", "Name": "searchFor", - "Description": "Sottostringa da ricercare string", + "Description": "Sottostringa da ricercare\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -648,7 +648,7 @@ { "Id": "4e17b2eb16d4415e94bbc95e72612886", "Name": "ignoreCase", - "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole bool Valore di fefault: false", + "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole\n\nbool\nValore di default: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -668,7 +668,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Determina se la stringa data contiene la sottostringa data. String.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Determina se la stringa data contiene la sottostringa data.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -678,7 +678,7 @@ { "Id": "85e5465927b942bdadd42d660f6ac9fd", "Name": "string", - "Description": "Stringa nella quale eseguire la ricerca string", + "Description": "Stringa nella quale eseguire la ricerca\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -687,7 +687,7 @@ { "Id": "a3d89298dfd84cf79ee1967d94d6fa57", "Name": "searchFor", - "Description": "Sottostringa da ricercare string", + "Description": "Sottostringa da ricercare\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -696,7 +696,7 @@ { "Id": "cf0027f8931a4f40b83c57ba13385f1c", "Name": "ignoreCase", - "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole bool Valore di fefault: false", + "Description": "Determina se il confronto tiene conto delle maiuscole e minuscole\n\nbool\nValore di default: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -716,7 +716,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Determina se la stringa data contiene la sottostringa data. String.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Determina se la stringa data contiene la sottostringa data.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "CoreNodeModels.Logic.Or, CoreNodeModels", @@ -1060,7 +1060,7 @@ { "Id": "e0929515cbc94fdfaf8751dc4d0cea75", "Name": "string", - "Description": "Stringa da convertire in maiuscole string", + "Description": "Stringa da convertire in maiuscole\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1080,7 +1080,7 @@ ], "FunctionSignature": "DSCore.String.ToUpper@string", "Replication": "Auto", - "Description": "Converte la stringa specificata in tutti i caratteri maiuscoli. String.ToUpper (string: string): string" + "Description": "Converte la stringa specificata in tutti i caratteri maiuscoli.\n\nString.ToUpper (string: string): string" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1201,7 +1201,7 @@ { "Id": "d01a599adc694791900f66f1458f4eb1", "Name": "first", - "Description": "Prima voce dell'elenco (tipo: var[]..[])", + "Description": "Prima voce dell'elenco (tipo: var[]..[])", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1586,7 +1586,7 @@ { "Id": "395b44ac4e8d49fb9f03b4d6b9cfd9e3", "Name": "amount", - "Description": "Livelli di nidificazione dell'elenco da rimuovere (-1 rimuoverà tutte le nidificazioni dell'elenco) int Valore di default: -1", + "Description": "Livelli di nidificazione dell'elenco da rimuovere (-1 rimuoverà tutte le nidificazioni dell'elenco)\n\nint\nValore di default: -1", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1606,7 +1606,7 @@ ], "FunctionSignature": "DSCore.List.Flatten@var[]..[],int", "Replication": "Auto", - "Description": "Riduce di un determinato numero di livelli la nidificazione di un elenco di elenchi. List.Flatten (list: var[]..[], amount: int = -1): var[]..[]" + "Description": "Riduce di un determinato numero di livelli la nidificazione di un elenco di elenchi.\n\nList.Flatten (list: var[]..[], amount: int = -1): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -1676,7 +1676,7 @@ { "Id": "b8c282c76acc4c3c9a819314042bbbdb", "Name": "list", - "Description": "Elenco con l'elemento inserito", + "Description": "Elenco con l'elemento inserito", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, diff --git a/doc/distrib/Templates/ja-JP/Import & Export Workflow.dyn b/doc/distrib/Templates/ja-JP/Import & Export Workflow.dyn index 2ab85cb5a0a..491322766d2 100644 --- a/doc/distrib/Templates/ja-JP/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/ja-JP/Import & Export Workflow.dyn @@ -1722,7 +1722,7 @@ { "Id": "2f9a1ba02a6c4034ac0e5dff00d90595", "Name": "startRow", - "Description": "int\n既定値 : 0", + "Description": "int\n既定値: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1731,7 +1731,7 @@ { "Id": "d20ba9f965d442e4aab5636a7713e622", "Name": "startColumn", - "Description": "int\n既定値 : 0", + "Description": "int\n既定値: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "ジオメトリ", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2347,7 +2347,7 @@ { "Id": "82756a9077854a1f9a45a33d76c81390", "Name": "startRow", - "Description": "int\n既定値 : 0", + "Description": "int\n既定値: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -2356,7 +2356,7 @@ { "Id": "cd5874975f60419f9fdae6b5925fcc7e", "Name": "startColumn", - "Description": "int\n既定値 : 0", + "Description": "int\n既定値: 0", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, diff --git a/doc/distrib/Templates/ko-KR/Import & Export Workflow.dyn b/doc/distrib/Templates/ko-KR/Import & Export Workflow.dyn index 1001e13392e..ba4406a529f 100644 --- a/doc/distrib/Templates/ko-KR/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/ko-KR/Import & Export Workflow.dyn @@ -472,7 +472,7 @@ { "Id": "9f0c094fa6f6496cbc32b613fa6e1867", "Name": "list", - "Description": "필터링할 리스트입니다.\n\nvar[]..[]", + "Description": "필터링할 리스트.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -481,7 +481,7 @@ { "Id": "e8c1aa1b0180418ca927af60fa1535ae", "Name": "mask", - "Description": "마스크를 나타내는 부울 리스트입니다.\n\nvar[]..[]", + "Description": "마스크를 나타내는 부울 리스트.\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -755,7 +755,7 @@ } ], "Replication": "Auto", - "Description": "부울 OR: 입력 중 하나가 true인 경우 True를 반환합니다. 모두가 true가 아니면 False를 반환합니다." + "Description": "부울 OR: 입력 중 하나가 true인 경우 True를 반환합니다. 모든 입력이 true가 아니면 False를 반환합니다." }, { "ConcreteType": "CoreNodeModels.Logic.Or, CoreNodeModels", @@ -794,7 +794,7 @@ } ], "Replication": "Auto", - "Description": "부울 OR: 입력 중 하나가 true인 경우 True를 반환합니다. 모두가 true가 아니면 False를 반환합니다." + "Description": "부울 OR: 입력 중 하나가 true인 경우 True를 반환합니다. 모든 입력이 true가 아니면 False를 반환합니다." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -813,7 +813,7 @@ { "Id": "d99904888cfc459d9725f505a7537049", "Name": "index", - "Description": "가져올 항목의 인덱스입니다.\n\nint", + "Description": "가져올 항목의 색인입니다.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -824,7 +824,7 @@ { "Id": "226e042b6ef54454bbe03319141cc2e0", "Name": "item", - "Description": "지정된 인덱스의 리스트에 있는 항목.", + "Description": "지정된 색인의 리스트에 있는 항목.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -833,7 +833,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "지정된 인덱스에 위치한 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "지정된 색인에 있는 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -852,7 +852,7 @@ { "Id": "3e5cdd4efdf44da5846d2c82354bb85c", "Name": "index", - "Description": "가져올 항목의 인덱스입니다.\n\nint", + "Description": "가져올 항목의 색인입니다.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -863,7 +863,7 @@ { "Id": "fb7d19539d174d4384adb3ae77552471", "Name": "item", - "Description": "지정된 인덱스의 리스트에 있는 항목.", + "Description": "지정된 색인의 리스트에 있는 항목.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -872,7 +872,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "지정된 인덱스에 위치한 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "지정된 색인에 있는 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -891,7 +891,7 @@ { "Id": "f6f7799d785d4aacac1c7c1b195709bf", "Name": "index", - "Description": "가져올 항목의 인덱스입니다.\n\nint", + "Description": "가져올 항목의 색인입니다.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -902,7 +902,7 @@ { "Id": "3a8b3b79aecb41d3864ea4162d515a73", "Name": "item", - "Description": "지정된 인덱스의 리스트에 있는 항목.", + "Description": "지정된 색인의 리스트에 있는 항목.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -911,7 +911,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "지정된 인덱스에 위치한 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "지정된 색인에 있는 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -930,7 +930,7 @@ } ], "Replication": "Disabled", - "Description": "시스템에서 파일을 선택하여 해당 파일 경로를 반환할 수 있습니다", + "Description": "시스템에서 파일을 선택하여 해당 파일의 경로를 반환할 수 있습니다.", "HintPath": null, "InputValue": "선택한 파일이 없습니다." }, @@ -1060,7 +1060,7 @@ { "Id": "e0929515cbc94fdfaf8751dc4d0cea75", "Name": "string", - "Description": "대문자로 변환할 문자열\n\nstring", + "Description": "대문자로 변환할 문자열\n\n문자열", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1268,7 +1268,7 @@ { "Id": "fd2ce9598e104bfca2400ca5597d740f", "Name": "index", - "Description": "가져올 항목의 인덱스입니다.\n\nint", + "Description": "가져올 항목의 색인입니다.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1279,7 +1279,7 @@ { "Id": "029ac554f89b454a817d1de9be0b0880", "Name": "item", - "Description": "지정된 인덱스의 리스트에 있는 항목.", + "Description": "지정된 색인의 리스트에 있는 항목.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1288,7 +1288,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "지정된 인덱스에 위치한 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "지정된 색인에 있는 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1366,7 +1366,7 @@ } ], "Replication": "Disabled", - "Description": "시스템에서 파일을 선택하여 해당 파일 경로를 반환할 수 있습니다", + "Description": "시스템에서 파일을 선택하여 해당 파일의 경로를 반환할 수 있습니다.", "HintPath": null, "InputValue": "선택한 파일이 없습니다." }, @@ -1547,7 +1547,7 @@ { "Id": "682d990a82f140439cdfbae90eaa2e24", "Name": "index", - "Description": "가져올 항목의 인덱스입니다.\n\nint", + "Description": "가져올 항목의 색인입니다.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1558,7 +1558,7 @@ { "Id": "2367689d629e40fd9e5ab05e8ec322de", "Name": "item", - "Description": "지정된 인덱스의 리스트에 있는 항목.", + "Description": "지정된 색인의 리스트에 있는 항목.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1567,7 +1567,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "지정된 인덱스에 위치한 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "지정된 색인에 있는 지정된 리스트에서 항목을 반환합니다.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1792,7 +1792,7 @@ } ], "Replication": "Disabled", - "Description": "정수 값을 생성합니다", + "Description": "정수 값을 생성합니다.", "InputValue": 1 }, { @@ -1816,7 +1816,7 @@ } ], "Replication": "Disabled", - "Description": "정수 값을 생성합니다", + "Description": "정수 값을 생성합니다.", "InputValue": 0 }, { @@ -1862,7 +1862,7 @@ } ], "Replication": "Disabled", - "Description": "정수 값을 생성합니다", + "Description": "정수 값을 생성합니다.", "InputValue": 0 }, { @@ -1915,7 +1915,7 @@ { "Id": "251861ad328c46d6bae45caa4de0376f", "Name": "string", - "Description": "객체 유형.", + "Description": "객체 유형", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1943,7 +1943,7 @@ { "Id": "2722c854c9e347d29c7215f206ba6d51", "Name": "dynamoUnit", - "Description": "단조 단위 길이, null일 경우 형상을 무단위로 가져옵니다.", + "Description": "단조 단위 길이, null이면 형상을 단위 없이 가져옵니다.", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1962,7 +1962,7 @@ } ], "Replication": "Auto", - "Description": "SAT 파일 경로에서 형상을 가져옵니다. dynamoUnit 입력을 Dynamo 파일의 다른 번호를 해석하는 방법과 일치하도록 설정하십시오." + "Description": "SAT 파일 경로에서 형상을 가져옵니다. Dynamo 파일에서 다른 번호를 해석하는 방법과 일치하도록 dynamoUnit 입력을 설정합니다." }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -1981,7 +1981,7 @@ } ], "Replication": "Disabled", - "Description": "시스템에서 파일을 선택하여 해당 파일 경로를 반환할 수 있습니다", + "Description": "시스템에서 파일을 선택하여 해당 파일의 경로를 반환할 수 있습니다.", "HintPath": null, "InputValue": "선택한 파일이 없습니다." }, @@ -1993,7 +1993,7 @@ { "Id": "7a1e8230e5fd4ee6a700d3b2a71c35e8", "Name": "path", - "Description": "파일 경로를 문자열로 전환합니다.", + "Description": "문자열로 표현된 파일 경로입니다.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2012,7 +2012,7 @@ } ], "Replication": "Disabled", - "Description": "지정된 경로에서 파일 객체를 작성합니다" + "Description": "지정된 경로에서 파일 객체를 작성합니다." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2070,7 +2070,7 @@ } ], "Replication": "Disabled", - "Description": "시스템에서 파일을 선택하여 해당 파일 경로를 반환할 수 있습니다", + "Description": "시스템에서 파일을 선택하여 해당 파일의 경로를 반환할 수 있습니다.", "HintPath": null, "InputValue": "선택한 파일이 없습니다." }, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "형상", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2204,7 +2204,7 @@ { "Id": "63762fa6b0004d5a9e43e5274a6d339a", "Name": "", - "Description": "수신 형상 객체입니다.", + "Description": "수신 형상 객체.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2215,7 +2215,7 @@ { "Id": "1c26aa9e782148f6a5b461c9aebb0bc6", "Name": "", - "Description": "수신 형상 객체입니다.", + "Description": "수신 형상 객체.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2223,7 +2223,7 @@ } ], "Replication": "Disabled", - "Description": "형상의 동적 미리보기를 표시합니다" + "Description": "형상의 동적 미리보기를 표시합니다." }, { "ConcreteType": "UnitsUI.Units, UnitsNodeModels", @@ -2270,7 +2270,7 @@ { "Id": "dedcf0734958458994d53ef030eec043", "Name": "", - "Description": "수신 형상 객체입니다.", + "Description": "수신 형상 객체.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2281,7 +2281,7 @@ { "Id": "2c6f0fd36a1e4e68af5a6e45e1ca9587", "Name": "", - "Description": "수신 형상 객체입니다.", + "Description": "수신 형상 객체.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2289,7 +2289,7 @@ } ], "Replication": "Disabled", - "Description": "형상의 동적 미리보기를 표시합니다" + "Description": "형상의 동적 미리보기를 표시합니다." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2404,7 +2404,7 @@ } ], "Replication": "Disabled", - "Description": "시스템에서 파일을 선택하여 해당 파일 경로를 반환할 수 있습니다", + "Description": "시스템에서 파일을 선택하여 해당 파일의 경로를 반환할 수 있습니다.", "HintPath": "", "InputValue": "선택한 파일이 없습니다." }, diff --git a/doc/distrib/Templates/pl-PL/Import & Export Workflow.dyn b/doc/distrib/Templates/pl-PL/Import & Export Workflow.dyn index cfed1deef3b..a05b95ddb2a 100644 --- a/doc/distrib/Templates/pl-PL/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/pl-PL/Import & Export Workflow.dyn @@ -278,7 +278,7 @@ { "Id": "bf1841bc5eac4d4a8f754170a563bc26", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -297,7 +297,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -336,7 +336,7 @@ } ], "Replication": "Auto", - "Description": "Logiczne I: zwraca wartość prawda (True), tylko jeśli wszystkie wartości wejściowe są prawdziwe. Jeżeli któraś z nich jest fałszywa, zwraca wartość fałsz (False)." + "Description": "Iloczyn logiczny: zwraca wartość prawda (True) pod warunkiem, że wszystkie wartości wejściowe są prawdziwe. Jeżeli któraś z nich jest fałszywa, zwraca wartość fałsz (False)." }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -375,7 +375,7 @@ } ], "Replication": "Auto", - "Description": "Logiczne I: zwraca wartość prawda (True), tylko jeśli wszystkie wartości wejściowe są prawdziwe. Jeżeli któraś z nich jest fałszywa, zwraca wartość fałsz (False)." + "Description": "Iloczyn logiczny: zwraca wartość prawda (True) pod warunkiem, że wszystkie wartości wejściowe są prawdziwe. Jeżeli któraś z nich jest fałszywa, zwraca wartość fałsz (False)." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -403,7 +403,7 @@ { "Id": "0e781982b7d147a3aaa1825c4d75e5f3", "Name": "ignoreCase", - "Description": "Czy porównanie uwzględnia\n\nbool\nWartość domyślna: false", + "Description": "Czy porównanie uwzględnia wielkość liter?\n\nbool\nWartość domyślna: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -414,7 +414,7 @@ { "Id": "95014187fcf34a88a915496f68f8c772", "Name": "bool", - "Description": "Czy ciąg zawiera podciąg", + "Description": "Czy ciąg zawiera podciąg?", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -423,7 +423,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Określa, czy dany ciąg zawiera dany podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Określa, czy dany ciąg zawiera określony podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -433,7 +433,7 @@ { "Id": "a9ba12f2ed0e4187bf7463f36cd9c190", "Name": "x", - "Description": "Obiekt typu podstawowego do porównania (np. wartość logiczna, liczba całkowita, liczba typu double, ciąg itp.)\n\nvar[]..[]", + "Description": "Obiekt typu podstawowego do porównania (np. bool, int, double, string)\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -442,7 +442,7 @@ { "Id": "f55d31699404497d8f95ce20c6a8732c", "Name": "y", - "Description": "Obiekt typu podstawowego do porównania (np. wartość logiczna, liczba całkowita, liczba typu double, ciąg itp.)\n\nvar[]..[]", + "Description": "Obiekt typu podstawowego do porównania (np. bool, int, double, string)\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -462,7 +462,7 @@ ], "FunctionSignature": "==@var[]..[],var[]..[]", "Replication": "Auto", - "Description": "Sprawdza, czy x i y są równe\n\n== (x: var[]..[], y: var[]..[]): var[]..[]" + "Description": "Sprawdza, czy wartości x i y są równe.\n\n== (x: var[]..[], y: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -472,7 +472,7 @@ { "Id": "9f0c094fa6f6496cbc32b613fa6e1867", "Name": "list", - "Description": "Lista do filtrowania.\n\nvar[]..[]", + "Description": "Lista do filtrowania\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -481,7 +481,7 @@ { "Id": "e8c1aa1b0180418ca927af60fa1535ae", "Name": "mask", - "Description": "Lista wartości logicznych reprezentujących maskę.\n\nvar[]..[]", + "Description": "Lista wartości logicznych reprezentujących maskę\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Elementy, których indeks maski ma wartość prawda.", + "Description": "Elementy, których indeks maski ma wartość prawda (True).", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Elementy, których indeks maski ma wartość fałsz.", + "Description": "Elementy, których indeks maski ma wartość fałsz (False).", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -522,7 +522,7 @@ { "Id": "9bdfa707caa845f6a0f22f097d83856e", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -541,7 +541,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -553,7 +553,7 @@ { "Id": "4002cef3625c4961a2cf26707d3343e8", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -572,7 +572,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -648,7 +648,7 @@ { "Id": "4e17b2eb16d4415e94bbc95e72612886", "Name": "ignoreCase", - "Description": "Czy porównanie uwzględnia\n\nbool\nWartość domyślna: false", + "Description": "Czy porównanie uwzględnia wielkość liter?\n\nbool\nWartość domyślna: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -659,7 +659,7 @@ { "Id": "56c1d65d90934cb0b61984f2c80c4190", "Name": "bool", - "Description": "Czy ciąg zawiera podciąg", + "Description": "Czy ciąg zawiera podciąg?", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -668,7 +668,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Określa, czy dany ciąg zawiera dany podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Określa, czy dany ciąg zawiera określony podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -696,7 +696,7 @@ { "Id": "cf0027f8931a4f40b83c57ba13385f1c", "Name": "ignoreCase", - "Description": "Czy porównanie uwzględnia\n\nbool\nWartość domyślna: false", + "Description": "Czy porównanie uwzględnia wielkość liter?\n\nbool\nWartość domyślna: false", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -707,7 +707,7 @@ { "Id": "3e5c3683faf942e2add04fbde697bc07", "Name": "bool", - "Description": "Czy ciąg zawiera podciąg", + "Description": "Czy ciąg zawiera podciąg?", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -716,7 +716,7 @@ ], "FunctionSignature": "DSCore.String.Contains@string,string,bool", "Replication": "Auto", - "Description": "Określa, czy dany ciąg zawiera dany podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" + "Description": "Określa, czy dany ciąg zawiera określony podciąg.\n\nString.Contains (string: string, searchFor: string, ignoreCase: bool = false): bool" }, { "ConcreteType": "CoreNodeModels.Logic.Or, CoreNodeModels", @@ -755,7 +755,7 @@ } ], "Replication": "Auto", - "Description": "Logiczne LUB: zwraca wartość prawda (True), jeśli któreś z danych wejściowych są prawdziwe. Jeśli żadne nie są prawdziwe, zwraca wartość fałsz (Fałsz)." + "Description": "Suma logiczna: zwraca wartość prawda (True), jeśli dowolne z danych wejściowych są prawdziwe. Jeśli żadne nie są prawdziwe, zwraca wartość fałsz (False)." }, { "ConcreteType": "CoreNodeModels.Logic.Or, CoreNodeModels", @@ -794,7 +794,7 @@ } ], "Replication": "Auto", - "Description": "Logiczne LUB: zwraca wartość prawda (True), jeśli któreś z danych wejściowych są prawdziwe. Jeśli żadne nie są prawdziwe, zwraca wartość fałsz (Fałsz)." + "Description": "Suma logiczna: zwraca wartość prawda (True), jeśli dowolne z danych wejściowych są prawdziwe. Jeśli żadne nie są prawdziwe, zwraca wartość fałsz (False)." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -930,7 +930,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę", + "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę.", "HintPath": null, "InputValue": "Nie wybrano pliku." }, @@ -1001,7 +1001,7 @@ { "Id": "09b2644c499c4d64a8e9af376d1238d3", "Name": "list", - "Description": "Lista przestawionych list", + "Description": "Lista transponowanych list", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1029,7 +1029,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybór między wartością prawdziwą (True) i fałszywą (False)", + "Description": "Umożliwia wybranie prawdy (True) lub fałszu (False).", "InputValue": false }, { @@ -1049,7 +1049,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybór między wartością prawdziwą (True) i fałszywą (False)", + "Description": "Umożliwia wybranie prawdy (True) lub fałszu (False).", "InputValue": true }, { @@ -1060,7 +1060,7 @@ { "Id": "e0929515cbc94fdfaf8751dc4d0cea75", "Name": "string", - "Description": "Ciąg, w którym wszystkie litery mają zostać zmienione na wielkie\n\nstring", + "Description": "Ciąg, którego litery mają zostać zmienione na wielkie\n\nstring", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1071,7 +1071,7 @@ { "Id": "1da284581cc545bdaf6c42831658f8a4", "Name": "string", - "Description": "Ciąg tekstowy złożony z wielkich liter", + "Description": "Ciąg złożony z wielkich liter", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1080,7 +1080,7 @@ ], "FunctionSignature": "DSCore.String.ToUpper@string", "Replication": "Auto", - "Description": "Zmienia wszystkie litery ciągu na wielkie.\n\nString.ToUpper (string: string): string" + "Description": "Konwertuje wszystkie litery ciągu na wielkie.\n\nString.ToUpper (string: string): string" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1229,7 +1229,7 @@ { "Id": "8d9cdd9761c2455ea74f8061ae0a96f9", "Name": "lists", - "Description": "Lista list do przestawienia\n\nvar[]..[]", + "Description": "Lista list do transpozycji\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1240,7 +1240,7 @@ { "Id": "70ebb90f33a847738ed2c96910772002", "Name": "lists", - "Description": "Lista przestawionych list", + "Description": "Lista transponowanych list", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1249,7 +1249,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Zamienia wiersze i kolumny na liście list. Jeśli niektóre wiersze są krótsze od innych, w wynikowej tablicy wstawiane są wartości null, tak aby tablica zawsze była prostokątna.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Zamienia wiersze i kolumny na liście list. Jeśli niektóre wiersze są krótsze od innych, w wynikowej tablicy są wstawiane wartości null, aby zawsze była ona prostokątna.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1366,7 +1366,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę", + "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę.", "HintPath": null, "InputValue": "Nie wybrano pliku." }, @@ -1407,7 +1407,7 @@ { "Id": "73916ba8dcf74938ab96d6cff7c58004", "Name": "groupedValues", - "Description": "Lista list podrzędnych z elementami zgrupowanymi według podobnych wartości", + "Description": "Wyświetla listy podrzędne z elementami zgrupowanymi według podobnych wartości.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1416,7 +1416,7 @@ { "Id": "60c76b0a60df4263ae366caa0aae1d5f", "Name": "groupedIndices", - "Description": "lista list podrzędnych z oryginalnymi indeksami zgrupowanych wartości", + "Description": "Wyświetla listy podrzędne z oryginalnymi indeksami zgrupowanych wartości.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1445,7 +1445,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy numer.", + "Description": "Tworzy liczbę.", "InputValue": 0.0 }, { @@ -1465,7 +1465,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybór między wartością prawdziwą (True) i fałszywą (False)", + "Description": "Umożliwia wybranie prawdy (True) lub fałszu (False).", "InputValue": false }, { @@ -1478,7 +1478,7 @@ { "Id": "48b925d39611464ea10736c3e4ca361d", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1497,7 +1497,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -1509,7 +1509,7 @@ { "Id": "9d802168e4464ad2900708a2894e87cd", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1528,7 +1528,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1586,7 +1586,7 @@ { "Id": "395b44ac4e8d49fb9f03b4d6b9cfd9e3", "Name": "amount", - "Description": "Warstwy zagnieżdżenia listy do usunięcia (-1 spowoduje usunięcie wszystkich zagnieżdżeń listy)\n\nint\nWartość domyślna: -1", + "Description": "Warstwy zagnieżdżenia list przeznaczone do usunięcia. Wartość –1 powoduje usunięcie wszystkich zagnieżdżeń list.\n\nint\nWartość domyślna: -1", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1597,7 +1597,7 @@ { "Id": "47c7f7350b7d49ce969dc2e316cfa582", "Name": "list", - "Description": "Spłaszczona lista według ilości", + "Description": "Spłaszczona lista według wartości amount (ilość)", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1618,7 +1618,7 @@ { "Id": "c0c2e580d77e4d04bd6b60346c80cd5a", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1637,7 +1637,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1792,7 +1792,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy wartości liczb całkowitych", + "Description": "Tworzy wartości będące liczbami całkowitymi (integer).", "InputValue": 1 }, { @@ -1816,7 +1816,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy wartości liczb całkowitych", + "Description": "Tworzy wartości będące liczbami całkowitymi (integer).", "InputValue": 0 }, { @@ -1838,7 +1838,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy ciąg znaków.", + "Description": "Tworzy ciąg.", "InputValue": "Arkusz eksportu" }, { @@ -1862,7 +1862,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy wartości liczb całkowitych", + "Description": "Tworzy wartości będące liczbami całkowitymi (integer).", "InputValue": 0 }, { @@ -1875,7 +1875,7 @@ { "Id": "7406c2a29cd04f73be24c91f7f272374", "Name": "", - "Description": "Węzeł, którego dane wyjściowe mają zostać pokazane", + "Description": "Węzeł, którego dane wyjściowe mają zostać wyświetlone", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1894,7 +1894,7 @@ } ], "Replication": "Disabled", - "Description": "Wizualizuje dane wyjściowe węzła" + "Description": "Wizualizuje dane wyjściowe węzła." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1915,7 +1915,7 @@ { "Id": "251861ad328c46d6bae45caa4de0376f", "Name": "string", - "Description": "Typ obiektu.", + "Description": "Typ obiektu", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1924,7 +1924,7 @@ ], "FunctionSignature": "DSCore.Object.Type@var", "Replication": "Auto", - "Description": "Zwraca typ obiektu w postaci ciągu.\n\nObject.Type (object: var): string" + "Description": "Zwraca typ obiektu w postaci ciągu (string).\n\nObject.Type (object: var): string" }, { "ConcreteType": "GeometryUI.ImportFromSATWithUnits, GeometryUI", @@ -1934,7 +1934,7 @@ { "Id": "5ef499e8041342d48c3842d54a1dd0c1", "Name": "file|filePath", - "Description": "Ścieżka pliku lub obiekt pliku, z którego należy zaimportować plik .SAT.", + "Description": "Ścieżka pliku lub obiekt pliku, z którego należy zaimportować plik SAT.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1943,7 +1943,7 @@ { "Id": "2722c854c9e347d29c7215f206ba6d51", "Name": "dynamoUnit", - "Description": "Długość jednostki forge, w razie pozostawienia wartości null geometria zostanie zaimportowana jako niemianowana.", + "Description": "Długość jednostki Forge. Jeśli zostanie pozostawiona jako wartość null, geometria zostanie zaimportowana bez jednostek.", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1962,7 +1962,7 @@ } ], "Replication": "Auto", - "Description": "Importuje geometrię ze ścieżki pliku SAT. Ustaw wartość wejściową dynamoUnit, aby dopasować sposób interpretowania innych liczb w pliku dodatku Dynamo." + "Description": "Importuje geometrię ze ścieżki pliku SAT. Ustawiając wartość wejściową dynamoUnit, można dopasować sposób interpretowania innych liczb w pliku dodatku Dynamo." }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -1981,7 +1981,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę", + "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę.", "HintPath": null, "InputValue": "Nie wybrano pliku." }, @@ -1993,7 +1993,7 @@ { "Id": "7a1e8230e5fd4ee6a700d3b2a71c35e8", "Name": "path", - "Description": "Ścieżka do pliku w postaci ciągu.", + "Description": "Ścieżka do pliku w postaci ciągu", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2012,7 +2012,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy obiekt pliku z określonej ścieżki" + "Description": "Tworzy obiekt pliku z określonej ścieżki." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2070,7 +2070,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę", + "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę.", "HintPath": null, "InputValue": "Nie wybrano pliku." }, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Geometria", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2169,7 +2169,7 @@ { "Id": "6aec60973d4745b782e055c82294aa25", "Name": "Plane", - "Description": "Płaszczyzna na płaszczyźnie XY świata", + "Description": "Płaszczyzna na płaszczyźnie XY świata.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2204,7 +2204,7 @@ { "Id": "63762fa6b0004d5a9e43e5274a6d339a", "Name": "", - "Description": "Przychodzące obiekty geometrii.", + "Description": "Przychodzące obiekty geometrii", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2215,7 +2215,7 @@ { "Id": "1c26aa9e782148f6a5b461c9aebb0bc6", "Name": "", - "Description": "Przychodzące obiekty geometrii.", + "Description": "Przychodzące obiekty geometrii", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2223,7 +2223,7 @@ } ], "Replication": "Disabled", - "Description": "Wyświetla podgląd dynamiczny geometrii" + "Description": "Wyświetla dynamiczny podgląd geometrii." }, { "ConcreteType": "UnitsUI.Units, UnitsNodeModels", @@ -2244,7 +2244,7 @@ } ], "Replication": "Disabled", - "Description": "Wybierz typ jednostki" + "Description": "Wybiera typ jednostki." }, { "ConcreteType": "Watch3DNodeModels.Watch3D, Watch3DNodeModels", @@ -2270,7 +2270,7 @@ { "Id": "dedcf0734958458994d53ef030eec043", "Name": "", - "Description": "Przychodzące obiekty geometrii.", + "Description": "Przychodzące obiekty geometrii", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2281,7 +2281,7 @@ { "Id": "2c6f0fd36a1e4e68af5a6e45e1ca9587", "Name": "", - "Description": "Przychodzące obiekty geometrii.", + "Description": "Przychodzące obiekty geometrii", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2289,7 +2289,7 @@ } ], "Replication": "Disabled", - "Description": "Wyświetla podgląd dynamiczny geometrii" + "Description": "Wyświetla dynamiczny podgląd geometrii." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2299,7 +2299,7 @@ { "Id": "506e8f12ee2c4e8a9aeea6f13e6ea749", "Name": "lists", - "Description": "Lista list do przestawienia\n\nvar[]..[]", + "Description": "Lista list do transpozycji\n\nvar[]..[]", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2310,7 +2310,7 @@ { "Id": "7d92eb30a7d849bfa8d607bb20f1e20a", "Name": "lists", - "Description": "Lista przestawionych list", + "Description": "Lista transponowanych list", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2319,7 +2319,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Zamienia wiersze i kolumny na liście list. Jeśli niektóre wiersze są krótsze od innych, w wynikowej tablicy wstawiane są wartości null, tak aby tablica zawsze była prostokątna.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Zamienia wiersze i kolumny na liście list. Jeśli niektóre wiersze są krótsze od innych, w wynikowej tablicy są wstawiane wartości null, aby zawsze była ona prostokątna.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -2404,7 +2404,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę", + "Description": "Umożliwia wybranie pliku w systemie i zwraca jego ścieżkę.", "HintPath": "", "InputValue": "Nie wybrano pliku." }, @@ -2427,7 +2427,7 @@ } ], "Replication": "Disabled", - "Description": "Tworzy ciąg znaków.", + "Description": "Tworzy ciąg.", "InputValue": "Arkusz1" }, { @@ -2447,7 +2447,7 @@ } ], "Replication": "Disabled", - "Description": "Umożliwia wybór między wartością prawdziwą (True) i fałszywą (False)", + "Description": "Umożliwia wybranie prawdy (True) lub fałszu (False).", "InputValue": false } ], @@ -3103,7 +3103,7 @@ }, { "Id": "c82103290124472eb7b8f24bfe9886f2", - "Name": "Oraz", + "Name": "I", "IsSetAsInput": false, "IsSetAsOutput": false, "Excluded": false, @@ -3113,7 +3113,7 @@ }, { "Id": "a8291326ebdb4701a4b1f3573737ffec", - "Name": "Oraz", + "Name": "I", "IsSetAsInput": false, "IsSetAsOutput": false, "Excluded": false, diff --git a/doc/distrib/Templates/pt-BR/Import & Export Workflow.dyn b/doc/distrib/Templates/pt-BR/Import & Export Workflow.dyn index 955984d1061..3e3b9d88e87 100644 --- a/doc/distrib/Templates/pt-BR/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/pt-BR/Import & Export Workflow.dyn @@ -336,7 +336,7 @@ } ], "Replication": "Auto", - "Description": "Booleano E: Retornará True somente se ambas as entradas forem verdadeiras. Se uma for falsa, retorna False." + "Description": "Booleano AND: retornará True somente se ambas as entradas forem verdadeiras. Se uma for falsa, retornará False." }, { "ConcreteType": "CoreNodeModels.Logic.And, CoreNodeModels", @@ -375,7 +375,7 @@ } ], "Replication": "Auto", - "Description": "Booleano E: Retornará True somente se ambas as entradas forem verdadeiras. Se uma for falsa, retorna False." + "Description": "Booleano AND: retornará True somente se ambas as entradas forem verdadeiras. Se uma for falsa, retornará False." }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Os itens cujo índice de máscara é verdadeiro.", + "Description": "Os itens cujo índice de máscara é true.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Os itens cujo índice de máscara é falso.", + "Description": "Os itens cujo índice de máscara é false.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -824,7 +824,7 @@ { "Id": "226e042b6ef54454bbe03319141cc2e0", "Name": "item", - "Description": "Item na lista no determinado índice.", + "Description": "Item na lista no índice fornecido.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -833,7 +833,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Retorna um item da lista fornecida que está localizado no índice especificado.\n\nList.GetItemAtIndex (lista: var[]..[], index: int): var[]..[]" + "Description": "Retorna um item da lista fornecida que está localizada no índice especificado.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -863,7 +863,7 @@ { "Id": "fb7d19539d174d4384adb3ae77552471", "Name": "item", - "Description": "Item na lista no determinado índice.", + "Description": "Item na lista no índice fornecido.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -872,7 +872,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Retorna um item da lista fornecida que está localizado no índice especificado.\n\nList.GetItemAtIndex (lista: var[]..[], index: int): var[]..[]" + "Description": "Retorna um item da lista fornecida que está localizada no índice especificado.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -902,7 +902,7 @@ { "Id": "3a8b3b79aecb41d3864ea4162d515a73", "Name": "item", - "Description": "Item na lista no determinado índice.", + "Description": "Item na lista no índice fornecido.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -911,7 +911,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Retorna um item da lista fornecida que está localizado no índice especificado.\n\nList.GetItemAtIndex (lista: var[]..[], index: int): var[]..[]" + "Description": "Retorna um item da lista fornecida que está localizada no índice especificado.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -930,7 +930,7 @@ } ], "Replication": "Disabled", - "Description": "Permite selecionar um arquivo no sistema e retornar seu caminho", + "Description": "Permite selecionar um arquivo no sistema e retorna seu caminho", "HintPath": null, "InputValue": "Nenhum arquivo selecionado." }, @@ -1279,7 +1279,7 @@ { "Id": "029ac554f89b454a817d1de9be0b0880", "Name": "item", - "Description": "Item na lista no determinado índice.", + "Description": "Item na lista no índice fornecido.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1288,7 +1288,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Retorna um item da lista fornecida que está localizado no índice especificado.\n\nList.GetItemAtIndex (lista: var[]..[], index: int): var[]..[]" + "Description": "Retorna um item da lista fornecida que está localizada no índice especificado.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1366,7 +1366,7 @@ } ], "Replication": "Disabled", - "Description": "Permite selecionar um arquivo no sistema e retornar seu caminho", + "Description": "Permite selecionar um arquivo no sistema e retorna seu caminho", "HintPath": null, "InputValue": "Nenhum arquivo selecionado." }, @@ -1558,7 +1558,7 @@ { "Id": "2367689d629e40fd9e5ab05e8ec322de", "Name": "item", - "Description": "Item na lista no determinado índice.", + "Description": "Item na lista no índice fornecido.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1567,7 +1567,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Retorna um item da lista fornecida que está localizado no índice especificado.\n\nList.GetItemAtIndex (lista: var[]..[], index: int): var[]..[]" + "Description": "Retorna um item da lista fornecida que está localizada no índice especificado.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1981,7 +1981,7 @@ } ], "Replication": "Disabled", - "Description": "Permite selecionar um arquivo no sistema e retornar seu caminho", + "Description": "Permite selecionar um arquivo no sistema e retorna seu caminho", "HintPath": null, "InputValue": "Nenhum arquivo selecionado." }, @@ -2070,7 +2070,7 @@ } ], "Replication": "Disabled", - "Description": "Permite selecionar um arquivo no sistema e retornar seu caminho", + "Description": "Permite selecionar um arquivo no sistema e retorna seu caminho", "HintPath": null, "InputValue": "Nenhum arquivo selecionado." }, @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Geometria", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2404,7 +2404,7 @@ } ], "Replication": "Disabled", - "Description": "Permite selecionar um arquivo no sistema e retornar seu caminho", + "Description": "Permite selecionar um arquivo no sistema e retorna seu caminho", "HintPath": "", "InputValue": "Nenhum arquivo selecionado." }, diff --git a/doc/distrib/Templates/ru-RU/Import & Export Workflow.dyn b/doc/distrib/Templates/ru-RU/Import & Export Workflow.dyn index 58bc1c1b1d9..831ade2934e 100644 --- a/doc/distrib/Templates/ru-RU/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/ru-RU/Import & Export Workflow.dyn @@ -492,7 +492,7 @@ { "Id": "99a53962b867421796375dacfb3a1ade", "Name": "in", - "Description": "Элементы, индекс маски которых имеет значение «истина».", + "Description": "Элементы, индекс маски которых имеет значение True.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -501,7 +501,7 @@ { "Id": "837f23283e3640cba05e8e16dfbe25a4", "Name": "out", - "Description": "Элементы, индекс маски которых имеет значение «ложь».", + "Description": "Элементы, индекс маски которых имеет значение False.", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -813,7 +813,7 @@ { "Id": "d99904888cfc459d9725f505a7537049", "Name": "index", - "Description": "Индекс элемента для включения в выборку.\n\nint", + "Description": "Индекс элемента, который требуется извлечь.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -833,7 +833,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Получение элемента из данного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Получение элемента из заданного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -852,7 +852,7 @@ { "Id": "3e5cdd4efdf44da5846d2c82354bb85c", "Name": "index", - "Description": "Индекс элемента для включения в выборку.\n\nint", + "Description": "Индекс элемента, который требуется извлечь.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -872,7 +872,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Получение элемента из данного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Получение элемента из заданного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -891,7 +891,7 @@ { "Id": "f6f7799d785d4aacac1c7c1b195709bf", "Name": "index", - "Description": "Индекс элемента для включения в выборку.\n\nint", + "Description": "Индекс элемента, который требуется извлечь.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -911,7 +911,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Получение элемента из данного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Получение элемента из заданного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Input.Filename, CoreNodeModels", @@ -1080,7 +1080,7 @@ ], "FunctionSignature": "DSCore.String.ToUpper@string", "Replication": "Auto", - "Description": "Преобразование символов данной строки в символы верхнего регистра.\n\nString.ToUpper (string: string): string" + "Description": "Преобразование символов данной строки в верхний регистр.\n\nString.ToUpper (string: string): string" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1249,7 +1249,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Замена строк и столбцов в списке списков. Если некоторые строки короче других, то в итоговый массив в качестве заполнителей вставляются нулевые значения, благодаря чему он всегда остается прямоугольным.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Замена строк и столбцов в списке списков. Если некоторые строки короче других, то в итоговый массив в качестве заполнителей вставляются значения NULL, благодаря чему он всегда остается прямоугольным.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1268,7 +1268,7 @@ { "Id": "fd2ce9598e104bfca2400ca5597d740f", "Name": "index", - "Description": "Индекс элемента для включения в выборку.\n\nint", + "Description": "Индекс элемента, который требуется извлечь.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1288,7 +1288,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Получение элемента из данного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Получение элемента из заданного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.CodeBlockNodeModel, DynamoCore", @@ -1547,7 +1547,7 @@ { "Id": "682d990a82f140439cdfbae90eaa2e24", "Name": "index", - "Description": "Индекс элемента для включения в выборку.\n\nint", + "Description": "Индекс элемента, который требуется извлечь.\n\nint", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -1567,7 +1567,7 @@ ], "FunctionSignature": "DSCore.List.GetItemAtIndex@var[]..[],int", "Replication": "Auto", - "Description": "Получение элемента из данного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" + "Description": "Получение элемента из заданного списка, расположенного по указанному индексу.\n\nList.GetItemAtIndex (list: var[]..[], index: int): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", @@ -1586,7 +1586,7 @@ { "Id": "395b44ac4e8d49fb9f03b4d6b9cfd9e3", "Name": "amount", - "Description": "Слои в списке, которые требуется исключить (–1 приведет к удалению всех вложенных в список слоев)\n\nint\nЗначение по умолчанию: -1", + "Description": "Слои в списке, которые требуется исключить (-1 приведет к удалению всех вложенных в список слоев)\n\nint\nЗначение по умолчанию: -1", "UsingDefaultValue": true, "Level": 2, "UseLevels": false, @@ -1606,7 +1606,7 @@ ], "FunctionSignature": "DSCore.List.Flatten@var[]..[],int", "Replication": "Auto", - "Description": "Выравнивание вложенного перечня списков по определенному количественному значению.\n\nList.Flatten (list: var[]..[], amount: int = -1): var[]..[]" + "Description": "Выравнивание вложенного списка списков по определенному количественному значению.\n\nList.Flatten (list: var[]..[], amount: int = -1): var[]..[]" }, { "ConcreteType": "CoreNodeModels.Watch, CoreNodeModels", @@ -2129,7 +2129,7 @@ { "Id": "72e6947e56974449afe7ae5658f82cca", "Name": "Geometry", - "Description": "Геометрия", + "Description": "Geometry", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, @@ -2319,7 +2319,7 @@ ], "FunctionSignature": "DSCore.List.Transpose@var[]..[]", "Replication": "Auto", - "Description": "Замена строк и столбцов в списке списков. Если некоторые строки короче других, то в итоговый массив в качестве заполнителей вставляются нулевые значения, благодаря чему он всегда остается прямоугольным.\n\nList.Transpose (lists: var[]..[]): var[]..[]" + "Description": "Замена строк и столбцов в списке списков. Если некоторые строки короче других, то в итоговый массив в качестве заполнителей вставляются значения NULL, благодаря чему он всегда остается прямоугольным.\n\nList.Transpose (lists: var[]..[]): var[]..[]" }, { "ConcreteType": "Dynamo.Graph.Nodes.ZeroTouch.DSFunction, DynamoCore", diff --git a/doc/distrib/Templates/zh-TW/Import & Export Workflow.dyn b/doc/distrib/Templates/zh-TW/Import & Export Workflow.dyn index 4dfa6905de9..75f56e424cc 100644 --- a/doc/distrib/Templates/zh-TW/Import & Export Workflow.dyn +++ b/doc/distrib/Templates/zh-TW/Import & Export Workflow.dyn @@ -1597,7 +1597,7 @@ { "Id": "47c7f7350b7d49ce969dc2e316cfa582", "Name": "list", - "Description": "依數量展開清單", + "Description": "依數量展開的清單", "UsingDefaultValue": false, "Level": 2, "UseLevels": false, diff --git a/doc/distrib/xml/cs-CZ/ProtoGeometry.xml b/doc/distrib/xml/cs-CZ/ProtoGeometry.xml index 5203c1f5078..7391019ee70 100644 --- a/doc/distrib/xml/cs-CZ/ProtoGeometry.xml +++ b/doc/distrib/xml/cs-CZ/ProtoGeometry.xml @@ -244,19 +244,19 @@ Maximální bod - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + Systém CoordinateSystem objektu BoundingBox. + U kvádru zarovnaného s osami je souřadnicový systém orientován společně s osami X, Y, Z a je umístěn ve středu kvádru. + U kvádru bez zarovnání s osami může mít systém CoordinateSystemlibovolnou orientaci a je vystředěn ke středu kvádru. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Získejte průsečík dvou objektů BoundingBox. + Poznámka: Toto nefunguje u objektů, které nejsou zarovnány s osami, protože tyto průsečíky nemusí vytvořit kvádr. Proveďte průnik příslušných kvádrů. Jiný hraniční obdélník k protnutí Hraniční obdélník získaný z průniku hraničních obdélníků - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Určete, zda se protínají dva objekty BoundingBox. + Poznámka: Toto funguje pouze v případě, že mají oba ohraničující kvádry stejné zarovnání (transformaci). V takových případech vyzkoušejte průnik příslušných kvádrů. Jiný hraniční obdélník Protínají se hraniční obdélníky get overlap @@ -294,13 +294,13 @@ Orientovaný ohraničující kvádr kolem vstupních geometrií. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Vytvoří osově nezarovnaný objekt BoundingBox kolem vstupní geometrie, + orientovaný na osy X, Y a Z systému CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Vytvoří osově nezarovnaný objekt BoundingBox kolem vstupních geometrií, + orientovaný na osy X, Y a Z systému CoordinateSystem. bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Sestaví objekt BoundingBox z minimálních souřadnic (levý dolní roh) + a maximálních souřadnic (pravý horní roh). Systém CoordinateSystem + je transformace ZE souřadnicového prostoru pole DO modelového prostoru. + Tato metoda je navržena tak, aby odpovídala rozhraní API aplikace Revit, což vám umožňuje extrahovat parametry + z objektu BoundingBox aplikace Revit bez nutnosti jakéhokoli převádění. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ Vrací poloměr kružnice. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Vytvoří kružnici se zadaným středem a poloměrem v globální rovině XY + s rovinou Z jako normálou. Střed kružnice Poloměr Kružnice vytvořená pomocí středu a poloměru @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Vytvoří kružnici vystředěnou na počátku vstupní roviny (kořenu), ležící ve + vstupní rovině, se zadaným poloměrem. Kořen roviny použitý k vystředění kružnice Poloměr Kružnice vytvořená pomocí roviny a poloměru @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Vytvoří kužel s daným základním poloměrem v počátečním bodu, s prodloužením na + vrchol v koncovém bodu. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Vytvoří kužel s osou z počátečního bodu ke koncovému bodu, s danými + poloměry na začátku a na konci. Tento objekt nemá vrchol a + může být považován za oříznutý kužel. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Vytvoří kužel se základním bodem v počátku systému CoordinateSystem, s prodloužením v délce + vykreslení osy Z systému CoordinateSystem, s + kruhovou základnou v rovině XY systému CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Vytvoří kužel se základním bodem v počátku systému CoordinateSystem, s prodloužením + v délce vykreslení osy Z systému CoordinateSystem, + s kruhovými základnami v rovině XY systému CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Vytvoří systém CoordinateSystem z matice 4×4. Tato metoda je vyřazena. Kde je to možné, upřednostňujte jiné konstruktory. + Transformační matice 4x4 + Systém CoordinateSystem z matice Analyzujte importovaný řetězec JSON naformátovaný pomocí schématu autodesk.math:matrix44d-1.0.0. @@ -492,13 +492,13 @@ Vrací osu Z systému CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Vrací délku vektoru osy X ze souřadnicového systému. - Returns the length of the Y axis vector from the coordinate system. + Vrací délku vektoru osy Y ze souřadnicového systému. - Returns the length of the Z axis vector from the coordinate system. + Vrací délku vektoru osy Z ze souřadnicového systému. Vrací rovinu, v níž leží osy X a Y, s kořenem v počátku. @@ -511,17 +511,17 @@ Získat inverzní systém k tomuto systému CoordinateSystem – přičemž se použije tento systém CoordinateSystem na část geometrie, což otočí původní systém. - Returns inverted coordinate system from the input + Vrátí inverzní souřadnicový systém ze vstupu. - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Použije argument systém CoordinateSystem argumentu po tomto – výsledek = tento * jiný + Jiný souřadnicový systém + Nový souřadnicový systém z násobení - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Použije argument systému CoordinateSystem před tímto – výsledek = tento * jiný + Jiný souřadnicový systém + Nový souřadnicový systém z násobení Vrací vektor, který obsahuje faktory měřítka X, Y a Z. @@ -530,8 +530,8 @@ Určit, zda jsou dva systémy CoordinateSystems stejné - Převádí libovolnou danou geometrii podle zadaného posunutí ve směru X, Y - a Z definovaném v GSS. + Převádí libovolnou danou geometrii podle zadaného posunutí ve směrech X, Y + a Z definovaných v GSS. Posunutí podél osy X Posunutí podél osy Y Posunutí podél osy Z @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Převede libovolný typ geometrie pomocí zadané vzdálenosti v daném + směru. Směr posunutí Vzdálenost posunutí v daném směru Transformovaná geometrie @@ -556,31 +556,31 @@ Transformovaný souřadnicový systém - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Vrací tuto geometrii s její polohou vyjádřenou vzhledem k + systému targetCoordinateSystem, umístěnouv rámci systému sourceCoordinateSystem. + Místní poloha výsledku v rámci systému sourceCoordinateSystem + odpovídá místní poloze vstupu v rámci systému targetCoordinateSystem. + Abyste získali souřadnice geometrie v glogálním prostoru v rámci daného souřadnicového + systému, použijte systém CoordinateSystem.Identity jako systém sourceCoordinateSystem + a daný souřadnicový systém jako systém targetCoordinateSystem. + Výsledné souřadnice geometrie budou rovny souřadnicicím vstupu + relativně k danému cílovému rámci. + Systém CoordinateSystem k vyjádření geometrie vzhledem k. + Systém CoordinateSystem, ve kterém je geometrie aktuálně vyjádřena. + Předejte funkci CoordinateSystem.Identity() pro práci v globálním prostoru. Transformovaná geometrie from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Otočí objekt kolem počátku a osy o zadaný + počet stupňů around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Otočí objekt kolem počátku a normály dané roviny o zadaný počet + stupňů. + Referenční rovina, kolem které se má otáčet + Úhel otočení ve stupních around,normal,degrees @@ -596,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Změní měřítko rovnoměrně kolem daného bodu pomocí dvou bodů jako skalárních hodnot resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Upraví měřítko v jednom rozměru pomocí základny a dvou vybraných bodů. Osa změny měřítka je definována čarou mezi základním bodem a počátečním bodem. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Upraví měřítko ve dvou rozměrech podle základny a 2 vybraných bodů. Dva vybrané body jsou promítnuty na základní rovinu za účelem určení 2D faktorů měřítka. resize,size,from,to,scale2d,2d @@ -612,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Vytvoří systém CoordinateSystem jako globální souřadnicový systém: počátek na + 0, 0, 0; osa X na 1, 0, 0; osa Y na 0, 1, 0; osa Z na 0, 0, 1. zero,wcs @@ -630,50 +630,49 @@ osami X a Y nastavenými jako osy X a Y v GSS. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Vytvoří systém CoordinateSystem s počátkem, který bude roven počátku vstupní roviny a + osami X a Y ležícími v rovině zarovnané s osami X a Y roviny. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Vytvoří systém CoordinateSystem v počátku s osami X a Y. + Vstupní vektory se normalizují před vytvořením systému CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Vytvořit systém CoordinateSystem v počátku s osami X a Y, přičemž osa Z + je kompletně ignorována. Vstupní vektory se normalizují před vytvořením + systému CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Vytvoří systém CoordinateSystem v zadaných válcových souřadnicových parametrech s ohledem na zadaný souřadnicový systém. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Vytvoří systém CoordinateSystem v zadaných kulových souřadnicových parametrech s ohledem na zadaný souřadnicový systém. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Vrací vzdálenost délky. + Poznámka: Tento příkaz vrátí vstupní kóty kvádru, NIKOLI + skutečné kóty globálního prostoru. Jinými slovy, pokud vytvoří kvádr, + se šířkou (osa X), délkou 10 a transformuje jej do systému CoordinateSystem se + změnou měřítka 2x v ose X, šířka bude stále 10. ASM vám neumožňuje + extrahovat vrcholy tělesa v libovolném předvídatelném pořadí, takže není možné + určit kóty po transformaci. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Vrací vzdálenost šířky. + Poznámka: Tento příkaz vrátí vstupní kóty kvádru, NIKOLI + skutečné kóty globálního prostoru. Jinými slovy, pokud vytvoříte kvádr, + šířka (osa X), délka 10 a transformujete jej do systému CoordinateSystem se změnou + měřítka 2x v ose X, šířka bude stále 10. ASM vám neumožňuje extrahovat vrcholy tělesa v libovolném předvídatelném pořadí, takže není + možné určit kóty po transformaci. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Vrací vzdálenost výšky. + Poznámka: Tento příkaz vrátí vstupní kóty kvádru, NIKOLI + skutečné kóty globálního prostoru. Jinými slovy, pokud vytvoříte kvádr, + šířka (osa X), délka 10 a transformujete jej do systému CoordinateSystem se změnou měřítka + 2x v ose X, šířka bude stále 10. ASM vám neumožňuje + extrahovat vrcholy tělesa v libovolném předvídatelném pořadí, takže není + možné určit kóty po transformaci. Vytvořte kvádr vystředěný na počátek GSS, se šířkou, délkou a výškou. @@ -684,8 +683,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Vytvoří kvádr vystředěný na vstupní bod, s určenou šířkou, délkou + a výškou. Bod počátku Šířka kvádru Délka kvádru @@ -751,16 +750,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Získejte vektor kolmý ke křivce v zadaném parametru mezi objekty StartParameter() a EndParameter() + Křivka musí být rovinná. Výsledná normála bude konzistentní napříč celým zakřivením křivky. Parametr, ve kterém vyhodnocovat Pokud je možnost 'strana' nastavena na hodnotu false, normála bude ukazovat směrem doprava od křivky (posun od počátečního bodu ke koncovému bodu křivky). Pokud je možnost 'strana' nastavena na hodnotu true, normála bude ukazovat směrem doleva od křivky. Vektor kolmý ke křivce v parametru normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Získá systém CoordinateSystem s počátkem v bodě v zadaném parametru. Osa XAsis je zarovnána s normálou + křivky, osa YAxis je zarovnána s tečnou křivky v tomto bodě a osa ZAxis je zarovnána s vektorem UP nebo binormálou v tomto bodě. Parametr, ve kterém vyhodnocovat Objekt CoordinateSystem v parametru křivky coordoncurve,curvecoord,derivatives @@ -772,9 +771,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Vrací rovinu, jejíž normála je zarovnána s tečnou křivky. + Parametry jsou upraveny tak, aby bod 0 vždy byl počátečním bodem + a bod 1 vždy byl koncovým bodem. planeoncurve,planecurve,tangentplane @@ -784,14 +783,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Vrátí body rovnoměrně rozmístěné podél délky křivky + na základě vstupního počtu dělení. Počet dělení Body rovnoměrně rozmístěné podél délky křivky - Returns points spaced along curve at equal chord length - based on the input number of divisions + Vrátí body rozmístěné podél křivky pomocí stejné délky tětivy + na základě vstupního počtu dělení. Počet dělení Seznam bodů na křivce @@ -804,8 +803,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Vrátí body rovnoměrně rozmístěné podél křivky pomocí dané délky + úseku od daného bodu. Referenční bod, od kterého měřit Vzdálenost podél křivky, ve které má být provedeno vyhodnocení Seznam bodů na křivce včetně daného bodu a směru křivky. @@ -817,16 +816,16 @@ Seznam bodů na křivce včetně daného bodu a směru křivky. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Vrací systém CoordinateSystem v zadané vzdálenosti od počátečního bodu křivky. + Osa Y leží tečně ke křivce, osa X je zakřivení. Vzdálenost podél křivky, ve které má být provedeno vyhodnocení Systém CoordinateSystem na křivce coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Vrací rovinu v zadané vzdálenosti podél křivky od počátečního bodu. + Normála roviny je zarovnána s + tečnou křivky. Vzdálenost podél křivky, ve které má být provedeno vyhodnocení Rovina na křivce planeoncurve,planecurve,tangentplane @@ -869,8 +868,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Získá parametr v daném bodě podél křivky. Pokud bod není na křivce, objekt ParameterAtPoint bude vracet hodnotu, + která bude odpovídat blízkému bodu na křivce, bod však obecně není nejbližším bodem. Bod podél nebo poblíž křivky Parametr na křivce pro daný bod. projectpoint,closestparam,curveparam @@ -968,10 +967,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Vytvoří jednu nebo více křivek odsazením rovinné křivky o zadanou vzdálenost v rovině definované normálou roviny. Pokud mezi odsazenými křivkami komponenty existují mezery, budou vyplněny prodloužením odsazených křivek. + Vstupní argument „planeNormal“ má jako výchozí hodnotu normálu roviny obsahující křivku, je však možné určit explicitní normálu rovnoběžnou s původní normálou křivky za účelem lepšího řízení směru odsazení. + Pokud je například požadován konzistentní směr odsazení u více křivek sdílejících stejnou rovinu, je možné pomocí hodnoty „planeNormal“ přepsat jednotlivé normály křivky a vynutit stejný směr odsazení u všech křivek. + Obrácení normály obrází směr odsazení. Kladná vzdálenost odsazení se použije ve směru vektorového součinu vektoru tečny křivky a normálového vektoru roviny, zatímco záporné odsazení se použije v opačném směru. Normála roviny křivky. Výchozí hodnotou je normála roviny vstupní křivky Jedna nebo více odsazených křivek @@ -1154,19 +1153,19 @@ Základní křivka tvořící hranu - Curve representation of edge + Znázornění hrany pomocí křivky Plochy přilehlé k této hraně - Adjacent faces of edge + Přilehlé plochy hrany Vrchol, ve kterém začíná tato hrana - Start vertex of edge + Počáteční vrchol hrany Vrchol, ve kterém končí tato hrana - End vertex of edge + Koncový vrchol hrany Objekty CoEdge přiřazené k této hraně @@ -1182,8 +1181,8 @@ Vedlejší osa elipsy. Toto je kratší osa. Délka vektoru je vedlejší poloměr. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Vytvoří elipsu vystředěnou na vstupní bod, zarovnanou s rovinou XY + GSS a s určenými poloměry osy X a Y. Bod počátku elipsy Poloměr osy X Poloměr osy Y @@ -1191,8 +1190,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Vytvoří elipsu vystředěnou na vstupní bod, se dvěma zadanými osami. + Osy by navzájem měly svírat úhel 90 stupňů. Bod počátku elipsy Poloměr osy X Poloměr osy Y @@ -1200,9 +1199,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Vytvoří elipsu vystředěnou a zarovnanou se vstupním systémem CoordinateSystem, + s poloměrem x_radius ve směru X systému CS a poloměrem y_radius ve směru + Y systému CS. Souřadnicový systém počátku elipsy Poloměr osy X Poloměr osy Y @@ -1210,9 +1209,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Vytvoří elipsu vystředěnou a zarovnanou se vstupní rovinou, s poloměrem + x_radius ve směru osy X roviny a s poloměrem y_radius ve směru + osy Y roviny. Rovina, kde je nakreslen oblouk elipsy Poloměr osy X Poloměr osy Y @@ -1333,48 +1332,48 @@ move,by amount - Přesune objekt ve směru a dle velikosti vstupního vektoru. + Přesune objekt pomocí směru a velikosti vstupního vektoru. move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Převede libovolný typ geometrie pomocí zadané vzdálenosti v daném + směru. Směr posunutí Vzdálenost posunutí v daném směru Transformovaná geometrie move,along vector,distance - Transformovat tento objekt pomocí vstupní matice systému CoordinateSystem. + Transformuje tento objekt pomocí vstupní matice systému CoordinateSystem. vstupní souřadnicový systém Transformovaný souřadnicový systém - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Vrací tuto geometrii s její polohou vyjádřenou vzhledem k + systému targetCoordinateSystem, umístěnouv rámci systému sourceCoordinateSystem. + Místní poloha výsledku v rámci systému sourceCoordinateSystem + odpovídá místní poloze vstupu v rámci systému targetCoordinateSystem. + Abyste získali souřadnice geometrie v glogálním prostoru v rámci daného souřadnicového + systému, použijte systém CoordinateSystem.Identity jako systém sourceCoordinateSystem + a daný souřadnicový systém jako systém targetCoordinateSystem. + Výsledné souřadnice geometrie budou rovny souřadnicicím vstupu + relativně k danému cílovému rámci. + Systém CoordinateSystem k vyjádření geometrie. + Systém CoordinateSystem, ve kterém je geometrie aktuálně vyjádřena. + Předejte funkci CoordinateSystem.Identity() pro práci v globálním prostoru. Transformovaná geometrie from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Otočí objekt kolem počátku a osy o zadaný + počet stupňů around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Otočí objekt kolem počátku roviny a normály o zadaný + počet stupňů + Referenční rovina, kolem které se má otáčet + Úhel otočení ve stupních around,normal,degrees @@ -1394,20 +1393,20 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Změní měřítko rovnoměrně kolem daného bodu pomocí dvou bodů jako skalárních hodnot. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Upraví měřítko v jednom rozměru pomocí základny a dvou vybraných bodů. Osa změny měřítka je definována čarou mezi základním bodem a počátečním bodem. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Upraví měřítko ve dvou rozměrech podle základny a 2 vybraných bodů. Dva vybrané body jsou promítnuty na základní rovinu za účelem určení 2D faktorů měřítka. resize,size,from,to,scale2d,2d Získat vzdálenost z této geometrie do jiné - Jiná geometrie + Druhá geometrie Vzdálenost @@ -1502,7 +1501,7 @@ true - The CoordinateSystem that this Geometry is defined in + Získá systém CoordinateSystem, ve kterém je definována tato geometrie. Určit, zda se jiný objekt geometrie protíná s tímto @@ -1514,14 +1513,14 @@ Získejte průsečík geometrie pro tento objekt a kolekci dalších geometrií. Najde společné geometrie všech účastníků. - Convert to SolidDef json + Převede geometrii na SolidDef json Promítne kolekci bodů na tuto geometrii podél určeného směru. Vrací ploché pole výsledné geometrie. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Body k promítnutí + Směr promítání + Ploché pole výsledné geometrie Úhel ve stupních, o který se šroubovice otočí přes svoji délku @@ -1540,11 +1539,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Vytvoří šroubovici. Šroubovice se vždy otáčí ve směru hodinových ručiček okolo zadaného + směru osy. Při prohlížení podél směru osy se v prohlížeči + zobrazí bod otáčející se ve směru pohybu hodinových ručiček kolem osy, protože se pohybuje po křivce ve směru vzrůstajícího + parametru. Rozteč je vzdálenost, kterou šroubovice + urazí ve směru osy za jedno otočení. Tato hodnota může být kladná nebo záporná. Bod osy Směrový vektor osy Počáteční bod šroubovice @@ -1603,16 +1602,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Vytvoří tečnu na vstupní křivku, umístěnou na bod parametru + vstupní křivky. Základní oblouk pro tečnu Hodnota parametru Tečna tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Vytvoří přímou čáru od počátečního bodu, přičemž ji prodlouží ve směru + vektoru podle zadané délky. Počáteční bod čáry Směrový vektor Délka čáry @@ -1648,7 +1647,7 @@ Síť - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Převede síť na objekt JSON naformátovaný pomocí schématu dynamo.geometry:mesh-1.0.0. Výsledný řetězec JSON @@ -1718,23 +1717,23 @@ síť - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Vrátí novou síť skládající se z průsečíku mezi sítí + nástroje a původní sítí. síť - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Vrátí novou síť s opravenými následujícími vadami: + Malé komponenty: pokud síť obsahuje velmi malé odpojené + segmenty vzhledem k celkové velikosti sítě, budou + odstraněny. + Otvory: otvory v síti jsou vyplněny. + Nerozložené oblasti: pokud je vrchol připojen k více než + dvěma *okrajovým* hranám nebo je hrana připojena k více než + dvěma trojúhelníkům, pak je vrchol / hrana nerozložená. Sada + nástrojů pro sítě bude odebírat geometrii, dokud nebude síť rozložená + Tato metoda se snaží zachovat co nejvíce z původní sítě + na rozdíl od metody MakeWatertight, která síť převzorkuje Odebere vnitřní hranice sítě. Vnitřní hranice nastane, @@ -1742,11 +1741,11 @@ skupiny trojúhelníků pro poklici a hrnec. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Vrátí novou síť, která je vodotěsná a lze ji vytisknout na 3D tiskárně. V důsledku + vytvoření vodotěsné sítě budou průsečíky sebe sama, přesahy a nerozložená + geometrie odebrány ze sítě. + Síť je naplněna spoustou malých krychlí a kolem + tohoto se vytvoří nová síť. Vrátí novou síť, která byla vyhloubena pro 3D tisk. @@ -1772,13 +1771,13 @@ Redukovaná síť - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Vrátí novou síť s rovnoměrnějším rozmístěním trojúhelníků po celém výběru + bez ohledu na jakoukoli změnu normál trojúhelníků v rámci daného výběru. síť - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Vrátí novou vyhlazenou síť. Typ vyhlazení je ve výchozím nastavení + kotangentoida, která vyhlazuje bez rozšíření vrcholů. Nastaví „prostorové měřítko“ vyhlazení. Nižší hodnoty znamenají více místní vyhlazení a obvykle vedou k méně „vyhlazeně“ vypadajícím výsledkům (0,1 – 64,0) Vyhlazená síť @@ -1787,8 +1786,8 @@ Vytvoří přesný geometrický rovinný řez, který odstraní části sítě ležící na straně roviny ve směru normály roviny. Nastavená rovina, která se použije k řezu - Attempt to create a minimal fill using the fewest - number of triangles. + Pokusí se o vytvoření minimální výplně pomocí nejmenšího + počtu trojúhelníků. síť @@ -1804,13 +1803,13 @@ Vytvoří odraz sítě přes vstupní rovinu - Rotate the Mesh around the input axis by the given angle. + Otočí síť kolem vstupní osy o zadaný úhel. Změní měřítko sítě o vstupní hodnotu - Scale Mesh non-uniformly by scale factors + Změní měřítko sítě nerovnoměrně podle faktorů měřítka. Posune síť ve směru vstupního vektoru o délku vektoru. @@ -1838,12 +1837,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Vytvoří novou síť ze zadaných bodů a indexů. Body by se neměly + překrývat. Indexy by měly být množinami tří celých čísel + určujících tři umístění v poli bodů + pomocí tří bodů trojúhelníku Seznam bodů - Flat list of point indices + Plochý seznam indexů bodů Síť @@ -1867,13 +1866,13 @@ Rozlišení sítě je určeno přesností rendrování aplikace Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Vytvoří novou síť ze zadaných vrcholů a indexů. Vrcholy by se neměly + překrývat. Indexy by měly být množinami tří celých čísel + označujících tři umístění v poli vrcholů + pomocí tří bodů trojúhelníku - Create a mesh plane based on the given inputs. + Vytvoří rovinu sítě pomocí daných vstupů. @@ -1936,7 +1935,7 @@ Skutečně periodické řídicí body periodického objektu NurbsCurve. Poznámka: Tato operace funguje pouze u periodických křivek a nezdaří se, pokud křivka není periodická. - Periodic control points of a NURBS curve + Periodické řídicí body křivky NURBS Uzly křivky. Za uzly se považuje řada hodnot parametru (hodnoty double), pomocí nichž se určí, kde a jak řídicí body ovlivní křivku. @@ -1953,24 +1952,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Vytvoří objekt BSplineCurve pomocí explicitních řídicích bodů. + POZNÁMKA 1: Objekty BSplineCurves s hodnotou deg=1 mají přerušení G1, což může vést k problémům + s vysunutím, tažením a jinými operacemi. Neměly by se používat. + Místo nich použijte objekt PolyCurve. + POZNÁMKA 2: Pokud je oblouk periodický (uzavřený), pak první a poslední bod + MUSÍ být stejné. Body křivky nurbs Křivka Nurbscurve vytvořená z bodů nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Vytvoří objekt BSplineCurve pomocí explicitních řídicích bodů. + POZNÁMKA 1: Objekty BSplineCurves s hodnotou deg=1 mají přerušení G1, což může vést k problémům + s vysunutím, tažením a jinými operacemi. Neměly by se používat. + Místo nich použijte objekt PolyCurve. + POZNÁMKA 2: Pokud je oblouk periodický (uzavřený), pak první a poslední bod + MUSÍ být stejné. Body křivky nurbs Stupeň křivky Křivka Nurbscurve vytvořená z bodů @@ -1978,12 +1977,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Vytvoří objekt BSplineCurve pomocí explicitních řídicích bodů. + POZNÁMKA 1: Objekty BSplineCurves s hodnotou deg=1 mají přerušení G1, což může vést k problémům + s vysunutím, tažením a jinými operacemi. Neměly by se používat. + Místo nich použijte objekt PolyCurve. + POZNÁMKA 2: Pokud je oblouk periodický (uzavřený), pak první a poslední bod + MUSÍ být stejné. Body křivky nurbs Stupeň křivky Přepnout na uzavření křivky @@ -1992,19 +1991,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Vytvoří objekt BSplineCurve z řídicích vrcholů, tloušťek a uzlů. + Z DOKUMENTŮ ASM: + Stupeň: měl by být větší než 1 (aproximace lineární po částech) a menší než 26 (maximální + stupeň na bázi B-spline podporovaný ASM). + Tloušťky čar: Všechny hodnoty tloušťky čar (pokud jsou zadány) by měly být zásadně kladné. + Tloušťka čar menší než 1e-11 bude zamítnuta a funkce se nezdaří. + Uzly: vektor uzlu by měl být nesestupná posloupnost. + Vnitřní různorodost + uzlů by neměla být větší než stupeň + 1 na začátku nebo na konci uzlu a + stupeň na vnitřním uzlu (to umožňuje reprezentaci oblouků s přerušeními G1). + Všimněte si, že nesvázané vektory jsou podporovány, ale budou převedeny na svázané, s odpovídajícími změnami použitými na data + řídicího bodu / tloušťky čar. Pole uzlu: + velikost pole musí být num_control_points + stupeň + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2016,9 +2015,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Vytvoří objekt BSplineCurve pomocí interpolace mezi body. + POZNÁMKA 2: Pokud je křivka periodická (uzavřená), MUSÍ být první a + poslední bod stejné. Body křivky nurbs Přepnout na uzavření křivky Křivka Nurbscurve vytvořená z bodů @@ -2084,9 +2083,9 @@ Uzly V nurbs povrchu - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Vytvoří objekt NurbsSurface s určenými interpolovanými body a + stupni U a V. Výsledný povrch bude procházet + všemi body. Osnova bodů pro povrch nurbs Stupeň ve směru U Stupeň ve směru V @@ -2094,21 +2093,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Vytvoří objekt NurbsSurface s určenými interpolovanými body a + stupni U a V. Výsledný povrch bude procházet + všemi body. Počet tečen musí odpovídat počtu + bodů v odpovídajícím směru. Výsledný povrch + bude stupně 3 ve směru U i V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + Vytvoří objekt NurbsSurface vyhovující kolekci různých vlastností povrchu. + Jedná se o nejpokročilejší způsob umístění povrchu. Výsledný povrch + bude procházet všemi body. Počet tečen musí odpovídat + počtu bodů v odpovídajícím směru. Výsledný povrch + bude stupně 3 ve směru U i V. Derivace roh + u by měly být druhého řádu (dP/dUdV) a měly by být uvedeny v tomto pořadí [lowU, lowV], [highU, lowV], + [lowU, highV], [highU, highV]. fit,topoints,totangents,fit corners,complex fit @@ -2119,20 +2118,20 @@ Povrch Nurbs vytvořený pomocí řídicích bodů - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Vytvoří objekt NurbsSurface pomocí zadaných řídicích vrcholů, uzlů, tloušťky čar + a stupňů U V. + Existuje několik omezení dat, které v případě porušení + způsobí selhání funkce a výskyt výjimky. + Stupeň: stupně U i V by měly být >= 1 (interpolace lineární spline) + a menší než 26 (maximální stupeň založený na B-spline, který podporuje ASM). + Tloušťky čar: Všechny hodnoty tloušťky čar (pokud jsou zadány) by měly být zásadně kladné. + Tloušťka čáry menší než 1e-11 bude zamítnuta a funkce se nezdaří. + Uzly: oba uzlové vektory by měly být nesestupné posloupnosti. Vnitřní různorodost + uzlů by neměla být větší než stupeň + 1 na počátečním nebo koncovém uzlu a + stupeň na interním uzlu (to umožňuje reprezentaci povrchů + s přerušeními G1). Všimněte si, že jsou podporovány nesvázané vektory uzlů, ale takové budou + převedeny na svázané tím, že u nich budou provedeny změny použité v datech řídicího + bodu / tloušťky čar. lines 0.4 @@ -2161,7 +2160,7 @@ Vrací počet vrcholů pro každý panel v seznamu indexů panelu. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Seznam indexů panelů použitý k dotazování na počet vrcholů. Výchozí hodnota null označuje všechny panely v povrchu. počet vrcholů @@ -2182,17 +2181,17 @@ Vrací vrcholy pro každý panel v seznamu indexů panelů. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Index panelu používaný k dotazování na vrcholy. Výchozí hodnota null označuje všechny panely v povrchu. Pole vrcholů Vrací body pro každý panel v seznamu indexů panelu. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Indexy panelů používané k dotazování bodů. Výchozí hodnota null označuje všechny panely v povrchu. Pole bodů Vrací polygonální hranici pro každý panel v seznamu indexů panelů. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Indexy panelů používané ke konstrukci polygonů. Výchozí hodnota null označuje všechny panely v povrchu. @@ -2252,7 +2251,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Vytvoří na vstupním povrchu panely ve tvaru rovnoběžníku uspořádané svisle a vodorovně. Každý rovnoběžník je čtverec zkosený podél osy V nebo osy U, který je určen vstupem „alignWithUAxis“ a koeficientem zkosení. Ve výchozím nastavení jsou rovnoběžníky zarovnány s osou V. Vstupní povrch, který má být opatřen panely Počet vzorů ve směru U Počet vzorů ve směru V @@ -2318,14 +2317,14 @@ Základ Y roviny - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Vytvoří nový systém CoordinateSystem, který představuje tuto rovinu. Je založen na + počátku a osách X a Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Vytvoří nové odsazení roviny podle této roviny v normálovém směru, a to + o zadanou vzdálenost. alongnormal,moveplane @@ -2336,10 +2335,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Vytvoří „orientovanou“ rovinu umístěnou v počátku bodu s normálovým + vektorem, ale se specifickou orientací osy X. Toto nastavení nemá + žádný vliv na rozdělení, průsečíky, promítnutí a jiné podobné operace, pouze určuje + orientaci vstupního systému CoordinateSystem. Bod počátku roviny Normálový směrový vektor Směrový vektor osy X @@ -2361,8 +2360,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Vytvoří rovinu obsahující vstupní čáru a externí bod. Bod + nemůže ležet na čáře ani na ose čáry. Čára použitá k určení roviny Bod použitý k určení roviny Rovina vytvořená z čáry a bodu @@ -2493,10 +2492,9 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Vytvoří jeden nebo více objektů PolyCurve odsazením rovinného objektu PolyCurve o zadanou vzdálenost v rovině definované normálou roviny. + Vstupní argument „planeNormal“ má jako výchozí hodnotu normálu roviny obsahující křivku, je však možné určit explicitní normálu rovnoběžnou s původní normálou křivky za účelem lepšího řízení směru odsazení. Pokud je například požadován konzistentní směr odsazení u více křivek sdílejících stejnou rovinu, je možné pomocí hodnoty „planeNormal“ přepsat jednotlivé normály křivky a vynutit stejný směr odsazení u všech křivek. + Obrácení normály obrází směr odsazení. Kladná vzdálenost odsazení se použije ve směru vektorového součinu vektoru tečny objektu PolyCurve a normálového vektoru roviny, zatímco záporné odsazení se použije v opačném směru. Pokud mezi odsazenými křivkami komponenty existují mezery, mohou být vyplněny buď kruhovými oblouky (hodnota true), které vytvoří vyhlazené rohy, nebo prodloužením (hodnota false) křivek odsazení. Normála roviny křivky. Výchozí hodnotou je normála roviny vstupní křivky @@ -2510,7 +2508,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Vytvoří jeden nebo více objektů PolyCurve seskupením spojených křivek. Prodlouží objekt PolyCurve pomocí tečné elipsy. @@ -2540,8 +2538,8 @@ Odsazený objekt PolyCurve - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Opraví objekt PolyCurve, který protíná sám sebe, vrácením nového objektu, který + neprotíná sám sebe, pokud je délka překrývajícího úseku menší nebo rovna hodnotě trimLength. Pokud je hodnota trimLength větší než 0, pak koncové úseky delší než hodnota trimLength nebudou oříznuty. Objekt PolyCurve, který neprotíná sebe sama a s ničím se nepřekrývá @@ -2568,9 +2566,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Vytvoří jeden nebo více objektů PolyCurve seskupením spojených křivek. + Vyberte preferovanou toleranci spojení mezi 1e-6 a 1e-3 jednotkami. + Nízké hodnoty mohou být příliš omezující a bránit ve spojení křivek; vyšší hodnoty zase mohou způsobit, že krátké křivky budou sloučeny nežádoucím způsobem nebo se rozpadnou na jednotlivé body. Křivky, které chcete seskupit dohromady, aby se vytvořil jeden nebo více objektů PolyCurve Tolerance, která určuje velikost povolené mezery mezi spojovanými křivkami @@ -2614,11 +2612,11 @@ Vrací vlastní průsečíky mezi stranami mnohoúhelníku. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Vrátí hodnotu, která určuje, zda je v polygonu obsažen vstupní bod. + Pokud není polygon rovinný, bod se promítne na + přizpůsobenou rovinu a obsažení se vypočítá pomocí promítání + polygonu na přizpůsobenou rovinu. + Pokud polygon protíná sebe sama, tato možnost vrátí chybu. Sestavte křivku mnohoúhelníku propojením bodů. @@ -2631,8 +2629,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Vyhledá povrchy pomocí bodu. Využívá první průsečík v dopředném směru. + Vrací jeden povrch, pokud dochází k zásahu povrchu, dva povrchy, pokud dochází k zásahu hrany vnitřní části, a mnoho povrchů, pokud dochází k zásahu vrcholu. surfacesatpoint,findsurfaces,extractsurfaces @@ -2722,16 +2720,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Vytvoří obdélník vystředěný na počátek systému GSS v rovině XY systému GSS se + zadanou šířkou (délka osy X) a délkou (délka osy Y). Šířka obdélníku Délka obdélníku Obdélník vytvořený pomocí šířky a délky rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Vytvoří obdélník vystředěný na kořen vstupní roviny se vstupní + šířkou (délka osy X roviny) a délkou (délka osy Y roviny). Rovina použitá k vystředění obdélníku Šířka obdélníku Délka obdélníku @@ -2739,9 +2737,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Vytvoří obdélník vystředěný na vstupní počátek v rovině XY systému CoordinateSystem + se zadanou šířkou (délka osy X) a délkou + (délka osy Y). Souřadnicový systém obdélníku (střed obdélníku) Šířka obdélníku Délka obdélníku @@ -2773,12 +2771,12 @@ Získat skořepinu tělesa z ploch tohoto tělesa Vzdálenost prodloužení skořepiny směrem dovnitř - Vzdálenost prodloužení skořepiny směrem ven + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Promítne vstupní geometrii na toto těleso ve směru vstupního vektoru. + Tato metoda promítání aktuálně podporuje pouze body nebo křivky. projectonto,projectonsolid,projecttosolid @@ -2810,17 +2808,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Vytvoří těleso pomocí šablonování mezi uzavřenými křivkami vstupního příčného řezu, + a to s pomocí vodicí křivky. Vodicí křivka musí protínat všechny + křivky průřezů. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Vytvoří těleso pomocí šablonování mezi vstupními příčnými řezy uzavřenými křivkami PolyCurve. + Tato operace je optimalizována pro řezy složené výhradně + z úsečkových segmentů, přičemž vrcholy jsou ve stejném pořadí. + Kontrola a oprava zaručují platnost vytvořeného tělesa, + pokud je možnost povolena, zatímco deaktivování by mělo zvýšit výkon. Brep,brep,ruled,loft @@ -2843,9 +2841,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Vytvoří těleso rotace pomocí tažení křivky profilu kolem + polopřímky tvořené počátkem a vektorem osy, a to z počátečního úhlu + ve stupních do úhlu tažení ve stupních. Křivka profilu k rotaci Počátek osy rotace Směr osy rotace @@ -2867,7 +2865,7 @@ Vraťte poloměr koule. - Create a Solid Sphere centered at the input Point, with given radius. + Vytvoří těleso koule vystředěné na vstupní bod se zadaným poloměrem. Brep,brep @@ -2899,8 +2897,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Logický rozdíl tohoto povrchu a sjednocení vstupních povrchů. + Tato metoda může vrátit objekt PolySurface v případě, že výsledný booleovský objekt je nerozložený nebo se skládá z více ploch. Další povrchy k odečtení Výsledný booleovský povrch nebo objekt polySurface subtract,differencemany,diffall,diff multi @@ -2911,16 +2909,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Ořízne povrch pomocí kolekce jednoho nebo více uzavřených objektů PolyCurve. + Jedna ze smyček musí být hraniční smyčka vstupního povrchu. + Navíc je nutné přidat jednu nebo více vnitřních smyček pro díry. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Ořízne povrch pomocí kolekce jednoho nebo více uzavřených objektů PolyCurve, které musí všechny ležet na povrchu v rámci zadané tolerance. + Pokud je třeba jednu nebo více děr oříznout od vstupního povrchu, musí být pro každou díru určena jedna vnější smyčka pro hranici povrchu a jedna vnitřní smyčka. + Pokud je třeba oříznout oblast mezi hranicí povrchu a dírami, je nutné určit pouze smyčku pro každou díru. + U periodického povrchu bez vnější smyčky, například kulový povrch, je možné ovládat oříznutou oblast obrácením směru křivky smyčky. Jeden nebo více uzavřených objektů PolyCurve, které mohou být na vstupu v libovolném pořadí. Tyto smyčky by se neměly vzájemně protínat. Tolerance použitá při rozhodování, zda jsou konce křivky totožné a zda jsou křivka a povrch totožné. Zadaná tolerance nemůže být menší než libovolná tolerance použitá při tvorbě vstupních objektů PolyCurve. Výchozí hodnota 0.0 znamená, že se použije největší tolerance z tolerancí použitých při tvorbě vstupních objektů PolyCurve. Povrch oříznutý uzavřenými smyčkami. @@ -2933,32 +2931,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Zobrazí reprezentaci NURBS povrchu. Tato metoda může v určitých případech + aproximovat povrch. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Zobrazí reprezentaci NURBS povrchu. Tato metoda může v určitých případech + aproximovat povrch. Určuje, zda má být povrch před převodem obnoven do původního rozsahu parametrů. Příkladem toho, kdy je rozsah parametrů povrchu omezen, je operace oříznutí. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Zobrazí reprezentaci NURBS povrchu s určenou tolerancí. Tato metoda může v určitých případech + aproximovat povrch. Zadaná tolerance Reprezentace povrchu pomocí nurbs povrchu tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Zesillí plochu na těleso tím, že ji vysune ve směru normály povrchu + na obou stranách povrchu. Množství k zesílení Zesílený povrch jako těleso offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Zesiílí plochu na těleso tím, že ji vysune ve směru normál povrchu. + Pokud má parametr both_sides hodnotu true, povrch se zesílí + na obou stranách. Množství k zesílení Vrací hodnotu true pro zesílení na obou stranách, false pro zesílení na jedné straně Zesílený povrch jako těleso @@ -2970,8 +2968,8 @@ Odsazený povrch - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + Vrácený souřadnicový systému používá osy xAxis, yAxis a zAxis a pomocí nich reprezentuje uDir, vDir a normálu. + Délka os xAxis, yAxis představuje zakřivení. Komponenta U parametru Komponenta V parametru Souřadnicový systém založený na normále, směru U a směru V na pozici UV na povrchu @@ -3029,32 +3027,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Vytvoří křivku čáry parametru na zadaném povrchu. + Vytvoří křivku, která představuje čáru parametru U nebo V na povrchu. + Čára parametru vede ve směru vzrůstajícího parametru U nebo V v + konstantním protějším parametru U nebo V. Výsledná křivka bude odpovídat parametrizaci + povrchu a jeho rozsah bude ohraničen rozsahem parametru + povrchu. Vrácený typ křivky závisí na typu + povrchu. Pokud směr == 0, vytvoří čáru parametru U, pokud směr == 1, vytvoří čáru parametru V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Vrací nový povrch s převrácenými normálami. Tento povrch ponechá + beze změny. Povrch, který je stejný jako vstupní povrch, ale má obrácené normály Kombinuje tento povrch a vstupní povrch do objektu PolySurface. topolysurface - Kombinuje tento povrch a vstupní povrch do objektu PolySurface. + Kombinuje tento povrch a vstupní povrchy do objektu PolySurface. join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Promítne vstupní geometrii na tento povrch ve směru vstupního vektoru. + Tato metoda promítání aktuálně podporuje pouze body nebo křivky. projecttosurface,projectonto @@ -3062,9 +3060,8 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Sjednocení kolekce povrchů do jednoho povrchu. + Tato metoda může vrátit objekt PolySurface v případě, že výsledné sjednocení je nerozložené nebo se skládá z více ploch. Kolekce povrchů. Sjednocení povrchů merge,join,boolean,addition @@ -3076,15 +3073,15 @@ Povrch vytvořený šablonováním - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Vytvoří povrch šablonováním mezi čarami vstupního příčného řezu. + To je poněkud rychlejší a vytváří méně hladký výsledek než operace Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Šablonuje povrch prostřednictvím průřezů s určenými vodicími křivkami + (neboli trajektoriemi). Vodicí křivka musí protínat všechny + křivky průřezů. loftbyrails,loft rails,guides Křivky, kterými se má šablonovat Křivky, kterými bude šablonování vedeno @@ -3108,8 +3105,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Vytvoří povrch polygonu, který spojuje vstupní body v uzavřeném polygonu a + opravuje je. Seznam bodů obvodu Povrch vytvořený z bodů obvodu patch,surfacebypolygon @@ -3123,9 +3120,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Vytvoří povrch tažením křivky profilu kolem polopřímky vytvořené + pomocí bodu počátku ve směru vektoru osy, od objektu + start_angle ve stupních a dále tažením objektu sweep_angle ve stupních. Křivka profilu k rotaci Počátek osy rotace Směr osy rotace @@ -3135,8 +3132,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Vytvoří povrch vyplněním vnitřní části uzavřené hranice + definované vstupními křivkami. Uzavřená křivka použitá jako hranice povrchu Povrch vytvořený záplatou edgesrf,edgesurface,patch,fill @@ -3245,8 +3242,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Umožňuje vytvořit radiální odraz symetrie křivky t-spline podle dané roviny + s daným počtem segmentů a daným úhlem (ve stupních) mezi každým párem segmentů. Rovina, jejíž normála je osa radiálního odrazu křivky t-spline. Uvedená v globálních souřadnicích Počet segmentů radiálního odrazu Úhel mezi každým párem segmentů radiální symetrie (ve stupních). Pokud je nastaven na hodnotu 0, je definován hodnotou (360 / segmentsCount). @@ -3334,7 +3331,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Vrací hodnotu True, pokud je daná křivka T-spline v režimu kvádru nebo režimu vyhlazení tspline,boxmode,smooth @@ -3342,7 +3339,7 @@ tspline,extractable - Whether t-spline is closed + Vrací hodnotu True, pokud je daná křivka T-spline uzavřena tspline,closed @@ -3355,8 +3352,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Převede daný povrch T-spline na těleso nebo povrch podle tvaru. + Poznámka: Možná dojde k drobným neočekávaným změnám ve výsledném povrchu BRep, pokud je vstupní povrch vytvořen ve vyšší verzi T-spline, než je verze načtená v aplikaci Dynamo. V tomto případě bude kopie povrchu ponížena na verzi aplikace Dynamo a použije se při převodu. Určuje, zda by výsledné těleso mělo mít stejnou topologii jako vstupní povrch TSpline. Entita topologie (těleso nebo povrch) tspline,brep,solid,surface @@ -3417,7 +3414,7 @@ tspline,weld,coincident,vertex - Umožňuje zrušit svary všech daných hran. Zruší svary každého vrcholu na všech hranách. + Umožňuje zrušit svary všech daných hran. Zruší svar každého vrcholu na všech hranách. Sada hran, jejichž svary mají být zrušeny Povrch TSpline s hranami se zrušenými svary tspline,unweld,edge @@ -3429,7 +3426,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Umožňuje vytvořit porovnání T-spline s uzavřenou smyčkou z křivek Uzavřená smyčka hrany T-Spline, se kterou má být vytvořena shoda Uzavřená smyčka křivky, se kterou má být vytvořena shoda Kontinuita geometrie, se kterou má být proveden pokus o shodu: G0, G1, G2 @@ -3491,7 +3488,7 @@ Sada hran, které mají být vysunuty Vektor, podle kterého mají být přesunuty nové hrany Množství nových segmentů, které budou vytvořeny - Křivka t-spline s vysunutými hranami + T-spline s vysunutými hranami tspline,extrude,direction,vector,edge @@ -3553,7 +3550,7 @@ Množina hran s otvorem uvnitř. Hrany musí být hraniční. Metoda vyplnění otvoru: 0 – mozaika, 1 – polygony, 2 – sbalit, 3 – sbalit a svařit Zachovat vyostření úseků vstupní topologie - TSpline surface with filled hole + Povrch TSpline s vyplněnou dírou tspline,edge,fill,hole @@ -3568,9 +3565,9 @@ Povrch T-Spline s odebranými danými odrazy - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Zkomprimuje celou topologii na vstupním povrchu a upraví indexy tak, aby byly souvislé. + Tato funkce zachová relativní pořadí indexů. + TSpline s komprimovanými indexy tspline,index,compress @@ -3583,10 +3580,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + Interpolace vpřed přesune řídicí body na jejich parametrická umístění + na povrchu. Obrácená interpolace (reverse interpolation) vygeneruje bod na povrchu + pro každý původní řídicí bod a přesune tento řídicí bod na jeho + odpovídající bod na povrchu. Směr interpolace: vpřed v případě hodnoty false, v opačném případě obrácený Interpolovaná křivka T-Spline v daném směru tspline,interpolate,reverse @@ -3605,7 +3602,7 @@ Umožňuje vyrovnat řídicí body daných vrcholů do jedné roviny. Tento příkaz vyžaduje zadání alespoň čtyř vrcholů. Seznam vrcholů - T-Spline Surface with flattened vertices + Povrch T-Spline se zploštělými vrcholy tspline,flatten,vertices @@ -3614,11 +3611,11 @@ Tento příkaz vyžaduje zadání alespoň čtyř vrcholů. Seznam vrcholů Rovina, na které budou umístěny s ní rovnoběžné vrcholy - T-Spline Surface with flattened vertices + Povrch T-Spline se zploštělými vrcholy tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Zkopíruje vybrané plochy do nového povrchu T-spline. Nový povrch nemá symetrii. Plochy, které mají být duplikovány Povrch T-Spline pouze s vybranými plochami tspline,face,duplicate @@ -3643,12 +3640,12 @@ Umožňuje přesunout dané vrcholy podél daného vektoru. Seznam vrcholů, které mají být přesunuty - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vektor pro presun + Příznak označující, zda k posunu použít body povrchu nebo řídicí body vrcholů - Attempts to repair the TsplineSurface. + Pokusí se o opravu objektu TsplineSurface. @@ -3665,10 +3662,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Vytvoří „orientovanou“ rovinu T-spline umístěnou v počátečním bodu s normálou vektoru, ale s určitou orientací osy X. + Toto nemá vliv + na operace rozdělení, průniku, promítání apod., pouze to určuje + orientaci vstupního systému CoordinateSystem. Kořenový bod roviny Normála roviny Osa X roviny @@ -3737,8 +3734,8 @@ Umožňuje sestavit válec T-Spline definovaný nadřazeným systémem CoordinateSystem, poloměrem a výškou válce. Střed a základna válce budou umístěny v rovině X-Y tohoto souřadnicového systému - Radius of cylinder - Height of cylinder + Poloměr válce + Výška válce Počet rozpětí v obvodu Počet rozpětí ve výšce Možnosti symetrie povrchu T-Spline @@ -3759,11 +3756,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Vytvoří povrch kuželu T-spline s daným poloměrem základny v počátečním bodu + s protažením do vrcholu v koncovém bodu. Počáteční bod kužele Koncový bod kužele - Radius of base of a cone + Poloměr základny kužele Počet rozpětí v obvodu Počet rozpětí ve výšce Možnosti symetrie povrchu T-Spline @@ -3772,8 +3769,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Vytvoří povrch kuželu T-spline pomocí osy z počátečního bodu ke koncovému bodu s danými poloměry na začátku a na konci. + Tento objekt nemá vrchol a má tvar komolého kuželu. Počáteční bod kužele Koncový bod kužele Počáteční poloměr kužele @@ -3786,8 +3783,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Vytvoří kužel T-spline pomocí základního bodu v počátku systému CoordinateSystem s protažením ve směru osy Z souřadnicového systému + s kruhovou základnou v rovině XY souřadnicového systému. Střed a základna kužele budou umístěny v rovině X-Y tohoto souřadnicového systému Výška kužele Poloměr kužele @@ -3799,9 +3796,8 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Vytvoří kužel T-spline pomocí základního bodu v počátku systému CoordinateSystem s protažením ve směru osy Z souřadnicového systému + s kruhovou základnou v rovině XY souřadnicového systému. Střed a základna kužele budou umístěny v rovině X-Y tohoto souřadnicového systému Výška kužele Počáteční poloměr kužele @@ -3814,7 +3810,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Vytvoří kouli T-spline vystředěnou na vstupní bod s daným poloměrem Střed koule Poloměr koule Počet radiálních rozpětí @@ -3857,7 +3853,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Vytvoří anuloid T-spline s daným středem a poloměry zarovnaný s výchozí globální rovinou XY Střed anuloidu Vnitřní poloměr anuloidu Vnější poloměr anuloidu @@ -3882,8 +3878,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Vytvoří kvádr T-spline vystředěný kolem vstupního bodu s danou šířkou, délkou + a výškou Střed kvádru Šířka kvádru Délka kvádru @@ -3897,8 +3893,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Vytvoří kvádr T-spline vystředěný a orientovaný na vstupní systém CoordinateSystem s + danou šířkou, délkou a výškou Rovina X-Y kvádru bude zarovnána s odpovídající osou X Šířka kvádru Délka kvádru @@ -3924,45 +3920,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Vytvoří čtyřbokou kouli T-spline vystředěnou v počátku systému CoordinateSystem + s daným poloměrem Místní souřadnicový systém Poloměr čtyřúhelníkové koule - Spans number in two dimensions of the sides of the Quadball + Počet rozpětí ve dvou rozměrech stran čtyřboké koule Možnosti symetrie povrchu T-Spline Zobrazit povrch T-Spline v kvádrové nebo hladké vizualizaci Čtyřúhelníková koule T-Spline quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Vytvoří čtyřbokou kouli T-spline s daným středem a poloměrem zarovnanou s + výchozí globální rovinou XY Střed čtyřúhelníkové koule Poloměr čtyřúhelníkové koule - Spans number in two dimensions of the sides of the Quadball + Počet rozpětí ve dvou rozměrech stran čtyřboké koule Možnosti symetrie povrchu T-Spline Zobrazit povrch T-Spline v kvádrové nebo hladké vizualizaci Čtyřúhelníková koule T-Spline quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Sestaví povrch T-Spline z povrchu NURBS pomocí jednotné strategie. + Vstupní povrch NURBS je znovu sestaven pomocí jednotných uzlů umístěných ve stejných parametrických intervalech nebo + intervalů délky oblouku podle odpovídajícího příznaku useArcLen a poté aproximován + povrchem NURBS stupně 3. Výstupní křivka T-Spline je rozdělena podle daného počtu rozpětí + ve směrech U a V. Vstupní povrch NURBS Požadovaný počet rozpětí ve směru U Požadovaný počet rozpětí ve směru V - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Zda použít délku oblouku nebo parametrický úsek v parametrickém směru U + Zda použít délku oblouku nebo parametrický úsek v parametrickém směru V Zobrazit povrch T-Spline v kvádrové nebo hladké vizualizaci nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Sestaví povrch T-Spline z povrchu NURBS pomocí strategie úseku zakřivení. + Vstupní povrch NURBS je znovu sestaven na stupeň 3. Výstupní křivka T-Spline tak obsahuje počty a + polohy rozpětí v každém směru, které jsou detekovány automaticky podle daného zakřivení. Vstupní povrch NURBS Zobrazit povrch T-Spline v kvádrové nebo hladké vizualizaci nurbs surface,tspline,curvature @@ -3984,7 +3980,7 @@ Umožňuje sestavit křivku T-Spline tažením křivky průřezu podél trajektorie. Křivka profilu Křivka trajektorie - Is spans should be parallel in path direction + Rozpětí by měla být rovnoběžná ve směru trajektorie. Počet rozpětí v trajektorii Počet rozpětí v profilu. Definováno automaticky, pokud je hodnota 0 nebo menší. Použít jednotnou strategii nebo strategii zakřivení pro rozmístění rozpětí podél trajektorie @@ -3993,9 +3989,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Vytvoří povrch T-spline tažením křivky profilu kolem osy tvořené + počátkem osy a směrem osy, přičemž začíná na hodnotě start_angle ve stupních + a pokračuje tažením o hodnotu sweep_angle ve stupních. Křivka profilu Střed otočení Osa otočení @@ -4229,7 +4225,7 @@ Jiný vektor - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Určuje, zda jsou dva vektory téměř shodné. Kvůli správnému zpracování přesnosti je použita hodnota tolerance 1e-5. Vrací hodnotu true, pokud jsou vektory téměř stejné, jinak vrací hodnotu false. Jiný vektor vector approximate,near,same @@ -4238,13 +4234,13 @@ Transformovat tento vektor pomocí vstupní matice systému CoordinateSystem - Rotates a Vector around an axis by a specified number of - degrees + Otočí vektor kolem osy o zadaný počet + stupňů. around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Otočí vektor kolem počátku roviny a normály o zadaný + počet stupňů. around,normal,degrees @@ -4262,8 +4258,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Vrací úhel mezi dvěma vektory ve stupních od 0 do 360. + Prostřednictvím osy otáčení určuje směr úhlu. Jiný vektor Osa rotace Vrací úhel mezi zadanými vektory ve stupních od 0 do 360 @@ -4288,24 +4284,24 @@ Vytvořit vektor pomocí dvou koncových bodů. Výsledkem je vektor z počátečního do koncového bodu - Start point of vector - End point of vector - Vector created from two points + Počáteční bod vektoru + Koncový bod vektoru + Vektor vytvořený ze dvou bodů vector2 Získat kanonický vektor osy X (1,0,0) - Canonical X axis vector (1,0,0) + Kanonický vektor osy X (1,0,0) x, basis,right Získat kanonický vektor osy Y (0,1,0) - Canonical Y axis vector (0,1,0) + Kanonický vektor osy Y (0,1,0) y, basis,forward Získat kanonický vektor osy Z (0,0,1) - Canonical Z axis vector (0,0,1) + Kanonický vektor osy Z (0,0,1) z, basis,up @@ -4430,7 +4426,7 @@ Vyhledá lokalizovaný řetězec podobný řetězci „{0} je menší než nula.“. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Vyhledá lokalizovaný řetězec podobný řetězci „Tato metoda byla vyřazena a bude odebrána v budoucí verzi aplikace Dynamo.“. Místo ní se použijte uzel Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]). Vyhledá lokalizovaný řetězec podobný řetězci „Tato metoda byla vyřazena a bude odebrána v budoucí verzi aplikace Dynamo.“. Místo ní použijte uzel Mesh.ByPointsIndices (Point[] points, Indices : int[]). diff --git a/doc/distrib/xml/de-DE/ProtoGeometry.xml b/doc/distrib/xml/de-DE/ProtoGeometry.xml index ce29eb70ad3..acae969d6c6 100644 --- a/doc/distrib/xml/de-DE/ProtoGeometry.xml +++ b/doc/distrib/xml/de-DE/ProtoGeometry.xml @@ -244,19 +244,19 @@ Der Maximalpunkt - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + CoordinateSystem-Objekt des BoundingBox-Objekts. + Bei einem an der Achse ausgerichteten Rahmen wird das Koordinatensystem entlang der X-, Y- und Z-Achse ausgerichtet und befindet sich in der Mitte des Rahmens. + Bei einem nicht ausgerichteten Rahmen kann das Koordinatensystem eine beliebige Ausrichtung haben und ist in der Mitte des Rahmens zentriert. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Ruft den Schnittpunkt zweier BoundingBoxes-Objekte ab. + Anmerkung: Dies funktioniert bei nicht an Achsen ausgerichteten Rahmen nicht, da diese Schnittpunkte möglicherweise keinen Rahmen ergeben. Schneiden Sie stattdessen die entsprechenden Quader. Anderer zu schneidender Begrenzungsrahmen Begrenzungsrahmen, der aus dem Schnittpunkt der Begrenzungsrahmen ermittelt wurde - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Bestimmt, ob sich zwei BoundingBoxes-Objekte schneiden. + Anmerkung: Dies funktioniert nur, wenn beide Begrenzungsrahmen dieselbe Ausrichtung (Transformation) aufweisen. Testen Sie in solchen Fällen den Schnittpunkt zwischen den entsprechenden Quadern. Anderer Begrenzungsrahmen Schnittpunkte der Begrenzungsrahmen ermitteln get overlap @@ -294,13 +294,13 @@ Um die eingegebene Geometrie ausgerichteter Begrenzungsrahmen. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Erstellt ein nicht an der Achse ausgerichtetes BoundingBox-Objekt um die eingegebene Geometrie, ausgerichtet + an der X-, Y- und Z-Achse des CoordinateSystem-Objekts. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Erstellt ein nicht an der Achse ausgerichtetes BoundingBox-Objekt um die eingegebenen Geometrien, ausgerichtet + an der X-, Y- und Z-Achse des CoordinateSystem-Objekts. bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Erstellt ein BoundingBox-Objekt vom minimalen (linke untere hintere Ecke des Rahmens) + zum maximalen Koordinatenwert (obere rechte vordere Ecke des Rahmens). Das CoordinateSystem-Objekt + ist die Transformation AUS dem Koordinatenraum des Begrenzungsrahmens IN den Modellraum. + Diese Methode wurde in Übereinstimmung mit der Revit-API entwickelt und ermöglicht die Extraktion der Parameter aus einem + Revit-BoundingBox-Objekt ohne Konvertierungen. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ Gibt den Radius des Kreises zurück. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Erstellt einen Kreis durch Eingabe von Mittelpunkt und Radius in der XY-Ebene + des Weltkoordinatensystems, wobei die Z-Achse des Weltkoordinatensystems die Normale ist. Mittelpunkt des Kreises Radius Mit Mittelpunkt und Radius erstellter Kreis @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Erstellt einen Kreis zentriert am Ursprung der Eingabeebene (Stamm) + innerhalb der Eingabeebene und mit dem angegebenen Radius. Ursprung der Ebene, die zum Zentrieren des Kreises verwendet wird Radius Mit Ebene und Radius erstellter Kreis @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Erstellt einen Kegel mit dem angegebenen Basisradius am Startpunkt, + der bis zu einer Spitze am Endpunkt erweitert wird. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Erstellt einen Kegel mit Achse zwischen Start- und Endpunkt mit den angegebenen + Radien am Anfang und Ende. Dieses Objekt weist keine Spitze auf und kann + als Kegelstumpf bezeichnet werden. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Erstellt einen Kegel mit Basispunkt am Ursprung des CoordinateSystem-Objekts. Der Kegel erstreckt + sich über den Längenwert des CoordinateSystem-Objekts in Z-Richtung, die + kreisförmige Basis liegt in der XY-Ebene des CoordinateSystem-Objekts. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Erstellt einen Kegel mit Basispunkt am Ursprung des CoordinateSystem-Objekts. Der Kegel erstreckt + sich über den Längenwert des CoordinateSystem-Objekts in Z-Richtung, die + kreisförmigen Basen liegen in der XY-Ebene des CoordinateSystem-Objekts. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Erstellt ein CoordinateSystem-Objekt aus einer 4x4-Matrix. Diese Methode ist veraltet; verwenden Sie nach Möglichkeit andere Konstruktoren. + 4x4-Transformationsmatrix + CoordinateSystem aus der Matrix Analysiert die eingehende JSON-Zeichenfolge, die mit dem Schema autodesk.math:matrix44d-1.0.0 formatiert ist. @@ -492,13 +492,13 @@ Gibt die Z-Achse des CoordinateSystem zurück. - Returns the length of the X axis vector from the coordinate system. + Gibt die Länge des Vektors für die X-Achse aus dem Koordinatensystem zurück. - Returns the length of the Y axis vector from the coordinate system. + Gibt die Länge des Vektors für die Y-Achse aus dem Koordinatensystem zurück. - Returns the length of the Z axis vector from the coordinate system. + Gibt die Länge des Vektors für die Z-Achse aus dem Koordinatensystem zurück. Gibt die Ebene aus, in der die X- und Y-Achse liegen, ausgehend vom Ursprung. @@ -511,17 +511,17 @@ Ruft die Umkehrung dieses CoordinateSystem ab. Durch Anwenden dieses CoordinateSystem auf ein Geometrieobjekt wird der Originalvorgang aufgehoben. - Returns inverted coordinate system from the input + Gibt das invertierte Koordinatensystem aus der Eingabe zurück - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Wendet das Argument-CoordinateSystem-Objekt nach diesem an - Ergebnis = dieses * anderes. + Anderes Koordinatensystem + Neues Koordinatensystem aus Multiplikation - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Wendet das Argument-CoordinateSystem-Objekt vor diesem an - Ergebnis = anderes * dieses. + Anderes Koordinatensystem + Neues Koordinatensystem aus Multiplikation Gibt einen Vektor mit den X-, Y- und Z-Skalierfaktoren zurück. @@ -530,12 +530,12 @@ Bestimmt, ob zwei CoordinateSystems gleich sind. - Verschiebt beliebige gegebene Geometrie um die angegebenen Werte in X-, Y- und + Verschiebt beliebige gegebene Geometrie um die angegebenen Werte in X-, Y- und Z-Richtung wie im WKS definiert. Verschiebung entlang der X-Achse Verschiebung entlang der Y-Achse Verschiebung entlang der Z-Achse - Transformierte Geometrie + Transformierte Geometrie. move,by amount @@ -543,11 +543,11 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. - Richtung der Verschiebung - Strecke der Verschiebung in der angegebenen Richtung - Transformierte Geometrie + Verschiebt Geometrie beliebigen Typs um die angegebene Entfernung in die angegebene + Richtung. + Richtung der Verschiebung. + Strecke der Verschiebung in der angegebenen Richtung. + Transformierte Geometrie. move,along vector,distance @@ -556,31 +556,31 @@ Transformiertes Koordinatensystem - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. - Transformierte Geometrie + Gibt diese Geometrie mit der entsprechenden Position ausgedrückt relativ zum + targetCoordinateSystem-Objekt zurück, platziert in den Rahmen des sourceCoordinateSystem-Objekts. + Die lokale Position des Ergebnisses innerhalb des sourceCoordinateSystem-Objekts + entspricht der lokalen Position der Eingabe im targetCoordinateSystem-Objekt. + Um die Koordinaten einer Geometrie im WKS-Raum innerhalb eines gegebenen Koordinatensystems + zu erhalten, übergeben Sie CoordinateSystem.Identity als sourceCoordinateSystem + und das gegebene Koordinatensystem als targetCoordinateSystem. + Die resultierenden Geometriekoordinaten entsprechen den Koordinaten der Eingabe + relativ zu diesem Zielrahmen. + CoordinateSystem-Objekt, relativ zu dem die Geometrie ausgedrückt werden soll. + CoordinateSystem-Objekt, in dem die Geometrie derzeit ausgedrückt wird. + Übergeben Sie CoordinateSystem.Identity(), um im WKS-Raum zu arbeiten. + Transformierte Geometrie. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Dreht ein Objekt um einen angegebenen Winkel in Grad um einen Ursprung und + eine Achse around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Dreht ein Objekt um einen angegebenen Winkel in Grad um den Ursprung und die Normale der + Ebene + Referenzebene, um die gedreht werden soll + Drehwinkel in Grad around,normal,degrees @@ -596,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Gleichmäßig um einen gegebenen Punkt skalieren, wobei zwei Auswahlpunkte als Skalare verwendet werden resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Skaliert ungleichmäßig eindimensional anhand eines Basispunkts und zwei Auswahlpunkten. Die Skalierungsachse wird von der Linie zwischen dem Basispunkt und dem Startpunkt definiert. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Skaliert zweidimensional anhand eines Basispunkts und zwei Auswahlpunkten. Die beiden Auswahlpunkte werden auf die Basisebene projiziert, um die 2D-Skalierungsfaktoren zu ermitteln resize,size,from,to,scale2d,2d @@ -612,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Erstellt ein CoordinateSystem-Objekt als Weltkoordinatensystem: Ursprung bei + 0, 0, 0; X-Achse bei 1, 0, 0; Y-Achse bei 0, 1, 0; Z-Achse bei 0, 0, 1 zero,wcs @@ -630,50 +630,50 @@ als X- und Y-Achse des WKS. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Erstellt ein CoordinateSystem-Objekt, bei dem der Ursprung dem Ursprung der Eingabeebene entspricht und die + X- und Y-Achse in der Ebene liegen sowie an der X- und Y-Achse der Ebene ausgerichtet sind. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Erstellt ein CoordinateSystem-Objekt am Ursprung mit X- und Y-Achse. + Die Eingabevektoren werden vor dem Erstellen des CoordinateSystem-Objekts normalisiert. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Erstellt ein CoordinateSystem-Objekt am Ursprung mit X- und Y-Achse, wobei die Z-Achse + vollständig ignoriert wird. Die Eingabevektoren werden vor dem Erstellen + des CoordinateSystem-Objekts normalisiert. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Erstellt ein CoordinateSystem-Objekt mit den angegebenen zylindrischen Koordinatenparametern in Bezug auf das angegebene Koordinatensystem. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Erstellt ein CoordinateSystem-Objekt mit den angegebenen kugelförmigen Koordinatenparametern in Bezug auf das angegebene Koordinatensystem. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Gibt die Entfernung für die Länge zurück. + Anmerkung: Hiermit werden die eingegebenen Bemaßungen des Quaders zurückgegeben, NICHT die + Bemaßungen im realen Raum. Das bedeutet: Wenn Sie z. B. für die Breite des Quaders + (X-Achse) den Längenwert 10 festlegen und dann eine Transformation in ein CoordinateSystem-Objekt mit + 2-facher Skalierung in X-Richtung durchführen, beträgt die Breite nach wie vor 10. Da in ASM die Scheitelpunkte eines + Körpers nicht in vorhersehbarer Reihenfolge extrahiert werden können, + ist es nicht möglich, die Bemaßungen nach der Transformation zu ermitteln. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Gibt die Entfernung für die Breite zurück. + Anmerkung: Hiermit werden die eingegebenen Bemaßungen des Quaders zurückgegeben, NICHT die + Bemaßungen im realen Raum. Das bedeutet: Wenn Sie z. B. für die Breite des Quaders + (X-Achse) den Längenwert 10 festlegen und dann eine Transformation in ein CoordinateSystem-Objekt mit + 2-facher Skalierung in X-Richtung durchführen, beträgt die Breite nach wie vor 10. Da in ASM die Scheitelpunkte eines + Körpers nicht in vorhersehbarer Reihenfolge extrahiert werden können, + ist es nicht möglich, die Bemaßungen nach der Transformation zu ermitteln. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Gibt die Entfernung für die Höhe zurück. + Anmerkung: Dies gibt die eingegebenen Bemaßungen des Quaders zurück, NICHT die + Bemaßungen in der realen Welt. Das bedeutet: Wenn Sie z. B. für die Breite des Quaders + (X-Achse) den Längenwert 10 festlegen und dann eine Transformation in ein CoordinateSystem-Objekt mit + 2-facher Skalierung in X-Richtung durchführen, beträgt die Breite nach wie vor 10. Da in ASM die Scheitelpunkte eines + Körpers nicht in vorhersehbarer Reihenfolge extrahiert werden können, + ist es nicht möglich, die Bemaßungen nach der Transformation zu ermitteln. Erstellt einen Quader mit Mittelpunkt am WKS-Ursprung sowie Breite, Länge und Höhe. @@ -684,8 +684,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Erstellt einen Quader zentriert am eingegebenen Punkt mit Angaben für Breite, Länge + und Höhe. Ursprungspunkt Breite des Quaders Länge des Quaders @@ -751,16 +751,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Ruft einen Vektor lotrecht zur Kurve an einem angegebenen Parameter zwischen StartParameter() und EndParameter() ab. + Die Kurve muss planar sein. Die resultierende Normale verläuft über die gesamte Krümmung der Kurve gleichmäßig. Für die Auswertung zu verwendender Parameter Wenn 'side' auf False gesetzt ist, zeigt die Normale auf die rechte Seite der Kurve (Bewegung vom Start- zum Endpunkt der Kurve). Wenn 'side' auf True gesetzt ist, zeigt die Normale auf die linke Seite der Kurve. Vektor lotrecht zu Kurve an Parameter normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Ruft ein CoordinateSystem-Objekt mit Ursprung am Punkt am angegebenen Parameter ab. XAxis wird an der Kurvennormalen, + YAxis an der Tangente der Kurve an diesem Punkt und ZAxis am Aufwärtsvektor oder der Binormalen an diesem Punkt ausgerichtet Für die Auswertung zu verwendender Parameter CoordinateSystem am Parameter der Kurve coordoncurve,curvecoord,derivatives @@ -772,9 +772,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Gibt eine Ebene zurück, deren Normale an der Tangente der Kurve ausgerichtet ist. + Parameter werden so angepasst, dass 0 immer der Anfangs- und + 1 immer der Endpunkt ist. planeoncurve,planecurve,tangentplane @@ -784,14 +784,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Gibt Punkte in regelmäßigen Abständen entlang der Länge der Kurve + basierend auf der eingegebenen Anzahl der Unterteilungen zurück Anzahl der Unterteilungen In gleichmäßigen Abständen auf der Kurve verteilte Punkte - Returns points spaced along curve at equal chord length - based on the input number of divisions + Gibt Punkte entlang der Kurve mit gleicher Sehnenlänge + basierend auf der eingegebenen Anzahl der Unterteilungen zurück Anzahl der Unterteilungen Liste der Punkte auf der Kurve @@ -804,8 +804,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Gibt Punkte in gleichmäßigen Abständen entlang der Kurve mit der angegebenen Segmentlänge + vom angegebenen Punkt zurück Bezugspunkt für den Beginn der Messung Für die Auswertung zu verwendende Entfernung entlang der Kurve Liste von Punkten auf der Kurve, einschließlich des angegebenen Punkts und entlang der Richtung der Kurve. @@ -817,16 +817,16 @@ Liste von Punkten auf der Kurve, einschließlich des angegebenen Punkts und entlang der Richtung der Kurve. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Gibt ein CoordinateSystem-Objekt mit dem angegebenen Abstand vom Startpunkt der Kurve zurück. + Die Y-Achse verläuft tangential zur Kurve, die X-Achse stellt die Krümmung dar. Für die Auswertung zu verwendende Entfernung entlang der Kurve CoordinateSystem auf Kurve coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Gibt eine Ebene mit dem angegebenen Abstand entlang der Kurve beginnend + am Startpunkt zurück. Die Normale der Ebene ist an der Tangente der + Kurve ausgerichtet. Für die Auswertung zu verwendende Entfernung entlang der Kurve Ebene auf Kurve planeoncurve,planecurve,tangentplane @@ -869,8 +869,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Ruft den Parameter an einem bestimmten Punkt entlang der Kurve ab. Wenn sich der Punkt nicht auf der Kurve befindet, gibt ParameterAtPoint weiterhin einen Wert zurück, + der einem nahegelegenen Punkt auf der Kurve entspricht. Der Punkt ist im Allgemeinen jedoch nicht der nächstgelegene Punkt. Ein Punkt entlang oder in der Nähe der Kurve Der Parameter auf der Kurve für den angegebenen Punkt. projectpoint,closestparam,curveparam @@ -968,10 +968,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Erstellt eine oder mehrere Kurven durch Versetzen einer planaren Kurve um den angegebenen Abstand in einer Ebene, die durch die Ebenennormale definiert ist. Wenn Lücken zwischen den versetzten Komponentenkurven vorhanden sind, werden diese durch Verlängern der Versatzkurven gefüllt. + Das Eingabeargument "planeNormal" verwendet vorgabemäßig die Normale der Ebene, die die Kurve enthält, es kann jedoch eine explizite Normale parallel zur ursprünglichen Kurvennormalen angegeben werden, um die Richtung des Versatzes besser zu steuern. + Ist beispielsweise für mehrere Kurven mit derselben Ebene eine einheitliche Versatzrichtung erforderlich, kann "planeNormal" verwendet werden, um einzelne Kurvennormalen zu überschreiben und zu erzwingen, dass alle Kurven in dieselbe Richtung versetzt werden. + Durch Umkehren der Normalen wird die Versatzrichtung umgekehrt. Ein positiver Versatzabstand gilt in Richtung des Kreuzprodukts zwischen der Kurventangente und dem Normalenvektor der Ebene, während ein negativer Versatz in die entgegengesetzte Richtung angewendet wird. Die Ebenennormale der Kurve. Vorgabe ist die Ebenennormale der Eingabekurve Eine oder mehrere Versatzkurven @@ -1154,19 +1154,19 @@ Die die Kante bildende und ihr zugrunde liegende Kurve - Curve representation of edge + Kurvendarstellung der Kante Die an diese Kante angrenzenden Flächen - Adjacent faces of edge + Benachbarte Flächen der Kante Der Scheitelpunkt, an dem diese Kante beginnt - Start vertex of edge + Anfangsscheitelpunkt der Kante Der Scheitelpunkt, an dem diese Kante endet - End vertex of edge + Endscheitelpunkt der Kante Die zu dieser Kante gehörigen gemeinsamen Kanten @@ -1182,8 +1182,8 @@ Die Nebenachse der Ellipse. Dies ist die kürzere Achse. Die Länge des Vektors ist der Nebenradius. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Erstellt eine am eingegebenen Punkt zentrierte und an der XY-Ebene des WKS + ausgerichtete Ellipse mit den angegebenen Radien für die X- und Y-Achse. Ursprungspunkt der Ellipse X-Achsenradius Y-Achsenradius @@ -1191,8 +1191,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Erstellt eine am eingegebenen Punkt zentrierte Ellipse mit zwei angegebenen Achsen. + Die Achsen müssen im Winkel von 90 Grad zueinander liegen. Ursprungspunkt der Ellipse X-Achsenradius Y-Achsenradius @@ -1200,9 +1200,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Erstellt eine am eingegebenen CoordinateSystem-Objekt zentrierte und ausgerichtete Ellipse + mit Radius x_radius in X-Richtung des Koordinatensystems und Radius y_radius in + Y-Richtung des Koordinatensystems. Ursprungskoordinatensystem der Ellipse X-Achsenradius Y-Achsenradius @@ -1210,9 +1210,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Erstellt eine an der Eingabeebene zentrierte und ausgerichtete Ellipse mit + Radius x_radius in Richtung der X-Achse der Ebene und Radius y_radius in Richtung + der Y-Achse der Ebene. Ebene, auf der der Ellipsenbogen gezeichnet wird X-Achsenradius Y-Achsenradius @@ -1337,8 +1337,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Verschiebt Geometrie beliebigen Typs um die angegebene Entfernung in die angegebene + Richtung. Richtung der Verschiebung Strecke der Verschiebung in der angegebenen Richtung Transformierte Geometrie. @@ -1350,31 +1350,31 @@ Transformiertes Koordinatensystem - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Gibt diese Geometrie mit der entsprechenden Position ausgedrückt relativ zum + targetCoordinateSystem-Objekt zurück, platziert in den Rahmen des sourceCoordinateSystem-Objekts. + Die lokale Position des Ergebnisses innerhalb des sourceCoordinateSystem-Objekts + entspricht der lokalen Position der Eingabe im targetCoordinateSystem-Objekt. + Um die Koordinaten einer Geometrie im WKS-Raum innerhalb eines gegebenen Koordinatensystems + zu erhalten, übergeben Sie CoordinateSystem.Identity als sourceCoordinateSystem + und das gegebene Koordinatensystem als targetCoordinateSystem. + Die resultierenden Geometriekoordinaten entsprechen den Koordinaten der Eingabe + relativ zu diesem Zielrahmen. + CoordinateSystem-Objekt, relativ zu dem die Geometrie ausgedrückt werden soll. + CoordinateSystem-Objekt, in dem die Geometrie derzeit ausgedrückt wird. + Übergeben Sie CoordinateSystem.Identity(), um im WKS-Raum zu arbeiten. Transformierte Geometrie. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Dreht ein Objekt um einen angegebenen Winkel in Grad um einen Ursprung und + eine Achse around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Dreht ein Objekt um einen angegebenen Winkel in Grad um den Ursprung und die Normale der + Ebene + Referenzebene, um die gedreht werden soll + Drehwinkel in Grad around,normal,degrees @@ -1394,15 +1394,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Gleichmäßig um einen gegebenen Punkt skalieren, wobei zwei Auswahlpunkte als Skalare verwendet werden resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Skaliert ungleichmäßig eindimensional anhand eines Basispunkts und zwei Auswahlpunkten. Die Skalierungsachse wird von der Linie zwischen dem Basispunkt und dem Startpunkt definiert. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Skaliert zweidimensional anhand eines Basispunkts und zwei Auswahlpunkten. Die beiden Auswahlpunkte werden auf die Basisebene projiziert, um die 2D-Skalierungsfaktoren zu ermitteln resize,size,from,to,scale2d,2d @@ -1507,7 +1507,7 @@ true - The CoordinateSystem that this Geometry is defined in + CoordinateSystem-Objekt, in dem diese Geometrie definiert wurde Ermittelt, ob ein anderes Geometrieobjekt das angegebene schneidet. @@ -1519,14 +1519,14 @@ Ruft die Überschneidung der Geometrie dieses Objekts und einer Sammlung anderer Geometrien ab. Ermittelt die allen beteiligten Objekten gemeinsame Geometrie. - Convert to SolidDef json + In SolidDef-JSON-Format konvertieren Projiziert eine Sammlung von Punkten entlang der angegebenen Richtung auf diese Geometrie. Gibt ein vereinfachtes Array der resultierenden Geometrie zurück. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Zu projizierende Punkte. + Projektionsrichtung. + Einfaches Array der resultierenden Geometrie. Der Winkel (in Grad), um den die Schraube über ihre Länge gedreht wird @@ -1545,11 +1545,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Erstellt eine Helix. Die Helix dreht sich immer im Uhrzeigersinn um die angegebene + Achsenrichtung. Bei Betrachtung entlang der Achsenrichtung ist der Punkt + zu sehen, der bei der Bewegung entlang der Kurve in + Richtung zunehmender Parameterwerte die Achse im Uhrzeigersinn umkreist. Die Steigung ist die + zurückgelegte Entfernung der Helix in Achsenrichtung pro Umdrehung. Dieser Wert kann positiv oder negativ sein. Achsenpunkt Achsenrichtungsvektor Helix-Startpunkt @@ -1608,16 +1608,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Erstellt eine zur eingegebenen Kurve tangentiale Linie am Parameterpunkt + der eingegebenen Kurve. Basiskurve für Tangentenlinie Parameterwert Tangentenlinie tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Erstellt eine gerade Linie mit der angegebenen Länge vom + Startpunkt ausgehend in Vektorrichtung. Linienanfangspunkt Richtungsvektor Länge der Linie @@ -1653,7 +1653,7 @@ Netz - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Konvertiert das Netz in ein JSON-Objekt, das mit dem Schema dynamo.geometry:mesh-1.0.0 formatiert ist. Die resultierende JSON-Zeichenfolge @@ -1723,23 +1723,24 @@ Netz - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Gibt ein neues Netz zurück, das aus dem Schnittpunkt zwischen dem Werkzeugnetz + und dem ursprünglichen Netz besteht. Netz - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Gibt ein neues Netz zurück, bei dem die folgenden Fehler behoben wurden: + Kleine Komponenten: Wenn das Netz sehr kleine, nicht verbundene + Segmente relativ zur Gesamtnetzgröße enthält, werden diese + verworfen. + Löcher: Löcher im Netz werden ausgefüllt + Nicht mannigfaltige Bereiche: Wenn ein Scheitelpunkt mit mehr als + zwei *Begrenzungskanten* oder eine Kante mit mehr als + zwei Dreiecken verbunden ist, dann ist der Scheitelpunkt/die Kante nicht mannigfaltig. Das + Netz-Toolkit entfernt Geometrie, bis das Netz mannigfaltig ist + + Bei dieser Methode wird versucht, möglichst viel vom ursprünglichen Netz beizubehalten, + im Gegensatz zu MakeWatertight, wobei das Netz neu gesampelt wird Entfernt interne Begrenzungen eines Netzes. Eine innere Begrenzung liegt vor, @@ -1747,11 +1748,11 @@ Dreiecksgruppen für den Deckel eines Topfes und den Korpus des Topfs verfügt. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Gibt ein neues Netz zurück, das wasserdicht ist und in 3D gedruckt werden kann. Durch + Erstellen eines wasserdichten Netzes wird selbstschneidende, überlappende und nicht mannigfaltige + Geometrie aus dem Netz entfernt. + Das Netz wird mit vielen kleinen Kästchen gefüllt, um die herum ein neues + Netz erstellt wird. Gibt ein neues Netz zurück, das für den 3D-Druck ausgehöhlt wurde. @@ -1777,13 +1778,13 @@ Reduziertes Netz - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Gibt ein neues Netz zurück, durch das die Dreiecke gleichmäßiger über die gesamte Auswahl verteilt werden. + Dies gilt unabhängig von etwaigen Änderungen der Dreiecksnormalen in der angegebenen Auswahl. Netz - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Gibt ein neues glattes Netz zurück. Der vorgabemäßig eingestellte Glättungstyp lautet + Kotangent. Dabei wird geglättet, ohne die Scheitelpunkte zu spreizen. Legt die räumliche Skalierung der Glättung fest. Kleinere Werte erzeugen eine lokalere Glättung, was in der Regel zu einem weniger glatt aussehenden Ergebnis führt (0.1-64.0) Glattes Netz @@ -1792,8 +1793,8 @@ Erstellt einen präzisen geometrischen planaren Schnitt, der Teile des Netzes entfernt, die auf der Seite der Ebene in Richtung der Ebenennormalen liegen. Legt die Ebene für den Schnitt fest - Attempt to create a minimal fill using the fewest - number of triangles. + Versucht, mit so wenig Dreiecken wie möglich + eine minimale Füllung zu erstellen. Netz @@ -1809,13 +1810,13 @@ Reflektiert das Netz über die Eingabeebene - Rotate the Mesh around the input axis by the given angle. + Dreht das Netz mit dem angegebenen Winkel um die Eingabeachse. Skaliert das Netz um den eingegebenen Betrag - Scale Mesh non-uniformly by scale factors + Skaliert das Netz ungleichmäßig anhand von Skalierungsfaktoren Verschiebt ein Netz um die Länge des Vektors in Richtung des eingegebenen Vektors @@ -1843,12 +1844,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Erstellt ein neues Netz aus bereitgestellten Punkten und Indizes. Punkte dürfen sich + nicht überlappen. Indizes müssen Sätze aus drei Ganzzahlen sein, + die die drei Positionen im Punkt-Array + der drei Punkte eines Dreiecks angeben Punktliste - Flat list of point indices + Einfache Liste mit Punktindizes Netz @@ -1872,13 +1873,13 @@ Die Auflösung des Netzes wird durch die Dynamo-Rendergenauigkeit bestimmt - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Erstellt ein neues Netz aus bereitgestellten Scheitelpunkten und Indizes. Scheitelpunkte dürfen sich + nicht überlappen. Indizes müssen Sätze aus drei Ganzzahlen sein und + die drei Positionen im Scheitelpunkt-Array + der drei Punkte eines Dreiecks angeben - Create a mesh plane based on the given inputs. + Erstellt eine Netzebene basierend auf den vorhandenen Eingaben. @@ -1941,7 +1942,7 @@ Die tatsächlich periodischen Steuerpunkte einer periodischen NurbsCurve. Anmerkung: Dieser Vorgang funktioniert nur für periodische Kurven und schlägt fehl, wenn die Kurve nicht periodisch ist. - Periodic control points of a NURBS curve + Periodische Steuerpunkte einer NURBS-Kurve Die Knoten der Kurve. Knoten sind eine Reihe von Parameterwerten (doubles), die verwendet werden, um festzulegen, wo und wie die Kontrollpunkte sich auf die Kurve auswirken. @@ -1958,24 +1959,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Erstellt ein BSplineCurve-Objekt mithilfe expliziter Steuerpunkte. + ANMERKUNG 1: BSplineCurves-Objekte mit Grad=1 weisen G1-Diskontinuitäten auf, die Probleme bei + Extrusionen, Sweeps und anderen Vorgängen verursachen. Sie sollten daher vermieden werden. Verwenden Sie + stattdessen eine PolyCurve. + ANMERKUNG 2: Bei periodischen (geschlossenen) Kurven MUSS der letzte Punkt unbedingt + mit dem ersten zusammenfallen. Punkte für NURBS-Kurve Aus Punkten erstellte NURBS-Kurve nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Erstellt ein BSplineCurve-Objekt mithilfe expliziter Steuerpunkte. + ANMERKUNG 1: BSplineCurves-Objekte mit Grad=1 weisen G1-Diskontinuitäten auf, die Probleme bei + Extrusionen, Sweeps und anderen Vorgängen verursachen. Sie sollten daher vermieden werden. Verwenden Sie + stattdessen eine PolyCurve. + ANMERKUNG 2: Bei periodischen (geschlossenen) Kurven MUSS der letzte Punkt unbedingt + mit dem ersten zusammenfallen. Punkte für NURBS-Kurve Gradwert der Kurve Aus Punkten erstellte NURBS-Kurve @@ -1983,12 +1984,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Erstellt ein BSplineCurve-Objekt mithilfe expliziter Steuerpunkte. + ANMERKUNG 1: BSplineCurves-Objekte mit Grad=1 weisen G1-Diskontinuitäten auf, die Probleme bei + Extrusionen, Sweeps und anderen Vorgängen verursachen. Sie sollten daher vermieden werden. Verwenden Sie + stattdessen eine PolyCurve. + ANMERKUNG 2: Bei periodischen (geschlossenen) Kurven MUSS der letzte Punkt unbedingt + mit dem ersten zusammenfallen. Punkte für NURBS-Kurve Gradwert der Kurve Zum Schließen der Kurve umschalten @@ -1997,19 +1998,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Erstellt ein BSplineCurve-Objekt aus Steuerscheitelpunkten, Gewichtungen und Knoten. + AUS ASM-DOKUMENTEN: + Grad: Muss größer als 1 (stückweise linearer Spline) und kleiner als 26 (maximal + von ASM unterstützter Gradwert für B-Spline-Basis) sein. + Gewichtungen: Alle Gewichtungswerte (falls angegeben) müssen streng positiv sein. + Gewichtungen kleiner als 1e-11 werden nicht akzeptiert, und die Funktion schlägt fehl. + Knoten: Der Knotenvektor muss eine nicht absteigende Folge sein. Die Einflussverstärkung + der inneren Knoten darf nicht größer sein als Grad + 1 am Anfangs- und Endknoten und + Grad an einem inneren Knoten (dies ermöglicht die Darstellung von Kurven + mit G1-Diskontinuität). Beachten Sie, dass ungeklammerte Knotenvektoren unterstützt werden, sie werden jedoch + in geklammerte Knotenvektoren konvertiert, und die entsprechenden Änderungen werden auf die + Steuerpunkt-/Gewichtungsdaten angewendet. + Knoten-Array: Die Größe des Arrays muss num_control_points + Grad + 1 betragen explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2021,9 +2022,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Erstellt ein BSplineCurve-Objekt durch Interpolation zwischen Punkten. + ANMERKUNG 2: Bei periodischen (geschlossenen) Kurven MUSS der letzte Punkt unbedingt + mit dem ersten zusammenfallen. Punkte für NURBS-Kurve Zum Schließen der Kurve umschalten Aus Punkten erstellte NURBS-Kurve @@ -2089,9 +2090,9 @@ NURBS-V-Knoten der Oberfläche - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Erstellt ein NurbsSurface-Objekt mit angegebenen interpolierten Punkten und + U- und V-Graden. Die resultierende Oberfläche verläuft durch + alle Punkte. Raster mit Punkten für NURBS-Oberfläche Grad in U-Richtung Grad in V-Richtung @@ -2099,21 +2100,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Erstellt eine NurbsSurface mit angegebenen interpolierten Punkten und + U- und V-Graden. Die resultierende Oberfläche verläuft durch + alle Punkte. Die Anzahl der Tangenten muss der Anzahl der + Punkte in der jeweiligen Richtung entsprechen. Das Ergebnis ist eine Oberfläche dritten + Grades sowohl in U- als auch in V-Richtung. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + Erstellt ein NurbsSurface-Objekt, das einer Sammlung unterschiedlicher Oberflächenmerkmale entspricht. + Dies ist das am höchsten entwickelte Verfahren zur Anpassung von Oberflächen. Die resultierende Oberfläche + verläuft durch alle Punkte. Die Anzahl der Tangenten muss der + Anzahl der Punkte in der jeweiligen Richtung entsprechen. Das Ergebnis ist eine Oberfläche + dritten Grades sowohl in U- als auch in V-Richtung. Die Ableitungen an den Ecken müssen Ableitungen + zweiter Ordnung sein (dP/dUdV) und in der Reihenfolge [lowU, lowV], [highU, lowV], + [lowU, highV], [highU, highV] angegeben werden. fit,topoints,totangents,fit corners,complex fit @@ -2124,20 +2125,20 @@ Durch Steuerpunkte erstellte NURBS-Oberfläche - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Erstellt ein NurbsSurface-Objekt mit den angegebenen Steuerscheitelpunkten, Knoten, Gewichtungen + sowie U- und V-Graden. + Für die Daten gelten einige Einschränkungen; werden + diese nicht eingehalten, schlägt die Funktion fehl, und ein Ausnahmefehler wird ausgegeben. + Grad: Sowohl U als auch V müssen höheren Grades als 1 (stückweise linearer Spline) und + niedrigeren Grades als 26 (maximal von ASM unterstützter Gradwert der B-Spline-Basis) sein. + Gewichtungen: Alle Gewichtungswerte (falls angegeben) müssen streng positiv sein. + Gewichtungen kleiner als 1e-11 werden nicht akzeptiert, und die Funktion schlägt fehl. + Knoten: Beide Knotenvektoren müssen nicht-absteigende Folgen sein. Die Einflussverstärkung + der inneren Knoten darf nicht größer sein als Grad + 1 am Anfangs- und Endknoten und + Grad an einem inneren Knoten (dies ermöglicht die Darstellung von Oberflächen + mit G1-Diskontinuität). Beachten Sie, dass ungeklammerte Knotenvektoren unterstützt werden, + sie werden jedoch in geklammerte Knotenvektoren konvertiert, und die entsprechenden Änderungen werden auf die + Steuerpunkt-/Gewichtungsdaten angewendet. lines 0.4 @@ -2166,7 +2167,7 @@ Gibt die Anzahl der Scheitelpunkte für jedes Panel in der Liste der Panel-Indizes zurück. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Liste der Panel-Indizes, die zum Abfragen der Anzahl von Scheitelpunkten verwendet werden. Der Vorgabewert Null gibt alle Panels auf der Oberfläche an. Anzahl der Scheitelpunkte @@ -2187,17 +2188,17 @@ Gibt die Scheitelpunkte für jedes Panel in der Liste der Panel-Indizes zurück. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Panel-Index, der zum Abfragen von Scheitelpunkten verwendet wird. Der Vorgabewert Null gibt alle Panels auf der Oberfläche an. Scheitelpunkt-Array Gibt die Punkte für jedes Panel in der Liste der Panel-Indizes zurück. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Panel-Indizes, die zum Abfragen von Punkten verwendet werden. Der Vorgabewert Null gibt alle Panels auf der Oberfläche an. Punkt-Array Gibt die polygonale Begrenzung für jedes Panel in der Liste der Panel-Indizes zurück. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Panel-Indizes, die zum Erstellen von Polygonen verwendet werden. Der Vorgabewert Null gibt alle Panels auf der Oberfläche an. @@ -2257,7 +2258,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Ordnet die Eingabeoberfläche in Parallelogrammen an, die vertikal und horizontal gekachelt sind. Jedes Parallelogramm ist ein Quadrat mit einer Scherung entlang der V- oder U-Achse, die durch die Eingabe ‘alignWithUAxis’ und einen Scherfaktor bestimmt wird. Vorgabemäßig sind die Parallelogramme an der V-Achse ausgerichtet Anzuordnende Eingabeoberfläche Anzahl der Muster in U-Richtung Anzahl der Muster in V-Richtung @@ -2323,14 +2324,14 @@ Die Y-Basis der Ebene - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Erzeugt ein neues CoordinateSystem-Objekt für diese Ebene. Es basiert auf + dem Ursprung sowie der Basis der X- und Y-Achse. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Erstellt einen neuen Ebenenversatz von dieser Ebene in Richtung der Normalen mit + der angegebenen Entfernung. alongnormal,moveplane @@ -2341,10 +2342,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Erstellt eine "ausgerichtete" Ebene, positioniert am Punktursprung mit der Vektornormalen, + aber mit einer bestimmten X-Achsenausrichtung. Dies hat keine Auswirkungen auf + Teilungen, Überschneidungen, Projektionen und andere Vorgänge, sondern gibt lediglich + die Ausrichtung des eingegebenen CoordinateSystem-Objekts an. Ursprungspunkt der Ebene Normalenrichtungsvektor X-Achsen-Richtungsvektor @@ -2366,8 +2367,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Erstellt eine Ebene, in der die eingegebene Linie und der externe Punkt liegen. Der Punkt + darf nicht auf der Linie oder Linienachse liegen. Linie zur Bestimmung der Ebene Punkt zur Bestimmung der Ebene Aus Linie und Punkt erstellte Ebene @@ -2498,10 +2499,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Erstellt eine oder mehrere PolyCurves durch Versetzen einer planaren PolyCurve um den angegebenen Abstand in einer Ebene, die durch die Ebenennormale definiert ist. + Das Eingabeargument "planeNormal" verwendet vorgabemäßig die Normale der Ebene, die die Kurve enthält, es kann jedoch eine explizite Normale parallel zur ursprünglichen Kurvennormalen angegeben werden, um die Versatzrichtung besser zu steuern. + Ist beispielsweise für mehrere Kurven mit derselben Ebene eine einheitliche Versatzrichtung erforderlich, kann "planeNormal" verwendet werden, um einzelne Kurvennormalen zu überschreiben und zu erzwingen, dass alle Kurven in dieselbe Richtung versetzt werden. + Durch Umkehren der Normalen wird die Versatzrichtung umgekehrt. Ein positiver Versatzabstand gilt in Richtung des Kreuzprodukts zwischen der Tangente der Polykurve und dem Normalenvektor der Ebene, während ein negativer Versatz in die entgegengesetzte Richtung angewendet wird. Wenn Lücken zwischen den versetzten Komponentenkurven vorhanden sind, können diese je nach den Lückenschluss-Einstellungen entweder durch Kreisbogen (Wert True), um glatte Ecken zu erhalten, oder durch Erweitern (Wert False) der Versatzkurven gefüllt werden. Die Ebenennormale der Kurve. Vorgabe ist die Ebenennormale der Eingabekurve @@ -2515,7 +2516,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Erstellt eine oder mehrere PolyCurves, indem verbundene Kurven gruppiert werden. Verlängert eine Polykurve durch eine tangentiale Ellipse. @@ -2545,8 +2546,8 @@ Versetzte Polycurve - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Korrigiert eine sich selbst schneidende PolyCurve, indem eine neue, sich nicht selbst schneidende PolyCurve + zurückgegeben wird, wenn die Länge des überlappenden Segments kleiner oder gleich trimLength ist. Wenn trimLength größer als 0 ist, werden Endsegmente, die länger als trimLength sind, nicht gestutzt. Sich nicht selbst schneidende, nicht überlappende PolyCurve @@ -2573,9 +2574,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Erstellt eine oder mehrere PolyCurves, indem verbundene Kurven gruppiert werden. + Wählen Sie eine bevorzugte Verbindungstoleranz zwischen 1e-6 und 1e-3 Einheiten aus. + Niedrigere Werte können zu streng sein und verhindern, dass Kurven verbunden werden; höhere Werte können dazu führen, dass kurze Kurven unbeabsichtigt zusammengeführt oder in degenerierte Punkte reduziert werden. Kurven, die zu einer oder mehreren PolyCurves gruppiert werden sollen Toleranz zur Bestimmung der zulässigen Spaltgröße zwischen den zu verbindenden Kurven @@ -2619,11 +2620,11 @@ Gibt Schnittpunkte zwischen den Seiten des Polygons zurück, an denen dieses sich selbst schneidet. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Gibt zurück, ob ein eingegebener Punkt im Polygon enthalten ist. + Wenn das Polygon nicht planar ist, wird der Punkt auf die Ebene mit bester Passung + projiziert, und die Begrenzung wird mithilfe der Projektion des + Polygons auf die Ebene mit bester Passung berechnet. + Dies gibt einen Fehlerstatus zurück, wenn sich das Polygon selbst schneidet. Erstellt eine Polygonkurve durch Verbinden von Punkten. @@ -2636,8 +2637,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Sucht Oberflächen nach Punkt. Übernimmt den ersten Schnittpunkt in Vorwärtsrichtung. + Ergebnis: eine Oberfläche für gefundenen Punkt in Oberflächeninnenbereich, zwei für Punkt auf Oberflächenkante, viele für Scheitelpunkt surfacesatpoint,findsurfaces,extractsurfaces @@ -2727,16 +2728,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Erstellt ein Rechteck zentriert am WKS-Ursprung in der XY-Ebene des WKS mit + angegebener Breite (X-Achsenlänge) und Länge (Y-Achsenlänge). Breite des Rechtecks Länge des Rechtecks Durch Breite und Länge erstelltes Rechteck rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Erstellt ein Rechteck zentriert am Ursprung der Eingabeebene mit eingegebener Breite + (X-Achsenlänge der Ebene) und Länge (Y-Achsenlänge der Ebene). Zum Zentrieren des Rechtecks verwendete Ebene Breite des Rechtecks Länge des Rechtecks @@ -2744,9 +2745,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Erstellt ein Rechteck zentriert am eingegebenen Ursprung in der XY-Ebene des + CoordinateSystem-Objekts mit angegebener Breite (X-Achsenlänge) und Länge + (Y-Achsenlänge). Koordinatensystem des Rechtecks (Mittelpunkt des Rechtecks) Breite des Rechtecks Länge des Rechtecks @@ -2778,12 +2779,12 @@ Ruft die Hülle eines Volumenkörpers aus dessen Flächen ab. Entfernung zum Verlängern der Hülle nach innen - Entfernung zum Verlängern der Hülle nach außen + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projiziert die eingegebene Geometrie in Richtung des Eingabevektors auf diesen Volumenkörper. + !!Diese Projektionsmethode unterstützt derzeit nur Punkte oder Kurven!! projectonto,projectonsolid,projecttosolid @@ -2815,17 +2816,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Erstellt einen Volumenkörper durch Erhebung zwischen den eingegebenen geschlossenen Querschnittskurven + entlang von Führungskurven. Die Führungskurven müssen alle + Querschnittskurven schneiden. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Erstellt einen Volumenkörper durch Erhebung zwischen den eingegebenen Querschnitten bestehend aus geschlossenen PolyCurves. + Dieser Vorgang ist für Schnitte, die ausschließlich aus Liniensegmenten bestehen, + mit Scheitelpunkten in derselben Reihenfolge optimiert. + Die Option zum Prüfen und Reparieren stellt die Gültigkeit des erstellten Volumenkörpers sicher, + wenn sie aktiviert ist. Durch Deaktivieren der Option kann die Leistung verbessert werden. Brep,brep,ruled,loft @@ -2848,9 +2849,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Erstellt einen Rotationsvolumenkörper als Sweep der Profilkurve um den + durch den Ursprung und den Achsenvektor gebildeten Achsenstrahl + vom Startwinkel in Grad bis zum Sweep-Winkel in Grad. Zu rotierende Profilkurve Ursprung der rotierenden Achse Richtung der rotierenden Achse @@ -2872,7 +2873,7 @@ Gibt den Radius der Kugel zurück. - Create a Solid Sphere centered at the input Point, with given radius. + Erstellt einen kugelförmigen Volumenkörper mit dem eingegebenen Punkt als Mittelpunkt und dem angegebenen Radius. Brep,brep @@ -2904,8 +2905,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Boolesche Differenz zwischen dieser Oberfläche und der Vereinigung der eingegebenen Oberflächen. + Diese Methode kann eine PolySurface zurückgeben, wenn der boolesche Ergebniswert mehrflächig oder nicht mannigfaltig ist. Andere abzuziehende Flächen Resultierende boolesche Oberfläche oder polySurface subtract,differencemany,diffall,diff multi @@ -2916,16 +2917,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Stutzt die Oberfläche mit einer Sammlung einer oder mehrerer geschlossener PolyCurves. + Eine der Konturen muss die Begrenzungskontur der eingegebenen Oberfläche sein. + Außerdem müssen eine oder mehrere innere Konturen für Löcher hinzugefügt werden. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Stutzt die Oberfläche mit einer Sammlung einer oder mehrere geschlossener PolyCurves, die sich alle auf der Oberfläche innerhalb der angegebenen Toleranz befinden müssen. + Wenn ein oder mehrere Löcher von der eingegebenen Oberfläche gestutzt werden müssen, muss eine äußere Kontur für die Begrenzung der Oberfläche und eine innere Kontur für jedes Loch angegeben werden. + Wenn der Bereich zwischen der Oberflächenbegrenzung und dem Loch bzw. den Löchern gestutzt werden muss, sollte nur die Kontur für jedes Loch bereitgestellt werden. + Um eine periodische Oberfläche ohne äußere Kontur, wie z. B. eine kugelförmige Oberfläche, zu erhalten, kann der gestutzte Bereich gesteuert werden, indem die Richtung der Konturkurve umgekehrt wird. Eine oder mehrere geschlossene PolyCurves, die in der Eingabe eine beliebige Reihenfolge aufweisen können. Diese Konturen sollten sich nicht schneiden. Die Toleranz, die verwendet wird, um zu entscheiden, ob die Kurvenenden koinzident sind und ob eine Kurve und eine Oberfläche koinzident sind. Die angegebene Toleranz darf nicht kleiner sein als die Toleranzen, die bei der Erstellung der eingegebenen Polykurven verwendet wurden. Der Vorgabewert 0.0 bedeutet, dass die größte Toleranz verwendet wird, die bei der Erstellung der eingegebenen Polykurven angewendet wird. Oberfläche, die durch geschlossene Konturen gestutzt wurde. @@ -2938,32 +2939,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Ruft eine Nurbs-Darstellung der Oberfläche ab. Mithilfe dieser Methode können in + bestimmten Fällen Annäherungen an Oberflächen erstellt werden. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Ruft eine Nurbs-Darstellung der Oberfläche ab. Mithilfe dieser Methode können in + bestimmten Fällen Annäherungen an Oberflächen erstellt werden. Legt fest, ob die Oberfläche vor der Konvertierung auf ihren ursprünglichen Parameterbereich zurückgesetzt werden soll. Ein Beispiel für einen begrenzten Parameterbereich einer Oberfläche ist der Parameterbereich nach einer Stutzoperation. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Ruft eine Nurbs-Darstellung der Oberfläche innerhalb des angegebenen Toleranzbereichs ab. Mithilfe dieser Methode + können in bestimmten Fällen Annäherungen an Oberflächen erstellt werden. Vorgegebene Toleranz NURBS-Oberflächendarstellung der Oberfläche tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Wandelt eine Oberfläche durch Extrusion in Richtung der Oberflächennormalen + auf beiden Seiten der Oberfläche in einen Volumenkörper um. Angegebene Verdickung Verdickte Oberfläche als Volumenkörper offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Wandelt eine Oberfläche durch Extrusion in Richtung der Oberflächennormalen + in einen Volumenkörper um. Wenn der Parameter both_sides True lautet, wird die Oberfläche + auf beiden Seiten verstärkt. Angegebene Verdickung True für Verdickung auf beiden Seiten, False für Verdickung auf einer Seite Verdickte Oberfläche als Volumenkörper @@ -2975,8 +2976,8 @@ Versetzte Oberfläche - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + Im zurückgegebenen Koordinatensystem werden xAxis, yAxis und zAxis zur Darstellung von uDir, vDir und normal verwendet. + Die Länge von xAxis, yAxis steht für die Krümmung. U-Komponente des Parameters V-Komponente des Parameters Koordinatensystem, das auf der Normalen-, U- und V-Richtung an der UV-Position auf der Oberfläche basiert @@ -3034,32 +3035,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Erstellt eine Parameterlinienkurve auf der gegebenen Oberfläche. + Erstellt eine Kurve, die eine U- oder V-Parameterlinie auf der Oberfläche darstellt. Eine + Parameterlinie verläuft in Richtung ansteigender Werte für den U- oder V-Parameter bei + konstantem Wert des entgegengesetzten U- bzw. V-Parameters. Die resultierende Kurve entspricht der + Parametrisierung der Oberfläche, ihr Bereich ist durch den Bereich des Oberflächenparameters + begrenzt. Der Typ der zurückgegebenen Kurve ist vom + Oberflächentyp abhängig. Für Richtung == 0 wird eine U-Parameterlinie, für Richtung == 1 eine V-Parameterlinie erstellt. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Gibt eine neue Oberfläche mit umgekehrter Normaler zurück. Diese Oberfläche + bleibt unverändert. Oberfläche, die der eingegebenen Oberfläche entspricht, jedoch über umgekehrte Normalen verfügt - Verbindet diese Oberfläche und die eingegebene Oberfläche zu einer PolySurface. + Verbindet diese Oberfläche und die eingegebene Oberfläche zu einer PolySurface topolysurface - Verbindet diese Oberfläche und die eingegebenen Oberflächen zu einer PolySurface. + Verbindet diese Oberfläche und die eingegebenen Oberflächen zu einer PolySurface join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projiziert die eingegebene Geometrie in Richtung des Eingabevektors auf diese Oberfläche. + !!Diese Projektionsmethode unterstützt derzeit nur Punkte oder Kurven!! projecttosurface,projectonto @@ -3067,9 +3068,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Vereinigt eine Sammlung von Oberflächen zu einer einzigen Oberfläche. + Diese Methode kann eine PolySurface zurückgeben, + wenn die resultierende Vereinigung mehrflächig oder nicht mannigfaltig ist. Eine Sammlung von Flächen. Flächenvereinigung merge,join,boolean,addition @@ -3081,15 +3082,15 @@ Durch die Erhebung erstellte Oberfläche - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Erstellt eine Oberfläche durch Erhebung zwischen den eingegebenen Querschnittslinien. Dieser Vorgang läuft etwas schneller ab + und liefert ein weniger glattes Ergebnis als Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Erhebt eine Oberfläche durch die Querschnitte mithilfe angegebener Führungskurven. + Die Führungskurven müssen alle Querschnittskurven + schneiden. loftbyrails,loft rails,guides Für Erhebung zu verwendende Kurven Für die Führung der Erhebung zu verwendende Kurven @@ -3113,8 +3114,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Erstellt eine Polygonoberfläche durch Verbinden der eingegebenen Punkte in einem geschlossenen Polygon und + Auffüllen des Polygons. Liste der Umfangspunkte Aus Umfangspunkten erstellte Oberfläche patch,surfacebypolygon @@ -3128,9 +3129,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Erstellt eine Oberfläche durch Sweeping der Profilkurve um den vom Ursprungspunkt + in Richtung des Achsenvektors ausgehenden + Achsenstrahl von start_angle in Grad bis zu sweep_angle in Grad. Zu rotierende Profilkurve Ursprung der rotierenden Achse Richtung der rotierenden Achse @@ -3140,8 +3141,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Erstellt eine Oberfläche durch Ausfüllen des Bereichs innerhalb + einer durch die eingegebenen Kurven definierten geschlossenen Begrenzung. Als Oberflächenbegrenzung verwendete geschlossene Kurve Durch Füllung erstellte Oberfläche edgesrf,edgesurface,patch,fill @@ -3250,8 +3251,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Erstellt eine radiale Reflexion für die T-Spline-Symmetrie an der gegebenen Ebene + mit der gegebenen Segmentanzahl und dem gegebenen Winkel (in Grad) zwischen je zwei Segmenten. Die Ebene, deren Normale als Achse für die radiale Reflexion des T-Spline verwendet werden soll, in Weltkoordinaten. Anzahl der Segmente in der radialen Reflexion Winkel zwischen jeweils zwei Segmenten in der radialen Symmetrie (in Grad). Die Angabe 0 wird als (360/segmentsCount) definiert. @@ -3339,7 +3340,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Angabe, ob sich der T-Spline im Modus Quader oder Glatt befindet tspline,boxmode,smooth @@ -3347,7 +3348,7 @@ tspline,extractable - Whether t-spline is closed + Angabe, ob der T-Spline geschlossen ist tspline,closed @@ -3360,8 +3361,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Konvertiert die angegebene TSpline-Oberfläche abhängig von der Form in einen Volumenkörper oder eine Oberfläche. + Anmerkung: Es können kleine unerwartete Änderungen im resultierenden BRep auftreten, wenn die eingegebene Oberfläche in einer höheren T-Spline-Version erstellt wird als die Version, die in Dynamo geladen ist. In diesem Fall wird die Oberfläche auf die Dynamo-Version heruntergestuft. Legt fest, ob der resultierende Körper dieselbe Topologie wie die Eingabe-T-Spline-Oberfläche aufweisen soll. Topologieobjekt (Volumenkörper oder Oberfläche) tspline,brep,solid,surface @@ -3434,7 +3435,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Erstellt einen Abgleich mit einem T-Spline und einer geschlossenen Kontur aus Kurven Geschlossene T-Spline-Kantenkontur für Abgleich Geschlossene Kurvenkontur für Abgleich Anzustrebende Stetigkeit der Geometrie beim Verbinden: G0, G1, G2 @@ -3558,7 +3559,7 @@ Gruppe von Kanten mit Loch. Die Kanten müssen sich am Rand befinden. Methode zum Ausfüllen des Lochs: 0 - Tessellation, 1 - Vielecke, 2 - Zusammenziehen, 3 - Zusammenziehen und verschweißen Unterteilungsknicke der eingegebenen Topologie beibehalten - TSpline surface with filled hole + TSpline-Oberfläche mit gefülltem Loch tspline,edge,fill,hole @@ -3573,9 +3574,9 @@ T-Spline-Oberfläche nach Entfernen der angegebenen Reflexionen - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Komprimiert die gesamte Topologie auf der Oberfläche und erstellt aufeinander folgende Indizes. + Die relative Reihenfolge der Indizes bleibt bei dieser Funktion erhalten. + TSpline mit komprimierten Indizes tspline,index,compress @@ -3588,10 +3589,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + Bei der Vorwärts-Interpolation werden Steuerpunkte an ihre parametrischen Positionen + auf der Oberfläche verschoben. Bei der Rückwärts-Interpolation wird für + jeden ursprünglichen Steuerpunkt ein Punkt auf der Oberfläche erstellt, und dieser Steuerpunkt + wird an den dazugehörigen Oberflächenpunkt verschoben. Interpolationsrichtung: Vorwärts für False, andernfalls Rückwärts Interpolierter T-Spline in der angegebenen Richtung tspline,interpolate,reverse @@ -3610,7 +3611,7 @@ Flacht die Steuerpunkte der angegebenen Scheitelpunkte in eine einzelne Ebene ab. Für diesen Befehl müssen mindestens vier Scheitelpunkte eingegeben werden. Liste der Scheitelpunkte - T-Spline Surface with flattened vertices + T-Spline-Oberfläche mit abgeflachten Scheitelpunkten tspline,flatten,vertices @@ -3619,11 +3620,11 @@ Für diesen Befehl müssen mindestens vier Scheitelpunkte eingegeben werden. Liste der Scheitelpunkte. Ebene, zu der die Scheitelpunkte parallel liegen sollen - T-Spline Surface with flattened vertices + T-Spline-Oberfläche mit abgeflachten Scheitelpunkten tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Kopiert die gewählten Flächen in eine neue Oberfläche. Die neue Oberfläche weist keine Symmetrie auf. Zu duplizierende Flächen T-Spline-Oberfläche mit ausschließlich den gewählten Flächen tspline,face,duplicate @@ -3648,12 +3649,12 @@ Verschiebt die angegebenen Scheitelpunkte entlang des angegebenen Vektors. Liste der zu verschiebenden Scheitelpunkte - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vektor für die Verschiebung + Flag, das angibt, ob Oberflächen- oder Steuerpunkte der zu verschiebenden Scheitelpunkte verwendet werden sollen - Attempts to repair the TsplineSurface. + Versucht, das TsplineSurface-Objekt zu reparieren. @@ -3670,10 +3671,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Erstellt eine "ausgerichtete" T-Spline-Ebene, positioniert am Punktursprung mit + Vektornormaler, jedoch mit einer bestimmten X-Achsenausrichtung. + Dies hat keine Auswirkungen beim Teilen, Schneiden, Projizieren und anderen Vorgängen, sondern bestimmt + lediglich die Ausrichtung des eingegebenen CoordinateSystem-Objekts. Ursprungspunkt der Ebene Normale der Ebene X-Achse der Ebene @@ -3742,8 +3743,8 @@ Konstruiert einen T-Spline-Zylinder, definiert durch ein übergeordnetes CoordinateSystem, den Radius und die Höhe des Zylinders. Der Mittelpunkt und die Basis des Kegels liegen in der XY-Ebene dieses Koordinatensystems - Radius of cylinder - Height of cylinder + Radius des Zylinders + Höhe des Zylinders Anzahl der Felder im Umfang Anzahl der Felder in der Höhe Symmetrieoptionen einer T-Spline-Oberfläche @@ -3764,11 +3765,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Erstellt einen T-Spline-Kegel mit einem angegebenen Basisradius am Startpunkt, + der sich bis zu einer Spitze am Endpunkt erstreckt. Startpunkt des Kegels Endpunkt des Kegels - Radius of base of a cone + Radius der Basis eines Kegels Anzahl der Felder im Umfang Anzahl der Felder in der Höhe Symmetrieoptionen einer T-Spline-Oberfläche @@ -3777,8 +3778,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Erstellt einen T-Spline-Kegel mit einer Achse zwischen Start- und Endpunkt und den angegebenen + Radien am Anfang und Ende. Dieses Objekt hat keine Spitze, d. h., bei dieser Form handelt es sich um einen Kegelstumpf. Startpunkt des Kegels Endpunkt des Kegels Startradius des Kegels @@ -3791,8 +3792,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Erstellt einen T-Spline-Kegel mit einem Basispunkt am Ursprung des CoordinateSystem-Objekts, der sich in Richtung der Z-Achse des CoordinateSystem-Objekts erstreckt, + wobei die kreisförmige Basis in der XY-Ebene des CoordinateSystem-Objekts liegt. Der Mittelpunkt und die Basis des Kegels liegen in der XY-Ebene dieses Koordinatensystems. Höhe des Kegels Radius des Kegels @@ -3804,10 +3805,10 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. - Der Mittelpunkt und die Basis des Kegels liegen in der XY-Ebene dieses Koordinatensystems. + Erstellt einen T-Spline-Kegel mit einem Basispunkt am Ursprung des CoordinateSystem-Objekts. Der Kegel erstreckt sich über den Längenwert + des CoordinateSystem-Objekts in Z-Richtung, + die kreisförmigen Basen liegen in der XY-Ebene des CoordinateSystem-Objekts. + Der Mittelpunkt und die Basis des Kegels liegen in der XY-Ebene dieses Koordinatensystems Höhe des Kegels Startradius des Kegels Endradius des Kegels @@ -3819,7 +3820,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Erstellt eine T-Spline-Kugel mit einem angegebenen Radius, deren Mittelpunkt am eingegebenen Punkt liegt. Mittelpunkt der Kugel Radius der Kugel Anzahl radialer Felder @@ -3862,7 +3863,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Erstellt einen T-Spline-Torus mit angegebenem Mittelpunkt und Radien, ausgerichtet an der XY-Ebene des vorgegebenen Weltkoordinatensystems Mittelpunkt des Torus Innerer Radius des Torus Äußerer Radius des Torus @@ -3887,8 +3888,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Erstellt einen T-Spline-Quader zentriert am eingegebenen Punkt mit angegebener Breite, Länge + und Höhe. Mittelpunkt des Quaders Breite des Quaders Länge des Quaders @@ -3902,8 +3903,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Erstellt einen T-Spline-Quader zentriert und ausgerichtet am eingegebenen CoordinateSystem-Objekt + mit angegebener Breite, Länge und Höhe. Die XY-Ebene des Quaders wird am entsprechenden X ausgerichtet Breite des Quaders Länge des Quaders @@ -3929,45 +3930,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Erstellt einen T-Spline-Quadball mit Mittelpunkt am Ursprung des CoordinateSystem-Objekts + und angegebenem Radius Lokales Koordinatensystem Radius des Quadball - Spans number in two dimensions of the sides of the Quadball + Anzahl der Felder in zwei Dimensionen der Seiten des Quadball Symmetrieoptionen einer T-Spline-Oberfläche T-Spline-Oberfläche als Quader oder in geglätteter Darstellung anzeigen T-Spline-Quadball quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Erstellt einen T-Spline-Quadball mit angegebenem Mittelpunkt und Radius, ausgerichtet + an der XY-Ebene des vorgegebenen Weltkoordinatensystems Mittelpunkt des Quadball Radius des Quadball - Spans number in two dimensions of the sides of the Quadball + Anzahl der Felder in zwei Dimensionen der Seiten des Quadball Symmetrieoptionen einer T-Spline-Oberfläche T-Spline-Oberfläche als Quader oder in geglätteter Darstellung anzeigen T-Spline-Quadball quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Erstellt eine T-Spline-Oberfläche anhand einer NURBS-Oberfläche mit gleichmäßigem Verfahren. + Die eingegebene NURBS-Oberfläche wird mit gleichmäßigen Knoten in gleichen parametrischen oder + Bogenlängenintervallen (je nach dem entsprechenden useArcLen-Flag) neu erstellt und durch + eine NURBS-Oberfläche dritten Grades angenähert. Der ausgegebene T-Spline wird durch die angegebene Feldanzahl in + U- und V-Richtung geteilt. Eingegebene NURBS-Oberfläche Erforderliche Anzahl Felder in U-Richtung Erforderliche Anzahl Felder in V-Richtung - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Angabe, ob arcLen oder parametrische Unterteilung in Richtung des U-Parameters verwendet wird + Angabe, ob arcLen oder parametrische Unterteilung in Richtung des V-Parameters verwendet wird T-Spline-Oberfläche als Quader oder in geglätteter Darstellung anzeigen nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Erstellt eine T-Spline-Oberfläche aus einer NURBS-Oberfläche mit dem Krümmungsunterteilungsverfahren + Die eingegebene NURBS-Oberfläche wird mit Grad 3 neu erstellt. Die Anzahl und Position der Felder des ausgegebenen T-Spline + in jeder Richtung werden automatisch abhängig von der Krümmung erkannt. Eingegebene NURBS-Oberfläche T-Spline-Oberfläche als Quader oder in geglätteter Darstellung anzeigen nurbs surface,tspline,curvature @@ -3989,7 +3990,7 @@ Erstellt einen T-Spline durch Sweepen einer Querschnittskurve entlang eines Pfads. Profilkurve Pfadkurve - Is spans should be parallel in path direction + Angabe, ob die Felder parallel zur Pfadrichtung liegen sollen Anzahl Felder im Pfad Anzahl der Felder im Profil. Wird für Werte kleiner oder gleich 0 automatisch definiert. Wahl des Verfahrens für die Verteilung der Felder auf dem Pfad: gleichmäßig oder anhand der Krümmung @@ -3998,9 +3999,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Erstellt eine T-Spline-Oberfläche durch Sweeping der Profilkurve um die durch + den Achsenursprung und die -richtung definierte Achse, beginnend bei start_angle in Grad, + und durch Sweeping um sweep_angle in Grad. Profilkurve Drehmittelpunkt Drehachse @@ -4234,7 +4235,7 @@ Anderer Vektor - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Bestimmt, ob zwei Vektoren beinahe gleich sind. Ein Toleranzwert von 1e-5 wird verwendet. Gibt True zurück, wenn die Vektoren fast gleich sind, andernfalls False. Anderer Vektor vector approximate,near,same @@ -4243,13 +4244,13 @@ Transformiert diesen Vektor mithilfe der eingegebenen CoordinateSystem-Matrix. - Rotates a Vector around an axis by a specified number of - degrees + Dreht einen Vektor um die angegebene Gradanzahl um eine + Achse around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Dreht einen Vektor um den angegebenen Gradwert um den Ursprung und die Normale der + Ebene around,normal,degrees @@ -4267,8 +4268,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Gibt den Winkel zwischen den beiden Vektoren in Grad in einem Bereich von 0 bis 360 zurück. + Die Richtung des Winkels wird anhand der Rotationsachse bestimmt. Anderer Vektor Rotationsachse Gibt den Winkel zwischen den angegebenen Vektoren in Grad von 0 bis 360 zurück @@ -4293,24 +4294,24 @@ Bildet einen Vektor durch zwei Endpunkte. Das Ergebnis ist ein Vektor vom Startpunkt zum Endpunkt. - Start point of vector - End point of vector - Vector created from two points + Startpunkt des Vektors + Endpunkt des Vektors + Aus zwei Punkten erstellter Vektor vector2 Ruft den kanonischen Vektor der X-Achse ab (1,0,0) - Canonical X axis vector (1,0,0) + Kanonischer X-Achsenvektor (1,0,0) x, basis,right Ruft den kanonischen Vektor der Y-Achse ab (0,1,0) - Canonical Y axis vector (0,1,0) + Kanonischer Y-Achsenvektor (0,1,0) y, basis,forward Ruft den kanonischen Vektor der Z-Achse ab (0,0,1) - Canonical Z axis vector (0,0,1) + Kanonischer Z-Achsenvektor (0,0,1) z, basis,up @@ -4435,7 +4436,7 @@ Sucht eine lokalisierte Zeichenfolge ähnlich wie '{0} ist kleiner als Null.'. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Sucht eine lokalisierte Zeichenfolge ähnlich wie Diese Methode ist veraltet und wird in einer zukünftigen Version von Dynamo entfernt. Verwenden Sie stattdessen Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]). Sucht eine lokalisierte Zeichenfolge ähnlich wie 'Diese Methode ist veraltet und wird in einer zukünftigen Version von Dynamo entfernt. Verwenden Sie stattdessen Mesh.ByPointsIndices (Point[] points, Indices : int[])'. diff --git a/doc/distrib/xml/en-GB/ProtoGeometry.xml b/doc/distrib/xml/en-GB/ProtoGeometry.xml index 041ea0f283d..73f7b4f620f 100644 --- a/doc/distrib/xml/en-GB/ProtoGeometry.xml +++ b/doc/distrib/xml/en-GB/ProtoGeometry.xml @@ -2778,7 +2778,7 @@ Obtain a solid Shell from the Faces of this Solid Distance to extend the shell inwards - Distance to extend she shell outwards + Distance to extend the shell outwards extract shell, offset and extract diff --git a/doc/distrib/xml/es-ES/ProtoGeometry.xml b/doc/distrib/xml/es-ES/ProtoGeometry.xml index 6e4d2e93d91..14b4772e91c 100644 --- a/doc/distrib/xml/es-ES/ProtoGeometry.xml +++ b/doc/distrib/xml/es-ES/ProtoGeometry.xml @@ -244,19 +244,19 @@ El punto máximo. - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + CoordinateSystem de BoundingBox. + En un cuadro alineado con el eje, el sistema de coordenadas se orienta junto con los ejes X, Y y Z, y se encuentra en el centro del cuadro. + En un cuadro no alineado, el sistema de coordenadas puede tener una orientación arbitraria y se centra en el centro del cuadro. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Obtiene la intersección de dos BoundingBoxes. + Nota: Esto no funciona para los cuadros no alineados al eje, ya que es posible que esas intersecciones no den como resultado un cuadro. En su lugar, interseque sus ortoedros correspondientes. Otro cuadro delimitador que intersecar Cuadro delimitador obtenido a partir de la intersección de cuadros delimitadores - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Determine si dos BoundingBoxes se intersecan. + Nota: Esto solo funciona si ambos cuadros delimitadores presentan la misma alineación (transformación). En esos casos, pruebe la intersección entre sus ortoedros correspondientes. Otro cuadro delimitador Intersección de los cuadros delimitadores get overlap @@ -294,13 +294,13 @@ Un cuadro delimitador orientado alrededor de las geometrías de entrada. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crea un BoundingBox no alineado al eje alrededor de la geometría de entrada, orientado + a los ejes X, Y y Z del CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crea un BoundingBox no alineado al eje alrededor de las geometrías de entrada, orientado + a los ejes X, Y y Z del CoordinateSystem. bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Genera un BoundingBox desde las coordenadas mínimas (esquina anterior inferior izquierda del cuadro) + hasta las coordenadas máximas (esquina frontal superior derecha del cuadro). El CoordinateSystem + se transforma del espacio de coordenadas del cuadro al espacio del modelo. + Este método está ideado para que coincida con el utilizado por la API de Revit a fin de que pueda extraer los parámetros + de un BoundingBox de Revit sin necesidad de hacer ninguna conversión. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ Devuelve el radio del círculo. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Crea un círculo con punto central y radio en el plano + XY universal, con el plano Z universal como normal. Punto central del círculo Radio Círculo creado con punto central y radio @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Crea un círculo centrado en el origen de plano de entrada (raíz), que se encuentra + en el plano de entrada con el radio especificado. Raíz del plano que se utiliza para centrar el círculo Radio Círculo creado con plano y radio @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Crea un cono con el radio base especificado en el punto inicial y lo extiende hasta su + vértice en el punto final. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Crea un cono cuyo eje se traza del punto de inicio al punto final y que utiliza los + radios especificados para inicio y fin. Este objeto no tiene vértice y + parece un cono recortado. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Crea un cono con punto base en el origen del CoordinateSystem que se extiende + en la dirección del eje Z del CoordinateSystem según el valor especificado y presenta una + base circular en el plano XY de CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crea un cono con punto base en el origen del CoordinateSystem que se extiende + en la dirección del eje Z del CoordinateSystem según el valor especificado y presenta una + base circular en el plano XY de CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Cree un CoordinateSystem a partir de una matriz de 4x4. Este método está en desuso; utilice otros constructores siempre que sea posible. + Matriz de transformación 4x4 + CoordinateSystem a partir de la matriz Analice la cadena JSON entrante con el formato de esquema autodesk.math:matrix44d-1.0.0. @@ -492,13 +492,13 @@ Devuelve el eje Z del CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Devuelve la longitud del vector del eje X del sistema de coordenadas. - Returns the length of the Y axis vector from the coordinate system. + Devuelve la longitud del vector del eje Y del sistema de coordenadas. - Returns the length of the Z axis vector from the coordinate system. + Devuelve la longitud del vector del eje Z del sistema de coordenadas. Devuelve el plano donde se encuentran los ejes X e Y, con la raíz en el origen. @@ -511,17 +511,17 @@ Obtiene el valor inverso de este CoordinateSystem. Si se aplica este CoordinateSystem a un elemento de Geometry, se invierte el original. - Returns inverted coordinate system from the input + Devuelve el sistema de coordenadas invertido a partir de la entrada. - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Aplica el argumento CoordinateSystem después de este. Resultado = este * otro. + Otro sistema de coordenadas + Nuevo sistema de coordenadas a partir de la multiplicación - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Aplica el argumento CoordinateSystem antes de este. Resultado = otro * este. + Otro sistema de coordenadas + Nuevo sistema de coordenadas a partir de la multiplicación Devuelve un vector que contiene los factores de escala X, Y y Z. @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Traslada cualquier tipo de geometría la distancia especificada + en la dirección indicada. Dirección de desplazamiento. Distancia de desplazamiento en la dirección indicada. Geometry transformada. @@ -556,31 +556,30 @@ Sistema de coordenadas transformado - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Devuelve esta geometría con su posición expresada de forma relativa al + targetCoordinateSystem, situada en el marco del sourceCoordinateSystem. + La posición local del resultado dentro del sourceCoordinateSystem + coincide con la posición local de la entrada dentro del targetCoordinateSystem. + Para obtener las coordenadas de una geometría en el espacio universal dentro de un sistema de coordenadas determinado, + pase CoordinateSystem.Identity como sourceCoordinateSystem y el sistema de coordenadas especificado como targetCoordinateSystem. + Las coordenadas de la geometría resultante serán iguales a las coordenadas de la entrada + en relación con ese marco de destino. + El CoordinateSystem respecto al que se expresa la geometría. + El CoordinateSystem en el que se expresa actualmente la geometría. + Transfiera CoordinateSystem.Identity() para trabajar en el espacio universal. Geometry transformada. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Rota un objeto sobre un origen y un eje el número de grados + especificado. around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Rota un objeto sobre el origen y la normal del plano el número de grados + especificado. + Plano de referencia alrededor del cual rotar + Ángulo de rotación en grados around,normal,degrees @@ -596,15 +595,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Ajusta la escala de modo uniforme en torno a un punto determinado con dos puntos de selección como escalares. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Ajusta la escala en una cota de modo no uniforme mediante la base y dos puntos de selección. El eje de escala se define mediante la línea entre la base y el punto inicial. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Ajusta la escala en dos dimensiones conforme a la base y dos puntos de selección. Los puntos de selección se proyectan en el plano base para determinar los factores de escala 2D. resize,size,from,to,scale2d,2d @@ -612,8 +611,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Crea un CoordinateSystem como el sistema de coordenadas universal. + Origen en 0, 0, 0; eje X en 1, 0, 0; eje Y en 0, 1, 0; eje Z en 0, 0, 1. zero,wcs @@ -630,50 +629,50 @@ definidos como los ejes X e Y de SCU. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Crea un CoordinateSystem con un origen igual al origen de plano de entrada. + Los ejes X e Y se encuentran en el plano, alineados con los ejes X e Y de plano. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Crea un CoordinateSystem en el origen definido por los ejes X e Y. + Los vectores de entrada se normalizan antes de crear el CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Crea un CoordinateSystem en el origen definido por los ejes X e Y, + y el eje Z ignorado por completo. Los vectores de entrada se normalizan antes de crear + el CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Crea un CoordinateSystem en los parámetros de coordenadas cilíndricas especificados respecto al sistema de coordenadas especificado. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Crea un CoordinateSystem en los parámetros de coordenadas esféricas especificados respecto al sistema de coordenadas especificado. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Devuelve la distancia de longitud. + Nota: Se devuelven las cotas de entrada del ortoedro, NO las + cotas de espacio real. En otras palabras, si crea un ortoedro + con la anchura del eje X y longitud 10 y lo transforma en un CoordinateSystem con + una escala de 2 en X, la anchura seguirá siendo 10. ASM no permite + extraer los vértices de un cuerpo de forma previsible, así que + es imposible determinar las cotas tras una transformación. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Devuelve la distancia de anchura. + Nota: Se devuelven las cotas de entrada del ortoedro, NO las + cotas de espacio real. En otras palabras, si crea un ortoedro + con la anchura del eje X y longitud 10 y lo transforma en un CoordinateSystem con + una escala de 2 en X, la anchura seguirá siendo 10. ASM no permite + extraer los vértices de un cuerpo de forma previsible, así que + es imposible determinar las cotas tras una transformación. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Devuelve la distancia de altura. + Nota: Se devuelven las cotas de entrada del ortoedro, NO las + cotas de espacio real. En otras palabras, si crea un ortoedro + con la anchura del eje X y longitud 10 y lo transforma en un CoordinateSystem con + una escala de 2 en X, la anchura seguirá siendo 10. ASM no permite + extraer los vértices de un cuerpo de forma previsible, así que + es imposible determinar las cotas tras una transformación. Crea un cubo centrado en el origen de SCU, con anchura, longitud y altura. @@ -684,8 +683,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Crea un ortoedro centrado en el punto de entrada, con la anchura, la longitud y + la altura especificadas. Punto de origen Anchura del ortoedro Longitud del ortoedro @@ -751,16 +750,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Obtiene un vector perpendicular a la curva en un parámetro especificado entre StartParameter() y EndParameter(). + La curva debe ser plana. La normal resultante será coherente a lo largo de toda la curvatura de la curva. El parámetro en que se debe evaluar Si 'side' se establece en "false" (falso), la normal apuntará al lado derecho de la curva (desplazándose desde el punto inicial hasta el punto final de la curva). Si 'side' es "true" (verdadero), la normal apuntará a la izquierda de la curva. Un vector perpendicular a la curva en el parámetro normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Obtiene un CoordinateSystem con origen en el punto del parámetro especificado. XAxis se alinea con la normal de la curva, + YAxis se alinea con la curva tangente a este punto y ZAxis se alinea con el vector hacia arriba o binormal en este punto. El parámetro en que se debe evaluar CoordinateSystem en el parámetro de curva coordoncurve,curvecoord,derivatives @@ -772,9 +771,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Devuelve un plano cuya normal se alinea con la tangente de la curva. + Los parámetros se ajustan de forma que 0 siempre es el punto inicial y + 1 siempre es el punto final. planeoncurve,planecurve,tangentplane @@ -784,14 +783,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Devuelve puntos espaciados uniformemente a lo largo de la longitud de la curva + en función de la entrada de número de divisiones. Número de divisiones Puntos espaciados uniformemente a lo largo de la longitud de curva - Returns points spaced along curve at equal chord length - based on the input number of divisions + Devuelve puntos espaciados a lo largo de la curva con una longitud de + cordón uniforme que se basa en la entrada de número de divisiones. Número de divisiones Lista de puntos en la curva @@ -804,8 +803,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Devuelve los puntos espaciados uniformemente a lo largo de la curva con la longitud de segmento + especificada desde el punto indicado. El punto de referencia a partir del cual se debe medir La distancia a lo largo de la curva en que se debe evaluar Una lista de puntos de la curva, incluidos el punto especificado y los puntos a lo largo de la dirección de la curva. @@ -817,16 +816,16 @@ Una lista de puntos de la curva, incluido el punto especificado y los puntos a lo largo de la dirección de la curva. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Devuelve un CoordinateSystem a la distancia especificada del punto de inicio de la curva. + El eje Y se encuentra en posición tangente a la curva y el eje X es la curvatura. La distancia a lo largo de la curva en que se debe evaluar CoordinateSystem en curva coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Devuelve un plano a la distancia especificada a lo largo de la curva desde el + punto inicial. La normal del plano se alinea con la tangente de + la curva. La distancia a lo largo de la curva en que se debe evaluar Plano en curva planeoncurve,planecurve,tangentplane @@ -869,8 +868,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Obtiene el parámetro en un punto determinado a lo largo de la curva. Si el punto no está en la curva, ParameterAtPoint seguirá devolviendo un valor + que se corresponderá con un punto cercano de la curva, pero el punto no es, por lo general, el punto más cercano. Un punto a lo largo o cerca de la curva El parámetro de la curva para el punto especificado. projectpoint,closestparam,curveparam @@ -968,10 +967,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crea una o más curvas mediante el desfase de una curva plana según la distancia especificada en un plano definido por la normal del plano. Si hay huecos entre las curvas de componente de desfase, estas se rellenan mediante la extensión de las curvas de desfase. + El argumento de entrada "planeNormal" se establece por defecto en la normal del plano que contiene la curva, pero se puede proporcionar una normal explícita paralela a la normal de la curva original para controlar mejor la dirección del desfase. + Por ejemplo, si se requiere una dirección de desfase coherente para que varias curvas compartan el mismo plano, se puede utilizar el argumento "planeNormal" para modificar normales de curva individuales y forzar el desfase de todas las curvas en la misma dirección. + Al invertir la normal, se invierte la dirección del desfase. Se aplica una distancia de desfase positivo en la dirección del producto vectorial entre la tangente de la curva y el vector normal del plano, mientras que un desfase negativo se aplica en la dirección opuesta. La normal del plano de la curva. Se establece por defecto en la normal del plano de la curva de entrada. Una o más curvas de desfase. @@ -1154,19 +1153,19 @@ La curva subyacente que forma la arista. - Curve representation of edge + Representación curva de una arista Las caras adyacentes a esta arista. - Adjacent faces of edge + Caras adyacentes de la arista El vértice en que empieza esta arista. - Start vertex of edge + Vértice inicial de la arista El vértice en que termina esta arista. - End vertex of edge + Vértice final de la arista Las aristas coincidentes asociadas con esta arista @@ -1182,8 +1181,8 @@ El eje secundario de la elipse. Este es el eje más corto. La longitud del vector es el radio secundario. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Crea una elipse centrada en el punto de entrada alineado con el plano XY del SCU + con los radios de ejes X e Y especificados. Punto de origen de la elipse Radio del eje X Radio del eje Y @@ -1191,8 +1190,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Crea una elipse centrada en el punto de entrada, con los dos ejes especificados. + Los ejes deben estar a 90 grados el uno del otro. Punto de origen de la elipse Radio del eje X Radio del eje Y @@ -1200,9 +1199,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Crea una elipse centrada y alineada con el CoordinateSystem de entrada, + con un radio x_radius en la dirección X del sistema de coordenadas y un radio y_radius + en la dirección Y del sistema de coordenadas. Sistema de coordenadas de origen de la elipse Radio del eje X Radio del eje Y @@ -1210,9 +1209,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Crea una elipse centrada y alineada con el plano de entrada, con un radio x_radius + en la dirección del eje X del plano y un radio y_radius + en la dirección del eje Y del plano. Plano en el que se dibuja el arco de la elipse Radio del eje X Radio del eje Y @@ -1337,8 +1336,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Traslada cualquier tipo de geometría la distancia especificada + en la dirección indicada. Dirección de desplazamiento. Distancia de desplazamiento en la dirección indicada. Geometry transformada. @@ -1350,31 +1349,30 @@ Sistema de coordenadas transformado - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Devuelve esta geometría con su posición expresada de forma relativa al + targetCoordinateSystem, situada en el marco del sourceCoordinateSystem. + La posición local del resultado dentro del sourceCoordinateSystem + coincide con la posición local de la entrada dentro del targetCoordinateSystem. + Para obtener las coordenadas de una geometría en el espacio universal dentro de un sistema de coordenadas determinado, + pase CoordinateSystem.Identity como sourceCoordinateSystem y el sistema de coordenadas especificado como targetCoordinateSystem. + Las coordenadas de la geometría resultante serán iguales a las coordenadas de la entrada + en relación con ese marco de destino. + El CoordinateSystem respecto al que se expresa la geometría. + El CoordinateSystem en el que se expresa actualmente la geometría. + Transfiera CoordinateSystem.Identity() para trabajar en el espacio universal. Geometry transformada. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Rota un objeto sobre un origen y un eje el número de grados + especificado. around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Rota un objeto sobre el origen y la normal del plano el número de grados + especificado. + Plano de referencia alrededor del cual rotar + Ángulo de rotación en grados around,normal,degrees @@ -1394,15 +1392,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Ajusta la escala de modo uniforme en torno a un punto determinado con dos puntos de selección como escalares. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Ajusta la escala en una cota de modo no uniforme mediante la base y dos puntos de selección. El eje de escala se define mediante la línea entre la base y el punto inicial. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Ajusta la escala en dos dimensiones conforme a la base y dos puntos de selección. Los puntos de selección se proyectan en el plano base para determinar los factores de escala 2D. resize,size,from,to,scale2d,2d @@ -1505,7 +1503,7 @@ un objeto LibG. true - The CoordinateSystem that this Geometry is defined in + El CoordinateSystem en el que se define esta geometría. Determina si otro objeto de Geometry interseca con este. @@ -1517,14 +1515,14 @@ un objeto LibG. Obtiene la intersección de Geometry para este objeto y una colección de otras Geometry. Detecta la geometría común entre todos los elementos. - Convert to SolidDef json + Convierte a JSON de def. del sólido. Proyecta una colección de puntos en esta geometría a lo largo de la dirección especificada. Devuelve una matriz plana de la geometría resultante. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Puntos para proyectar. + Dirección de proyección. + Matriz plana de la geometría resultante. El ángulo expresado en grados por el cual la hélice gira sobre su longitud. @@ -1543,11 +1541,11 @@ un objeto LibG. origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Crea una hélice. La hélice siempre rota hacia la derecha sobre + la dirección de eje indicada. En visualizaciones orientadas en la dirección del eje, el usuario verá + que el punto rota hacia la derecha alrededor del eje a medida que se desplaza a lo largo de la + curva en la dirección del parámetro de incremento. El paso es la distancia que se mueve + la hélice en la dirección del eje en cada giro. Este valor puede ser positivo o negativo. Punto del eje Vector de dirección del eje Punto inicial de la hélice @@ -1606,16 +1604,16 @@ un objeto LibG. line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Crea una línea tangente a la curva de entrada, que se coloca en el parámetro de + punto de la curva de entrada. Curva base para línea de tangente Valor del parámetro Línea de tangente tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Crea una línea recta desde el punto inicial y la extiende la longitud + especificada en la dirección del vector. Punto inicial de la línea Vector de dirección Longitud de la línea @@ -1651,7 +1649,7 @@ un objeto LibG. Malla - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Convierte la malla en un objeto JSON con el formato de esquema dynamo.geometry:mesh-1.0.0. La cadena JSON resultante @@ -1721,23 +1719,23 @@ un objeto LibG. malla - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Devuelve una nueva malla compuesta por la intersección entre la malla + de la herramienta y la malla original. malla - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Devuelve una nueva malla con los siguientes defectos reparados: + Componentes pequeños: si la malla contiene segmentos desconectados muy pequeños + en relación con el tamaño total de la malla, estos se + descartarán. + Agujeros: se rellenan los agujeros de la malla. + Regiones no múltiples: si un vértice está conectado a más de + dos aristas de *contorno* o una arista está conectada a más de + dos triángulos, el vértice/arista no es múltiple. El + kit de herramientas de malla eliminará la geometría hasta que la malla sea múltiple. + Este método intenta conservar la mayor parte posible de la malla original, + a diferencia de MakeWatertight, que vuelve a muestrear la malla. Elimina los contornos internos de una malla. Se produce un contorno interno @@ -1745,11 +1743,11 @@ un objeto LibG. grupos de triángulos para la tapa y el cuerpo del recipiente. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Devuelve una nueva malla hermética e imprimible en 3D. Como resultado de la + conversión de la malla en hermética, las autointersecciones, las superposiciones y la geometría no múltiple + se eliminan de la malla. + La malla está llena de innumerables cuadros diminutos y se crea una nueva + malla alrededor de esto. Devuelve una nueva malla que se ha vaciado para la impresión en 3D. @@ -1775,13 +1773,13 @@ un objeto LibG. Malla reducida - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Devuelve una nueva malla mediante la distribución más uniforme de los triángulos en toda la selección, + independientemente de cualquier cambio en las normales del triángulo a lo largo de la selección especificada. malla - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Devuelve una nueva malla suavizada. El tipo de suavizado por defecto es + cotangente, por lo que suaviza sin extender los vértices. Establece la "escala espacial" de suavizado. Los valores más pequeños generan más suavizado local y, por lo general, ofrecen un resultado menos "suave" (0,1 - 64,0). Malla suavizada @@ -1790,8 +1788,8 @@ un objeto LibG. Crear un corte plano geométrico preciso que elimina partes de la malla que se encuentran en el lado del plano en la dirección de la normal del plano. Establezca el plano que se usará para el corte. - Attempt to create a minimal fill using the fewest - number of triangles. + Intenta crear un relleno mínimo con el menor + número de triángulos. malla @@ -1807,13 +1805,13 @@ un objeto LibG. Refleja la malla a través del plano de entrada. - Rotate the Mesh around the input axis by the given angle. + Rota la malla alrededor del eje de entrada en el ángulo indicado. Ajusta la escala de la malla según la cantidad de entrada. - Scale Mesh non-uniformly by scale factors + Ajusta la escala de la malla de modo no uniforme según los factores de escala. Traslada una malla en la dirección del vector de entrada según la longitud del vector. @@ -1841,12 +1839,12 @@ un objeto LibG. - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Crea una nueva malla a partir de los puntos e índices específicos. Los puntos no deben + solaparse. Los índices deben ser conjuntos de tres enteros + que indican las tres ubicaciones de la matriz de puntos + de los tres puntos de un triángulo. Lista de puntos - Flat list of point indices + Lista plana de índices de puntos Malla @@ -1870,13 +1868,13 @@ un objeto LibG. La resolución de la malla viene determinada por la precisión de renderización de Dynamo. - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Crea una malla nueva a partir de los vértices e índices especificados. Los vértices no deben + solaparse. Los índices deben ser conjuntos de tres enteros + que indican las tres ubicaciones en la matriz de vértices + de los tres puntos de un triángulo. - Create a mesh plane based on the given inputs. + Crea un plano de malla basado en las entradas especificadas. @@ -1939,7 +1937,7 @@ un objeto LibG. Los puntos de control verdaderamente periódicos de una NurbsCurve periódica. Nota: Esta operación solo funciona con curvas periódicas y generará un error si la curva no lo es. - Periodic control points of a NURBS curve + Puntos de control periódicos de una curva NURBS Los nudos de la curva. Los nudos son una serie de valores de parámetros (dobles) utilizados para determinar dónde y cómo los puntos de control afectan a la curva. @@ -1956,24 +1954,22 @@ un objeto LibG. ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante puntos de control explícitos. + NOTA 1: Las BSplineCurve con grado=1 tienen discontinuidades G1, lo que provoca problemas + en extrusión, barrido y otras operaciones. Se recomienda evitarlas y utilizar + una PolyCurve en su lugar. NOTA 2: Si la curva es periódica (cerrada), el primer y el último + punto DEBEN coincidir. Puntos para curva NURBS Curva NURB creada a partir de puntos nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante puntos de control explícitos. + NOTA 1: Las BSplineCurve con grado=1 tienen discontinuidades G1, lo que provoca problemas + en extrusión, barrido y otras operaciones. Se recomienda evitarlas y utilizar + una PolyCurve en su lugar. NOTA 2: Si la curva es periódica (cerrada), el primer y el último + punto DEBEN coincidir. Puntos para curva NURBS Grado de la curva Curva NURB creada a partir de puntos @@ -1981,12 +1977,11 @@ un objeto LibG. 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante puntos de control explícitos. + NOTA 1: Las BSplineCurve con grado=1 tienen discontinuidades G1, lo que provoca problemas + en extrusión, barrido y otras operaciones. Se recomienda evitarlas y utilizar + una PolyCurve en su lugar. NOTA 2: Si la curva es periódica (cerrada), el primer y el último + punto DEBEN coincidir. Puntos para curva NURBS Grado de la curva Activar/desactivar para cerrar la curva @@ -1995,19 +1990,19 @@ un objeto LibG. 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Crea una BSplineCurve a partir de los vértices de control, los grosores y los nudos. + Según lo que aparece en los documentos de ASM: + Grado: debe ser mayor que 1 (spline lineal por segmentos) y menor que 26 (el máximo + de grados base admitido para B-splines por ASM). + Grosores: todos los valores de grosor (si se suministran) deben ser positivos. + Los grosores inferiores a 1e-11 se rechazarán y la función generará un error. + Nudos: el vector del nudo debe tener una secuencia no decreciente. La multiplicidad + de nudos interior no debe ser mayor que su grado +1 en el nudo inicial/final ni + mayor que el grado en el caso de nodos internos (esto permite representar superficies con discontinuidades + G1). Tenga en cuenta que se admiten los vectores de nudos no bloqueados, pero que estos + se convertirán a nudos bloqueados con los cambios correspondientes aplicados al + punto de control y a los datos de grosor. + Matriz de nodos: el tamaño de la matriz debe ser num_control_points + grado + 1. explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2019,9 +2014,9 @@ un objeto LibG. 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante la interpolación entre puntos. + NOTA 2: Si esta curva es periódica (cerrada), el primer y el último + punto DEBEN coincidir. Puntos para curva NURBS Activar/desactivar para cerrar la curva Curva NURB creada a partir de puntos @@ -2087,9 +2082,9 @@ un objeto LibG. Nudos V de NURBS de superficie - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Crea una NurbsSurface con los puntos interpolados y los grados + U y V especificados. La superficie resultante pasará por todos + los puntos. Rejilla de puntos para la superficie NURBS Grado en dirección U Grado en dirección V @@ -2097,20 +2092,20 @@ un objeto LibG. fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Crea una NurbsSurface con los puntos interpolados y los grados + U y V especificados. La superficie resultante pasará por todos + los puntos. El número de tangentes debe coincidir con el número de + puntos en la dirección correspondiente. La superficie resultante + tendrá grado 3 tanto en la dirección U como en la dirección V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], + Crea una NurbsSurface que reúne una colección de diversas características de superficie. + Este es el método de unión de superficies más avanzado. La superficie resultante + pasará por todos los puntos. El número de tangentes debe coincidir + con el número de puntos en la dirección correspondiente. La superficie resultante + tendrá grado 3 tanto en la dirección U como en la dirección V. Las derivadas de esquina deben + ser de segundo orden (dP/dUdV) y se deben presentar en el orden siguiente: [ lowU, lowV ], [ highU, lowV ], [ lowU, highV ], [ highU, highV ]. fit,topoints,totangents,fit corners,complex fit @@ -2122,20 +2117,20 @@ un objeto LibG. Superficie NURBS creada por puntos de control - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Crea una NurbsSurface según las especificaciones de vértices, nudos, grosores y grados para + U y V. + Hay diversas restricciones en los datos que, de ser + ignoradas, pueden hacer que la función presente un error y genere una excepción. + Grado: el grado para U y V debe ser >= 1 (spline lineal por segmentos) + e inferior a 26 (el máximo de grados base admitido para B-splines por ASM). + Grosores: todos los valores de grosor (si se suministran) deben ser positivos. + Los grosores inferiores a 1e-11 se rechazarán y la función generará un error. + Nudos: los dos vectores de nudos deben tener secuencias no decrecientes. La multiplicidad de nudos + interior no debe ser mayor que su grado +1 en el nudo inicial/final ni mayor que el + grado en el caso de nudos internos (esto permite representar superficies con discontinuidades + G1). Tenga en cuenta que se admiten los vectores de nudos no bloqueados, pero que estos + se convertirán a nudos bloqueados, con los cambios correspondientes aplicados al + punto de control y a los datos de grosor. lines 0.4 @@ -2164,7 +2159,7 @@ un objeto LibG. Devuelve el número de vértices de cada panel de la lista de índices de paneles. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Lista de índices de paneles utilizados para consultar el número de vértices. El valor por defecto "null" (nulo) indica todos los paneles de la superficie. número de vértices @@ -2185,17 +2180,17 @@ un objeto LibG. Devuelve los vértices de cada panel de la lista de índices de paneles. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Índice de paneles utilizados para consultar vértices. El valor por defecto "null" (nulo) indica todos los paneles de la superficie. Matriz de vértices Devuelve los puntos de cada panel de la lista de índices de paneles. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Índices de paneles utilizados para consultar puntos. El valor por defecto "null" (nulo) indica todos los paneles de la superficie. Matriz de puntos Devuelve el contorno poligonal de cada panel de la lista de índices de paneles. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Índices de paneles utilizados para crear polígonos. El valor por defecto "null" (nulo) indica todos los paneles de la superficie. @@ -2255,7 +2250,7 @@ un objeto LibG. panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Paneliza la superficie de entrada en paralelogramos dispuestos en mosaico de forma vertical y horizontal. Cada paralelogramo es un cuadrado con un cizallamiento aplicado a lo largo del eje V o U determinado por la entrada ‘alignWithUAxis’ y un factor de cizallamiento. Por defecto, los paralelogramos se alinean con el eje V. Superficie de entrada que se va a panelizar Número de patrones en la dirección U Número de patrones en la dirección V @@ -2321,14 +2316,14 @@ un objeto LibG. La base Y del plano. - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Genera un nuevo CoordinateSystem que representa este plano. Se basa en + el origen y en la base de los ejes X e Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Crea un nuevo desfase de plano en este plano en la dirección normal + mediante la aplicación de la distancia especificada. alongnormal,moveplane @@ -2339,10 +2334,10 @@ un objeto LibG. plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Crea un plano "orientado", colocado en el origen del punto con el vector + normal, pero con una orientación específica al eje X. Esto no afecta + a las operaciones de división, intersección y proyección, entre otras; solo + especifica la orientación del CoordinateSystem de entrada. Punto de origen del plano Vector de dirección normal Vector de dirección del eje X @@ -2364,8 +2359,8 @@ un objeto LibG. - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Crea el plano que contiene la línea de entrada y el punto externo. El punto + no puede encontrarse en la línea ni en el eje de la línea. Línea utilizada para determinar el plano Punto utilizado para determinar el plano Plano creado a partir de una línea y un punto @@ -2496,10 +2491,10 @@ un objeto LibG. 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crea una o más PolyCurves mediante el desfase de una PolyCurve plana según la distancia especificada en un plano definido por la normal del plano. + El argumento de entrada "planeNormal" se establece por defecto en la normal del plano que contiene la curva, pero se puede proporcionar una normal explícita paralela a la normal de la curva original para controlar mejor la dirección del desfase. + Por ejemplo, si se requiere una dirección de desfase coherente para que varias curvas compartan el mismo plano, se puede utilizar el argumento "planeNormal" para modificar normales de curva individuales y forzar el desfase de todas las curvas en la misma dirección. + Al invertir la normal, se invierte la dirección del desfase. Se aplica una distancia de desfase positivo en la dirección del producto vectorial entre la tangente de la PolyCurve y el vector normal del plano, mientras que un desfase negativo se aplica en la dirección opuesta. Si hay huecos entre las curvas de componente de desfase, en función de los parámetros de cierre de huecos, se pueden rellenar mediante arcos circulares (valor "true" [verdadero]) para proporcionar esquinas suaves o mediante el alargamiento (valor "false" [falso]) de las curvas de desfase. La normal del plano de la curva. Se establece por defecto en la normal del plano de la curva de entrada. @@ -2513,7 +2508,7 @@ un objeto LibG. round,smooth,radius - Make one or more polycurves by grouping connected curves. + Cree una o varias PolyCurves mediante la agrupación de curvas conectadas. Extiende la PolyCurve por la elipse de la tangente. @@ -2543,8 +2538,8 @@ un objeto LibG. PolyCurve desfasada - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Repara una PolyCurve autointersecante devolviendo una nueva que no se interseca a sí misma + si la longitud del segmento solapado es menor o igual que trimLength. Si trimLength es superior a 0, no se recortarán los segmentos finales con un valor de longitud superior a trimLength. Una PolyCurve no autointersecante ni solapada. @@ -2571,9 +2566,9 @@ un objeto LibG. segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Cree una o varias PolyCurves mediante la agrupación de curvas conectadas. + Elija una tolerancia de unión preferida entre 1e-6 y 1e-3 unidades. + Los valores más bajos pueden ser demasiado estrictos e impedir que se unan curvas que deberían conectarse; los valores más altos pueden provocar que las curvas cortas se fusionen involuntariamente o se contraigan hasta degenerar en puntos. Curvas que se agruparán para crear una o varias PolyCurves Tolerancia para determinar el tamaño de hueco permitido entre las curvas que se van a unir. @@ -2617,11 +2612,11 @@ un objeto LibG. Devuelve las intersecciones propias entre lados del polígono. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Determina si un punto de entrada está incluido en el polígono. + Si el polígono no es plano, el punto se proyectará en el + plano de ajuste óptimo y la contención se calculará mediante la proyección + del polígono en el plano de ajuste óptimo. + Esto devolverá un estado de error si el polígono se interseca a sí mismo. Genera una curva de polígono conectando puntos. @@ -2634,8 +2629,8 @@ un objeto LibG. subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Localiza superficies por punto. Toma la primera intersección hacia delante. + Devuelve una superficie si el punto es el interior de una superficie, dos si el punto es el interior de una arista y varias si el punto es un vértice. surfacesatpoint,findsurfaces,extractsurfaces @@ -2725,16 +2720,16 @@ un objeto LibG. rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Crea un rectángulo centrado en el origen del SCU en el plano XY del SCU con la + anchura (longitud del eje X) y longitud (longitud del eje Y) especificadas. Anchura del rectángulo Longitud del rectángulo Rectángulo creado por la anchura y la longitud rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Crea un rectángulo centrado en la raíz del plano de entrada, con la anchura + (longitud del eje X del plano) y la longitud de entrada (longitud del eje Y del plano). Plano utilizado para centrar el rectángulo Anchura del rectángulo Longitud del rectángulo @@ -2742,9 +2737,9 @@ un objeto LibG. rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Crea un rectángulo centrado en el origen de entrada del plano + XY del CoordinateSystem con la anchura (longitud del eje X) y la longitud + (longitud del eje Y) especificadas. Sistema de coordenadas del rectángulo (centro del rectángulo) Anchura del rectángulo Longitud del rectángulo @@ -2776,12 +2771,12 @@ un objeto LibG. Obtiene un vaciado de sólido a partir de las caras de este sólido. Distancia que se debe extender la funda hacia el interior - Distancia que se debe extender la funda hacia el exterior + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Proyecta la geometría de entrada sobre este sólido en la dirección del vector de entrada. + Este método de proyección solo admite actualmente puntos o curvas. projectonto,projectonsolid,projecttosolid @@ -2813,17 +2808,17 @@ un objeto LibG. Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Crea un sólido mediante la solevación entre curvas cerradas de sección transversal de entrada, + empleando curvas guía. Estas deben intersecarse con todas las curvas + de sección transversal. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Crea un sólido mediante la solevación entre las PolyCurves cerradas de secciones transversales de entrada. + Esta operación está optimizada para secciones compuestas exclusivamente por segmentos de línea con + vértices siguiendo el mismo orden. + La opción de comprobación y reparación garantiza la validez del sólido generado + cuando está activada; si se desactiva esta opción, debería aumentar el rendimiento. Brep,brep,ruled,loft @@ -2846,9 +2841,9 @@ un objeto LibG. Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Crea una sólido de revolución mediante el barrido de la curva de perfil alrededor del + rayo de eje formado por el vector de eje y el de origen a partir del ángulo + inicial hasta el ángulo de barrido, ambos expresados en grados. Curva de perfil para revolución Origen del eje de revolución Dirección del eje de revolución @@ -2870,7 +2865,7 @@ un objeto LibG. Devuelve el radio de la esfera. - Create a Solid Sphere centered at the input Point, with given radius. + Crea una esfera sólida centrada en el punto de entrada con el radio especificado. Brep,brep @@ -2902,8 +2897,8 @@ un objeto LibG. difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + La diferencia booleana de esta superficie y la unión de las superficies de entrada. + Este método puede devolver una PolySurface si el valor booleano resultante es no múltiple o tiene varias caras. Otras superficies que sustraer PolySurface o superficie booleana resultantes subtract,differencemany,diffall,diff multi @@ -2914,16 +2909,16 @@ un objeto LibG. 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Recorta la superficie con una colección de una o más PolyCurves cerradas. + Uno de los bucles debe ser el bucle de contorno de la superficie de entrada. + Además, se deben añadir uno o más bucles interiores para los agujeros. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Recorta la superficie con una colección de una o más PolyCurves cerradas que deben encontrarse en la superficie dentro de la tolerancia especificada. + Si es necesario recortar uno o más agujeros en la superficie de entrada, se debe especificar un bucle exterior para el contorno de la superficie y un bucle interior para cada agujero. + Si es necesario recortar la región entre el contorno de la superficie y los agujeros, solo debe proporcionarse el bucle para cada agujero. + En una superficie periódica sin bucle exterior, como una superficie esférica, la región recortada se puede controlar mediante la inversión de la dirección de la curva de bucle. Una o más PolyCurves cerradas que pueden estar en cualquier orden en la entrada. Estos bucles no deben intersecarse entre sí. La tolerancia utilizada para decidir si los extremos de la curva son coincidentes, y si una curva y una superficie son coincidentes. La tolerancia proporcionada no puede ser inferior a ninguna de las tolerancias utilizadas durante la creación de las PolyCurves de entrada. El valor por defecto 0.0 indica que se usará la tolerancia más grande utilizada durante la creación de las PolyCurves de entrada. Una superficie recortada por bucles cerrados. @@ -2936,32 +2931,32 @@ un objeto LibG. perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtiene una representación NURBS de la superficie. Este método puede aproximar + la superficie en determinadas circunstancias. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtiene una representación NURBS de la superficie. Este método puede aproximar + la superficie en determinadas circunstancias. Determina si la superficie se debe restaurar a su rango de parámetros original antes de la conversión. Por ejemplo, el rango de parámetros de una superficie está limitado después de una operación de recorte. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Obtiene una representación NURBS de la superficie dentro de la tolerancia especificada. Este método puede aproximar + la superficie en determinadas circunstancias. Tolerancia especificada Representación de superficie NURBS de superficie tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Engrosa la superficie hasta convertirla en un sólido y realiza la extrusión en la dirección de las + normales de superficie en ambos lados de la superficie. Cantidad que se va a engrosar Superficie engrosada como sólido offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Engrosa la superficie hasta convertirla en un sólido y realiza la extrusión en la dirección de las normales + de superficie. Si el parámetro both_sides es "True" (verdadero), la superficie se engrosa + en ambos lados. Cantidad que se va a engrosar "True" (verdadero) para engrosar en ambos lados. "False" (falso) para engrosar en un lado. Superficie engrosada como sólido @@ -2973,8 +2968,8 @@ un objeto LibG. Superficie desfasada - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + El sistema de coordenadas devuelto utiliza xAxis, yAxis y zAxis para representar uDir, vDir y la normal. + La longitud de xAxis e yAxis representa las curvaturas. Componente U del parámetro Componente V del parámetro Sistema de coordenadas basado en la normal y las direcciones U y V en la posición UV de la superficie @@ -3032,21 +3027,21 @@ un objeto LibG. edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Crea una curva de línea de parámetro en la superficie especificada. + Crea una curva que representa un parámetro U o V en la superficie. Se + traza una línea de parámetro en la dirección de incremento del parámetro U o V en + parámetro constante opuesto a U o V. La curva resultante coincidirá con la + parametrización de la superficie y su rango se enlazará al rango del parámetro + Superficie. El tipo de curva devuelto dependerá del tipo de + superficie. Si la dirección == 0, se crea una línea de parámetro U, si la dirección == 1, se crea una línea de parámetro V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Devuelve una nueva superficie con la normal volteada. No aplica ningún cambio + en esta superficie. Superficie, que igual a la superficie de entrada, pero con normales volteadas. @@ -3056,8 +3051,8 @@ un objeto LibG. join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Proyecta la geometría de entrada sobre esta superficie en la dirección del vector de entrada. + Este método de proyección solo admite actualmente puntos o curvas. projecttosurface,projectonto @@ -3065,9 +3060,9 @@ un objeto LibG. - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Fusiona un conjunto de superficies en una única superficie. + Este método puede devolver una PolySurface + si la unión resultante es no múltiple o tiene varias caras. Un conjunto de superficies. Unión de superficies merge,join,boolean,addition @@ -3079,15 +3074,15 @@ un objeto LibG. Superficie creada por solevación - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Crea una superficie mediante la solevación entre líneas de sección transversal. Ligeramente más rápido, + pero con resultados menos uniformes que los de Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Soleva una superficie a través de las secciones transversales con las curvas guías + (o carriles) especificadas. Las curvas guías deben intersecarse con todas las curvas + de sección transversal. loftbyrails,loft rails,guides Curvas por las que se debe solevar Curvas por las que guiar la solevación @@ -3111,8 +3106,8 @@ un objeto LibG. sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Crea una superficie de polígono mediante la conexión de los puntos de entrada de un polígono cerrado y + la aplicación de esta en un parche. Lista de puntos del perímetro Superficie creada a partir de puntos de perímetro patch,surfacebypolygon @@ -3126,9 +3121,9 @@ un objeto LibG. sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Crea una superficie mediante el barrido de la curva de perfil alrededor del rayo de eje formado + por el punto de origen en la dirección del vector del eje. El ángulo inicial es + start_angle y el barrido se realiza en el ángulo de sweep_angle, que se expresan en ambos casos en grados. Curva de perfil para revolución Origen del eje de revolución Dirección del eje de revolución @@ -3138,8 +3133,8 @@ un objeto LibG. lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Crea una superficie mediante el relleno del interior de un contorno cerrado + definido por curvas de entrada. Curva cerrada utilizada como contorno de superficie Superficie creada por parche edgesrf,edgesurface,patch,fill @@ -3248,8 +3243,8 @@ un objeto LibG. tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Crea reflexión radial para simetría de T-Spline por plano especificado + con recuento de segmentos especificados y ángulo especificado (en grados) entre cada par de segmentos. Plano cuya normal es eje para reflexión radial de T-Spline. Especificado en coordenadas universales Número de segmentos de reflexión radial Ángulo entre cada par de segmentos de simetría radial (en grados). Si se ajusta en 0, se define por (360/segmentsCount) @@ -3337,7 +3332,7 @@ un objeto LibG. tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Determina si la T-spline se encuentra en modo de cuadro o de suavizado. tspline,boxmode,smooth @@ -3345,7 +3340,7 @@ un objeto LibG. tspline,extractable - Whether t-spline is closed + Determina si la T-Spline está cerrada. tspline,closed @@ -3358,8 +3353,8 @@ un objeto LibG. tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Convierte la superficie de T-Spline en un sólido o una superficie según la forma. + Nota: Podría haber sutiles cambios inesperados en el elemento BRep resultante si la superficie de entrada se crea en una versión de T-Spline superior a la versión cargada en Dynamo. En ese caso, se reducirá la versión de la superficie para que coincida con la versión de Dynamo. Determina si el cuerpo resultante debe tener la misma topología que la superficie de T-Spline de entrada. Entidad de topología (sólido o superficie) tspline,brep,solid,surface @@ -3432,7 +3427,7 @@ un objeto LibG. tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Crea una coincidencia con una T-Spline y un bucle cerrado de curvas. Bucle de arista de T-Spline cerrado con el que crear una coincidencia Bucle de curva cerrado con el que crear una coincidencia Continuidad de geometría para el intento de coincidencia: G0, G1, G2 @@ -3556,7 +3551,7 @@ un objeto LibG. Conjunto de aristas con agujero dentro. Las aristas deben estar en el borde. Método para rellenar agujero: 0 - triangulación, 1 - n-gonos, 2 - contraer, 3 - contraer y soldar Mantener los pliegues subdivididos de la topología de entrada - TSpline surface with filled hole + Superficie de T-Spline con agujero relleno tspline,edge,fill,hole @@ -3571,9 +3566,9 @@ un objeto LibG. Superficie de T-Spline con todas las reflexiones especificadas eliminadas - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Comprime toda la topología de una superficie y convierte los índices en contiguos. + Esta función mantiene el orden relativo de los índices. + T-Spline con índices comprimidos tspline,index,compress @@ -3586,10 +3581,10 @@ un objeto LibG. tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + Adelantar la interpolación mueve los puntos de control a sus ubicaciones paramétricas + en la superficie. Invertir la interpolación genera un punto en la superficie + para cada punto de control original y mueve ese punto de control a su + punto de superficie correspondiente. Dirección de interpolación: adelante si se define en false, atrás en caso contrario T-Spline interpolada en la dirección especificada tspline,interpolate,reverse @@ -3608,7 +3603,7 @@ un objeto LibG. Aplana puntos de control de vértices especificados en un solo plano. Este comando requiere entrar un mínimo de cuatro vértices Lista de vértices - T-Spline Surface with flattened vertices + Superficie de T-Spline con vértices aplanados tspline,flatten,vertices @@ -3617,11 +3612,11 @@ un objeto LibG. Este comando requiere entrar un mínimo de cuatro vértices Lista de vértices Plano al que ajustar vértices paralelos - T-Spline Surface with flattened vertices + Superficie de T-Spline con vértices aplanados tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Copia las caras seleccionadas en una nueva superficie sin simetría. Caras que duplicar Superficie de T-Spline solo con caras seleccionadas tspline,face,duplicate @@ -3646,12 +3641,12 @@ un objeto LibG. Mueve vértices especificados en el vector especificado Lista de vértices que mover - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vector a lo largo del cual se va a desplazar + Indicador que señala si se utilizan los puntos de control o superficie de los vértices que se van a desplazar. - Attempts to repair the TsplineSurface. + Intenta reparar la TsplineSurface. @@ -3668,10 +3663,10 @@ un objeto LibG. tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Crea un plano de T-Spline "orientado", colocado en el origen del punto con el vector + normal, pero con una orientación específica del eje X. Esto no afecta + a las operaciones de división, intersección, proyección, etc. Solo + especifica la orientación del CoordinateSystem de entrada. Punto raíz del plano Normal del plano Eje X del plano @@ -3741,7 +3736,7 @@ un objeto LibG. Construye un cilindro de la T-Spline definido por un CoordinateSystem superior, el radio y la altura del cilindro El centro y la base del cilindro se ajustarán en el plano X-Y de este sistema de coordenadas. Radio del cilindro - Height of cylinder + Altura del cilindro Número de tramos en circunferencia Número de tramos en altura Opciones de simetría de una superficie de T-Spline @@ -3762,11 +3757,11 @@ un objeto LibG. tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Crea un cono de T-Spline con el radio base especificado en el punto inicial + y lo extiende hasta su vértice, en el punto final. Punto inicial de un cono Punto final de un cono - Radius of base of a cone + Radio de la base de un cono Número de tramos en circunferencia Número de tramos en altura Opciones de simetría de una superficie de T-Spline @@ -3775,8 +3770,8 @@ un objeto LibG. tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Crea un cono de T-Spline con los radios especificados del punto inicial al punto final, con radios + indicados al inicio y al final. Este objeto no tiene vértice y presenta forma de tronco de cono. Punto inicial de un cono Punto final de un cono Radio inicial de un cono @@ -3789,8 +3784,8 @@ un objeto LibG. tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Crea un cono de T-Spline con un punto base en el origen del CoordinateSystem que se extiende en la dirección del eje Z del CoordinateSystem, + y presenta una base circular en el plano XY de ese CoordinateSystem. El centro y la base del cono se ajustarán en el plano X-Y de este sistema de coordenadas. Altura de un cono Radio de un cono @@ -3802,9 +3797,9 @@ un objeto LibG. tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crea un cono de T-Spline con un punto base en el origen del CoordinateSystem que se extiende + en la dirección del eje Z del CoordinateSystem + y presenta una base circular en el plano XY de ese CoordinateSystem. El centro y la base del cono se ajustarán en el plano X-Y de este sistema de coordenadas. Altura de un cono Radio inicial de un cono @@ -3817,7 +3812,7 @@ un objeto LibG. tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Crea una esfera de T-Spline centrada en el punto de entrada con el radio especificado. Centro de una esfera Radio de una espera Número de tramos radiales @@ -3860,7 +3855,7 @@ un objeto LibG. tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Crea un toroide de T-Spline con el centro y los radios especificados, alineado con el plano XY universal por defecto. Centro de un toroide Radio interior de un toroide Radio exterior de un toroide @@ -3885,8 +3880,8 @@ un objeto LibG. tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Crea un cuadro de T-Spline centrado en el punto de entrada con la anchura, la longitud y la altura + especificadas. Centro de un cuadro Anchura de un cuadro Longitud de un cuadro @@ -3900,8 +3895,8 @@ un objeto LibG. tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Crea un cuadro de T-Spline centrado y orientado al CoordinateSystem de entrada con + la anchura, la longitud y la altura especificadas. El plano X-Y del cuadro se alineará con el plano X correspondiente. Anchura de un cuadro Longitud de un cuadro @@ -3927,45 +3922,45 @@ un objeto LibG. tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Crea una esfera de malla cuadrada de T-Spline con centro en el origen del CoordinateSystem + y el radio especificado. Sistema de coordenadas local Radio de esfera de malla cuadrada - Spans number in two dimensions of the sides of the Quadball + Número de tramos en dos dimensiones de los lados de la esfera de malla cuadrada. Opciones de simetría de una superficie de T-Spline Mostrar superficie de T-Spline en visualización de cuadro o suave Esfera de malla cuadrada de T-Spline quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Crea una esfera de malla cuadrada de T-Spline con el centro y el radio especificados, + alineada con el plano XY universal por defecto. Punto central de esfera de malla cuadrada Radio de esfera de malla cuadrada - Spans number in two dimensions of the sides of the Quadball + Número de tramos en dos dimensiones de los lados de la esfera de malla cuadrada. Opciones de simetría de una superficie de T-Spline Mostrar superficie de T-Spline en visualización de cuadro o suave Esfera de malla cuadrada de T-Spline quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Crea una superficie de T-Spline a partir de una superficie NURBS mediante una estrategia uniforme. + La superficie NURBS de entrada se vuelve a crear con nudos uniformes colocados en intervalos de longitud de arco o + paramétricos iguales según el correspondiente indicador useArcLen, y aproximada por + superficie NURBS de grado 3. La T-Spline de salida se divide por los recuentos de tramos especificados + en las direcciones U y V. Superficie NURBS de entrada Número de tramos requeridos en la dirección U Número de tramos requeridos en la dirección V - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Determina si se utiliza arcLen o la subdivisión paramétrica en la dirección paramétrica U. + Determina si se utiliza arcLen o la subdivisión paramétrica en la dirección paramétrica V. Mostrar superficie de T-Spline en visualización de cuadro o suave nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Crea una superficie de T-Spline a partir de una superficie NURBS mediante una estrategia de subdivisión de curvatura. + La superficie NURBS de entrada se vuelve a crear en grado 3. La T-Spline de salida presenta recuentos de tramos y + se coloca en cada dirección detectada automáticamente según la curvatura. Superficie NURBS de entrada Mostrar superficie de T-Spline en visualización de cuadro o suave nurbs surface,tspline,curvature @@ -3987,7 +3982,7 @@ un objeto LibG. Crea una T-Spline mediante el barrido de una curva de sección transversal a lo largo de una trayectoria. Curva de perfil Curva de trayectoria - Is spans should be parallel in path direction + Determina si los tramos deben estar paralelos en la dirección de la trayectoria. Número de tramos en la trayectoria Número de tramos en el perfil. Se define automáticamente si es 0 o menos Utilizar estrategia uniforme o de curvatura para la distribución de tramos a lo largo de la trayectoria @@ -3996,9 +3991,9 @@ un objeto LibG. tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Crea una superficie de T-Spline mediante el barrido de la curva de perfil alrededor del eje formado + por el origen y la dirección del eje. El ángulo inicial es start_angle + y el barrido se realiza en el ángulo de sweep_angle, que se expresan en ambos casos en grados. Curva de perfil Centro de rotación Eje de rotación @@ -4232,7 +4227,7 @@ un objeto LibG. Otro vector - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Determina si dos vectores son prácticamente iguales. Se debe utilizar un valor de tolerancia de 1e-5. Devuelve "true" si los vectores son casi iguales; de lo contrario, devuelve "false" (falso). Otro vector vector approximate,near,same @@ -4241,13 +4236,13 @@ un objeto LibG. Transforma el vector según la matriz CoordinateSystem de entrada. - Rotates a Vector around an axis by a specified number of - degrees + Rota un vector sobre un eje el número de grados + especificado. around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Rota un vector sobre la normal y el origen del plano el número de grados + especificado. around,normal,degrees @@ -4265,8 +4260,8 @@ un objeto LibG. rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Devuelve el ángulo entre los dos vectores en el rango de 0 a 360 grados. + Utiliza el eje de rotación para determinar la dirección del ángulo. Otro vector Eje de rotación Devuelve el ángulo entre los vectores especificados en grados de 0 a 360. @@ -4291,24 +4286,24 @@ un objeto LibG. Genera un vector mediante dos extremos. El resultado es un vector desde el inicio hasta el final. - Start point of vector - End point of vector - Vector created from two points + Punto inicial del vector + Punto final del vector + Vector creado a partir de dos puntos vector2 Obtiene el vector del eje X canónico (1,0,0). - Canonical X axis vector (1,0,0) + Vector de eje X canónico (1,0,0) x, basis,right Obtiene el vector del eje Y canónico (0,1,0). - Canonical Y axis vector (0,1,0) + Vector de eje Y canónico (0,1,0) y, basis,forward Obtiene el vector del eje Z canónico (0,0,1). - Canonical Z axis vector (0,0,1) + Vector de eje Z canónico (0,0,1) z, basis,up @@ -4434,7 +4429,7 @@ un objeto LibG. Busca una cadena localizada similar a {0} es menor que cero. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Busca una cadena localizada similar a Este método se ha dejado de usar y se eliminará en una versión futura de Dynamo. Utilice Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) en su lugar. Busca una cadena localizada similar a Este método se ha dejado de usar y se eliminará en una versión futura de Dynamo. En su lugar, utilice Mesh.ByPointsIndices (Point[] points, Indices : int[]). diff --git a/doc/distrib/xml/fr-FR/ProtoGeometry.xml b/doc/distrib/xml/fr-FR/ProtoGeometry.xml index ff7f38bfdc0..c1ab79beeaa 100644 --- a/doc/distrib/xml/fr-FR/ProtoGeometry.xml +++ b/doc/distrib/xml/fr-FR/ProtoGeometry.xml @@ -244,19 +244,17 @@ Point maximal - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + Système de coordonnées de la zone de contour. Pour une zone alignée sur l'axe, le système de coordonnées est orienté avec les axes X, Y et Z, et est situé au centre de la zone. Pour une zone non alignée, le système de coordonnées peut avoir une orientation arbitraire et est centré dans la zone. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Obtenez l'intersection de deux zones de contour. + Remarque: cette option ne fonctionne pas pour les zones non alignées sur l'axe, car ces intersections risquent de ne pas créer de zone. Croisez plutôt leurs cuboïdes correspondants. Autre zone de délimitation à entrecouper Zone de délimitation obtenue à partir de l'intersection de zones de délimitation - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Déterminez si deux zones de contour se croisent. + Remarque: cette option fonctionne uniquement si les deux zones de contour ont le même alignement (transformation). Dans ce cas, testez l'intersection entre leurs cuboïdes correspondants. Autre zone de délimitation Les zones de délimitation s'entrecoupent-elle? get overlap @@ -294,13 +292,13 @@ Zone de délimitation orientée autour des géométries d'entrée. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Créez une BoundingBox non alignée sur l'axe autour de la Geometry d'entrée, orientée dans + les axes X, Y et Z du CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Créez une BoundingBox non alignée sur l'axe autour des géométries d'entrée, orientée + dans les axes X, Y et Z du CoordinateSystem. bounding,bound,multiple,boundall @@ -308,11 +306,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Crée une BoundingBox à partir des coordonnées minimum (coin arrière gauche inférieur de la zone), + jusqu'aux coordonnées maximum (coin avant supérieur droit de la zone). CoordinateSystem + représente la transformation DE l'espace de coordonnées de la zone À l'espace de modèle. + Cette méthode est conçue pour correspondre à l'API de Revit, ce qui vous permet d'extraire les paramètres + d'une BoundingBox Revit, sans aucune conversion. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +320,7 @@ Renvoie le rayon du cercle. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Crée un Circle à l'aide d'un point central d'entrée et d'un rayon dans le plan XY univers, avec l'axe Z univers comme normale. Point central du cercle Rayon Cercle créé avec un point central et un rayon @@ -338,8 +335,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Créez un Circle centré au niveau de l'origine du plan d'entrée (racine), dans + le plan d'entrée, avec un rayon donné. Racine du plan utilisée pour centrer le cercle Rayon Cercle créé avec un plan et un rayon @@ -432,31 +429,25 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Créez un Cone avec un rayon de base donné au point de début, en l'étendant jusqu'à un + sommet au niveau du point de fin. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Créez un Cone avec un axe situé entre le point de début et le point de fin, avec les rayons indiqués au début et à la fin. Cet objet ne possède pas de sommet et peut être considéré comme un Cone tronqué. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Crée un Cone avec le point de base au niveau de l'origine du CoordinateSystem, en l'étendant sur une longueur donnée dans la direction de l'axe Z du CoordinateSystem, avec une base circulaire dans le plan XY du CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crée un Cone avec le point de base au niveau de l'origine du CoordinateSystem, en l'étendant sur une longueur donnée dans la direction de l'axe Z du CoordinateSystem, avec une base circulaire dans le plan XY du CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Créez un CoordinateSystem à partir d'une matrice 4x4. Cette méthode est obsolète; privilégiez d'autres constructeurs lorsque vous en avez la possibilité. + Matrice de transformation 4x4 + CoordinateSystem à partir de la matrice Analyser la chaîne JSON entrante formatée avec le schéma autodesk.math:matrix44d-1.0.0. @@ -492,13 +483,13 @@ Renvoie l'axe Z du CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Renvoie la longueur du vecteur de l'axe X à partir du système de coordonnées. - Returns the length of the Y axis vector from the coordinate system. + Renvoie la longueur du vecteur de l'axe Y à partir du système de coordonnées. - Returns the length of the Z axis vector from the coordinate system. + Renvoie la longueur du vecteur de l'axe Z à partir de système de coordonnées. Renvoie le plan où se trouvent les axes X et Y, avec la racine au niveau de l'origine. @@ -511,17 +502,17 @@ Obtenir l'inverse de ce CoordinateSystem - l'application de ce système de coordonnées à un élément de Geometry inverse le système d'origine. - Returns inverted coordinate system from the input + Renvoie le système de coordonnées inversé à partir de l'entrée - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Appliquer l'argument CoordinateSystem après celui-ci. Résultat = celui-ci * autre. + Autre système de coordonnées + Nouveau système de coordonnées à partir de la multiplication - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Appliquer l'argument CoordinateSystem avant celui-ci. Résultat = autre * celui-ci. + Autre système de coordonnées + Nouveau système de coordonnées à partir de la multiplication Renvoie un vecteur contenant les facteurs d'échelle X, Y et Z @@ -530,8 +521,7 @@ Déterminer si deux CoordinateSystems sont égaux - Convertit toute géométrie donnée en fonction des déplacements indiqués dans les directions X, Y - et Z définies dans le SCG. + Déplace toute géométrie donnée selon les déplacements indiqués dans les directions X, Y et Z définies dans le SCG respectivement. Déplacement le long de l'axe X. Déplacement le long de l'axe Y. Déplacement le long de l'axe Z. @@ -543,10 +533,9 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Déplace tout type de géométrie de la distance indiquée dans la direction donnée. Direction du déplacement. - Distance de déplacement le long d'une direction donnée. + Distance de déplacement le long de la direction donnée. Géométrie transformée. move,along vector,distance @@ -556,31 +545,31 @@ Système de coordonnées transformé - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Renvoie cette géométrie avec sa position exprimée par rapport au + targetCoordinateSystem, placée dans le cadre du sourceCoordinateSystem. + La position locale du résultat au sein du sourceCoordinateSystem + correspond à la position locale de l'entrée au sein du targetCoordinateSystem. + Pour obtenir les coordonnées d'une géométrie dans l'espace univers au sein d'un système + de coordonnées donné, définissez CoordinateSystem.Identity comme sourceCoordinateSystem + et le système de coordonnées donné comme targetCoordinateSystem. + Les coordonnées de géométrie obtenues seront égales aux coordonnées de l'entrée + par rapport au cadre cible. + CoordinateSystem par rapport auquel exprimer la géométrie. + CoordinateSystem dans lequel la géométrie est actuellement exprimée. + Définissez CoordinateSystem.Identity() pour travailler dans l'espace univers. Géométrie transformée. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Fait pivoter un objet autour d'une origine et d'un axe en fonction d'un degré + spécifié around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Fait pivoter un objet autour de l'origine et de la normale du plan en fonction d'un + degré spécifié + Plan de référence autour duquel effectuer la rotation + Angle de rotation en degrés around,normal,degrees @@ -596,15 +585,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Mettre à l'échelle uniformément autour d'un point donné, en utilisant deux points de sélection comme scalaires resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Mettez à l'échelle de manière non uniforme dans une cote en fonction d'un point de base et de deux points de sélection. L'axe de mise à l'échelle est déterminé par la ligne située entre le point de base et le point de départ. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Mettre à l'échelle dans deux cotes en fonction d'un point de base et de deux points de sélection. Les deux points de sélection sont projetés sur le plan de base pour déterminer les facteurs d'échelle 2D resize,size,from,to,scale2d,2d @@ -612,8 +601,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Crée un CoordinateSystem en tant que système de coordonnées général: origine à + 0, 0, 0; axe X à 1, 0, 0; axe Y à 0, 1, 0; axe Z à 0, 0, 1 zero,wcs @@ -630,50 +619,50 @@ définis en tant qu'axes X et Y SCG. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Créez un CoordinateSystem avec une origine égale à l'origine du plan d'entrée et + les axes X et Y situés dans le plan, alignés avec les axes X et Y du plan. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Créez un CoordinateSystem au niveau de l'origine défini par les axes X et Y. + Les vecteurs d'entrée sont normalisés avant la création du CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Créez un CoordinateSystem au niveau de l'origine défini par les axes X et Y, l'axe Z + étant complètement ignoré. Les vecteurs d'entrée sont normalisés avant la création + du CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Crée un CoordinateSystem en fonction des paramètres de coordonnées cylindriques spécifiés par rapport au système de coordonnées spécifié. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Crée un CoordinateSystem en fonction des paramètres de coordonnées sphériques spécifiés par rapport au système de coordonnées spécifié. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Renvoie la distance de longueur. + Remarque: cette option renvoie les cotes d'entrée du cuboïde, et NON les + cotes de l'espace univers réelles. En d'autres termes, si vous créez un Cuboid + avec la largeur de l'axe X et la longueur 10, puis le transformez en un CoordinateSystem avec + une échelle de 2 dans X, la largeur sera toujours 10. ASM ne permet pas + d'extraire les sommets d'un corps dans un ordre prévisible, de sorte qu'il + est impossible de déterminer les cotes après une transformation. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Renvoie la distance de largeur. + Remarque: cette option renvoie les cotes d'entrée du Cuboid, NON les + cotes de l'espace univers. En d'autres termes, si vous créez un Cuboid + avec la largeur de l'axe X et la longueur 10, puis le transformez en CoordinateSystem avec + une échelle de 2 dans X, la largeur sera toujours 10. ASM ne permet pas + d'extraire les sommets d'un corps dans un ordre prévisible, de sorte qu'il est + impossible de déterminer les cotes après une transformation. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Renvoie la distance de hauteur. + Remarque: cette option renvoie les cotes d'entrée du Cuboid, et NON les + cotes d'espace univers réelles. En d'autres termes, si vous créez un Cuboid + avec la largeur de l'axe X et la longueur 10, puis le transformez en un CoordinateSystem avec + l'échelle de 2 dans X, la largeur sera toujours 10. ASM ne permet pas + d'extraire les sommets d'un corps dans un ordre prévisible, de sorte qu'il est + impossible de déterminer les cotes après une transformation. Créer un Cuboid centré au niveau de l'origine SCG, avec une largeur, une longueur et une hauteur. @@ -684,8 +673,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Créez un Cuboid centré au niveau du point d'entrée, en fonction de la largeur, de la longueur + et de la hauteur spécifiées. Point d'origine Largeur du cuboïde Longueur du cuboïde @@ -751,16 +740,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Obtenez un vecteur perpendiculaire à la courbe selon un paramètre spécifié entre StartParameter() et EndParameter() + La courbe doit être plane. La normale résultante sera cohérente sur toute la courbure de la courbe. Le paramètre d'évaluation Si 'side' est défini sur false, la normale pointe vers le côté droit de la courbe (en se déplaçant du point de départ vers l'extrémité de la courbe). Si 'side' est défini sur true, la normale pointe vers la gauche de la courbe. Un vecteur perpendiculaire à la courbe au niveau du paramètre normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Obtenir un CoordinateSystem avec une origine au niveau du point selon le paramètre indiqué. L'axe X est aligné sur la normale de la courbe, + l'axe Y est aligné sur la tangente de la courbe au niveau de ce point et l'axe Z est aligné sur le vecteur vers le haut ou la binormale au niveau de ce point Le paramètre d'évaluation Système de coordonnées au niveau du paramètre de la courbe coordoncurve,curvecoord,derivatives @@ -772,9 +761,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Renvoie un plan dont la normale est alignée sur la tangente de la Curve. + Les paramètres sont ajustés de sorte que 0 est toujours le point de début + et 1 est toujours le point de fin. planeoncurve,planecurve,tangentplane @@ -784,14 +773,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Renvoie des points espacés régulièrement le long de la longueur de la courbe + en fonction du nombre saisi de divisions Nombre de divisions Points espacés régulièrement le long de la longueur de la courbe - Returns points spaced along curve at equal chord length - based on the input number of divisions + Renvoie des points espacés régulièrement le long de la courbe de même longueur de corde + en fonction du nombre saisi de divisions Nombre de divisions Liste des points sur la courbe @@ -804,8 +793,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Renvoie des points espacés régulièrement le long de la courbe à une longueur de segment donnée + à partir du point donné Le point de référence à partir duquel mesurer La distance le long de la courbe sur laquelle effectuer l'évaluation Liste de points sur la courbe comprenant le point donné et le long de la direction de la courbe. @@ -817,15 +806,15 @@ Liste de points sur la courbe comprenant le point donné et le long de la direction de la courbe. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Renvoie un CoordinateSystem à une distance spécifiée à partir du point de début de la Curve. + L'axe Y est tangent à la Curve, l'axe X est la courbure. La distance le long de la courbe sur laquelle effectuer l'évaluation CoordinateSystem sur la courbe coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the + Renvoie un plan à la distance spécifiée le long de la Curve à partir du + point de début. La normale du plan s'aligne sur la tangente de la Curve. La distance le long de la courbe sur laquelle effectuer l'évaluation Plan sur la courbe @@ -869,8 +858,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Obtenez le paramètre à un point donné le long de la courbe. Si le point n'est pas sur la courbe, ParameterAtPoint renverra quand même une valeur + qui correspondra à un point proche sur la courbe, mais le point n'est généralement pas le point le plus proche. Un point le long ou à proximité de la courbe Le paramètre sur la courbe pour le point donné. projectpoint,closestparam,curveparam @@ -968,10 +957,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Créez une ou plusieurs courbes en décalant une courbe plane d'une distance donnée dans un plan défini par la normale du plan. S'il existe des espaces entre les courbes composantes de décalage, ils sont remplis en prolongeant les courbes de décalage. + L'argument d'entrée "planeNormal" est défini par défaut sur la normale du plan contenant la courbe, mais une normale explicite parallèle à la normale de la courbe d'origine peut être fournie pour mieux contrôler la direction du décalage. + Par exemple, si une direction de décalage cohérente est requise pour plusieurs courbes partageant le même plan, "planeNormal" peut être utilisé pour remplacer les normales de courbe individuelles et forcer toutes les courbes à être décalées dans la même direction. + L'inversion de la normale inverse la direction du décalage. Une distance de décalage positive s'applique dans la direction du produit cartésien entre la tangente de la courbe et le vecteur normal du plan, tandis qu'un décalage négatif s'applique dans la direction opposée. La normale du plan de la courbe's. La valeur par défaut est la normale du plan de la courbe's. Une ou plusieurs courbes décalées @@ -1055,7 +1044,7 @@ Balaie cette Curve le long de la Curve de la trajectoire, créant ainsi une surface - Trajectoire qui représente la trajectoire de l'extrusion + Trajectoire qui représente la trajectoire de balayage Couper la fin du balayage et la rendre normale à la trajectoire Surface résultant du balayage de la courbe le long de la trajectoire sweep1,curve2surf @@ -1154,19 +1143,19 @@ Curve sous-jacente constituant l'Edge - Curve representation of edge + Représentation de courbe de l'arête Faces adjacentes à cette Edge - Adjacent faces of edge + Faces adjacentes de l'arête Sommet où commence cette Edge - Start vertex of edge + Sommet de départ de l'arête Sommet où se termine cette Edge - End vertex of edge + Sommet de fin de l'arête Les arêtes concourantes associées à cette Edge @@ -1182,8 +1171,8 @@ Axe secondaire de l'ellipse. Il s'agit de l'axe le plus petit. La longueur du vecteur est le rayon secondaire. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Créez une ellipse centrée au niveau du point d'entrée, alignée avec le plan XY du SCG, + avec les rayons des axes X et Y spécifiés. Point d'origine de l'ellipse Rayon de l'axe X Rayon de l'axe Y @@ -1191,8 +1180,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Créez une ellipse centrée au niveau du point d'entrée, avec deux axes spécifiés. + Les axes doivent être positionnés à 90 degrés l'un par rapport à l'autre. Point d'origine de l'ellipse Rayon de l'axe X Rayon de l'axe Y @@ -1200,9 +1189,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Créez une ellipse centrée et alignée avec le CoordinateSystem d'entrée, + avec un rayon x_radius dans la direction X du système de coordonnées, et un rayon y_radius dans la + direction Y du système de coordonnées. Système de coordonnées d'origine de l'ellipse Rayon de l'axe X Rayon de l'axe Y @@ -1210,9 +1199,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Créez une ellipse centrée et alignée avec le plan d'entrée, avec un rayon + x_radius dans la direction de l'axe X du plan, et un rayon y_radius dans la + direction de l'axe Y du plan. Plan sur lequel l'arc de l'ellipse est dessiné Rayon de l'axe X Rayon de l'axe Y @@ -1333,48 +1322,47 @@ move,by amount - Convertit l'objet dans la direction et la magnitude du vecteur d'entrée. + Déplacez l'objet selon la direction et la magnitude du vecteur d'entrée. move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Déplace tout type de géométrie de la distance indiquée dans la direction donnée. Direction du déplacement. Distance de déplacement le long d'une direction donnée. Géométrie transformée. move,along vector,distance - Transformer l'objet en fonction de la matrice CoordinateSystem d'entrée. + Transformez l'objet en fonction de la matrice CoordinateSystem d'entrée. système de coordonnées d'entrée Système de coordonnées transformé - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Renvoie cette géométrie avec sa position exprimée par rapport au + targetCoordinateSystem, placée dans le cadre du sourceCoordinateSystem. + La position locale du résultat au sein du sourceCoordinateSystem + correspond à la position locale de l'entrée au sein du targetCoordinateSystem. + Pour obtenir les coordonnées d'une géométrie dans l'espace univers au sein d'un système + de coordonnées donné, définissez CoordinateSystem.Identity comme sourceCoordinateSystem + et le système de coordonnées donné comme targetCoordinateSystem. + Les coordonnées de géométrie obtenues seront égales aux coordonnées de l'entrée + par rapport au cadre cible. + CoordinateSystem par rapport auquel exprimer la géométrie. + CoordinateSystem dans lequel la géométrie est actuellement exprimée. + Définissez CoordinateSystem.Identity() pour travailler dans l'espace univers. Géométrie transformée. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Fait pivoter un objet autour d'une origine et d'un axe en fonction d'un degré + spécifié around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Fait pivoter un objet autour de l'origine et de la normale du plan en fonction d'un + degré spécifié + Plan de référence autour duquel effectuer la rotation + Angle de rotation en degrés around,normal,degrees @@ -1394,15 +1382,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Mettre à l'échelle uniformément autour d'un point donné, en utilisant deux points de sélection comme scalaires resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Mettez à l'échelle de manière non uniforme dans une cote en fonction d'un point de base et de deux points de sélection. L'axe de mise à l'échelle est déterminé par la ligne située entre le point de base et le point de départ. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Mettre à l'échelle dans deux cotes en fonction d'un point de base et de deux points de sélection. Les deux points de sélection sont projetés sur le plan de base pour déterminer les facteurs d'échelle 2D resize,size,from,to,scale2d,2d @@ -1506,7 +1494,7 @@ true - The CoordinateSystem that this Geometry is defined in + CoordinateSystem dans lequel cette Geometry est définie Déterminer si un autre objet de Geometry entrecoupe cet objet @@ -1518,14 +1506,14 @@ Obtenir l'intersection de Geometry pour cet objet et un ensemble d'autres Geometries. Trouve la géométrie commune de tous les participants. - Convert to SolidDef json + Convertir en JSON SolidDef Projette un ensemble de points sur cette géométrie dans la direction indiquée. Renvoie un réseau plat de la géométrie résultante. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Points à projeter. + Direction de projection. + Réseau plat de la géométrie résultante. Angle (en degrés) selon lequel l'hélice tourne sur sa longueur @@ -1544,11 +1532,7 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Créez une hélice. L'hélice pivote toujours dans le sens horaire autour de la direction d'axe spécifiée. Si elle est affichée le long de l'axe de direction, l'utilisateur voit le point pivoter dans le sens horaire autour de l'axe à mesure qu'il se déplace le long de la courbe dans la direction du paramètre croissant. Le pas correspond à la distance parcourue par l'hélice dans la direction de l'axe par tour. La valeur peut être positive ou négative. Point d'axe Vecteur de direction de l'axe Point de départ de l'hélice @@ -1607,16 +1591,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Créer une ligne tangente à la Curve d'entrée, située sur le point + paramétrique de la Curve d'entrée. Courbe de base pour la ligne tangente Valeur du paramètre Ligne tangente tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Créez une ligne droite partant du point de début, s'étendant dans la direction du + vecteur en fonction de la longueur spécifiée. Point de départ de la ligne Vecteur de direction Longueur de la ligne @@ -1652,7 +1636,7 @@ Maillage - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Convertir le maillage en objet JSON formaté avec le schéma dynamo.geometry:mesh-1.0.0. Chaîne JSON obtenue @@ -1722,23 +1706,13 @@ maille - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Renvoie un nouveau maillage constitué de l'intersection entre le maillage + d'outil et le maillage d'origine. maille - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Renvoie un nouveau maillage avec les défauts suivants réparés: Petits composants: si le maillage contient de très petits segments déconnectés, par rapport à la taille globale du maillage, ils seront rejetés. Trous: les trous dans le maillage sont comblés. Régions non multiples: si un sommet est connecté à plus de deux arêtes *limite* ou qu'une arête est connectée à plus de deux triangles, alors le sommet/l'arête est non multiple. La boîte à outils de maillage supprime la géométrie jusqu'à ce que le maillage soit multiple. Cette méthode vise à conserver autant de maillage d'origine que possible, contrairement à MakeWatertight, qui rééchantillonne le maillage Supprime les limites internes d’un maillage. Une frontière interne se produit @@ -1746,11 +1720,11 @@ groupes triangulaires pour le couvercle d’un pot et le corps du pot. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Renvoie un nouveau maillage étanche et imprimable en 3D. À la suite de + l'étanchéisation d'un maillage, les auto-intersections,les chevauchements et la géométrie non multiple + sont supprimés du maillage. + Le maillage est rempli de nombreuses petites cases et un nouveau + maillage est créé autour de cela. Renvoie un nouveau maillage qui a été évidé pour l’impression 3D. @@ -1776,13 +1750,13 @@ Maillage réduit - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Renvoie un nouveau maillage en répartissant les triangles plus uniformément sur l'ensemble de la sélection + quelle que soit la modification des normales de triangle dans la sélection donnée. maillage - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Renvoie un nouveau maillage lisse. Le type de lissage par défaut est + cotangente, qui lisse sans écarter les sommets. Définit l'"échelle spatiale" du lissage. Les valeurs les plus petites donnent plus de lissage local, et donne généralement un résultat moins "lisse" (0,1 - 64,0) Lisser le maillage @@ -1791,8 +1765,8 @@ Créer une coupe plane géométrique précise qui supprime des parties du maillage qui se trouvent sur le côté du plan dans la direction normale du plan. Définir le plan à utiliser pour la coupe - Attempt to create a minimal fill using the fewest - number of triangles. + Essayez de créer un remplissage minimal avec un nombre + minimal de triangles. maillage @@ -1808,13 +1782,13 @@ Refléter le maillage sur le plan d’entrée - Rotate the Mesh around the input axis by the given angle. + Faites pivoter le maillage autour de l'axe d'entrée en fonction de l'angle donné. Mettre à l’échelle le maillage en fonction de la quantité d’entrée - Scale Mesh non-uniformly by scale factors + Mettre à l'échelle le maillage de manière non uniforme en fonction des facteurs d'échelle Convertir un maillage dans la direction du vecteur d’entrée selon la longueur du vecteur @@ -1842,12 +1816,9 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Créez un maillage à partir de points et d'index fournis. Les points ne doivent pas se chevaucher. Les index doivent être des ensembles de trois nombres entiers indiquant les trois emplacements dans la matrice de points des trois points d'un triangle Liste de points - Flat list of point indices + Liste simple d'index de points Maillage @@ -1871,13 +1842,10 @@ La résolution du maillage est déterminée par la précision de rendu Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Créez un maillage à partir de sommets et d'index fournis. Les sommets ne doivent pas se chevaucher. Les index doivent être des ensembles de trois nombres entiers indiquant les trois emplacements dans la matrice de sommets des trois points d'un triangle - Create a mesh plane based on the given inputs. + Créez un plan de maillage basé sur les entrées données. @@ -1940,7 +1908,7 @@ Les points de contrôle vraiment périodiques d'une courbe NurbsCurve périodique. Remarque: cette opération fonctionne uniquement pour les courbes périodiques et échoue si la courbe n'est pas périodique. - Periodic control points of a NURBS curve + Points de contrôle périodiques d'une courbe NURBS Noeuds de la courbe. Les noeuds sont une série de valeurs de paramètres (doubles) servant à déterminer où et comment les points de contrôle affectent la courbe. @@ -1957,24 +1925,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Créez une BSplineCurve à l'aide de points de contrôle explicites. + REMARQUE 1: les BSplineCurves avec un degré = 1 possèdent des discontinuités G1, qui entraînent des problèmes + au niveau de l'extrusion, du balayage et d'autres opérations. Elles doivent être évitées. Utilisez + plutôt une polycourbe. + REMARQUE 2: si la courbe est périodique (fermée), le premier point et le dernier + point DOIVENT être les mêmes. Points pour la courbe NURBS Courbe NURBS créée à partir de points nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Créez une BSplineCurve à l'aide de points de contrôle explicites. + REMARQUE 1: les BSplineCurves avec un degré = 1 possèdent des discontinuités G1, qui entraînent des problèmes + au niveau de l'extrusion, du balayage et d'autres opérations. Elles doivent être évitées. Utilisez + plutôt une polycourbe. + REMARQUE 2: si la courbe est périodique (fermée), le premier point et le dernier + point DOIVENT être les mêmes. Points pour la courbe NURBS Degré de la courbe Courbe NURBS créée à partir de points @@ -1982,12 +1950,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Créez une BSplineCurve à l'aide de points de contrôle explicites. + REMARQUE 1: les BSplineCurves avec un degré = 1 possèdent des discontinuités G1, qui entraînent des problèmes + au niveau de l'extrusion, du balayage et d'autres opérations. Elles doivent être évitées. Utilisez + plutôt une polycourbe. + REMARQUE 2: si la courbe est périodique (fermée), le premier point et le dernier + point DOIVENT être les mêmes. Points pour la courbe NURBS Degré de la courbe Activer/Désactiver pour fermer la courbe @@ -1996,19 +1964,7 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Créez une BSplineCurve à partir des sommets de contrôle, des poids et des noeuds. DANS LES DOCUMENTS ASM: Degré: doit être supérieur à 1 (spline linéaire par morceaux) et inférieur à 26 (degré de base B-spline maximum pris en charge par ASM). Poids: toutes les valeurs de poids (si indiquées) doivent être strictement positives. Les poids inférieurs à 1e-11 sont rejetés et la fonction échoue. Noeuds: le vecteur nodal doit être une séquence non décroissante. La multiplicité de noeuds intérieurs ne doit pas être supérieure au degré + 1 au niveau du noeud de début/fin et au degré au niveau d'un noeud interne (cela permet aux courbes possédant des discontinuités G1 d'être représentées). Notez que les vecteurs de noeud non bloqués sont pris en charge, mais seront convertis en noeuds bloqués, avec les modifications correspondantes appliquées aux données de point de contrôle/poids. Réseau de noeuds: la taille du réseau doit être num_control_points + degré + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2020,9 +1976,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Créez une BSplineCurve par interpolation entre des points. + REMARQUE 2: si la courbe est périodique (fermée), le premier et le dernier + point DOIVENT être les mêmes. Points pour la courbe NURBS Activer/Désactiver pour fermer la courbe Courbe NURBS créée à partir de points @@ -2088,9 +2044,9 @@ noeuds V NURBS de la surface - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Crée une NurbsSurface avec des points interpolés et des degrés + U et V spécifiés. La surface obtenue passe par tous + les points. Grille de points pour une surface NURBS Degré dans la direction U Degré dans la direction V @@ -2098,21 +2054,15 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Crée une NurbsSurface avec des points interpolés et + des degrés U et V spécifiés. La surface obtenue passe par tous + les points. Le nombre de tangentes doit correspondre au nombre de + points dans la direction correspondante. La surface obtenue + est de degré 3 à la fois dans la direction U et la direction V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + Crée une NurbsSurface satisfaisant à un ensemble de différentes caractéristiques de surface. Il s'agit de la méthode de raccord de surface la plus avancée. La surface obtenue passe par tous les points. Le nombre de tangentes doit correspondre au nombre de points dans la direction correspondante. La surface obtenue est de degré 3 à la fois dans la direction U et la direction V. Les dérivées aux coins doivent être du second ordre (dP/dUdV) et doivent être fournies dans cet ordre [ lowU, lowV ], [ highU, lowV ], [ lowU, highV ], [ highU, highV ]. fit,topoints,totangents,fit corners,complex fit @@ -2123,20 +2073,7 @@ Surface NURBS créée par des points de contrôle - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Crée une NurbsSurface avec les sommets de contrôle, les noeuds, les poids et les degrés U V spécifiés. Il existe plusieurs restrictions sur les données qui, si elles ne sont pas respectées, entraînent l'échec de la fonction et renvoient une exception. Degré: les degrés U et V doivent être >= 1 (spline linéaire par morceaux) et inférieurs à 26 (degré de base de spline B maximum pris en charge par ASM). Poids: toutes les valeurs de poids (si indiquées) doivent être strictement positives. Les poids inférieurs à 1e-11 sont rejetés et la fonction échoue. Noeuds: les deux vecteurs de noeud doivent être des séquences non décroissantes. La multiplicité de noeuds intérieure ne doit pas être supérieure au degré + 1 au niveau du noeud de début/fin ni au degré au niveau d'un noeud interne (cela permet aux surfaces avec des discontinuités G1 d'être représentées). Notez que les vecteurs de noeuds non bloqués sont pris en charge, mais sont convertis en vecteurs de noeuds bloqués, avec les modifications correspondantes appliquées aux données de point de contrôle/poids. lines 0.4 @@ -2165,7 +2102,7 @@ Renvoie le nombre de sommets de chaque panneau dans la liste des index de panneau. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Liste des index de panneaux pour lesquels interroger le nombre de sommets. La valeur par défaut null indique tous les panneaux de la surface. nombre de sommets @@ -2186,17 +2123,17 @@ Renvoie les sommets de chaque panneau de la liste des index de panneau. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Index de panneau pour lequel interroger les sommets. La valeur par défaut null indique tous les panneaux de la surface. Réseau de sommets Renvoie les points pour chaque panneau de la liste des index de panneau. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Index de panneaux pour lesquels interroger les points. La valeur par défaut null indique tous les panneaux de la surface. Réseau de points Renvoie la limite de contour polygonale de chaque panneau de la liste des index de panneau. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Index de panneaux utilisés pour construire le polygone. La valeur par défaut null indique tous les panneaux de la surface. @@ -2256,7 +2193,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Crée des panneaux de la surface d'entrée sous forme de parallélogrammes juxtaposés verticalement et horizontalement. Chaque parallélogramme est un carré avec un cisaillement appliqué le long de l'axe V ou de l'axe U déterminé par l'entrée ‘alignWithUAxis’ et un facteur de cisaillement. Par défaut, les parallélogrammes sont alignés avec l'axe V Surface d'entrée à transformer en panneau Nombre de motifs dans la direction U Nombre de motifs dans la direction V @@ -2322,14 +2259,14 @@ Base Y du plan - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Crée un CoordinateSystem représentant ce plan. Il est basé sur + l'origine et sur les axes X et Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Créez un plan décalé par ce plan dans la direction de la normale + en fonction de la distance spécifiée. alongnormal,moveplane @@ -2340,10 +2277,7 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Créez un plan "orienté", positionné au niveau du point d'origine avec le vecteur normal, mais avec une orientation de l'axe X spécifique. Cela n'a aucune incidence sur les opérations liées à la scission, à l'intersection, à la projection, etc. Cela indique uniquement l'orientation du système de coordonnées d'entrée. Point d'origine du plan Vecteur de direction normale Vecteur de direction de l'axe X @@ -2365,8 +2299,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Créez le plan contenant la ligne d'entrée et le point externe. Le point + ne peut pas se trouver sur la ligne ou dans l'axe de la ligne. Ligne utilisée pour déterminer le plan Point utilisé pour déterminer le plan Plan créé à partir d'une ligne et d'un point @@ -2497,10 +2431,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Créez une ou plusieurs polycourbes en décalant une polycourbe plane d'une distance donnée dans un plan défini par la normale du plan. + L'argument d'entrée "planeNormal" est défini par défaut sur la normale du plan contenant la courbe, mais une normale explicite parallèle à la normale de la courbe d'origine peut être fournie pour mieux contrôler la direction du décalage. + Par exemple, si une direction de décalage cohérente est requise pour plusieurs courbes partageant le même plan, "planeNormal" peut être utilisé pour remplacer des normales de courbe individuelles et forcer le décalage de toutes les courbes dans la même direction. + L'inversion de la normale inverse la direction du décalage. Une distance de décalage positive s'applique dans la direction du produit cartésien entre la tangente de la polycourbe et le vecteur normal du plan, tandis qu'un décalage négatif s'applique dans la direction opposée. S'il existe des espaces entre les courbes de composant de décalage, selon les paramètres de fermeture des espaces, ils peuvent être remplis par des arcs circulaires (valeur true) pour donner des coins lisses ou par l'extension (valeur false) des courbes de décalage. La normale du plan de la courbe's. La valeur par défaut est la normale du plan de la courbe's @@ -2514,7 +2448,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Créez une ou plusieurs polycourbes en regroupant les courbes connectées. Prolonge la polycourbe avec une ellipse tangente @@ -2544,8 +2478,8 @@ Polycourbe décalée - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Corrige une polycourbe auto-sécante en renvoyant une nouvelle polycourbe qui n'est pas auto-sécante + si la longueur du segment de chevauchement est inférieure ou égale à trimLength. Si la valeur de trimLength est supérieure à 0, les segments finaux plus longs que la valeur de trimLength ne sont pas ajustés. Polycourbe non auto-sécante, non-superposée @@ -2554,7 +2488,7 @@ La direction de la PolyCurve dépend de la première courbe du réseau d'entrée. Choisissez une tolérance de jonction préférée entre 1e-6 et 1e-3 unités. Les valeurs inférieures peuvent s'avérer trop strictes et empêcher la jonction de courbes qui devraient être reliées; les valeurs supérieures peuvent entraîner la fusion involontaire ou la réduction des courbes courtes provoquant la dégénération de points. - Les courbes à joindre à la polycourbe + Courbes à joindre à la polycourbe Tolérance pour déterminer la taille de l'écart autorisé entre les courbes à joindre Polycourbe créée par des courbes jointes segments,joincurves @@ -2564,7 +2498,7 @@ La direction de la PolyCurve dépend de la première courbe du réseau d'entrée. Choisissez une tolérance de jonction préférée entre 1e-6 et 1e-3 unités. Les valeurs inférieures peuvent s'avérer trop strictes et empêcher la jonction de courbes qui devraient être reliées; les valeurs supérieures peuvent entraîner la fusion involontaire ou la réduction des courbes courtes provoquant la dégénération de points. - Les courbes à joindre à la polycourbe + Courbes à joindre à la polycourbe Tolérance pour déterminer la taille de l'écart autorisé entre les courbes à joindre Définissez cette option sur True si les courbes d'entrée se croisent ou se chevauchent et que leurs segments finaux doivent être ajustés avant la création de la polycourbe. Elle est définie sur False par défaut. Si la valeur de trimLength est supérieure à 0, les segments finaux plus longs que la valeur de trimLength ne sont pas ajustés. @@ -2572,9 +2506,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Créez une ou plusieurs polycourbes en regroupant les courbes connectées. + Choisissez une tolérance de jonction préférée entre 1e-6 et 1e-3 unités. + Les valeurs inférieures peuvent s'avérer trop strictes et empêcher la jonction de courbes qui devraient être reliées; les valeurs supérieures peuvent entraîner la fusion involontaire ou la réduction des courbes courtes provoquant la dégénération de points. Courbes à regrouper pour créer une ou plusieurs polycourbes Tolérance pour déterminer la taille de l'écart autorisé entre les courbes à joindre @@ -2618,11 +2552,11 @@ Renvoie les auto-intersections entre les côtés du polygone. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Renvoie si un point d'entrée est contenu dans le polygone. + Si le polygone n'est pas plat, le point est projeté sur le + plan ajusté au mieux et le confinement est calculé à l'aide de la projection + du polygone sur le plan ajusté au mieux. + Cela renvoie un état d'échec si le polygone s'entrecoupe. Créer une courbe de polygone en reliant les points. @@ -2635,8 +2569,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Recherchez les surfaces par point. Récupère la première intersection dans la direction avant. + Renvoie une surface si l'intérieur de la surface est atteint, deux si l'intérieur de l'arête est atteint et de nombreuses surfaces si le sommet est atteint surfacesatpoint,findsurfaces,extractsurfaces @@ -2726,16 +2660,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Créez un rectangle centré au niveau de l'origine du SCG dans le plan XY du SCG, avec + la largeur (longueur de l'axe X) et la longueur (longueur de l'axe Y) spécifiées. Largeur du rectangle Longueur du rectangle Rectangle créé par la largeur et la longueur rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Créez un rectangle centré au niveau de la racine du plan d'entrée, avec la largeur d'entrée + (longueur de l'axe X du plan) et la longueur d'entrée (longueur de l'axe Y du plan). Plan utilisé pour centrer le rectangle Largeur du rectangle Longueur du rectangle @@ -2743,9 +2677,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Créez un rectangle centré au niveau de l'origine d'entrée dans le plan XY du + CoordinateSystem, avec la largeur (longueur de l'axe X) et la longueur + (longueur de l'axe Y) spécifiées. Système de coordonnées du rectangle (centre du rectangle) Largeur du rectangle Longueur du rectangle @@ -2777,12 +2711,12 @@ Obtenir une coque solide à partir des faces de ce solide Distance de prolongement de la coque vers l'intérieur - Distance de prolongement de la coque vers l'extérieur + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projette la Geometry d'entrée sur ce solide, dans la direction du vecteur d'entrée. + Actuellement, cette méthode de projection ne prend en charge que les points ou les courbes. projectonto,projectonsolid,projecttosolid @@ -2814,17 +2748,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Créez un solide par lissage entre les Curves fermées de profil de coupe d'entrée, + avec l'aide de Curves de guidage. Les Curves de guidage doivent entrecouper + toutes les Curves de profil de coupe. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Créez un solide par lissage entre des profils de coupe d'entrée constitués de PolyCurves fermées. + Cette opération est optimisée pour les coupes composées de segments de ligne exclusivement, + avec des sommets suivant le même ordre. + Si l'option de vérification et réparation est activée, la validité du solide obtenu est garantie. + Si vous la désactivez, en revanche, les performances devraient s'améliorer. Brep,brep,ruled,loft @@ -2847,9 +2781,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Créez un solide de révolution, en balayant la courbe de profil autour du + rayon d'axe formé par l'origine et le vecteur de l'axe, à partir de l'angle de + départ en degrés vers l'angle de balayage en degrés. Courbe de contour à faire pivoter Origine de l'axe de révolution Direction de l'axe de révolution @@ -2871,7 +2805,7 @@ Renvoyer le rayon de la sphère. - Create a Solid Sphere centered at the input Point, with given radius. + Créez une sphère solide centrée au niveau du point d'entrée, avec un rayon donné. Brep,brep @@ -2903,8 +2837,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Différence booléenne de cette surface et de l'assemblage des surfaces d'entrée. + Cette méthode peut renvoyer une polysurface si l'opérateur booléen n'est pas multiple ou comporte plusieurs faces. Autres surfaces à soustraire Surface booléenne ou polysurface obtenues subtract,differencemany,diffall,diff multi @@ -2915,16 +2849,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Ajuste la surface avec un ensemble d'une ou plusieurs polycourbes fermées. + L'une des boucles doit être la boucle de limite de la surface d'entrée. + En outre, une ou plusieurs boucles internes doivent être ajoutées pour les trous. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Ajuste la surface avec un ensemble d'une ou plusieurs polycourbes fermées qui doivent toutes se trouver sur la surface dans la tolérance spécifiée. + Si un ou plusieurs trous doivent être ajustés à partir de la surface d'entrée, il doit y avoir une boucle externe spécifiée pour la limite de la surface et une boucle interne pour chaque trou. + Si la région entre la limite de surface et le(s) trou(s) doit être ajustée, seule la boucle pour chaque trou doit être fournie. + Pour une surface périodique sans boucle externe telle qu'une surface sphérique, la région relimitée peut être contrôlée en inversant la direction de la courbe de boucle. Une ou plusieurs polycourbes fermées pouvant être dans n'importe quel ordre dans l'entrée. Ces boucles ne doivent pas se croiser. Tolérance utilisée pour décider si les extrémités de la courbe sont coïncidentes et si une courbe et une surface sont coïncidentes. La tolérance fournie ne peut pas être plus petite que les tolérances utilisées dans la création des polycourbes d'entrée. La valeur par défaut de 0,0 signifie que la tolérance la plus grande utilisée dans la création des polycourbes d'entrée sera utilisée. Surface ajustée par des boucles fermées. @@ -2937,32 +2871,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtient une représentation NURBS de la surface. Cette méthode peut générer une + surface approximative dans certaines circonstances. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtient une représentation NURBS de la surface. Cette méthode peut générer une + surface approximative dans certaines circonstances. Détermine si la surface doit être restaurée à sa plage de paramètres d'origine avant la conversion. La limite de plage de paramètres d'une surface peut par exemple être limitée après une opération d'ajustement. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Obtient une représentation NURBS de la surface en fonction d'une tolérance spécifiée. Cette méthode peut générer une + surface approximative dans certaines circonstances. Tolérance spécifiée Représentation de surface NURBS de la surface tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Épaississez la surface dans un solide, en réalisant une extrusion dans la direction des normales + de la surface sur les deux côtés de la surface. Quantité à épaissir Surfaces épaissies en tant que solide offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Épaississez la surface dans un solide, en réalisant une extrusion dans la direction des normales + de la surface. Si le paramètre both_sides est True, la surface est épaissie + sur les deux côtés. Quantité à épaissir True pour épaissir des deux côtés, false pour épaissir un seul côté Surfaces épaissies en tant que solide @@ -2974,8 +2908,7 @@ Surface décalée - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + Le système de coordonnées renvoyé utilise xAxis, yAxis et zAxis pour représenter uDir, vDir et la normale. Les longueurs de xAxis et yAxis représentent les courbures. Composant U du paramètre Composant V du paramètre Système de coordonnées basé sur la normale, la direction U et la direction V à la position UV sur la surface @@ -3033,21 +2966,21 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Créez une courbe de ligne de paramètre sur la surface indiquée. + Créez une Curve qui représente une ligne de paramètre U ou V sur la surface. Une + ligne de paramètre indique la direction d'un paramètre U ou V croissant à un + paramètre U ou V opposé constant. La Curve obtenue correspond au + paramétrage de la surface et son intervalle est délimité par l'intervalle + de paramètres de surface. Le type de Curve renvoyé dépend du type + de surface. Si la direction == 0, crée une ligne de paramètre U, si la direction == 1, crée une ligne de paramètre V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Renvoie une nouvelle surface avec la normale inversée. Laisse cette surface + inchangée. Surface, qui est identique à la surface d'entrée, mais dont les normales sont inversées @@ -3057,8 +2990,8 @@ join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projette la Geometry d'entrée sur cette surface, dans la direction du vecteur d'entrée. + Actuellement, cette méthode de projection ne prend en charge que les points ou les courbes. projecttosurface,projectonto @@ -3066,9 +2999,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Assemblez un ensemble de surfaces en une seule. + Cette méthode peut renvoyer une polysurface + si l'assemblage obtenu n'est pas multiple ou comporte plusieurs faces. Ensemble de surfaces. Union des surfaces merge,join,boolean,addition @@ -3080,15 +3013,14 @@ Surface créée par lissage - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Créez une surface par lissage entre les lignes de profil de coupe d'entrée. Cette méthode est un peu plus rapide et permet d'obtenir un résultat moins lisse que Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Lissez une surface au travers des profils de coupe avec des courbes de guidage indiquées + (également appelées "rails"). Les courbes de guidage doivent entrecouper toutes les courbes de + profil de coupe. loftbyrails,loft rails,guides Courbes de lissage Courbes pour guider le lissage @@ -3112,8 +3044,7 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Créez une surface de polygone en reliant les points d'entrée dans un polygone fermé et en le remplissant. Liste des points du périmètre Surface créée à partir de points de périmètre patch,surfacebypolygon @@ -3127,9 +3058,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Créez une surface par balayage de la Curve de profil autour du rayon de l'axe formé + par le point d'origine dans la direction du vecteur d'axe. + L'angle initial en degrés est start_angle, et le balayage est appliqué à l'angle sweep_angle en degrés. Courbe de contour à faire pivoter Origine de l'axe de révolution Direction de l'axe de révolution @@ -3139,8 +3070,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Créez une surface en remplissant l'intérieur d'un contour fermé + défini par les Curves d'entrée. Courbe fermée utilisée comme limite de surface Surface créée par correction edgesrf,edgesurface,patch,fill @@ -3249,8 +3180,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Créez une réflexion radiale pour la symétrie T-Spline en fonction d'un plan donné + avec le nombre de segments spécifié et l'angle donné (en degrés) entre chaque paire de segments. Plan normale pour le rayon de l'axe de la réflexion. Dans le système de coordonnées Univers Nombre de segments de rayon de réflexion Angle entre chaque paire de segments de symétrie radiale (en degrés). Lorsque est définie sur 0, elle est définie par (360 / segmentsCount) @@ -3338,7 +3269,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Si la T-spline est en mode boîte ou lisse tspline,boxmode,smooth @@ -3346,7 +3277,7 @@ tspline,extractable - Whether t-spline is closed + Si la T-spline est fermée tspline,closed @@ -3359,8 +3290,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Convertit la surface de la TSpline en solide ou en surface en fonction de la forme. + Remarque: quelques légers changements inattendus sont susceptibles de se produire dans la BRep de sortie si la surface d'entrée a été créée dans une version de T-spline supérieure à celle qui a été chargée dans Dynamo car, dans ce cas, la surface sera réduite à la version contenue dans Dynamo. Détermine si le corps généré doit présenter la même topologie que la surface T-Spline d'entrée. Entité de topologie (solide ou surface) tspline,brep,solid,surface @@ -3421,19 +3352,19 @@ tspline,weld,coincident,vertex - Annuler la soudure des tous les bords, il va Annuler la soudure des chaque sommet sur toutes les arêtes. + Annuler la soudure de toutes les arêtes indiquées. Cette opération annule la soudure de chaque sommet de ces arêtes. Un jeu d'arêtes pour lesquelles annuler la soudure Surface TSpline avec des arêtes non soudées tspline,unweld,edge - Annuler la soudure des tous les sommets. Toutes les arêtes sur chaque sommet sera non soudé. + Annuler la soudure de tous les sommets spécifiés. La soudure de toutes les arêtes de chaque sommet est annulée. Un jeu de sommets pour lesquels annuler la soudure Surface TSpline avec des sommets non soudés tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Crée une correspondance avec une T-spline et une boucle fermée à partir de courbes Boucle d'arête de T-Spline avec laquelle créer une correspondance Boucle d'arête fermée avec laquelle créer une correspondance Continuité de géométrie avec laquelle essayer d'établir une correspondance: G0, G1 et G2 @@ -3557,7 +3488,7 @@ Jeu d'arêtes avec perçage intérieur. Arêtes doivent être bordure. Méthode utilisée pour le remplissage de perçage: 0 - maillage par approximation, 1 - polygones, 2 - Réduire, 3 - Réduire et Soudure Conserver la subd-creases de la topologie d'entrée - TSpline surface with filled hole + Surface TSpline avec trou rempli tspline,edge,fill,hole @@ -3572,9 +3503,8 @@ Surface de T-spline avec réflexions donné supprimé - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Comprime toute la topologie sur la surface d'entrée et rend les index contigus. Cette fonction maintient l'ordre relatif des index. + TSpline avec index compressés tspline,index,compress @@ -3587,10 +3517,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + L'interpolation avant déplace les points de contrôle à leur emplacement paramétrique + sur la surface. L'interpolation inverse génère un point sur la surface + pour chaque point de contrôle d'origine et déplace ce point de contrôle à son + point de surface correspondant. Direction d'interpolation: avant Si faux, inverser sinon Interpolé T-Spline dans la direction donnée tspline,interpolate,reverse @@ -3609,7 +3539,7 @@ Aplanir les points de contrôle des sommets à un seul plan de coupe. Cette commande requiert une entrée d'au moins quatre sommets Liste de sommets - T-Spline Surface with flattened vertices + Surface de T-Spline avec les sommets aplanis tspline,flatten,vertices @@ -3618,11 +3548,11 @@ Cette commande requiert une entrée d'au moins quatre sommets Liste de sommets Pour ajuster les sommets parallèle au plan - T-Spline Surface with flattened vertices + Surface de T-Spline avec les sommets aplanis tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Copiez les faces choisies vers une nouvelle surface. La nouvelle surface ne comprend pas de symétrie. Les faces à dupliquer Surface de T-spline avec option Faces uniquement tspline,face,duplicate @@ -3647,12 +3577,12 @@ Déplacer sommets le long d'un vecteur donné. Liste de sommets à déplacer - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vecteur le long duquel se déplacer + Indicateur signalant s'il faut utiliser la surface ou les points de contrôle des sommets pour le déplacement - Attempts to repair the TsplineSurface. + Tente de réparer la TsplineSurface. @@ -3669,10 +3599,7 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Créez un plan T-Spline "orienté", positionné au point d'origine avec le vecteur normal, mais avec une orientation de l'axe X spécifique. Cela n'a aucune incidence sur les opérations de scission, intersection, projection, etc.; cela ne spécifie que l'orientation du CoordinateSystem d'entrée. Point racine du plan Normale de plan Axe X du plan @@ -3686,7 +3613,7 @@ tspline,plane,origin,normal,axis - Les axes X et Y se trouvent dans le plan. L'axe Z est le produit cartésien de deux vecteurs. + Les axes X et Y se trouvent dans le plan. L'axe Z est le produit vectoriel des deux vecteurs. Point racine du plan Axe X du plan Axe Y du plan @@ -3742,7 +3669,7 @@ Construire un Cylinder T-Spline définie par un CoordinateSystem parent, le rayon et la hauteur du cylindre Le centre et la base du cylindre seront ajustés au plan X-Y de ce système de coordonnées Rayon du cylindre - Height of cylinder + Hauteur du cylindre Nombre de travées dans la circonférence Nombre de travées dans Hauteur Options de symétrie de la surface de T-spline @@ -3763,11 +3690,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Créez un cône T-Spline avec un rayon de base donné au point de départ se prolongeant en un + sommet au niveau du point de fin. Le point de départ d'un cône Point de fin d'un cône - Radius of base of a cone + Rayon de base d'un cône Nombre de travées dans la circonférence Nombre de travées dans Hauteur Options de symétrie de la surface de T-spline @@ -3776,8 +3703,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Créez un cône T-Spline avec un axe à partir du point de départ jusqu'au point d'arrivée, avec les rayons + donnés au début et à la fin. Cet objet ne possède pas de sommet et a la forme d'un tronc de cône. Le point de départ d'un cône Point de fin d'un cône Rayon de départ du cône @@ -3790,8 +3717,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Créez un cône T-Spline avec un point de base au niveau de l'origine du CoordinateSystem, se prolongeant dans la direction de l'axe Z du système de coordonnées, + avec une base circulaire sur le plan XY du CoordinateSystem. Le centre et la base du cône seront ajustés au plan X-Y de ce système de coordonnées Hauteur du cône Rayon d'un cône @@ -3803,9 +3730,7 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Créez un cône T-Spline avec un point de base au niveau de l'origine du CoordinateSystem, se prolongeant sur une longueur donnée dans la direction de l'axe Z du CoordinateSystem, avec une base circulaire dans le plan XY du CoordinateSystem. Le centre et la base du cône seront ajustés au plan X-Y de ce système de coordonnées Hauteur du cône Rayon de départ du cône @@ -3818,7 +3743,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Créez une sphère T-Spline centrée au niveau du point d'entrée, avec un rayon donné. Le centre de la sphère Rayon de la sphère Nombre de travées radiale @@ -3861,7 +3786,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Créer un tore T-Spline avec un centre et des rayons, alignés sur le plan XY du monde par défaut Centre d'un tore Rayon interne du tore Le rayon externe du tore @@ -3886,8 +3811,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Créez une boîte T-Spline centrée au niveau d'un point d'entrée, avec une largeur, longueur et + hauteur données. Centre d'une boîte Largeur de la boîte Longueur de la boîte @@ -3901,8 +3826,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Créez une boîte T-Spline centrée et orientée au niveau du CoordinateSystem, avec une + largeur, longueur et hauteur données. Le plan X-Y de la zone sera aligné avec la valeur X correspondante Largeur de la boîte Longueur de la boîte @@ -3928,45 +3853,39 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Créer un Quadball T-Spline centré au niveau de l'origine du CoordinateSystem + et avec un rayon donné Système de coordonnées local Quadball rayon - Spans number in two dimensions of the sides of the Quadball + Nombre de travées dans les deux dimensions des côtés du Quadball Options de symétrie de la surface de T-spline Afficher la surface de la T-spline dans la boîte ou Lissage de visualisation Quadball T-Spline quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Créer un Quadball T-Spline avec un centre et un rayon donnés, alignés sur + le plan XY du monde par défaut Un point de centre Quadball rayon - Spans number in two dimensions of the sides of the Quadball + Nombre de travées dans les deux dimensions des côtés du Quadball Options de symétrie de la surface de T-spline Afficher la surface de la T-spline dans la boîte ou Lissage de visualisation Quadball T-Spline quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Construisez une surface T-Spline à partir d'une surface NURBS à l'aide d'une stratégie uniforme. La surface NURBS d'entrée est recréée avec des noeuds uniformes placés à des intervalles paramétriques ou de longueur d'arc égaux en fonction de l'indicateur useArcLen correspondant et est approximée par une surface NURBS de degré 3. La T-Spline de sortie est divisée par le nombre de travées donné dans les directions U et V. Entrée d'une surface NURBS Nombre de travées requis dans la direction U. Nombre de travées requis dans la direction V - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + S'il faut utiliser arcLen ou la subdivision paramétrique dans la direction U paramétrique + S'il faut utiliser arcLen ou la subdivision paramétrique dans la direction V paramétrique Afficher la surface de la T-spline dans la boîte ou Lissage de visualisation nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Construisez une surface T-Spline à partir d'une surface NURBS à l'aide d'une stratégie de subdivision de courbure. La surface NURBS d'entrée est reconstruite au degré 3. Le nombre et la position des travées de la T-Spline de sortie sont détectés automatiquement dans chaque direction en fonction de la courbure. Entrée d'une surface NURBS Afficher la surface de la T-spline dans la boîte ou Lissage de visualisation nurbs surface,tspline,curvature @@ -3988,7 +3907,7 @@ Créer un corps T-Spline par balayage d'une Curve de profil de coupe le long d'une trajectoire. Courbe de profil La courbe de la trajectoire - Is spans should be parallel in path direction + Si les travées doivent être parallèles dans la direction de la trajectoire Nombre de travées dans le chemin Nombre de travées dans le profil. Automatiquement définie si 0 ou moins Utiliser une valeur uniforme ou courbure stratégie de travées de distribution le long de la trajectoire @@ -3997,9 +3916,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Créez une surface de T-Spline par balayage de la courbe du profil autour de l'axe formé + par l'origine et la direction de l'axe, en commençant par l'angle initial, start_angle, en degrés, + et par balayage par sweep_angle en degrés. Courbe de profil Centre de rotation Axe de rotation @@ -4233,7 +4152,7 @@ Autre vecteur - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Déterminez si deux vecteurs sont presque égaux. Une valeur de tolérance de 1e-5 est utilisée. Renvoie true si les vecteurs sont presque égaux; false dans le cas contraire. Autre vecteur vector approximate,near,same @@ -4242,13 +4161,13 @@ Transformer ce vecteur selon la matrice CoordinateSystem d'entrée. - Rotates a Vector around an axis by a specified number of - degrees + Fait pivoter un vecteur autour d'un axe selon un nombre de degrés + spécifié around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Fait pivoter un vecteur autour de l'origine et de la normale du plan selon un degré + spécifié around,normal,degrees @@ -4266,8 +4185,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Renvoie l'angle entre les deux vecteurs en degrés, de 0 à 360. + Utilise l'axe de rotation pour déterminer la direction de l'angle. Autre vecteur Axe de rotation Renvoie l'angle entre les vecteurs fournis en degrés de 0 à 360 @@ -4292,24 +4211,24 @@ Former un vecteur à l'aide de deux points de fin. Le résultat est un vecteur compris entre le début et le point de fin. - Start point of vector - End point of vector - Vector created from two points + Point de début du vecteur + Point de fin du vecteur + Vecteur créé à partir de deux points vector2 Obtenir le vecteur d'axe X canonique (1,0,0) - Canonical X axis vector (1,0,0) + Vecteur d'axe X canonique (1,0,0) x, basis,right Obtenir le vecteur d'axe Y canonique (0,1,0) - Canonical Y axis vector (0,1,0) + Vecteur d'axe Y canonique (0,1,0) y, basis,forward Obtenir le vecteur d'axe Z canonique (0,0,1) - Canonical Z axis vector (0,0,1) + Vecteur d'axe Z canonique (0,0,1) z, basis,up @@ -4434,7 +4353,7 @@ Recherche une chaîne localisée similaire à {0} est inférieur à zéro. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Recherche une chaîne localisée similaire à Cette méthode est obsolète et sera supprimée dans une prochaine version de Dynamo. Utilisez Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) à la place. Recherche une chaîne localisée similaire à Cette méthode est obsolète et sera supprimée dans une prochaine version de Dynamo. Utilisez Mesh.ByPointsIndices (Point[] points, Indices : int[]) à la place. diff --git a/doc/distrib/xml/it-IT/ProtoGeometry.xml b/doc/distrib/xml/it-IT/ProtoGeometry.xml index eb2056297af..65459c0dd65 100644 --- a/doc/distrib/xml/it-IT/ProtoGeometry.xml +++ b/doc/distrib/xml/it-IT/ProtoGeometry.xml @@ -243,19 +243,19 @@ Punto massimo - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + CoordinateSystem di BoundingBox. + Per un riquadro allineato all'asse, il sistema di coordinate viene orientato lungo agli assi X, Y e Z e si trova al centro del riquadro. + Per un riquadro non allineato, il sistema di coordinate può avere un orientamento arbitrario ed è centrato al centro del riquadro. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Ottiene l'intersezione di due BoundingBox. + Nota: questa operazione non funziona per i riquadri non allineati all'asse, poiché tali intersezioni potrebbero non produrre un riquadro. Interseca invece i cuboidi corrispondenti. Altro riquadro di delimitazione da intersecare Riquadro di delimitazione ottenuto dall'intersezione di riquadri di delimitazione - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Determina se due BoundingBox si intersecano. + Nota: questa operazione funziona solo se entrambi i riquadri di delimitazione hanno lo stesso allineamento (trasformazione). In questi casi, verificare l'intersezione tra i cuboidi corrispondenti. Altro riquadro di delimitazione Lascia intersecare i riquadri di delimitazione get overlap @@ -293,13 +293,13 @@ Riquadro di delimitazione orientato attorno alle geometrie di input. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crea un BoundingBox non allineato all'asse attorno alla geometria di input, orientato + lungo gli assi X, Y e Z del CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crea un BoundingBox non allineato all'asse attorno alle geometrie di input, orientato + lungo gli assi X, Y e Z del CoordinateSystem. bounding,bound,multiple,boundall @@ -307,11 +307,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Crea un BoundingBox dalle coordinate minime (angolo sinistro inferiore posteriore del riquadro), + alle coordinate massime (angolo destro superiore anteriore del riquadro). Il CoordinateSystem, + è la trasformazione DALLO spazio delle coordinate del riquadro ALLO spazio modello. + Questo metodo è progettato per essere compatibile con l'API di Revit, consentendo di estrarre i parametri, + da un BoundingBox di Revit senza alcuna conversione. bounding,bound,bymaxmin,max,min,bypoints @@ -321,8 +321,8 @@ Restituisce il raggio del cerchio. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Crea un cerchio con un punto centrale di input e un raggio nel piano XY + globale, con l'asse Z globale come normale. Punto centrale del cerchio Raggio Cerchio creato con punto centrale e raggio @@ -337,8 +337,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Crea un cerchio con centro nell'origine del piano di input (radice), posto + sul piano di input, con il raggio specificato. Radice del piano utilizzato per centrare il cerchio Raggio Cerchio creato con piano e raggio @@ -431,31 +431,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Crea un cono con il raggio base specificato in corrispondenza del punto iniziale che si estende + fino all'apice del punto finale. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Crea un cono il cui asse va dal punto iniziale al punto finale, provvisto + di un raggio iniziale e un raggio finale. Questo oggetto non dispone di un vertice e + può essere considerato come un tronco di cono. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Crea un cono con il punto base in corrispondenza dell'origine di CoordinateSystem. Il cono si estende + per la lunghezza specificata nella direzione dell'asse Z di CoordinateSystem, mentre la + base circolare si trova nel piano XY di CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crea un cono con il punto base in corrispondenza dell'origine di CoordinateSystem. Il cono si estende + per la lunghezza specificata nella direzione dell'asse Z di CoordinateSystem, mentre la + base circolare si trova nel piano XY di CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Crea un CoordinateSystem da una matrice 4x4. Questo metodo è obsoleto; preferire altri costruttori, ove possibile. + Matrice di trasformazione 4x4 + CoordinateSystem derivante dalla matrice Analizzare la stringa JSON in entrata formattata con lo schema autodesk.matem:matrix44d-1.0.0. @@ -491,13 +491,13 @@ Restituisce l'asse Z del CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Restituisce la lunghezza del vettore dell'asse X del sistema di coordinate. - Returns the length of the Y axis vector from the coordinate system. + Restituisce la lunghezza del vettore dell'asse Y del sistema di coordinate. - Returns the length of the Z axis vector from the coordinate system. + Restituisce la lunghezza del vettore dell'asse Z del sistema di coordinate. Restituisce il piano sul quale giacciono gli assi X e Y, con la radice in corrispondenza dell'origine degli assi. @@ -510,17 +510,17 @@ Ottiene l'inverso del CoordinateSystem corrente. Se si applica questo CoordinateSystem ad un elemento di geometria, l'originale viene invertito. - Returns inverted coordinate system from the input + Restituisce il sistema di coordinate invertito rispetto a quello di input. - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Applica l'argomento CoordinateSystem dopo l'argomento corrente - Risultato = argomento corrente * altro argomento. + Altro sistema di coordinate + Nuovo sistema di coordinate derivante dalla moltiplicazione - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Applica l'argomento CoordinateSystem prima dell'argomento corrente - Risultato = altro argomento * argomento corrente. + Altro sistema di coordinate + Nuovo sistema di coordinate derivante dalla moltiplicazione Restituisce un vettore contenente i fattori di scala X, Y e Z @@ -529,7 +529,8 @@ Determina se due sistemi di coordinate sono uguali - Applica la traslazione alla geometria data in base ai valori di spostamento nelle direzioni X, Y e Z definiti nel sistema di coordinate globali (WCS). + Applica la traslazione a qualsiasi geometria data in base ai valori di spostamento specificati nelle direzioni X, Y + e Z definiti rispettivamente nel sistema WCS. Spostamento lungo l'asse X. Spostamento lungo l'asse Y. Spostamento lungo l'asse Z. @@ -541,10 +542,10 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Applica la traslazione a qualsiasi tipo di geometria, con la distanza e la direzione + specificate. Direzione di spostamento. - Distanza di spostamento lungo la direzione data. + Distanza di spostamento lungo la direzione specificata. Geometria trasformata. move,along vector,distance @@ -554,31 +555,31 @@ Sistema di coordinate trasformato - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Restituisce questa geometria con la sua posizione espressa rispetto a + targetCoordinateSystem, posizionata nel frame di sourceCoordinateSystem. + La posizione locale del risultato all’interno di sourceCoordinateSystem + corrisponde alla posizione locale dell'input all'interno di targetCoordinateSystem. + Per ottenere le coordinate di una geometria nello spazio globale all'interno di un dato sistema di + coordinate, passare CoordinateSystem.Identity come sourceCoordinateSystem + e il sistema di coordinate specificato come targetCoordinateSystem. + Le coordinate della geometria risultante saranno uguali alle coordinate dell'input + rispetto a quel frame di destinazione. + CoordinateSystem rispetto al quale esprimere la geometria. + CoordinateSystem in cui è attualmente espressa la geometria. + Passare CoordinateSystem.Identity() per lavorare nello spazio globale. Geometria trasformata. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Ruota un oggetto attorno ad un'origine e ad un asse in base ad un grado + specificato. around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Ruota un oggetto attorno all'origine del piano e alla normale in base ad un grado + specificato. + Piano di riferimento attorno al quale ruotare + Angolo di rotazione in gradi around,normal,degrees @@ -594,15 +595,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Applica la scala in modo uniforme attorno ad un dato punto, utilizzando come valori scalari due punti di selezione. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Applica la scala in modo non uniforme in una quota, tramite una base e 2 punti di selezione. L'asse di scala è definito dalla linea tra la base e tale punto. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Applica la scala in due quote, tramite una base e 2 punti di selezione. I due punti di selezione vengono proiettati sul piano della base, al fine di determinare i fattori della seconda scala. resize,size,from,to,scale2d,2d @@ -610,8 +611,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Crea un CoordinateSystem come sistema di coordinate globali: origine + 0, 0, 0; asse X 1, 0, 0; asse Y 0, 1, 0; asse Z 0, 0, 1. zero,wcs @@ -625,50 +626,50 @@ Crea un CoordinateSystem con origine nel punto di input. Gli assi X e Y sono impostati come assi WCS X e Y. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Crea un CoordinateSystem con origine coincidente con quella del piano di input. + Gli assi X e Y si trovano sul piano e sono allineati con gli assi X e Y del piano stesso. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Crea un CoordinateSystem in corrispondenza dell'origine con gli assi X e Y. + I vettori di input vengono normalizzati prima della creazione del CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Crea un CoordinateSystem in corrispondenza dell'origine con gli assi X e Y. L'asse Z + viene ignorato completamente. I vettori di input vengono normalizzati prima della creazione + del CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Crea un CoordinateSystem in corrispondenza dei parametri di coordinata cilindrica specificati, rispetto al sistema di coordinate specificato. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Crea un CoordinateSystem in corrispondenza dei parametri di coordinata sferica specificati, rispetto al sistema di coordinate specificato. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Restituisce la distanza della lunghezza. + Nota: restituisce le quote di input del cuboide e NON le + quote dello spazio globale effettivo. In altri termini, se si crea una larghezza + del cuboide (asse X) pari a 10 e la si trasforma in un CoordinateSystem + con un fattore di scala pari a 2 per l'asse X, il valore della larghezza resterà 10. ASM non consente + l'estrazione dei vertici di un corpo in alcun ordine prevedibile, pertanto + è impossibile determinare le quote dopo una trasformazione. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Restituisce la distanza della larghezza. + Nota: restituisce le quote di input del cuboide e NON + le quote nello spazio globale effettivo. In altri termini, se si crea una larghezza + del cuboide (asse X) pari a 10 e la si trasforma in un CoordinateSystem con + un fattore di scala pari a 2 per l'asse X, il valore della larghezza resterà 10. ASM non consente + l'estrazione dei vertici di un corpo in alcun ordine prevedibile, pertanto + è impossibile determinare le quote dopo una trasformazione. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Restituisce la distanza dell'altezza. + Nota: restituisce le quote di input del cuboide e NON le + quote nello spazio globale effettivo. In altri termini, se si crea una larghezza + del cuboide (asse X) pari a 10 e la si trasforma in un CoordinateSystem con + un fattore di scala pari a 2 per l'asse X, il valore della larghezza resterà 10. ASM non consente + l'estrazione dei vertici di un corpo in alcun ordine prevedibile, pertanto + è impossibile determinare le quote dopo una trasformazione. Crea un cuboide con centro nell'origine del sistema di coordinate globali (WCS), con la larghezza, lunghezza e altezza specificate. @@ -679,8 +680,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Crea un cuboide con centro nel punto di input e con la larghezza, la lunghezza + e l'altezza specificate. Punto di origine Larghezza del cuboide Lunghezza del cuboide @@ -746,16 +747,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Ottiene un vettore perpendicolare alla curva in corrispondenza di un parametro specificato tra StartParameter() ed EndParameter(). + La curva deve essere piana. La normale risultante sarà coerente nell'intera curvatura della curva. Il parametro in base al quale valutare Se l'opzione 'side' è impostata su False, la normale punterà al lato destro della curva (spostandosi dal punto iniziale al punto finale della curva). Se l'opzione 'side' è True, la normale punterà al lato sinistro della curva. Un vettore perpendicolare alla curva in corrispondenza del parametro normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Ottieni un CoordinateSystem con origine nel punto corrispondente al parametro specificato. L'asse X viene allineato con la normale della curva, + l'asse Y con la curva tangente in corrispondenza di tale punto e l'asse Z sul vettore di direzione verso l'alto o binormale su tale punto. Il parametro in base al quale valutare CoordinateSystem in corrispondenza del parametro della curva coordoncurve,curvecoord,derivatives @@ -767,9 +768,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Restituisce un piano la cui normale è allineata con la tangente della curva.. + I parametri vengono regolati in modo che 0 sia sempre il punto iniziale + e 1 sia sempre il punto finale. planeoncurve,planecurve,tangentplane @@ -779,14 +780,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Restituisce i punti distanziati in modo uniforme lungo la lunghezza della curva + in base al numero di divisioni di input. Numero di divisioni Punti distanziati in modo uniforme lungo la curva - Returns points spaced along curve at equal chord length - based on the input number of divisions + Restituisce i punti distanziati lungo la curva in corrispondenza dell'uguale lunghezza dell'asta + in base al numero di divisioni di input. Numero di divisioni Elenco di punti sulla curva @@ -799,8 +800,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Restituisce i punti distanziati in modo uniforme lungo la curva in corrispondenza della lunghezza del segmento specificata + dal punto specificato. Il punto di riferimento da cui eseguire la misurazione La distanza lungo la curva in corrispondenza della quale eseguire la valutazione Elenco di punti sulla curva, incluso il punto specificato e lungo la direzione della curva. @@ -812,16 +813,16 @@ Elenco di punti sulla curva, incluso il punto specificato e lungo la direzione della curva. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Restituisce un CoordinateSystem alla distanza specificata dal punto iniziale della curva. + L'asse Y risulta tangente alla curva, l'asse X è la curvatura. La distanza lungo la curva in corrispondenza della quale eseguire la valutazione CoordinateSystem sulla curva coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Restituisce un piano alla distanza specificata dal punto iniziale + della curva. La normale al piano è allineata alla tangente della + curva. La distanza lungo la curva in corrispondenza della quale eseguire la valutazione Piano sulla curva planeoncurve,planecurve,tangentplane @@ -864,8 +865,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Ottiene il parametro in corrispondenza di un dato punto lungo la curva. Se il punto non si trova sulla curva, ParameterAtPoint restituirà ancora un valore + che corrisponderà ad un punto vicino sulla curva, ma il punto non è in generale il punto più vicino. Un punto su o in prossimità della curva Il parametro sulla curva per il punto specificato. projectpoint,closestparam,curveparam @@ -963,10 +964,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crea una o più curve eseguendo l'offset di una curva piana in base alla distanza specificata in un piano definito dalla normale al piano. Se sono presenti spazi tra le curve del componente di offset, vengono riempiti estendendo le curve di offset. + Per default, l'argomento di input "planeNormal" è impostato sulla normale al piano contenente la curva, ma è possibile fornire una normale esplicita parallela alla normale alla curva originale per controllare meglio la direzione dell'offset. + Ad esempio, se è richiesta una direzione di offset uniforme per più curve che condividono lo stesso piano, l'argomento "planeNormal" può essere utilizzato per sostituire le normali alle singole curve e forzare l'offset di tutte le curve nella stessa direzione. + Invertendo la normale, si inverte la direzione dell'offset. Una distanza di offset positiva si applica nella direzione del prodotto vettoriale tra la tangente alla curva e il vettore normale al piano, mentre un offset negativo si applica nella direzione opposta. La normale al piano della curva. L'impostazione di default è la normale al piano della curva di input Una o più curve di offset @@ -1149,19 +1150,19 @@ Curva sottostante che definisce lo spigolo - Curve representation of edge + Rappresentazione della curva del bordo Facce adiacenti a questo spigolo - Adjacent faces of edge + Facce adiacenti del bordo Vertice dal quale inizia questo spigolo - Start vertex of edge + Vertice iniziale del bordo Vertice nel quale termina questo spigolo - End vertex of edge + Vertice finale del bordo I CoEdge associati a questo spigolo @@ -1177,8 +1178,8 @@ Asse minore dell'ellisse. È l'asse più corto. La lunghezza del vettore è il raggio minore. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Crea un'ellisse centrata nel punto di input, allineata con il piano XY del sistema WCS, + con i raggi degli assi X e Y specificati. Punto di origine dell'ellisse Raggio asse X Raggio asse Y @@ -1186,8 +1187,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Crea un'ellisse centrata nel punto di input, con i due assi specificati. + Gli assi devono essere perpendicolari tra loro. Punto di origine dell'ellisse Raggio asse X Raggio asse Y @@ -1195,9 +1196,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Crea un'ellisse centrata e allineata con il CoordinateSystem di input, + con un raggio x_radius nella direzione X del sistema di coordinate e un raggio y_radius nella + direzione Y del sistema di coordinate. Sistema di coordinate di origine dell'ellisse Raggio asse X Raggio asse Y @@ -1205,9 +1206,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Crea un'ellisse centrata e allineata con il piano di input, con un raggio + x_radius nella direzione dell'asse X del piano e un raggio y_radius nella + direzione dell'asse Y del piano. Piano in cui viene disegnato l'arco di ellisse Raggio asse X Raggio asse Y @@ -1331,44 +1332,44 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Applica la traslazione a qualsiasi tipo di geometria, con la distanza e la direzione + specificate. Direzione di spostamento. Distanza di spostamento lungo la direzione data. Geometria trasformata. move,along vector,distance - Trasforma l'oggetto in base alla matrice del CoordinateSystem di input. + Trasforma l'oggetto in base alla matrice di CoordinateSystem di input. Sistema di coordinate di input Sistema di coordinate trasformato - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Restituisce questa geometria con la sua posizione espressa rispetto a + targetCoordinateSystem, posizionata nel frame di sourceCoordinateSystem. + La posizione locale del risultato all’interno di sourceCoordinateSystem + corrisponde alla posizione locale dell'input all'interno di targetCoordinateSystem. + Per ottenere le coordinate di una geometria nello spazio globale all'interno di un dato sistema di + coordinate, passare CoordinateSystem.Identity come sourceCoordinateSystem + e il sistema di coordinate specificato come targetCoordinateSystem. + Le coordinate della geometria risultante saranno uguali alle coordinate dell'input + rispetto a quel frame di destinazione. + CoordinateSystem rispetto al quale esprimere la geometria. + CoordinateSystem in cui è attualmente espressa la geometria. + Passare CoordinateSystem.Identity() per lavorare nello spazio globale. Geometria trasformata. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Ruota un oggetto attorno ad un'origine e ad un asse in base ad un grado + specificato. around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Ruota un oggetto attorno all'origine del piano e alla normale in base ad un grado + specificato. + Piano di riferimento attorno al quale ruotare + Angolo di rotazione in gradi around,normal,degrees @@ -1388,15 +1389,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Applica la scala in modo uniforme attorno ad un dato punto, utilizzando come valori scalari due punti di selezione. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Applica la scala in modo non uniforme in una quota, tramite una base e 2 punti di selezione. L'asse di scala è definito dalla linea tra la base e tale punto. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Applica la scala in due quote, tramite una base e 2 punti di selezione. I due punti di selezione vengono proiettati sul piano della base, al fine di determinare i fattori della seconda scala. resize,size,from,to,scale2d,2d @@ -1500,7 +1501,7 @@ true - The CoordinateSystem that this Geometry is defined in + CoordinateSystem in cui è definita questa geometria. Determina se un altro oggetto di geometria interseca l'oggetto corrente @@ -1512,14 +1513,14 @@ Ottiene la geometria di intersezione per l'oggetto corrente e una raccolta di altre geometrie. Rileva la geometria comune a tutti i membri. - Convert to SolidDef json + Converte in JSON SolidDef. Proietta una raccolta di punti su questa geometria lungo la direzione specificata. Restituisce una matrice non strutturata della geometria risultante. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Punti da proiettare. + Direzione di proiezione + Matrice di flag non strutturata della geometria risultante. Angolo in gradi per il quale l'elica ruota nel senso della lunghezza @@ -1538,11 +1539,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Crea un'elica. L'elica ruota sempre in senso orario attorno alla direzione dell'asse + fornito. Se si guarda lungo la direzione dell'asse, si vedrà + il punto che ruota in senso orario attorno all'asse, mentre si sposta lungo la curva + nella direzione del parametro di incremento. Il passo è la distanza di spostamento dell'elica + nella direzione dell'asse ad ogni rotazione. Questo valore può essere positivo o negativo. Punto asse Vettore direzione asse Punto iniziale elica @@ -1601,16 +1602,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Crea una linea tangente alla curva di input, posizionata nel punto + della curva corrispondente al parametro. Curva di base per la linea tangente Valore parametro Linea tangente tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Crea una linea retta a partire dal punto iniziale, che si estende nella direzione + del vettore per la lunghezza specificata. Punto iniziale linea Vettore direzione Lunghezza della linea @@ -1646,7 +1647,7 @@ Retino - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Converte la mesh in un oggetto JSON formattato con lo schema dynamo.geometry:mesh-1.0.0. Stringa JSON risultante @@ -1716,23 +1717,23 @@ mesh - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Restituisce una nuova mesh costituita dall'intersezione tra la mesh + dello strumento e la mesh originale. mesh - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Restituisce una nuova mesh con i seguenti difetti riparati: + Piccoli componenti: se la mesh contiene segmenti + molto piccoli e scollegati, rispetto alla quota complessiva della mesh, questi verranno + ignorati. + Fori: i fori nella mesh vengono riempiti. + Regioni non manifold: se un vertice è collegato a più di + due bordi di *contorno*, o un bordo è collegato a più di + due triangoli, il vertice/bordo non è manifold. Il + toolkit della mesh rimuoverà la geometria fino a quando la mesh non sarà manifold. + Questo metodo tenta di preservare la maggior parte possibile della mesh + originale, al contrario di MakeWatertight, che ricampiona la mesh. Rimuove i contorni interni di una mesh. Si ha un contorno interno @@ -1740,11 +1741,11 @@ di triangoli separati per il coperchio di una pentola e il corpo della pentola. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Restituisce una nuova mesh a tenuta ermetica e stampabile in 3D. Per + rendere ermetica una mesh, vengono rimosse dalla mesh autointersezioni, sovrapposizioni e + geometria non manifold. + La mesh viene riempita con tanti piccoli riquadri e viene creata + una nuova mesh attorno ad essi. Restituisce una nuova mesh che è stata svuotata per la stampa 3D. @@ -1770,13 +1771,13 @@ Mesh ridotta - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Restituisce una nuova mesh distribuendo i triangoli in modo più uniforme su tutta la selezione + indipendentemente da qualsiasi modifica nelle normali dei triangoli nella selezione specificata. mesh - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Restituisce una nuova mesh levigata. Per default, il tipo di levigatura è + cotangente, che leviga senza arrivare ai vertici. Imposta la "scala spaziale" della levigatura. Valori più bassi producono una maggiore levigatura locale e in genere si ottiene un risultato meno "omogeneo" (0,1-64,0). Mesh levigata @@ -1785,8 +1786,8 @@ Crea un taglio piano geometrico preciso che rimuova parti della mesh che si trovano sul lato del piano in direzione della normale del piano. Piano impostato da utilizzare per il taglio - Attempt to create a minimal fill using the fewest - number of triangles. + Tentare di creare un riempimento minimo utilizzando il minor + numero di triangoli. mesh @@ -1802,13 +1803,13 @@ Riflette la mesh sul piano di input. - Rotate the Mesh around the input axis by the given angle. + Ruota la mesh attorno all'asse di input in base all'angolo specificato. Mette in scala la mesh in base al valore di input. - Scale Mesh non-uniformly by scale factors + Mette in scala la mesh in modo non uniforme in base a fattori di scala. Trasla una mesh nella direzione del vettore di input per la lunghezza del vettore. @@ -1836,13 +1837,13 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Crea una nuova mesh dai punti e dagli indici forniti. I punti non devono + sovrapporsi. Gli indici devono essere insiemi di tre numeri interi + che indicano le tre posizioni nella matrice di punti + dei tre punti di un triangolo. Elenco di punti - Flat list of point indices - Retino + Elenco non strutturato di indici dei punti + Mesh Importa un file, analizzandolo in una serie di mesh. @@ -1865,13 +1866,13 @@ La risoluzione della mesh è determinata dalla precisione di rendering di Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Crea una nuova mesh dai vertici e dagli indici forniti. I vertici non devono + sovrapporsi. Gli indici devono essere insiemi di tre numeri interi + che indicano le tre posizioni nella matrice dei vertici + dei tre punti di un triangolo. - Create a mesh plane based on the given inputs. + Crea un piano mesh in base agli input specificati. @@ -1934,7 +1935,7 @@ I punti di controllo effettivamente periodici di una NurbsCurve periodica. Nota: questa operazione funziona solo per le curve periodiche e non avrà esito positivo se la curva non è periodica. - Periodic control points of a NURBS curve + Punti di controllo periodici di una curva NURBS I nodi della curva. I nodi sono una serie di valori dei parametri (double) utilizzati per determinare dove e come i punti di controllo influiscono sulla curva. @@ -1951,24 +1952,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante punti di controllo espliciti. + NOTA 1: le BSplineCurve con deg=1 hanno discontinuità G1 che danno causano problemi + per l'estrusione, l'estrusione su percorso e altre operazioni. È consigliabile evitarle ed utilizzare + una PolyCurve. + NOTA 2: se la curva è periodica (chiusa), il primo e l'ultimo + punto DEVONO coincidere. Punti per curva NURBS NurbsCurve creata da punti nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante punti di controllo espliciti. + NOTA 1: le BSplineCurve con deg=1 hanno discontinuità G1 che danno causano problemi + per l'estrusione, l'estrusione su percorso e altre operazioni. È consigliabile evitarle ed utilizzare + una PolyCurve. + NOTA 2: se la curva è periodica (chiusa), il primo e l'ultimo + punto DEVONO coincidere. Punti per curva NURBS Grado della curva NurbsCurve creata da punti @@ -1976,12 +1977,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve mediante punti di controllo espliciti. + NOTA 1: le BSplineCurve con deg=1 hanno discontinuità G1 che danno causano problemi + per l'estrusione, l'estrusione su percorso e altre operazioni. È consigliabile evitarle ed utilizzare + una PolyCurve. + NOTA 2: se la curva è periodica (chiusa), il primo e l'ultimo + punto DEVONO coincidere. Punti per curva NURBS Grado della curva Attiva/Disattiva per chiudere la curva @@ -1990,19 +1991,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Crea una BSplineCurve da vertici di controllo, pesi e nodi. + DAI DOCUMENTI ASM: + Grado: deve essere maggiore di 1 (spline lineare a tratti) e minore di 26 (il grado base + di B-spline massimo supportato da ASM). + Pesi: tutti i valori di peso (se forniti) devono essere rigorosamente positivi. + I pesi minori di 1e-11 verranno rifiutati e la funzione restituirà un errore. + Nodi: il vettore nodo deve essere una sequenza non decrescente. La molteplicità + dei nodi interni non può essere maggiore del grado + 1 nel nodo iniziale/finale + e del grado in un nodo interno (ciò consente la rappresentazione di curve con + discontinuità G1). Si noti che i vettori nodo non bloccati sono supportati, ma verranno + convertiti in vettori bloccati e le modifiche corrispondenti verranno applicate ai + dati del punto di controllo/peso. + Matrice nodi: le dimensioni della matrice devono essere num_control_points + grado + 1. explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2014,9 +2015,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crea una BSplineCurve tramite interpolazione tra i punti. + NOTA 2: se la curva è periodica (chiusa), il primo e l'ultimo + punto DEVONO coincidere. Punti per curva NURBS Attiva/Disattiva per chiudere la curva NurbsCurve creata da punti @@ -2082,9 +2083,9 @@ Nodi V della superficie NURBS - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Crea una NurbsSurface con i punti interpolati e + i gradi U e V specificati. La superficie risultante passerà attraverso tutti + i punti. Griglia di punti per la superficie NURBS Grado nella direzione u Grado nella direzione v @@ -2092,20 +2093,20 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Crea una NurbsSurface con i punti interpolati e + i gradi U e V specificati. La superficie risultante passerà attraverso tutti + i punti. Il numero di tangenti deve corrispondere al numero di + punti nella direzione corrispondente. La superficie risultante + sarà di grado 3 in entrambe le direzioni U e V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], + Crea una NurbsSurface che soddisfa una raccolta di caratteristiche di superficie diverse. + È il metodo più avanzato per l'adattamento di superfici. La superficie risultante + passa attraverso tutti i punti. Il numero di tangenti deve corrispondere + al numero di punti nella direzione corrispondente. La superficie risultante + sarà di grado 3 in entrambe le direzioni U e V. Le derivate degli angoli dovrebbero essere + di secondo ordine (dP/dUdV) e fornite nel seguente ordine [ lowU, lowV ], [ highU, lowV ], [ lowU, highV ], [ highU, highV ]. fit,topoints,totangents,fit corners,complex fit @@ -2117,20 +2118,20 @@ Superficie NURBS creata da punti di controllo - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Crea una NurbsSurface con vertici di controllo, nodi, pesi + e gradi U e V specificati. + Esistono diverse restrizioni sui dati che, se + non rispettate, causeranno la mancata esecuzione della funzione e genereranno un'eccezione. + Grado: sia il grado U che V dovrebbero essere >= 1 (spline lineare a tratti) + e minori di 26 (il grado massimo della base B-spline supportato da ASM). + Pesi: tutti i valori dei pesi (se forniti) dovrebbero essere rigorosamente positivi. + I pesi minori di 1e-11 verranno rifiutati e la funzione avrà esito negativo. + Nodi: entrambi i vettori nodo dovrebbero essere sequenze non decrescenti. La molteplicità + dei nodi interni non dovrebbe essere maggiore del grado + 1 nel nodo iniziale/finale e + al grado in un nodo interno (ciò consente la rappresentazione di superfici con + discontinuità G1). Si noti che i vettori nodo non bloccati sono supportati, ma verranno + convertiti in vettori bloccati e le modifiche corrispondenti verranno applicate ai + dati del punto del controllo/peso. lines 0.4 @@ -2159,7 +2160,7 @@ Restituisce il numero di vertici per ciascun pannello nell'elenco degli indici dei pannelli. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Elenco degli indici dei pannelli utilizzati per eseguire query sul numero di vertici. Il valore di default null indica tutti i pannelli della superficie. numero di vertici @@ -2180,17 +2181,17 @@ Restituisce i vertici per ciascun pannello nell'elenco degli indici dei pannelli. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Indici dei pannelli utilizzati per eseguire query sui vertici. Il valore di default null indica tutti i pannelli della superficie. Serie di vertici Restituisce i punti per ciascun pannello nell'elenco di indici dei pannelli. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Indici dei pannelli utilizzati per eseguire query sui punti. Il valore di default null indica tutti i pannelli della superficie. Serie di punti Restituisce il contorno poligonale per ciascun pannello nell'elenco degli indici dei pannelli. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Indici dei pannelli utilizzati per costruire il poligono. Il valore di default null indica tutti i pannelli della superficie. @@ -2250,7 +2251,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Dispone in pannelli la superficie di input in parallelogrammi affiancati verticalmente e orizzontalmente. Ogni parallelogramma è un quadrato con un taglio applicato lungo l'asse V o l'asse U determinato dall'input ‘alignWithUAxis’ e da un fattore di taglio. Per default, i parallelogrammi sono allineati con l'asse V. Superficie di input da disporre in pannelli Numero di motivi nella direzione U Numero di motivi nella direzione V @@ -2316,14 +2317,14 @@ Base Y del piano - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Crea un nuovo CoordinateSystem che rappresenta questo piano. È basato + sull'origine e sulla base costituita dagli assi X e Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Crea un nuovo piano di offset rispetto al piano corrente, nella direzione normale e con + la distanza specificata. alongnormal,moveplane @@ -2334,17 +2335,17 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Crea un piano "orientato" posizionato nell'origine del punto con il vettore + normale, ma con un orientamento specifico dell'asse X. Ciò non ha effetto + sulle operazioni di suddivisione, intersezione, proiezione e così via, ma semplicemente specifica + l'orientamento del CoordinateSystem di input. Punto di origine del piano Vettore direzione normale Vettore direzione asse X Piano da normale e asse X di origine - Gli assi X e Y si trovano sul piano. L'asse Z è il prodotto vettoriale dei due vettori. + Gli assi X e Y si trovano sul piano. L'asse Z è il prodotto cartesiano dei due vettori. Punto di origine del piano Vettore direzione asse X del piano Vettore direzione asse Y del piano @@ -2359,8 +2360,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Crea un piano contenente la linea di input e il punto esterno. Il punto + non può trovarsi sulla linea o sull'asse della linea. Linea utilizzata per determinare il piano Punto utilizzato per determinare il piano Piano creato da linea e punto @@ -2491,10 +2492,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crea una o più PolyCurve eseguendo l'offset di una PolyCurve piana in base alla distanza specificata in un piano definito dalla normale al piano. + Per default, l'argomento di input "planeNormal" è impostato sulla normale al piano contenente la curva, ma è possibile fornire una normale esplicita parallela alla normale alla curva originale per controllare meglio la direzione dell'offset. + Ad esempio, se è necessaria una direzione di offset uniforme per più curve che condividono lo stesso piano, "planeNormal" può essere utilizzato per sostituire le normali alle singole curve e forzare l'offset di tutte le curve nella stessa direzione. + Invertendo la normale, si inverte la direzione dell'offset. Una distanza di offset positiva si applica nella direzione del prodotto vettoriale tra la tangente alla PolyCurve e il vettore normale al piano, mentre un offset negativo si applica nella direzione opposta. Se sono presenti spazi tra le curve del componente di offset, a seconda delle impostazioni di chiusura dello spazio, possono essere riempiti da archi circolari (valore True) per fornire angoli levigati o estendendo (valore False) le curve di offset. La normale al piano della curva. L'impostazione di default è la normale al piano della curva di input @@ -2508,7 +2509,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Crea una o più PolyCurve raggruppando le curve connesse. Estende la PolyCurve in base all'ellisse tangente @@ -2538,8 +2539,8 @@ PolyCurve con offset - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Corregge una PolyCurve autointersecante restituendone una nuova che non è autointersecante + se la lunghezza del segmento sovrapposto è minore di o uguale a trimLength. Se trimLength è maggiore di 0, i segmenti finali più lunghi di trimLength non verranno tagliati. PolyCurve non autointersecante e non sovrapposta @@ -2548,7 +2549,7 @@ La direzione di PolyCurve si basa sulla prima curva nella matrice di input. Scegliere la tolleranza di unione preferita compresa tra le unità 1e-6 e 1e-3. Valori più bassi potrebbero essere troppo rigidi e impedire l'unione di curve che dovrebbero essere collegate; valori più alti potrebbero causare l'unione involontaria di curve corte o la loro compressione in punti degenerati. - Le curve da unire in PolyCurve + Curve da unire in PolyCurve La tolleranza per determinare la dimensione di spaziatura consentita tra curve da unire PolyCurve create da curve unite segments,joincurves @@ -2558,7 +2559,7 @@ La direzione di PolyCurve si basa sulla prima curva nella matrice di input. Scegliere la tolleranza di unione preferita compresa tra le unità 1e-6 e 1e-3. Valori più bassi potrebbero essere troppo rigidi e impedire l'unione di curve che dovrebbero essere collegate; valori più alti potrebbero causare l'unione involontaria di curve corte o la loro compressione in punti degenerati. - Le curve da unire in PolyCurve + Curve da unire in PolyCurve La tolleranza per determinare la dimensione di spaziatura consentita tra curve da unire Impostare su True se le curve di input si intersecano/si sovrappongono e i relativi segmenti finali devono essere tagliati prima della creazione di PolyCurve. L'opzione è impostata su False per default. Se trimLength è maggiore di 0, i segmenti finali più lunghi di trimLength non verranno tagliati. @@ -2566,9 +2567,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Crea una o più PolyCurve raggruppando le curve connesse. + Scegliere una tolleranza di unione preferita tra le unità 1e-6 e 1e-3. + Valori più bassi potrebbero essere troppo rigidi e impedire l'unione di curve che dovrebbero essere collegate; valori più alti potrebbero causare l'unione involontaria di curve corte o la loro compressione in punti degenerati. Curve da raggruppare per creare una o più PolyCurve La tolleranza per determinare la dimensione di spaziatura consentita tra curve da unire @@ -2612,11 +2613,11 @@ Restituisce le autointersezioni tra i lati del poligono. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Restituisce il valore che specifica se un punto di input è contenuto all'interno del poligono. + Se il poligono non è piano, il punto verrà proiettato sul. + piano di adattamento e il contenimento verrà calcolato utilizzando la proiezione. + del poligono sul piano di adattamento. + Se il poligono si autointerseca, verrà restituito uno stato non riuscito. Crea una curva poligonale mediante la connessione di punti. @@ -2629,8 +2630,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Individua superfici mediante un punto. Considera la prima intersezione in direzione avanti. + Restituisce una superficie se incontra l'interno di una superficie, due superfici se incontra l'interno di un bordo e molte superfici se incontra un vertice. surfacesatpoint,findsurfaces,extractsurfaces @@ -2720,16 +2721,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Crea un rettangolo centrato nell'origine del sistema WCS nel piano XY del sistema WCS, con + la larghezza (lunghezza dell'asse X) e la lunghezza (lunghezza dell'asse Y) specificate. Larghezza del rettangolo Lunghezza del rettangolo Rettangolo creato da larghezza e lunghezza rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Crea un rettangolo centrato nel piano di input (radice), con la larghezza + (lunghezza dell'asse X del piano) e la lunghezza (lunghezza dell'asse Y del piano) di input. Piano utilizzato per centrare il rettangolo Larghezza del rettangolo Lunghezza del rettangolo @@ -2737,9 +2738,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Crea un rettangolo centrato nell'origine di input del piano XY + del CoordinateSystem, con la larghezza (lunghezza dell'asse X) e la lunghezza + (lunghezza dell'asse Y) specificate. Sistema di coordinate del rettangolo (centro del rettangolo) Larghezza del rettangolo Lunghezza del rettangolo @@ -2771,12 +2772,12 @@ Restituisce un involucro solido dalle facce del solido corrente Distanza in base alla quale estendere la shell verso l'interno - Distanza in base alla quale estendere la shell verso l'esterno + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Proietta la geometria di input su questo solido nella direzione del vettore di input. + Attualmente questo metodo di proiezione supporta solo punti o curve. projectonto,projectonsolid,projecttosolid @@ -2808,17 +2809,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Crea un solido eseguendo il loft tra curve chiuse di sezione trasversale di input, + con l'ausilio di curve guida. Le curve guida devono intersecare tutte le curve + di sezione trasversale. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Crea un solido eseguendo il loft tra sezioni trasversali composte da PolyCurve chiuse. + Questa operazione è ottimizzata per sezioni composte esclusivamente da segmenti di linea, + con vertici che seguono lo stesso ordine. + L'opzione di controllo e correzione garantisce la validità del solido prodotto + quando è attivata, mentre quando è disattivata dovrebbe aumentare le prestazioni. Brep,brep,ruled,loft @@ -2841,9 +2842,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Crea un solido di rivoluzione eseguendo l'estrusione su percorso della curva di profilo attorno al + raggio dell'asse formato dall'origine e dal vettore dell'asse, dall'angolo + iniziale in gradi all'angolo di estrusione su percorso in gradi. Curva di profilo di cui eseguire la rivoluzione Origine asse di rivoluzione Direzione asse di rivoluzione @@ -2865,7 +2866,7 @@ Restituisce il raggio della sfera. - Create a Solid Sphere centered at the input Point, with given radius. + Crea una sfera solida centrata nel punto di input, con il raggio specificato. Brep,brep @@ -2897,8 +2898,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Differenza booleana di questa superficie e l'unione delle superfici di input. + Questo metodo potrebbe restituire una PolySurface se il valore booleano risultante è non manifold o a più facce. Altre superfici da sottrarre Superficie booleana o polySurface risultante subtract,differencemany,diffall,diff multi @@ -2909,16 +2910,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Taglia la superficie con una raccolta di una o più PolyCurve chiuse. + Uno dei perimetri chiusi deve essere il perimetro chiuso di contorno della superficie di input. + È inoltre necessario aggiungere uno o più perimetri chiusi interni per i fori. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Taglia la superficie con una raccolta di una o più PolyCurve chiuse che devono trovarsi tutte sulla superficie entro la tolleranza specificata. + Se uno o più fori devono essere tagliati dalla superficie di input, deve essere specificato un perimetro chiuso esterno per il contorno della superficie e un perimetro chiuso interno per ogni foro. + Se la regione tra il contorno della superficie e i fori deve essere tagliata, deve essere fornito solo il perimetro chiuso per ogni foro. + Per una superficie periodica senza perimetro chiuso esterno, ad esempio una superficie sferica, la regione tagliata può essere controllata invertendo la direzione della curva del perimetro chiuso. Una o più PolyCurve chiuse che possono essere in qualsiasi ordine nell'input. Questi perimetri chiusi non devono intersecarsi. Tolleranza utilizzata per stabilire se le estremità della curva sono coincidenti e se una curva e una superficie sono coincidenti. La tolleranza fornita non può essere inferiore ad alcuna delle tolleranze utilizzate nella creazione delle PolyCurve di input. Il valore di default 0.0 indica che verrà utilizzata la tolleranza più grande usata nella creazione delle PolyCurve di input. Superficie tagliata da perimetri chiusi. @@ -2931,32 +2932,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Ottiene una rappresentazione NURBS della superficie. In determinate circostanze, + questo metodo potrebbe fornire un'approssimazione della superficie. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Ottiene una rappresentazione NURBS della superficie. In determinate circostanze, + questo metodo potrebbe fornire un'approssimazione della superficie. Determina se la superficie deve essere ripristinata al relativo intervallo di parametri originale prima della conversione. Un esempio di quando l'intervallo di parametri di una superficie è limitato è dopo un'operazione di taglio. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Ottiene una rappresentazione NURBS della superficie entro una tolleranza specificata. In determinate circostanze + questo metodo potrebbe fornire un'approssimazione della superficie. Tolleranza specificata Rappresentazione della superficie NURBS tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Ispessisce una superficie e crea un solido. L'estrusione avviene nella direzione delle normali + della superficie su entrambi i lati della superficie. Valore di ispessimento Superficie ispessita come solido offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Ispessisce una superficie e crea un solido. L'estrusione avviene nella direzione delle normali + della superficie. Se il parametro both_sides è true, la superficie viene ispessita + su entrambi i lati. Valore di ispessimento True per ispessire su entrambi i lati, false per ispessire su un lato Superficie ispessita come solido @@ -2968,8 +2969,8 @@ Superficie con offset - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + Il sistema di coordinate restituito utilizza xAxis, yAxis e zAxis per rappresentare uDir, vDir e la normale.. + La lunghezza di xAxis, yAxis rappresenta le curvature. Componente U del parametro Componente V del parametro Sistema di coordinate basato su normale, direzione U e direzione V nella posizione UV sulla superficie @@ -3027,32 +3028,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Crea una curva da una linea di parametro sulla superficie specificata. + Crea una curva che rappresenta una linea di parametro U o V sulla superficie. Una + linea di parametro procede nella direzione di incremento di un parametro U o V in corrispondenza di una + costante opposta al parametro U o V. La curva risultante corrisponderà alla + parametrizzazione della superficie e il suo intervallo sarà delimitato dall'intervallo + del parametro Surface. Il tipo di curva restituito dipenderà dal tipo di + superficie. Se direzione == 0, crea una linea di parametro U, se direzione == 1, crea una linea di parametro V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Restituisce una nuova superficie con la normale invertita. La superficie resta + invariata. Superficie, che è uguale alla superficie di input ma con normali invertite - Combina la superficie corrente e la superficie di input in una PolySurface + Combina la superficie corrente e la superficie di input in una PolySurface. topolysurface - Combina la superficie corrente e le superfici di input in una PolySurface + Combina la superficie corrente e le superfici di input in una PolySurface. join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Proietta la geometria di input su questa superficie nella direzione del vettore di input + Attualmente questo metodo di proiezione supporta solo punti o curve. projecttosurface,projectonto @@ -3060,9 +3061,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Unione di una raccolta di superfici in un'unica superficie. + Questo metodo potrebbe restituire una PolySurface + se l'unione risultante è non manifold o a più facce. Raccolta di superfici. Unione di superfici merge,join,boolean,addition @@ -3074,15 +3075,15 @@ Superficie creata mediante loft - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Crea una superficie eseguendo il loft tra linee di sezione trasversale di input. Questo metodo è leggermente più veloce + e produce un risultato meno uniforme rispetto a Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Esegue il loft di una superficie mediante le sezioni trasversali con le curve guida specificate + (note anche come guide). Le curve guida devono intersecare tutte le curve di sezione + trasversale. loftbyrails,loft rails,guides Curve in cui eseguire il loft Curve in cui guidare il loft @@ -3106,8 +3107,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Crea una superficie poligonale connettendo punti di input in un poligono chiuso e + aggiungendo una superficie chiusa. Elenco di punti del perimetro Superficie creata da punti del perimetro patch,surfacebypolygon @@ -3121,9 +3122,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Crea una superficie eseguendo l'estrusione su percorso della curva di profilo attorno al raggio dell'asse formato + dal punto di origine nella direzione del vettore dell'asse, a partire + da start_angle in gradi, eseguendo l'estrusione su percorso di sweep_angle in gradi. Curva di profilo di cui eseguire la rivoluzione Origine asse di rivoluzione Direzione asse di rivoluzione @@ -3133,8 +3134,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Crea una superficie riempiendo l'interno di un contorno chiuso + definito dalle curve di input. Curva chiusa utilizzata come contorno della superficie Superficie creata da patch edgesrf,edgesurface,patch,fill @@ -3243,8 +3244,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Creare un riflesso radiale della simmetria della T-Spline in base al piano specificato, + con il numero di segmenti e l' angolo (in gradi) specificati tra ogni coppia di segmenti. Piano la cui normale è l'asse del riflesso radiale della T-Spline, espresso in coordinate reali Numero di segmenti di riflesso radiale Angolo tra ciascuna coppia di segmenti di simmetria radiale (in gradi). Se è impostato su 0 è definito da (360/n. segmenti) @@ -3332,7 +3333,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Indica se T-Spline è in modalità riquadro o levigata. tspline,boxmode,smooth @@ -3340,7 +3341,7 @@ tspline,extractable - Whether t-spline is closed + Indica se T-Spline è chiusa. tspline,closed @@ -3353,8 +3354,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Converte la superficie T-Spline in solido o superficie, a seconda della forma. + Nota: potrebbero essere presenti sottili modifiche impreviste nella BRep risultante se la superficie di input è stata creata con una versione di T-Spline successiva rispetto a quella caricata in Dynamo. In questo caso, la superficie verrà sottoposta a downgrade alla versione di Dynamo. Determina se il corpo risultante deve avere la stessa topologia della superficie T-Spline in input. Entità topologia (solido o superficie) tspline,brep,solid,surface @@ -3415,19 +3416,19 @@ tspline,weld,coincident,vertex - Annullare la saldatura di tutti i bordi specificati, verrà annullata la saldatura di ogni vertice su tutti i bordi. + Annulla la saldatura di tutti i bordi specificati. Verrà annullata la saldatura di ogni vertice su tutti i bordi. Un gruppo di spigoli per cui annullare la saldatura Superficie T-Spline con bordi non saldati tspline,unweld,edge - Annullare la saldatura di tutti i vertici specificati. Verrà annullata la saldatura di tutti i bordi su ogni vertice. + Annulla la saldatura di tutti i vertici specificati. Verrà annullata la saldatura di tutti i bordi su ogni vertice. Un insieme di vertici per cui annullare la saldatura Superficie T-Spline con vertici non saldati tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Crea una corrispondenza con una T-Spline e un perimetro chiuso di curve. Perimetro bordo T-Spline chiuso con cui creare una corrispondenza Perimetro curva chiuso con cui creare una corrispondenza Continuità della geometria per cui si sta tentando di eseguire la corrispondenza: G0, G1, G2 @@ -3551,7 +3552,7 @@ Gruppo di bordi con foro interno. I bordi devono essere di tipo bordo. Metodo per il riempimento dei fori: 0 - tassellazione, 1 - poligoni, 2 - comprimi, 3 - comprimi e salda Mantenere le triangolazioni secondarie della topologia di input - TSpline surface with filled hole + Superficie T-Spline con foro riempito tspline,edge,fill,hole @@ -3566,9 +3567,9 @@ La superficie T-Spline con dati riflessi è stata rimossa - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Comprime tutta la topologia su una superficie e fa in modo che gli indici siano contigui. + Questa funzione mantiene l'ordine relativo degli indici. + T-Spline con indici compressi tspline,index,compress @@ -3581,10 +3582,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + L'interpolazione in avanti sposta i punti di controllo sulle posizioni dei parametri + sulla superficie. L'interpolazione inversa genera un punto sulla superficie + di ciascun punto di controllo originale e lo sposta nel + punto corrispondente della superficie. Direzione di interpolazione: in avanti se è False, inversa in caso contrario T-Spline interpolata nella direzione indicata tspline,interpolate,reverse @@ -3603,7 +3604,7 @@ Riduce i punti di controllo di vertici su un singolo piano. Questo comando richiede un input di almeno quattro vertici Elenco dei vertici - T-Spline Surface with flattened vertices + Superficie T-Spline con vertici livellati tspline,flatten,vertices @@ -3612,11 +3613,11 @@ Questo comando richiede un input di almeno quattro vertici Elenco dei vertici Piano parallelamente al quale devono essere adattati i vertici - T-Spline Surface with flattened vertices + Superficie T-Spline con vertici livellati tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Copia le facce scelte nella nuova superficie. La nuova superficie non presenta simmetria. Facce da duplicare Superficie T-Spline con solo facce selezionate tspline,face,duplicate @@ -3641,12 +3642,12 @@ Spostare vertici specificati lungo un vettore specificato Elenco dei vertici da spostare - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vettore lungo cui effettuare lo spostamento + Flag che indica se utilizzare la superficie o i punti di controllo dei vertici da spostare - Attempts to repair the TsplineSurface. + Tenta di riparare TsplineSurface. @@ -3663,10 +3664,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Crea un piano T-Spline "orientato", posizionato in corrispondenza del punto di origine con il vettore + normale, ma con un orientamento specifico dell'asse X. Ciò non influisce + sulle operazioni di divisione, intersezione, proiezione e così via; specifica solo + l'orientamento del CoordinateSystem di input. Punto di origine del piano Normale del piano Asse X del piano @@ -3680,7 +3681,7 @@ tspline,plane,origin,normal,axis - Gli assi X e Y si trovano sul piano. L'asse Z è il prodotto vettoriale dei due vettori. + Gli assi X e Y si trovano sul piano. L'asse Z è il prodotto cartesiano dei due vettori. Punto di origine del piano Asse X del piano Asse Y del piano @@ -3735,8 +3736,8 @@ Costruire un cilindro T-Spline definito in base ad un CoordinateSystem principale, raggio e altezza del cilindro Il centro e la base del cilindro verranno adattati al piano X-Y del sistema di coordinate - Radius of cylinder - Height of cylinder + Raggio del cilindro + Altezza del cilindro Numero di campate nella circonferenza Numero di campate in altezza Opzioni di simmetria di una superficie T-Spline @@ -3757,11 +3758,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Crea un cono T-Spline con il raggio di base specificato in corrispondenza del punto iniziale + che si estende fino all'apice del punto finale. Punto iniziale di un cono Punto finale di un cono - Radius of base of a cone + Raggio della base di un cono Numero di campate nella circonferenza Numero di campate in altezza Opzioni di simmetria di una superficie T-Spline @@ -3770,8 +3771,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Crea un cono T-Spline con asse dal punto iniziale al punto finale, con i raggi + specificati in corrispondenza di inizio e fine. Questo oggetto non dispone di un apice e presenta la forma di un tronco di solido. Punto iniziale di un cono Punto finale di un cono Raggio iniziale di un cono @@ -3784,8 +3785,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Crea un cono T-Spline con un punto base in corrispondenza dell'origine di CoordinateSystem, che si estende nella direzione dell'asse Z di CoordinateSystem, + con base circolare sul piano XY di CoordinateSystem. Il centro e la base del cono verranno adattati al piano X-Y di questo sistema di coordinate Altezza di un cono Raggio di un cono @@ -3797,10 +3798,10 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. - Il centro e la base del cono verranno adattati al piano X-Y di questo sistema di coordinate + Crea un cono T-Spline con un punto base in corrispondenza dell'origine di CoordinateSystem, che si estende + per la lunghezza specificata nella direzione dell'asse Z di CoordinateSystem, mentre la + base circolare si trova nel piano XY di CoordinateSystem. + Il centro e la base del cono verranno adattati al piano X-Y di questo sistema di coordinate. Altezza di un cono Raggio iniziale di un cono Raggio finale di un cono @@ -3812,7 +3813,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Crea una sfera T-Spline centrata nel punto di input, con il dato specificato. Centro di una sfera Raggio di una sfera Numero di campate radiali @@ -3855,7 +3856,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Crea un toro T-Spline con il centro e i raggi specificati, allineato con il piano XY globale di default. Centro del toro Raggio interno di un toro Raggio esterno di un toro @@ -3880,8 +3881,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Crea un riquadro T-Spline centrato in un punto di input, con una larghezza, una lunghezza + e un'altezza specificate. Centro di un riquadro Larghezza di un riquadro Lunghezza di un riquadro @@ -3895,8 +3896,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Creare un riquadro T-Spline centrato e orientato in base al CoordinateSystem di input, con + una larghezza, una lunghezza e un'altezza specificate. Il piano X-Y del riquadro verrà allineato con il piano X corrispondente Larghezza di un riquadro Lunghezza di un riquadro @@ -3922,45 +3923,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Creare un quadball T-Spline centrato sull'origine di CoordinateSystem + e con il raggio specificato. Sistema di coordinate locale Raggio del quadball - Spans number in two dimensions of the sides of the Quadball + Numero di campate in due quote dei lati del quadball Opzioni di simmetria di una superficie T-Spline Mostra superficie T-Spline nel riquadro o nella visualizzazione uniforme Quadball T-Spline quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Creare un quadball T-Spline con il centro e un raggio specificati, allineato con + il piano XY globale di default. Punto centrale del quadball Raggio del quadball - Spans number in two dimensions of the sides of the Quadball + Numero di campate in due quote dei lati del quadball Opzioni di simmetria di una superficie T-Spline Mostra superficie T-Spline nel riquadro o nella visualizzazione uniforme Quadball T-Spline quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Costruisce una superficie T-Spline da una superficie NURBS utilizzando una strategia uniforme. + La superficie di input NURBS viene ricreata con nodi uniformi posizionati a intervalli + parametrici o di lunghezza d'arco uguali in base al flag useArcLen corrispondente e + arrotondati in base alla superficie NURBS di grado 3. La T-Spline di output viene suddivisa per i + numeri di campate specificati nelle direzioni U e V. Superficie NURBS di input Numero di campate richieste nella direzione U Numero di campate richieste nella direzione V - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Indica se utilizzare arcLen o la suddivisione parametrica nella direzione parametrica U. + Indica se si desidera utilizzare arcLen o la suddivisione parametrica nella direzione parametrica V. Mostra superficie T-Spline nel riquadro o nella visualizzazione uniforme nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Costruisce una superficie T-Spline da una superficie NURBS utilizzando una strategia di suddivisione della curvatura. + La superficie di input NURBS viene ricreata al grado 3. La T-Spline di output contiene numeri di campate e + posizioni in ogni direzione rilevata automaticamente a seconda della curvatura. Superficie NURBS di input Mostra superficie T-Spline nel riquadro o nella visualizzazione uniforme nurbs surface,tspline,curvature @@ -3982,7 +3983,7 @@ Costruire una T-Spline eseguendo lo sweep di una curva di sezione trasversale lungo una traiettoria. Curva di profilo Traiettoria della curva - Is spans should be parallel in path direction + Le campate Is dovrebbero essere parallele nella direzione della traiettoria. Numero di campate nella traiettoria Numero di campate nel profilo. Definito automaticamente se 0 o valore inferiore Utilizzare la strategia uniforme o la curvatura per la distribuzione delle campate lungo il percorso @@ -3991,9 +3992,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Crea una superficie T-Spline mediante l'estrusione su percorso della curva di profilo attorno all'asse formato + dall'origine e dalla direzione dell'asse, partendo da start_angle in gradi + ed eseguendo poi l'estrusione su percorso in base a sweep_angle in gradi. Curva di profilo Centro di rotazione Asse di rotazione @@ -4227,7 +4228,7 @@ Altro vettore - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Determina se due vettori sono quasi uguali. Viene utilizzato un valore di tolleranza di 1e-5. Restituisce true se i vettori sono quasi uguali; false in caso contrario. Altro vettore vector approximate,near,same @@ -4236,13 +4237,13 @@ Trasforma il vettore corrente mediante una matrice CoordinateSystem di input. - Rotates a Vector around an axis by a specified number of - degrees + Ruota un vettore attorno ad un asse in base ad un numero specificato di + gradi. around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Ruota un vettore intorno all'origine del piano e alla normale in base ad un grado + specificato. around,normal,degrees @@ -4260,8 +4261,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Restituisce l'angolo tra i due vettori in gradi da 0 a 360. + Utilizza l'asse di rotazione per determinare la direzione dell'angolo. Altro vettore Asse di rotazione Restituisce l'angolo tra i vettori forniti in gradi compresi tra 0 e 360 @@ -4286,24 +4287,24 @@ Definisce un vettore a partire da due estremità. Il risultato è un vettore che va dal punto iniziale al punto finale. - Start point of vector - End point of vector - Vector created from two points + Punto iniziale del vettore + Punto finale del vettore + Vettore creato da due punti vector2 Ottiene il vettore asse X canonico (1,0,0) - Canonical X axis vector (1,0,0) + Vettore asse X canonico (1,0,0) x, basis,right Ottiene il vettore asse Y canonico (0,1,0) - Canonical Y axis vector (0,1,0) + Vettore asse Y canonico (0,1,0) y, basis,forward Ottiene il vettore asse Z canonico (0,0,1) - Canonical Z axis vector (0,0,1) + Vettore asse Z canonico (0,0,1) z, basis,up @@ -4427,7 +4428,7 @@ Cerca una stringa localizzata simile a L'elemento {0} è minore di zero. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Cerca una stringa localizzata simile a Questo metodo è obsoleto e verrà rimosso in una versione futura di Dynamo. Utilizzare Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]). Cerca una stringa localizzata simile a Questo metodo è obsoleto e verrà rimosso in una versione futura di Dynamo. Utilizzare Mesh.ByPointsIndices (Point[] points, Indices : int[]). diff --git a/doc/distrib/xml/ja-JP/ProtoGeometry.xml b/doc/distrib/xml/ja-JP/ProtoGeometry.xml index 28bf3ae3676..8b5a5a60867 100644 --- a/doc/distrib/xml/ja-JP/ProtoGeometry.xml +++ b/doc/distrib/xml/ja-JP/ProtoGeometry.xml @@ -244,19 +244,19 @@ 最大点 - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + BoundingBox の CoordinateSystem。 + 軸に位置合わせされたボックスの場合、CoordinateSystem は X、Y、Z 軸に合わせて方向が設定され、ボックスの中心に配置されます。 + 位置合わせされていないボックスの場合、CoordinateSystem の方向を任意に設定でき、その中心はボックスの中心に配置されます。 - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + 2 つの BoundingBox の交点を取得します。 + 注: 軸に位置合わせされていないボックスの場合は交点がボックスにならない可能性があるため、この方法は機能しません。代わりに、対応する直方体を交差させます。 交差するその他の境界ボックス 境界ボックスの交差から取得された境界ボックス - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + 2 つの BoundingBox が交差しているかどうかを判断します。 + 注: これは、両方の境界ボックスの位置合わせ(変換)が同じ場合にのみ機能します。該当する場合は、対応する直方体間の交差をテストします。 その他の境界ボックス 境界ボックスの交差を実行する get overlap @@ -294,13 +294,13 @@ 入力されたジオメトリを囲む、方向が設定された境界ボックス。 - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 入力されたジオメトリの周囲に、軸に位置合わせされていない BoundingBox を作成します。 + その方向は CoordinateSystem の X 軸、Y 軸、Z 軸に設定されます。 bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 入力されたジオメトリの周囲に、軸に位置合わせされていない BoundingBox を作成します。 + その方向は CoordinateSystem の X 軸、Y 軸、Z 軸に設定されます。 bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + 最小座標(ボックスの左下後ろコーナー)から最大座標(ボックスの右上前コーナー)までを + 指定した BoundingBox を作成します。CoordinateSystem は、ボックスの + 座標空間からモデル空間への変換です。このメソッドは Revit の API に + 一致するように設計されており、変換することなく、Revit BoundingBox から + パラメータを抽出できます。 bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ 円の半径を返します。 - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + 入力された中心点と半径をワールド座標系の XY 平面に持ち、ワールド座標系の + Z 軸を法線とする円を作成します。 円の中心点 半径 中心点と半径を指定して作成した円 @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + 入力された平面の原点(ルート点)を中心として、指定された半径を持つ円を + その平面上に作成します。 円の中心に使用する平面のルート 半径 平面と半径で作成した円 @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + 始点の基礎部の半径を指定し、終点の頂点まで延ばした円錐を + 作成します。 cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + 始点から終点までの軸を持ち、始点と終点の半径を指定した円錐を作成します。 + このオブジェクトは頂点を持たず、トリミングされた円錐と + 考えることができます。 trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + CoordinateSystem の原点を基準点とし、CoordinateSystem の Z 軸方向に + 延びた長さを持ち、CoordinateSystem の XY 平面に円形の底面を持つ + 円錐を作成します。 - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + CoordinateSystem の原点を基準点とし、CoordinateSystem の Z 軸方向に + 延びた長さを持ち、CoordinateSystem の XY 平面に円形の底面を持つ + 円錐を作成します。 cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + 4x4 行列から CoordinateSystem を作成します。このメソッドは非推奨です。可能な限り他のコンストラクタの使用を推奨します。 + 4x4 変換行列 + 行列からの CoordinateSystem autodesk.math:matrix44d-1.0.0 スキーマでフォーマットされて取り込まれる JSON 文字列を解析します。 @@ -492,13 +492,13 @@ 座標系の Z 軸を返します。 - Returns the length of the X axis vector from the coordinate system. + 座標系における X 軸ベクトルの長さを返します。 - Returns the length of the Y axis vector from the coordinate system. + 座標系における Y 軸ベクトルの長さを返します。 - Returns the length of the Z axis vector from the coordinate system. + 座標系における Z 軸ベクトルの長さを返します。 X 軸と Y 軸がある平面を返します。ルートは基準点になります。 @@ -511,17 +511,17 @@ この座標系の反転を取得します。基準点を反転するジオメトリの一部にこの座標系を適用します。 - Returns inverted coordinate system from the input + 入力から反転した座標系を返します - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + この座標系の後に引数 CoordinateSystem を適用します。Result = this * other。 + その他の座標系 + 乗算による新しい座標系 - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + この座標系の前に引数 CoordinateSystem を適用します。Result = other * this。 + その他の座標系 + 乗算による新しい座標系 X、Y、Z スケール係数を含む Vector を返します。 @@ -530,7 +530,7 @@ 2 つの CoordinateSystem が等しいかどうかを判断 - WCS でそれぞれ設定したX、Y、Z 方向の変位を指定して、指定したジオメトリ + WCS でそれぞれ設定した X、Y、Z 方向の変位を指定して、指定したジオメトリ を変換します。 X 軸に沿った変位。 Y 軸に沿った変位。 @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 指定した方向に距離を指定して、任意のジオメトリ タイプを + 変換します。 変位の向き。 指定した向きに沿った変位距離。 変換後の Geometry。 @@ -556,31 +556,29 @@ 変換後の座標系 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + このジオメトリを、その位置が targetCoordinateSystem に対して + 相対的に表現され、sourceCoordinateSystem のフレーム内に配置された形で返します。 + sourceCoordinateSystem 内の結果のローカル位置は、 + targetCoordinateSystem 内の入力のローカル位置と一致します。 + 指定した座標系内のワールド空間におけるジオメトリの座標を取得するには、 + sourceCoordinateSystem として CoordinateSystem.Identity を、 + targetCoordinateSystem として指定した CoordinateSystem を渡します。 + その結果得られるジオメトリの座標は、そのターゲット フレームを基準とした + 入力の座標と等しくなります。 + ジオメトリを相対的に表現する CoordinateSystem。 + ジオメトリが現在表現されている CoordinateSystem。 + ワールド空間で作業するには、CoordinateSystem.Identity() を渡します。 変換後の Geometry。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 角度を指定して、原点と軸を中心にオブジェクトを回転します around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 角度を指定して、平面の原点と法線を中心にオブジェクトを回転します + 回転の中心となる参照平面 + 回転角度(度単位) around,normal,degrees @@ -596,15 +594,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 2 つの選択点をスカラーとして使用し、指定された点を中心に均等にスケールします resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 基準点と 2 つの選択点により、1 次元に不均等にスケールします。スケーリング軸は基準点と最初点間の線分によって設定されます。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 基準点と 2 つの選択点により、2 次元にスケールします。2 次元のスケール係数を決定するために、2 つの選択点が基本平面上に投影されます resize,size,from,to,scale2d,2d @@ -612,8 +610,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + CoordinateSystem をワールド座標系として作成します。原点は + 0, 0, 0、x 軸は 1, 0, 0、y 軸は 0, 1, 0、z 軸は 0, 0, 1 です zero,wcs @@ -630,50 +628,50 @@ X 軸および Y 軸に設定した座標系を作成します。 - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + 原点が入力平面の原点と同じであり、X 軸と Y 軸が平面上に存在し、かつ + 平面の X 軸と Y 軸が位置合わせされた CoordinateSystem を作成します。 - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + 原点に、X 軸と Y 軸を持つ CoordinateSystem を作成します。 + 入力ベクトルは CoordinateSystem を作成する前に正規化されます。 - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + 原点に、X 軸、Y 軸、Z 軸を完全に無視した CoordinateSystem を + 作成します。入力ベクトルは CoordinateSystem を作成する前に + 正規化されます。 - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + 指定された座標系を基準として、指定された円柱座標パラメータで CoordinateSystem を作成します。 - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + 指定された座標系を基準として、指定された球座標パラメータで CoordinateSystem を作成します。 - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 長さの距離を返します。 + 注: これは直方体の入力寸法を返すものです。実際のワールド空間の + 寸法を返すわけではありません。たとえば幅(X 軸)が 10 の直方体を作成後、 + X 軸が 2 倍にスケールされた CoordinateSystem にその直方体を + 変換したとしても、幅は 10 のままになります。ASM ではボディの頂点を + 予測可能な順番で抽出することができないため、変換後の寸法を + 決定することはできません。 - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 幅の距離を返します。 + 注: これは直方体の入力寸法を返すものです。実際のワールド空間の + 寸法を返すわけではありません。たとえば幅(X 軸)が 10 の直方体を作成後、 + X 軸が 2 倍にスケールされた CoordinateSystem にその直方体を + 変換したとしても、幅は 10 のままになります。ASM ではボディの頂点を + 予測可能な順番で抽出することができないため、変換後の寸法を + 決定することはできません。 - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 高さの距離を返します。 + 注: これは直方体の入力寸法を返すものです。実際のワールド空間の + 寸法を返すわけではありません。たとえば幅(X 軸)が 10 の直方体を作成後、 + X 軸が 2 倍にスケールされた CoordinateSystem にその直方体を + 変換したとしても、幅は 10 のままになります。ASM ではボディの頂点を + 予測可能な順番で抽出することができないため、変換後の寸法を + 決定することはできません。 ワールド座標系の基準点を中心として、指定された幅、長さ、高さを持つ直方体を作成します。 @@ -684,8 +682,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + 入力された点を中心として、指定された幅、長さ、高さを持つ直方体を + 作成します。 原点 直方体の幅 直方体の長さ @@ -751,16 +749,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + StartParameter() から EndParameter() までの範囲内の指定されたパラメータで曲線に直交するベクトルを取得します。 + 曲線が平面状になっている必要があります。曲線の曲率全体で一貫性のある法線が作成されます。 評価するパラメータ 'side' が false に設定されている場合、法線は曲線の右側を向きます(曲線の始点から終点まで)。'side' が true の場合、法線は曲線の左側を向きます。 パラメータ上で曲線に直交するベクトル normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + 指定したパラメータの位置に原点を持つ CoordinateSystem を取得します。XAxis は曲線の法線に、 + YAxis はこの点における曲線の接線に、ZAxis はこの点におけるアップ ベクトルまたは従法線に位置合わせされます 評価するパラメータ 曲線のパラメータを基準とする座標系 coordoncurve,curvecoord,derivatives @@ -772,9 +770,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + 曲線の接線で法線を位置合わせした平面を返します。 + 始点は常に 0 になり、また終点は常に 1 になるように、 + パラメータが調整されます。 planeoncurve,planecurve,tangentplane @@ -784,14 +782,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + 入力された分割数に基づいて、曲線の長さに沿って等間隔に + 配置された点群を返します 分割数 曲線の長さに沿って等間隔に配置された点 - Returns points spaced along curve at equal chord length - based on the input number of divisions + 入力された分割数に基づいて、曲線上に等しい弦長で + 配置された点群を返します 分割数 曲線上の点のリスト @@ -804,8 +802,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + 指定された点を基準として、指定されたセグメントの長さまで、曲線上に + 等間隔に配置された点群を返します 計測元となる参照点 評価する曲線上の距離 曲線の方向に沿った、指定された点を含む曲線上の点のリスト。 @@ -817,16 +815,15 @@ 曲線の方向に沿った、指定された点を含む曲線上の点のリスト。 - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + 曲線の始点から指定された距離にある CoordinateSystem を返します。 + Y 軸は曲線の接線、X 軸は曲率になります。 評価する曲線上の距離 曲線上の座標系 coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + 始点から曲線に沿って指定された距離にある平面を返します。 + 平面の法線は曲線の接線と位置合わせされます。 評価する曲線上の距離 曲線に基づく平面 planeoncurve,planecurve,tangentplane @@ -869,8 +866,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + 曲線に沿った指定された点でパラメータを取得します。点が曲線上にない場合でも、ParameterAtPoint は + 曲線上の近い点に対応する値を返しますが、通常この点は最も近い点ではありません。 曲線に沿っているか近くにある点 曲線上の指定された点のパラメータ。 projectpoint,closestparam,curveparam @@ -968,10 +965,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 平面の法線で定義された平面で、平面曲線を指定された距離だけオフセットして、1 つまたは複数の曲線を作成します。オフセットされたコンポーネント曲線間にギャップがある場合は、オフセットされた曲線を延長してそのギャップを埋めます。 + 既定では、入力引数「planeNormal」は曲線を含む平面の法線に設定されますが、元の曲線の法線に平行な明示的な法線となるため、オフセットの方向を簡単にコントロールできます。 + たとえば、同じ平面を共有している複数の曲線のオフセット方向を一致させる必要がある場合に「planeNormal」を使用すると、個々の曲線の法線を変更し、すべての曲線を強制的に同じ方向にオフセットできます。 + 法線を反転すると、オフセットの方向が反転します。 正のオフセット距離は、曲線の接線と平面の法線ベクトルの外積の方向に適用され、負のオフセット距離はその反対の方向に適用されます。 曲線の平面法線。既定では入力された曲線の平面法線に設定されます 1 つまたは複数のオフセットされた曲線 @@ -1154,19 +1151,19 @@ エッジ作成の基準とする曲線 - Curve representation of edge + エッジの曲線表現 このエッジに接する面 - Adjacent faces of edge + エッジの隣接面 このエッジの始端の頂点 - Start vertex of edge + エッジの開始頂点 このエッジの終端の頂点 - End vertex of edge + エッジの終了頂点 このエッジに関連付けられている共有エッジ @@ -1182,8 +1179,8 @@ 楕円の副軸。短い方の軸です。ベクトルの長さは Minor 半径です。 - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + 入力された点を中心とし、ワールド座標系 XY 平面に位置合わせされ、 + 指定された X 軸半径と Y 軸半径を持つ楕円を作成します。 楕円の原点 X 軸半径 Y 軸半径 @@ -1191,8 +1188,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + 入力された点を中心とし、2 つの指定された軸を持つ楕円を作成します。 + 軸は互いに直交する必要があります。 楕円の原点 X 軸半径 Y 軸半径 @@ -1200,9 +1197,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + 入力された CoordinateSystem を中心とし、位置合わせされた楕円を + 作成します。x_radius 半径を CoordinateSystem の X 軸方向に、 + y_radius 半径を CoordinateSystem の Y 軸方向に指定します。 楕円の原点座標系 X 軸半径 Y 軸半径 @@ -1210,9 +1207,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + 入力された平面を中心とし、位置合わせされた楕円を作成します。 + x_radius 半径を平面の X 軸方向に、y_radius 半径を平面の + Y 軸方向に指定します。 楕円弧が描画される平面 X 軸半径 Y 軸半径 @@ -1337,8 +1334,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 指定した方向に距離を指定して、任意のジオメトリ タイプを + 変換します。 変位の向き。 指定した向きに沿った変位距離。 変換後の Geometry。 @@ -1350,31 +1347,29 @@ 変換後の座標系 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + このジオメトリを、その位置が targetCoordinateSystem に対して + 相対的に表現され、sourceCoordinateSystem のフレーム内に配置された形で返します。 + sourceCoordinateSystem 内の結果のローカル位置は、 + targetCoordinateSystem 内の入力のローカル位置と一致します。 + 指定した座標系内のワールド空間におけるジオメトリの座標を取得するには、 + sourceCoordinateSystem として CoordinateSystem.Identity を、 + targetCoordinateSystem として指定した CoordinateSystem を渡します。 + その結果得られるジオメトリの座標は、そのターゲット フレームを基準とした + 入力の座標と等しくなります。 + ジオメトリを相対的に表現する CoordinateSystem。 + ジオメトリが現在表現されている CoordinateSystem。 + ワールド空間で作業するには、CoordinateSystem.Identity() を渡します。 変換後の Geometry。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 角度を指定して、原点と軸を中心にオブジェクトを回転します around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 角度を指定して、平面の原点と法線を中心にオブジェクトを回転します + 回転の中心となる参照平面 + 回転角度(度単位) around,normal,degrees @@ -1394,15 +1389,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 2 つの選択点をスカラーとして使用し、指定された点を中心に均等にスケールします resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 基準点と 2 つの選択点により、1 次元に不均等にスケールします。スケーリング軸は基準点と最初点間の線分によって設定されます。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 基準点と 2 つの選択点により、2 次元にスケールします。2 次元のスケール係数を決定するために、2 つの選択点が基本平面上に投影されます resize,size,from,to,scale2d,2d @@ -1506,7 +1501,7 @@ true - The CoordinateSystem that this Geometry is defined in + このジオメトリが設定されている CoordinateSystem 別の Geometry オブジェクトがこのオブジェクトと交差するかどうかを判断します @@ -1518,14 +1513,14 @@ このオブジェクトの Geometry の交点と別の Geometry の集合の交点を取得します。その中から共通のジオメトリを求めます。 - Convert to SolidDef json + SolidDef JSON 形式に変換 指定された方向に沿って、このジオメトリに点のコレクションを投影します。 結果のジオメトリのフラットな配列を返します。 - Points to project. - Projection direction. - Flat array of resulting Geometry. + 投影する点。 + 投影方向。 + 結果のジオメトリのフラットな配列。 らせんがその長さだけ回転する角度(度単位) @@ -1544,11 +1539,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + らせんを作成します。らせんは、指定した軸の方向を中心に常に時計回りに + 回転します。軸の方向に沿って見ると、パラメータ値が増加する方向に、 + 曲線に沿って移動するように、点が軸を中心に時計回りに回転するのが + 確認できます。Pitch はらせんが回転ごとに軸の方向に移動する距離です。 + 正または負の値を設定できます。 軸の点 軸方向ベクトル らせんの始点 @@ -1607,16 +1602,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + 入力された曲線に接し、曲線のパラメータで指定された点に位置する直線を + 作成します。 接線のベース曲線 パラメータ値 接線 tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + 始点から始まり、ベクトルの向きに指定された長さだけ延ばした線分を + 作成します。 線分の始点 方向ベクトル 線分の長さ @@ -1652,7 +1647,7 @@ Mesh - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + メッシュを dynamo.geometry:mesh-1.0.0 スキーマでフォーマットされた JSON オブジェクトに変換します。 結果として得られる JSON 文字列 @@ -1722,23 +1717,23 @@ メッシュ - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + ツール メッシュと元のメッシュの間の交差に一致する + 新しいメッシュを返します。 メッシュ - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + 次の不具合が修正された新しいメッシュを返します。 + 小さいコンポーネント: メッシュ全体のサイズと比較して、非常に小さい、 + 切断されたセグメントがメッシュに含まれている場合、それらは + 破棄されます。 + 穴: メッシュ内の穴は塗り潰されます。 + 非多様体領域: 頂点が 3 つ以上の *境界* エッジに接続されている場合 + またはエッジが 3 つ以上の三角形に接続されている場合、 + その頂点/エッジは非多様体です。メッシュ ツールキットは、 + メッシュが多様体になるまでジオメトリを削除します。 + このメソッドでは、メッシュを再サンプリングする MakeWatertight とは + 対照的に、元のメッシュを可能な限り保持しようとします メッシュの内部境界を削除します。内部境界は、 @@ -1746,11 +1741,11 @@ 頂点が一致する場合に発生します。 - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + 隙間のない 3D プリント可能な新しいメッシュを返します。メッシュの + 密度を高めた結果として、自己交差、重複、非多様体ジオメトリが + メッシュから削除されます。 + メッシュはたくさんの小さなボックスで満たされており、 + この周りに新しいメッシュが作成されます。 3D プリント用に空洞化された新しいメッシュを返します。 @@ -1776,13 +1771,13 @@ 削減されたメッシュ - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + 指定された選択範囲における三角形の法線の変化に関係なく、選択範囲全体に + 三角形をより均等に配分する新しいメッシュを返します。 メッシュ - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + 新しいスムーズ メッシュを返します。既定のスムーズ化タイプは + 余接であり、頂点を広げずに滑らかになります。 スムーズ化の「空間スケール」を設定します。値が小さいほど、より局所的なスムーズ化が行われ 通常は見た目の「滑らかさ」が低下した結果になります(0.1 ~ 64.0) スムーズ メッシュ @@ -1791,8 +1786,8 @@ 正確な幾何学的平面カットを作成し、 平面の法線方向の側面にあるメッシュの一部を削除します。 切り取りに使用する平面を設定 - Attempt to create a minimal fill using the fewest - number of triangles. + 最小限の三角形の数を使用して、最小限の塗り潰しを + 作成しようとしています。 メッシュ @@ -1808,13 +1803,13 @@ 入力された平面全体にメッシュを反射する - Rotate the Mesh around the input axis by the given angle. + 入力軸を中心に、指定された角度だけメッシュを回転します。 入力した量でメッシュをスケールします - Scale Mesh non-uniformly by scale factors + スケール係数によってメッシュを不均等にスケールします ベクトルの長さだけ入力ベクトルの方向にメッシュを移動します @@ -1842,12 +1837,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + 与えられた点とインデックスから新しいメッシュを作成します。点は + 重複しないようにする必要があります。インデックスは + 三角形の 3 点の点群配列の 3 つの位置を示す + 3 つの整数のセットである必要があります 点群のリスト - Flat list of point indices + 点インデックスのフラット リスト Mesh @@ -1871,13 +1866,13 @@ メッシュの解像度は、Dynamo のレンダリング精度によって決まります - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + 与えられた頂点とインデックスから新しいメッシュを作成します。頂点は + 重複しないようにする必要があります。インデックスは + 三角形の 3 点の頂点配列の 3 つの位置を示す + 3 つの整数のセットである必要があります - Create a mesh plane based on the given inputs. + 指定された入力に基づいてメッシュ平面を作成します。 @@ -1940,7 +1935,7 @@ 周期的 NURBS 曲線の真に周期的な制御点です。 注: この操作は周期的な曲線に対してのみ可能であり、曲線が周期的でない場合は失敗します。 - Periodic control points of a NURBS curve + NURBS 曲線の周期的な制御点 曲線のノット。ノットは、制御点が曲線に影響を与える位置とその影響の程度を判断するために使用される、一連のパラメータ値(倍精度浮動小数点数)です。 @@ -1957,24 +1952,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 明示的な制御点を使用して BSplineCurve を作成します。 + 注 1: deg=1 の BSplineCurve には G1 不連続が発生し、押し出し、スイープ、 + その他の操作に問題が生じます。これらの問題は回避する必要があります。 + 代わりに PolyCurve を使用します。 + 注 2: 曲線が周期曲線である(閉じている)場合、最初の点と最後の点を + 同じにする必要があります。 NURBS 曲線の点群 点群から作成した NURBS 曲線 nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 明示的な制御点を使用して BSplineCurve を作成します。 + 注 1: deg=1 の BSplineCurve には G1 不連続が発生し、押し出し、スイープ、 + その他の操作に問題が生じます。これらの問題は回避する必要があります。 + 代わりに PolyCurve を使用します。 + 注 2: 曲線が周期曲線である(閉じている)場合、最初の点と最後の点を + 同じにする必要があります。 NURBS 曲線の点群 曲線の次数 点群から作成した NURBS 曲線 @@ -1982,12 +1977,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 明示的な制御点を使用して BSplineCurve を作成します。 + 注 1: deg=1 の BSplineCurve には G1 不連続が発生し、押し出し、スイープ、 + その他の操作に問題が生じます。これらの問題は回避する必要があります。 + 代わりに PolyCurve を使用します。 + 注 2: 曲線が周期曲線である(閉じている)場合、最初の点と最後の点を + 同じにする必要があります。 NURBS 曲線の点群 曲線の次数 切り替えて曲線を閉じる @@ -1996,19 +1991,18 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + 制御頂点、重み、ノットから BSplineCurve を作成します。 + ASM ドキュメントから: + 次数: 1 より大きく(折れ線状スプライン)、かつ 26 未満(ASM がサポートする + 最大 B スプライン基準次数)である必要があります。 + 重み: すべての重み値(指定する場合)は、かならず正でなければなりません。 + 1e-11 よりも小さい重みは却下され、動作しなくなります。 + ノット: ノット ベクトルは非減少シーケンスである必要があります。内部ノットの + 多重度は開始/終了ノットの次数 + 1 以下、および内部ノットの次数以下である + 必要があります(これにより、G1 の不連続を持つ曲線を表現できます)。 + 未固定ノット ベクトルはサポートされていますが、これらは固定ノット ベクトルに + 変換され、対応する制御点/重みデータに変更が適用されます。 + ノット配列: 配列サイズは num_control_points + 次数 + 1 とする必要があります explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2020,9 +2014,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 点間を補間して、BSplineCurve を作成します。 + 注 2: 曲線が周期曲線である(閉じている)場合、最初の点と最後の点を + 同じにする必要があります。 NURBS 曲線の点群 切り替えて曲線を閉じる 点群から作成した NURBS 曲線 @@ -2088,9 +2082,8 @@ サーフェスの NURBS V ノット - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + 補間した点、U 次数、V 次数を指定して NurbsSurface を作成します。 + 作成されるサーフェスはすべての点を通過します。 NURBS サーフェスの点群のグリッド U 方向の次数 V 方向の次数 @@ -2098,21 +2091,20 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + 補間した点、U 次数、V 次数を指定して NurbsSurface を作成します。 + 作成されるサーフェスはすべての点を通過します。 + 接線の数は対応する方向の点の数に一致する必要があります。 + 作成されるサーフェスは U 方向と V 方向ともに次数 3 となります。 fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + 異なるサーフェス特性の集合を満たす NurbsSurface を作成します。 + これは、最も高度なサーフェス フィット メソッドです。 + 作成されるサーフェスはすべての点を通過します。 + 接線の数は対応する方向の点の数に一致する必要があります。 + 作成されるサーフェスは U 方向と V 方向ともに次数 3 となります。 + コーナーの導関数は 2 次(dP/dUdV)とし、[ lowU, lowV ]、[ highU, lowV ]、 + [ lowU, highV ]、[ highU, highV ]の順に指定する必要があります。 fit,topoints,totangents,fit corners,complex fit @@ -2123,20 +2115,17 @@ 制御点で作成した NURBS サーフェス - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + 制御頂点、ノット、重み、U 次数、V 次数を指定して NurbsSurface を作成します。 + データが破損していると関数が失敗し例外がスローされるという制限があります。 + 次数: u- および v- の両方の次数は 1 以上(折れ線状スプライン)、かつ 26 未満 + (ASM がサポートする最大 B スプライン基準次数)である必要があります。 + 重み: すべての重み値(指定する場合)は、かならず正でなければなりません。 + 1e-11 よりも小さい重みは却下され、動作しなくなります。 + ノット: ノット ベクトルは非減少シーケンスである必要があります。内部ノットの + 多重度は開始/終了ノットの次数 + 1 以下、および内部ノットの次数以下である + 必要があります(これにより、G1 の不連続を持つ曲線を表現できます)。 + 未固定ノット ベクトルはサポートされていますが、これらは固定ノット ベクトルに + 変換され、対応する制御点/重みデータに変更が適用されます。 lines 0.4 @@ -2165,7 +2154,7 @@ パネル インデックスのリスト内の各パネルの頂点の数を返します。 - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + 頂点の数を照会するパネル インデックスのリスト。既定値の null は、サーフェス内のすべてのパネルを示します。 頂点の数 @@ -2186,17 +2175,17 @@ パネル インデックスのリストにある各パネルの頂点を返します。 - Panel index to query vertices for. The default value of null indicates all panels in the surface. + 頂点を照会するパネル インデックス。既定値の null は、サーフェス内のすべてのパネルを示します。 頂点の配列 パネル インデックスのリストにある各パネルの点を返します。 - Panel indices to query points for. The default value of null indicates all panels in the surface. + 点を照会するパネル インデックス。既定値の null はサーフェス内のすべてのパネルを示します。 点の配列 パネル インデックスのリストにある各パネルのポリゴン境界を返します。 - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + ポリゴンの作成に使用されるパネル インデックス。既定値の null はサーフェス内のすべてのパネルを示します。 @@ -2256,7 +2245,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + 垂直および水平に平行四辺形のタイルで入力サーフェスをパネル化します。各平行四辺形は [alignWithUAxis] 入力とせん断係数で決定される V 軸または U 軸に沿って正方形にせん断が加えられたものです。既定では、平行四辺形は V 軸と位置合わせされます パネル化する入力サーフェス U 方向のパターン数 V 方向のパターン数 @@ -2322,14 +2311,14 @@ 平面の Y 基準点 - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + この平面を表す新しい CoordinateSystem を作成します。原点、X 軸、Y 軸を + 基準にします。 converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + 法線方向のこの平面を使用し、距離を指定して新しい平面オフセットを + 作成します。 alongnormal,moveplane @@ -2340,10 +2329,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + 原点に配置され、ベクトル法線を持ち、ただし指定された X 軸の向きで + 「方向付けられた」平面を作成します。この X 軸によって分割、 + 交差、投影などの操作に影響が生じることはなく、単に + 入力された CoordinateSystem の方向が指定されます。 平面の原点 法線方向ベクトル X 軸方向ベクトル @@ -2365,8 +2354,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + 入力された線分と外部の点を含む平面を作成します。点を線分上または + 線分軸内に配置することはできません。 平面の決定に使用する線分 平面の決定に使用する点 線分と点から作成した平面 @@ -2497,10 +2486,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 平面の法線で設定された平面で、平面ポリカーブを指定された距離だけオフセットして、1 つまたは複数のポリカーブを作成します。 + 既定では、入力引数「planeNormal」は曲線を含む平面の法線に設定されますが、元の曲線の法線に平行な明示的な法線となるため、オフセットの方向を簡単にコントロールできます。 + たとえば、同じ平面を共有している複数の曲線のオフセット方向を一致させる必要がある場合に「planeNormal」を使用すると、個々の曲線の法線を変更し、すべての曲線を強制的に同じ方向にオフセットできます。 + 法線を反転すると、オフセットの方向が反転します。 正のオフセット距離は、ポリカーブの接線と平面の法線ベクトルの外積の方向に適用され、負のオフセット距離はその反対の方向に適用されます。 オフセットされたコンポーネント曲線間にギャップがある場合は、ギャップを埋める処理の設定に応じて、円弧で埋めて滑らかなコーナーにする(true 値の場合)か、オフセットされた曲線を延長して埋める(false 値の場合)ことができます。 曲線の平面法線。既定では入力された曲線の平面法線に設定されます @@ -2514,7 +2503,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + 接続された曲線をグループ化して、1 つまたは複数のポリカーブを作成します。 接線楕円でポリカーブを延長します @@ -2544,8 +2533,8 @@ オフセットされたポリカーブ - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + 重複しているセグメントの長さが trimLength 以下の場合に、自己交差していない + 新しい PolyCurve を返すことで、自己交差している PolyCurve を修復します。 trimLength が 0 より大きい場合、trimLength より長い終端セグメントはトリムされません。 自己交差も重複もしていないポリカーブ @@ -2572,9 +2561,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + 接続された曲線をグループ化して、1 つまたは複数のポリカーブを作成します。 + 優先される結合の許容値を 1e-6 から 1e-3 までの単位で選択します。 + 値が小さいと厳密になりすぎて、接続する必要がある曲線が結合されない場合があります。値が大きいと、短い曲線が意図せず結合されたり、縮退した点に集約される可能性があります。 グループ化して 1 つまたは複数のポリカーブを作成する曲線 結合する曲線間で使用できるギャップのサイズを判断するための許容値 @@ -2618,11 +2607,11 @@ ポリゴンの辺の間の自己交差を返します。 - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + 入力された点がポリゴン内に含まれているかどうかを返します。 + ポリゴンが平面でない場合、点は最適フィット平面上に投影され、 + ポリゴンをこの最適フィット平面上に投影することで、 + 含まれているかどうかが計算されます。 + ポリゴンが自己交差している場合は、失敗ステータスを返します。 点を接続してポリゴン カーブを作成します。 @@ -2635,8 +2624,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + サーフェスの位置を点で探します。前方向の最初の交点を取得します。 + サーフェスの内部にヒットした場合は 1 つのサーフェスを、エッジの内部にヒットした場合は 2 つのサーフェスを、頂点にヒットした場合は多数のサーフェスを返します surfacesatpoint,findsurfaces,extractsurfaces @@ -2726,16 +2715,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + 指定された幅(X 軸の長さ)と長さ(Y 軸の長さ)を持ち、ワールド座標系の + 原点を中心とする長方形を、ワールド座標系の XY 平面に作成します。 長方形の幅 長方形の長さ 幅と長さで作成した長方形 rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + 入力された幅(平面の X 軸の長さ)と長さ(平面の Y 軸の長さ)を持ち、 + 入力された平面のルートを中心とする長方形を作成します。 長方形の中心に使用する平面 長方形の幅 長方形の長さ @@ -2743,9 +2732,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + 指定された幅(X 軸の長さ)と長さ(Y 軸の長さ)を持ち、 + 入力された原点を中心とする長方形を、 + CoordinateSystem の XY 平面に作成します。 長方形の座標系(長方形の中心) 長方形の幅 長方形の長さ @@ -2777,12 +2766,12 @@ このソリッドの面からソリッド シェルを取得します シェルの内側を延長する距離 - シェルの外側を延長する距離 + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + 入力されたジオメトリを、入力されたベクトルの方向で、このソリッド上に投影します。 + !!現在この投影方法では、点または曲線のみがサポートされています!! projectonto,projectonsolid,projecttosolid @@ -2814,17 +2803,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + 補助的なガイド曲線を付け、入力された閉じた断面曲線間のロフトにより + ソリッドを作成します。ガイド曲線はすべての断面曲線と + 交差する必要があります。 Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + 閉じた PolyCurve で構成される入力断面間のロフトによりソリッドを作成します。 + この操作は、線分セグメントのみで頂点が同じ順序となるように構成されている断面に + 最適化されています。 + 確認と修復のオプションを有効にすると、生成されるソリッドの有効性が保証され、 + 無効にすると、パフォーマンスが向上します。 Brep,brep,ruled,loft @@ -2847,9 +2836,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + 原点と軸ベクトルによって形成される軸放射線の周囲に、 + 開始角度(度)からスイープ角度(度)までプロファイル曲線を + スイープして、回転ソリッドを作成します。 回転するプロファイル曲線 回転軸原点 回転軸方向 @@ -2871,7 +2860,7 @@ 球の半径を返します。 - Create a Solid Sphere centered at the input Point, with given radius. + 入力された点を中心とし、指定された半径を持つソリッド球体を作成します。 Brep,brep @@ -2903,8 +2892,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + このサーフェスと、入力されたサーフェスの和のブール演算差。 + ブール演算の結果が非多様体または複数の面を持つ場合、このメソッドは polySurface を返します。 減算するもう一方のサーフェス ブール演算後のサーフェスまたはポリサーフェス subtract,differencemany,diffall,diff multi @@ -2915,16 +2904,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + サーフェスを、1 つまたは複数の閉じた PolyCurve の集合でトリムします。 + その中の 1 つのループを入力サーフェスの境界ループにする必要があります。 + また、穴には 1 つまたは複数の内側のループを追加する必要があります。 trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + サーフェスを、1 つまたは複数の閉じた PolyCurve の集合でトリムします。すべての PolyCurve は指定した許容値内でサーフェス上に存在する必要があります。 + 入力されたサーフェスから 1 つまたは複数の穴をトリムする必要がある場合は、サーフェスの境界用に外側のループを 1 つ指定し、穴ごとに内側のループを 1 つ指定する必要があります。 + サーフェス境界と穴の間の領域をトリムする必要がある場合は、各穴のループのみを指定する必要があります。 + 球面のサーフェスなど、外側のループがない周期的なサーフェスの場合は、ループの曲線の方向を反転することで、トリムされる領域をコントロールできます。 任意の順序で入力できる 1 つまたは複数の閉じたポリカーブ。これらのループが互いに交差しないようにする必要があります。 曲線の終端が一致するかどうか、および曲線とサーフェスが一致するかどうかを判断する際に使用する許容値。入力されたポリカーブの作成に使用された許容値よりも小さい許容値を入力することはできません。既定値の 0.0 では、入力されたポリカーブの作成に使用された最大許容値が使用されます。 閉じたループでトリムされたサーフェス。 @@ -2937,32 +2926,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + サーフェスの NURBS 表現を取得します。特定の状況では、このメソッドは + 近似のサーフェスを取得します。 - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + サーフェスの NURBS 表現を取得します。特定の状況では、このメソッドは + 近似のサーフェスを取得します。 変換前にサーフェスを元のパラメータ範囲に戻すかどうかを決定します。たとえば Trim を使用すると、サーフェスのパラメータ範囲が制限されます。 - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + 指定した許容値内でサーフェスの NURBS 表現を取得します。特定の状況では、このメソッドは + 近似のサーフェスを取得します。 指定公差 サーフェスの NURBS サーフェス表示 tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + サーフェスに厚みを持たせてソリッドを作成します。サーフェスを + 法線の方向に両側に押し出します。 厚み付け量 ソリッドとして厚みを付けたサーフェス offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + サーフェスに厚みを持たせてソリッドを作成します。サーフェスを + 法線の方向に押し出します。both_sides パラメータが + True の場合は、サーフェスの厚さが両側に設定されます。 厚み付け量 True の場合は両側に、False の場合は片側に厚み付けします ソリッドとして厚みを付けたサーフェス @@ -2974,8 +2963,8 @@ オフセットしたサーフェス - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + 返される座標系では、uDir、vDir、法線を表すのに xAxis、yAxis、zAxis を使用します。 + xAxis、yAxis の長さが曲率を表します。 パラメータの U コンポーネント パラメータの V コンポーネント サーフェス上の UV 位置の法線、U 方向、V 方向に基づく座標系 @@ -3033,32 +3022,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + 指定したサーフェスにパラメータ線分の曲線を作成します。 + サーフェスに U または V パラメータ線分を表す曲線を作成します。 + パラメータ線分は U または V パラメータが増加する方向に向き、U または + V パラメータと逆の割合で増加していきます。作成される曲線は、 + サーフェスのパラメータ設定に一致し、その範囲はサーフェス パラメータの + 範囲に限定されます。返される曲線のタイプはサーフェスのタイプによって + 異なります。 direction == 0 の場合は U パラメータ線分が作成され、direction == 1 の場合は V パラメータ線分が作成されます。 lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + 法線を反転させた新しいサーフェスを返します。このサーフェスは + 変更されません。 サーフェス。入力サーフェスと同じですが、法線が反転されます このサーフェスと入力されたサーフェスを組み合わせてポリサーフェスを作成します topolysurface - このサーフェスと入力されたサーフェスをポリサーフェスに組み合わせます + このサーフェスと入力されたサーフェスを組み合わせてポリサーフェスを作成します join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + 入力されたジオメトリを、入力されたベクトルの方向で、このサーフェス上に投影します。 + !!現在この投影方法では、点または曲線のみがサポートされています!! projecttosurface,projectonto @@ -3066,9 +3055,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + サーフェスの集合を 1 つのサーフェスにまとめます。 + まとめた結果が非多様体または複数の面を持つ場合、 + このメソッドは polySurface を返します。 サーフェスの集合です。 サーフェスの和 merge,join,boolean,addition @@ -3080,15 +3069,14 @@ ロフトで作成したサーフェス - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + 入力された断面線分間のロフトによりサーフェスを作成します。これにより、 + Surface.ByLoft よりも短時間で、若干粗い結果が生成されます。 ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + ガイド曲線(レール)を指定し、断面全体にサーフェスをロフトします。 + ガイド曲線は、断面のすべての曲線と交差する必要があります。 loftbyrails,loft rails,guides ロフトで通過する曲線 ロフトの通過をガイドする曲線 @@ -3112,8 +3100,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + 入力された点群を閉じたポリゴンでつなぎ、パッチしてポリゴン サーフェスを + 作成します。 ペリメータ点群のリスト ペリメータ点群から作成したサーフェス patch,surfacebypolygon @@ -3127,9 +3115,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + 原点によって形成される軸放射線の周囲に、start_angle (度)から + sweep_angle (度)まで軸ベクトルの方向にプロファイル曲線を + スイープして、サーフェスを作成します。 回転するプロファイル曲線 回転軸原点 回転軸方向 @@ -3139,8 +3127,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + 入力された曲線で設定される閉じた境界の内部を塗り潰して + サーフェスを作成します。 サーフェス境界として使用する閉じた曲線 パッチで作成したサーフェス edgesrf,edgesurface,patch,fill @@ -3249,8 +3237,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + 指定されたセグメント数とセグメントの各ペア間に角度を持つ + 指定された平面により、T スプラインの放射状反射対称を作成します。 法線が T スプラインの放射状の反射の軸になる平面。ワールド座標系で指定します。 放射状の反射のセグメントの数 放射相称の各ペア間の角度。この角度を 0 に設定すると、(360 / segmentsCount)という計算式によって角度が計算されます。 @@ -3338,7 +3326,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + T スプラインがボックス モードかスムーズ モードか tspline,boxmode,smooth @@ -3346,7 +3334,7 @@ tspline,extractable - Whether t-spline is closed + T スプラインが閉じているかどうか tspline,closed @@ -3359,8 +3347,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + T スプライン サーフェスを、その形状に応じてソリッドまたはサーフェスに変換します。 + 注: 入力サーフェスが Dynamo にロードされているバージョンよりも新しいバージョンの T スプラインで作成された場合、結果として得られる B-Rep に予期しない変化がわずかに生じることがあります。これは、サーフェスが Dynamo バージョンにダウングレードされるためです。 結果として得られる本体のトポロジを入力 T スプライン サーフェスと同じトポロジにするかどうかを決定します。 トポロジ エンティティ(ソリッドまたはサーフェス) tspline,brep,solid,surface @@ -3433,7 +3421,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + T スプラインと、曲線の閉じたループとの一致を作成します 一致を作成する閉じた T スプライン エッジ ループ 一致を作成する閉じた曲線ループ 一致させるためのジオメトリの連続性: G0、G1、G2 @@ -3557,7 +3545,7 @@ 内側に穴のあるエッジのセット。エッジは境界である必要があります。 穴を埋める方法(0 - テッセレーション、1 - 多角形、2 - 集約、3 - 集約と連結)を指定します。 入力トポロジの再分割された折り目を保存 - TSpline surface with filled hole + 穴が埋められた T スプライン サーフェス tspline,edge,fill,hole @@ -3572,9 +3560,9 @@ 指定の反射が削除された T スプライン サーフェス - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + サーフェス上のすべてのトポロジを圧縮し、インデックスを隣接させます。 + この機能はインデックスの相対順序を維持します。 + 圧縮されたインデックスを持つ T スプライン tspline,index,compress @@ -3587,10 +3575,9 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + 前進補間を実行すると、制御点がサーフェスのパラメータ指定位置に + 移動します。逆補間を実行すると、元の制御点ごとにサーフェス上に + 点が生成され、この制御点は対応するサーフェス上の点に移動します。 補間方向を指定します。false を指定すると前進補間、true を指定すると逆補間になります。 指定の方向に補間された T スプライン tspline,interpolate,reverse @@ -3609,7 +3596,7 @@ 入力された頂点の制御点を平坦化し、1 つの平面にします。 このコマンドを実行するには、頂点を 4 つ以上入力する必要があります。 頂点のリスト - T-Spline Surface with flattened vertices + 頂点が平坦化された T スプライン サーフェス tspline,flatten,vertices @@ -3618,11 +3605,11 @@ このコマンドを実行するには、頂点を 4 つ以上入力する必要があります。 頂点のリスト 次の要素に平行になるように頂点を配置する平面: - T-Spline Surface with flattened vertices + 頂点が平坦化された T スプライン サーフェス tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + 選択された面を新しいサーフェスにコピーします。新しいサーフェスに対称性はありません。 複製する面 選択された面のみを持つ T スプライン サーフェス tspline,face,duplicate @@ -3647,12 +3634,12 @@ 入力された頂点を指定のベクトルに沿って移動します。 移動する頂点のリスト - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + 移動の基準とするベクトル + 移動に、サーフェスの点と頂点の制御点のどちらを使用するかを示すフラグ - Attempts to repair the TsplineSurface. + TsplineSurface の修復を試みます。 @@ -3669,10 +3656,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + 原点に配置され、ベクトル法線を持ち、ただし指定された X 軸の向きで + 「方向付けされた」T スプライン平面を作成します。この X 軸によって分割、 + 交差、投影などの操作に影響が生じることはなく、単に + 入力された CoordinateSystem の方向が指定されます。 平面のルート点 平面の法線 平面の X 軸 @@ -3742,7 +3729,7 @@ 親の座標系、円柱の半径、円柱の高さによって定義される T スプライン円柱を作成します 円柱の中心と底面は、この座標系の XY 平面に合わせて調整されます 円柱の半径 - Height of cylinder + 円柱の高さ 円周上のスパンの数 高さ方向のスパンの数 T スプライン サーフェスの対称オプション @@ -3763,11 +3750,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + 始点の基礎部の半径を指定し、終点の頂点まで延ばした T スプライン円錐を + 作成します。 円錐の始点 円錐の終点 - Radius of base of a cone + 円錐の基礎部の半径 円周上のスパンの数 高さ方向のスパンの数 T スプライン サーフェスの対称オプション @@ -3776,8 +3763,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + 始点から終点までを軸として、始点と終点でそれぞれ指定された半径を持つ + T スプライン円錐を作成します。このオブジェクトに頂点はなく、錐台形状です。 円錐の始点 円錐の終点 円錐の始点の半径 @@ -3790,8 +3777,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + CoordinateSystem の原点を基準点とし、CoordinateSystem の Z 軸方向に延ばして、CoordinateSystem の XY 平面に + 円形の底面を持つ T スプライン円錐を作成します。 円錐の中心と底面は、この座標系の XY 平面に合わせて調整されます 円錐の高さ 円錐の半径 @@ -3803,9 +3790,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + CoordinateSystem の原点を基準点とし、CoordinateSystem の + Z 軸方向に延びた長さを持ち、CoordinateSystem の XY 平面に + 円形の底面を持つ T スプライン円錐を作成します。 円錐の中心と底面は、この座標系の XY 平面に合わせて調整されます 円錐の高さ 円錐の始点の半径 @@ -3818,7 +3805,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + 入力された点を中心として、指定された半径で T スプライン球体を作成します。 球体の中心点 球体の半径 放射状のスパンの数 @@ -3861,7 +3848,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + 既定のワールド XY 平面に位置合わせされ、指定された中心と半径を持つ T スプライン トーラスを作成します トーラスの中心点 トーラスの内径 トーラスの外径 @@ -3886,8 +3873,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + 入力された点を中心として、指定された幅、長さ、高さを持つ T スプライン + 直方体を作成します。 直方体の中心点 直方体の幅 直方体の長さ @@ -3901,8 +3888,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + 入力された CoordinateSystem を中心として方向付けされ、指定された幅、長さ、 + 高さを持つ T スプライン直方体を作成します。 直方体の XY 平面は、座標系の X 軸に位置合わせされます 直方体の幅 直方体の長さ @@ -3928,45 +3915,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + CoordinateSystem の原点を中心として、指定された半径を持つ + T スプライン クワッドボールを作成します ローカル座標系 クワッドボールの半径 - Spans number in two dimensions of the sides of the Quadball + クワッドボールの各側面の 2 方向におけるスパンの数 T スプライン サーフェスの対称オプション ボックスの表示スタイルかスムーズな表示スタイルで T スプライン サーフェスを表示 T スプライン クワッドボール quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + 既定のワールド XY 平面に位置合わせされ、指定された中心と半径を持つ + T スプライン クワッドボールを作成します クワッドボールの中心点 クワッドボールの半径 - Spans number in two dimensions of the sides of the Quadball + クワッドボールの各側面の 2 方向におけるスパンの数 T スプライン サーフェスの対称オプション ボックスの表示スタイルかスムーズな表示スタイルで T スプライン サーフェスを表示 T スプライン クワッドボール quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + 均一な配置方法を使用して、NURBS サーフェスから T スプライン サーフェスを作成します。 + 入力 NURBS サーフェスは、対応する useArcLen フラグに応じてパラメータで指定された + 間隔または弧長の間隔で等間隔に配置された均一なノットによって再作成され、次数 3 の + NURBS サーフェスによって近似値が算出されます。出力 T スプラインは、指定された + スパンの数で、U 方向と V 方向に分割されます。 入力 NURBS サーフェス U 方向で必要なスパンの数 V 方向に必要なスパンの数 - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + パラメータ指定の U 方向で、arcLen かパラメータによる再分割のどちらを使用するか + パラメータ指定の V 方向で、arcLen かパラメータによる再分割のどちらを使用するか ボックスの表示スタイルかスムーズな表示スタイルで T スプライン サーフェスを表示 nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + 曲率による再分割の方法を使用して、NURBS サーフェスから T スプライン サーフェスを作成します。 + 入力 NURBS サーフェスは次数 3 として再作成されます。出力 T スプラインには、 + 各方向におけるスパンの数と位置が曲率によって自動的に検出され、格納されます。 入力 NURBS サーフェス ボックスの表示スタイルかスムーズな表示スタイルで T スプライン サーフェスを表示 nurbs surface,tspline,curvature @@ -3988,7 +3975,7 @@ 断面の曲線をパスに沿ってスイープすることにより、T スプラインを作成します。 プロファイル曲線 パス曲線 - Is spans should be parallel in path direction + スパンがパスの方向に平行であるべきかどうか パス内のスパンの数 プロファイル内のスパンの数。0 以下の値を指定すると、スパンの数が自動的に設定されます。 パスに沿ってスパンを配置する際に、均一な配置方法と曲率による配置方法のどちらを使用するか @@ -3997,9 +3984,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + 軸の原点と軸の方向によって形成される軸の周囲に、プロファイル曲線を + start_angle (度)から開始し、sweep_angle (度)でスイープして、 + T スプライン サーフェスを作成します。 プロファイル曲線 回転の中心点 回転軸 @@ -4233,7 +4220,7 @@ もう一方のベクトル - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + 2 つのベクトルがほぼ等しいかどうかを判断します。許容差の値 1e-5 が使用されます。 ベクトルがほぼ等しい場合は True を返し、それ以外の場合は False を返します。 もう一方のベクトル vector approximate,near,same @@ -4242,13 +4229,11 @@ このベクトルを入力された座標系マトリックスによって変換します。 - Rotates a Vector around an axis by a specified number of - degrees + 角度の数値を指定して、軸を中心にベクトルを回転します around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + 角度を指定して、平面の原点と法線を中心にベクトルを回転します around,normal,degrees @@ -4266,8 +4251,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + 0 ~ 360 度の範囲で、2 つのベクトル間の角度を返します。 + 角度の方向の決定には回転軸が使用されます。 もう一方のベクトル 回転軸 指定されたベクトル間の角度を 0 ~ 360 度の範囲で返します @@ -4292,24 +4277,24 @@ 2 つの端点からベクトルを作成します。結果は始点から終点までのベクトルになります。 - Start point of vector - End point of vector - Vector created from two points + ベクトルの始点 + ベクトルの終点 + 2 点から作成したベクトル vector2 基底 X 軸ベクトル(1,0,0)を取得します - Canonical X axis vector (1,0,0) + 基底 X 軸ベクトル(1,0,0) x, basis,right 基底 Y 軸ベクトル(0,1,0)を取得します - Canonical Y axis vector (0,1,0) + 基底 Y 軸ベクトル(0,1,0) y, basis,forward 基底 Z 軸ベクトル(0,0,1)を取得します - Canonical Z axis vector (0,0,1) + 基底 Z 軸ベクトル(0,0,1) z, basis,up @@ -4434,7 +4419,7 @@ 「{0} はゼロ未満です」に類似するローカライズされた文字列を検索します。 - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + 「このメソッドは廃止され、Dynamo の今後のバージョンで削除される予定です。代わりに Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[])を使用してください」に類似するローカライズされた文字列を検索します。 「このメソッドは廃止され、Dynamo の今後のバージョンで削除される予定です。代わりに Mesh.ByPointsIndices (Point[] points, Indices : int[])を使用してください」に類似するローカライズされた文字列を検索します。 diff --git a/doc/distrib/xml/ko-KR/ProtoGeometry.xml b/doc/distrib/xml/ko-KR/ProtoGeometry.xml index 3992e8882ee..ab666aaebd2 100644 --- a/doc/distrib/xml/ko-KR/ProtoGeometry.xml +++ b/doc/distrib/xml/ko-KR/ProtoGeometry.xml @@ -244,19 +244,19 @@ 최대점 - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + BoundingBox의 CoordinateSystem입니다. + 축에 정렬된 상자의 경우 CS는 X, Y, Z축을 따라 방향이 지정되고 상자의 중심에 위치합니다. + 정렬되지 않은 상자의 경우 CS는 임의의 방향이 지정될 수 있으며 상자의 중심에 위치합니다. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + 두 BoundingBox의 교차점을 가져옵니다. + 참고: 축에 정렬되지 않은 상자의 경우 이러한 교차점이 상자 형태가 아닐 수 있으므로 이 기능이 작동하지 않습니다. 대신 해당 직육면체를 교차합니다. 교차할 다른 경계 상자 경계 상자의 교차점에서 가져온 경계 상자 - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + 두 BoundingBox가 교차하는지 여부를 확인합니다. + 참고: 이 기능은 두 경계 상자의 정렬(변환) 상태가 동일한 경우에만 작동합니다. 이러한 경우 해당 직육면체 간의 교차점을 테스트합니다. 기타 경계 상자 경계 상자가 교차함 get overlap @@ -294,13 +294,13 @@ 입력 형상 주위에 작성된 방향이 지정된 경계 상자. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 입력 형상 주위에 CoordinateSystem의 X, Y 및 Z축 방향으로 + 축에 정렬되지 않는 BoundingBox를 작성합니다. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 입력 형상 주위에 CoordinateSystem의 X, Y 및 Z축 방향으로 + 축에 정렬되지 않는 BoundingBox를 작성합니다. bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + 최소 좌표(상자의 왼쪽 하단 후면 모서리)에서 최대 좌표(상자의 오른쪽 상단 전면 모서리)까지 + BoundingBox를 구성합니다. CoordinateSystem은 상자의 좌표 공간에서 + 모델 공간으로의 변환을 의미합니다. 이 메서드는 Revit의 API와 + 일치하도록 설계되어, 변환 없이도 Revit BoundingBox에서 + 매개변수를 추출할 수 있습니다. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ 원의 반지름을 반환합니다. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + 표준 XY 평면에 입력 중심점과 반지름을 갖고 표준 Z을 법선으로 하는 + 원을 작성합니다. 원의 중심점 반지름 중심점 및 반지름으로 작성된 원 @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + 입력 평면에 입력 평면 원점(루트)을 중심으로 지정된 반지름을 갖는 + 원을 작성합니다. 중심 원에 사용된 평면의 루트 반지름 평면 및 반지름으로 작성된 원 @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + 시작점에서 지정된 베이스 반지름을 갖고 끝점의 정점까지 연장되는 + 원추를 작성합니다. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + 시작점에서 끝점을 잇는 축을 기반으로 시작점과 끝점에서 지정된 반지름을 갖는 + 원추를 작성합니다. 이 객체에는 정점이 없으며 + 잘린 원추로 간주될 수 있습니다. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + 기준점이 CoordinateSystem 원점에 있고, CoordinateSystem Z축 방향 + 길이만큼 연장되며 CoordinateSystem XY 평면에 + 원형 베이스가 있는 원추를 작성합니다. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + 기준점이 CoordinateSystem 원점에 있고, CoordinateSystem Z축 방향 + 길이만큼 연장되며 CoordinateSystem XY 평면에 + 원형 기준이 있는 원추를 작성합니다. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + 4x4 매트릭스에서 CoordinateSystem을 만듭니다. 이 메서드는 더 이상 사용되지 않으므로, 가능한 경우 다른 생성자를 사용하십시오. + 4x4 변환 매트릭스 + 매트릭스에서 CoordinateSystem autodesk.math:matrix44d-1.0.0 스키마로 형식이 지정된 수신 JSON 문자열을 구문 분석합니다. @@ -492,13 +492,13 @@ CoordinateSystem의 Z축을 반환합니다. - Returns the length of the X axis vector from the coordinate system. + 좌표계에서 X축 벡터의 길이를 반환합니다. - Returns the length of the Y axis vector from the coordinate system. + 좌표계에서 Y축 벡터의 길이를 반환합니다. - Returns the length of the Z axis vector from the coordinate system. + 좌표계에서 Z축 벡터의 길이를 반환합니다. X 및 Y축이 있는 평면을 원점의 루트와 함께 반환합니다. @@ -511,17 +511,17 @@ 이 CoordinateSystem의 역 좌표계를 가져옵니다. 이 CoordinateSystem을 형상의 조각에 적용하면 원래 조각의 반대가 됩니다. - Returns inverted coordinate system from the input + 입력에서 반전된 좌표계를 반환합니다 - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + 이 항목 다음에 인수 CoordinateSystem을 적용합니다(결과 = 이 항목 * 다른 항목). + 기타 좌표계 + 곱셈을 통한 새 좌표계 - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + 이 항목 이전에 인수 CoordinateSystem을 적용합니다(결과 = 다른 항목 * 이 항목). + 기타 좌표계 + 곱셈을 통한 새 좌표계 X, Y 및 Z 축척 비율이 포함된 벡터를 반환합니다 @@ -530,8 +530,8 @@ 두 CoordinateSystem이 같은지 확인합니다 - 지정된 형상을 각각 WCS에 정의된 x, y, z 방향으로 지정된 변위만큼 - 변환합니다. + 지정된 형상을 WCS에 정의된 x, y, z 방향의 지정된 변위만큼 + 각각 이동합니다. X축 변위. Y축 변위. Z축 변위. @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 형상 유형을 지정된 방향의 지정된 거리만큼 + 이동합니다. 변위 방향. 지정된 방향의 변위 거리. 변환된 형상. @@ -556,31 +556,31 @@ 변환된 좌표계 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + 위치를 targetCoordinateSystem을 기준으로 표현하고 + sourceCoordinateSystem의 프레임에 배치된 상태로 이 형상을 반환합니다. + sourceCoordinateSystem 내 결과의 로컬 위치는 + targetCoordinateSystem 내 입력의 로컬 위치와 일치합니다. + 지정된 좌표계 내에서 표준 공간에 있는 형상의 좌표를 얻으려면 + CoordinateSystem.Identity를 sourceCoordinateSystem으로 전달하고 + 지정된 CS를 targetCoordinateSystem으로 전달합니다. + 결과 형상 좌표는 해당 대상 프레임을 기준으로 하는 + 입력 좌표와 동일합니다. + 형상을 상대적으로 표현하기 위한 CoordinateSystem입니다. + 형상이 현재 표현되고 있는 CoordinateSystem입니다. + 표준 공간에서 작업하려면 CoordinateSystem.Identity()를 전달합니다. 변환된 형상. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 객체를 원점 및 축 중심으로 지정된 각도만큼 + 회전합니다 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 객체를 평면의 원점 및 법선을 중심으로 지정된 각도만큼 + 회전합니다 + 회전 기준이 되는 참조 평면 + 회전 각도(도) around,normal,degrees @@ -596,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 두 개의 선택점을 스칼라로 사용하여 지정된 점을 중심으로 균일하게 축척을 조정합니다 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 기준점 및 2개의 선택점을 사용하여 1차원으로 비균등하게 축척을 조정합니다. 축척 축은 기준점과 시작점 사이의 선으로 정의됩니다. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 기준점 및 2개의 선택점을 사용하여 2차원으로 축척을 조정합니다. 2개의 선택점은 2D 축척 비율을 결정하기 위해 기준 평면에 투영됩니다. resize,size,from,to,scale2d,2d @@ -612,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + CoordinateSystem을 표준 좌표계로 작성합니다. 원점: + 0, 0, 0, x축: 1, 0, 0, y축: 0, 1, 0, z축: 0, 0, 1 zero,wcs @@ -630,50 +630,50 @@ CoordinateSystem을 만듭니다. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + 원점이 입력 평면 원점과 동일하고 X 및 Y축이 평면에 배치되고 + 평면 X 및 Y축과 정렬된 CoordinateSystem을 작성합니다. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + 원점을 기준으로 X 및 Y축을 가진 CoordinateSystem을 작성합니다. + 입력 벡터는 CoordinateSystem을 작성하기 전에 정규화됩니다. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + 원점을 기준으로 X 및 Y축을 가지고 Z축은 완전히 무시하는 + CoordinateSystem을 작성합니다. 입력 벡터는 CoordinateSystem을 + 작성하기 전에 정규화됩니다. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + 지정된 좌표계를 기준으로 지정된 원통형 좌표 매개변수 위치에 CoordinateSystem을 작성합니다. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + 지정된 좌표계를 기준으로 지정된 구형 좌표 매개변수 위치에 CoordinateSystem을 작성합니다. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 길이 거리를 반환합니다. + 참고: 이 함수는 실제 표준 공간 치수가 아니라 + 직육면체의 입력 치수를 반환합니다. 즉, 폭(X축) 길이가 10인 + 직육면체를 작성하여 X 축척을 두 배로 하는 CoordinateSystem으로 변환해도 + 폭은 여전히 10입니다. ASM에서는 예측 가능한 순서로 + 본체의 정점을 추출할 수 없으므로 변환 후 치수를 + 확인할 수 없습니다. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 폭 거리를 반환합니다. + 참고: 이 함수는 실제 표준 공간 치수가 아니라 + 직육면체의 입력 치수를 반환합니다. 즉, 폭(X축) 길이가 10인 + 직육면체를 작성하여 X 축척을 두 배로 하는 CoordinateSystem으로 변환해도 + 폭은 여전히 10입니다. ASM에서는 예측 가능한 순서로 + 본체의 정점을 추출할 수 없으므로 변환 후 치수를 + 확인할 수 없습니다. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 높이 거리를 반환합니다. + 참고: 이 함수는 실제 표준 공간 치수가 아니라 + 직육면체의 입력 치수를 반환합니다. 즉, 폭(X축) 길이가 10인 + 직육면체를 작성하여 X 축척을 두 배로 하는 CoordinateSystem으로 변환해도 + 폭은 여전히 10입니다. ASM에서는 예측 가능한 순서로 + 본체의 정점을 추출할 수 없으므로 변환 후 치수를 + 확인할 수 없습니다. WCS 원점을 중심으로 지정된 폭, 길이, 높이의 직육면체를 만듭니다. @@ -684,8 +684,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + 입력 점을 중심으로 지정된 폭, 길이, 높이를 가진 직육면체를 + 작성합니다. 원점 직육면체의 폭 직육면체의 길이 @@ -751,16 +751,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + StartParameter()와 EndParameter() 사이의 지정된 매개변수에서 곡선에 수직인 벡터를 가져옵니다. + 곡선은 평면형이어야 합니다. 결과 법선은 곡선의 전체 곡률에서 일관됩니다. 매개변수 평가 위치 'side'가 false로 설정되면 법선이 곡선의 오른쪽을 가리킵니다(시작점에서 곡선의 끝점으로 이동). 'side'가 true이면 법선이 곡선의 왼쪽을 가리킵니다. 매개변수에서 곡선과 수직인 벡터 normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + 지정된 매개변수 위치의 점이 원점인 CoordinateSystem을 가져옵니다. XAxis는 곡선 법선에 정렬되고, + YAxis는 이 점의 곡선 접선에 정렬되고, ZAxis는 이 점의 상방 벡터 또는 종법선에 정렬됩니다. 매개변수 평가 위치 곡선의 매개변수에 있는 CoordinateSystem coordoncurve,curvecoord,derivatives @@ -772,9 +772,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + 법선이 곡선의 접선에 정렬되는 평면을 반환합니다. + 매개변수는 0이 항상 시작점, + 1이 항상 끝점이 되도록 조정됩니다. planeoncurve,planecurve,tangentplane @@ -784,14 +784,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + 분할 입력 수를 기준으로 곡선 길이를 따라 + 균등한 간격으로 배치된 점을 반환합니다. 분할 수 곡선 길이를 따라 균등한 간격으로 있는 점 - Returns points spaced along curve at equal chord length - based on the input number of divisions + 분할 입력 수를 기준으로 곡선을 따라 균등한 현 길이 + 간격으로 배치된 점을 반환합니다. 분할 수 곡선에 있는 점 리스트 @@ -804,8 +804,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + 지정된 점으로부터 지정된 세그먼트 길이의 곡선을 따라 + 균등한 간격으로 배치된 점을 반환합니다. 측정할 위치에 있는 참조 점 평가할 곡선을 기준으로 하는 거리 지정된 점을 포함하여 곡선의 방향을 따르는 곡선에 있는 점 리스트. @@ -817,16 +817,16 @@ 지정된 점을 포함하여 곡선의 방향을 따르는 곡선에 있는 점 리스트. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + 곡선 시작점에서 지정된 거리에 있는 CoordinateSystem을 반환합니다. + Y축은 곡선에 접하며 X축은 곡률입니다. 평가할 곡선을 기준으로 하는 거리 곡선의 좌표계 coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + 시작점에서 곡선을 따라 지정된 거리에 있는 + 평면을 반환합니다. 평면의 법선은 곡선의 접선에 + 정렬됩니다. 평가할 곡선을 기준으로 하는 거리 곡선에 있는 평면 planeoncurve,planecurve,tangentplane @@ -869,8 +869,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + 곡선을 따라 지정된 점 위치의 매개변수를 가져옵니다. 점이 곡선에 없으면 ParameterAtPoint는 여전히 곡선의 가까운 점에 해당하는 + 값을 반환하지만 이 점은 일반적으로 가장 가까운 점이 아닙니다. 곡선을 따라 있는 점 또는 곡선 근처에 있는 점 지정된 점에 대한 곡선의 매개변수. projectpoint,closestparam,curveparam @@ -968,10 +968,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 평면 법선으로 정의된 평면에서 지정된 거리만큼 평면형 곡선을 간격띄우기하여 하나 이상의 곡선을 작성합니다. 간격띄우기 구성요소 곡선 사이에 간격이 있으면 간격띄우기 곡선을 확장하여 해당 간격을 채웁니다. + "planeNormal" 입력 인수는 기본적으로 곡선을 포함하는 평면의 법선으로 지정되지만, 간격띄우기 방향을 더 잘 제어하기 위해 원래 곡선 법선에 평행인 명시적 법선이 제공될 수 있습니다. + 예를 들어, 동일한 평면을 공유하는 여러 곡선에 대해 일정한 간격띄우기 방향이 필요한 경우 "planeNormal"을 사용하여 각각의 곡선 법선을 재지정하고 모든 곡선을 동일한 방향으로 강제로 간격띄우기할 수 있습니다. + 법선을 반전하면 간격띄우기의 방향이 반대가 됩니다. 양수 간격띄우기 거리는 곡선의 접선과 평면의 법선 벡터 사이의 외적 방향으로 적용되는 반면 음수 간격띄우기는 반대 방향으로 적용됩니다. 곡선의 평면 법선. 기본값은 입력 곡선의 평면 법선입니다. 하나 이상의 간격띄우기 곡선 @@ -1154,19 +1154,19 @@ 모서리를 구성하는 기본 곡선 - Curve representation of edge + 모서리의 곡선 표현 이 모서리에 인접한 면 - Adjacent faces of edge + 모서리의 인접 면 이 모서리가 시작하는 정점 - Start vertex of edge + 모서리의 시작 정점 이 모서리가 끝나는 정점 - End vertex of edge + 모서리의 끝 정점 해당 모서리와 연관된 CoEdge @@ -1182,8 +1182,8 @@ 타원의 보조 축. 이 축이 더 짧은 축입니다. 벡터의 길이가 보조 반지름입니다. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + 입력 점을 중심으로 WCS XY 평면과 정렬되고 지정된 X 및 Y축 반지름을 갖는 + 타원을 작성합니다. 타원의 원점 X축 반지름 Y축 반지름 @@ -1191,8 +1191,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + 입력 점을 중심으로 지정된 두 개의 축을 기반으로 하는 타원을 작성합니다. + 두 축은 서로 90도를 이뤄야 합니다. 타원의 원점 X축 반지름 Y축 반지름 @@ -1200,9 +1200,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + 입력 CoordinateSystem을 중심으로 해당 좌표계에 정렬되며 + CS X 방향의 x_radius 반지름 및 CS Y 방향의 y_radius 반지름을 갖는 + 타원을 작성합니다. 타원의 원점 좌표계 X축 반지름 Y축 반지름 @@ -1210,9 +1210,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + 입력 평면을 중심으로 해당 평면에 정렬되며 + 평면 X축 방향의 x_radius 반지름 및 평면 Y축 방향의 y_radius 반지름을 갖는 + 타원을 작성합니다. 타원 호가 그려지는 평면 X축 반지름 Y축 반지름 @@ -1333,48 +1333,48 @@ move,by amount - 입력 벡터의 방향 및 크기로 객체를 변환합니다. + 입력 벡터의 방향 및 크기로 객체를 이동합니다. move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 형상 유형을 지정된 방향의 지정된 거리만큼 + 이동합니다. 변위 방향. 지정된 방향의 변위 거리. 변환된 형상. move,along vector,distance - 객체를 입력 CoordinateSystem 매트릭스로 변환합니다. + 객체를 입력 CoordinateSystem 매트릭스를 사용하여 변환합니다. 입력 좌표계 변환된 좌표계 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + 위치를 targetCoordinateSystem을 기준으로 표현하고 + sourceCoordinateSystem의 프레임에 배치된 상태로 이 형상을 반환합니다. + sourceCoordinateSystem 내 결과의 로컬 위치는 + targetCoordinateSystem 내 입력의 로컬 위치와 일치합니다. + 지정된 좌표계 내에서 표준 공간에 있는 형상의 좌표를 얻으려면 + CoordinateSystem.Identity를 sourceCoordinateSystem으로 전달하고 + 지정된 CS를 targetCoordinateSystem으로 전달합니다. + 결과 형상 좌표는 해당 대상 프레임을 기준으로 하는 + 입력 좌표와 동일합니다. + 형상을 상대적으로 표현하기 위한 CoordinateSystem입니다. + 형상이 현재 표현되고 있는 CoordinateSystem입니다. + 표준 공간에서 작업하려면 CoordinateSystem.Identity()를 전달합니다. 변환된 형상. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 객체를 원점 및 축 중심으로 지정된 각도만큼 + 회전합니다 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 객체를 평면의 원점 및 법선을 중심으로 지정된 각도만큼 + 회전합니다 + 회전 기준이 되는 참조 평면 + 회전 각도(도) around,normal,degrees @@ -1394,15 +1394,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 두 개의 선택점을 스칼라로 사용하여 지정된 점을 중심으로 균일하게 축척을 조정합니다 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 기준점 및 2개의 선택점을 사용하여 1차원으로 비균등하게 축척을 조정합니다. 축척 축은 기준점과 시작점 사이의 선으로 정의됩니다. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 기준점 및 2개의 선택점을 사용하여 2차원으로 축척을 조정합니다. 2개의 선택점은 2D 축척 비율을 결정하기 위해 기준 평면에 투영됩니다. resize,size,from,to,scale2d,2d @@ -1506,7 +1506,7 @@ true - The CoordinateSystem that this Geometry is defined in + 이 형상이 정의된 CoordinateSystem 다른 형상 객체가 이 객체와 교차하는지 확인 @@ -1518,14 +1518,14 @@ 이 객체와 다른 형상 모음에 대한 교차 형상을 가져옵니다. 포함되는 모든 형상의 공통 형상을 찾습니다. - Convert to SolidDef json + SolidDef json으로 변환 지정된 방향으로 이 형상 위에 점 모음을 투영합니다. 결과로 생성된 형상을 평면 배열로 반환합니다. - Points to project. - Projection direction. - Flat array of resulting Geometry. + 투영할 점. + 투영 방향. + 결과 형상의 플랫 배열. 나선이 길이 방향으로 회전하는 각도(도) @@ -1544,11 +1544,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + 나선을 만듭니다. 나선은 항상 제공된 축 방향을 기준으로 시계 방향으로 + 회전합니다. 축 방향을 따라 보는 경우 관찰자는 점이 매개변수가 + 증가하는 방향으로 곡선을 따라 이동하면서 축을 중심으로 + 시계 방향으로 회전하는 점을 볼 수 있습니다. 피치는 한 번 회전할 때마다 + 나선이 축 방향으로 이동하는 거리입니다. 피치는 양수 또는 음수일 수 있습니다. 축 점 축 방향 벡터 나선 시작점 @@ -1607,16 +1607,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + 입력 곡선에 접하고 입력 곡선의 매개변수 점에 위치하는 + 선을 작성합니다. 접선의 기준 곡선 매개변수 값 접선 tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + 시작점에서 시작하여 벡터 방향으로 지정된 길이만큼 + 연장되는 직선을 작성합니다. 선 시작점 방향 벡터 선의 길이 @@ -1652,7 +1652,7 @@ 메쉬 - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + 메쉬를 dynamo.geometry:mesh-1.0.0 스키마로 형식이 지정된 JSON 객체로 변환합니다. 결과 JSON 문자열 @@ -1722,23 +1722,23 @@ 메쉬 - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + 도구 메쉬와 원래 메쉬 간 교차점으로 구성된 새 메쉬를 + 반환합니다. 메쉬 - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + 다음 결함이 복구된 새 메쉬를 반환합니다. + 작은 구성요소: 전체 메쉬 크기에 비해 + 매우 작으면서 연결이 끊긴 세그먼트가 메쉬에 포함되어 있는 경우 + 해당 세그먼트를 버립니다. + 구멍: 메쉬의 구멍이 채워집니다. + 비매니폴드 영역: 정점이 세 개 이상의 *경계* 모서리에 연결되어 있거나 + 모서리가 세 개 이상의 삼각형에 연결되어 있는 경우 + 해당 정점/모서리는 비매니폴드입니다. + 메쉬 툴킷은 메쉬가 매니폴드가 될 때까지 형상을 제거합니다. + 이 메서드는 메쉬를 다시 샘플링하는 MakeWatertight와는 달리 + 원래 메쉬를 최대한 많이 보존하려고 시도합니다. 메쉬의 내부 경계를 제거합니다. 내부 경계는 일치하는 정점이 있을 때 @@ -1746,11 +1746,11 @@ 별도의 삼각형 그룹이 있는 경우 내부 경계가 생깁니다. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + 수밀 상태이고 3D 인쇄가 가능한 새 메쉬를 반환합니다. + 수밀 메쉬를 만들면 자체 교차점, 겹침 및 비매니폴드 + 형상이 메쉬에서 제거됩니다. + 메쉬는 여러 개의 작은 상자로 채워지고 + 이를 둘러싸는 새 메쉬가 작성됩니다. 3D 인쇄를 위해 속이 빈 새 메쉬를 반환합니다. @@ -1776,13 +1776,13 @@ 축소된 메쉬 - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + 지정된 선택 영역 내 삼각형 법선의 변화와 관계없이 + 선택 영역 전체에 삼각형을 더 균등하게 분포하는 새 메쉬를 반환합니다. 메쉬 - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + 새 부드러운 메쉬를 반환합니다. 기본적으로 부드럽게 유형은 + 정점을 확산시키지 않고 부드럽게 하는 코탄젠트입니다. 부드럽게 하기의 '공간 축척'을 설정합니다. 값이 작을수록 부드러움이 더 국소적으로 적용되며 일반적으로 덜 '부드러운' 모양의 결과(0.1~64.0)가 생성됩니다. 부드러운 메쉬 @@ -1791,8 +1791,8 @@ 평면의 법선 방향으로 평면의 한쪽 면에 위치한 메쉬의 일부를 제거하는 정확한 기하학적 평면형 절단을 작성합니다. 절단에 사용할 평면 설정 - Attempt to create a minimal fill using the fewest - number of triangles. + 가장 적은 수의 삼각형으로 + 최소 채우기 작성을 시도합니다. 메쉬 @@ -1808,13 +1808,13 @@ 입력 평면에서 메쉬 반사 - Rotate the Mesh around the input axis by the given angle. + 입력 축을 중심으로 지정된 각도만큼 메쉬를 회전합니다. 입력 크기만큼 메쉬 축척 - Scale Mesh non-uniformly by scale factors + 축척 비율을 사용하여 비균등하게 메쉬 축척을 조정합니다 메쉬를 입력 벡터의 방향으로 벡터의 길이만큼 변환 @@ -1842,12 +1842,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + 제공된 점 및 색인에서 새 메쉬를 작성합니다. 점은 + 겹치지 않아야 합니다. 색인은 삼각형을 구성하는 세 점의 + 점 배열에서 3개의 위치를 나타내는 + 3개의 정수로 이루어진 집합이어야 합니다. 점 리스트 - Flat list of point indices + 점 색인의 플랫 리스트 메쉬 @@ -1871,13 +1871,13 @@ 메쉬의 해상도는 Dynamo 렌더링 정밀도에 의해 결정됩니다 - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + 제공된 정점 및 색인에서 새 메쉬를 만듭니다. 정점은 + 겹치지 않아야 합니다. 색인은 삼각형을 구성하는 세 점의 + 점 배열에서 3개의 위치를 나타내는 + 3개의 정수로 이루어진 집합이어야 합니다. - Create a mesh plane based on the given inputs. + 지정된 입력을 기준으로 메쉬 평면을 작성합니다. @@ -1940,7 +1940,7 @@ 주기적 NurbsCurve의 진정한 주기적 제어점입니다. 참고: 이 작업은 주기 곡선에 대해서만 작동하며 곡선이 주기적이지 않은 경우에는 실패합니다. - Periodic control points of a NURBS curve + NURBS 곡선의 주기적 제어점 곡선의 노트. 노트는 제어점이 어디에서 어떻게 곡선에 영향을 줄지 결정하는 데 사용되는 일련의 매개변수 값(double)입니다. @@ -1957,24 +1957,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 명시적 제어점을 사용하여 BSplineCurve를 작성합니다. + 참고 1: deg=1인 BSplineCurve에는 G1 불연속성이 있는데 이것은 + 돌출, 스윕 및 기타 작업에 문제를 일으키므로 사용을 피해야 합니다. + 대신 PolyCurve를 사용하십시오. + 참고 2: 곡선이 주기적(닫힘)이면 첫 번째 점과 마지막 + 점이 동일해야 합니다. NURBS 곡선의 점 점에서 작성된 Nurbscurve nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 명시적 제어점을 사용하여 BSplineCurve를 작성합니다. + 참고 1: deg=1인 BSplineCurve에는 G1 불연속성이 있는데 이것은 + 돌출, 스윕 및 기타 작업에 문제를 일으키므로 사용을 피해야 합니다. + 대신 PolyCurve를 사용하십시오. + 참고 2: 곡선이 주기적(닫힘)이면 첫 번째 점과 마지막 + 점이 동일해야 합니다. NURBS 곡선의 점 곡선의 각도 점에서 작성된 Nurbscurve @@ -1982,12 +1982,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 명시적 제어점을 사용하여 BSplineCurve를 작성합니다. + 참고 1: deg=1인 BSplineCurve에는 G1 불연속성이 있는데 이것은 + 돌출, 스윕 및 기타 작업에 문제를 일으키므로 사용을 피해야 합니다. + 대신 PolyCurve를 사용하십시오. + 참고 2: 곡선이 주기적(닫힘)이면 첫 번째 점과 마지막 + 점이 동일해야 합니다. NURBS 곡선의 점 곡선의 각도 곡선 닫기로 전환 @@ -1996,19 +1996,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + 제어 정점, 가중치 및 노트를 사용하여 BSplineCurve를 작성합니다. + ASM 문서: + 차수: 1(조각별 선형 스플라인)보다 크고 26(ASM에서 지원하는 최대 + B 스플라인 기본 차수)보다 작아야 합니다. + 가중치: 모든 가중치 값은 양수여야 합니다(제공된 경우). + 1e-11보다 작은 가중치는 거부되며 함수가 작동하지 않습니다. + 노트: 노트 벡터는 감소하지 않는 시퀀스여야 합니다. 내부 노트 + 중복도는 시작/끝 노트의 차수 + 1 및 내부 노트의 차수보다 크지 않아야 + 합니다(이를 통해 G1 불연속성이 있는 곡선을 + 나타낼 수 있음). 클램프되지 않은 노트 벡터는 지원되지만 + 제어점/가중치 데이터에 해당하는 변경 사항이 적용되면 + 클램프된 노트 벡터로 전환됩니다. + 노트 배열: 배열 크기는 num_control_points + 차수 + 1이어야 합니다 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2020,9 +2020,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 점 사이를 보간하여 BSplineCurve를 작성합니다. + 참고 2: 곡선이 주기적인(닫힌) 경우 첫 번째와 + 마지막 점이 같아야 합니다. NURBS 곡선의 점 곡선 닫기로 전환 점에서 작성된 Nurbscurve @@ -2088,9 +2088,9 @@ 표면의 Nurbs V 노트 - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + 지정된 보간 점과 U 및 V 각도를 사용하여 + NurbsSurface를 작성합니다. 결과 표면은 모든 점을 + 통과합니다. Nurbs 표면의 점 그리드 U 방향의 각도 V 방향의 각도 @@ -2098,21 +2098,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + 지정된 보간 점과 U 및 V 각도를 사용하여 + NurbsSurface를 작성합니다. 결과 표면은 모든 점을 통과합니다. + 접선의 수는 해당하는 방향의 점 수와 + 일치해야 합니다. 결과 표면은 + U 및 V 방향으로 모두 차수 3을 갖습니다. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + 여러 표면 특성 모음을 충족하는 NurbsSurface를 작성합니다. + 이것은 가장 고급 표면 피팅 메서드입니다. 결과 표면은 + 모든 점을 통과합니다. 접선의 수는 + 해당하는 방향의 점 수와 일치해야 합니다. 결과 표면은 + U 및 V 방향으로 모두 차수 3을 갖습니다. 모서리 도함수는 + 2차(dP/dUdV)여야 하며 [ lowU, lowV ], [ highU, lowV ], + [ lowU, highV ], [ highU, highV ] 순서로 제공되어야 합니다. fit,topoints,totangents,fit corners,complex fit @@ -2123,20 +2123,20 @@ 제어점으로 작성된 Nurbs표면 - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + 지정된 제어 정점, 노트, 가중치 및 U, V 차수를 사용하여 + NurbsSurface를 작성합니다. + 데이터에는 위반할 경우 함수가 작동하지 않고 + 예외가 발생하는 여러 제한 사항이 있습니다. + 차수: u- 및 v- 차수 모두 1(조각별 선형 스플라인) 이상이고 + 26(ASM에서 지원하는 최대 B 스플라인 기본 차수)보다 작아야 합니다. + 가중치: 모든 가중치 값은 양수여야 합니다(제공된 경우). + 1e-11보다 작은 가중치는 거부되며 함수가 작동하지 않습니다. + 노트: 두 노트 벡터 모두 감소하지 않는 시퀀스여야 합니다. 내부 노트 + 중복도는 시작/끝 노트의 차수 + 1 및 내부 노트의 차수보다 + 크지 않아야 합니다(이를 통해 G1 불연속성이 있는 표면을 + 나타낼 수 있음). 클램프되지 않은 노트 벡터는 지원되지만 + 제어점/가중치 데이터에 해당하는 변경 사항이 적용되면 + 클램프된 노트 벡터로 전환됩니다. lines 0.4 @@ -2165,7 +2165,7 @@ 패널 색인 리스트의 각 패널에 대한 정점 수를 반환합니다. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + 정점 수를 조회할 패널 색인 리스트입니다. 기본값 null은 표면의 모든 패널을 나타냅니다. 정점 수 @@ -2186,17 +2186,17 @@ 패널 색인 리스트의 각 패널에 대한 정점을 반환합니다. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + 정점을 조회할 패널 색인입니다. 기본값 null은 표면의 모든 패널을 나타냅니다. 정점 배열 패널 색인 리스트의 각 패널에 대한 점을 반환합니다. - Panel indices to query points for. The default value of null indicates all panels in the surface. + 점을 조회할 패널 색인입니다. 기본값 null은 표면의 모든 패널을 나타냅니다. 점 배열 패널 색인 리스트의 각 패널에 대한 다각형 경계를 반환합니다. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + 다각형을 구성하는 데 사용되는 패널 색인입니다. 기본값 null은 표면의 모든 패널을 나타냅니다. @@ -2256,7 +2256,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + 입력 표면을 수직 및 수평으로 타일링된 평행사변형으로 패널화합니다. 각 평행사변형은 'alignWithUAxis' 입력 및 전단 계수로 결정된 V축 또는 U축을 따라 전단이 적용된 정사각형입니다. 기본적으로 평행사변형은 V축에 정렬됩니다. 패널링할 입력 표면 U 방향의 패턴 수 V 방향의 패턴 수 @@ -2322,14 +2322,14 @@ 평면의 Y 기준 - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + 이 평면을 나타내는 새 CoordinateSystem을 생성합니다. + 원점, X 및 Y축 기준을 기준으로 합니다. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + 이 평면에서 법선 방향으로 지정된 거리만큼 간격띄우기된 + 새 평면을 작성합니다. alongnormal,moveplane @@ -2340,10 +2340,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + 원점에 위치하고 벡터 법선을 가지며 특정한 X축 방향으로 "방향이 지정된" + 평면을 작성합니다. 분할, 교차, 투영 등의 + 작업에 영향을 미치지 않으며 입력 CoordinateSystem의 + 방향만 지정합니다. 평면의 원점 법선 방향 벡터 X축 방향 벡터 @@ -2365,8 +2365,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + 입력 선 및 외부 점이 포함된 평면을 작성합니다. + 점은 선 또는 선 축에 놓을 수 없습니다. 평면을 결정하는 데 사용되는 선 평면을 결정하는 데 사용되는 점 선 및 점에서 작성된 평면 @@ -2497,10 +2497,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 평면 법선으로 정의된 평면에서 지정된 거리만큼 평면형 polycurve를 간격띄우기하여 하나 이상의 Polycurve를 작성합니다. + "planeNormal" 입력 인수는 기본적으로 곡선을 포함하는 평면의 법선으로 지정되지만, 간격띄우기 방향을 더 잘 제어하기 위해 원래 곡선 법선에 평행인 명시적 법선이 제공될 수 있습니다. + 예를 들어 동일한 평면을 공유하는 여러 곡선에 대해 일관된 방향으로 간격띄우기를 해야 하는 경우, 'planeNormal'을 사용하여 각각의 곡선 법선을 재지정하고 모든 곡선을 동일한 방향으로 강제로 간격띄우기할 수 있습니다. + 법선을 반전하면 간격띄우기의 방향이 반대가 됩니다. 양수 간격띄우기 거리는 polycurve의 접선과 평면의 법선 벡터 사이의 외적 방향으로 적용되는 반면 음수 간격띄우기는 반대 방향으로 적용됩니다. 간격띄우기 구성요소 곡선 사이에 간격이 있으면 간격 마무리 설정에 따라 원형 호로 부드러운 구석을 만들거나(true 값) 간격띄우기 곡선을 연장하여(false 값) 간격을 채울 수 있습니다. 곡선의 평면 법선. 기본값은 입력 곡선의 평면 법선입니다. @@ -2514,7 +2514,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + 연결된 곡선을 그룹화하여 하나 이상의 PolyCurve를 만듭니다. 접하는 타원으로 polycurve를 연장합니다 @@ -2544,8 +2544,8 @@ 간격 띄우기한 Polycurve - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + 겹치는 세그먼트 길이가 trimLength보다 작거나 같은 경우 자체 교차하지 않는 + 새 PolyCurve를 반환하여 자체 교차하는 PolyCurve를 복원합니다. trimLength가 0보다 크면 trimLength보다 긴 끝 세그먼트는 잘리지 않습니다. 자체 교차하지 않고 겹치지 않는 PolyCurve @@ -2572,9 +2572,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + 연결된 곡선을 그룹화하여 하나 이상의 PolyCurve를 만듭니다. + 1e-6에서 1e-3 단위 사이에서 원하는 결합 공차를 선택합니다. + 값이 너무 낮으면 결합되어야 할 곡선이 결합되지 못할 수 있고, 값이 너무 높으면 짧은 곡선이 의도치 않게 병합되거나 퇴화점으로 축소될 수 있습니다. 하나 이상의 PolyCurves를 만들기 위해 함께 그룹화할 곡선 결합할 곡선 간에 허용되는 간격 크기를 결정하는 공차 @@ -2618,11 +2618,11 @@ 다각형 변 사이의 자체 교차점을 반환합니다. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + 입력 점이 다각형 내에 포함되어 있는지 여부를 반환합니다. + 다각형이 평면형이 아닌 경우 해당 점이 최적 맞춤 평면에 투영되고 + 최적 맞춤 평면에 대한 다각형 투영을 사용하여 + 제약이 계산됩니다. + 다각형이 자체 교차하는 경우 실패 상태가 반환됩니다. 점을 연결하여 다각형 곡선을 구성합니다. @@ -2635,8 +2635,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + 점을 기준으로 표면을 찾습니다. 진행 방향의 첫 번째 교차점을 가져옵니다. + 표면 내부와 만나는 경우 하나의 표면, 모서리 내부와 만나는 경우 두 개의 표면, 정점과 만나는 경우 여러 표면을 반환합니다. surfacesatpoint,findsurfaces,extractsurfaces @@ -2726,16 +2726,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + WCS XY 평면에 WCS 원점을 중심으로 지정된 폭(X축 길이)과 + 길이(Y축 길이)를 가진 직사각형을 작성합니다. 직사각형의 폭 직사각형의 길이 폭 및 길이로 작성된 직사각형 rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + 입력 평면 루트를 중심으로 입력 폭(평면 X축 길이)과 + 길이(평면 Y축 길이)를 가진 직사각형을 작성합니다. 직사각형을 중앙에 놓는 데 사용되는 평면 직사각형의 폭 직사각형의 길이 @@ -2743,9 +2743,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + CoordinateSystem XY 평면에 입력 원점을 중심으로 + 지정된 폭(X축 길이)과 길이(Y축 길이)를 + 가진 직사각형을 작성합니다. 직사각형의 좌표계(직사각형의 중심) 직사각형의 폭 직사각형의 길이 @@ -2777,12 +2777,12 @@ 이 솔리드의 면에서 솔리드 쉘 가져오기 쉘 안쪽으로 확장할 거리 - 쉘 바깥쪽으로 확장한 거리 + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + 입력 형상을 입력 벡터 방향으로 이 솔리드에 투영합니다. + !!이 투영 방법은 현재 점 또는 곡선만 지원합니다!! projectonto,projectonsolid,projecttosolid @@ -2814,17 +2814,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + 입력 횡단면 닫힌 곡선 사이를 로프트하고 이를 보조하는 안내 곡선을 사용하여 + 솔리드를 작성합니다. 안내 곡선은 모든 횡단면 곡선과 + 교차해야 합니다. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + 닫힌 PolyCurves로 구성된 입력 횡단면 사이를 로프트하여 솔리드를 작성합니다. + 이 작업은 선 세그먼트로만 구성되고 정점이 동일한 순서를 따르는 + 단면에 최적화되어 있습니다. + 확인 및 복구 옵션을 활성화하면 생성된 솔리드의 유효성이 보장되며, + 비활성화하면 성능이 개선됩니다. Brep,brep,ruled,loft @@ -2847,9 +2847,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + 원점과 축 벡터로 형성된 축 광선을 중심으로 + 종단 곡선을 시작 각도(도)에서 스윕 각도(도)까지 스윕하여 + 회전 솔리드를 작성합니다. 회전할 종단 곡선 회전 축 원점 회전 축 방향 @@ -2871,7 +2871,7 @@ 구의 반지름을 반환합니다. - Create a Solid Sphere centered at the input Point, with given radius. + 입력 점을 중심으로 지정된 반지름을 가진 솔리드 구를 작성합니다. Brep,brep @@ -2903,8 +2903,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + 이 표면 및 입력 표면 결합 간의 부울 차이입니다. + 이 메서드를 사용하면 결과 부울이 비매니폴드 또는 다면체인 경우 polySurface를 반환할 수 있습니다. 뺄 다른 표면 결과 부울 표면 또는 PolySurface subtract,differencemany,diffall,diff multi @@ -2915,16 +2915,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + 하나 이상의 닫힌 PolyCurves 모음을 사용하여 표면을 자릅니다. + 루프 중 하나는 입력 표면의 경계 루프여야 합니다. + 또한 구멍에 대해 하나 이상의 내부 루프를 추가해야 합니다. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + 지정된 공차 내에서 모두 표면에 있어야 하는 하나 이상의 닫힌 PolyCurve 모음을 사용하여 표면을 자릅니다. + 입력 표면에서 하나 이상의 구멍을 잘라내야 하는 경우 표면의 경계에 대해 하나의 외부 루프를 지정하고 각 구멍에 대해 하나의 내부 루프를 지정해야 합니다. + 표면 경계와 구멍 사이의 영역을 잘라야 하는 경우 각 구멍에 대한 루프만 제공해야 합니다. + 구형 표면과 같은 외부 루프가 없는 주기 표면의 경우 잘린 영역은 루프 곡선의 방향을 반전하여 제어할 수 있습니다. 입력에서 임의의 순서로 있을 수 있는 하나 이상의 닫힌 PolyCurve입니다. 이러한 루프는 서로 교차하면 안 됩니다. 곡선 끝이 일치하는지 여부와 곡선과 표면이 일치하는지를 확인할 때 사용되는 공차입니다. 제공된 공차는 입력 polycurve 작성에 사용된 공차보다 작을 수 없습니다. 기본값 0.0은 입력 polycurve 작성에 사용된 최대 공차가 사용된다는 것을 의미합니다. 닫힌 루프에 의해 잘린 표면. @@ -2937,32 +2937,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 표면의 Nurbs 표현을 가져옵니다. 이 메서드는 특정 상황에서 + 표면을 근사화할 수 있습니다. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 표면의 Nurbs 표현을 가져옵니다. 이 메서드는 특정 상황에서 + 표면을 근사화할 수 있습니다. 변환하기 전에 표면을 원래 매개변수 범위로 복원해야 하는지 여부를 결정합니다. 표면의 매개변수 범위가 제한될 수 있습니다(예: 자르기 작업 후). - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + 지정된 공차 내에서 표면의 Nurbs 표현을 가져옵니다. 이 메서드는 특정 상황에서 + 표면을 근사화할 수 있습니다. 지정된 공차 표면의 Nurbs 표면 표현 tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + 표면을 두껍게 하여 솔리드로 만들고, 표면의 양쪽에서 + 표면 법선 방향으로 돌출합니다. 두껍게 할 양 솔리드로 두껍게 한 표면 offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + 표면을 두껍게 하여 솔리드로 만들고 표면 법선 방향으로 돌출합니다. + both_sides 매개변수가 true인 경우 표면이 양쪽에서 + 두꺼워집니다. 두껍게 할 양 양쪽에서 두껍게 하려면 True, 한쪽에서 두껍게 하려면 False 솔리드로 두껍게 한 표면 @@ -2974,8 +2974,8 @@ 간격 띄우기된 표면 - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + 반환된 좌표계에서는 xAxis, yAxis 및 zAxis를 사용하여 uDir, vDir 및 법선을 표현합니다. + xAxis, yAxis의 길이는 곡률을 나타냅니다. 매개변수의 U 구성요소 매개변수의 V 구성요소 표면의 UV 위치에서 법선, U 방향 및 V 방향을 기준으로 한 좌표계 @@ -3033,21 +3033,21 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + 지정된 표면에 매개변수 선 곡선을 작성합니다. + 표면에 u 또는 v 매개변수 선을 나타내는 곡선을 작성합니다. + 매개변수 선은 고정된 반대 u 또는 v 매개변수를 기준으로 + u 또는 v 매개변수가 증가하는 방향으로 이어집니다. 결과 곡선은 표면 매개변수화와 + 일치하며 표면 매개변수 범위에 의해 범위가 + 제한됩니다. 반환되는 곡선의 유형은 표면 유형에 따라 + 달라집니다. 방향 == 0인 경우 U 매개변수 선을 작성하고, 방향 == 1인 경우 V 매개변수 선을 작성합니다. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + 법선이 반전된 새 표면을 반환합니다. 이 표면은 + 변경되지 않은 상태로 유지됩니다. 입력 표면과 동일하지만 반전된 법선이 있는 표면 @@ -3057,8 +3057,8 @@ join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + 입력 형상을 입력 벡터 방향으로 이 표면에 투영합니다. + !!이 투영 방법은 현재 점 또는 곡선만 지원합니다!! projecttosurface,projectonto @@ -3066,9 +3066,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + 표면 모음을 하나의 표면에 결합합니다. + 이 메서드를 사용하면 결과 결합이 + 비매니폴드 또는 다면체인 경우 polySurface를 반환할 수 있습니다. 표면의 모음입니다. 표면의 결합 merge,join,boolean,addition @@ -3080,15 +3080,15 @@ 로프트로 작성된 표면 - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + 입력 횡단면 선 사이를 로프트하여 표면을 작성합니다. Surface.ByLoft보다 + 약간 더 빠르고 덜 매끄러운 결과를 생성합니다. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + 지정된 안내 곡선(난간이라고도 함)을 사용하여 횡단면을 통과하는 표면을 + 로프트합니다. 안내 곡선은 모든 횡단면 곡선과 교차해야 + 합니다. loftbyrails,loft rails,guides 로프트할 곡선 로프트를 안내하는 곡선 @@ -3112,8 +3112,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + 닫힌 다각형의 입력 점을 연결하고 패치하는 다각형 표면을 + 작성합니다. 둘레 점 리스트 둘레 점에서 작성된 표면 patch,surfacebypolygon @@ -3127,9 +3127,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + 원점으로 형성된 축 광선을 중심으로 축 벡터 방향으로 종단 곡선을 스윕하여 표면을 작성합니다. + start_angle(도)에서 시작하여 + sweep_angle(도)를 스윕합니다. 회전할 종단 곡선 회전 축 원점 회전 축 방향 @@ -3139,8 +3139,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + 입력 곡선으로 정의된 닫힌 경계의 내부를 채워 + 표면을 작성합니다. 서피스 경계로 사용된 닫힌 곡선 패치로 작성된 표면 edgesrf,edgesurface,patch,fill @@ -3249,8 +3249,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + 지정된 평면을 기준으로 지정된 세그먼트 수와 + 각 세그먼트 쌍 사이의 지정된 각도(도)를 갖는 T-스플라인 대칭을 위한 방사형 반사를 작성합니다. 법선이 T-Spline 방사형 반사에 대한 축인 평면입니다. 표준 좌표로 제공됩니다. 방사형 반사 세그먼트의 수 방사형 대칭 세그먼트의 각 쌍 사이 각도입니다(도). 0으로 설정된 경우 (360/세그먼트 개수)에 따라 정의됩니다. @@ -3338,7 +3338,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + T-스플라인이 상자 모드인지 또는 부드럽게 모드인지입니다 tspline,boxmode,smooth @@ -3346,7 +3346,7 @@ tspline,extractable - Whether t-spline is closed + T-스플라인이 닫혀 있는지 여부입니다 tspline,closed @@ -3359,8 +3359,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + T-스플라인 표면을 모양에 따라 솔리드 또는 표면으로 변환합니다. + 참고: 입력 표면이 Dynamo에 로드된 버전보다 더 높은 T-스플라인 버전에서 작성된 경우 표면이 해당 Dynamo 버전으로 다운그레이드되므로 결과 B-Rep가 예기치 않게 약간 변경될 수 있습니다. 결과 본체에 입력 TSpline 표면과 같은 위상이 있는지 확인합니다. 위상 도면요소(솔리드 또는 표면) tspline,brep,solid,surface @@ -3433,7 +3433,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + T-스플라인 및 곡선의 닫힌 루프를 일치시킵니다 일치하게 만드는 닫힌 T-Spline 모서리 루프 일치하게 만드는 닫힌 곡선 루프 G0, G1, G2와 일치하게 만드는 형상 연속성 @@ -3495,7 +3495,7 @@ 돌출할 모서리 세트 새 모서리를 이동시킬 벡터 작성될 새 세그먼트의 양 - 돌출된 모서리가 있는 T-Spline + 돌출된 모서리가 있는 T-스플라인 tspline,extrude,direction,vector,edge @@ -3556,7 +3556,7 @@ 안쪽에 구멍이 있는 모서리 세트입니다. 모서리는 반드시 경계여야 합니다. 구멍 채우기 방법: 0 - 다듬기, 1 - 다각형, 2 - 축소, 3 - 축소 및 용접 입력 위상의 하위 각진 부분을 유지합니다. - TSpline surface with filled hole + 채워진 구멍이 있는 T-스플라인 표면 tspline,edge,fill,hole @@ -3571,9 +3571,9 @@ 지정된 반사가 제거된 T-Spline 표면 - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + 표면의 모든 위상을 압축하고 색인을 연속적으로 만듭니다. + 이 함수는 색인의 상대적 순서를 유지합니다. + 압축된 색인이 있는 T-스플라인 tspline,index,compress @@ -3586,10 +3586,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + 정방향 보간은 제어점을 표면의 해당 매개변수 위치로 + 이동시킵니다. 역방향 보간은 각각의 원래 제어점에 대해 + 표면에 점을 생성하고 이 제어점을 해당하는 + 표면 점으로 이동시킵니다. 보간 방향: False인 경우 전향, 그렇지 않으면 후향 지정된 방향으로 보간된 T-Spline tspline,interpolate,reverse @@ -3608,7 +3608,7 @@ 지정된 정점의 제어점을 단일 평면으로 평평하게 합니다. 이 명령은 최소 4개 이상 정점의 입력이 필요합니다. 정점 리스트 - T-Spline Surface with flattened vertices + 단순화된 정점이 있는 T-스플라인 표면 tspline,flatten,vertices @@ -3617,11 +3617,11 @@ 이 명령은 최소 4개 이상 정점의 입력이 필요합니다. 정점 리스트 정점을 평행하게 맞출 평면 - T-Spline Surface with flattened vertices + 단순화된 정점이 있는 T-스플라인 표면 tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + 선택한 면을 새 표면에 복사합니다. 새 표면에는 대칭이 없습니다. 복제할 면 선택한 면만 포함하는 T-Spline 표면 tspline,face,duplicate @@ -3646,12 +3646,12 @@ 지정된 벡터를 따라 지정된 점을 이동합니다. 이동할 정점 리스트 - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + 이동 기준 벡터 + 이동하기 위해 표면을 사용할지 또는 정점의 제어점을 사용할지를 나타내는 플래그 - Attempts to repair the TsplineSurface. + TsplineSurface 복구를 시도합니다. @@ -3668,10 +3668,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + 원점에 위치하고 벡터 법선을 가지며 특정한 X축 방향으로 "방향이 지정된" + T-스플라인 평면을 작성합니다. + 분할, 교차, 투영 등의 작업에 영향을 미치지 않으며 + 입력 CoordinateSystem의 방향만 지정합니다. 평면의 루트 점 평면의 법선 평면의 X축 @@ -3740,8 +3740,8 @@ 상위 CoordinateSystem, 반지름 및 원통의 높이로 정의된 T-Spline 원통을 구성합니다. 원통의 중심 및 기준이 이 좌표계의 X-Y 평면에 맞춰집니다. - 원통 반지름 - Height of cylinder + 원통의 반지름 + 원통의 높이 원주 방향으로 스팬의 수 높이 방향으로 스팬의 수 T-Spline 표면의 대칭 옵션 @@ -3762,11 +3762,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + 시작점에서 지정된 베이스 반지름을 갖고 끝점의 정점까지 연장되는 + T-스플라인 원추를 작성합니다. 원추의 시작점 원추의 끝점 - Radius of base of a cone + 원추 베이스 반지름 원주 스팬 수 높이 스팬 수 T-Spline 표면의 대칭 옵션 @@ -3775,8 +3775,9 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + 시작점에서 끝점을 잇는 축을 기반으로 시작점과 끝점에서 지정된 반지름을 갖는 + T-스플라인 원추를 작성합니다. + 이 객체에는 정점이 없으며 절두체 모양입니다. 원추의 시작점 원추의 끝점 원추의 시작 반지름 @@ -3789,8 +3790,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + 기준점이 CoordinateSystem 원점에 있고, CoordinateSystem Z축 방향 길이만큼 연장되며 + CoordinateSystem XY 평면에 원형 기준이 있는 T-스플라인 원추를 작성합니다. 원추의 중심 및 기준이 이 좌표계의 X-Y 평면에 맞춰집니다. 원추의 높이 원추의 반지름 @@ -3802,10 +3803,10 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. - 원추의 중심 및 기준이 이 좌표계의 X-Y 평면에 맞춰집니다. + 기준점이 CoordinateSystem 원점에 있고, CoordinateSystem Z축 방향 길이만큼 연장되며 + CoordinateSystem XY 평면에 원형 기준이 있는 + T-스플라인 원추를 작성합니다. + 원추의 중심 및 기준이 이 좌표계의 X-Y 평면에 맞춰집니다 원추의 높이 원추의 시작 반지름 원추의 끝 반지름 @@ -3817,7 +3818,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + 입력점을 중심으로 지정된 반지름을 가진 T-Spline 구를 만듭니다. 구의 중심점 구의 반지름 방사형 스팬 수 @@ -3860,7 +3861,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + 지정된 중심과 반지름을 가지고 기본 표준 XY 평면에 정렬된 T-스플라인 원환을 작성합니다 원환의 중심 원환의 내부 반지름 원환의 외부 반지름 @@ -3885,8 +3886,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + 입력 점을 중심으로 지정된 폭, 길이 및 높이를 가진 + T-스플라인 상자를 작성합니다. 상자의 중심 상자의 폭 상자의 길이 @@ -3900,8 +3901,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + 입력 CoordinateSystem에 중심과 방향을 맞춘 지정된 폭, 길이 및 높이를 가진 + T-스플라인 상자를 작성합니다. 상자의 X-Y 평면은 해당하는 X에 정렬됩니다. 상자의 폭 상자의 길이 @@ -3927,45 +3928,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + CoordinateSystem 원점을 중심으로 지정된 반지름을 가진 + T-스플라인 쿼드볼을 작성합니다 로컬 좌표계 쿼드볼 반지름 - Spans number in two dimensions of the sides of the Quadball + 쿼드볼 측면을 2차원으로 나타낸 스팬 수 T-Spline 표면의 대칭 옵션 상자 또는 부드러운 시각화로 T-Spline 표면 보기 T-Spline 쿼드볼 quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + 지정된 중심과 반지름을 가지고 기본 표준 XY 평면에 정렬된 + T-스플라인 쿼드볼을 작성합니다 쿼드볼 중심점 쿼드볼 반지름 - Spans number in two dimensions of the sides of the Quadball + 쿼드볼 측면을 2차원으로 나타낸 스팬 수 T-Spline 표면의 대칭 옵션 상자 또는 부드러운 시각화로 T-Spline 표면 보기 T-Spline 쿼드볼 quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + 균일 전략을 사용하여 NURBS 표면에서 T-스플라인 표면을 구성합니다. + 입력 NURBS 표면은 해당 useArcLen 플래그에 따라 + 동일한 매개변수 또는 호 길이 간격으로 배치된 균일한 노트를 사용하여 재구성되며 3차수 NURBS 표면으로 근사화됩니다. + 출력 T-스플라인 U 및 V 방향으로 지정된 + 스팬 개수로 나누어집니다. 입력 NURBS 표면 U 방향으로 필요한 스팬 수 V 방향으로 필요한 스팬 수 - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + U 매개변수 방향으로 arcLen 세분화를 사용할지 아니면 매개변수 세분화를 사용할지입니다 + V 매개변수 방향으로 arcLen 세분화를 사용할지 아니면 매개변수 세분화를 사용할지입니다 상자 또는 부드러운 시각화로 T-Spline 표면 보기 nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + 곡률 세분화 전략을 사용하여 NURBS 표면에서 T-스플라인 표면을 구성합니다. + 입력 NURBS 표면은 3차수로 재구성됩니다. 출력 T-스플라인은 곡률에 따라 각 방향의 스팬 + 개수와 위치가 자동으로 탐지됩니다. 입력 NURBS 표면 상자 또는 부드러운 시각화로 T-Spline 표면 보기 nurbs surface,tspline,curvature @@ -3987,7 +3988,7 @@ 경로를 따라 횡단면 곡선을 스윕하여 T-Spline을 구성합니다. 종단 곡선 경로 곡선 - Is spans should be parallel in path direction + 스팬이 경로 방향으로 평행해야 하는지 여부 경로 스팬 수 종단 스팬 수입니다. 0 이하인 경우 자동으로 정의됩니다. 경로에 따른 스팬 분배에 대해 균일 또는 곡률 전략을 사용합니다. @@ -3996,9 +3997,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + 축 원점 및 축 방향으로 형성된 축을 중심으로 종단 곡선을 스윕하여 + T-스플라인 표면을 작성합니다. start_angle(도)에서 시작하여 + sweep_angle(도)만큼 스윕합니다. 종단 곡선 회전 중심 회전 축 @@ -4232,7 +4233,7 @@ 기타 벡터 - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + 두 벡터가 거의 같은지 확인합니다. 1e-5의 공차 값이 사용됩니다. 벡터가 거의 같으면 True를 반환하고, 그렇지 않으면 False를 반환합니다. 기타 벡터 vector approximate,near,same @@ -4241,13 +4242,13 @@ 이 벡터를 입력 CoordinateSystem 매트릭스로 변환합니다. - Rotates a Vector around an axis by a specified number of - degrees + 벡터를 축을 중심으로 지정된 각도만큼 + 회전합니다 around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + 벡터를 평면 원점 및 법선을 중심으로 지정된 각도만큼 + 회전합니다 around,normal,degrees @@ -4265,8 +4266,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + 두 벡터 사이의 각도를 0~360도로 반환합니다. + 회전 축을 사용하여 각도 방향을 결정합니다. 기타 벡터 회전 축 제공된 벡터 사이의 각도를 0에서 360도 단위로 반환합니다. @@ -4291,24 +4292,24 @@ 두 개의 끝점으로 벡터를 형성합니다. 시작점에서 끝점까지 벡터가 형성됩니다. - Start point of vector - End point of vector - Vector created from two points + 벡터의 시작점 + 벡터의 끝점 + 두 점에서 작성된 벡터 vector2 표준 X축 벡터 (1,0,0) 가져오기 - Canonical X axis vector (1,0,0) + 표준 X축 벡터(1,0,0) x, basis,right 표준 Y축 벡터 (0,1,0) 가져오기 - Canonical Y axis vector (0,1,0) + 표준 Y축 벡터(0,1,0) y, basis,forward 표준 Z축 벡터 (0,0,1) 가져오기 - Canonical Z axis vector (0,0,1) + 표준 Z축 벡터(0,0,1) z, basis,up @@ -4433,7 +4434,7 @@ '{0}이(가) 0보다 작습니다.'와 유사한 현지화된 문자열을 조회합니다. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + '이 메서드는 더 이상 사용되지 않으며 이후 버전의 Dynamo에서 제거될 예정입니다. 대신 Mesh.ByPointsIndexGroups(Point[] points, IndexGroups : IndexGroup[])를 사용하십시오.'와 유사한 현지화된 문자열을 조회합니다. '이 메서드는 더 이상 사용되지 않으며 이후 버전의 Dynamo에서 제거될 예정입니다. 대신 Mesh.ByPointsIndices(Point[] points, Indices : int[])를 사용하십시오.'와 유사한 현지화된 문자열을 조회합니다. diff --git a/doc/distrib/xml/pl-PL/ProtoGeometry.xml b/doc/distrib/xml/pl-PL/ProtoGeometry.xml index 6dc251c13f9..5b35cbbe220 100644 --- a/doc/distrib/xml/pl-PL/ProtoGeometry.xml +++ b/doc/distrib/xml/pl-PL/ProtoGeometry.xml @@ -243,19 +243,19 @@ Punkt maksimum - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + Układ CoordinateSystem ramki ograniczającej (BoundingBox). + W przypadku ramki wyrównanej do osi układ współrzędnych jest zorientowany wzdłuż osi X, Y, Z i znajduje się w środku ramki. + W przypadku ramki niewyrównanej układ współrzędnych może mieć dowolną orientację i jest wyśrodkowany w środku ramki. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Pobierz przecięcie dwóch ramek ograniczających (BoundingBox). + Uwaga: nie działa to w przypadku ramek niewyrównanych do osi, ponieważ te przecięcia mogą nie powodować utworzenia ramki. Zamiast tego należy przecinać odpowiadające im prostopadłościany. Inna ramka ograniczająca do przecięcia Ramka ograniczająca uzyskana z przecięcia się ramek ograniczających - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Określ, czy dwie ramki ograniczające (BoundingBox) przecinają się. + Uwaga: działa to tylko wtedy, gdy obie ramki ograniczające mają to samo wyrównanie (przekształcenie). W takich przypadkach przetestuj przecięcie między odpowiadającymi im prostopadłościanami. Inna ramka ograniczająca Czy ramki ograniczające się przecinają get overlap @@ -293,13 +293,13 @@ Zorientowana ramka ograniczająca wokół geometrii wejściowych. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Utwórz BoundingBox o niewyrównanej osi wokół geometrii wejściowej, + zorientowaną na osie X, Y i Z CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Utwórz BoundingBox o niewyrównanej osi wokół geometrii wejściowych, + zorientowaną na osie X, Y i Z CoordinateSystem. bounding,bound,multiple,boundall @@ -307,11 +307,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Tworzy BoundingBox od współrzędnych minimalnych (dolny, lewy, tylny narożnik sześcianu) + do maksymalnych (górny, prawy, przedni narożnik sześcianu). CoordinateSystem + jest przekształceniem Z obszaru współrzędnych ramki NA obszar modelu. Ta metoda + jest tak zaprojektowana, by pasowała do interfejsu API programu Revit, dzięki czemu + można wyodrębnić parametry z BoundingBox programu Revit bez konieczności konwersji. bounding,bound,bymaxmin,max,min,bypoints @@ -321,8 +321,8 @@ Zwraca promień okręgu. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Tworzy okrąg ze środkiem i promieniem wejściowym w płaszczyźnie + globalnej XY, ze współrzędną globalną Z jako normalną. Punkt środkowy okręgu Promień Okrąg utworzony na podstawie punktu środkowego i promienia @@ -337,8 +337,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Utwórz okrąg ze środkiem w początku płaszczyzny wejściowej (głównym), + leżącym w płaszczyźnie wejściowej, o podanym promieniu. Główny punkt płaszczyzny do wyśrodkowania okręgu Promień Okrąg utworzony na podstawie płaszczyzny i promienia @@ -431,31 +431,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Utwórz stożek o podanym promieniu bazowym w punkcie początkowym, + wydłużając go do wierzchołka w punkcie końcowym. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Utwórz stożek z osią od punktu początkowego do punktu końcowego, + o określonych promieniach na początku i końcu. Ten obiekt nie + ma wierzchołka i może być traktowany jako przycięty stożek. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Tworzy stożek z punktem bazowym na początku CoordinateSystem, wydłużając + go w kierunku osi Z CoordinateSystem, z okrągłą podstawą + w płaszczyźnie XY CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Tworzy stożek z punktem bazowym na początku CoordinateSystem, + wydłużając go w kierunku osi Z CoordinateSystem, z okrągłymi + podstawami w płaszczyźnie XY CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Utwórz CoordinateSystem z macierzy 4x4. Ta metoda jest nieaktualna. Preferuj inne konstruktory tam, gdzie to możliwe. + Macierz przekształcenia 4x4 + CoordinateSystem z macierzy Przeanalizuj przychodzący ciąg JSON sformatowany w schemacie autodesk.math:matrix44d-1.0.0. @@ -491,13 +491,13 @@ Zwraca oś Z CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Zwraca długość wektora osi X z układu współrzędnych. - Returns the length of the Y axis vector from the coordinate system. + Zwraca długość wektora osi Y z układu współrzędnych. - Returns the length of the Z axis vector from the coordinate system. + Zwraca długość wektora osi Z z układu współrzędnych. Zwraca płaszczyznę, na której leżą osie X i Y, ze ścieżką główną na początku. @@ -510,17 +510,17 @@ Pobiera odwrócenie tego CoordinateSystem — zastosowanie tego CoordinateSystem do elementu geometrii odwraca oryginalny układ. - Returns inverted coordinate system from the input + Zwraca odwrócony układ współrzędnych z danych wejściowych - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Zastosuj argument CoordinateSystem po tym — Wynik = ten * inny. + Inny układ współrzędnych + Nowy układ współrzędnych z mnożenia - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Zastosuj argument CoordinateSystem przed tym — Wynik = inny * ten. + Inny układ współrzędnych + Nowy układ współrzędnych z mnożenia Zwraca wektor zawierający współczynniki skali X, Y i Z @@ -542,8 +542,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Przekształca dowolny typ geometrii o daną odległość w danym + kierunku. Kierunek przemieszczenia. Odległość przesunięcia wzdłuż podanego kierunku. Przekształcona geometria. @@ -555,31 +555,31 @@ Przekształcony układ współrzędnych - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Zwraca tę geometrię z jej pozycją wyrażoną względem układu + targetCoordinateSystem, umieszczonego w ramce układu sourceCoordinateSystem. + Lokalna pozycja wyniku w sourceCoordinateSystem jest zgodna z lokalną pozycją + danych wejściowych w targetCoordinateSystem. + Aby uzyskać współrzędne geometrii w przestrzeni globalnej w danym układzie współrzędnych, + należy przekazać CoordinateSystem.Identity jako źródłowy sourceCoordinateSystem + i podany układ współrzędnych jako targetCoordinateSystem. + Wynikowe współrzędne geometrii będą równe współrzędnym danych wejściowych + względem ramki docelowej. + CoordinateSystem, względem którego ma zostać wyrażona geometria. + Układ CoordinateSystem, w którym aktualnie wyrażona jest geometria. + Przekaż CoordinateSystem.Identity(), aby pracować w przestrzeni globalnej. Przekształcona geometria. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Obraca obiekt wokół początku i osi o określony + stopień around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Obraca obiekt wokół początku i wektora normalnego płaszczyzny o określony + stopień + Płaszczyzna odniesienia, wokół której ma być wykonywany obrót + Kąt obrotu w stopniach around,normal,degrees @@ -595,15 +595,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Skaluj jednorodnie wokół danego punktu, używając dwóch wybranych punktów jako wartości skalarnych resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Skaluj niejednorodnie w jednym wymiarze przez bazę i 2 wybrane punkty. Oś skalowania definiuje linia między bazą a punktem początkowym. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Skaluj w dwóch wymiarach przez punkt bazowy i 2 wybrane punkty. Te dwa wybrane punkty są rzutowane na płaszczyznę bazową w celu określenia współczynników skali 2D resize,size,from,to,scale2d,2d @@ -611,8 +611,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Tworzy CoordinateSystem jako globalny układ współrzędnych: początek w punkcie + 0, 0, 0; oś x w punkcie 1, 0, 0; oś y w punkcie 0, 1, 0; oś z w punkcie 0, 0, 1 zero,wcs @@ -629,50 +629,50 @@ ustawionymi jako osie X i Y GUW. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Utwórz CoordinateSystem z początkiem równym początkowi płaszczyzny wejściowej i + osiami X i Y leżącymi na płaszczyźnie, wyrównanymi z osiami X i Y płaszczyzny. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Utwórz CoordinateSystem w początku z osiami X i Y. + Wektory wejściowe są normalizowane przed utworzeniem CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Utwórz CoordinateSystem w początku z osiami X i Y i z całkowitym pominięciem + osi Z. Wektory wejściowe są normalizowane przed utworzeniem + CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Tworzy CoordinateSystem o określonych parametrach współrzędnych walcowych względem określonego układu współrzędnych. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Tworzy CoordinateSystem o określonych parametrach współrzędnych sferycznych względem określonego układu współrzędnych. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Zwraca odległość długości. + Uwaga: zwraca wymiary wejściowe prostopadłościanu, a NIE + rzeczywiste wymiary przestrzeni globalnej. Innymi słowy, jeśli utworzysz prostopadłościan + o długości szerokości (oś X) równej 10 i przekształcisz go w CoordinateSystem + z dwukrotnym skalowaniem w X, szerokość nadal będzie wynosiła 10. ASM nie pozwala + na wyodrębnianie wierzchołków bryły w żadnej przewidzianej kolejności, więc + nie można określić wymiarów po przekształceniu. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Zwraca odległość szerokości. + Uwaga: zwraca wymiary wejściowe prostopadłościanu, a NIE + rzeczywiste wymiary przestrzeni globalnej. Innymi słowy, jeśli utworzysz prostopadłościan + o długości szerokości (oś X) równej 10 i przekształcisz go w CoordinateSystem + z dwukrotnym skalowaniem w X, szerokość nadal będzie wynosiła 10. ASM nie pozwala + na wyodrębnianie wierzchołków bryły w żadnej przewidzianej kolejności, więc + nie można określić wymiarów po przekształceniu. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Zwraca odległość wysokości. + Uwaga: zwraca wymiary wejściowe prostopadłościanu, a NIE + rzeczywiste wymiary przestrzeni globalnej. Innymi słowy, jeśli utworzysz prostopadłościan + o długości szerokości (oś X) równej 10 i przekształcisz go w CoordinateSystem + z dwukrotnym skalowaniem w X, szerokość nadal będzie wynosiła 10. ASM nie pozwala + na wyodrębnianie wierzchołków bryły w żadnej przewidzianej kolejności, więc + nie można określić wymiarów po przekształceniu. Utwórz prostopadłościan wyśrodkowany na początku GUW, z określoną szerokością, długością i wysokością. @@ -683,8 +683,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Utwórz prostopadłościan wyśrodkowany w punkcie wejściowym, + z określoną szerokością, długością i wysokością. Punkt początkowy Szerokość prostopadłościanu Długość prostopadłościanu @@ -750,16 +750,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Pobierz wektor prostopadły do krzywej przy określonym parametrze między StartParameter() a EndParameter(). + Krzywa musi być płaska. Wynikowy wektor normalny będzie spójny w całej krzywiźnie krzywej. Parametr, gdzie nastąpi ocena Jeśli parametr „side” (bok) ma ustawienie „fałsz” (fałsz), wektor normalny będzie wskazywać prawą stronę krzywej (od punktu początkowego do punktu końcowego krzywej). Jeśli parametr „side” (bok) ma ustawienie „true” (prawda), wektor normalny będzie wskazywać lewą stronę krzywej. Wektor prostopadły do krzywej w param normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Pobierz CoordinateSystem z początkiem w punkcie dla danego parametru. Oś X jest wyrównana z wektorem normalnym krzywej, + oś Y jest wyrównana ze styczną krzywej w tym punkcie, a oś Z jest wyrównana z wektorem do góry lub wektorem binormalnym w tym punkcie Parametr, gdzie nastąpi ocena Układ współrzędnych w parametrze krzywej coordoncurve,curvecoord,derivatives @@ -771,9 +771,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Zwraca płaszczyznę, której wektor normalny jest wyrównany ze styczną krzywej. + Parametry są dostosowywane, tak że 0 jest zawsze punktem początkowym, + a 1 punktem końcowym. planeoncurve,planecurve,tangentplane @@ -783,14 +783,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Zwraca punkty rozmieszczone równomiernie wzdłuż długości + krzywej na podstawie wejściowej liczby podziałów Liczba podziałów Punkty rozmieszczone równomiernie wzdłuż długości krzywej - Returns points spaced along curve at equal chord length - based on the input number of divisions + Zwraca punkty w równych odstępach wzdłuż długości krzywej + według równych długości cięciwy na podstawie wejściowej liczby podziałów Liczba podziałów Lista punktów na krzywej @@ -803,8 +803,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Zwraca punkty rozmieszczone równomiernie wzdłuż krzywej na danej + długości segmentu od podanego punktu Punkt odniesienia, od którego mierzyć Odległość wzdłuż krzywej, od której oceniać Lista punktów na krzywej, w tym podany punkt, wzdłuż kierunku krzywej. @@ -816,16 +816,16 @@ Lista punktów na krzywej, w tym podany punkt, wzdłuż kierunku krzywej. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Zwraca CoordinateSystem o określonej odległości od punktu początkowego krzywej. + Oś Y leży stycznie do krzywej, a oś X jest krzywizną. Odległość wzdłuż krzywej, na której oceniać Układ współrzędnych na krzywej coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Zwraca płaszczyznę o określonej odległości wzdłuż krzywej od punktu + początkowego. Wektor normalny płaszczyzny jest wyrównany + ze styczną krzywej. Odległość wzdłuż krzywej, na której ocenia​ć Płaszczyzna na krzywej planeoncurve,planecurve,tangentplane @@ -868,8 +868,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Pobierz parametr w danym punkcie wzdłuż krzywej. Jeśli punkt nie znajduje się na krzywej, ParameterAtPoint nadal zwraca wartość + odpowiadającą bliskiemu punktowi na krzywej, ale punkt ten zwykle nie jest najbliższym punktem. Punkt na krzywej lub blisko krzywej Parametr na krzywej dla danego punktu. projectpoint,closestparam,curveparam @@ -967,10 +967,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Utwórz jedną lub więcej krzywych, odsuwając krzywą płaską o podaną odległość w płaszczyźnie zdefiniowanej przez wektor normalny płaszczyzny. Jeśli między odsuniętymi krzywymi składowymi znajdują się luki, są one wypełniane przez rozciągnięcie odsuniętych krzywych. + Argument wejściowy „planeNormal” jest domyślnie ustawiony na wektor normalny płaszczyzny zawierającej krzywą, można jednak podać jawny wektor normalny równoległy do wektora normalnego oryginalnej krzywej, aby lepiej sterować kierunkiem odsunięcia. + Na przykład jeśli wymagany jest spójny kierunek odsunięcia dla wielu krzywych współdzielących tę samą płaszczyznę, za pomocą argumentu „planeNormal” można nadpisać poszczególne wektory normalne krzywych i wymusić odsunięcie ich wszystkich w tym samym kierunku. + Odwrócenie wektorów normalnych powoduje odwrócenie kierunku odsunięcia. Dodatnia odległość odsunięcia ma zastosowanie w kierunku iloczynu wektorowego między styczną krzywej a wektorem normalnym płaszczyzny, a ujemna —​ w przeciwnym kierunku. Wektor normalny płaszczyzny krzywej. Domyślnie wektor normalny płaszczyzny krzywej wejściowej Jedna lub więcej odsuniętych krzywych @@ -1153,19 +1153,19 @@ Oryginalna krzywa tworząca krawędź - Curve representation of edge + Krzywa reprezentująca krawędź Powierzchnie przylegające do tej krawędzi - Adjacent faces of edge + Przylegające powierzchnie krawędzi Wierzchołek, przy którym zaczyna się ta krawędź - Start vertex of edge + Wierzchołek początkowy krawędzi Wierzchołek, przy którym kończy się ta krawędź - End vertex of edge + Wierzchołek końcowy krawędzi Krawędzi wspólne skojarzone z tą krawędzią @@ -1181,8 +1181,8 @@ Oś mała elipsy. Jest to krótsza z osi. Długość wektora to promień podrzędny. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Utwórz elipsę ze środkiem w punkcie wejściowym, wyrównaną + z płaszczyzną XY GUW, o określonych promieniach osi X i Y. Punkt początkowy elipsy Promień osi X Promień osi Y @@ -1190,8 +1190,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Utwórz elipsę ze środkiem w punkcie wejściowym, z dwoma określonymi osiami. + Osie powinny być skierowane względem siebie pod kątem 90 stopni. Punkt początkowy elipsy Promień osi X Promień osi Y @@ -1199,9 +1199,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Utwórz elipsę wyśrodkowaną na i wyrównaną z wejściowym CoordinateSystem, + o promieniu x_radius w kierunku X UW promieniu y_radius + w kierunku Y UW. Układ współrzędnych początku elipsy Promień osi X Promień osi Y @@ -1209,9 +1209,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Utwórz elipsę wyśrodkowaną na i wyrównaną z płaszczyzną wejściową, + o promieniu x_radius w kierunku osi X płaszczyzny i promieniu + y_radius w kierunku osi Y płaszczyzny. Płaszczyzna, na której rysowany jest łuk elipsy Promień osi X Promień osi Y @@ -1336,8 +1336,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Przekształca dowolny typ geometrii o daną odległość w danym + kierunku. Kierunek przemieszczenia. Odległość przesunięcia wzdłuż podanego kierunku. Przekształcona geometria. @@ -1349,31 +1349,31 @@ Przekształcony układ współrzędnych - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Zwraca tę geometrię z jej pozycją wyrażoną względem układu + targetCoordinateSystem, umieszczonego w ramce układu sourceCoordinateSystem. + Lokalna pozycja wyniku w sourceCoordinateSystem jest zgodna z lokalną pozycją + danych wejściowych w targetCoordinateSystem. + Aby uzyskać współrzędne geometrii w przestrzeni globalnej w danym układzie współrzędnych, + należy przekazać CoordinateSystem.Identity jako źródłowy sourceCoordinateSystem + i podany układ współrzędnych jako targetCoordinateSystem. + Wynikowe współrzędne geometrii będą równe współrzędnym danych wejściowych + względem ramki docelowej. + CoordinateSystem, względem którego ma zostać wyrażona geometria. + Układ CoordinateSystem, w którym aktualnie wyrażona jest geometria. + Przekaż CoordinateSystem.Identity(), aby pracować w przestrzeni globalnej. Przekształcona geometria. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Obraca obiekt wokół początku i osi o określony + stopień around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Obraca obiekt wokół początku i wektora normalnego płaszczyzny o określony + stopień + Płaszczyzna odniesienia, wokół której ma być wykonywany obrót + Kąt obrotu w stopniach around,normal,degrees @@ -1393,15 +1393,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Skaluj jednorodnie wokół danego punktu, używając dwóch wybranych punktów jako wartości skalarnych resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Skaluj niejednorodnie w jednym wymiarze przez bazę i 2 wybrane punkty. Oś skalowania definiuje linia między bazą a punktem początkowym. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Skaluj w dwóch wymiarach przez punkt bazowy i 2 wybrane punkty. Te dwa wybrane punkty są rzutowane na płaszczyznę bazową w celu określenia współczynników skali 2D resize,size,from,to,scale2d,2d @@ -1506,7 +1506,7 @@ true - The CoordinateSystem that this Geometry is defined in + Układ CoordinateSystem, w którym zdefiniowano tę geometrię Określ, czy inny obiekt geometrii przecina się z tym @@ -1518,14 +1518,14 @@ Pobierz przecięcie geometrii dla tego obiektu i kolekcji innych geometrii. Znajduje wspólną geometrię dla wszystkich elementów uczestniczących. - Convert to SolidDef json + Przekształć w ciąg JSON definicji bryły Rzutuje kolekcję punktów na tę geometrię wzdłuż określonego kierunku. Zwraca płaską tablicę geometrii wynikowej. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Wskazuje projekt. + Kierunek rzutowania. + Szyk płaski geometrii wynikowej. Kąt w stopniach, przez który spirala obraca się na swoją długość @@ -1544,11 +1544,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Utwórz spiralę. Spirala zawsze obraca się w kierunku zgodnym z ruchem wskazówek + zegara o podany kierunek osi. Patrząc wzdłuż kierunku osi, można zobaczyć + punkt obracający się w kierunku zgodnym z ruchem wskazówek zegara wokół osi, + kiedy porusza się wzdłuż krzywej w kierunku wzrastającego parametru. + Nachylenie to odległość, na jaką przesuwa się spirala w kierunku osi na obrót. Wartość ta może być dodatnia lub ujemna. Punkt osi Wektor kierunku osi Punkt początkowy helisy @@ -1607,16 +1607,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Tworzy linię styczną do krzywej wejściowej, umieszczonej w punkcie + parametru krzywej wejściowej. Krzywa bazowa dla linii stycznej Wartość parametru Linia styczna tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Utwórz linię prostą, zaczynając od punktu początkowego, wydłużając + w kierunku wektora o określoną długość. Punkt początkowy linii Wektor kierunkowy Długość linii @@ -1652,7 +1652,7 @@ Siatka - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Przekształć siatkę w obiekt JSON sformatowany w schemacie dynamo.geometry:mesh-1.0.0. Wynikowy ciąg JSON @@ -1722,23 +1722,23 @@ siatka - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Zwraca nową siatkę składającą się z przecięcia między siatką narzędzia + a pierwotną siatką. siatka - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Zwraca nową siatkę z naprawionymi następującymi wadami: + Małe komponenty: jeżeli siatka zawiera bardzo małe w stosunku do + ogólnego rozmiaru siatki odłączone segmenty, zostają one + odrzucone. + Otwory: otwory w siatce są wypełniane. + Regiony nierozmaitościowe: jeśli wierzchołek jest połączony z więcej niż + dwoma krawędziami *obwiedni* lub krawędź jest połączona z więcej niż + dwoma trójkątami, wtedy wierzchołek/krawędź jest nierozmaitościowa. Ten + zestaw narzędzi siatki będzie usuwać geometrię, aż siatka stanie się rozmaitościowa. + Ta metoda próbuje zachować jak największą część oryginalnej siatki + — w przeciwieństwie do metody MakeWatertight, która ponownie próbkuje siatkę Usuwa wewnętrzne obwiednie siatki. Występuje granica wewnętrzna, @@ -1746,11 +1746,11 @@ grupy trójkątów dla pokrywki garnka i korpusu garnka. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Zwraca nową siatkę, która jest szczelna i którą można wydrukować w 3D. W wyniku + uszczelnienia siatki przecięcia własne, nakładanie się i geometria nierozmaitościowa + są usuwane z siatki. + Siatka jest wypełniana wieloma małymi prostopadłościanami i wokół + tego tworzona jest nowa siatka. Zwraca nową siatkę wydrążoną do drukowania 3D. @@ -1776,13 +1776,13 @@ Zredukowana siatka - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Zwraca nową siatkę z trójkątami rozłożonymi bardziej równomiernie na całym obszarze wyboru + niezależnie od zmiany wektorów normalnych trójkątów w danym wyborze. siatka - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Zwraca nową siatkę gładką. Domyślny typ wygładzania to + za pomocą funkcji cotangens, który wygładza bez rozszerzania wierzchołków. Ustawia „skalę przestrzenną” wygładzania. Mniejsze wartości zapewniają większe wygładzanie lokalne i zazwyczaj mniej „gładki” wygląd (0,1–64,0) Siatka gładka @@ -1791,8 +1791,8 @@ Utwórz precyzyjne geometryczne cięcie płaskie, które usuwa części siatki leżące z boku płaszczyzny w kierunku wektora normalnego płaszczyzny. Ustaw płaszczyznę do użycia przy cięciu - Attempt to create a minimal fill using the fewest - number of triangles. + Spróbuj utworzyć minimalne wypełnienie, używając jak najmniejszej + liczby trójkątów. siatka @@ -1808,13 +1808,13 @@ Odbij siatkę na płaszczyźnie wejściowej - Rotate the Mesh around the input axis by the given angle. + Obróć siatkę wokół osi wejściowej o podany kąt. Skaluj siatkę o wartość wejściową - Scale Mesh non-uniformly by scale factors + Skaluj siatkę niejednolicie za pomocą współczynników skali Przekształć siatkę w kierunku wektora wejściowego o długość tego wektora @@ -1842,12 +1842,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Utwórz nową siatkę z podanych punktów i indeksów. Punkty nie powinny + się nakładać. Indeksy powinny być zestawami trzech liczb całkowitych + wskazujących trzy lokalizacje w szyku punktów + trzech punktów trójkąta Lista punktów - Flat list of point indices + Płaska lista indeksów punktów Siatka @@ -1871,13 +1871,13 @@ Rozdzielczość siatki jest określana przez dokładność renderowania dodatku Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Utwórz nową siatkę z podanych wierzchołków i indeksów. Wierzchołki nie powinny + się nakładać. Indeksy powinny być zestawami trzech liczb całkowitych + wskazujących trzy lokalizacje w szyku wierzchołków + trzech punktów trójkąta - Create a mesh plane based on the given inputs. + Utwórz płaszczyznę siatki na podstawie danych wejściowych. @@ -1940,7 +1940,7 @@ Prawdziwie okresowe punkty sterujące krzywej NURBS. Uwaga: Ta operacja działa tylko w przypadku krzywych okresowych. Gdy krzywa jest innego rodzaju, kończy się niepowodzeniem. - Periodic control points of a NURBS curve + Okresowe punkty sterujące krzywej NURBS Węzły krzywej. Węzły to seria wartości parametrów (typu double) służących do określenia, gdzie i jak punkty sterujące wpływają na krzywą. @@ -1957,24 +1957,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Utwórz BSplineCurve, używając dokładnie określonych punktów sterujących. + UWAGA 1: BSplineCurves z deg=1 zawierają nieciągłości G1, które mogą powodować + problemy z wyciąganiem, przeciąganiem i innymi operacjami. Należy ich unikać + i używać zamiast nich PolyCurve. + UWAGA 2: jeśli krzywa jest okresowa (zamknięta), to pierwszy i ostatni + punkt MUSZĄ być takie same. Punkty dla krzywej nurbs Krzywa nurbs utworzona z punktów nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Utwórz BSplineCurve, używając dokładnie określonych punktów sterujących. + UWAGA 1: BSplineCurves z deg=1 zawierają nieciągłości G1, które mogą powodować + problemy z wyciąganiem, przeciąganiem i innymi operacjami. Należy ich unikać + i używać zamiast nich PolyCurve. + UWAGA 2: jeśli krzywa jest okresowa (zamknięta), to pierwszy i ostatni + punkt MUSZĄ być takie same. Punkty dla krzywej nurbs Stopień krzywej Krzywa nurbs utworzona z punktów @@ -1982,12 +1982,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Utwórz BSplineCurve, używając dokładnie określonych punktów sterujących. + UWAGA 1: BSplineCurves z deg=1 zawierają nieciągłości G1, które mogą powodować + problemy z wyciąganiem, przeciąganiem i innymi operacjami. Należy ich unikać + i używać zamiast nich PolyCurve. + UWAGA 2: jeśli krzywa jest okresowa (zamknięta), to pierwszy i ostatni + punkt MUSZĄ być takie same. Punkty dla krzywej nurbs Stopień krzywej Przełącz na krzywą zamkniętą @@ -1996,19 +1996,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Utwórz BSplineCurve z wierzchołków sterujących, szerokości i węzłów. + Z ASM DOCS: + Stopień: powinien być większy niż 1 (piecewise-liniowy splajn) i mniejszy niż 26 (maksymalny stopień bazowy + B-splajn obsługiwany przez ASM). + Szerokość: wszystkie wartości szerokości (jeśli podane) powinny być wyłącznie dodatnie. + Szerokości mniejsze niż 1e-11 będą odrzucane, a działanie funkcji nie powiedzie się. + Węzły: wektor węzłowy powinien występować w sekwencji niemalejącej. Mnogość węzła wewnętrznego + nie powinna być większa niż stopień + 1 na węźle początkowym/końcowym i stopień na węźle + wewnętrznym (umożliwia to przedstawienie krzywych z nieciągłościami G1). + Należy zwrócić uwagę, że niezamknięte wektory węzłowe są obsługiwane, ale zostaną przekształcone + na zamknięte, a w danych dotyczących punktów sterujących/szerokości wprowadzone + zostaną stosowne zmiany. + szyk węzłów: rozmiar węzła musi być num_control_points + stopień + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2020,9 +2020,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Utwórz BSplineCurve poprzez interpolację między punktami. + UWAGA 2: jeśli krzywa jest okresowa (zamknięta), + to pierwszy i ostatni punkt MUSZĄ być takie same. Punkty dla krzywej nurbs Przełącz na krzywą zamkniętą Krzywa nurbs utworzona z punktów @@ -2088,9 +2088,9 @@ Węzły V nurbs powierzchni - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Tworzy NurbsSurface z określonymi punktami interpolowanymi + oraz stopniami U i V. Powstała powierzchnia będzie przechodzić + przez wszystkie z tych punktów. Siatka punktów dla powierzchni nurbs Stopnie w kierunku U Stopnie w kierunku V @@ -2098,21 +2098,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Tworzy NurbsSurface z określonymi punktami interpolowanymi oraz + stopniami U i V. + Powstała powierzchnia będzie przechodzić przez wszystkie z tych punktów. + Liczba stycznych musi odpowiadać liczbie punktów w odpowiednim kierunku. + Powstała powierzchnia będzie stopnia 3 zarówno w kierunku U jak i V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + Tworzy NurbsSurface spełniającą szereg różnych właściwości powierzchni. + Jest to najbardziej zaawansowana metoda dopasowania powierzchni. + Powstała powierzchnia będzie przechodzić przez wszystkie punkty. + Liczba stycznych musi odpowiadać liczbie punktów w odpowiednim kierunku. + Powstała powierzchnia będzie stopnia 3 zarówno w kierunku U jak i V. + Pochodne wierzchołka powinny być drugiego rzędu (dP/dUdV) i powinny być dostarczane + w następującej kolejności: [ lowU, lowV ], [ highU, lowV ], [ lowU, highV ], [ highU, highV ]. fit,topoints,totangents,fit corners,complex fit @@ -2123,20 +2123,20 @@ Powierzchnia nurbs utworzona na podstawie punktów kontrolnych - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Tworzy NurbsSurface z określonymi wierzchołkami sterującymi, węzłami, szerokością + oraz stopniami U i V. + Istnieje szereg ograniczeń dotyczących danych, które, jeśli są uszkodzone, spowodują, + że funkcja zakończy się niepowodzeniem i zostanie wygenerowany wyjątek. + Stopień: zarówno stopień u jak i v powinny być >= 1 (piecewise-liniowy splajn) + i mniejsze niż 26 (maksymalny stopień podstawy B-splajn obsługiwany przez ASM). + Szerokość: wszystkie wartości szerokości (jeśli podane) powinny być wyłącznie dodatnie. + Szerokości mniejsze niż 1e-11 będą odrzucane, a działanie funkcji nie powiedzie się. + Węzły: obydwa wektory węzłowe powinny występować w sekwencjach niemalejących. Mnogość węzła + wewnętrznego nie powinna być większa niż stopień + 1 na węźle początkowym/końcowym + i stopień na węźle wewnętrznym (umożliwia to przedstawienie powierzchni z nieciągłościami G1). + Należy zwrócić uwagę, że niezamknięte wektory węzłowe są obsługiwane, ale zostaną przekształcone + na zamknięte, a w danych dotyczących punktów sterujących/szerokości wprowadzone + zostaną stosowne zmiany. lines 0.4 @@ -2165,7 +2165,7 @@ Zwraca liczbę wierzchołków dla każdego panelu na liście indeksów paneli. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Lista indeksów paneli używanych do badania liczby wierzchołków. Wartość domyślna null wskazuje wszystkie panele na powierzchni. liczba wierzchołków @@ -2186,17 +2186,17 @@ Zwraca wierzchołki dla każdego panelu na liście indeksów paneli. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Indeks paneli do badania wierzchołków. Wartość domyślna null wskazuje wszystkie panele na powierzchni. Tablica wierzchołków Zwraca punkty dla każdego panelu na liście indeksów paneli. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Indeksy paneli do badania punktów. Wartość domyślna null wskazuje wszystkie panele na powierzchni. Tablica punktów Zwraca obwiednię wieloboczną dla każdego panelu na liście indeksów paneli. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Indeksy paneli używane do tworzenia wieloboku. Wartość domyślna null wskazuje wszystkie panele na powierzchni. @@ -2256,7 +2256,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Stosuje do powierzchni wejściowej panelowanie z wzorem w postaci równoległoboków układanych w pionie i poziomie. Każdy równoległobok jest kwadratem ze ścinaniem przyłożonym wzdłuż osi V lub osi U określonym przez dane wejściowe ‘alignWithUAxis’ i współczynnik ścinania. Domyślnie równoległoboki są wyrównane względem osi V Powierzchnia wejściowa do panelowania Liczba wzorów w kierunku U Liczba wzorów w kierunku V @@ -2322,14 +2322,14 @@ Podstawa Y płaszczyzny - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Tworzy nowy CoordinateSystem reprezentujący tę płaszczyznę. Jest on oparty na + początku oraz podstawie osi X i Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Utwórz nowe odsunięcie płaszczyzny przez tę płaszczyznę w kierunku + wektora normalnego na określoną odległość. alongnormal,moveplane @@ -2340,10 +2340,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Utwórz płaszczyznę „zorientowaną”, położoną w punkcie początkowym + z wektorem normalnym, ale z określoną orientacją osi X. + Nie ma to wpływu na operacje dzielenia, przecinania, rzutowania, itp., + określa jedynie orientację wejściowego układu współrzędnych. Punkt początkowy płaszczyzny Wektor kierunku normalnej Wektor kierunku osi X @@ -2365,8 +2365,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Utwórz płaszczyznę zawierającą linię wejściową i punkt zewnętrzny. + Punkt nie może leżeć na linii ani na osi linii. Linia służąca do określenia płaszczyzny Punkt służący do określenia płaszczyzny Płaszczyzna utworzona na podstawie linii i punktu @@ -2497,10 +2497,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Utwórz jedną lub więcej krzywych złożonych, odsuwając płaską krzywą złożoną o podaną odległość w płaszczyźnie zdefiniowanej przez wektor normalny płaszczyzny. + Argument wejściowy „planeNormal” jest domyślnie ustawiony na wektor normalny płaszczyzny zawierającej krzywą, można jednak podać jawny wektor normalny równoległy do wektora normalnego oryginalnej krzywej, aby lepiej sterować kierunkiem odsunięcia. + Na przykład jeśli wymagany jest spójny kierunek odsunięcia dla wielu krzywych współdzielących tę samą płaszczyznę, za pomocą argumentu „planeNormal” można nadpisać poszczególne wektory normalne krzywych i wymusić odsunięcie ich wszystkich w tym samym kierunku. + Odwrócenie wektorów normalnych powoduje odwrócenie kierunku odsunięcia. Dodatnia odległość odsunięcia ma zastosowanie w kierunku iloczynu wektorowego między styczną krzywej PolyCurve a wektorem normalnym płaszczyzny, a ujemna —​ w przeciwnym kierunku. Jeśli między odsuwanymi krzywymi składowymi znajdują się luki, w zależności od ustawień zamykania luk mogą one zostać wypełnione albo łukami kołowymi (wartość „true” — prawda), aby wytworzyć gładkie narożniki, albo przez wydłużenie (wartość „false” — fałsz) odsuwanych krzywych. Wektor normalny płaszczyzny krzywej. Domyślnie wektor normalny płaszczyzny krzywej wejściowej @@ -2514,7 +2514,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Utwórz co najmniej jedną polikrzywą przez zgrupowanie połączonych krzywych. Wydłuża polycurve o elipsę styczną @@ -2544,8 +2544,8 @@ Odsunięta PolyCurve - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Naprawia krzywą PolyCurve z samoprzecięciem przez zwrócenie nowej krzywej bez samoprzecięcia, + jeśli długość segmentu z nakładaniem się jest nie większa niż wartość trimLength. Jeśli wartość parametru trimLength jest większa niż 0, segmenty końcowe dłuższe niż wartość trimLength nie zostaną ucięte. Krzywa PolyCurve bez samoprzecięcia i bez nakładania się @@ -2572,9 +2572,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Tworzy co najmniej jedną polikrzywą przez zgrupowanie połączonych krzywych. + Wybierz preferowaną tolerancję łączenia między 1e-6 a 1e-3 jednostek. + Niższe wartości mogą być zbyt restrykcyjne, uniemożliwiając połączenie krzywych w oczekiwany sposób. Wyższe wartości mogą skutkować niezamierzonym scaleniem krzywych lub zapaści do zdegenerowanych punktów. Krzywe do zgrupowania w celu utworzenia jednej lub wielu krzywych PolyCurve Tolerancja do określenia rozmiaru odstępu dozwolonego między krzywymi do połączenia @@ -2618,11 +2618,11 @@ Zwraca samoprzecinające się elementy pomiędzy bokami wielokąta. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Zwraca informację, czy punkt wejściowy jest zawarty w wieloboku. + Jeśli wielobok nie jest płaski, punkt zostanie rzutowany na płaszczyznę + najlepszego dopasowania, a jego zawieranie się zostanie obliczone przy użyciu + rzutowania wieloboku na tę płaszczyznę najlepszego dopasowania. + Jeśli wielobok zawiera samoprzecięcie, zostanie zwrócony stan błędu. Utwórz krzywą wieloboku poprzez połączenie punktów. @@ -2635,8 +2635,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Zlokalizuj powierzchnie według punktu. Pobiera pierwszy punkt przecięcia w kierunku do przodu. + Zwraca jedną powierzchnię w przypadku trafienia powierzchni wewnętrznej, dwie — w przypadku krawędzi wewnętrznej, lub wiele — w przypadku wierzchołka surfacesatpoint,findsurfaces,extractsurfaces @@ -2726,16 +2726,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Utwórz prostokąt ze środkiem w początku GUW w płaszczyźnie XY GUW, + o określonej szerokości (długość osi X) i długości (długość osi Y). Szerokość prostokąta Długość prostokąta Prostokąt utworzony na podstawie szerokości i długości rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Utwórz prostokąt ze środkiem w głównym punkcie na płaszczyźnie wejściowej, + o wejściowej szerokości (długość osi X) i długości (długość osi Y). Płaszczyzna służąca do wyśrodkowania prostokąta Szerokość prostokąta Długość prostokąta @@ -2743,9 +2743,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Utwórz prostokąt ze środkiem w początku wejściowym w płaszczyźnie + XY CoordinateSystem, o określonej szerokości (długość osi X) + i długości (długość osi Y). Układ współrzędnych prostokąta (środek prostokąta) Szerokość prostokąta Długość prostokąta @@ -2777,12 +2777,12 @@ Uzyskaj powłokę bryły z powierzchni tej bryły Odległość do wydłużenia skorupy do wewnątrz - Odległość do wydłużenia skorupy na zewnątrz + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Rzutuje geometrię wejściową na tę bryłę, w kierunku wektora wejściowego. + !!Ta metoda rzutowania obsługuje obecnie tylko punkty lub krzywe!! projectonto,projectonsolid,projecttosolid @@ -2814,17 +2814,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Utwórz bryłę poprzez wyciągnięcie między wejściowymi krzywymi zamkniętymi + przekroju poprzecznego z krzywymi prowadzącymi jako pomocniczymi. + Krzywe prowadzące muszą przecinać wszystkie krzywe przekroju. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Utwórz bryłę poprzez wyciągnięcie między wejściowymi przekrojami składającymi się z zamkniętych krzywych PolyCurve. + Ta operacja jest zoptymalizowana pod kątem przekrojów składających się wyłącznie z segmentów linii, + w przypadku których wierzchołki są w tej samej kolejności. + Opcja sprawdzania i naprawy, jeśli jest włączona, gwarantuje poprawność utworzonej bryły. + Jej wyłączenie powinno zwiększyć wydajność. Brep,brep,ruled,loft @@ -2847,9 +2847,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Utwórz bryłę obrotu, przeciągając krzywą profilu wokół półprostej osi + utworzonej przez początek i wektor osi, od kąta początkowego + w stopniach do kąta przeciągnięcia w stopniach. Krzywa profilu do obrócenia Początek osi obracającej się Kierunek osi obracającej się @@ -2871,7 +2871,7 @@ Zwróć promień sfery. - Create a Solid Sphere centered at the input Point, with given radius. + Utwórz bryłę sferyczną ze środkiem w punkcie wejściowym, o podanym promieniu. Brep,brep @@ -2903,8 +2903,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Różnica logiczna tej powierzchni i połączenia powierzchni wejściowych. + Ta metoda może zwrócić obiekt polySurface, jeśli wynikowa wartość logiczna będzie nierozmaitościowa lub wielopowierzchniowa. Inne powierzchnie do odjęcia Wynikowa powierzchnia logiczna lub PolySurface subtract,differencemany,diffall,diff multi @@ -2915,16 +2915,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Ucina powierzchnię za pomocą kolekcji jednej lub więcej zamkniętych krzywych PolyCurve. + Jedna z pętli musi być pętlą obwiedni powierzchni wejściowej. + Ponadto należy dodać jedną lub więcej pętli wewnętrznych dla otworów. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Ucina powierzchnię za pomocą kolekcji jednej lub więcej zamkniętych krzywych złożonych, które muszą leżeć na powierzchni w określonej tolerancji. + Jeśli trzeba uciąć jeden lub więcej otworów z powierzchni wejściowej, musi istnieć jedna pętla zewnętrzna określona dla obwiedni powierzchni i jedna pętla wewnętrzna dla każdego otworu. + Jeśli ma zostać ucięty obszar między obwiednią powierzchni a otworami, należy zapewnić tylko pętle dla poszczególnych otworów. + W przypadku powierzchni okresowej bez pętli zewnętrznej, takiej jak powierzchnia sferyczna, można sterować ucinanym obszarem przez odwrócenie kierunku krzywej pętli. Jedna lub więcej zamkniętych krzywych PolyCurve, które mogą być w dowolnej kolejności w danych wejściowych. Te pętle nie powinny się przecinać. Tolerancja używana podczas określania, czy końce krzywej pokrywają się oraz czy krzywa i powierzchnia pokrywają się. Podana tolerancja nie może być mniejsza niż żadna z tolerancji używanych podczas tworzenia wejściowych krzywych złożonych. Wartość domyślna 0.0 oznacza, że zostanie użyta największa tolerancja używana podczas tworzenia wejściowych krzywych złożonych. Powierzchnia ucięta za pomocą pętli zamkniętych. @@ -2937,32 +2937,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Pobiera reprezentację NURBS powierzchni. Ta metoda może w pewnych + okolicznościach przybliżyć powierzchnię. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Pobiera reprezentację NURBS powierzchni. Ta metoda może w pewnych + okolicznościach przybliżyć powierzchnię. Określa, czy przed konwersją dla powierzchni należy przywrócić pierwotny zakres parametrów. Na przykład gdy zakres parametrów powierzchni jest ograniczony po operacji ucięcia. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Pobiera reprezentację NURBS powierzchni w określonych granicach tolerancji. Ta metoda może + w pewnych okolicznościach przybliżyć powierzchnię. Określona tolerancja Reprezentacja powierzchni w postaci powierzchni nurbs tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Pogrub powierzchnię w bryłę, wyciągając w kierunku wektorów + normalnych powierzchni po obu stronach powierzchni. Wartość do pogrubienia Powierzchnia pogrubiona jako bryła offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Pogrub powierzchnię w bryłę, wyciągając w kierunku wektorów normalnych + powierzchni. Jeśli parametr both_sides ma wartość prawda, + powierzchnia zostaje pogrubiona po obu stronach. Wartość do pogrubienia Prawda (true) w celu pogrubienia po obu stronach, fałsz (false) w celu pogrubienia po jednej stronie Powierzchnia pogrubiona jako bryła @@ -2974,8 +2974,8 @@ Odsunięta powierzchnia - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + Zwrócony układ współrzędnych używa xAxis, yAxis i zAxis do przedstawienia uDir, vDir i wektora normalnego. + Długość xAxis, yAxis reprezentuje krzywizny. Komponent U parametru Komponent V parametru Układ współrzędnych oparty na normalnej, kierunku U i kierunku V w położeniu UV na powierzchni @@ -3033,21 +3033,21 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Utwórz krzywą linii parametru na danej powierzchni. + Utwórz krzywą reprezentującą linię parametru u lub v na powierzchni. Linia + parametru przebiega w kierunku wzrastającego parametru u lub v przy stałym + przeciwległym parametrze u lub v. Powstała krzywa będzie pasowała do + parametryzacji powierzchni, a jej zakres będzie ograniczony przez zakres + parametrów powierzchni. Typ zwróconej krzywej będzie zależał od typu + powierzchni. Jeśli kierunek == 0, tworzy linię parametru U, jeśli kierunek == 1, tworzy linię parametru V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Zwraca nową powierzchnię z odwróconym wektorem normalnym. + Pozostawia powierzchnię bez zmian. Powierzchnia taka sama jak powierzchnia wejściowa, ale z odwróconymi normalnymi @@ -3057,8 +3057,8 @@ join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Rzutuje geometrię wejściową na tę powierzchnię, w kierunku wektora wejściowego. + !!Ta metoda rzutowania obsługuje obecnie tylko punkty lub krzywe!! projecttosurface,projectonto @@ -3066,9 +3066,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Połącz kolekcję powierzchni w jedną powierzchnię. + Ta metoda może zwrócić obiekt polySurface, jeśli wynikowe połączenie + będzie nierozmaitościowe lub wielopowierzchniowe. Kolekcja powierzchni. Suma powierzchni merge,join,boolean,addition @@ -3080,15 +3080,15 @@ Powierzchnia utworzona przez wyciągnięcie złożone - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Utwórz powierzchnię poprzez wyciągnięcie między wejściowymi liniami przekroju poprzecznego. Jest to nieco + szybszy proces i powstałe obiekty cechują się mniejszą gładkością niż w przypadku Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Wyciągnij powierzchnię przez przekroje poprzeczne z określonymi krzywymi + prowadzącymi (czyli torami). Krzywe prowadzące muszą przecinać + wszystkie krzywe przekroju. loftbyrails,loft rails,guides Krzywe do wyciągnięcia złożonego Krzywe prowadzące wyciągnięcie złożone @@ -3112,8 +3112,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Utwórz powierzchnię wieloboku, łącząc punkty wejściowe w zamkniętym + wieloboku i zamykając wielobok. Lista punktów obwodu Powierzchnia utworzona z punktów obwodu patch,surfacebypolygon @@ -3127,9 +3127,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Utwórz powierzchnię poprzez przeciągnięcie krzywej profilu wokół półprostej + osi utworzonej przez punkt początkowy w kierunku wektora osi, + rozpoczynając od start_angle w stopniach, przeciągając sweep_angle w stopniach. Krzywa profilu do obrócenia Początek osi obracającej się Kierunek osi obracającej się @@ -3139,8 +3139,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Utwórz powierzchnię poprzez wypełnienie wnętrza zamkniętej + obwiedni określonej przez wejściowe krzywe. Krzywa zamknięta służąca jako obwiednia powierzchni Powierzchnia utworzona przez zamknięcie edgesrf,edgesurface,patch,fill @@ -3249,8 +3249,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Utwórz odbicie promieniowe dla symetrii bryły T-splajn względem danej + płaszczyzny z daną liczbą segmentów i danym kątem (w stopniach) między każdą parą segmentów. Płaszczyzna, która normalnie jest osią odbicia promieniowego T-splajn. Podana we współrzędnych globalnych Liczba segmentów odbicia promieniowego Kąt między każdą parą segmentów linii symetrii radialnej (w stopniach). Jeśli ustawiono wartość 0, jest definiowany przez (360 / segmentsCount) @@ -3338,7 +3338,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Informacja o tym, czy t-splajn jest w trybie ramki, czy w trybie wygładzania tspline,boxmode,smooth @@ -3346,7 +3346,7 @@ tspline,extractable - Whether t-spline is closed + Informacja o tym, czy t-splajn jest zamknięty tspline,closed @@ -3359,8 +3359,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Przekształć powierzchnię T-splajn w bryłę lub powierzchnię w zależności od kształtu. + Uwaga: mogą wystąpić subtelne nieoczekiwane zmiany w wynikowej reprezentacji bryłowej, jeśli powierzchnię wejściową utworzono w wersji T-splajnów wyższej niż wersja wczytana w dodatku Dynamo, ponieważ w tym przypadku wersja powierzchni zostanie obniżona do wersji dodatku Dynamo. Określa, czy powstała bryła powinna mieć tę samą topologię co powierzchnia wejściowa T-splajn. Element topologii (bryła lub powierzchnia) tspline,brep,solid,surface @@ -3433,7 +3433,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Utwórz dopasowanie do T-splajnu i pętli zamkniętej z krzywych Zamknięta pętla krawędzi bryły T-splajn, aby utworzyć dopasowanie do Zamknięta krzywa pętli, aby utworzyć dopasowanie do Ciągłość geometrii do próby dopasowania: G0, G1, G2 @@ -3557,7 +3557,7 @@ Zestaw krawędzi z otworem w środku. Krawędzie muszą być ramką. Metoda wypełniania luki: 0 – krzyżowanie, 1 – wieloboki, 2 — zwijanie, 3 — zwijanie i łączenie Zachowaj fałdowania subd wejściowej topologii - TSpline surface with filled hole + Powierzchnia T-splajn z wypełnionym otworem tspline,edge,fill,hole @@ -3572,9 +3572,9 @@ Powierzchnia T-splajn z usuniętymi danymi odbiciami - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Kompresuje całą topologię na powierzchni wejściowej i ustawia ciągłe indeksy. + Ta funkcja zachowuje względną kolejność indeksów. + T-splajn ze skompresowanymi indeksami tspline,index,compress @@ -3587,10 +3587,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + Interpolacja w przód powoduje przesunięcie punktów kontrolnych do ich parametrycznych + położeń na powierzchni. Interpolacja odwrotna tworzy punkt na powierzchni + dla każdego oryginalnego punktu kontrolnego i przesuwa ten punkt kontrolny + do odpowiedniego punktu powierzchni. Kierunek interpolacji: do przodu, jeśli Fałsz, w przeciwnym razie odwrotny Interpolowana bryła T-splajn w danym kierunku tspline,interpolate,reverse @@ -3609,7 +3609,7 @@ Zrównaj punkty sterujące podanych wierzchołków do pojedynczej płaszczyzny. To polecenie wymaga wprowadzenia przynajmniej czterech wierzchołków Lista wierzchołków - T-Spline Surface with flattened vertices + Powierzchnia T-splajn ze spłaszczonymi wierzchołkami tspline,flatten,vertices @@ -3618,11 +3618,11 @@ To polecenie wymaga wprowadzenia przynajmniej czterech wierzchołków Lista wierzchołków Płaszczyzna do równoległego dopasowania wierzchołków - T-Spline Surface with flattened vertices + Powierzchnia T-splajn ze spłaszczonymi wierzchołkami tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Kopiuj wybrane powierzchnie do nowej powierzchni. Nowa powierzchnia nie ma symetrii. Powierzchnie do powielenia Powierzchnia T-splajn tylko z wybranymi powierzchniami tspline,face,duplicate @@ -3647,12 +3647,12 @@ Przesuń podane wierzchołki wzdłuż danego wektora Lista wierzchołków do przesunięcia - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Wektor, wzdłuż którego należy przesuwać + Znacznik wskazujący, czy używać powierzchni, czy punktów sterujących wierzchołków do przesuwania - Attempts to repair the TsplineSurface. + Próbuje naprawić TsplineSurface. @@ -3669,10 +3669,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Utwórz „zorientowaną” płaszczyznę T-splajn, umieszczoną w punkcie początkowym + z wektorem normalnym, ale z określoną orientacją osi X. Nie ma to wpływu + na operacje dzielenia, przecinania, rzutowania itp., lecz jedynie określa + orientację wejściowego układu współrzędnych. Główny punkt płaszczyzny Normalna dla płaszczyzny Oś x płaszczyzny @@ -3741,8 +3741,8 @@ Utwórz walec T-splajn określony przez nadrzędny układ współrzędnych, promień i wysokość walca Środek i podstawa walca zostaną dopasowane do płaszczyzny X-Y tego układu współrzędnych - Radius of cylinder - Height of cylinder + Promień walca + Wysokość walca Liczba rozpiętości w obwodzie Liczba rozpiętości w wysokości Opcje symetrii powierzchni T-splajn @@ -3763,11 +3763,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Utwórz stożek T-splajn o podanym promieniu podstawy w punkcie początkowym, + wydłużając go do wierzchołka w punkcie końcowym. Punkt początkowy stożka Punkt końcowy stożka - Radius of base of a cone + Promień podstawy stożka Liczba rozpiętości w obwodzie Liczba rozpiętości w wysokości Opcje symetrii powierzchni T-splajn @@ -3776,8 +3776,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Utwórz stożek T-splajn z osią od punktu początkowego do punktu końcowego, o określonych promieniach na początku i końcu. + Ten obiekt nie ma wierzchołka i ma kształt ściętego stożka. Punkt początkowy stożka Punkt końcowy stożka Początkowy promień stożka @@ -3790,8 +3790,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Utwórz stożek T-splajn z punktem bazowym na początku układu CoordinateSystem, wydłużając go w kierunku osi Z tego układu współrzędnych, + z okrągłą podstawą w płaszczyźnie XY tego układu. Środek i podstawa stożka zostaną dopasowane w płaszczyźnie X-Y tego układu współrzędnych Wysokość stożka Promień stożka @@ -3803,9 +3803,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Utwórz stożek T-splajn z punktem bazowym na początku układu CoordinateSystem, + wydłużając go w kierunku osi Z CoordinateSystem, z okrągłymi + podstawami w płaszczyźnie XY CoordinateSystem. Środek i podstawa stożka zostaną dopasowane w płaszczyźnie X-Y tego układu współrzędnych Wysokość stożka Początkowy promień stożka @@ -3818,7 +3818,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Utwórz sferę T-splajn ze środkiem w punkcie wejściowym, o podanym promieniu. Środek sfery Promień kuli Liczba rozpiętości promieniowych @@ -3861,7 +3861,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Utwórz torus T-splajn z danym środkiem i promieniami, wyrównany do domyślnej globalnej płaszczyzny XY Środek torusa Promień wewnętrzny torusa Promień zewnętrzny torusa @@ -3886,8 +3886,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Utwórz prostopadłościan T-splajn wyśrodkowany w punkcie wejściowym, + z określoną szerokością, długością i wysokością. Środek kostki Szerokość prostopadłościanu Długość prostopadłościanu @@ -3901,8 +3901,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Utwórz prostopadłościan T-splajn wyśrodkowany i zorientowany na wejściowy układ + CoordinateSystem, z określoną szerokością, długością i wysokością. Płaszczyzna X-Y pola zostanie wyrównana do odpowiedniej współrzędnej X Szerokość prostopadłościanu Długość prostopadłościanu @@ -3928,45 +3928,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Utwórz kulę kwadrantową T-splajn ze środkiem w początku układu + CoordinateSystem o danym promieniu Lokalny układ współrzędnych Promień kuli kwadrantowej - Spans number in two dimensions of the sides of the Quadball + Liczba rozpiętości w dwóch wymiarach boków kuli kwadrantowej Opcje symetrii powierzchni T-splajn Pokaż powierzchnię T-splajn w wizualizacji gładkiej lub trybie ramki Kula kwadrantowa T-splajn quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Utwórz kulę kwadrantową T-splajn o danym środku i promieniu, + wyrównaną do domyślnej globalnej płaszczyzny XY Punkt środkowy kuli kwadrantowej Promień kuli kwadrantowej - Spans number in two dimensions of the sides of the Quadball + Liczba rozpiętości w dwóch wymiarach boków kuli kwadrantowej Opcje symetrii powierzchni T-splajn Pokaż powierzchnię T-splajn w wizualizacji gładkiej lub trybie ramki Kula kwadrantowa T-splajn quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Utwórz powierzchnię T-splajn z powierzchni NURBS za pomocą strategii jednorodnej. + Wejściowa powierzchnia NURBS zostanie przebudowana za pomocą jednolitych węzłów umieszczonych + w równych przedziałach parametrycznych lub długości łuku w zależności od odpowiednich znaczników useArcLen + oraz aproksymowana przez powierzchnię NURBS stopnia 3. Wyjściowy element T-splajn jest dzielony wg danej liczby rozpiętości + oraz kierunków U i V. Wejściowa powierzchnia NURBS Wymagana liczba rozpiętości w kierunku u Wymagana liczba rozpiętości w kierunku v - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Informacja o tym, czy używać arcLen, czy parametrycznego podziału w kierunku parametrycznym U + Informacja o tym, czy używać arcLen, czy parametrycznego podziału w kierunku parametrycznym V Pokaż powierzchnię T-splajn w wizualizacji gładkiej lub trybie ramki nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Utwórz powierzchnię T-splajn z powierzchni NURBS za pomocą strategii podziału krzywizny. + Wejściowa powierzchnia NURBS jest przebudowywana do stopnia 3. Liczba i położenia rozpiętości + dla wyjściowej bryły T-splajn są automatycznie wykrywane w każdym kierunku na podstawie krzywizny. Wejściowa powierzchnia NURBS Pokaż powierzchnię T-splajn w wizualizacji gładkiej lub trybie ramki nurbs surface,tspline,curvature @@ -3988,7 +3988,7 @@ Utwórz bryłę T-splajn przez przeciągnięcie krzywej przekroju poprzecznego wzdłuż ścieżki. Krzywa profilu Krzywa ścieżki - Is spans should be parallel in path direction + Informacja o tym, czy rozpiętości powinny być równoległe w kierunku ścieżki Liczba rozpiętości w ścieżce Liczba rozpiętości w profilu. Definiowane automatycznie, jeśli 0 lub mniej Użyj strategii jednorodnej lub krzywizny dla rozkładu rozpiętości wzdłuż ścieżki @@ -3997,9 +3997,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Utwórz powierzchnię T-splajn przez przeciągnięcie krzywej profilu wokół osi uformowanej + przez początek osi i kierunek osi, rozpoczynając od start_angle w stopniach, + i przeciągając o sweep_angle w stopniach. Krzywa profilu Środek obrotu Oś obrotu @@ -4233,7 +4233,7 @@ Inny wektor - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Określ, czy dwa wektory są prawie równe. Używana jest wartość tolerancji 1e-5. Zwraca wartość prawda (true), jeśli wektory są prawie równe; w przeciwnym razie zwraca wartość fałsz (false). Inny wektor vector approximate,near,same @@ -4242,13 +4242,13 @@ Przekształć ten wektor przez wejściowy model CoordinateSystem. - Rotates a Vector around an axis by a specified number of - degrees + Obraca wektor wokół osi o określoną + liczbę stopni around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Obraca wektor wokół początku i wektora normalnego płaszczyzny + o określony stopień around,normal,degrees @@ -4266,8 +4266,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Zwraca wartość kąta między dwoma wektorami w zakresie od 0 do 360 stopni. + Kierunek kąta jest określany na podstawie osi obrotu. Inny wektor Oś obrotu Zwraca kąt między podanymi wektorami w stopniach od 0 do 360. @@ -4292,24 +4292,24 @@ Utwórz wektor z dwóch punktów końcowych. Powstanie wektor od punktu początkowego do punktu końcowego. - Start point of vector - End point of vector - Vector created from two points + Punkt początkowy wektora + Punkt końcowy wektora + Wektor utworzony z dwóch punktów vector2 Pobierz kanoniczny wektor osi X (1,0,0) - Canonical X axis vector (1,0,0) + Wektor kanoniczny osi X (1,0,0) x, basis,right Pobierz kanoniczny wektor osi Y (0,1,0) - Canonical Y axis vector (0,1,0) + Wektor kanoniczny osi Y (0,1,0) y, basis,forward Pobierz kanoniczny wektor osi Z (0,0,1) - Canonical Z axis vector (0,0,1) + Wektor kanoniczny osi Z (0,0,1) z, basis,up @@ -4433,7 +4433,7 @@ Wyszukuje zlokalizowany ciąg podobny do Wartość {0} jest mniejsza niż zero. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Wyszukuje zlokalizowany ciąg podobny do: Ta metoda została wycofana i zostanie usunięta w przyszłej wersji dodatku Dynamo. Zamiast tego użyj metody Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]). Wyszukuje zlokalizowany ciąg podobny do: Ta metoda została wycofana i zostanie usunięta w przyszłej wersji dodatku Dynamo. Zamiast tego użyj metody Mesh.ByPointsIndices (Point[] points, Indices : int[]). diff --git a/doc/distrib/xml/pt-BR/ProtoGeometry.xml b/doc/distrib/xml/pt-BR/ProtoGeometry.xml index c1ca5caee51..a7ee254e4ce 100644 --- a/doc/distrib/xml/pt-BR/ProtoGeometry.xml +++ b/doc/distrib/xml/pt-BR/ProtoGeometry.xml @@ -243,19 +243,19 @@ O ponto máximo - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + O CoordinateSystem da BoundingBox. + Para uma caixa alinhada aos eixos, o sistema de coordenadas é orientado de acordo com os eixos X, Y e Z e está localizado no centro da caixa. + Para uma caixa não alinhada, o sistema de coordenadas pode ter uma orientação arbitrária e permanece centralizado no centro da caixa. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Obtenha a interseção entre duas BoundingBoxes. + Observação: Isso não funciona para caixas não alinhadas aos eixos, pois essas interseções podem não resultar em uma caixa. Em vez disso, interseccione os cuboides correspondentes. Outra caixa delimitadora para interseção Caixa delimitadora obtida da interseção de caixas delimitadoras - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Determine se duas BoundingBoxes se intersectam. + Observação: Isso funcionará apenas se ambas as caixas delimitadoras tiverem o mesmo alinhamento (transformação). Nesse caso, é testada a interseção entre os cuboides correspondentes. Outra caixa delimitadora Fazer interseção de caixas delimitadoras get overlap @@ -293,13 +293,13 @@ Caixa delimitadora orientada em torno das geometrias de entrada. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crie uma BoundingBox não alinhada aos eixos em torno da geometria de entrada, orientada + de acordo com os eixos X, Y e Z do CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Crie uma BoundingBox não alinhada aos eixos em torno das geometrias de entrada, orientada + de acordo com os eixos X, Y e Z do CoordinateSystem. bounding,bound,multiple,boundall @@ -307,11 +307,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Cria uma BoundingBox usando as coordenadas mínimas (canto inferior esquerdo traseiro da caixa) + até as coordenadas máximas (canto superior direito frontal da caixa). O CoordinateSystem + representa a transformação DO espaço de coordenadas da caixa PARA o espaço do modelo. + Esse método foi projetado para corresponder à API do Revit, permitindo extrair os parâmetros + de uma BoundingBox do Revit sem a necessidade de conversões. bounding,bound,bymaxmin,max,min,bypoints @@ -321,8 +321,8 @@ Retorna o raio do círculo. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Cria um círculo com o ponto central e o raio informados, no plano XY + universal, usando o eixo Z universal como normal. Ponto central do círculo Raio Círculo criado com ponto central e raio @@ -337,8 +337,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Crie um círculo centrado na origem (raiz) do plano de entrada, situado no + plano de entrada, com o raio especificado. Raiz do plano usado para centralizar círculo Raio Círculo criado com plano e raio @@ -431,31 +431,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Crie um cone com o raio da base especificado no ponto inicial, estendendo-se até um + ápice no ponto final. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Crie um cone com eixo entre o ponto inicial e o ponto final, com + raios especificados no início e no fim. Esse objeto não possui vértice e + pode ser considerado um cone recortado. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Crie um cone cujo ponto de base está na origem do CoordinateSystem, estendendo-se + na direção do eixo Z do CoordinateSystem pelo comprimento especificado, com uma + base circular no plano XY do CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crie um cone cujo ponto de base está na origem do CoordinateSystem, estendendo-se + na direção do eixo Z do CoordinateSystem pelo comprimento especificado, com uma + base circular no plano XY do CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Crie um CoordinateSystem com base em uma matriz 4x4. Esse método está obsoleto; sempre que possível, prefira os outros construtores. + Matriz de transformação 4x4 + CoordinateSystem com base na matriz Analise a sequência de caracteres JSON de entrada formatada com o esquema autodesk.math:matrix44d-1.0.0. @@ -491,13 +491,13 @@ Retorna o eixo Z do CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Retorna o comprimento do vetor do eixo X do sistema de coordenadas. - Returns the length of the Y axis vector from the coordinate system. + Retorna o comprimento do vetor do eixo Y do sistema de coordenadas. - Returns the length of the Z axis vector from the coordinate system. + Retorna o comprimento do vetor do eixo Z do sistema de coordenadas. Retorna o plano no qual os eixos X e Y residem, com raiz na origem. @@ -510,17 +510,17 @@ Obter o inverso deste CoordinateSystem - aplicar este CoordinateSystem em uma parte da geometria reverte o original. - Returns inverted coordinate system from the input + Retorna o sistema de coordenadas invertido da entrada - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Aplique o argumento CoordinateSystem após este – Resultado = este * outro. + Outro sistema de coordenadas + Novo sistema de coordenadas obtido pela multiplicação - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Aplique o argumento CoordinateSystem antes deste – Resultado = outro * este. + Outro sistema de coordenadas + Novo sistema de coordenadas obtido pela multiplicação Retorna um vetor que contém os fatores da escala X, Y e Z @@ -529,7 +529,8 @@ Determinar se dois sistemas de coordenadas são iguais - Converta uma determinada geometria pelos determinados deslocamentos na direções x, y e z definidas no WCS, respectivamente. + Converta uma determinada geometria pelos determinados deslocamentos + nas direções x, y e z definidas no WCS, respectivamente. Deslocamento ao longo do eixo X. Deslocamento ao longo do eixo Y. Deslocamento ao longo do eixo Z. @@ -541,8 +542,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Translade qualquer tipo de geometria pela distância especificada na direção + fornecida. Direção do deslocamento. A distância do deslocamento ao longo de uma determinada direção. Geometria transformada. @@ -554,31 +555,31 @@ Sistema de coordenadas transformado - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Retorna essa geometria com sua posição expressa em relação ao + targetCoordinateSystem, posicionada no referencial do sourceCoordinateSystem. + A posição local do resultado dentro do sourceCoordinateSystem + corresponde à posição local da geometria de entrada dentro do targetCoordinateSystem. + Para obter as coordenadas de uma geometria no espaço universal dentro de um determinado sistema de coordenadas, + passe CoordinateSystem.Identity como sourceCoordinateSystem + e o sistema de coordenadas desejado como targetCoordinateSystem. + As coordenadas da geometria resultante serão iguais às coordenadas da geometria de entrada + em relação a esse referencial de destino. + O CoordinateSystem em relação ao qual a geometria será expressa. + O CoordinateSystem no qual a geometria está expressa no momento. + Passe CoordinateSystem.Identity() para trabalhar no espaço universal. Geometria transformada. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Rotaciona um objeto em torno de uma origem e de um eixo por um grau + especificado around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Rotaciona um objeto em torno da origem e da normal do plano pelo ângulo especificado, + em graus + Plano de referência em torno do qual rotacionar + Ângulo de rotação em graus around,normal,degrees @@ -594,15 +595,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Dimensione de forma uniforme em torno de um ponto especificado, usando dois pontos de seleção como escalares resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Dimensione de forma não uniforme em uma dimensão usando um ponto base e dois pontos de seleção. O eixo da escala é definido pela linha entre o ponto base e o ponto de origem. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Dimensione em duas dimensões usando um ponto base e dois pontos de seleção. Os dois pontos de seleção são projetados no plano base para determinar os fatores de escala 2D resize,size,from,to,scale2d,2d @@ -610,8 +611,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Cria um CoordinateSystem como Sistema de coordenadas universais: origem em + 0, 0, 0; eixo X em 1, 0, 0; eixo Y em 0, 1, 0; eixo Z em 0, 0, 1 zero,wcs @@ -625,50 +626,50 @@ Crie um CoordinateSystem com origem no ponto de entrada, com os eixos X e Y definidos como eixos X e Y do WCS. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Crie um CoordinateSystem com origem igual à origem do plano de entrada, e com + os eixos X e Y contidos no plano e alinhados aos eixos X e Y do plano. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Crie um CoordinateSystem na origem usando os eixos X e Y. + Os vetores de entrada são normalizados antes da criação do CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Crie um CoordinateSystem na origem usando os eixos X e Y, + ignorando completamente o eixo Z. Os vetores de entrada são normalizados antes da criação + do CoordinateSystem. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Crie um CoordinateSystem nos parâmetros de coordenadas cilíndricas especificado em relação ao sistema de coordenadas especificado. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Crie um CoordinateSystem nos parâmetros de coordenadas esféricas especificados em relação ao sistema de coordenadas especificado. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Retorna a distância correspondente ao comprimento. + Observação: Isso retorna as dimensões de entrada do cuboide, NÃO as + dimensões reais no espaço universal. Em outras palavras, se você criar um cuboide + com largura (eixo X) igual a 10 e transformá-lo em um CoordinateSystem com + escala de 2 vezes no eixo X, a largura continuará sendo 10. O ASM não permite + extrair os vértices de um corpo em uma ordem previsível; portanto, + é impossível determinar suas dimensões após uma transformação. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Retorna a distância correspondente à largura. + Observação: Isso retorna dimensões de entrada do cuboide, NÃO as + dimensões reais no espaço universal. Em outras palavras, se você criar um cuboide + com largura (eixo X) igual a 10 e transformá-lo em um CoordinateSystem com + escala de 2 vezes no eixo X, a largura continuará sendo 10. O ASM não permite + extrair os vértices de um corpo em uma ordem previsível; portanto, + é impossível determinar suas dimensões após uma transformação. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Retorna a distância correspondente à altura. + Observação: Isso retorna as dimensões de entrada do cuboide, NÃO as + dimensões reais no espaço universal. Em outras palavras, se você criar um cuboide + com largura (eixo X) igual a 10 e transformá-lo em um CoordinateSystem com + escala de 2 vezes no eixo X, a largura continuará sendo 10. O ASM não permite + extrair os vértices de um corpo em uma ordem previsível; portanto, + é impossível determinar suas dimensões após uma transformação. Crie um cubóide centralizado na origem do WCS, com largura, comprimento e altura. @@ -679,8 +680,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Crie um cuboide centrado no ponto de entrada, com a largura, o comprimento e a altura + especificados. Ponto de origem Largura do cuboide Comprimento do cuboide @@ -746,16 +747,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Obtenha um vetor perpendicular à curva em um parâmetro especificado, entre StartParameter() e EndParameter() + A curva deve ser plana. A normal resultante será consistente ao longo de toda a curvatura da curva. O parâmetro no qual avaliar Se “lado” estiver definido como false, a normal apontará para o lado direito da curva (movendo-se do ponto inicial para o ponto final da curva). Se “lado” como true, a normal apontará para a esquerda da curva. Um vetor perpendicular à curva no parâmetro normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Obtenha um CoordinateSystem cuja origem está no ponto indicado pelo parâmetro fornecido. O eixo X está alinhado com a normal da curva, + o eixo Y está alinhado com a tangente da curva nesse ponto e o eixo Z está alinhado com o vetor vertical para cima ou binormal nesse ponto O parâmetro no qual avaliar CoordinateSystem no parâmetro da curva coordoncurve,curvecoord,derivatives @@ -767,9 +768,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Retorna um plano cuja normal está alinhada com a tangente da curva. + Os parâmetros são ajustados para que 0 corresponda sempre ao ponto inicia + e 1 corresponda sempre ao ponto final. planeoncurve,planecurve,tangentplane @@ -779,14 +780,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Retorna pontos espaçados por igual ao longo do comprimento da curva, + com base no número de divisões informadas Número de divisões Pontos espaçados por igual ao longo do comprimento da curva - Returns points spaced along curve at equal chord length - based on the input number of divisions + Retorna pontos espaçados ao longo da curva com comprimento de corda igual, + com base no número de divisões informadas Número de divisões Lista de pontos na curva @@ -799,8 +800,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Retorna pontos espaçados por igual ao longo da curva em um determinado comprimento de segmento, + com base no ponto especificado O ponto de referência a partir de onde medir A distância ao longo da curva na qual avaliar Lista de pontos na curva, incluindo o ponto especificado e ao longo da direção da curva. @@ -812,16 +813,16 @@ Lista de pontos na curva, incluindo o ponto especificado e ao longo da direção da curva. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Retorna um CoordinateSystem na distância especificada no ponto inicial da curva. + O eixo Y é tangente à curva, e o eixo X representa a curvatura. A distância ao longo da curva na qual avaliar Sistema de coordenadas em curva coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Retorna um plano na distância especificada ao longo da curva no + ponto inicial. A normal do plano é alinhada com a tangente da + curva. A distância ao longo da curva na qual avaliar Plano em curva planeoncurve,planecurve,tangentplane @@ -864,8 +865,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Obtenha o parâmetro em um determinado ponto ao longo da curva. Se o ponto não estiver na curva, ParameterAtPoint ainda retornará um valor + que corresponderá a um ponto próximo na curva, mas esse ponto, em geral, não será o ponto mais próximo. Um ponto ao longo da curva ou perto dela O parâmetro na curva para o ponto especificado. projectpoint,closestparam,curveparam @@ -963,10 +964,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crie uma ou mais curvas deslocando uma curva plana pela distância especificada em um plano definido pela normal do plano. Se existirem lacunas entre as curvas resultantes do deslocamento, elas serão preenchidas estendendo-se as curvas deslocadas. + O argumento de entrada “planeNormal” assume por padrão a normal do plano que contém a curva, mas é possível fornecer explicitamente uma normal paralela à normal da curva original para controlar melhor a direção do deslocamento. + Por exemplo, se for necessária uma direção de deslocamento consistente para várias curvas que compartilham o mesmo plano, será possível usar “planeNormal” para substituir as normais individuais das curvas e forçar todas as curvas a serem deslocadas na mesma direção. + Inverter a normal inverte a direção do deslocamento. Uma distância de deslocamento positivo se aplica na direção do produto vetorial entre a tangente da curva e o vetor normal do plano, enquanto um deslocamento negativo se aplica na direção oposta. A normal do plano da curva. Define como padrão a normal do plano da curva de entrada Uma ou mais curvas de deslocamento @@ -1149,19 +1150,19 @@ A curva subjacente que compõe a aresta - Curve representation of edge + Representação da curva da aresta As faces adjacentes a esta aresta - Adjacent faces of edge + Faces adjacentes da aresta O vértice no qual esta aresta se inicia - Start vertex of edge + Vértice inicial da aresta O vértice no qual esta aresta termina - End vertex of edge + Vértice final da aresta Os CoEdges associados a esta aresta @@ -1177,8 +1178,8 @@ O eixo secundário da elipse. Este é o eixo mais curto. O comprimento do vetor é o raio secundário. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Crie uma elipse centrada no ponto de entrada, alinhada com o plano X/Y do WCS, + com os raios dos eixos X e Y especificados. Ponto de origem da elipse Raio do eixo X Raio do eixo Y @@ -1186,8 +1187,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Crie uma elipse centrada no ponto de entrada, com dois eixos especificados. + Os eixos devem estar a 90 graus entre si. Ponto de origem da elipse Raio do eixo X Raio do eixo Y @@ -1195,9 +1196,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Crie uma elipse centrada e alinhada com o CoordinateSystem de entrada, + com o raio X na direção X do sistema de coordenadas e o raio Y na + direção Y do sistema de coordenadas. Sistema de coordenadas de origem da elipse Raio do eixo X Raio do eixo Y @@ -1205,9 +1206,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Crie uma elipse centrada e alinhada com o plano de entrada, com o raio X + na direção do eixo X do plano e o raio Y na + direção do eixo Y do plano. Plano onde o arco da elipse é desenhado Raio do eixo X Raio do eixo Y @@ -1331,44 +1332,44 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Translade qualquer tipo de geometria pela distância especificada na direção + fornecida. Direção do deslocamento. A distância do deslocamento ao longo de uma determinada direção. Geometria transformada. move,along vector,distance - Transforma o objeto pela matriz de entrada do CoordinateSystem + Transforme o objeto com base na matriz CoordinateSystem de entrada. sistema de coordenadas de entrada Sistema de coordenadas transformado - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Retorna essa geometria com sua posição expressa em relação ao + targetCoordinateSystem, posicionada no referencial do sourceCoordinateSystem. + A posição local do resultado dentro do sourceCoordinateSystem + corresponde à posição local da geometria de entrada dentro do targetCoordinateSystem. + Para obter as coordenadas de uma geometria no espaço universal dentro de um determinado sistema de coordenadas, + passe CoordinateSystem.Identity como sourceCoordinateSystem + e o sistema de coordenadas desejado como targetCoordinateSystem. + As coordenadas da geometria resultante serão iguais às coordenadas da geometria de entrada + em relação a esse referencial de destino. + O CoordinateSystem em relação ao qual a geometria será expressa. + O CoordinateSystem no qual a geometria está expressa no momento. + Passe CoordinateSystem.Identity() para trabalhar no espaço universal. Geometria transformada. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Rotaciona um objeto em torno de uma origem e de um eixo por um grau + especificado around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Rotaciona um objeto em torno da origem e da normal do plano pelo ângulo especificado, + em graus + Plano de referência em torno do qual rotacionar + Ângulo de rotação em graus around,normal,degrees @@ -1388,15 +1389,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Dimensione de forma uniforme em torno de um ponto especificado, usando dois pontos de seleção como escalares resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Dimensione de forma não uniforme em uma dimensão usando um ponto base e dois pontos de seleção. O eixo da escala é definido pela linha entre o ponto base e o ponto de origem. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Dimensione em duas dimensões usando um ponto base e dois pontos de seleção. Os dois pontos de seleção são projetados no plano base para determinar os fatores de escala 2D resize,size,from,to,scale2d,2d @@ -1500,7 +1501,7 @@ true - The CoordinateSystem that this Geometry is defined in + O CoordinateSystem no qual essa geometria está definida Determinar se outro objeto de geometria efetua a intersecção com este @@ -1512,14 +1513,14 @@ Obter a intersecção da geometria para este objeto e uma coleção de outras geometrias. Localiza a geometria comum de todos os participantes. - Convert to SolidDef json + Converter em json do SolidDef Projeta um conjunto de pontos nesta geometria ao longo da direção especificada. Retorna uma matriz plana da geometria resultante. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Pontos para o projeto. + Direção da projeção. + Matriz plana da geometria resultante. O ângulo em graus através do qual a hélice girar sobre seu comprimento @@ -1538,11 +1539,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Crie uma hélice. A hélice sempre gira no sentido horário em torno da direção do eixo + fornecido. Ao observar ao longo da direção do eixo, o observador verá + o ponto girar no sentido horário em torno do eixo à medida que se desloca ao longo da curva + na direção do aumento do parâmetro. O passo é a distância que a hélice + percorre na direção do eixo a cada volta. Esse valor pode ser positivo ou negativo. Ponto do eixo Vetor de direção do eixo Ponto inicial da hélice @@ -1601,16 +1602,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Crie uma linha tangente à curva de entrada, posicionada no ponto + correspondente ao parâmetro da curva de entrada. Curva base da linha tangente Valor do parâmetro Linha tangente tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Crie uma linha reta que comece no ponto inicial e se estenda na direção do vetor + por um comprimento especificado. Ponto inicial da linha Vetor de direção Comprimento da linha @@ -1646,7 +1647,7 @@ Malha - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Converta a malha em um objeto JSON formatado com o esquema dynamo.geometry:mesh-1.0.0. A sequência de caracteres JSON resultante @@ -1716,23 +1717,23 @@ malha - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Retorna uma nova malha composta pela interseção entre a malha + da ferramenta e a malha original. malha - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Retorna uma nova malha com os seguintes defeitos corrigidos: + Componentes pequenos: se a malha contiver segmentos muito pequenos e desconectados + em relação ao tamanho total da malha, eles serão + descartados. + Furos: os furos da malha são preenchidos + Regiões não múltiplas: se um vértice estiver conectado a mais de + duas arestas de *contorno*, ou se uma aresta estiver conectada a mais de + dois triângulos, esse vértice ou aresta será considerado não múltiplo. O + conjunto de ferramentas de malha removerá geometria até que a malha se torne múltipla + Esse método tenta preservar o máximo possível da malha original, + ao contrário de MakeWatertight, que faz uma nova amostragem da malha Remove os limites internos de uma malha. Ocorre uma fronteira interna @@ -1740,11 +1741,11 @@ grupos de triângulos separados para a tampa de uma panela e o corpo da panela. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Retorna uma nova malha que é estanque e imprimível em 3D. Como resultado da + criação de uma malha estanque, as auto-interseções, sobreposições e geometria + não múltipla são removidas da malha. + A malha é preenchida com várias caixas minúsculas, e uma nova + malha é criada em torno delas. Retorna uma nova malha que foi vazada para impressão 3D. @@ -1770,13 +1771,13 @@ Malha reduzida - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Retorna uma nova malha que distribui os triângulos de maneira mais uniforme por toda a seleção, + independentemente de qualquer alteração nas normais dos triângulos ao longo da seleção especificada. malha - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Retorna uma nova malha suavizada. Por padrão, o tipo de suavização é + cotangente, que suaviza sem espalhar os vértices. Define a “escala espacial” da suavização. Valores menores geram mais suavização local e normalmente resultam em um resultado menos “suave” (0,1 – 64,0) Suavizar malha @@ -1785,8 +1786,8 @@ Crie um corte plano geométrico preciso que remova partes da malha que se encontram no lado do plano na direção da normal do plano. Definir plano a ser usado para o corte - Attempt to create a minimal fill using the fewest - number of triangles. + Tentativa de criar um preenchimento mínimo usando o menor + número de triângulos. malha @@ -1802,13 +1803,13 @@ Refletir a malha através do plano de entrada - Rotate the Mesh around the input axis by the given angle. + Rotacione a malha em torno do eixo de entrada pelo ângulo especificado. Dimensionar a malha pelo valor de entrada - Scale Mesh non-uniformly by scale factors + Dimensione a malha de forma não uniforme por fatores de escala Converter uma malha na direção do vetor de entrada pelo comprimento do vetor @@ -1836,12 +1837,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Crie uma nova malha usando os pontos e índices fornecidos. Os pontos não devem + se sobrepor. Os índices devem ser conjuntos de três números inteiros + indicando as três posições na matriz de pontos + dos três pontos de um triângulo Lista de pontos - Flat list of point indices + Lista plana de índices de pontos Malha @@ -1865,13 +1866,13 @@ A resolução da malha é determinada pela precisão de renderização do Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Crie uma nova malha usando os vértices e índices fornecidos. Os vértices não devem + se sobrepor. Os índices devem ser conjuntos de três números inteiros + indicando as três posições na matriz de vértices + dos três pontos de um triângulo - Create a mesh plane based on the given inputs. + Crie um plano de malha com base nas entradas fornecidas. @@ -1934,7 +1935,7 @@ Os pontos de controle verdadeiramente periódicos de uma NurbsCurve periódica. Observação: Essa operação só funcionará para curvas periódicas e falhará se a curva não for periódica. - Periodic control points of a NURBS curve + Pontos de controle periódicos de uma curva NURBS Os nós da curva. Os nós são uma série de valores de parâmetros (duplos) usados para determinar onde e como os pontos de controle afetam a curva. @@ -1951,24 +1952,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crie uma BSplineCurve usando pontos de controle explícitos. + OBSERVAÇÃO 1: BSplineCurves com grau = 1 apresentam descontinuidades G1, o que causa problemas + em operações de extrusão, varredura e outras operações. Elas devem ser evitadas. Em vez disso, + use uma PolyCurve. + OBSERVAÇÃO 2: Se a curva for periódica (fechada), o primeiro e o último + pontos DEVEM ser iguais. Pontos da curva nurbs Nurbscurve criada com base nos pontos nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crie uma BSplineCurve usando pontos de controle explícitos. + OBSERVAÇÃO 1: BSplineCurves com grau = 1 apresentam descontinuidades G1, o que causa problemas + em operações de extrusão, varredura e outras operações. Elas devem ser evitadas. Em vez disso, + use uma PolyCurve. + OBSERVAÇÃO 2: Se a curva for periódica (fechada), o primeiro e o último + pontos DEVEM ser iguais. Pontos da curva nurbs Grau da curva Nurbscurve criada com base nos pontos @@ -1976,12 +1977,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crie uma BSplineCurve usando pontos de controle explícitos. + OBSERVAÇÃO 1: BSplineCurves com grau = 1 apresentam descontinuidades G1, o que causa problemas + em operações de extrusão, varredura e outras operações. Elas devem ser evitadas. Em vez disso, + use uma PolyCurve. + OBSERVAÇÃO 2: Se a curva for periódica (fechada), o primeiro e o último + pontos DEVEM ser iguais. Pontos da curva nurbs Grau da curva Alternar para fechar curva @@ -1990,19 +1991,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Crie uma BSplineCurve a usando vértices de controle, pesos e nós. + NA DOCUMENTAÇÃO DO ASM: + Grau: deve ser maior que 1 (spline linear por partes) e menor que 26 (o grau máximo + da base da B-spline suportado pelo ASM). + Pesos: todos os valores de peso (se fornecidos) devem ser estritamente positivos. + Pesos menores que 1e-11 serão rejeitados e a função falhará. + Nós: o vetor de nós deve ser uma sequência não decrescente. A multiplicidade dos nós + internos não deve ser maior que grau + 1 nos nós inicial e final e + igual ao grau em um nó interno (isso permite que curvas com descontinuidades G1 sejam + representadas). Observe que vetores de nós não fixados são compatíveis, mas serão + convertidos em vetores fixados, com as alterações correspondentes aplicadas aos + dados dos pontos de controle e dos pesos. + Matriz de nós: o tamanho da matriz deve ser num_control_points + grau + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2014,9 +2015,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Crie uma BSplineCurve por interpolação entre pontos. + OBSERVAÇÃO 2: Se a curva for periódica (fechada), o primeiro e o último + pontos DEVEM ser iguais. Pontos da curva nurbs Alternar para fechar curva Nurbscurve criada com base nos pontos @@ -2082,9 +2083,9 @@ Nós V de nurbs da superfície - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Cria uma NurbsSurface com os pontos interpolados e + os graus U e V especificados. A superfície resultante passará por todos + os pontos. Grade de pontos da superfície nurbs Grau na direção u Grau na direção v @@ -2092,21 +2093,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Cria uma NurbsSurface com os pontos interpolados e + os graus U e V especificados. A superfície resultante passará por todos + os pontos. O número de tangentes deve corresponder ao número de + pontos na direção correspondente. A superfície resultante + terá grau 3 nas direções U e V. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + Cria uma NurbsSurface que satisfaz um conjunto de diferentes características da superfície. + Esse é o método mais avançado de ajuste de superfícies. A superfície resultante + passará por todos os pontos. O número de tangentes deve corresponder + ao número de pontos na direção correspondente. A superfície resultante + terá grau 3 nas direções U e V. As derivadas dos cantos devem ser + de segunda ordem (dP/dUdV) e devem ser fornecidas nesta ordem: [lowU, lowV], [highU, lowV], + [lowU, highV], [highU, highV]. fit,topoints,totangents,fit corners,complex fit @@ -2117,20 +2118,20 @@ Superfície nurbs criada por pontos de controle - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Cria uma NurbsSurface com vértices de controle, nós, pesos + e graus U e V especificados. + Existem várias restrições aos dados que, se + não forem respeitadas, farão com que a função falhe e gerem uma exceção. + Grau: os graus U e V devem ser >= 1 (spline linear por trechos) + e menores que 26 (o grau máximo da base da B-spline suportado pelo ASM). + Pesos: todos os valores de peso (se fornecidos) devem ser estritamente positivos. + Pesos menores que 1e-11 serão rejeitados e a função falhará. + Nós: ambos os vetores de nós devem ser sequências não decrescentes. A multiplicidade dos nós internos + não deve ser maior que o grau + 1 nos nós inicial/final e + o grau em um nó interno (isso permite que superfícies com descontinuidades G1 sejam + representadas). Observe que vetores de nós não fixados são suportados, mas serão + convertidos em vetores fixados, com as alterações correspondentes aplicadas aos + dados dos pontos de controlo e dos pesos. lines 0.4 @@ -2159,7 +2160,7 @@ Retorna o número de vértices de cada painel na lista de índices dos painéis. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Lista de índices de painéis para consultar o número de vértices. O valor padrão nulo indica todos os painéis da superfície. número de vértices @@ -2180,17 +2181,17 @@ Retorna os vértices de cada painel na lista de índices de painéis. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Índice de painéis para consultar os vértices. O valor padrão nulo indica todos os painéis na superfície. Matriz de vértice Retorna os pontos de cada painel na lista de índices de painéis. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Índices de painéis para consultar os pontos. O valor padrão nulo indica todos os painéis na superfície. Matriz de pontos Retorna o limite poligonal de cada painel na lista de índices dos painéis. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Índices de painéis usados para construir o polígono. O valor padrão nulo indica todos os painéis na superfície. @@ -2250,7 +2251,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Divide a superfície de entrada em painéis de paralelogramos organizados em um padrão vertical e horizontal. Cada paralelogramo é um quadrado com um cisalhamento aplicado ao longo do eixo V ou do eixo U, determinado pela entrada ‘alignWithUAxis’ e por um fator de cisalhamento. Por padrão, os paralelogramos estão alinhados com o eixo V Superfície de entrada à qual o painel será aplicado Número de padrões na direção U Número de padrões na direção V @@ -2316,14 +2317,14 @@ A base Y do plano - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Gera um novo CoordinateSystem que representa esse plano. Ele é baseado + na origem e nos eixos X e Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Crie um novo plano deslocado em relação a esse plano, na direção da normal, + pela distância especificada. alongnormal,moveplane @@ -2334,10 +2335,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Crie um plano “orientado”, posicionado na origem do ponto com a normal do + vetor, mas com uma orientação específica no eixo X. Isso não afeta + operações como divisão, interseção, projeção etc.; serve apenas para especificar + a orientação do CoordinateSystem de entrada. Ponto de origem do plano Vetor de direção normal Vetor de direção do eixo X @@ -2359,8 +2360,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Crie o plano que contém a linha de entrada e o ponto externo. O ponto + não pode situar-se na linha nem no eixo da linha. Linha usada para determinar o plano Ponto usado para determinar o plano Plano criado com base na linha e no ponto @@ -2491,10 +2492,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Crie uma ou mais PolyCurves deslocando uma PolyCurve plana pela distância especificada em um plano definido pela normal do plano. + O argumento de entrada “planeNormal” assume, por padrão, a normal do plano que contém a curva, mas é possível fornecer uma normal explícita paralela à normal da curva original para controlar melhor a direção do deslocamento. + Por exemplo, se for necessária uma direção de deslocamento consistente para várias curvas que compartilham o mesmo plano, será possível usar “planeNormal” para substituir as normais individuais das curvas e forçar todas as curvas a serem deslocadas na mesma direção. + Inverter a normal inverte a direção do deslocamento. Uma distância de deslocamento positivo se aplica na direção do produto vetorial entre a tangente da PolyCurve e o vetor normal do plano, enquanto um deslocamento negativo se aplica na direção oposta. Se houver intervalos entre as curvas do componente de deslocamento, dependendo das configurações de fechamento do intervalo, eles poderão ser preenchidos por arcos circulares (valor true) para fornecer cantos suaves ou estendendo as curvas de deslocamento (valor false). A normal do plano da curva. Define como padrão a normal do plano da curva de entrada @@ -2508,7 +2509,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Crie uma ou mais PolyCurves agrupando curvas conectadas. Estende a policurva pela elipse tangente @@ -2538,8 +2539,8 @@ PolyCurve deslocada - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Corrige uma PolyCurve autointersectante retornando uma nova PolyCurve sem autointerseções, + desde que o comprimento do segmento sobreposto seja menor ou igual a trimLength. Se trimLength for maior que 0, os segmentos de extremidade maiores que trimLength não serão aparados. PolyCurve sem autointerseção e sem sobreposição @@ -2548,7 +2549,7 @@ A direção da PolyCurve é baseada na primeira curva da matriz de entrada. Escolha uma tolerância de união preferencial entre 1e-6 e 1e-3 unidades. Valores menores podem ser muito restritivos e impedir que as curvas que deveriam se conectar sejam unidas; valores maiores podem fazer com que as curvas curtas sejam mescladas involuntariamente ou colapsem em pontos degenerados. - Curvas que serão unidas na PolyCurve + Curvas a serem unidas na PolyCurve Tolerância para determinar o tamanho permitido da lacuna entre curvas a unir PolyCurve criada usando curvas unidas segments,joincurves @@ -2558,7 +2559,7 @@ A direção da PolyCurve é baseada na primeira curva da matriz de entrada. Escolha uma tolerância de união preferencial entre 1e-6 e 1e-3 unidades. Valores menores podem ser muito restritivos e impedir que as curvas que deveriam se conectar sejam unidas; valores maiores podem fazer com que as curvas curtas sejam mescladas involuntariamente ou colapsem em pontos degenerados. - Curvas que serão unidas na PolyCurve + Curvas a serem unidas na PolyCurve Tolerância para determinar o tamanho permitido da lacuna entre curvas a unir Será definido como True se as curvas de entrada fizerem interseção/sobreposição umas às outras e precisarem que seus segmentos de extremidade sejam aparados antes da criação da PolyCurve. Por padrão, está definido como False. Se trimLength for maior que 0, os segmentos de extremidade maiores que trimLength não serão aparados. @@ -2566,9 +2567,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Crie uma ou mais PolyCurves agrupando curvas conectadas. + Escolha uma tolerância de junção preferencial entre 1e-6 e 1e-3 unidades. + Valores mais baixos podem ser muito restritivos e impedir a união de curvas que deveriam estar conectadas; valores mais altos podem fazer com que curvas curtas sejam unidas involuntariamente ou colapsem em pontos degenerados. Curvas a agrupar para criar uma ou mais PolyCurves Tolerância para determinar o tamanho permitido da lacuna entre curvas a unir @@ -2612,11 +2613,11 @@ Retorna as autointersecções entre os lados do polígono. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Retorna se um ponto de entrada está contido no polígono. + Se o polígono não for plano, o ponto será projetado no plano + de melhor ajuste e a contenção será calculada usando a projeção + do polígono nesse plano. + Isso retornará um status de falha se o polígono apresentar autointerseções. Crie uma curva poligonal ao conectar os pontos. @@ -2629,8 +2630,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Localize superfícies por ponto. Considera a primeira interseção na direção de avanço. + Retornará uma superfície se a interseção ocorrer no interior da superfície, duas superfícies se ocorrer no interior de uma aresta e várias superfícies se ocorrer em um vértice surfacesatpoint,findsurfaces,extractsurfaces @@ -2720,16 +2721,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Crie um retângulo centrado na origem do WCS, no plano XY do WCS, com + a largura (comprimento do eixo X) especificada e o comprimento (comprimento do eixo Y) especificado. Largura do retângulo Comprimento do retângulo Retângulo criado usando a largura e o comprimento rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Crie um retângulo centrado na raiz do plano de entrada, com a largura + (comprimento do eixo X do plano) especificada e o comprimento (comprimento do eixo Y do plano) especificado. Plano usado para centralizar o retângulo Largura do retângulo Comprimento do retângulo @@ -2737,9 +2738,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Crie um retângulo centrado na origem de entrada no plano XY + do CoordinateSystem, com a largura (comprimento do eixo X) especificada e o comprimento + (comprimento do eixo Y) especificado. Sistema de coordenadas do retângulo (centro do retângulo) Largura do retângulo Comprimento do retângulo @@ -2771,12 +2772,12 @@ Obter uma casca sólida a partir das faces deste sólido Distância de extensão da casca para dentro - Distância de extensão da casca para fora + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projeta a geometria de entrada nesse sólido na direção do vetor de entrada. + Atualmente, esse método de projeção suporta apenas pontos e curvas. projectonto,projectonsolid,projecttosolid @@ -2808,17 +2809,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Crie um sólido por elevação entre curvas fechadas de seção transversal de entrada, + usando curvas-guia como auxílio. As curvas-guia devem intersectar todas as + curvas da seção transversal. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Crie um sólido por elevação entre as seções transversais de entrada, compostas por PolyCurves fechadas. + Essa operação é otimizada para seções compostas exclusivamente por segmentos de reta, + com os vértices na mesma ordem. + A opção de verificação e reparo garante a validade do sólido gerado, + quando ativada; quando desativada, o desempenho tende a ser melhor. Brep,brep,ruled,loft @@ -2841,9 +2842,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Crie um sólido de revolução, varrendo a curva de perfil ao redor do + raio do eixo, formado pela origem e pelo vetor do eixo, desde o + ângulo inicial em graus até o ângulo de varredura em graus. Curva de perfil para revolução Origem do eixo de revolução Direção do eixo de revolução @@ -2865,7 +2866,7 @@ Retorna o raio da esfera. - Create a Solid Sphere centered at the input Point, with given radius. + Crie uma esfera sólida centrada no ponto de entrada, com o raio especificado. Brep,brep @@ -2897,8 +2898,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + A diferença booleana entre essa superfície e a união das superfícies de entrada. + Esse método poderá retornar uma polySurface se o booleano resultante não for múltiplo ou for multifacetado. Outras superfícies a serem subtraídas Superfície booleana ou polySurface resultante subtract,differencemany,diffall,diff multi @@ -2909,16 +2910,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Recorta a superfície com um conjunto de uma ou mais PolyCurves fechadas. + Um dos contornos precisa ser o contorno de limite da superfície de entrada. + Além disso, é necessário adicionar um ou mais contornos internos para criar furos. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Recorta a superfície com um conjunto de uma ou mais PolyCurves fechadas, que devem todas se situar na superfície dentro da tolerância especificada. + Se for necessário recortar um ou mais furos na superfície de entrada, deverá ser fornecido um contorno externo para o limite da superfície e um contorno interno para cada furo. + Se for necessário recortar a região entre o limite da superfície e os furos, deverão ser fornecidos apenas os contornos correspondentes a cada furo. + Para uma superfície periódica sem contorno externo, como uma superfície esférica, a região recortada pode ser controlada invertendo-se a direção da curva de contorno. Uma ou mais PolyCurves fechadas que podem estar em qualquer ordem na entrada. Esses contornos não devem fazer interseção entre si. A tolerância usada ao decidir se as extremidades da curva são coincidentes e se uma curva e uma superfície são coincidentes. A tolerância fornecida não pode ser menor do que qualquer uma das tolerâncias usadas na criação das PolyCurves de entrada. O valor padrão de 0,0 significa que a maior tolerância usada na criação das PolyCurves de entrada será usada. Superfície aparada por contornos fechados. @@ -2931,32 +2932,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtém uma representação NURBS da superfície. Em determinadas circunstâncias, esse método + pode aproximar a superfície. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Obtém uma representação NURBS da superfície. Em determinadas circunstâncias, esse método + pode aproximar a superfície. Determina se a superfície deve ser restaurada para seu intervalo de parâmetros original antes da conversão. Um exemplo de quando o intervalo de parâmetros de uma superfície é limitado é após uma operação de Aparar. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Obtém uma representação NURBS da superfície dentro da tolerância especificada. Em determinadas circunstâncias, + esse método pode aproximar a superfície. Tolerância especificada Representação da superfície nurbs da superfície tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Torne mais espessa a superfície em um sólido, efetuando a extrusão na direção das normais + da superfície em ambos os lados da superfície. Quantidade a ser tornada mais espessa Superfície tornada mais espessa como sólido offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Torne mais espessa a superfície em um sólido, efetuando a extrusão na direção da normais + da superfície. Se o parâmetro both_sides for true, a superfície será tornada mais espessa + em ambos os lados. Quantidade a ser tornada mais espessa True para espessar em ambos os lados. False para espessar em um lado Superfície tornada mais espessa como sólido @@ -2968,8 +2969,8 @@ Superfície deslocada - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + O sistema de coordenadas retornado usa xAxis, yAxis e zAxis para representar uDir, vDir e a normal. + O comprimento de xAxis e yAxis representa as curvaturas. Componente U do parâmetro Componente V do parâmetro Sistema de coordenadas com base na normal, direção U e direção V na posição UV na superfície @@ -3027,32 +3028,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Crie uma curva de linha paramétrica na superfície especificada. + Crie uma curva que representa uma linha paramétrica U ou V na superfície. Uma + linha paramétrica se estende na direção do aumento do parâmetro U ou V, com um + parâmetro u ou v oposto constante. A curva resultante corresponderá à + parametrização da superfície e seu intervalo será limitado pelo + intervalo de parâmetros da superfície. O tipo de curva retornado dependerá do + tipo da superfície. Se a direção == 0, cria uma linha de parâmetro U, se a direção == 1, cria um parâmetro de linha V . lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Retorna uma nova superfície com a normal invertida. A superfície original permanece + inalterada. Superfície, que é a mesma que a superfície de entrada, mas com normais invertidas - Combina esta superfície e a superfície de entrada em uma PolySurface + Combina essa superfície e a superfície de entrada em uma PolySurface topolysurface - Combina esta superfície e a superfície de entrada em uma PolySurface + Combina essa superfície e a superfície de entrada em uma PolySurface join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Projeta a geometria de entrada nessa superfície na direção do vetor de entrada. + Atualmente, esse método de projeção suporta apenas pontos e curvas. projecttosurface,projectonto @@ -3060,9 +3061,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + União de um conjunto de superfícies em uma superfície. + Esse método poderá retornar uma polySurface + se a união resultante não for múltipla ou for multifacetada. Um conjunto de superfícies. União de superfícies merge,join,boolean,addition @@ -3074,15 +3075,15 @@ Superfície criada usando a elevação - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Crie uma superfície por elevação entre as linhas das seções transversais de entrada. Esse método é ligeiramente mais rápido + e produz um resultado menos suave do que Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Eleve uma superfície por meio de seções transversais, usando curvas-guia especificadas + (também conhecidas como trilhos). As curvas-guia devem intersectar todas as curvas das + seções transversais. loftbyrails,loft rails,guides Curvas pelas quais se deve fazer a elevação Curvas pelas quais guiar a elevação @@ -3106,8 +3107,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Crie uma superfície poligonal conectando os pontos de entrada em um polígono fechado e + unindo-os. Lista de pontos de perímetro Superfície criada com base nos pontos de perímetro patch,surfacebypolygon @@ -3121,9 +3122,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Crie uma superfície varrendo a curva de perfil ao redor do raio do eixo formado + pelo ponto de origem na direção do vetor do eixo, começando + no ângulo inicial em graus e varrendo o ângulo de varredura em graus. Curva de perfil para revolução Origem do eixo de revolução Direção do eixo de revolução @@ -3133,8 +3134,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Crie uma superfície preenchendo o interior de um contorno fechado + definido pelas curvas de entrada. Curva fechada usada como limite da superfície Superfície criada por fechamento edgesrf,edgesurface,patch,fill @@ -3243,8 +3244,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Crie reflexão radial para simetria de T-Splines em relação a um plano determinado, + com um número determinado de segmentos e um ângulo determinado (em graus) entre cada par de segmentos. Plano que o normal é o eixo para reflexão radial da T-Spline. Fornecido em coordenadas universais Número de segmentos de reflexão radial Ângulo entre cada par de segmentos simétricos da reflexão radial (em graus). Se for definido como 0, ele é definido por (360/segmentsCount) @@ -3332,7 +3333,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Indica se a T-Spline está no modo de caixa ou no modo suave tspline,boxmode,smooth @@ -3340,7 +3341,7 @@ tspline,extractable - Whether t-spline is closed + Indica se a T-Spline é fechada tspline,closed @@ -3353,8 +3354,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Converta a superfície T-Spline em sólido ou superfície, dependendo da forma. + Observação: Poderão ocorrer pequenas alterações inesperadas no B-Rep resultante se a superfície de entrada tiver sido criada em uma versão mais recente das T-Splines do que a versão carregada no Dynamo. Nesse caso, a superfície será convertida para a versão compatível com o Dynamo. Determina se o corpo resultante deve ter a mesma topologia que a superfície da T-Spline resultante. Entidade de topologia (sólido ou superfície) tspline,brep,solid,surface @@ -3415,19 +3416,19 @@ tspline,weld,coincident,vertex - Desfaça a solda de todas as arestas especificadas. Isso irá desfazer a solda de cada vértice de todas as arestas. + Desfaça a solda de todas as arestas especificadas. Isso desfaz a solda de cada vértice em todas as arestas. Um conjunto de arestas para desfazer a solda Superfície da T-Spline com arestas não soldadas tspline,unweld,edge - Desfazer a solda em todos os vértices especificados. Todas as arestas de cada vértice terão a solta desfeita + Desfaça a solda em todos os vértices especificados. Todas as arestas em cada vértice terão a solta desfeita. Um conjunto de vértices para desfazer a solda Superfície da T-Spline com vértices não soldados tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Crie uma correspondência com uma T-Spline e um contorno fechado com base nas curvas Contorno de aresta fechado da T-Spline com o qual a correspondência será criada Curva de contorno fechado com a qual a correspondência será criada Continuidade da geometria para tentar corresponder: G0, G1, G2 @@ -3551,7 +3552,7 @@ Conjunto de arestas com furo interno. As arestas devem ser de borda. Método para preencher furo: 0 - suavização de serrilhado, 1 - polígonos, 2 - retrair, 3 - retrair e soldar Preservar as dobras subdivididas da topologia de entrada - TSpline surface with filled hole + Superfície da T-Spline com orifício preenchido tspline,edge,fill,hole @@ -3566,9 +3567,9 @@ Superfície T-Spline com determinadas reflexões removidas - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Comprima toda a topologia na superfície e torna os índices contíguos. + Essa função mantém a ordem relativa dos índices. + T-Spline com índices compactados tspline,index,compress @@ -3581,10 +3582,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + A interpolação direta desloca os pontos de controle para suas localizações paramétricas + na superfície. A interpolação reversa gera um ponto na superfície + para cada ponto de controle original e desloca esse ponto de controle para seu + ponto correspondente na superfície. Direção de interpolação: adiante se falso, reversa caso contrário Interpolação da T-Spline em uma determinada direção tspline,interpolate,reverse @@ -3603,7 +3604,7 @@ Aplainar pontos de controle de determinados vértices em um plano único. Este comando requer uma entrada ao menos quatro vértices Lista de vértices - T-Spline Surface with flattened vertices + Superfície T-Spline com vértices aplainados tspline,flatten,vertices @@ -3612,11 +3613,11 @@ Este comando requer uma entrada de ao menos quatro vértices Lista de vértices Plano ao qual ajustar os vértices paralelos - T-Spline Surface with flattened vertices + Superfície T-Spline com vértices aplainados tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Copie as faces selecionadas para a nova superfície. A nova superfície não possui simetria. Faces a duplicar Superfície T-Spline com somente as faces selecionadas tspline,face,duplicate @@ -3641,12 +3642,12 @@ Mover determinados vértices ao longo de um determinado vetor Lista do vértice a ser movido - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Vetor de deslocamento + Sinalizador que indica se devem ser usados os pontos de superfície ou os pontos de controle dos vértices para o deslocamento - Attempts to repair the TsplineSurface. + Tenta reparar a TsplineSurface. @@ -3663,10 +3664,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Crie um plano T-Spline “orientado”, posicionado na origem do ponto com o vetor + normal, mas com uma orientação específica no eixo X. Isso não afeta + operações como divisão, interseção, projeção etc.; apenas especifica + a orientação do CoordinateSystem de entrada. Ponto raiz do plano Normal do plano Eixo X do plano @@ -3680,7 +3681,7 @@ tspline,plane,origin,normal,axis - Os eixos X e Y estão no plano. O eixo Z é o produto vetorial dos dois vetores. + Os eixos X e Y estão no plano. O eixo Z é o produto vetorial dos dois vetores. Ponto raiz do plano Eixo X do plano Eixo Y do plano @@ -3736,7 +3737,7 @@ Criar um cilindro da T-Spline definido por um CoordinateSystem principal, o raio e a altura do cilindro O centro e a base do cilindro serão ajustados no plano X/Y deste sistema de coordenadas Raio do cilindro - Height of cylinder + Altura do cilindro Número de vãos na circunferência Número de vãos na altura Opções de simetria de uma superfície da T-Spline @@ -3757,11 +3758,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Crie um cone de T-Splines com o raio da base especificado no ponto inicial, estendendo-se até um + vértice no ponto final. Ponto inicial de um cone Ponto final de um cone - Radius of base of a cone + Raio da base de um cone Número de vãos na circunferência Número de vãos na altura Opções de simetria de uma superfície da T-Spline @@ -3770,8 +3771,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Crie um cone de T-Splines com o eixo que vai do ponto inicial ao ponto final, com raios + especificados no início e no fim. Esse objeto não possui um vértice e tem a forma de um tronco de cone. Ponto inicial de um cone Ponto final de um cone Raio inicial de um cone @@ -3784,8 +3785,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Crie um cone de T-Splines com o ponto de base na origem do CoordinateSystem, estendendo-se na direção do eixo Z do CoordinateSystem, + com uma base circular no plano XY do CoordinateSystem. O centro e a base do cone serão ajustados no plano X/Y deste sistema de coordenadas Altura de um cone Raio de um cone @@ -3797,9 +3798,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Crie um cone de T-Splines com o ponto de base na origem do CoordinateSystem, estendendo-se + na direção do eixo Z do CoordinateSystem pelo comprimento especificado, com uma base + circular no plano XY do CoordinateSystem. O centro e a base do cone serão ajustados no plano X/Y deste sistema de coordenadas Altura de um cone Raio inicial de um cone @@ -3812,7 +3813,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Crie uma esfera T-Spline centrada no ponto de entrada, com o raio especificado. Centro de uma esfera Raio de uma esfera Número de vãos radiais @@ -3843,7 +3844,7 @@ tspline,sphere,fit,bestfit - Criar um toróide da T-Spline com o centro no CoordinateSystem de origem e um determinado raio + Crie um toroide de T-Splines com o centro no CoordinateSystem de origem e um determinado raio O toróide será alinhado com o plano X-Y do sistema de coordenadas especificado com centro em sua origem Raio interno de um toróide Raio externo de um toróide @@ -3855,7 +3856,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Crie um toroide de T-Splines com o centro e os raios especificados, alinhado com o plano XY universal padrão Centro de um toróide Raio interno de um toróide Raio externo de um toróide @@ -3880,8 +3881,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Crie uma caixa T-Spline centrada no ponto de entrada, com largura, comprimento e + altura especificados. Centro de uma caixa Largura de uma caixa Comprimento de uma caixa @@ -3895,8 +3896,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Crie uma caixa T-Spline centrada e orientada em relação ao CoordinateSystem de entrada, com + largura, comprimento e altura especificados. O plano X/Y da caixa será alinhado com o eixo X correspondente Largura de uma caixa Comprimento de uma caixa @@ -3922,45 +3923,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Crie uma Quadball de T-Splines com centro na origem do CoordinateSystem + e com o raio especificado Sistema de coordenadas local Raio do quadball - Spans number in two dimensions of the sides of the Quadball + Número de vãos em duas dimensões dos lados da quadball Opções de simetria de uma superfície da T-Spline Exibir a superfície da T-Spline na caixa ou visualização suave Quadball T-Spline quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Crie uma Quadball de T-Splines com o centro e o raio especificados, alinhada com + o plano XY universal padrão Ponto do centro do quadball Raio do quadball - Spans number in two dimensions of the sides of the Quadball + Número de vãos em duas dimensões dos lados da quadball Opções de simetria de uma superfície da T-Spline Exibir a superfície da T-Spline na caixa ou visualização suave Quadball T-Spline quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Crie uma superfície T-Spline com base em uma superfície NURBS usando a estratégia uniforme. + A superfície NURBS de entrada é reconstruída com nós uniformes, colocados em intervalos paramétricos ou + de comprimento de arco iguais, dependendo do sinalizador useArcLen correspondente, e aproximada por + uma superfície NURBS de grau 3. A T-Spline de saída é dividida pela quantidade de vãos especificada + nas direções U e V. Superfície NURBS de entrada Número necessário de vãos na direção u Número necessário de vãos na direção v - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Indica se deve ser usada a subdivisão por comprimento de arco ou a subdivisão paramétrica na direção paramétrica U + Indica se deve ser usada a subdivisão por comprimento de arco ou a subdivisão paramétrica na direção paramétrica V Exibir a superfície da T-Spline na caixa ou visualização suave nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Crie uma superfície T-Spline com base em uma superfície NURBS usando a estratégia de subdivisão de curvatura. + A superfície NURBS de entrada é reconstruída com grau 3. A T-Spline de saída tem a quantidade de vãos e + as posições em cada direção detectadas automaticamente com base na curvatura. Superfície NURBS de entrada Exibir a superfície da T-Spline na caixa ou visualização suave nurbs surface,tspline,curvature @@ -3982,7 +3983,7 @@ Construa uma T-Spline efetuando a extrusão por percurso de uma curva da seção transversal ao longo de um caminho. Curva de perfil Curva do caminho - Is spans should be parallel in path direction + Se os vãos devem ser paralelos na direção do caminho Número de vãos no caminho Número de vãos no perfil. Definido automaticamente se for 0 ou menos Utilizar a estratégia uniforme ou de curvatura para a distribuição dos vãos ao longo do caminho @@ -3991,9 +3992,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Crie uma superfície T-Spline varrendo a curva de perfil ao redor do raio do eixo formado + pela origem e pela direção do eixo, começando no ângulo inicial em graus + e varrendo o ângulo de varredura em graus. Curva de perfil Centro de rotação Eixo de rotação @@ -4227,7 +4228,7 @@ Outro vetor - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Determine se dois vetores são praticamente iguais. É usado um valor de tolerância de 1e-5. Retornará True se os vetores forem quase iguais; caso contrário, retornará False. Outro vetor vector approximate,near,same @@ -4236,13 +4237,13 @@ Transforma esse vetor pela matriz de entrada do CoordinateSystem - Rotates a Vector around an axis by a specified number of - degrees + Rotaciona um vetor em torno de um eixo por um número especificado + de graus around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Rotaciona um vetor em torno da origem e da normal do plano por um grau + especificado around,normal,degrees @@ -4260,8 +4261,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Retorna o ângulo entre os dois vetores de 0 a 360 graus. + Usa o eixo de rotação para determinar a direção do ângulo. Outro vetor Eixo de rotação Retorna o ângulo entre os vetores fornecidos em graus de 0 a 360 @@ -4286,24 +4287,24 @@ Forma de um vetor por dois pontos finais. O resultado é um vetor desde o ponto inicial até o ponto final. - Start point of vector - End point of vector - Vector created from two points + Ponto inicial do vetor + Ponto final do vetor + Vetor criado com base em dois pontos vector2 Obter vetor do eixo X canônico (1,0,0) - Canonical X axis vector (1,0,0) + Vetor do eixo X canônico (1,0,0) x, basis,right Obter vetor do eixo Y canônico (0,1,0) - Canonical Y axis vector (0,1,0) + Vetor de eixo Y canônico (0,1,0) y, basis,forward Obter vetor do eixo Z canônico (0,0,1) - Canonical Z axis vector (0,0,1) + Vetor de eixo Z canônico (0,0,1) z, basis,up @@ -4428,7 +4429,7 @@ A pesquisa de sequência de caracteres localizada similar a {0} é menor que zero. - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Procura uma sequência de caracteres localizada semelhante a “Esse método está obsoleto e será removido em uma versão futura do Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[])”. Procura uma sequência de caracteres localizada semelhante a "Esse método está obsoleto e será removido em uma versão futura do Dynamo. Use Mesh.ByPointsIndices (Point[] points, Indices : int[])”. diff --git a/doc/distrib/xml/ru-RU/ProtoGeometry.xml b/doc/distrib/xml/ru-RU/ProtoGeometry.xml index 6a6b78e5ed9..7220eb96f78 100644 --- a/doc/distrib/xml/ru-RU/ProtoGeometry.xml +++ b/doc/distrib/xml/ru-RU/ProtoGeometry.xml @@ -244,19 +244,19 @@ Максимальное значение точки - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + Элемент CoordinateSystem объекта BoundingBox. + Для рамки с выравниванием по оси объект CS ориентируется по осям X, Y и Z и размещается в центре рамки. + Для рамки без выравнивания по оси объект CS ориентируется произвольным образом и размещается в центре рамки. - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + Получение пересечения двух объектов BoundingBox. + Примечание. Это не подходит для рамок без выравнивания по оси, так как их пересечение не всегда является рамкой. Для таких рамок следует получать пересечение между соответствующими им кубоидами. Другая ограничивающая рамка для пересечения Ограничивающая рамка, полученная в результате пересечения ограничивающих рамок - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + Определение того, пересекаются ли два объекта BoundingBox. + Примечание. Это можно использовать, только если оба объекта имеют одинаковое выравнивание (преобразование). В остальных случаях следует проверять пересечение между соответствующими им кубоидами. Другая ограничивающая рамка Имеется ли пересечение ограничивающих рамок get overlap @@ -294,13 +294,13 @@ Ориентированная ограничивающая рамка вокруг входных объектов геометрии. - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Создание объекта BoundingBox вокруг входной геометрии без выравнивания по оси, ориентированного + на оси X, Y и Z объекта CoordinateSystem. bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + Создание объекта BoundingBox вокруг входных элементов геометрии без выравнивания по оси, ориентированного + на оси X, Y и Z объекта CoordinateSystem. bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + Построение объекта BoundingBox на основе количества координат от минимального (нижний, левый и задний углы рамки) + до максимального (верхний, правый и передний угол рамки). Объект CoordinateSystem + представляет собой результат превращения пространства координат рамки в пространство модели. + Этот метод предназначен для сопоставления API Revit, позволяя извлекать из Revit BoundingBox + параметры без необходимости преобразования. bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ Возврат радиуса окружности. - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + Построение окружности с центром во входной точке, с радиусом в + мировой плоскости XY и нормалью на оси Z. Центральная точка окружности Радиус Окружность, созданная по центру и радиусу @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + Создание окружности с центром в начале координат плоскости, находящейся + во входной плоскости, с заданным радиусом. Корневая точка плоскости, используемая для центрирования окружности Радиус Окружность, созданная по плоскости и радиусу @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + Создание конуса с заданным радиусом основания в начальной точке + и вершиной в конечной точке. cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + Создание конуса, ось которого начинается в начальной точке и заканчивается в конечной, с заданными + значениями радиуса в начале и конце. Данный объект не имеет вершины, и + его можно рассматривать как усеченный конус. trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + Создание конуса с базовой точкой в начале координат CoordinateSystem, удлиняющегося + на заданное значение длины в направлении оси Z CoordinateSystem, с + круговым основанием в плоскости XY CoordinateSystem. - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Создание конуса с базовой точкой в начале координат CoordinateSystem, удлиняющегося + на заданное значение длины в направлении оси Z CoordinateSystem, с + круговым основанием в плоскости XY CoordinateSystem. cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + Создание CoordinateSystem на основе матрицы 4x4. Этот метод выведен из использования; по возможности выбирайте другие конструкторы. + Матрица преобразования 4x4 + CoordinateSystem из матрицы Проанализируйте входящую строку JSON, отформатированную с помощью схемы autodesk.matrix:matrix44d-1.0.0. @@ -492,13 +492,13 @@ Получение оси Z для CoordinateSystem. - Returns the length of the X axis vector from the coordinate system. + Получение длины вектора оси X из системы координат. - Returns the length of the Y axis vector from the coordinate system. + Получение длины вектора оси Y из системы координат. - Returns the length of the Z axis vector from the coordinate system. + Получение длины вектора оси Z из системы координат. Получение плоскости, в которой находятся оси X и Y с корнем в начале координат. @@ -511,17 +511,17 @@ Получение инверсии объекта CoordinateSystem: применение данного объекта CoordinateSystem к элементу геометрии обращает исходный объект. - Returns inverted coordinate system from the input + Возврат инвертированной системы координат из входных данных - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + Применение аргумента CoordinateSystem после следующего: результат = этот*другой. + Другая система координат + Новая система координат на основе умножения - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + Применение аргумента CoordinateSystem перед следующим: результат = другой*этот. + Другая система координат + Новая система координат из умножения Получение вектора, для которого указаны масштабные коэффициенты по X, Y и Z @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Преобразование любого типа геометрии по заданному расстоянию в указанном + направлении. Направление перемещения. Расстояние перемещения вдоль заданного направления. Преобразованная геометрия. @@ -556,31 +556,31 @@ Преобразованная система координат - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Возврат этой геометрии с позицией, выраженной относительно объекта + targetCoordinateSystem, размещенного в кадре объекта sourceCoordinateSystem. + Локальная позиция результата в пределах объекта sourceCoordinateSystem + соответствует локальной позиции входных данных в пределах объекта targetCoordinateSystem. + Для получения координат геометрии в мировом пространстве в пределах указанной системы + координат передайте CoordinateSystem.Identity в качестве объекта sourceCoordinateSystem + и заданный объект CS в качестве объекта targetCoordinateSystem. + Итоговые координаты геометрии будут равны координатам входных данных + относительно целевого кадра. + Объект CoordinateSystem, относительно которого будет выражена геометрия. + Объект CoordinateSystem, в котором в настоящий момент выражена геометрия. + Передайте метод CoordinateSystem.Identity() для работы в мировом пространстве. Преобразованная геометрия. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Поворот объекта вокруг начала координат и оси на заданное + количество градусов around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Поворот объекта вокруг нормали и начала координат плоскости на заданное + количество градусов + Опорная плоскость, вокруг которой выполняется поворот + Угол поворота в градусах around,normal,degrees @@ -596,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Равномерное масштабирование относительно заданной точки с использованием двух указанных точек в качестве скалярных компонентов resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Неравномерное масштабирование в одном измерении по базовой точке и двум указанным точкам. Ось масштабирования определяется по линии между базовой и начальной точками. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Масштабирование в двух измерениях по основе и двум указанным точкам. Две указанные точки проецируются на основную плоскость для определения факторов двумерного масштабирования. resize,size,from,to,scale2d,2d @@ -612,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + Создание объекта CoordinateSystem в мировой системе координат: начало + 0; 0; 0; ось X в точке 1; 0; 0; ось Y в точке 0; 1; 0; ось Z в точке 0; 0; 1 zero,wcs @@ -630,50 +630,50 @@ X и Y, соответствующими осям X и Y МСК. - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + Создание объекта CoordinateSystem с началом координат, совпадающим с началом входной плоскости, + где оси X и Y выровнены по осям X и Y данной плоскости. - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + Создание объекта CoordinateSystem в начале координат плоскости X и Y. + Векторы ввода нормализуются перед созданием объекта CoordinateSystem. - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + Создание объекта CoordinateSystem в начале системы координат X и Y, в которой + ось Z полностью игнорируется. Векторы ввода перед созданием + объекта CoordinateSystem нормализуются. - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + Создание объекта CoordinateSystem с заданными параметрами цилиндрических координат относительно указанной системы координат. - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + Создание объекта CoordinateSystem с заданными параметрами сферических координат относительно указанной системы координат. - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Возврат значения длины. + Примечание. возвращаются входные значения кубоида, а не + действительные размеры в мировом пространстве. Другими словами, если создать кубоид + шириной (по оси X) и длиной 10 и преобразовать его в объект CoordinateSystem с + 2-кратным масштабированием по оси X, значение ширины останется неизменным и будет составлять 10. В ASM не допускается + извлекать вершины тела в любом прогнозируемом порядке, поэтому + невозможно будет определить размеры после преобразования. - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Возврат значения ширины. + Примечание. Возвращаются входные значения кубоида, а не + действительные размеры в мировом пространстве. Другими словами, если создать кубоид + шириной (по оси X) и длиной 10 и преобразовать его в объект CoordinateSystem с + 2-кратным масштабированием по оси X, значение ширины останется неизменным и будет составлять 10. В ASM не допускается + извлекать вершины тела в любом прогнозируемом порядке, поэтому + невозможно будет определить размеры после преобразования. - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + Возврат значения высоты. + Примечание. Возвращаются входные значения кубоида, а не + действительные размеры в мировом пространстве. Другими словами, если создать кубоид + шириной (по оси X) и длиной 10 и преобразовать его в объект CoordinateSystem с + 2-кратным масштабированием по оси X, значение ширины останется неизменным и будет составлять 10. В ASM не допускается + извлекать вершины тела в любом прогнозируемом порядке, поэтому + невозможно будет определить размеры после преобразования. Создание кубоида, центрированного по началу координат МСК,с определенной шириной, длиной и высотой. @@ -684,8 +684,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + Создание кубоида, центрированного по входной точке, с определенной шириной, длиной + и высотой. Исходная точка Ширина кубоида Длина кубоида @@ -751,16 +751,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + Получение вектора, перпендикулярного кривой при заданном параметре в диапазоне между StartParameter() и EndParameter(). + Кривая должна быть плоской. Итоговая нормаль будет постоянной по всей кривизне кривой. Параметр для оценки Если side имеет значение false, нормаль будет указывать на правую сторону кривой (если двигаться от начальной точки кривой к конечной). Если side имеет значение true, нормаль будет указывать на левую сторону кривой. Вектор, перпендикулярный кривой по параметру normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + Получение элемента CoordinateSystem с началом координат в точке при заданном параметре. Элемент XAxis выравнивается по нормали кривой, + YAxis — по прямому участку кривой в данной точке, а ZAxis — по вектору вверх или бинормали в этой точке Параметр для оценки Система координат в параметре кривой coordoncurve,curvecoord,derivatives @@ -772,9 +772,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + Получение плоскости, нормаль которой выравнивается по прямому участку кривой. + Параметры настраиваются таким образом, что начальная точка всегда имеет значение 0, + а конечная — 1. planeoncurve,planecurve,tangentplane @@ -784,14 +784,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + Получение точек, размещенных по длине хорды с равными интервалами + на основе введенного количества делений Число делений Точки с равным интервалом по длине кривой - Returns points spaced along curve at equal chord length - based on the input number of divisions + Получение точек, размещенных на кривой с равной длиной хорды + на основе введенного количества делений Число делений Список точек на кривой @@ -804,8 +804,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + Получение точек, расположенных с равными интервалами вдоль кривой на заданной длине сегмента + от определенной точки Опорная точка, от которой требуется выполнить измерение Расстояние вдоль кривой, для которого выполняется оценка Список точек на кривой, включая заданную точку, вдоль направления кривой. @@ -817,16 +817,16 @@ Список точек на кривой, включая заданную точку, вдоль направления кривой. - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + Получение элемента CoordinateSystem на заданное расстояние от начальной точки кривой. + Ось Y расположена по касательной к кривой, а ось X представляет собой кривизну. Расстояние вдоль кривой, для которого выполняется оценка CoordinateSystem для кривой coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + Получение плоскости на заданное расстояние вдоль кривой от + начальной точки. Нормаль плоскости выравнивается по прямому участку + кривой. Расстояние вдоль кривой, для которого выполняется оценка Плоскость на кривой planeoncurve,planecurve,tangentplane @@ -869,8 +869,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + Получение параметра в заданной точке вдоль кривой. Если точка находится не на кривой, то ParameterAtPoint возвращает значение, + которое соответствует расположенной рядом точке на кривой, однако в общем случае эта точка не является ближайшей. Точка на кривой или рядом с ней Параметр на кривой для заданной точки. projectpoint,closestparam,curveparam @@ -968,10 +968,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Создание одной или нескольких кривых путем смещения плоской кривой на заданное расстояние в плоскости, определяемой нормалью. Если между полученными в результате смещения кривыми имеются зазоры, то они могут быть заполнены путем удлинения кривых. + Входной аргумент planeNormal по умолчанию соответствует нормали плоскости, содержащей кривую, однако для более точного определения направления смещения можно явно указать линию, параллельную исходной нормали кривой. + Например, если для нескольких кривых, имеющих одну плоскость, требуется одинаковое направление смещения, с помощью planeNormal можно переопределить нормали отдельных кривых для принудительного смещения всех кривых в одном направлении. + Изменение направления нормали на обратное меняет направление смещения на обратное. Положительное смещение применяется в направлении векторного произведения касательной к кривой и вектора нормали плоскости, а отрицательное — в противоположном направлении. Нормаль плоскости кривой. По умолчанию используется нормаль плоскости входной кривой Одна или несколько кривых, полученных в результате смещения @@ -1154,19 +1154,19 @@ Базовая кривая, образующая ребро - Curve representation of edge + Представление кривой кромки Грани, смежные с данным ребром - Adjacent faces of edge + Смежные грани кромки Вершина, в которой начинается данное ребро - Start vertex of edge + Начальная вершина кромки Вершина, в которой заканчивается данное ребро - End vertex of edge + Конечная вершина кромки Смежные ребра, связанные с данным ребром @@ -1182,8 +1182,8 @@ Малая ось эллипса, самая короткая ось. Длина вектора равна длине малой полуоси. - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + Построение эллипса с центрированием по входной точке и выравниванием по плоскости XY МСК + с заданными значениями радиуса X и Y. Исходная точка эллипса Радиус на оси X Радиус на оси Y @@ -1191,8 +1191,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + Построение эллипса с центром во входной точке с двумя заданными осями. + Оси должны располагаться под углом 90 градусов друг к другу. Исходная точка эллипса Радиус на оси X Радиус на оси Y @@ -1200,9 +1200,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + Построение эллипса с центрированием и выравниванием по входному объекту CoordinateSystem, + со значением радиуса x_radius в направлении оси X, и y_radius — + в направлении оси Y. Исходная система координат эллипса Радиус на оси X Радиус на оси Y @@ -1210,9 +1210,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + Построение эллипса с центрированием и выравниванием по входной плоскости, со значением радиуса + x_radius в направлении оси X, и y_radius — + в направлении оси Y. Плоскость, на которой строится дуга эллипса Радиус на оси X Радиус на оси Y @@ -1337,8 +1337,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + Преобразование любого типа геометрии по заданному расстоянию в указанном + направлении. Направление перемещения. Расстояние перемещения вдоль заданного направления. Преобразованная геометрия. @@ -1350,31 +1350,31 @@ Преобразованная система координат - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + Возврат этой геометрии с позицией, выраженной относительно объекта + targetCoordinateSystem, размещенного в кадре объекта sourceCoordinateSystem. + Локальная позиция результата в пределах объекта sourceCoordinateSystem + соответствует локальной позиции входных данных в пределах объекта targetCoordinateSystem. + Для получения координат геометрии в мировом пространстве в пределах указанной системы + координат передайте CoordinateSystem.Identity в качестве объекта sourceCoordinateSystem + и заданный объект CS в качестве объекта targetCoordinateSystem. + Итоговые координаты геометрии будут равны координатам входных данных + относительно целевого кадра. + Объект CoordinateSystem, относительно которого будет выражена геометрия. + Объект CoordinateSystem, в котором в настоящий момент выражена геометрия. + Передайте CoordinateSystem.Identity() для работы в мировом пространстве. Преобразованная геометрия. from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + Поворот объекта вокруг начала координат и оси на заданное + количество градусов around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + Поворот объекта относительно нормали и начала координат плоскости на заданное + количество градусов + Опорная плоскость для поворота + Угол поворота в градусах around,normal,degrees @@ -1394,15 +1394,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + Равномерное масштабирование относительно заданной точки с использованием двух указанных точек в качестве скалярных компонентов. resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + Неравномерное масштабирование в одном измерении по базовой точке и двум указанным точкам. Ось масштабирования определяется по линии между базовой и начальной точками. resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + Масштабирование в двух измерениях по основе и двум указанным точкам. Две указанные точки проецируются на основную плоскость для определения факторов двумерного масштабирования. resize,size,from,to,scale2d,2d @@ -1507,7 +1507,7 @@ true - The CoordinateSystem that this Geometry is defined in + Объект CoordinateSystem, в котором определена эта геометрия Определите, пересекается ли данный геометрический объект с другим @@ -1519,14 +1519,14 @@ Получение пересечения геометрии данного объекта с набором других геометрических объектов. Поиск общей геометрии для всех задействованных элементов. - Convert to SolidDef json + Преобразование в тело формата SolidDef JSON Проецирование набора точек на эту геометрию в заданном направлении. Возврат одноуровневого массива итоговой геометрии. - Points to project. - Projection direction. - Flat array of resulting Geometry. + Точки для проецирования. + Направление проецирования. + Одноуровневый массив итоговой геометрии. Угол (в градусах), с которым спираль проходит витки по всей длине @@ -1545,11 +1545,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + Создание спирали. Спираль всегда вращается по часовой стрелке вокруг + указанной оси. При просмотре по направлению оси будет видна точка поворота + по часовой стрелке вокруг оси при перемещении вдоль кривой + в направлении увеличения параметра. Шаг — это расстояние, на которое спираль + перемещается в направлении оси, проходя одну петлю. Его значение может быть как положительным, так и отрицательным. Точка оси Вектор направления оси Начальная точка спирали @@ -1608,16 +1608,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + Создание линии, касательной к исходной кривой, расположенной в точке + параметра исходной кривой. Базовая кривая для касательной линии Значение параметра Касательная линия tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + Построение прямой линии заданной длины, начинающейся в начальной точке и + проходящей в направлении вектора. Начальная точка линии Вектор направления Длина линии @@ -1653,7 +1653,7 @@ Сеть - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + Преобразуйте сеть в объект JSON, отформатированный с помощью схемы dynamo.geometry:mesh-1.0.0. Итоговая строка JSON @@ -1723,23 +1723,23 @@ сеть - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + Возврат новой сети, состоящей из пересечений между инструментальной + и исходной сетями. сеть - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + Возврат новой сети со следующими исправленными дефектами. + Небольшие компоненты: если сеть содержит очень маленькие, не связанные + сегменты, относительно общего размера сети, они не будут + приниматься во внимание. + Отверстия: отверстия в сети заполняются + Однородные области: если вершина соединена более чем + двумя *граничными* ребрами или если ребро соединено более чем с + двумя треугольниками, то такие вершина/ребро являются однородными. + Mesh Toolkit будет удалять геометрию до тех пор, пока сеть не станет разнородной. + В рамках этого метода осуществляется попытка сохранить максимально возможную часть исходной сети, + в отличие от MakeWatertight, при котором выполняется повторная выборка сети Удаление внутренних границ сети. При наличии совпадающих вершин @@ -1747,11 +1747,11 @@ группы для крышки и емкости горшка) возникает внутренняя граница. - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + Возврат новой сети, которая является водонепроницаемой и пригодна для 3D-печати. В результате + создания водонепроницаемой сети самопересекающиеся, перекрывающиеся и однородные + объекты геометрии удаляются из сети. + Сеть наполнена множеством крошечных коробочек, и вокруг + этого создается сеть. Возврат новой сети, выдолбленной для 3D-печати. @@ -1777,13 +1777,13 @@ Уменьшенная сеть - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + Возврат новой сети с более равномерным распределением треугольников по всей выбранной области + независимо от изменения нормалей треугольника в пределах заданного выбора. сеть - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + Возврат новой гладкой сети. Тип сглаживания по умолчанию: + котангенс, который сглаживает сеть, не раздвигая вершины. Задание «пространственного масштаба» сглаживания. Чем меньше значение, тем больше локальное сглаживание, обычно приводящее к результату с меньшим «сглаживанием» (0,1–64,0) Гладкая сеть @@ -1792,8 +1792,8 @@ Создание точного геометрического плоского выреза с удалением частей сети, которые лежат на стороне плоскости в направлении нормали плоскости. Задание плоскости для выреза - Attempt to create a minimal fill using the fewest - number of triangles. + Попытка создать минимальное заполнение с использованием наименьшего + количества треугольников. сеть @@ -1809,13 +1809,13 @@ Отражение сети вдоль входной плоскости - Rotate the Mesh around the input axis by the given angle. + Поворот сети вокруг входной оси на заданное значение угла. Масштабирование сети на заданную величину - Scale Mesh non-uniformly by scale factors + Неравномерное масштабирование сети с учетом коэффициентов масштабирования Преобразование сети в направлении заданного вектора на длину вектора @@ -1843,12 +1843,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + Создание сети на основе заданных точек и индексов. Точки не должны + перекрываться. Индексы должны представлять собой множества из трех целых чисел, + указывающие на три расположения в массиве точек + из трех точек треугольника Список точек - Flat list of point indices + Неструктурированный список индексов точек Сеть @@ -1872,13 +1872,13 @@ Разрешение сети определяется точностью визуализации в Dynamo - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + Создание сети из заданных вершин и индексов. Вершины не должны + перекрываться. Индексы должны представлять собой множества из трех целых чисел, + указывающие на три расположения в массиве вершин + трех точек треугольника - Create a mesh plane based on the given inputs. + Создание плоскости сети на основе заданных входных значений. @@ -1941,7 +1941,7 @@ Истинно периодические управляющие точки периодической кривой NurbsCurve. Примечание. Эту операцию можно произвести только с периодическими кривыми. Если кривая таковой не является, произойдет сбой. - Periodic control points of a NURBS curve + Периодические управляющие точки NURBS-кривой Узлы кривой. Узлы представляют собой серию значений параметров (двойных значений), используемых для определения места и способа воздействия управляющих точек на кривую. @@ -1958,24 +1958,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Создание элемента BSplineCurve с помощью точных управляющих точек. + Примечание 1. В объектах BSplineCurve со значением кривизны = 1 имеются точки разрыва G1, приводящие к проблемам + при выдавливании, сдвиге и выполнении других операций. Их следует избегать. + Используйте вместо них объекты PolyCurve. + Примечание 2. Если кривая является периодической (замкнутой), первые и последние + точки должны совпадать. Точки для NURBS-кривой NURBS-кривая, созданная по точкам nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Создание элемента BSplineCurve с помощью точных управляющих точек. + Примечание 1. В объектах BSplineCurve со значением кривизны = 1 имеются точки разрыва G1, приводящие к проблемам + при выдавливании, сдвиге и выполнении других операций. Их следует избегать. + Используйте вместо них объекты PolyCurve. + Примечание 2. Если кривая является периодической (замкнутой), первые и последние + точки должны совпадать. Точки для NURBS-кривой Степень кривой NURBS-кривая, созданная по точкам @@ -1983,12 +1983,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Создание элемента BSplineCurve с помощью точных управляющих точек. + Примечание 1. В объектах BSplineCurve со значением кривизны = 1 имеются точки разрыва G1, приводящие к проблемам + при выдавливании, сдвиге и выполнении других операций. Их следует избегать. + Используйте вместо них объекты PolyCurve. + Примечание 2. Если кривая является периодической (замкнутой), первые и последние + точки должны совпадать. Точки для NURBS-кривой Степень кривой Включение/отключение для замыкания кривой @@ -1997,19 +1997,17 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + Создание элемента BSplineCurve с заданными управляющими вершинами, весом и узлами. Далее следует информация из документов ASM. + Кривизна: значения U и V должны быть больше 1 (кусочно-линейный сплайн) и меньше 26 (максимальное + базовое значение кривизны B-сплайна, поддерживаемое ASM).  Вес линий. Все значения веса (если указаны) должны быть только положительными. + Вес меньше 1e-11 будет отклонен, и выполнение функций будет невозможно. + Узлы. Векторы узлов должны составлять неубывающую последовательность. Множество внутренних + узлов не должно быть больше значения кривизны + 1 в начале/конце узла и кривизны + внутреннего узла (таким образом, возможно представление поверхностей с точками + разрыва G1). Обратите внимание на то, что несмотря на то что поддерживаются векторы узлов без фиксации, они будут преобразованы + в фиксированные наряду с соответствующими изменениями применительно к + данным управляющих точек/веса. + Массив узла. Размер массива рассчитывается по формуле num_control_points + degree + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2021,9 +2019,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + Создание элемента BSplineCurve путем интерполяции между точками. + Примечание 2. Если кривая является периодической (замкнутой), первые и последние + точки должны совпадать. Точки для NURBS-кривой Включение/отключение для замыкания кривой NURBS-кривая, созданная по точкам @@ -2089,9 +2087,9 @@ Узлы в V NURBS-поверхности - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + Создание NurbsSurface с заданными интерполированными точками + и значениями кривизны U и V. Итоговая поверхность будет проходить через все + точки. Сетка точек для NURBS-поверхности Градус в направлении U Градус в направлении V @@ -2099,20 +2097,20 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + Создание NurbsSurface с заданными интерполированными точками + и значениями кривизны U и V. Итоговая поверхность будет проходить через все + точки. Количество прямых участков должно совпадать с количеством + точек в соответствующем направлении. Значение кривизны итоговой поверхности + в направлениях U и V будет составлять 3. fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], + Создание элемента NurbsSurface, удовлетворяющего условиям набора различных характеристик поверхности. + Это наиболее продвинутый метод подбора поверхностей. Итоговая поверхность + будет проходить через все точки. Количество прямых участков должно совпадать + с количеством точек в соответствующем направлении. Для итоговой поверхности + будет установлено значение кривизны 3 в направлении U и V. Угловые производные должны быть + второго порядка (dP/dUdV) и должны быть указаны в следующем порядке: [ lowU, lowV ], [ highU, lowV ], [ lowU, highV ], [ highU, highV ]. fit,topoints,totangents,fit corners,complex fit @@ -2124,20 +2122,20 @@ NURBS-поверхность, созданная по контрольным точкам - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + Создание NurbsSurface с заданными управляющими вершинами, узлами, весом + и значениями кривизны U и V. + Существуют некоторые ограничения на данные, повреждение которых может привести + к сбою функции и появлению исключения. + Кривизна. Значения U и V должны быть > = 1 (кусочно-линейный сплайн) + и меньше 26 (максимальное базовое значение кривизны B-сплайна, поддерживаемое ASM). + Вес линий. Все значения веса (если указаны) должны быть только положительными. + Вес меньше 1e-11 будет отклонен, и выполнение функций будет невозможно. + Узлы. Оба вектора узлов должны составлять неубывающую последовательность. Множество внутренних + узлов не должно быть больше значения кривизны + 1 в начале/конце узла + и кривизны внутреннего узла (таким образом, возможно представление поверхностей с точками + разрыва G1). Обратите внимание на то, что несмотря на то что поддерживаются векторы узлов без фиксации, они будут + преобразованы в фиксированные наряду с соответствующими изменениями применительно к + данным управляющих точек/веса. lines 0.4 @@ -2166,7 +2164,7 @@ Возврат количества вершин для каждой панели в списке индексов панелей. - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + Список индексов панелей для запроса количества вершин. Значение по умолчанию Null обозначает все панели на поверхности. количество вершин @@ -2187,17 +2185,17 @@ Возврат вершины для каждой панели в списке индексов панелей. - Panel index to query vertices for. The default value of null indicates all panels in the surface. + Индекс панели для запроса вершин. Значение по умолчанию Null обозначает все панели на поверхности. Массив вершин Возврат точек для каждой панели в списке индексов панелей. - Panel indices to query points for. The default value of null indicates all panels in the surface. + Индексы панелей для запроса точек. Значение по умолчанию Null обозначает все панели на поверхности. Массив точек Возврат многоугольной границы для каждой панели в списке индексов панелей. - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + Индексы панелей, используемые для построения многоугольников. Значение по умолчанию Null обозначает все панели на поверхности. @@ -2257,7 +2255,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + Размещение панелей на входной поверхности в виде параллелограммов, расположенных по вертикали и горизонтали. Каждый параллелограмм представляет собой квадрат со сдвигом, примененным вдоль оси V или U, который определяется входным значением ‘alignWithUAxis’ и коэффициентом сдвига. По умолчанию параллелограммы выровнены по оси V. Входная поверхность для размещения панелей Количество образцов в направлении U Количество образцов в направлении V @@ -2323,14 +2321,14 @@ Основа плоскости по оси Y - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + Построение нового элемента CoordinateSystem, обозначающего эту плоскость. Он состоит из + начала координат и осей X и Y. converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + Создание нового смещения плоскости данной плоскостью в направлении нормали + на заданное расстояние. alongnormal,moveplane @@ -2341,10 +2339,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + Создание ориентированной плоскости, расположенной в точке начала координат с вектором + нормали, но с особой ориентацией оси X. Это никак не влияет + на разделение, пересечение, проецирование и другие операции; с помощью этого определяется + ориентация входного объекта CoordinateSystem. Исходная точка плоскости Вектор направления нормали Вектор направления оси X @@ -2366,8 +2364,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + Создание плоскости, содержащей линию ввода и внешнюю точку. Точка + не может находиться на линии или на соответствующей оси. Линия, используемая для определения плоскости Точка, используемая для определения плоскости Плоскость, созданная по отрезку и точке @@ -2498,10 +2496,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + Создание одного или нескольких объектов PolyCurve путем смещения плоской сложной кривой на заданное расстояние в плоскости, определяемой нормалью. + Входной аргумент planeNormal по умолчанию соответствует нормали плоскости, содержащей кривую, однако для более точного определения направления смещения можно явно задать линию, параллельную исходной нормали кривой. + Например, если для нескольких кривых, имеющих одну плоскость, требуется одинаковое направление смещения, с помощью planeNormal можно переопределить нормали отдельных кривых для принудительного смещения всех кривых в одном направлении. + Изменение направления нормали на обратное меняет направление смещения на обратное. Положительное смещение применяется в направлении векторного произведения касательной к сложной кривой и вектора нормали плоскости, а отрицательное — в противоположном направлении. Если между кривыми, полученными в результате смещения, есть зазоры, то в зависимости от настроек заполнения зазора они могут быть заполнены либо дугами (если значение равно true), чтобы получить сглаженные углы, либо удлинением кривых (если значение равно false). Нормаль плоскости кривой. По умолчанию используется нормаль плоскости входной кривой @@ -2515,7 +2513,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + Создание одной или нескольких сложных кривых путем группировки соединенных кривых. Удлинение сложной кривой по касательному эллипсу @@ -2545,8 +2543,8 @@ Смещенная сложная кривая - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + Исправление самопересекающегося объекта PolyCurve путем возврата новой сложной кривой, которая не пересекается сама с собой, + если длина перекрывающегося сегмента меньше или равна trimLength. Если значение trimLength больше 0, конечные сегменты, длина которых превышает значение trimLength, не удаляются. Неперекрывающийся объект PolyCurve, не пересекающийся сам с собой @@ -2573,9 +2571,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + Создание одной или нескольких сложных кривых путем группировки соединенных кривых. + Задайте нужный допуск смыкания между элементами 1e-6 и 1e-3. + Низкие значения могут быть слишком строгими, из-за чего вероятны ошибки при попытке объединить кривые, а при высоких значениях короткие кривые могут быть объединены, когда это не требуется, или превратиться в вырожденные точки. Кривые, которые нужно сгруппировать для создания одного или нескольких объектов PolyCurve Допуск для определения размера допустимого зазора между объединяемыми кривыми @@ -2619,11 +2617,11 @@ Получение самопересечений между сторонами полигона. - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + Возвращение признака, указывающего на то, содержится ли входная точка в полигоне. + Если полигон не является плоским, точка будет спроецирована на + вписанную плоскость, а оболочка будет вычислена на основе проекции + полигона на вписанную плоскость. + Если полигон является самопересекающимся, будет возвращена ошибка. Построение кривой полигона путем соединения точек. @@ -2636,8 +2634,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + Поиск поверхностей по точке. Берется первое пересечение в прямом направлении. + В результате выводится одна поверхность, если точка находится внутри нее, две поверхности, если точка находится на ребре, и множество поверхностей, если точка совпадает с вершиной surfacesatpoint,findsurfaces,extractsurfaces @@ -2727,16 +2725,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + Построение прямоугольника, центрированного в начале координат МСК в плоскости XY МСК + с заданной шириной (расстояние по оси X) и длиной (расстояние по оси Y). Ширина прямоугольника Длина прямоугольника Прямоугольник, созданный по ширине и длине rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + Построение прямоугольника, центрированного в корне входной плоскости с входной шириной + (расстояние по оси плоскости X) и длиной (расстояние по оси плоскости Y). Плоскость, используемая для центрирования прямоугольника Ширина прямоугольника Длина прямоугольника @@ -2744,9 +2742,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + Построение прямоугольника, центрированного во входном начале координат CoordinateSystem + в плоскости XY с заданной шириной (расстояние по оси X) и длиной + (расстояние по оси Y). Система координат прямоугольника (центр прямоугольника) Ширина прямоугольника Длина прямоугольника @@ -2778,12 +2776,12 @@ Получение твердой оболочки на основе граней этого тела Расстояния для удлинения оболочки внутрь - Расстояния для удлинения оболочки наружу + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + Проецирование входного объекта геометрии на текущее тело в направлении заданного вектора. + !! В настоящее время этот метод проецирования поддерживает только точки и кривые. projectonto,projectonsolid,projecttosolid @@ -2816,17 +2814,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + Создание тела посредством лофтинга между замкнутыми кривыми поперечного сечения + с использованием направляющих кривых в качестве вспомогательных. Направляющие кривые должны пересекать все + кривые поперечного сечения. Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + Создание тела посредством лофтинга между входными поперечными сечениями, в которых содержатся замкнутые объекты PolyCurve. + Эта операция оптимизирована для сечений, состоящих только из сегментов линий, + с прежним порядком вершин. + Если параметр проверки и восстановления включен, гарантируется корректность построенного тела. + Если он отключен, повысится производительность. Brep,brep,ruled,loft @@ -2849,9 +2847,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + Создание тела вращения путем сдвига кривой профиля вокруг луча оси, + представляющего собой вектор оси с началом в точке значения начального угла + в градусах, который заканчивается значением угла сдвига в градусах. Кривая профиля для вращения Начало вращающейся оси Направление вращающейся оси @@ -2873,7 +2871,7 @@ Получение значения радиуса сферы. - Create a Solid Sphere centered at the input Point, with given radius. + Создание твердотельного шара с заданным радиусом, центрированного во входной точке. Brep,brep @@ -2905,8 +2903,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + Логическая разность данной поверхности и объединения поверхностей ввода. + Этот метод может вернуть объект polySurface, если полученный логический объект будет неразветвленным или многогранным. Другие поверхности для вычитания Итоговая логическая поверхность или сложная поверхность subtract,differencemany,diffall,diff multi @@ -2917,16 +2915,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + Обрезка поверхности набором из одного или нескольких замкнутых объектов PolyCurve. + Один из контуров должен быть граничным контуром входной поверхности. + Кроме того, для отверстий необходимо добавить один или несколько внутренних контуров. trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + Обрезка поверхности набором из одного или нескольких замкнутых объектов PolyCurve, которые должны лежать на поверхности в пределах заданного допуска. + Если у входной поверхности необходимо обрезать одно или несколько отверстий, должен быть задан один внешний контур, определяющий границу поверхности, и один внутренний контур для каждого отверстия. + Если необходимо обрезать область между границей поверхности и отверстиями, должен быть задан только контур для каждого отверстия. + Для периодической поверхности без внешнего контура, такой как сферическая поверхность, областью обрезки можно управлять, изменив направление кривой контура на обратное. Один или несколько замкнутых объектов PolyCurve в любом порядке ввода. Их контуры не должны пересекаться. Допуск, используемый при определении того, совпадают ли концы кривой и совпадает ли кривая с поверхностью. Этот допуск должен быть не меньше любого из допусков, которые использовались при создании входных сложных кривых. По умолчанию применяется значение 0,0, при котором используется наибольший из допусков, применявшихся при создании входных сложных кривых. Поверхность, обрезанная с помощью замкнутых контуров. @@ -2939,32 +2937,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Получение представления NURBS для поверхности. При использовании данного метода + можно в определенных условиях аппроксимировать поверхность. - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + Получение представления NURBS для поверхности. При использовании данного метода + можно в определенных условиях аппроксимировать поверхность. Определение того, следует ли восстанавливать исходный диапазон параметров поверхности перед преобразованием. Диапазон параметров поверхности ограничивается, например, после операции обрезки. - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + Получение представления NURBS для поверхности в пределах заданного допуска. При использовании данного метода + можно в определенных условиях аппроксимировать поверхность. Заданный допуск Представление NURBS-поверхности для поверхности tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + Утолщение поверхности до формирования тела с выдавливанием в направлении нормалей + поверхности с обеих сторон поверхности. Величина утолщения Утолщенная поверхность как тело offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + Утолщение поверхности до формирования тела с выдавливанием в направлении нормалей + поверхности. Если для параметра both_sides установлено значение «истина», поверхность будет утолщена + с обеих сторон. Величина утолщения True для утолщения с обеих сторон, false для утолщения с одной стороны Утолщенная поверхность как тело @@ -2976,8 +2974,8 @@ Смещенная поверхность - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + В полученной системе координат используются параметры xAxis, yAxis и zAxis для обозначения uDir, vDir и нормали. + Длина xAxis и yAxis обозначает величину кривизны. Компонент U параметра Компонент V параметра Система координат на основе нормали, направления U и направления V в положении UV на поверхности @@ -3035,21 +3033,21 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + Создание параметрической кривой на заданной поверхности. + Создание кривой, представляющей параметрическую линию U или V на поверхности. + Параметрическая линия проходит в направлении увеличения значений параметров U или V + при постоянном противоположном значении параметров U и V. Итоговая кривая будет совпадать + с параметризацией поверхности, а диапазон ее значений зависит от диапазона значений + параметров поверхности. Полученный тип кривой зависит от типа + поверхности. Если направление == 0, создается параметрическая линия U, если направление == 1, создается параметрическая линия V. lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + Получение новой поверхности с перевернутой нормалью. Поверхность при этом остается + без изменений. Поверхность, которая совпадает с входной поверхностью, но с отраженными нормалями @@ -3059,8 +3057,8 @@ join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + Проецирование входного объекта геометрии на текущую поверхность в направлении заданного вектора. + !! В настоящее время этот метод проецирования поддерживает только точки и кривые!! projecttosurface,projectonto @@ -3068,9 +3066,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + Объединение наборов поверхностей в одну поверхность. + Этот метод может вернуть объект polySurface, + если полученное объединение будет неразветвленным или многогранным. Коллекция поверхностей. Объединение поверхностей merge,join,boolean,addition @@ -3082,15 +3080,15 @@ Поверхность, созданная лофтом - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + Создание поверхности посредством лофтинга между входными линиями поперечного сечения. Этот процесс немного быстрее, + но при этом он дает менее четкий результат, чем при использовании Surface.ByLoft. ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + Лофтинг поверхности через поперечные сечения с использованием заданных + направляющих кривых. Направляющие кривые должны пересекать все кривые поперечного + сечения. loftbyrails,loft rails,guides Кривые для лофта Направляющие кривые для лофта @@ -3114,8 +3112,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + Создание поверхности полигона, соединяющей входные точки в замкнутом полигоне и + замыкающей его. Список точек периметра Поверхность, созданная по точкам периметра patch,surfacebypolygon @@ -3129,9 +3127,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + Создание поверхности путем сдвига кривой профиля вокруг луча оси, + представляющего собой вектор оси + с началом в точке значения start_angle в градусах, заканчивающийся значением sweep_angle в градусах. Кривая профиля для вращения Начало вращающейся оси Направление вращающейся оси @@ -3141,8 +3139,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + Создание поверхности путем заполнения пространства внутри замкнутой границы, + определяемой входными кривыми. Замкнутая кривая, используемая как граница поверхности Поверхность, созданная путем замыкания edgesrf,edgesurface,patch,fill @@ -3251,8 +3249,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + Создание радиального отражения для симметрии Т-сплайна по заданной плоскости + с заданными сегментами и углами (в градусах) между каждой парой сегментов. Плоскость, нормалью которой является ось для радиального отражения Т-сплайна. В мировых координатах Количество сегментов радиального отражения Угол между каждой парой сегментов радиальной симметрии (в градусах). Если задано значение 0, он определяется следующим образом: (360/количество сегментов) @@ -3340,7 +3338,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + Указание того, находится ли Т-сплайн в режиме рамки или сглаживания tspline,boxmode,smooth @@ -3348,7 +3346,7 @@ tspline,extractable - Whether t-spline is closed + Указание того, является ли Т-сплайн замкнутым tspline,closed @@ -3361,8 +3359,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + Преобразование Т-сплайновой поверхности в тело или поверхность в зависимости от формы. + Примечание. Итоговое граничное представление может несколько отличаться от ожидаемого, если входная поверхность была создана в более поздней версии Т-сплайновой поверхности, чем версия, загруженная в Dynamo, поскольку в этом случае в преобразовании используется копия поверхности, версия которой понижается до версии Dynamo. Определение того, должно ли итоговое тело иметь такую же топологию, как входная Т-сплайновая поверхность. Объект топологии (Solid или Surface) tspline,brep,solid,surface @@ -3423,19 +3421,19 @@ tspline,weld,coincident,vertex - Разъединение всех указанных ребер — каждая из вершин будет откреплена от всех ребер. + Разъединение всех указанных ребер — каждая из вершин будет откреплена от всех ребер. Набор ребер для разъединения Т-сплайновая поверхность с разъединенными ребрами tspline,unweld,edge - Разъединение всех указанных вершин — все ребра будут откреплены от каждой вершины. + Разъединение всех указанных вершин — все ребра будут откреплены от каждой вершины. Набор вершин для разъединения Т-сплайновая поверхность с разъединенными вершинами tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + Создание сопоставления с Т-сплайном и замкнутым контуром на основе кривых Замкнутый контур ребра Т-сплайна для создания соответствующего объекта Замкнутый контур кривой для создания соответствующего объекта Непрерывность геометрии для сопоставления: G0, G1, G2 @@ -3559,7 +3557,7 @@ Набор ребер с отверстием. Ребра должны представлять собой границы. Метод для заполнения отверстий: 0 — Тесселяция, 1 — N-полигоны, 2 — Свернуть, 3 — Свернуть и скрепить Сохранить сгибы Subd исходной топологии - TSpline surface with filled hole + Т-сплайновая поверхность с заполненным отверстием tspline,edge,fill,hole @@ -3574,9 +3572,9 @@ Т-сплайновая поверхность, заданные отражения которой удалены - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + Сжатие всей топологии на поверхности, при этом индексы становятся смежными. + Эта функция поддерживает относительный порядок индексов. + Т-сплайн со сжатыми индексами tspline,index,compress @@ -3589,10 +3587,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + При помощи интерполяции вперед управляющие точки перемещаются к своим параметрическим местоположениям + на поверхности. При обратной интерполяции для каждой исходной управляющей точки + создается точка на поверхности, с помощью которой эти управляющие точки перемещаются + к соответствующим точкам на поверхности. Направление интерполяции: вперед, если задано значение false, в противном случае — обратно. Интерполированный Т-сплайн в заданном направлении tspline,interpolate,reverse @@ -3611,7 +3609,7 @@ Выравнивание опорных точек заданных вершин по одной плоскости. Эта команда требует ввода по меньшей мере четырех вершин Список вершин - T-Spline Surface with flattened vertices + Т-сплайновая поверхность со сплющенными вершинами tspline,flatten,vertices @@ -3620,11 +3618,11 @@ Эта команда требует ввода по меньшей мере четырех вершин Список вершин Плоскость для размещения вершин параллельно - T-Spline Surface with flattened vertices + Т-сплайновая поверхность со сплющенными вершинами tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + Копирование выбранных граней на новую поверхность. Новая поверхность не содержит симметрии. Грани для копирования Т-сплайновая поверхность только с выбранными гранями tspline,face,duplicate @@ -3649,12 +3647,12 @@ Перемещение заданных вершин вдоль определенного вектора Список вершин для перемещения - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + Вектор для перемещения вдоль + Флаг, указывающий на то, требуется ли использовать поверхность или управляющие точки вершин для перемещения - Attempts to repair the TsplineSurface. + Попытка восстановить объект TsplineSurface. @@ -3671,10 +3669,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + Создание Т-сплайновой ориентированной плоскости, расположенной в точке начала координат с вектором + нормали. Это никак не влияет + на разделение, пересечение, проецирование и другие операции; таким образом лишь определяется + ориентация входного объекта CoordinateSystem. Корневая точка плоскости Нормаль плоскости Ось X плоскости @@ -3743,8 +3741,8 @@ Построение Т-сплайнового цилиндра, определяемого родительским объектом CoordinateSystem, радиусом и высотой цилиндра Центр и основание цилиндра будут вписаны в плоскость XY данной системы координат - Radius of cylinder - Height of cylinder + Радиус цилиндра + Высота цилиндра Количество пролетов в окружности Количество пролетов по высоте Параметры симметричности для Т-сплайновой поверхности @@ -3765,11 +3763,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + Создание Т-сплайнового конуса с заданным радиусом основания в начальной точке + и вершиной в конечной точке. Начальная точка конуса Конечная точка конуса - Radius of base of a cone + Радиус основания конуса Количество пролетов в окружности Количество пролетов по высоте Параметры симметричности для Т-сплайновой поверхности @@ -3778,8 +3776,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + Создание Т-сплайнового конуса, ось которого пролегает от начальной до конечной точки, с заданным + радиусом в начале и конце. Этот объект не имеет вершины и создан в форме усеченного конуса. Начальная точка конуса Конечная точка конуса Начальный радиус конуса @@ -3792,8 +3790,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + Создание Т-сплайнового конуса с базовой точкой в начале объекта CoordinateSystem, который продолжается в направлении оси Z CoordinateSystem, + и с круглым основанием в плоскости XY CoordinateSystem. Центр и основание конуса будут вписаны в плоскость XY данной системы координат Высота конуса Радиус конуса @@ -3805,9 +3803,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + Создание Т-сплайнового конуса с базовой точкой в начале объекта CoordinateSystem, + который продолжается в направлении оси Z CoordinateSystem, + и с круглым основанием в плоскости XY CoordinateSystem. Центр и основание конуса будут вписаны в плоскость XY данной системы координат Высота конуса Начальный радиус конуса @@ -3820,7 +3818,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + Создание Т-сплайновой сферы с заданным радиусом, центрированной во входной точке. Центр сферы Радиус сферы Количество радиальных пролетов @@ -3863,7 +3861,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + Создание Т-сплайнового тора с заданным центром и радиусами, выровненного по стандартной плоскости XY МСК Центр тора Внутренний радиус тора Внешний радиус тора @@ -3888,8 +3886,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + Создание Т-сплайновой рамки, центрированной во входной точке, с заданной шириной, длиной + и высотой. Центр рамки Ширина рамки Длина рамки @@ -3903,8 +3901,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + Создание Т-сплайновой рамки, центрированной и ориентированной относительно входного объекта CoordinateSystem, с заданной + шириной, длиной и высотой. Плоскость XY рамки будет выровнена по соответствующей координате на оси X Ширина рамки Длина рамки @@ -3930,45 +3928,44 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + Создание Т-сплайновой тетрагональной сферы с заданным радиусом, с центром в начале объекта CoordinateSystem Локальная система координат Радиус тетрагональной сферы - Spans number in two dimensions of the sides of the Quadball + Число пролетов в двух измерениях сторон тетрагональной сферы Параметры симметричности для Т-сплайновой поверхности Показать визуализацию Т-сплайновой поверхности со сглаживанием или без Т-сплайновая тетрагональная сфера quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + Создание Т-сплайновой тетрагональной сферы с заданными центром и радиусом, выровненной по + стандартной плоскости XY МСК Центральная точка тетрагональной сферы Радиус тетрагональной сферы - Spans number in two dimensions of the sides of the Quadball + Число пролетов в двух измерениях сторон тетрагональной сферы Параметры симметричности для Т-сплайновой поверхности Показать визуализацию Т-сплайновой поверхности со сглаживанием или без Т-сплайновая тетрагональная сфера quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + Построение Т-сплайновой поверхности на основе NURBS-поверхности методом равномерности. + Входная NURBS-поверхность перестраивается при помощи равномерных узлов, размещаемых с равными параметрическими интервалами + или интервалами длины дуги в зависимости от соответствующего флага useArcLen, и аппроксимируется + по NURBS-поверхности в степени 3. Выходной Т-сплайн делится на заданное количество участков + в направлениях U и V. Входная NURBS-поверхность Требуемое количество пролетов в направлении U Требуемое количество пролетов в направлении V - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + Указание того, следует ли использовать arcLen или параметрические подразделения в параметрическом направлении U + Указание того, следует ли использовать arcLen или параметрические подразделения в параметрическом направлении V Показать визуализацию Т-сплайновой поверхности со сглаживанием или без nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + Построение Т-сплайновой поверхности на основе NURBS-поверхности методом подразделения кривизны. + Входная NURBS-поверхность преобразуется в степень 3. Количество участков и положения выходного Т-сплайна + распознаются автоматически, в зависимости от кривизны. Входная NURBS-поверхность Показать визуализацию Т-сплайновой поверхности со сглаживанием или без nurbs surface,tspline,curvature @@ -3990,7 +3987,7 @@ Построение Т-сплайна путем сдвига кривой поперечного сечения вдоль траектории. Кривая профиля Криволинейная траектория - Is spans should be parallel in path direction + Указание того, должны ли пролеты быть параллельны направлению траектории Число пролетов на траектории Число пролетов в профиле. Определяется автоматически, если задано значение 0 или меньше Использовать стратегию равномерности или кривизны для распределения пролетов вдоль траектории @@ -3999,9 +3996,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + Создание Т-сплайновой поверхности путем сдвига кривой профиля вокруг оси, + сформированной по начальной точке и направлению оси, от значения start_angle в градусах + со сдвигом до значения sweep_angle в градусах. Кривая профиля Центр поворота Ось вращения @@ -4235,7 +4232,7 @@ Другой вектор - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + Определение того, являются ли два вектора почти равными. Используется значение допуска 1e-5. Возврат значения true, если векторы почти равны; в противном случае — false. Другой вектор vector approximate,near,same @@ -4244,13 +4241,13 @@ Преобразование этого вектора с помощью входной матрицы CoordinateSystem. - Rotates a Vector around an axis by a specified number of - degrees + Поворот вектора вокруг оси с заданным значением + кривизны around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + Поворот вектора относительно нормали и начала координат плоскости с заданным значением + кривизны around,normal,degrees @@ -4268,8 +4265,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + Возврат угла между двумя векторами в диапазоне от 0 до 360 градусов. + Для определения направления угла используется ось вращения. Другой вектор Ось вращения Возврат угла между предоставленными векторами в градусах от 0 до 360 @@ -4294,24 +4291,24 @@ Построение вектора на основе 2-х конечных точек. В результате получается вектор от начальной до конечной точки. - Start point of vector - End point of vector - Vector created from two points + Начальная точка вектора + Конечная точка вектора + Вектор, созданный по двум точкам vector2 Получение канонического вектора оси X (1; 0; 0) - Canonical X axis vector (1,0,0) + Канонический вектор оси X (1,0,0) x, basis,right Получение канонического вектора оси Y (0; 1; 0) - Canonical Y axis vector (0,1,0) + Канонический вектор оси Y (0,1,0) y, basis,forward Получение канонического вектора оси Z (0; 0; 1) - Canonical Z axis vector (0,0,1) + Канонический вектор оси Z (0,0,1) z, basis,up @@ -4436,7 +4433,7 @@ Поиск локализованной строки, подобной строке «значение {0} меньше нуля». - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + Поиск локализованной строки, подобной строке «Этот метод исключен и будет удален в следующей версии Dynamo. Используйте вместо него Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[])». Поиск локализованной строки, подобной строке «Этот метод исключен и будет удален в следующей версии Dynamo. Используйте вместо него Mesh.ByPointsIndices (Point[] points, Indices : int[])». diff --git a/doc/distrib/xml/zh-CN/ProtoGeometry.xml b/doc/distrib/xml/zh-CN/ProtoGeometry.xml index f4c7087a101..768e36499dd 100644 --- a/doc/distrib/xml/zh-CN/ProtoGeometry.xml +++ b/doc/distrib/xml/zh-CN/ProtoGeometry.xml @@ -244,19 +244,19 @@ 最大点 - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + 边界框的坐标系。 + 对于轴对齐框,坐标系沿 X、Y、Z 轴定向,并位于框的中心。 + 对于未对齐框,坐标系可以有任意方向,并以框的中心为中心。 - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + 获取两个边界框的交点。 + 注意: 这不适用于非轴对齐框,因为这些交点可能不会生成框。请改为与其对应的长方体相交。 要相交的其他边界框 基于边界框的相交获得的边界框 - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + 确定两个边界框是否相交。 + 注意: 仅当两个边界框有相同的对齐(变换)时,此选项才起作用。在这种情况下,请测试其对应长方体之间的交点。 其他边界框 边界框是否相交 get overlap @@ -294,13 +294,13 @@ 围绕输入几何图形的定向边界框。 - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 通过 CoordinateSystem X、Y 和 Z 轴定向, + 围绕输入几何图形创建不与轴对齐的 BoundingBox。 bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 通过 CoordinateSystem X、Y 和 Z 轴定向, + 围绕多个输入几何图形创建不与轴对齐的 BoundingBox。 bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + 从最小坐标(框后部左下角)到 + 最大坐标(框前部右上角)构造 BoundingBox。 + 坐标系是从框坐标空间到模型空间的变换坐标系。 + 该方法旨在与 Revit 的 API 匹配, + 从而能够从 Revit BoundingBox 提取参数而不用进行任何转换。 bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ 返回圆的半径。 - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + 以世界坐标系 Z 轴为法线通过在世界坐标系 XY + 平面输入圆心和半径创建圆。 圆的圆心 半径 使用圆心和半径创建的圆 @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + 在输入平面内以输入平面原点为圆心 + 按给定半径创建圆。 用于使圆居中的平面原点 半径 使用平面和半径创建的圆 @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + 在起点以指定底面半径创建圆锥体, + 延伸到位于终点的顶点。 cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + 给定起点和终点半径, + 从起点到终点通过轴创建圆锥。 + 该对象没有顶点,可看作是修剪后的圆锥体。 trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + 以基准点为 CoordinateSystem 原点创建圆锥体, + 在坐标系 Z 轴方向延伸长度量, + 圆形底部在坐标系 XY 平面内。 - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + 以基准点为 CoordinateSystem 原点创建圆锥体, + 在坐标系 Z 轴方向延伸长度量, + 圆形底部在坐标系 XY 平面内。 cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + 从 4x4 矩阵创建 CoordinateSystem。此方法已弃用;尽可能首选其他构造函数。 + 4x4 变换矩阵 + 矩阵中的 CoordinateSystem 解析使用 autodesk.math:matrix44d-1.0.0 模式格式化的传入 JSON 字符串。 @@ -492,13 +492,13 @@ 返回 CoordinateSystem 的 Z 轴。 - Returns the length of the X axis vector from the coordinate system. + 从坐标系返回 X 轴向量的长度。 - Returns the length of the Y axis vector from the coordinate system. + 从坐标系返回 Y 轴向量的长度。 - Returns the length of the Z axis vector from the coordinate system. + 从坐标系返回 Z 轴向量的长度。 返回 X 和 Y 轴所在的平面,根位于原点处。 @@ -511,17 +511,17 @@ 获取该 CoordinateSystem 的逆变换 - 将该 CoordinateSystem 应用于一个几何图形以逆变换回原坐标系。 - Returns inverted coordinate system from the input + 从输入返回反转的坐标系 - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + 在该坐标系之后应用 CoordinateSystem - 结果 = 该坐标系 * 其他坐标系。 + 其他坐标系 + 相乘新坐标系 - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + 在该坐标系之前应用 CoordinateSystem - 结果 = 其他坐标系 * 该坐标系。 + 其他坐标系 + 相乘新坐标系 返回一个包含 X、Y 和 Z 缩放系数的向量 @@ -543,8 +543,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 将任意几何图形类型按给定距离朝给定方向 + 平移。 位移方向。 沿给定方向的位移距离。 已变换的几何图形。 @@ -556,31 +556,31 @@ 转换的坐标系 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + 返回此几何图形,其位置以相对于 targetCoordinateSystem 的形式表示, + 并放置在 sourceCoordinateSystem 的框架中。 + sourceCoordinateSystem 中结果的局部位置与 targetCoordinateSystem 中 + 输入的局部位置相匹配。 + 要在给定的坐标系中获得几何图形在世界空间中的坐标, + 请将 CoordinateSystem.Identity 作为 sourceCoordinateSystem 传入, + 并将给定的坐标系作为 targetCoordinateSystem 传入。 + 由此得到的几何图形坐标将等于输入 + 相对于该目标框架的坐标。 + 表示相对于几何图形的 CoordinateSystem。 + 当前表示几何图形的 CoordinateSystem。 + 传递 CoordinateSystem.Identity() 以在世界空间中工作。 已变换的几何图形。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 绕原点和轴将对象旋转 + 指定度数 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 绕平面原点和法线将对象旋转指定 + 度数 + 要绕其旋转的参照平面 + 旋转角度(以度为单位) around,normal,degrees @@ -596,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 使用两个拾取点作为缩放因子,绕给定点均匀缩放 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 由基准点和两个拾取点确定的一维非均匀缩放。缩放轴由基点与起始点之间的线定义。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 由基准点和两个拾取点确定的二维缩放,两个拾取点投影到基准平面以确定二维缩放系数 resize,size,from,to,scale2d,2d @@ -612,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + 将 CoordinateSystem 创建为世界坐标系: 原点位于 + 0, 0, 0;X 轴位于 1, 0, 0;Y 轴位于0, 1, 0;Z 轴位于 0, 0, 1 zero,wcs @@ -630,50 +630,50 @@ 设置为 WCS 的 X 和 Y 轴。 - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + 创建 CoordinateSystem,使其原点为输入平面的原点, + X 和 Y 轴位于该平面中,与 X 和 Y 轴平面对齐。 - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + 通过 X 和 Y 轴在原点处创建 CoordinateSystem。 + 在创建此 CoordinateSystem 之前先将输入向量规范化。 - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + 通过 X 和 Y 轴在原点处创建 CoordinateSystem,Z + 轴完全忽略。在创建此 CoordinateSystem 之前先将输入向量 + 规范化。 - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + 在指定柱面坐标参数处相对于指定坐标系创建 CoordinateSystem。 - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + 在指定球面坐标参数处相对于指定坐标系创建 CoordinateSystem。 - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 返回长度距离。 + 注意: 这样将返回立方体的输入维数, + 而不是实际世界空间维数。 + 换言之,如果创建宽度(X 轴)为 10 的长方体, + 并将其变换到 X 轴缩放 2 倍的坐标系,宽度将仍为 10。 + ASM 不允许以任何可预测阶数提取实体的顶点, + 因此无法确定变换之后的维数。 - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 返回宽度距离。 + 注意: 这样将返回立方体的输入维数, + 而不是实际世界空间维数。 + 换言之,如果创建宽度(X 轴)为 10 的长方体, + 并将其变换到 X 轴缩放 2 倍的坐标系,宽度将仍为 10。 + ASM 不允许以任何可预测阶数提取实体的顶点, + 因此无法确定变换之后的维数。 - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 返回高度距离。 + 注意: 这样将返回立方体的输入维数, + 而不是实际世界空间维数。 + 换言之,如果创建宽度 (X 轴)为 10 的长方体, + 并将其变换到 X 轴缩放 2 倍的坐标系,宽度将仍为 10。 + ASM 不允许以任何可预测阶数提取实体的顶点, + 因此无法确定变换之后的维数。 以 WCS 原点为中心使用宽度、长度和高度创建立方体。 @@ -684,8 +684,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + 以输入点为中心使用特定宽度、长度和 + 高度创建立方体。 原点 长方体的宽度 长方体的长度 @@ -751,16 +751,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + 按 StartParameter() 和 EndParameter() 之间的指定参数获取垂直于曲线的向量。 + 曲线必须是平面的。生成的法线将在曲线的整个曲率上保持一致。 要计算的位置的参数 如果“side”设置为 false,则法线将指向曲线的右侧(从曲线的起点移动到曲线的终点)。如果“side”设置为 true,则法线将指向曲线的左侧。 在参数处垂直于曲线的向量 normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + 获取以给定参数处的点为原点的 CoordinateSystem。XAxis 与曲线法线对齐, + YAxis 与该点处的曲线切线对齐,而 ZAxis 与该点处的向上向量或次发现对齐 要计算的位置的参数 曲线参数处的坐标系 coordoncurve,curvecoord,derivatives @@ -772,9 +772,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + 返回一个平面,其法线与曲线切线对齐。 + 调整参数以使 0 始终为起点 + 以及 1 始终为终点。 planeoncurve,planecurve,tangentplane @@ -784,14 +784,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + 返回基于输入的分段数沿曲线长度 + 均匀分布的点 分割数 沿曲线长度均匀分布的点 - Returns points spaced along curve at equal chord length - based on the input number of divisions + 返回基于输入的分段数沿曲线 + 以相等弧长分布的点 分割数 曲线上点的列表 @@ -804,8 +804,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + 返回从给定点开始以给定线段长度 + 沿曲线等距分布的点 参照点(测量起点) 沿曲线要计算的距离 曲线上的点列表,包括给定点和沿曲线方向的点。 @@ -817,16 +817,16 @@ 曲线上的点列表,包括给定点和沿曲线方向的点。 - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + 返回与曲线起点相距指定距离的 CoordinateSystem。 + Y 轴与曲线相切,X 轴为曲率。 沿曲线要计算的距离 曲线上的 CoordinateSystem coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + 返回沿曲线距起点 + 指定距离的平面。 + 平面法线与曲线切线对齐。 沿曲线要计算的距离 曲线上的面 planeoncurve,planecurve,tangentplane @@ -869,8 +869,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + 获取曲线上给定点处的参数。如果该点不在曲线上,则 ParameterAtPoint 仍会返回一个值, + 该值将与曲线上的邻近点相对应,但该点通常不是最近点。 曲线上或曲线附近的点 曲线上给定点的参数。 projectpoint,closestparam,curveparam @@ -968,10 +968,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 通过在由平面法线定义的平面中将平面曲线偏移给定距离来创建一条或多条曲线。如果偏移分量曲线之间存在间隙,则通过延伸偏移曲线来填充它们。 + “planeNormal”输入参数默认为包含曲线的平面的法线,但可以提供平行于原始曲线法线的显式法线以更好地控制偏移的方向。 + 例如,如果共享同一平面的多条曲线需要一致的偏移方向,则“planeNormal”可用于替代各个曲线法线并强制所有曲线在同一方向上偏移。 + 反转法线会反转偏移的方向。 正偏移距离适用于曲线切线和平面法向量之间的叉积方向,而负偏移则适用于相反方向。 曲线的平面法线。默认为输入曲线的平面法线 一条或多条偏移曲线 @@ -1154,19 +1154,19 @@ 构成边的基本曲线 - Curve representation of edge + 边的曲线表示 与该边相邻的面 - Adjacent faces of edge + 边的相邻面 该边起点处的顶点 - Start vertex of edge + 边的起始顶点 该边终点处的顶点 - End vertex of edge + 边的结束顶点 与此边关联的 CoEdge @@ -1182,8 +1182,8 @@ 椭圆的短轴。这是较短的轴。向量的长度是短半径。 - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + 对齐 WCS XY 平面以输入点为中心 + 按指定 X 和 Y 轴半径创建椭圆。 椭圆的原点 X 轴半径 Y 轴半径 @@ -1191,8 +1191,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + 以输入点为中心通过两个指定轴创建椭圆。 + 两轴应相互垂直。 椭圆的原点 X 轴半径 Y 轴半径 @@ -1200,9 +1200,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + 对中并对齐输入 CoordinateSystem 按 CS X 轴方向的 + x_radius 半径和 CS Y 轴方向的 y_radius 半径 + 创建椭圆。 椭圆的原点坐标系 X 轴半径 Y 轴半径 @@ -1210,9 +1210,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + 对中并对齐输入坐标系按平面 X 轴方向的 x_radius 半径 + 和平面 Y 轴方向的 y_radius 半径 + 创建椭圆。 绘制椭圆弧的平面 X 轴半径 Y 轴半径 @@ -1337,8 +1337,8 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 将任意几何图形类型按给定距离朝给定方向 + 平移。 位移方向。 沿给定方向的位移距离。 已变换的几何图形。 @@ -1350,31 +1350,31 @@ 转换的坐标系 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + 返回此几何图形,其位置以相对于 targetCoordinateSystem 的形式表示, + 并放置在 sourceCoordinateSystem 的框架中。 + sourceCoordinateSystem 中结果的局部位置与 targetCoordinateSystem 中 + 输入的局部位置相匹配。 + 要在给定的坐标系中获得几何图形在世界空间中的坐标, + 请将 CoordinateSystem.Identity 作为 sourceCoordinateSystem 传入, + 并将给定的坐标系作为 targetCoordinateSystem 传入。 + 由此得到的几何图形坐标将等于输入 + 相对于该目标框架的坐标。 + 表示相对于几何图形的 CoordinateSystem。 + 当前表示几何图形的 CoordinateSystem。 + 传递 CoordinateSystem.Identity() 以在世界空间中工作。 已变换的几何图形。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 绕原点和轴将对象旋转 + 指定度数 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 绕平面原点和法线将对象旋转指定 + 度数 + 要绕其旋转的参照平面 + 旋转角度(以度为单位) around,normal,degrees @@ -1394,15 +1394,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 使用两个拾取点作为缩放因子,绕给定点均匀缩放 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 由基准点和两个拾取点确定的一维非均匀缩放。缩放轴由基点与起始点之间的线定义。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 由基准点和两个拾取点确定的二维缩放,两个拾取点投影到基准平面以确定二维缩放系数 resize,size,from,to,scale2d,2d @@ -1507,7 +1507,7 @@ true - The CoordinateSystem that this Geometry is defined in + 在其中定义此几何图形的 CoordinateSystem 确定另一几何对象是否与该几何对象相交 @@ -1519,14 +1519,14 @@ 获取该对象几何图形与其他几何图形集的交点。查找所有参与者的共同几何图形。 - Convert to SolidDef json + 转化为实体定义 JSON 沿指定方向将点集合投影到此几何图形上。 返回生成的几何图形的平面阵列。 - Points to project. - Projection direction. - Flat array of resulting Geometry. + 指向项目。 + 投影方向。 + 生成的几何图形的平面数组。 螺旋线展开长度所经过的以度为单位的角度 @@ -1545,11 +1545,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + 创建螺旋线。螺旋线始终相对所提供的轴方向 + 顺时针旋转。如果沿轴方向查看, + 会看到在点沿曲线朝参数不断增加的方向 + 移动时会绕轴顺时针旋转。 + 螺距为螺旋线每转一圈的轴向移动距离,可以是正值或负值。 轴点 轴方向向量 螺旋起点 @@ -1608,16 +1608,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + 创建与输入曲线相切的直线, + 定位于输入曲线的参数点处。 切线的基准曲线 参数值 切线 tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + 从起点开始创建直线, + 朝向量方向延伸指定长度。 线起点 方向向量 线的长度 @@ -1653,7 +1653,7 @@ 网格 - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + 将网格转换为使用 dynamo.geometry:mesh-1.0.0 模式格式化的 JSON 对象。 生成的 JSON 字符串 @@ -1723,23 +1723,24 @@ 网格 - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + 返回包含工具网格和原始网格之间交点的 + 新网格。 网格 - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + 返回修复以下缺陷的新网格: + 小型零部件: 如果网格包含相对于整体网格大小非常小的断开连接的 + 分段,它们将被 + 丢弃。 + 孔: 填充网格中的孔 + 非流形区域: 如果顶点连接到 + 两条以上的*边界*边,或一条边连接到 + 两个以上的三角形,则顶点/边是非流形的。 + 网格工具套件将移除几何图形,直到网格变成流形网格 + +此方法尝试保留尽可能多的原始网格 + 而不是 MakeWatertight,后者会对网格进行重采样 删除网格的内部边界。当存在重合的顶点时,出现内部边界, @@ -1747,11 +1748,11 @@ 三角形组。 - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + 返回无间隙且可三维打印的新网格。由于 + 使网格无间隙、自相交、重叠和非流形,将从网格中删除几何图形。 + 网格中充满了一堆小长方体, + 并围绕它创建一个新的 + 网格。 返回已为三维打印而挖空的新网格。 @@ -1777,13 +1778,13 @@ 减少的网格 - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + 返回新网格,在整个选择中更均匀地分布三角形 + 而不管给定选择中的三角形法线是否有任何变化。 网格 - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + 返回新的平滑网格。默认情况下的平滑类型为 + Cotangent,它平滑而不扩散顶点。 设置平滑的 "空间比例"。值越小,产生的局部平滑越多, 通常会导致外观结果不太“平滑”(0.1 - 64.0) 平滑网格 @@ -1792,8 +1793,8 @@ 创建精确的几何平面剪切,这将删除位于平面法线方向的平面一侧的 部分网格。 设置用于剪切的平面 - Attempt to create a minimal fill using the fewest - number of triangles. + 尝试使用最少的三角形数量 + 创建最小填充。 网格 @@ -1809,13 +1810,13 @@ 跨输入平面反射网格 - Rotate the Mesh around the input axis by the given angle. + 按给定度数绕输入轴旋转网格。 按输入量缩放网格 - Scale Mesh non-uniformly by scale factors + 按比例因子非均匀地缩放网格 在输入向量方向上按向量的长度平移网格 @@ -1843,12 +1844,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + 从提供的点和索引创建新网格。点应该 + 不重叠。索引应为三个整数的集合, + 指示三角形三个点的 + 点阵列中的三个位置 点列表 - Flat list of point indices + 点索引的平面列表 网格 @@ -1872,13 +1873,13 @@ 网格的分辨率由 Dynamo 渲染精度确定 - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + 从提供的顶点和索引创建新网格。顶点应 + 不重叠。索引应为三个整数的集合, + 它指示三角形的三个点的顶点阵列中 + 的三个位置 - Create a mesh plane based on the given inputs. + 根据给定输入创建网格平面。 @@ -1941,7 +1942,7 @@ 周期性 NurbsCurve 真正的周期性控制点。 注意: 此操作仅适用于周期性曲线,如果曲线不是周期性的,此操作将失败。 - Periodic control points of a NURBS curve + NURBS 曲线的周期性控制点 曲线的节点。节点是一系列参数值(双精度值),用于确定控制点影响曲线的位置和方式。 @@ -1958,24 +1959,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 通过使用明确的控制点创建 BSplineCurve。 + 注意 1: 阶数为 1 的 BSplineCurve 具有 G1 不连续性,这会导致拉伸、扫掠和其他操作问题。 + 这应该尽可能避免。 + 使用 PolyCurve 替代。 + 注意 2: 如果曲线具有周期性(闭合), + 则第一个点和最后一个点必须相同。 NURBS 曲线的点 基于点创建的 NURBS 曲线 nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 通过使用明确的控制点创建 BSplineCurve。 + 注意 1: 阶数为 1 的 BSplineCurve 具有 G1 不连续性,这会导致拉伸、扫掠和其他操作问题。 + 这应该尽可能避免。 + 使用 PolyCurve 替代。 + 注意 2: 如果曲线具有周期性(闭合), + 则第一个点和最后一个点必须相同。 NURBS 曲线的点 曲线的阶数 基于点创建的 NURBS 曲线 @@ -1983,12 +1984,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 通过使用明确的控制点创建 BSplineCurve。 + 注意 1: 阶数为 1 的 BSplineCurve 具有 G1 不连续性,这会导致拉伸、扫掠和其他操作问题。 + 这应该尽可能避免。 + 使用 PolyCurve 替代。 + 注意 2: 如果曲线具有周期性(闭合), + 则第一个点和最后一个点必须相同。 NURBS 曲线的点 曲线的阶数 切换为闭合曲线 @@ -1997,19 +1998,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + 由控制点、权重和节点创建 BSplineCurve。 + 从 ASM 文档: 阶数: + 应大于 1 (分段线性样条曲线)且小于 26 (ASM 支持的最大 + B 样条曲线基础次数)。 + 权重: 所有权重值(若提供)应仅限于正值。 + 权重小于 1e-11 将被拒绝,该函数将失效。 + 节点: 节点向量应为非递减序列。 + 内部节点多重性不应大于起点/终点节点处的 + 次数 + 1 和内部节点处的次数 + (这样才能表示具有 G1 不连续性的曲面)。 + 请注意,非固定边界节点向量均受支持,但将被转换为“固定边界”节点, + 相应更改应用到控制点/权重数据。 + 节点数组: 数组大小必须为控制点数 + 阶数 + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2021,9 +2022,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 通过在各点之间插值创建 BSplineCurve。 + 注意 2: 如果曲线具有周期性(闭合), + 则第一个点和最后一个点必须相同。 NURBS 曲线的点 切换为闭合曲线 基于点创建的 NURBS 曲线 @@ -2089,9 +2090,9 @@ 曲面的 NURBS V 向节点 - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + 创建具有指定插入点以及 + U 和 V 阶数的 NurbsSurface。生成的曲面 + 将通过所有的点。 NURBS 曲面的点网格 U 方向的阶数 V 方向的阶数 @@ -2099,21 +2100,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + 创建具有指定插入点以及 + U 和 V 阶数的 NurbsSurface。 + 生成的曲面将通过所有的点。 + 切线的数量必须与相应方向点的数量匹配。 + 在 U 和 V 方向生成的曲面均为 3 阶。 fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + 创建满足一组不同曲面特性条件的 NurbsSurface。 + 这是最高级曲面拟合方式。生成的曲面将通过所有的点。 + 切线的数量必须与相应方向点的数量匹配。 + 在 U 和 V 方向生成的曲面均为 3 阶。 + 角导数应为二阶(dP / dUdV), + 并应在该阶 [lowU、lowV]、[highU、lowV]、[lowU、highV]、 + [highU、highV] 提供。 fit,topoints,totangents,fit corners,complex fit @@ -2124,20 +2125,20 @@ 由控制点创建的 NURBS 曲面 - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + 创建具有指定控制顶点、节点、权重 + 和 U V 阶数的 NurbsSurface。 + 对数据有若干限制, + 如果超出限制,将导致该函数失效并引发异常。 + 次数: U- 和 V- 阶数应 > = 1 (分段线性样条曲线) + 且小于 26 (ASM 支持的最大 B 样条曲线基础次数)。 + 权重: 所有权重值(若提供)应仅限于正值。 + 权重小于 1e-11 将被拒绝,该函数将失效。 + 节点: 两个节点向量应为非递减序列。 + 内部节点多重性不应大于起点/终点节点处的次数 + 1 和内部节点处的次数 + (这样才能表示具有 G1 不连续性的曲面)。 + 请注意,非固定边界节点向量均受支持, + 但将被转换为“固定边界”节点, + 相应更改应用到控制点/权重数据。 lines 0.4 @@ -2166,7 +2167,7 @@ 返回面板索引列表中每个面板的顶点数。 - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + 用于查询顶点数的面板索引列表。默认值 null 表示曲面中的所有面板。 顶点数 @@ -2187,17 +2188,17 @@ 返回面板索引列表中每个面板的顶点。 - Panel index to query vertices for. The default value of null indicates all panels in the surface. + 用于查询顶点的面板索引。默认值 null 表示曲面中的所有面板。 顶点阵列 返回面板索引列表中每个面板的点。 - Panel indices to query points for. The default value of null indicates all panels in the surface. + 用于查询点的面板索引。默认值 null 表示曲面中的所有面板。 点阵列 返回面板索引列表中每个面板的多边形边界。 - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + 用于构造多边形的面板索引。默认值 null 表示曲面中的所有面板。 @@ -2257,7 +2258,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + 以垂直和水平平铺的平行四边形镶嵌输入曲面。每个平行四边形都是一个正方形,其沿 V 轴或 U 轴应用的剪切由“alignWithUAxis”输入和剪切系数确定。默认情况下,平行四边形与 V 轴对齐 要镶嵌的输入曲面 U 方向上的图案数量 V 方向上的图案数量 @@ -2323,14 +2324,14 @@ 平面的 Y 基准 - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + 生成表示该平面的新 CoordinateSystem。 + 它基于原点以及 X 和 Y 轴基准。 converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + 通过在法线方向按指定距离偏移 + 该平面来创建新平面。 alongnormal,moveplane @@ -2341,10 +2342,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + 创建“定向”平面,定位于原点及向量 + 法线,但使用特定 X 轴方向。 + 这不会影响拆分、相交和投影等操作, + 它仅指定输入坐标系的方向。 平面的原点 法线方向向量 X 轴方向向量 @@ -2366,8 +2367,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + 创建包含输入线和外部点的平面, + 点不能位于此输入线或输入线轴线上。 用于确定平面的线 用于确定平面的点 基于线和点创建的平面 @@ -2498,10 +2499,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 通过在由平面法线定义的平面中将平面曲线偏移给定距离来创建一条或多条复合线。 + “planeNormal”输入参数默认为包含曲线的平面的法线,但可以提供平行于原始曲线法线的显式法线以更好地控制偏移的方向。 + 例如,如果共享同一平面的多条曲线需要一致的偏移方向,则“planeNormal”可用于替代各个曲线法线并强制所有曲线在同一方向上偏移。 + 反转法线会反转偏移的方向。 正偏移距离适用于复合线切线和平面法向量之间的叉积方向,而负偏移则适用于相反方向。 如果偏移分量曲线之间存在间隙,则根据间隙闭合设置,可以通过圆弧(true 值)填充它们以提供平滑角点,也可以通过延伸(false 值)偏移曲线来填充它们。 曲线的平面法线。默认为输入曲线的平面法线 @@ -2515,7 +2516,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + 通过对连接的曲线进行分组,从而生成一条或多条复合线。 通过切线椭圆延伸复合线 @@ -2545,8 +2546,8 @@ 偏移的复合线 - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + 如果重叠段长度小于或等于 trimLength, + 则会通过返回非自相交的新复合线来修复自相交的复合线。 如果 trimLength 大于 0,则不会修剪比 trimLength 长的末端段。 非自相交、非重叠复合线 @@ -2573,9 +2574,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + 通过对连接的曲线进行分组,从而生成一条或多条复合线。 + 选择一个介于 1e-6 和 1e-3 单位之间的首选连接公差。 + 较低的值可能过于严格,会阻止本应连接的曲线相互连接;而较高的值则可能导致短曲线被无意中合并或折叠为退化点。 分组在一起以创建一条或多条复合线的曲线 确定要连接的曲线之间允许的间隙尺寸的公差 @@ -2619,11 +2620,11 @@ 返回多边形各边的自交点。 - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + 返回输入点是否包含在多边形内。 + 如果多边形不是平面的, + 则该点将被投影到最佳拟合平面, + 并通过将多边形投影到最佳拟合平面来计算包含。 + 如果多边形自相交,则此操作将返回失败状态。 通过连接点构造多边曲线。 @@ -2636,8 +2637,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + 按点查找曲面。获取前进方向的第一个交点。如果点击曲面内部, + 则返回一个曲面;如果点击边内部,则返回两个曲面;如果点击顶点,则返回多个曲面 surfacesatpoint,findsurfaces,extractsurfaces @@ -2727,16 +2728,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + 在 WCS 的 XY 平面上以 WCS 原点为中心按指定宽度 + (X 轴长度)和长度(Y 轴长度)创建矩形。 矩形的宽度 矩形的长度 由宽度和长度创建的矩形 rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + 以输入平面原点为中心按输入宽度 + (平面 X 轴长度)和长度(平面 Y 轴长度)创建矩形。 用于使矩形居中的平面 矩形的宽度 矩形的长度 @@ -2744,9 +2745,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + 以 CoordinateSystem XY 平面上的输入原点为中心按指定宽度 + (X 轴长度)和长度 + (Y 轴长度)创建矩形。 矩形的坐标系(矩形中心) 矩形的宽度 矩形的长度 @@ -2778,12 +2779,12 @@ 从该实体各个表面获取实体壳 壳体向内延伸的距离 - 壳外向外延伸的距离 + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + 按输入向量方向将输入几何图形投射到该实体上。 + !!该投射方法当前仅支持点或曲线!! projectonto,projectonsolid,projecttosolid @@ -2815,17 +2816,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + 以导向曲线为辅助,通过在输入 + 横截面闭合曲线之间放样来创建实体。 + 导向曲线必须与所有横截面曲线相交。 Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + 通过在由闭合 PolyCurve 构成的输入横截面之间放样来创建实体。 + 此操作已针对由直线段构成的截面进行了完全优化, + 其中顶点遵循相同顺序。 + 启用此选项后,检查和修复选项会保证所生成实体的有效性, + 而禁用该选项会提高性能。 Brep,brep,ruled,loft @@ -2848,9 +2849,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + 绕由原点和轴向量形成的轴射线扫掠轮廓曲线, + 从起点角(度)到掠角(度), + 创建旋转实体。 要旋转的轮廓曲线 旋转轴原点 旋转轴方向 @@ -2872,7 +2873,7 @@ 返回球体半径。 - Create a Solid Sphere centered at the input Point, with given radius. + 以输入点为球心按给定半径创建实心球体。 Brep,brep @@ -2904,8 +2905,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + 此曲面的布尔差集和输入曲面的并集。 + 如果生成的布尔为非流形或多面,则此方法可能会返回一个多重曲面。 要减去的其他曲面 生成的布尔曲面或多重曲面 subtract,differencemany,diffall,diff multi @@ -2916,16 +2917,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + 使用一个或多个闭合复合线集修剪曲面。 + 其中一个回路需要是输入曲面的边界回路。 + 此外,还需要为孔添加一个或多个内回路。 trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + 使用一个或多个闭合的复合线集修剪曲面,这些复合线必须全部位于指定公差内的曲面上。 + 如果需要从输入曲面修剪一个或多个孔,则必须为曲面边界指定一个外回路,为每个孔指定一个内回路。 + 如果需要修剪曲面边界和孔之间的区域,则应仅提供每个孔的回路。 + 对于没有外回路的周期曲面(例如,球形曲面),则可以通过反转回路曲线的方向来控制修剪区域。 一个或多个闭合复合线,可以按任意顺序输入。这些回路不应彼此相交。 确定曲线端点是否重合以及曲线和曲面是否重合时使用的公差。提供的公差不能小于创建输入复合线时使用的任何公差。默认值 0.0 表示将使用创建输入复合线时使用的最大公差。 由闭合回路修剪的曲面。 @@ -2938,32 +2939,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 获取曲面的 NURBS 表示。 + 在某些情况该方法可粗略逼近曲面。 - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 获取曲面的 NURBS 表示。 + 在某些情况该方法可粗略逼近曲面。 确定在转换之前是否应将曲面恢复到其原始参数范围。例如,在执行“修剪”操作之后,曲面的参数范围受限制。 - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + 在指定公差范围内获取曲面的 NURBS 表示。 + 在某些情况该方法可粗略逼近曲面。 指定的公差 曲面的 NURBS 曲面表示 tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + 加厚曲面到实体, + 朝曲面法线方向在曲面两侧进行拉伸。 加厚量 加厚曲面作为实体 offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + 加厚曲面到实体,朝曲面法线方向拉伸。 + 如果 both_sides (两侧)参数为“True”, + 则在两侧加厚曲面。 加厚量 为 true 时,两侧加厚;为 false 时,一侧加厚 加厚曲面作为实体 @@ -2975,8 +2976,8 @@ 偏移的曲面 - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + 返回的坐标系统使用 xAxis、yAxis 和 zAxis 表示 uDir、vDir 和法线。 + xAxis 和 yAxis 长度表示曲率。 参数的 U 分量 参数的 V 分量 基于曲面上 UV 位置处的法线、U 方向和 V 方向的坐标系 @@ -3034,21 +3035,21 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + 在给定曲面上创建参数线曲线。 + 创建一条表示曲面上 U 或 V 参数线的曲线。 + 参数线以恒定相反的 U 或 V 参数朝 U 或 V 参数 + 不断增加的方向延伸。 + 所生成的曲线将与曲面参数匹配, + 其范围将由曲面参数范围限制。 + 返回的曲线类型将取决于曲面类型。 若方向 == 0,则创建 U 参数线,若方向 == 1,则创建 V 参数线。 lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + 返回法线翻转的新曲面。 + 保留该曲面不变。 与输入曲面相同但法线翻转的曲面 @@ -3058,8 +3059,8 @@ join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + 按输入向量方向将输入几何图形投射到该曲面上。 + !!该投射方法当前仅支持点或曲线!! projecttosurface,projectonto @@ -3067,9 +3068,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + 将一组曲面合成为一个曲面。 + 如果生成的并集为非流形或多面, + 则此方法可能会返回一个多重曲面。 一组曲面。 曲面并集 merge,join,boolean,addition @@ -3081,15 +3082,15 @@ 由放样创建的曲面 - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + 通过在输入横截面直线之间放样来创建实体。 + 这比 Surface。ByLoft 速度稍快,但生成的结果较不平滑。 ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + 使用多条指定导向曲线 + (也称为轨线)通过横截面放样曲面。 + 各导向曲线必须与所有横截面曲线相交。 loftbyrails,loft rails,guides 要通过其放样的曲线 要通过其引导放样的曲线 @@ -3113,8 +3114,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + 创建多边形曲面,连接闭合多边形内的 + 输入点并修补。 周界点列表 基于周界点创建的曲面 patch,surfacebypolygon @@ -3128,9 +3129,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + 绕由原点形成的轴向量方向的轴射线扫掠轮廓曲线, + 从起点角(度)起,扫掠掠角(度), + 创建曲面。 要旋转的轮廓曲线 旋转轴原点 旋转轴方向 @@ -3140,8 +3141,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + 通过在由输入曲线确定的闭合边界内 + 填充来创建曲面。 用作曲面边界的闭合曲线 由面片创建的曲面 edgesrf,edgesurface,patch,fill @@ -3250,8 +3251,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + 使用给定线段数和每对线段之间的给定角度(度) + 通过给定平面创建 T 样条曲线对称的径向反射。 法线为 T 样条曲线径向反射的轴的平面。在世界坐标中给定 径向反射的分段数 径向对称的每对线段之间的角度(度)。若将其设置为 0,则该角度由 (360 / segmentsCount) 确定 @@ -3339,7 +3340,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + T 样条曲线是处于长方体模式还是平滑模式 tspline,boxmode,smooth @@ -3347,7 +3348,7 @@ tspline,extractable - Whether t-spline is closed + T 样条曲线是否处于闭合状态 tspline,closed @@ -3360,8 +3361,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + 根据形状,将 T 样条曲线曲面转换为实体或曲面。 + 注意: 如果创建输入曲面所用的 T 样条曲线版本高于 Dynamo 中加载的版本,则生成的边界表示可能会略有意外变化;因为在这种情况下,相应曲面的副本会降级到 Dynamo 版本。 确定生成的实体是否应具有与输入 T 样条曲线曲面相同的拓扑。 拓扑实体(实体或曲面) tspline,brep,solid,surface @@ -3434,7 +3435,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + 创建与 T 样条曲线和曲线闭合环的匹配 要创建匹配的 T 样条曲线边闭合环 要创建匹配的曲线闭合环 要尝试匹配的几何连续性: G0、G1、G2 @@ -3558,7 +3559,7 @@ 带内孔的边集。各边必须为边界。 孔的填充方法:0 - 细分、1 - n 边形,2 - 收拢,3 - 折叠和焊接 保留输入拓扑的细分折痕 - TSpline surface with filled hole + 包含填充孔的 T 样条曲线曲面 tspline,edge,fill,hole @@ -3573,9 +3574,9 @@ 给定反射已删除的 T 样条曲线曲面 - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + 压缩曲面上的所有拓扑并使索引连续。 + 此功能将保持索引的相对顺序。 + 具有压缩索引的 T 样条曲线 tspline,index,compress @@ -3588,10 +3589,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + 前向插值将控制点移动到曲面上 + 其参数化位置。反转插值为每个原始控制点 + 在曲面上生成一个点,然后将该控制点 + 移动到其相应的曲面点。 插值方向: 若为 False 则向前,否则就反转 以给定方向插入的 T 样条曲线 tspline,interpolate,reverse @@ -3610,7 +3611,7 @@ 将给定顶点的控制点展平到单个平面。 此命令要求输入至少四个顶点 顶点列表 - T-Spline Surface with flattened vertices + 顶点已展平的 T 样条曲线曲面 tspline,flatten,vertices @@ -3619,11 +3620,11 @@ 此命令要求输入至少四个顶点 顶点列表 用于拟合顶点的平面,平行于 - T-Spline Surface with flattened vertices + 顶点已展平的 T 样条曲线曲面 tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + 将选定面复制到新曲面。新曲面不对称。 要复制的面 仅包含选定面的 T 样条曲线曲面 tspline,face,duplicate @@ -3648,12 +3649,12 @@ 沿给定向量移动给定顶点 要移动的顶点列表 - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + 移动所沿的向量 + 标志,指示使用曲面还是顶点控制点进行移动 - Attempts to repair the TsplineSurface. + 尝试修复 TsplineSurface。 @@ -3670,10 +3671,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + 创建“定向”T 样条曲线平面,定位于原点及 + 向量法线,但使用特定 X 轴方向。 + 这不会影响拆分、相交和投影等操作, + 它仅指定输入坐标系的方向。 平面的根点 平面的法线 平面的 X 轴 @@ -3743,7 +3744,7 @@ 由父 CoordinateSystem、半径和圆柱体高度构造 T 样条曲线圆柱体 圆柱体中心和底部将位于该坐标系的 X-Y 平面 圆柱体半径 - Height of cylinder + 圆柱体高度 周长方向跨距数 高度方向跨距数 T 样条曲线曲面的对称选项 @@ -3764,11 +3765,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + 在起点以给定底面半径创建 T 样条曲线圆锥体, + 延伸到位于终点的顶点。 圆锥体起点 圆锥体终点 - Radius of base of a cone + 圆锥体底部半径 周长方向跨距数 高度方向跨距数 T 样条曲线曲面的对称选项 @@ -3777,8 +3778,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + 按起点和终点处的给定半径,创建包含从起点到终点轴的 T 样条曲线圆锥体。 + 该对象没有顶点,形状为截头锥体。 圆锥体起点 圆锥体终点 圆锥体起点半径 @@ -3791,8 +3792,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + 以坐标系原点为基准点创建 T 样条曲线圆锥体,在坐标系的 Z 轴方向上延伸, + 圆形底部在坐标系 XY 平面内。 圆锥体中心和底部将位于该坐标系的 X-Y 平面 圆锥体高度 圆锥体半径 @@ -3804,9 +3805,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + 以坐标系原点为基准点创建 T 样条曲线圆锥体, + 在坐标系的 Z 轴方向上延伸, + 其圆形底部在坐标系 XY 平面内。 圆锥体中心和底部将位于该坐标系的 X-Y 平面 圆锥体高度 圆锥体起点半径 @@ -3819,7 +3820,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + 以输入点为球心按给定半径创建 T 样条曲线球体。 球体中心 球体半径 径向跨距数 @@ -3862,7 +3863,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + 以给定圆心和半径创建 T 样条曲线圆环体,并使其与默认世界 XY 平面对齐 圆环体中心 圆环体内半径 圆环体外半径 @@ -3887,8 +3888,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + 以输入点为中心使用指定宽度、长度和高度 + 创建 T 样条曲线长方体。 长方体中心 长方体宽度 长方体长度 @@ -3902,8 +3903,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + 以输入坐标系为中心和导向使用指定宽度、长度和高度 + 创建 T 样条曲线长方体 长方体的 X-Y 平面将与相应 X 轴对齐 长方体宽度 长方体长度 @@ -3929,45 +3930,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + 以坐标系原点为球心使用给定半径 + 创建 T 样条曲线四分球 局部坐标系 四分球半径 - Spans number in two dimensions of the sides of the Quadball + 四分球各边两个维度的跨距数 T 样条曲线曲面的对称选项 以方框还是平滑可视化显示 T 样条曲线曲面 T 样条曲线四分球 quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + 以给定圆心和半径创建 T 样条曲线四分球, + 并使其与默认世界 XY 平面对齐 四分球中心点 四分球半径 - Spans number in two dimensions of the sides of the Quadball + 四分球各边两个维度的跨距数 T 样条曲线曲面的对称选项 以方框还是平滑可视化显示 T 样条曲线曲面 T 样条曲线四分球 quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + 使用均匀策略由 NURBS 曲面构造 T 样条曲线曲面。 + 输入 NURBS 曲面将通过相同参数化或圆弧长度间隔 + 放置的均匀节点重新构建,具体取决于相应 useArcLen 标志, + 并通过 3 阶 NURBS 曲面靠近。输出 T 样条曲线被 U 方向 + 和 V 方向给定的跨距数分割。 输入 NURBS 曲面 U 方向所需的跨距数 V 方向所需的跨距数 - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + 在 U 参数化方向是使用圆弧长度还是参数化细分 + 在 V 参数化方向是使用圆弧长度还是参数化细分 以方框还是平滑可视化显示 T 样条曲线曲面 nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + 使用曲率细分策略从 NURBS 曲面构造 T 样条曲线曲面。 + 输入 NURBS 曲面将重新构建为 3 阶。输出 T 样条曲线在自动检测到的每个方向都有跨度数和 + 位置,具体取决于曲率。 输入 NURBS 曲面 以方框还是平滑可视化显示 T 样条曲线曲面 nurbs surface,tspline,curvature @@ -3989,7 +3990,7 @@ 通过沿路径扫掠横截面曲线构造 T 样条曲线。 轮廓曲线 路径曲线 - Is spans should be parallel in path direction + 跨距应与路径方向平行 路径方向跨距数 轮廓方向跨距数。若为 0 个或更少则自动定义 将统一或曲率策略用于沿路径的跨距分布 @@ -3998,9 +3999,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + 绕由轴原点和轴方向形成的轴扫掠轮廓曲线, + 从起点角(度)起,扫掠掠角(度), + 从而创建 T 样条曲线曲面。 轮廓曲线 旋转中心 旋转轴 @@ -4234,7 +4235,7 @@ 其他向量 - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + 确定两个向量是否几乎相等。使用 1e-5 的公差值。 如果向量几乎相等,则返回 True;否则返回 False。 其他向量 vector approximate,near,same @@ -4243,13 +4244,13 @@ 通过输入 CoordinateSystem 矩阵变换该向量。 - Rotates a Vector around an axis by a specified number of - degrees + 绕轴按指定度数 + 旋转向量 around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + 绕平面原点和法线按指定度数 + 旋转向量 around,normal,degrees @@ -4267,8 +4268,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + 返回两个向量之间的角度(以度为单位,从 0 到 360)。 + 它使用旋转轴来确定角度方向。 其他向量 旋转轴 返回提供的向量之间的角度(以度为单位,范围从 0 到 360) @@ -4293,24 +4294,24 @@ 由两个终点形成一个向量。结果是一个从起点到终点的向量。 - Start point of vector - End point of vector - Vector created from two points + 向量的起点 + 向量的终点 + 由两点创建的向量 vector2 获取规范 X 轴向量 (1,0,0) - Canonical X axis vector (1,0,0) + 规范 X 轴向量(1,0,0) x, basis,right 获取规范 Y 轴向量 (0,1,0) - Canonical Y axis vector (0,1,0) + 规范 Y 轴向量(0,1,0) y, basis,forward 获取规范 Z 轴向量 (0,0,1) - Canonical Z axis vector (0,0,1) + 规范 Z 轴向量(0,0,1) z, basis,up @@ -4435,7 +4436,7 @@ 查找类似“{0} 小于零”的本地化字符串。 - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + 查找类似“此方法已弃用,将在未来版本的 Dynamo 中删除。”的本地化字符串。请改用“Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[])”。 查找类似“此方法已弃用,将在未来版本的 Dynamo 中删除。”的本地化字符串。请改用“Mesh.ByPointsIndices (Point[] points, Indices : int[])”。 diff --git a/doc/distrib/xml/zh-TW/ProtoGeometry.xml b/doc/distrib/xml/zh-TW/ProtoGeometry.xml index f462d8cca13..ef9cc936f3c 100644 --- a/doc/distrib/xml/zh-TW/ProtoGeometry.xml +++ b/doc/distrib/xml/zh-TW/ProtoGeometry.xml @@ -244,19 +244,19 @@ 最大點 - The CoordinateSystem of the BoundingBox. - For an axis-aligned box, the CS is oriented along with the X, Y, Z axes and is located at the center of the box. - For a non-aligned box, the CS can have an arbitrary orientation and is centered at the center of the box. + BoundingBox 的 CoordinateSystem。 + 如果是與軸對齊的框,CS 會朝向 X、Y、Z 軸,並位於框的中心。 + 如果是不對齊的框,CS 可以是任意方位,並位於框的中心。 - Get the intersection of two BoundingBoxes. - Note: This does not work for non-axis-aligned boxes as those intersections might not result in a box. Intersect their corresponding cuboids instead. + 取得兩個 BoundingBox 的交點。 + 注意: 這不適用於不與軸對齊的框,因為這些交點可能不會產生框,而是其對應的立方體相交。 要相交的其他邊界框 從邊界框的交點取得的邊界框 - Determine whether two BoundingBoxes intersect. - Note: This works only if both bounding boxes have the same alignment (transform). In such cases, test the intersection between their corresponding cuboids. + 決定兩個 BoundingBox 是否相交。 + 注意: 這只適用於兩個邊界框都有相同的對齊方式 (轉換)。此時會測試其對應立方體之間的交點。 其他邊界框 邊界框是否相交 get overlap @@ -294,13 +294,13 @@ 圍繞輸入幾何圖形的定向邊界框。 - Create a non-axis-aligned BoundingBox around input Geometry, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 建立一個圍繞輸入幾何圖形並與軸對齊的 BoundingBox, + 定位在 CoordinateSystem 的 X、Y 和 Z 軸。 bounding,bound - Create a non-axis-aligned BoundingBox around input Geometries, oriented - in the X, Y, and Z axis of the CoordinateSystem. + 建立一個圍繞輸入幾何圖形並與軸對齊的 BoundingBox, + 定位在 CoordinateSystem 的 X、Y 和 Z 軸。 bounding,bound,multiple,boundall @@ -308,11 +308,11 @@ bounding,bound,bymaxmin,max,min,bypoints - Constructs a BoundingBox from minimum coordinates (lower-left-rear corner of the box), - to maximum coordinates (upper-right-front corner of the box). CoordinateSystem - is the transform FROM the coordinate space of the box TO the model space. - This method is designed to match Revit's API, allowing you to extract out the parameters - from a Revit BoundingBox without any conversions. + 建構一個從最小座標 (方塊的左下角) + 到最大座標 (方塊右上角) 的 BoundingBox。 + CoordinateSystem 是從方塊的座標空間轉換為模型空間。 + 此方法是設計來符合 Revit 的 API,允許您從 Revit BoundingBox 萃取參數, + 而無需任何轉換。 bounding,bound,bymaxmin,max,min,bypoints @@ -322,8 +322,8 @@ 傳回圓的半徑。 - Creates a Circle with input center Point and radius in the world XY - plane, with world Z as normal. + 使用輸入中心點和世界 XY 平面中的半徑, + 並以世界 Z 為法線,來建立一個圓。 圓的中心點 半徑 以中心點和半徑建立的圓 @@ -338,8 +338,8 @@ circle,alignedcircle - Create a Circle centered at the input Plane origin (root), lying in - the input Plane, with given radius. + 使用給定的半徑,在輸入平面建立一個中心在 + 輸入平面原點 (根) 的圓。 用來置中圓的平面根 半徑 以平面和半徑建立的圓 @@ -432,31 +432,31 @@ - Create a Cone with given base radius at start Point, extending to a - apex at end Point. + 建立一個圓錐,其半徑為起點算起的給定基準半徑, + 延伸至終點的頂點。 cone,cones - Create a Cone with axis from start Point to end Point, with given - radiuses at start and end. This object does not have an apex, and - can be thought of as a trimmed Cone. + 建立一個圓錐,其軸從起點到終點,半徑為 + 從起點和終點算起的給定半徑。這個物件沒有頂點, + 可視為一個修剪的圓錐。 trimmed cone,cone,cones - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular base in the CoordinateSystem XY Plane. + 建立一個圓錐,其基準點位於 CoordinateSystem 原點, + 依 CoordinateSystem Z 軸方向長度量延伸, + 圓形底面位於 CoordinateSystem XY 平面。 - Creates a Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + 建立一個圓錐,其基準點位於 CoordinateSystem 原點, + 依 CoordinateSystem Z 軸方向長度量延伸, + 圓形底面位於 CoordinateSystem XY 平面。 cone,cone by height,cones - Create a CoordinateSystem from a 4x4 matrix. This method is deprecated; prefer other constructors where possible. - 4x4 transformation matrix - CoordinateSystem from the matrix + 從 4x4 矩陣建立 CoordinateSystem。此方法已棄用;如果可能,偏好使用其他建構函式。 + 4x4 轉換矩陣 + 來自矩陣的 CoordinateSystem 剖析使用 autodesk.math:matrix44d-1.0.0 資料架構格式化的進入 JSON 字串。 @@ -492,13 +492,13 @@ 傳回 CoordinateSystem 的 Z 軸。 - Returns the length of the X axis vector from the coordinate system. + 傳回座標系統 X 軸向量的長度。 - Returns the length of the Y axis vector from the coordinate system. + 傳回座標系統 Y 軸向量的長度。 - Returns the length of the Z axis vector from the coordinate system. + 傳回座標系統 Z 軸向量的長度。 傳回 X 和 Y 軸所在的平面,根在原點。 @@ -511,17 +511,17 @@ 取得此 CoordinateSystem 的逆向 - 將此 CoordinateSystem 套用至一段幾何圖形,會反轉原點。 - Returns inverted coordinate system from the input + 從輸入傳回反轉的座標系統 - Apply the argument CoordinateSystem after this one - Result = this * other. - Other coordinate system - New coordinate system from multiplication + 在這個引數之後,套用引數 CoordinateSystem。結果 = this * other。 + 其他座標系統 + 相乘後的新座標系統 - Apply the argument CoordinateSystem before this one - Result = other * this. - Other coordinate system - New coordinate system from multiplication + 在這個引數之前,套用引數 CoordinateSystem。結果 = other * this。 + 其他座標系統 + 相乘後的新座標系統 傳回一個包含 X、Y 和 Z 比例係數的向量 @@ -530,11 +530,12 @@ 判定兩個 CoordinateSystems 是否相等 - 透過 WCS 中各自定義之 X、Y、Z 方向的給定位移,來轉換任何給定的幾何圖形。 + 將任何給定的幾何圖形沿著 WCS 中分別定義的 X、Y、Z 方向 + 平移給定位移。 沿著 X 軸位移。 沿著 Y 軸位移。 沿著 Z 軸位移。 - 轉換幾何圖形。 + 平移後的幾何圖形。 move,by amount @@ -542,11 +543,11 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 將任何幾何圖形類型沿著給定方向平移 + 給定距離。 位移方向。 - 沿著指定方向的位移距離。 - 轉換幾何圖形。 + 沿著給定方向的位移距離。 + 平移後的幾何圖形。 move,along vector,distance @@ -555,31 +556,31 @@ 轉換過的座標系統 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. - 轉換幾何圖形。 + 傳回此幾何圖形相對於 targetCoordinateSystem 的位置, + 放入 sourceCoordinateSystem 框內。 + 結果在 sourceCoordinateSystem 內的局部位置, + 符合輸入在 targetCoordinateSystem 內的局部位置。 + 若要獲得世界空間中某個幾何圖形在給定座標系統內的座標, + 請傳遞 CoordinateSystem.Identity 作為 sourceCoordinateSystem, + 以及傳遞給定 CS 作為 targetCoordinateSystem。 + 產生的幾何圖形座標將等於輸入 + 相對於該目標框的座標。 + 表示幾何圖形相對的 CoordinateSystem。 + 目前表示幾何圖形的 CoordinateSystem。 + 傳遞 CoordinateSystem.Identity() 以使用世界空間。 + 平移後的幾何圖形。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 繞著原點與軸,將物件旋轉指定的 + 度數 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 繞著平面原點與法線,將物件旋轉指定的 + 度數 + 要繞著旋轉的參考平面 + 旋轉角度 (以度為單位) around,normal,degrees @@ -595,15 +596,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 使用點選的兩點作為純量,沿著給定點等比例調整 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 透過基準點和點選的 2 點,在一個維度以非等比例方式調整。調整比例的軸由基準點與起點之間的直線定義。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 透過基準點和點選的 2 點在兩個維度調整比例。點選的 2 點會投影到基準平面,以決定 2D 比例係數 resize,size,from,to,scale2d,2d @@ -611,8 +612,8 @@ reflect,flip over - Creates a CoordinateSystem as the World Coordinate System: origin at - 0, 0, 0; x axis at 1, 0, 0; y axis at 0, 1, 0; z axis at 0, 0, 1 + 建立一個 CoordinateSystem 做為世界座標系統: 原點為 + 0, 0, 0;X 軸為 1, 0, 0;Y 軸為 0, 1, 0;Z 軸為 0, 0, 1 zero,wcs @@ -626,50 +627,50 @@ 建立一個 CoordinateSystem,原點在輸入點,X 和 Y 軸設為 WCS X 軸和 Y 軸。 - Create a CoordinateSystem with origin equal to input Plane origin, and - X and Y axes lying in the Plane, aligned with Plane X and Y axes. + 建立一個 CoordinateSystem,原點等於輸入平面原點, + X 軸和 Y 軸位於平面,與平面 X 軸和 Y 軸對齊。 - Create a CoordinateSystem at the origin with X and Y axis. - Input Vectors are normalized before creating the CoordinateSystem. + 以原點為中心,建立一個有 X 軸和 Y 軸的 CoordinateSystem。 + 輸入向量會先標準化,再建立 CoordinateSystem。 - Create a CoordinateSystem at the origin with X and Y axis, with Z - axis ignored completely. Input Vectors are normalized before creating - the CoordinateSystem. + 以原點為中心,建立一個有 X 軸和 Y 軸, + 完全忽略 Z 軸的 CoordinateSystem。輸入向量會先標準化, + 再建立 CoordinateSystem。 - Creates a CoordinateSystem at the specified cylindrical coordinate parameters with respect to the specified coordinate system. + 在相對於指定座標系統的指定圓柱座標參數中,建立一個 CoordinateSystem。 - Creates a CoordinateSystem at the specified spherical coordinate parameters with respect to the specified coordinate system. + 在相對於指定座標系統的指定球座標參數中,建立一個 CoordinateSystem。 - Returns length distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 傳回長度距離。 + 注意: 這會傳回立方體的輸入尺寸,不是 + 實際的世界空間尺寸。換言之,如果您建立一個 + 寬度 (X 軸) 長度為 10 的立方體,並將其轉換到 + 在 X 方向具有 2 倍比例的 CoordinateSystem,寬度還是為 10。 + ASM 不允許您以任何可預測的順序萃取本體的頂點, + 因此轉換後無法決定尺寸。 - Returns width distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 傳回寬度距離。 + 注意: 這會傳回立方體的輸入尺寸,不是 + 實際的世界空間尺寸。換言之,如果您建立一個 + 寬度 (X 軸) 長度為 10 的立方體,並將其轉換到 + 在 X 方向具有 2 倍比例的 CoordinateSystem,寬度還是為 10。 + ASM 不允許您以任何可預測的順序萃取本體的頂點, + 因此轉換後無法決定尺寸。 - Returns height distance. - Note: This return the input dimensions of the Cuboid, NOT the - actual world space dimensions. In other words, if you create a Cuboid - width (X-axis) length 10, and transform it to a CoordinateSystem with - 2 times scaling in X, the width will still be 10. ASM does not allow you - to extract the Vertices of a body in any predictable order, so it - impossible to determine the dimensions after a transform. + 傳回高度距離。 + 注意: 這會傳回立方體的輸入尺寸,不是 + 實際的世界空間尺寸。換言之,如果您建立一個 + 寬度 (X 軸) 長度為 10 的立方體,並將其轉換到 + 在 X 方向具有 2 倍比例的 CoordinateSystem,寬度還是為 10。 + ASM 不允許您以任何可預測的順序萃取本體的頂點, + 因此轉換後無法決定尺寸。 建立一個含長度、寬度、高度的立方體,中心在 WCS 原點。 @@ -680,8 +681,8 @@ box,cube,cubes - Create a Cuboid centered at input Point, with specified width, length, - and height. + 以指定的寬度、長度和高度建立一個中心在輸入點 + 的立方體。 原點 立方體的寬度 立方體的長度 @@ -747,16 +748,16 @@ normaloncurve,curvenorm - Get a Vector perpendicular to the curve at a specified parameter between StartParameter() and EndParameter() - The curve must be planar. The resulting normal will be consistent across the entire curvature of the curve. + 在 StartParameter() 和 EndParameter() 之間的指定參數處取得與曲線垂直的向量 + 曲線必須在同一平面。產生的法線在曲線的整個曲率範圍內將保持一致。 要於其演算的參數 如果「side」設為 false,法線將指向曲線的右側 (從曲線的起點移動到終點)。如果「side」為 true,法線將指向曲線的左側。 於參數處垂直於曲線的向量 normaloncurve,curvenorm - Get a CoordinateSystem with origin at the point at the given parameter. The XAxis is aligned with the curve normal, - the YAxis is aligned with the curve tangent at this point, and the ZAxis is aligned with the up-vector or binormal at this point + 取得其原點在給定參數點的 CoordinateSystem。XAxis 與曲線法線對齊, + YAxis 與此點的曲線切線對齊,ZAxis 與此點的向上向量或副法線對齊 要於其演算的參數 在曲線參數的 CoordinateSystem coordoncurve,curvecoord,derivatives @@ -768,9 +769,9 @@ frame,axisaligned,aa,coordcurve,framecurve,curveframe,coordoncurve - Returns a Plane whose normal aligns with the tangent of the Curve. - Parameters are adjusted such that 0 is always the start Point - and 1 is always the end Point. + 傳回其法線與曲線切線對齊的平面。 + 參數會進行調整,讓 0 永遠是起點, + 1 永遠是終點。 planeoncurve,planecurve,tangentplane @@ -780,14 +781,14 @@ pointoncurve,curvepoint,pointalongcurve,distanceoncurve,distancepoint,distpoint,arclength - Returns points spaced equally along the curve length - based on the input number of divisions + 根據輸入的劃分數, + 傳回沿著曲線等距分佈的點 分割數 點沿著曲線長度的間隔一致 - Returns points spaced along curve at equal chord length - based on the input number of divisions + 根據輸入的劃分數, + 傳回沿著曲線等弦長分佈的點 分割數 曲線上的點清單 @@ -800,8 +801,8 @@ measure from,measure to,parameteratdist - Returns points spaced equally along the curve at given segment length - from the given point + 傳回曲線上從給定點開始,以給定線段長度 + 等距分佈的點 從測量位置的參考點 沿著曲線要於其演算的距離 曲線上包括給定點和沿曲線方向的點的清單。 @@ -813,16 +814,16 @@ 曲線上包括給定點和沿曲線方向的點的清單。 - Returns a CoordinateSystem at specified distance from Curve start Point. - Y Axis lies tangent to the Curve, X Axis is the curvature. + 傳回與曲線起點相距指定距離的 CoordinateSystem。 + Y 軸相切於曲線,而 X 軸是曲率。 沿著曲線要於其演算的距離 曲線上的 CoordinateSystem coordoncurve,curvecoord,derivatives - Returns a Plane at the specified distance along the Curve from the - start Point. The normal of the Plane aligns with the tangent of the - Curve. + 傳回沿著曲線與起點相距指定距離 + 的平面。平面的法線與曲線切線 + 對齊。 沿著曲線要於其演算的距離 曲線上的平面 planeoncurve,planecurve,tangentplane @@ -865,8 +866,8 @@ measure,distance,arclength - Get the parameter at a given point along the curve. If the point is not on the curve then ParameterAtPoint will still return a value - which will correspond to a nearby point on the curve, but the point is not in general the closest point. + 取得沿曲線給定點處的參數。如果點不在曲線上,則 ParameterAtPoint 仍會傳回一個值, + 該值將對應於曲線上的鄰近點,但該點一般而言不是最近的點。 沿著曲線或曲線附近的點 曲線上給定點的參數。 projectpoint,closestparam,curveparam @@ -964,10 +965,10 @@ 0.5,0.4 - Create one or more curves by offsetting a planar curve by the given distance in a plane defined by the plane normal. If there are gaps between the offset component curves then, they are filled by extending the offset curves. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 透過在平面法線定義的平面中將平面曲線偏移給定距離來建立一條或多條曲線。如果偏移組成曲線之間有間隙,則會延伸偏移曲線來填滿這些曲線。 + 「planeNormal」輸入引數預設為包含曲線的平面法線,但可提供與原始曲線法線平行的明確法線,更能控制偏移方向。 + 例如,如果共用相同平面的多條曲線需要一致的偏移方向,可以使用「planeNormal」取代個別曲線法線,並強制所有曲線沿相同方向偏移。 + 反轉法線會反轉偏移的方向。 正偏移距離會沿曲線切線和平面法線向量之間的向量積方向套用,負偏移則沿相反方向套用。 曲線的平面法線。預設為輸入曲線的平面法線 一條或多條偏移曲線 @@ -1150,19 +1151,19 @@ 組成邊的基本曲面 - Curve representation of edge + 邊的曲線表現法 與此邊相鄰的面 - Adjacent faces of edge + 邊的相鄰面 此邊開始的頂點 - Start vertex of edge + 邊的開始頂點 此邊結束的頂點 - End vertex of edge + 邊的結束頂點 與此邊相關聯的「共有邊」 @@ -1178,8 +1179,8 @@ 橢圓的次軸。這是較短的軸。向量的長度是次要半徑。 - Create an Ellipse centered at input Point, aligned with WCS XY Plane, - with specified X and Y axis radii. + 以指定的 X 和 Y 軸半徑,建立一個中心在輸入點的橢圓, + 與 WCS 的 XY 平面對齊。 橢圓的原點 X 軸半徑 Y 軸半徑 @@ -1187,8 +1188,8 @@ ellipse - Create an Ellipse centered at input Point, with two specified axes. - Axes should be be at 90 degrees to each other. + 以指定的兩個軸,建立一個中心在輸入點的橢圓。 + 兩軸彼此之間成 90 度。 橢圓的原點 X 軸半徑 Y 軸半徑 @@ -1196,9 +1197,9 @@ ellipsebylengths,ellipsebyvectors - Create an Ellipse centered and aligned with input CoordinateSystem, - with a x_radius radius in the CS X direction, and y_radius radius in the - CS Y direction. + 使用 CS X 方向的 x_radius 半徑, + 以及 CS Y 方向的 y_radius 半徑, + 建立一個中心在輸入 CoordinateSystem 並與其對齊的橢圓。 橢圓的原點座標系統 X 軸半徑 Y 軸半徑 @@ -1206,9 +1207,9 @@ ellipse,aligned ellipse,ellipsebylengths - Create an Ellipse centered and aligned with input Plane, with a x_radius - radius in the Plane X axis direction, and y_radius radius in the - Plane Y axis direction. + 使用平面 X 軸方向的 x_radius 半徑, + 以及平面 Y 軸方向的 y_radius 半徑, + 建立一個中心在輸入平面並與其對齊的橢圓。 繪製橢圓弧的平面 X 軸半徑 Y 軸半徑 @@ -1332,44 +1333,44 @@ move,along vector,movebyvector - Translates any geometry type by the given distance in the given - direction. + 將任何幾何圖形類型沿著給定方向平移 + 給定距離。 位移方向。 沿著指定方向的位移距離。 已轉換的幾何圖形。 move,along vector,distance - 藉由輸入 CoordinateSystem 矩陣來轉換物件。 + 透過輸入 CoordinateSystem 矩陣轉換物件。 輸入座標系統 - 轉換過的座標系統 + 轉換後的座標系統 - Returns this geometry with its position expressed relative to the - targetCoordinateSystem, placed into the frame of the sourceCoordinateSystem. - The local position of the result within the sourceCoordinateSystem - matches the local position of the input within the targetCoordinateSystem. - To obtain the coordinates of a geometry in world-space within a given coordinate - system, pass CoordinateSystem.Identity as the sourceCoordinateSystem - and the given CS as the targetCoordinateSystem. - The resulting geometry coordinates will equal the coordinates of the input - relative to that target frame. - The CoordinateSystem to express the geometry relative to. - The CoordinateSystem the geometry is currently expressed in. - Pass CoordinateSystem.Identity() to work in world space. + 傳回此幾何圖形相對於 targetCoordinateSystem 的位置, + 放入 sourceCoordinateSystem 框內。 + 結果在 sourceCoordinateSystem 內的局部位置, + 符合輸入在 targetCoordinateSystem 內的局部位置。 + 若要獲得世界空間中某個幾何圖形在給定座標系統內的座標, + 請傳遞 CoordinateSystem.Identity 作為 sourceCoordinateSystem, + 以及傳遞給定 CS 作為 targetCoordinateSystem。 + 產生的幾何圖形座標將等於輸入 + 相對於該目標框的座標。 + 表示幾何圖形相對的 CoordinateSystem。 + 目前表示幾何圖形的 CoordinateSystem。 + 傳遞 CoordinateSystem.Identity() 以使用世界空間。 已轉換的幾何圖形。 from,to, local coordinates - Rotates an object around an origin and an axis by a specified - degree + 繞著原點與軸,將物件旋轉指定的 + 度數 around,axis,degrees - Rotates an object around the Plane origin and normal by a specified - degree - Reference Plane to rotate around - Rotation angle in degrees + 繞著平面原點與法線,將物件旋轉指定的 + 度數 + 要繞著旋轉的參考平面 + 旋轉角度 (以度為單位) around,normal,degrees @@ -1389,15 +1390,15 @@ resize,size,scaleNU,scalenu - Scale uniformly around a given point, using two pick points as scalars + 使用點選的兩點作為純量,沿著給定點等比例調整 resize,from,to,size - Scale non-uniformly in one dimension by base and 2 pick points. The scaling axis is defined by the line between base and from point. + 透過基準點和點選的 2 點,在一個維度以非等比例方式調整。調整比例的軸由基準點與起點之間的直線定義。 resize,size,from,to,scale1d,1d - Scale in two dimensions by base and 2 pick points The two pick points are projected onto the base plane in order to determine the 2d scale factors + 透過基準點和點選的 2 點在兩個維度調整比例。點選的 2 點會投影到基準平面,以決定 2D 比例係數 resize,size,from,to,scale2d,2d @@ -1501,7 +1502,7 @@ true - The CoordinateSystem that this Geometry is defined in + 定義此幾何圖形的 CoordinateSystem 判定另一個幾何圖形物件是否與這個幾何圖形物件交叉 @@ -1513,14 +1514,14 @@ 取得這個物件與其他幾何圖形集合的交叉幾何圖形。尋找所有參與者的共用幾何圖形。 - Convert to SolidDef json + 轉換為 SolidDef json 沿著指定方向將點集合投影到此幾何圖形上。 傳回產生的幾何圖形的展開陣列。 - Points to project. - Projection direction. - Flat array of resulting Geometry. + 要投影的點。 + 投影方向。 + 產生的幾何圖形的展開陣列。 螺旋線翻轉其長度的角度 (以度為單位) @@ -1539,11 +1540,11 @@ origin,helixstart - Create a Helix. The helix always rotates clockwise about the supplied - axis direction. If viewing along the axis direction, the viewer will see - the point turning clockwise around the axis as it moves along the curve - in the direction of increasing parameter. Pitch is Distance the helix - moves in the axis direction per turn. This can be positive or negative. + 建立螺旋線。螺旋總是依據提供的軸方向 + 順時鐘旋轉。如果沿軸方向檢視,檢視器將看到 + 點圍繞軸順時鐘旋轉,同時沿著曲線 + 依遞增參數的方向移動。節距是螺旋線每次旋轉時 + 依軸方向移動的距離。這可以是正值或負值。 軸點 軸方向向量 螺旋線起點 @@ -1602,16 +1603,16 @@ line,approximate,lines - Create a Line tangent to the input Curve, positioned at the parameter - Point of the input Curve. + 建立一條相切於輸入曲線的線,置於 + 輸入曲線的參數點。 切線的基準曲線 參數值 切線 tangentline,tangentto,lines - Create a straight Line starting at start Point, extending in Vector - direction by specified length. + 建立從起點開始的直線,依向量方向 + 延伸指定的長度。 線起點 方向向量 線長 @@ -1647,7 +1648,7 @@ 網格 - Convert the mesh into a JSON object formatted with dynamo.geometry:mesh-1.0.0 schema. + 將網格轉換為使用 dynamo.geometry:mesh-1.0.0 資料架構格式化的 JSON 物件。 產生的 JSON 字串 @@ -1717,23 +1718,23 @@ 網格 - Returns a new mesh consisting of the intersection between the tool - mesh and the original mesh. + 傳回由工具網格和原始網格之間交點組成的 + 新網格。 網格 - Returns a new Mesh with the following defects repaired: - Small components: if the Mesh contains very small, disconnected - segments, relative to the overall Mesh size, they will be - discarded. - Holes: holes in the mesh are filled in - Non-manifold regions: if a vertex is connected to more than - two *boundary* edges, or an edge is connected to more than - two triangles then the vertex / edge is non-manifold. The - mesh toolkit will remove geometry until the mesh is manifold - This method tries to preserve as much of the original mesh as - possible, as opposed to MakeWatertight, which resamples the Mesh + 傳回已修復下列瑕疵的新網格: + 小區塊: 如果網格包含相對於整體網格大小 + 非常小而不連接的區段,將會捨棄這些 + 區段。 + 孔: 網格中的孔會填滿 + 非流形區域: 如果一個頂點連接至兩條以上 + 的 *邊界* 邊,或一條邊連接至兩個以上 + 的三角形,則頂點/邊是非流形的。網格 + 工具組會移除幾何圖形,直到網格為流形 + 此方法會嘗試盡可能保留最多的原始網格, + 與 MakeWatertight 相反,後者會對網格重新取樣 移除網格的內部邊界。當有頂點重合時, @@ -1741,11 +1742,11 @@ 則會出現內部邊界。 - Returns a new Mesh that is watertight and 3D printable. As a result of - making a Mesh watertight, self-intersections, overlaps, and non-manifold - geometry is removed from the mesh. - The Mesh is filled with a bunch of tiny boxes, and a new - mesh is created around this. + 傳回無縫且可進行 3D 列印的新網格。為了要讓 + 網格無縫,會從網格中移除自身相交、重疊和非流形 + 的幾何圖形。 + 網格會填滿一堆小方塊,然後在這周圍建立一個 + 新網格。 傳回已挖空要進行 3D 列印的新網格。 @@ -1771,13 +1772,13 @@ 減少後的網格 - Returns a new Mesh distributing triangles more evenly over the whole of the selection - regardless of any change in triangle normals across the given selection. + 傳回在整個選取範圍更均勻分配三角形的新網格, + 無論給定選取範圍的三角形法線是否有任何變化。 網格 - Returns a new smooth Mesh. Smoothing type by default is - cotangent which smooths without spreading the vertices. + 傳回新的平滑網格。預設情況下的平滑類型為 + 平滑化而不分散頂點的餘切。 設定平滑化的「空間比例」。值越小,產生的 局部平滑化越多,通常會產生外觀較不「平滑」的結果 (0.1 - 64.0) 平滑網格 @@ -1786,8 +1787,8 @@ 建立一個精確的幾何平面切割,移除位在平面一側沿平面法線方向 的網格部分。 設定用於切割的平面 - Attempt to create a minimal fill using the fewest - number of triangles. + 嘗試使用最少的三角形數建立 + 最小的填滿。 網格 @@ -1803,13 +1804,13 @@ 跨輸入平面反射網格 - Rotate the Mesh around the input axis by the given angle. + 將網格繞著輸入軸旋轉給定角度。 依輸入量調整網格比例 - Scale Mesh non-uniformly by scale factors + 依比例係數非等比例縮放網格 將網格沿著輸入向量的方向平移向量的長度 @@ -1837,12 +1838,12 @@ - Create a new Mesh from supplied points and indices. Points should - not overlap. Indices should be sets of three integers - indicating the three locations in the points array - of the three points of a triangle + 從提供的點和索引建立新網格。點不能 + 重疊。索引為一組三個整數, + 指出三角形三個點形成之 + 點陣列中的三個位置 點清單 - Flat list of point indices + 點索引的展開清單 網格 @@ -1866,13 +1867,13 @@ 網格的解析度由 Dynamo 彩現精確度決定 - Create a new Mesh from supplied vertices and indices. Vertices should - not overlap. Indices should be sets of three integers - indicating the three locations in the vertices array - of the three points of a triangle + 從提供的頂點和索引建立新網格。頂點不能 + 重疊。索引為一組三個整數, + 指出三角形三個點形成之 + 頂點陣列中的三個位置 - Create a mesh plane based on the given inputs. + 根據給定輸入建立網格平面。 @@ -1935,7 +1936,7 @@ 週期性 NurbsCurve 的真正週期性控制點。 注意: 此作業只適用於週期性曲線,如果曲線不是週期性,將會失敗。 - Periodic control points of a NURBS curve + NURBS 曲線的週期性控制點 曲線的節點。節點是一系列用來決定控制點在哪以及如何影響曲線的參數值 (double)。 @@ -1952,24 +1953,24 @@ ptweight - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 使用明確的控制點建立 BSplineCurve。 + 注意 1: deg=1 的 BSplineCurve 有 G1 不連續性,這會導致擠出、掃掠和其他作業 + 發生問題。應該避免。 + 請改用 PolyCurve。 + 注意 2: 如果曲線是週期性 (封閉),則第一個點和最後一個點 + 必須相同。 NURBS 曲線的點 從點建立的 Nurbscurve nurbscurve,spline,lines 0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 使用明確的控制點建立 BSplineCurve。 + 注意 1: deg=1 的 BSplineCurve 有 G1 不連續性,這會導致擠出、掃掠和其他作業 + 發生問題。應該避免。 + 請改用 PolyCurve。 + 注意 2: 如果曲線是週期性 (封閉),則第一個點和最後一個點 + 必須相同。 NURBS 曲線的點 曲線的度數 從點建立的 Nurbscurve @@ -1977,12 +1978,12 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by using explicit control points. - NOTE 1: BSplineCurves with deg=1 have G1 discontinuities, which cause problems - for extrusion, sweep, and other operations. They should be avoided. Use - a PolyCurve instead. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 使用明確的控制點建立 BSplineCurve。 + 注意 1: deg=1 的 BSplineCurve 有 G1 不連續性,這會導致擠出、掃掠和其他作業 + 發生問題。應該避免。 + 請改用 PolyCurve。 + 注意 2: 如果曲線是週期性 (封閉),則第一個點和最後一個點 + 必須相同。 NURBS 曲線的點 曲線的度數 切換以封閉曲線 @@ -1991,19 +1992,19 @@ 0.5,0.5,0.5,0.5,0.45 - Create a BSplineCurve by from control vertices, weights, and knots. - FROM ASM DOCS: - Degree: Should be greater than 1 (piecewise-linear spline) and less than 26 (the maximum - B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: The knot vector should be a non-decreasing sequence. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows curves with G1 discontinuities to be - represented). Note that non-clamped knot vectors are supported, but will be - converted to clamped ones, with the corresponding changes applied to the - control point/weight data. - knot array: the array size must be num_control_points + degree + 1 + 從控制頂點、權重和節點建立 BSplineCurve。 + 從 ASM 文件: + 次數: 應大於 1 (分段線性雲形線) 且小於 26 (ASM 支援的最大 + B 雲形線基準度)。 + 權重: 所有權重值 (如果提供) 應該為絕對正數。 + 權重若小於 1e-11,將會被拒絕,而且函數將失敗。 + 節點: 兩個節點向量應該為非遞減順序。 + 內部節點多重性不應該大於開始/結束節點中的次數 + 1 和 + 內部節點中的次數 (這允許曲面以 G1 不連續性表示)。 + 請注意,支援非鎖模節點向量,但是將轉換為 + 鎖模的節點向量,而且對應變更會套用至 + 控制點/權重資料。 + 節點陣列: 陣列大小必須是 num_control_points + 次數 + 1 explicit,nurbscurve,spline,degree,spline byarray,lines 0.5,0.5,0.5,0.5,0.5,0.45 @@ -2015,9 +2016,9 @@ 0.5,0.5,0.5,0.45 - Create a BSplineCurve by interpolating between points. - NOTE 2: If the curve is periodic (closed), then the first and last - points MUST be the same. + 透過在點之間內插來建立 BSplineCurve。 + 注意 2: 如果曲線是週期性 (封閉),則第一個點和最後一個點 + 必須相同。 NURBS 曲線的點 切換以封閉曲線 從點建立的 Nurbscurve @@ -2083,9 +2084,9 @@ 曲面的 NURBS V 節點 - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. + 利用指定的內插點以及 U 和 V 次數, + 建立一個 NurbsSurface。產生的曲面將通過 + 所有點。 NURBS 曲面的點格線 u 方向的度數 v 方向的度數 @@ -2093,21 +2094,21 @@ fit,topoints - Creates a NurbsSurface with specified interpolated points and - U and V degrees. The resultant surface will pass through all - of the points. The number of tangents must match the number of - points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. + 利用指定的內插點以及 U 和 V 次數, + 建立一個 NurbsSurface。產生的曲面將通過 + 所有點。切線數必須符合對應方向 + 的點數。產生的曲面在 U 方向和 + V 方向都是 3 次。 fit,topoints,totangents - Creates a NurbsSurface satisfying a collection of different surface characteristics. - This is the most advanced surface fitting method. The resultant surface - will pass through all of the points. The number of tangents must match - the number of points in the corresponding direction. The resultant surface - will be degree 3 in both the U and V direction. The corner derivatives should be - second order (dP/dUdV) and should be supplied in this order [ lowU, lowV ], [ highU, lowV ], - [ lowU, highV ], [ highU, highV ]. + 建立一個 NurbsSurface,滿足不同曲面特性的集合。 + 這是最進階的曲面擬合方式。產生的曲面 + 將通過所有點。切線數必須符合 + 對應方向的點數。產生的曲面 + 在 U 方向和 V 方向都是 3 次。角點導數應該是 + 二階 (dP/dUdV),且應該依此順序 [ lowU, lowV ]、[ highU, lowV ]、 + [ lowU, highV ]、[ highU, highV ] 提供。 fit,topoints,totangents,fit corners,complex fit @@ -2118,20 +2119,20 @@ 透過控制點建立的 NURBS 曲面 - Creates a NurbsSurface with specified control vertices, knots, weights, - and U V degrees. - There are several restrictions on the data which, if - broken, will cause the function to fail and will throw an exception. - Degree: Both u- and v- degree should be >= 1 (piecewise-linear spline) - and less than 26 (the maximum B-spline basis degree supported by ASM). - Weights: All weight values (if supplied) should be strictly positive. - Weights smaller than 1e-11 will be rejected and the function will fail. - Knots: Both knot vectors should be non-decreasing sequences. Interior knot - multiplicity should be no larger than degree + 1 at the start/end knot and - degree at an internal knot (this allows surfaces with G1 discontinuities to - be represented). Note that non-clamped knot vectors are supported, but will - be converted to clamped ones, with the corresponding changes applied to the - control point/weight data. + 使用指定的控制向量、節點、權重和 U V 次數, + 來建立一個 NurbsSurface。 + 對於資料有數個限制,如果違反, + 將導致函數失敗並擲出例外。 + 次數: u 和 v 次數應該 >= 1 (分段線性雲形線), + 且小於 26 (ASM 支援的最大 B 雲形線基礎度 )。 + 權重: 所有權重值 (如果提供) 應該為絕對正數。 + 權重若小於 1e-11,將會被拒絕,而且函數將失敗。 + 節點: 兩個節點向量應該為非遞減順序。 + 內部節點多重性不應該大於開始/結束節點中的度數和 + 內部節點中的次數 + 1 (這允許曲面以 G1 不連續性表示)。 + 請注意,支援非鎖模節點向量,但是將 + 轉換為鎖模的節點向量,而且對應變更會套用至 + 控制點/權重資料。 lines 0.4 @@ -2160,7 +2161,7 @@ 傳回嵌板索引清單中每個嵌板的頂點數。 - List of panel indices to query number of vertices for. The default value of null indicates all panels in the surface. + 要查詢頂點數的嵌板索引清單。預設值 null 表示曲面中的所有嵌板。 頂點數 @@ -2181,17 +2182,17 @@ 傳回嵌板索引清單中每個嵌板的頂點。 - Panel index to query vertices for. The default value of null indicates all panels in the surface. + 要查詢頂點的嵌板索引。預設值 null 表示曲面中的所有嵌板。 頂點陣列 傳回嵌板索引清單中每個嵌板的點。 - Panel indices to query points for. The default value of null indicates all panels in the surface. + 要查詢點的嵌板索引。預設值 null 表示曲面中的所有嵌板。 點陣列 傳回嵌板索引清單中每個嵌板的多邊形邊界。 - Panel indices used to construct Polygon. The default value of null indicates all panels in the surface. + 用來建構多邊形的嵌板索引。預設值 null 表示曲面中的所有嵌板。 @@ -2251,7 +2252,7 @@ panel, surface, split, diamond - Panels the input surface in parallelograms tiled vertically and horizontally. Each parallelogram is a square with a shear applied along the V-axis or U-axis determined by the ‘alignWithUAxis’ input and a shear factor. By default the parallelograms are aligned with the V-axis + 將輸入曲面劃分為垂直和水平都並排的平行四邊形嵌板。每個平行四邊形都是一個沿 V 軸或 U 軸套用剪切 (由「alignWithUAxis」輸入和一個剪切係數決定) 的正方形。平行四邊形預設與 V 軸對齊 要變成嵌板的輸入曲面 U 方向的樣式數 V 方向的樣式數 @@ -2317,14 +2318,14 @@ 平面的 Y 基礎 - Produces a new CoordinateSystem representing this plane. It is based on - the origin, and X and Y axis basis. + 產生表示此平面的新 CoordinateSystem。 + 它是根據原點,並以 X 軸和 Y 軸為基礎。 converttoCS,convert2cs - Create a new Plane offset by this Plane in the normal direction by - the specified distance. + 將此平面沿著法線方向偏移指定的距離, + 建立一個新平面。 alongnormal,moveplane @@ -2335,10 +2336,10 @@ plane,tonormal - Create an "oriented" Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - to splitting, intersect, project, etc operations, it only specifies - the orientation of the input CoordinateSystem. + 建立「定向」的平面,位於有法線向量 + 但有特定 X 軸方位的點原點。這不會影響 + 分割、相交、投影等作業,僅會指定 + 輸入 CoordinateSystem 的方位。 平面的原點 法線方向向量 X 軸方向向量 @@ -2360,8 +2361,8 @@ - Create the Plane containing the input Line and external Point. Point - cannot lie on the Line or in the Line axis. + 建立包含輸入線和外部點的平面。 + 點無法位於線上或位於線軸中。 用來決定平面的線 用來決定平面的點 從線和點建立的平面 @@ -2492,10 +2493,10 @@ 0.4 - Create one or more Polycurves by offsetting a planar polycurve by the given distance in a plane defined by the plane normal. - The "planeNormal" input argument defaults to the normal of the plane containing the curve but an explicit normal parallel to the original curve normal can be provided to better control the direction of the offset. - For example, if a consistent offset direction is required for multiple curves sharing the same plane, the "planeNormal" can be used to override individual curve normals and force all curves to be offset in the same direction. - Reversing the normal reverses the direction of the offset. + 透過在平面法線定義的平面中將平面 PolyCurve 偏移給定距離來建立一條或多條 PolyCurve。 + 「planeNormal」輸入引數預設為包含曲線的平面法線,但可提供與原始曲線法線平行的明確法線,更能控制偏移方向。 + 例如,如果共用相同平面的多條曲線需要一致的偏移方向,可以使用「planeNormal」取代個別曲線法線,並強制所有曲線沿相同方向偏移。 + 反轉法線會反轉偏移的方向。 正偏移距離會沿 PolyCurve 切線和平面法線向量之間的向量積方向套用,負偏移則沿相反方向套用。 如果偏移組成曲線之間有間隙,則根據間隙封閉設定,可透過圓弧 (true 值) 產生平滑轉角來填滿,或透過延伸 (false 值) 偏移曲線來填滿。 曲線的平面法線。預設為輸入曲線的平面法線 @@ -2509,7 +2510,7 @@ round,smooth,radius - Make one or more polycurves by grouping connected curves. + 透過相連接的曲線分組來製作一條或多條 PolyCurve。 透過切橢圓延伸 polycurve @@ -2539,8 +2540,8 @@ 偏移的 PolyCurve - Heals a self-intersecting PolyCurve by returning a new one that isn't self-intersecting - if the overlapping segment length is less than or equal to trimLength. + 如果重疊線段長度小於或等於 trimLength,則透過傳回 + 非自身相交的新 PolyCurve 來修復自身相交的 PolyCurve。 如果 trimLength 大於 0,則不修剪比 trimLength 長的端點線段。 非自身相交、非重疊的 PolyCurve @@ -2567,9 +2568,9 @@ segments,joincurves - Make one or more polycurves by grouping connected curves. - Choose a preferred join tolerance between 1e-6 and 1e-3 units. - Lower values may be too strict and prevent curves that should connect from joining; higher values may cause short curves to be unintentionally merged or to collapse to degenerate points. + 透過群組連接的曲線來製作一條或多條 PolyCurve。 + 在 1e-6 和 1e-3 單位之間選擇一個偏好的接合公差。 + 值太低可能會太嚴格,導致應連接的曲線無法接合;值太高可能會導致短曲線意外合併,或坍塌成退化點。 要群組在一起以建立一條或多條 PolyCurves 的曲線 決定要接合的曲線之間所允許的間隙大小的公差 @@ -2613,11 +2614,11 @@ 傳回多邊形各邊之間的自身相交。 - Returns whether an input point is contained within the polygon. - If the polygon is not planar then the point will be projected onto the - best-fit plane and the containment will be computed using the projection - of the polygon onto the best-fit plane. - This will return a failed status if the polygon self-intersects. + 傳回輸入點是否包含在多邊形內。 + 如果多邊形不是平面,則會將點投影到 + 最佳擬合平面,並使用多邊形到最佳擬合平面 + 的投影來計算包含狀態。 + 如果多邊形自身相交,這會傳回失敗狀態。 透過連接點建構多邊形曲線。 @@ -2630,8 +2631,8 @@ subsurfaces,getsurfaces,explode - Locate Surfaces by point. Takes first intersection in forward direction. - Returns one surface if hit surface interior, two if hit edge interior, and many if hit vertex + 依點尋找曲面。取得正向中的第一個交點。 + 如果點擊曲面內部,則傳回一個曲面,如果點擊邊緣內部,則傳回兩個曲面,如果點擊頂點,則傳回多個曲面 surfacesatpoint,findsurfaces,extractsurfaces @@ -2721,16 +2722,16 @@ rectbypoints - Create a Rectangle centered at the WCS origin in the WCS XY Plane, with - specified width (X Axis length), and length (Y Axis length). + 使用指定的寬度 (X 軸長度) 和高度 (Y 軸長度), + 在 WCS XY 平面建立一個中心在 WCS 原點的矩形。 矩形的寬度 矩形的長度 透過寬度和長度建立的矩形 rectbylengths - Create a Rectangle centered at input Plane root, with input width - (Plane X axis length), and length (Plane Y axis length). + 使用輸入寬度 (平面 X 軸長度) 和長度 (平面 Y 軸長度), + 建立中心在輸入平面根的矩形。 用來置中矩形的平面 矩形的寬度 矩形的長度 @@ -2738,9 +2739,9 @@ rectangle,rectbylengths - Create a Rectangle centered at the input origin in the CoordinateSystem - XY Plane, with specified width (X Axis length), and length - (Y Axis length). + 使用指定的寬度 (X 軸長度) 和長度 (Y 軸長度), + 在 CoordinateSystem XY 平面建立一個 + 中心在輸入原點的矩形。 矩形 (矩形中心) 的座標系統 矩形的寬度 矩形的長度 @@ -2772,12 +2773,12 @@ 從這個實體的面取得實體薄殼 向內延伸薄殼的距離 - 向外延伸薄殼的距離 + Distance to extend the shell outwards extract shell, offset and extract - Projects the input Geometry onto this Solid in the input Vector direction. - !!This projection method currently supports only points or curves!! + 將輸入幾何圖形投影到輸入向量方向的這個實體上。 + !!此投影方法目前只支援點或曲線!! projectonto,projectonsolid,projecttosolid @@ -2809,17 +2810,17 @@ Brep,brep - Create a Solid by lofting between input cross section closed Curves, - with guide Curves to assist. Guide Curves must intersect all cross - section Curves. + 透過導引曲線的協助,將輸入斷面封閉曲線之間 + 進行斷面混成來建立實體。導引曲線必須與 + 所有斷面曲線相交。 Brep,brep,guides,loft - Create a Solid by lofting between input cross-sections comprising of closed PolyCurves. - This operation is optimized for sections composed of line segments exclusively, - with vertices following the same order. - The check and repair option guarantees the validity of the produced solid - when enabled, while disabling it should increase performance. + 將由封閉 PolyCurve 組成的輸入斷面之間進行斷面混成來建立實體。 + 此作業已針對完全由線段組成的剖面進行最佳化, + 頂點都依照相同順序。 + 如果啟用檢查和修復選項,可保證所產生實體的有效性, + 如果停用則會提高效能。 Brep,brep,ruled,loft @@ -2842,9 +2843,9 @@ Brep,brep,sweep2,guides,sweepprofile - Create a Solid of revolution, sweeping the profile Curve around the - axis Ray formed by the origin and the axis Vector, from the start - angle in degrees to the sweep angle in degrees. + 從起始角度 (以度表示) 到掃掠角度 (以度表示), + 繞著由原點和「向量」軸形成的「放射線」軸 + 掃掠「曲線」輪廓,建立旋轉的實體。 要迴轉的輪廓曲線 迴轉軸原點 迴轉軸方向 @@ -2866,7 +2867,7 @@ 返回圓球的半徑。 - Create a Solid Sphere centered at the input Point, with given radius. + 使用給定的半徑,建立一個中心在輸入點的實體圓球。 Brep,brep @@ -2898,8 +2899,8 @@ difference,trim,removefrom,cut - The boolean difference of this Surface and the union of input Surfaces. - This method might return a polySurface if the resulting boolean is non-manifold or multi-faced. + 這個曲面與輸入曲面聯集的布林差。 + 如果產生的布林是非流形或多面,此方法可能會傳回 polySurface。 要減去的其他曲面 產生的布林曲面或 polySurface subtract,differencemany,diffall,diff multi @@ -2910,16 +2911,16 @@ 0.5,0.5,0.5,0.4 - Trims the surface with a collection of one or more closed PolyCurves. - One of the loops needs to be the boundary loop of the input surface. - In addition, one or more inner loops need to be added for holes. + 使用一條或多條封閉的 PolyCurve 的集合修剪曲面。 + 其中一個迴路必須是輸入曲面的邊界迴路。 + 此外,還需要為孔加入一個或多個內迴路。 trim multiple,removeloops,cutloops - Trims the surface with a collection of one or more closed PolyCurves that must all lie on the surface within the specified tolerance. - If one or more holes need to be trimmed from the input surface, there must be one outer loop specified for the boundary of the surface and one inner loop for each hole. - If the region between the surface boundary and the hole(s) needs to be trimmed, only the loop for each hole should be provided. - For a periodic surface with no outer loop such as a spherical surface, the trimmed region can be controlled by reversing the direction of the loop curve. + 使用一條或多條封閉的 PolyCurve 的集合修剪曲面,這些 PolyCurve 必須全部位於指定公差範圍內的曲面上。 + 如果需要從輸入曲面修剪一個或多個孔,則必須為曲面邊界指定一個外迴路,並為每個孔指定一個內迴路。 + 如果需要修剪曲面邊界與孔之間的區域,則只能為每個孔提供迴路。 + 如果是沒有外迴路 (例如球形曲面) 的週期性曲面,可以透過反轉迴路曲線的方向來控制修剪的區域。 一條或多條封閉的 PolyCurve,在輸入中可以任何順序排列。這些迴路彼此不應相交。 決定曲線端點是否重合以及曲線和曲面是否重合時使用的公差。提供的公差不能小於建立輸入 PolyCurve 時使用的任何公差。預設值 0.0 表示將使用建立輸入 PolyCurve 時使用的最大公差。 被封閉迴路修剪的曲面。 @@ -2932,32 +2933,32 @@ perpendicular - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 取得曲面的 NURBS 表現法。在某些情況下, + 此方法可能近似曲面。 - Gets a Nurbs representation of the Surface. This method may approximate - Surface in certain circumstances. + 取得曲面的 NURBS 表現法。在某些情況下, + 此方法可能近似曲面。 決定曲面在轉換之前是否應還原為其原始參數範圍。一個範例是修剪作業之後,曲面的參數範圍受限時。 - Gets a Nurbs representation of the Surface within a specified tolerance. This method may approximate - Surface in certain circumstances. + 取得指定公差內曲面的 NURBS 表現法。在某些情況下, + 此方法可能近似曲面。 指定的公差 曲面的 NURBS 曲面表現法 tonurbs - Thicken Surface into a Solid, extruding in the direction of Surface - normals on both sides of the Surface. + 將曲面增厚為實體,沿曲面兩側上 + 曲面法線的方向擠出。 要增厚的量 增厚成為實體的曲面 offset,tosolid - Thicken Surface into a Solid, extruding in the direction of Surface - normals. If both_sides parameter is true, surface is thickened - on both sides. + 將曲面增厚為實體,沿曲面法線的方向 + 擠出。如果 both_sides 參數為 True, + 則曲面兩側都會增厚。 要增厚的量 true 在兩側增厚,false 在一側增厚 增厚成為實體的曲面 @@ -2969,8 +2970,8 @@ 偏移的曲面 - The returned coordination system use xAxis, yAxis and zAxis to represent the uDir, vDir and normal. - The length of xAxis, yAxis represents the curvatures. + 傳回的座標系統使用 xAxis、yAxis 和 zAxis 表示 uDir、vDir 和法線。 + xAxis、yAxis 的長度表示曲率。 參數的 U 分量 參數的 V 分量 根據曲面上 UV 位置的法線、U 方向和 V 方向的座標系統 @@ -3028,32 +3029,32 @@ edges - Create a parameter line curve on the given surface. - Create a Curve that represents a u or v parameter line on the Surface. A - parameter line runs in the direction of increasing u or v parameter at a - constant opposite u or v parameter. The resulting Curve will match the - Surface parameterisation and its range will be bounded by the Surface - parameter range. The type of Curve returned will depend on the Surface - type. + 在給定的曲面上建立參數線曲線。 + 建立曲線,表示曲面上的 U 或 V 參數線。 + 參數線執行的方向,會以固定的相反 U 或 V 參數 + 增加 U 或 V 參數。產生的曲線將符合 + 曲面參數化,而且其範圍將由曲面 + 參數範圍限定。傳回的曲線類型取決於 + 曲線類型。 如果方向 == 0,建立一個 U 參數線,如果方向 == 1,建立 V 參數線。 lines 0.4 - Returns a new Surface with the Normal flipped. Leaves this surface - unchanged. + 傳回法線翻轉的新曲面。將此曲面 + 保持不變。 曲面,與輸入曲面相同,但法線翻轉 - 將此曲面與輸入曲面結合成 polySurface + 將此曲面與輸入曲面結合成 PolySurface topolysurface - 將此曲面與輸入曲面結合成 polySurface + 將此曲面與輸入曲面結合成 PolySurface join multiple,joinmany,joinall,topolysurface - Projects the input Geometry onto this Surface in the input Vector direction. - !!This projection method currently supports only points or curves!! + 將輸入幾何圖形投影到輸入向量方向的這個曲面上。 + !!此投影方法目前只支援點或曲線!! projecttosurface,projectonto @@ -3061,9 +3062,9 @@ - Union a collection of surfaces into one surface. - This method might return a polySurface - if the resulting union is non-manifold or multi-faced. + 將曲面的集合聯集成一個曲面。 + 如果產生的聯集是非流形或多面, + 此方法可能會傳回 polySurface。 曲面的集合。 曲面的聯集 merge,join,boolean,addition @@ -3075,15 +3076,15 @@ 透過斷面混成建立的曲面 - Create a Surface by lofting between input cross section Lines. This is slightly faster - and produces a less smooth result than Surface.ByLoft. + 透過輸入斷面直線之間的斷面混成來建立曲面。此動作速度稍快, + 產生的結果比起 Surface.ByLoft 較不平滑。 ruledsurface,lines 0.5,0.4 - Loft a Surface through the cross sections with a specified guide curves - (aka a rails). Guide curves must intersect all of the cross section - curves. + 透過斷面與指定的導引曲線 + (也稱為軌跡) 來斷面混成曲面。 + 導引曲線必須與所有斷面曲線相交。 loftbyrails,loft rails,guides 斷面混成要穿過的曲線 要導引斷面混成穿過的曲線 @@ -3107,8 +3108,8 @@ sweep,rail,guide,sweep1 - Create a Polygon Surface connecting input Points in a closed Polygon and - patching it. + 連接封閉多邊形中的輸入點並修補它, + 來建立多邊形曲面。 周長點的清單 從周長點建立的曲面 patch,surfacebypolygon @@ -3122,9 +3123,9 @@ sweep2,guides - Create a Surface by sweeping the profile Curve around the axis ray formed - by origin Point in the direction of the axis Vector, starting - at start_angle in degrees, sweeping sweep_angle in degrees. + 透過圍繞軸 (由原點與軸向量方向形成), + 以 start_angle (度) 為起點掃掠輪廓曲線, + 並掃掠 sweep_angle (度) 角度,建立曲面。 要迴轉的輪廓曲線 迴轉軸原點 迴轉軸方向 @@ -3134,8 +3135,8 @@ lathe - Create a Surface by filling in the interior of a closed boundary - defined by input Curves. + 透過填滿輸入曲線所定義之封閉邊界 + 的內部來建立曲面。 用作曲面邊界的封閉曲線 透過修補建立的曲面 edgesrf,edgesurface,patch,fill @@ -3244,8 +3245,8 @@ tspline,symmetry,reflection,axial - Create radial reflection for t-spline symmetry by given plane - with given segments count and given angle (in degrees) between each pair of segments. + 透過給定平面、給定線段數和每對線段之間的 + 給定夾角 (以度為單位),建立 T 雲形線對稱的徑向反射。 法線是 T 雲形線徑向反射軸的平面。在世界座標系統中指定 徑向反射段的數量 徑向對稱的每對段之間的角度 (以度為單位)。若設為 0,則由 (360/segmentsCount) 定義 @@ -3333,7 +3334,7 @@ tspline,symmetry,reflections - Whether t-spline is in box or smooth mode + T 雲形線在方塊模式,還是平滑模式 tspline,boxmode,smooth @@ -3341,7 +3342,7 @@ tspline,extractable - Whether t-spline is closed + T 雲形線是否封閉 tspline,closed @@ -3354,8 +3355,8 @@ tspline,standard - Convert TSpline surface to Solid or Surface depending on shape. - Note: There could be subtle unexpected changes in the resulting B-Rep if the input surface is created in a higher T-Splines version than the version loaded in Dynamo as in this case the surface will be downgraded to the Dynamo version. + 將 T 雲形線曲面根據造型轉換為實體或曲面。 + 注意: 如果輸入曲面是用比 Dynamo 中載入的版本還高的 T 雲形線版本建立,則產生的 BRep 可能會發生細微而預期外的變更,因為此時,曲面將會降級為 Dynamo 版本。 決定產生的本體是否應與輸入的 T 雲形線曲面具有相同的拓樸。 拓樸圖元 (實體或曲面) tspline,brep,solid,surface @@ -3428,7 +3429,7 @@ tspline,unweld,vertex - Create match with T-Spline and closed loop from curves + 建立與曲線的 T 雲形線和封閉迴路的相符項 要與其建立相符項的封閉 T 雲形線邊迴路 要與其建立相符項的封閉曲線迴路 要嘗試相符的幾何圖形連續性: G0、G1、G2 @@ -3552,7 +3553,7 @@ 內部有孔的邊組。邊必須為邊界。 填充孔的方法: 0 - 鑲嵌,1 - 多邊形,2 - 收闔,3 - 收闔並熔接 保留輸入拓樸的子分割縐摺 - TSpline surface with filled hole + 具有填滿孔的 T 雲形線曲面 tspline,edge,fill,hole @@ -3567,9 +3568,9 @@ 已移除指定反射的 T 雲形線曲面 - Compress all topology on the surface and make the indices contiguous. - This function maintains the relative order of the indices. - TSpline with compressed indexes + 壓縮曲面上的所有拓樸,並使索引相鄰。 + 此功能將維持索引的相對順序。 + 具有壓縮索引的 T 雲形線 tspline,index,compress @@ -3582,10 +3583,10 @@ tspline,subdivide,faces,simple - Forward interpolation moves control points to their parametric locations - on the surface. Reverse interpolation generates a point on the surface - for each original control point and moves this control point to its - corresponding surface point. + 向前插補會將控制點移至曲面上的 + 參數式位置。向後插補會在曲面上針對 + 每個原始控制點產生一點,然後將此控制點移至 + 其對應的曲面點。 插補方向: 若為 False 則向前,否則反轉 已在指定方向插補 T 雲形線 tspline,interpolate,reverse @@ -3605,7 +3606,7 @@ 將指定頂點的控制點展平為單一平面。 此指令需要輸入至少四個頂點 頂點清單 - T-Spline Surface with flattened vertices + 具有展平頂點的 T 雲形線曲面 tspline,flatten,vertices @@ -3614,11 +3615,11 @@ 此指令需要輸入至少四個頂點 頂點清單 要擬合之頂點平行的平面 - T-Spline Surface with flattened vertices + 具有展平頂點的 T 雲形線曲面 tspline,flatten,vertices,fitparallel - Copy chosen faces to the new surface. New surface has no symmetry. + 將選擇的面複製到新曲面。新曲面沒有對稱性。 要複製的面 僅具有所選面的 T 雲形線曲面 tspline,face,duplicate @@ -3644,12 +3645,12 @@ 沿指定向量移動指定頂點 要移動的頂點清單 - Vector to move along - Flag, indicating whether to use surface or control points of vertices to move + 要沿其移動的向量 + 旗標,指示使用曲面還是使用頂點的控制點來移動 - Attempts to repair the TsplineSurface. + 嘗試修復 TsplineSurface。 @@ -3666,10 +3667,10 @@ tspline,plane,origin,normal - Create an "oriented" T-Spline Plane, positioned at Point origin with Vector - normal, but with a specific X axis orientation. This has no impact - on splitting, intersect, project, etc. operations, it only specifies - the orientation of the input CoordinateSystem. + 建立「定向」的 T 雲形線平面,位於有法線向量 + 但有特定 X 軸方位的點原點。這不會影響 + 分割、相交、投影等作業,僅會指定 + 輸入 CoordinateSystem 的方位。 平面的根點 平面的法線 平面的 X 軸 @@ -3738,8 +3739,8 @@ 建構由父系 CoordinateSystem、圓柱的半徑與高度定義的 T 雲形線圓柱 圓柱的中心與底面將放在此座標系統的 X-Y 平面 - 圓柱半徑 - Height of cylinder + 圓柱的半徑 + 圓柱的高度 圓周跨越的數量 高度跨越的數量 T 雲形線曲面的對稱選項 @@ -3760,11 +3761,11 @@ tspline,cylinder,radius,points - Create a T-Splines Cone with given base radius at start Point, extending to an - apex at end Point. + 建立一個在起點具有給定底部半徑,延伸至終點處頂點的 + T 雲形線圓錐。 圓錐的起點 圓錐的終點 - Radius of base of a cone + 圓錐底面的半徑 圓周跨越的數量 高度跨越的數量 T 雲形線曲面的對稱選項 @@ -3773,8 +3774,8 @@ tspline,cone,radius,points - Create a T-Splines Cone with axis from start Point to end Point, with given - radii at start and end. This object does not have an apex, and is in the shape of a frustum. + 建立一個以起點到終點為軸,在起點與終點具有給定半徑的 T 雲形線圓錐。 + 此物件沒有頂點,並呈現平截頭體造型。 圓錐的起點 圓錐的終點 圓錐的起始半徑 @@ -3787,8 +3788,8 @@ tspline,cone,radii,points,truncated - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending in the direction of the Z-axis of the CoordinateSystem, - with a circular base in the CoordinateSystem XY Plane. + 建立一個基準點位於 CoordinateSystem 原點,圓形底面位於 CoordinateSystem XY 平面, + 沿 CoordinateSystem Z 軸方向延伸的 T 雲形線圓錐。 圓錐的中心與底面將放在此座標系統的 X-Y 平面 圓錐的高度 圓錐的半徑 @@ -3800,9 +3801,9 @@ tspline,cone,radius,cs - Create a T-Splines Cone with base Point at CoordinateSystem origin, extending - in the CoordinateSystem Z axis deriction length amount, with a - circular bases in the CoordinateSystem XY Plane. + 建立一個基準點位於 CoordinateSystem 原點, + 圓形底面位於 CoordinateSystem XY 平面, + 沿 CoordinateSystem Z 軸方向延伸的 T 雲形線圓錐。 圓錐的中心與底面將放在此座標系統的 X-Y 平面 圓錐的高度 圓錐的起始半徑 @@ -3815,7 +3816,7 @@ tspline,cone,radius,cs - Create a T-Spline Sphere centered at the input Point, with given radius. + 使用給定半徑,建立一個中心在輸入點的 T 雲形線圓球。 圓球的中心 圓球的半徑 徑向跨越的數量 @@ -3858,7 +3859,7 @@ tspline,torus,radii,cs - Create a T-Splines Torus with given center and radii, aligned with the default World XY plane + 建立一個具有給定中心與半徑,與預設世界 XY 平面對齊的 T 雲形線圓環 圓環的中心 圓環的內側半徑 圓環的外側半徑 @@ -3883,8 +3884,8 @@ tspline,box,cuboid,cube,size - Create a T-Spline Box centered at input Point, with specified width, length, - and height. + 建立一個中心在輸入點,具有指定寬度、長度和高度的 + T 雲形線方塊。 框的中心 框的寬度 框的長度 @@ -3898,8 +3899,8 @@ tspline,box,cuboid,cube,size,center - Create a T-Spline Box centered and oriented to input CoordinateSystem, with - specified width, length, and height. + 建立一個中心和方位在輸入 CoordinateSystem,具有指定寬度、長度和高度的 + T 雲形線方塊。 框的 X-Y 平面將與相應的 X 對齊 框的寬度 框的長度 @@ -3925,45 +3926,45 @@ tspline, box,cube,min,max,corner,point - Create a T-Splines Quadball with center at CoordinateSystem origin - and given radius + 建立一個中心在 CoordinateSystem 原點,具有給定半徑的 + T 雲形線四角球 本端座標系統 四角球半徑 - Spans number in two dimensions of the sides of the Quadball + 四角球各面兩個維度的跨距數量 T 雲形線曲面的對稱選項 以框或平滑視覺化的形式顯示 T 雲形線曲面 T 雲形線四角球 quadball,tspline,coordinate system,raduis - Create a T-Splines Quadball with given center and radius, aligned with - default World XY plane + 建立一個具有給定中心與半徑,與預設世界 XY 平面對齊的 + T 雲形線四角球 四角球中心點 四角球半徑 - Spans number in two dimensions of the sides of the Quadball + 四角球各面兩個維度的跨距數量 T 雲形線曲面的對稱選項 以框或平滑視覺化的形式顯示 T 雲形線曲面 T 雲形線四角球 quadball,tsplines,center,point,radius - Construct T-Spline surface from NURBS Surface using uniform strategy. - Input NURBS surface is rebuilt with uniform knots placed at equal parametric or - arc length intervals depending on corresponding useArcLen flag, and approximated by - degree 3 NURBS surface. Output T-Spline is divided by given span counts - in u and v directions. + 使用均勻策略從 NURBS 曲面建構 T 雲形線曲面。 + 根據對應的 useArcLen 旗標,以相等的參數式或弧長間隔 + 均勻放置節點來重建輸入 NURBS 曲面,並透過 + 3 次 NURBS 曲面進行近似。依給定的跨距計數沿 U 和 V 方向 + 分割輸出 T 雲形線。 輸入 NURBS 曲面 u 方向需要的跨距數量 v 方向需要的跨距數量 - Whether to use arcLen or parametric subdivision in u parametric direction - Whether to use arcLen or parametric subdivision in v parametric direction + 在 u 參數式方向使用 arcLen 還是參數式細分 + 在 v 參數式方向使用 arcLen 還是參數式細分 以框或平滑視覺化的形式顯示 T 雲形線曲面 nurbs surface,tspline,uniform - Construct T-Spline surface from NURBS Surface using curvature subdivision strategy. - Input NURBS surface is rebuilt to degree 3. Output T-Spline has span counts and - positions in each direction detected automatically depending on curvature. + 使用曲率細分策略從 NURBS 曲面建構 T 雲形線曲面。 + 輸入 NURBS 曲面會重建為 3 次。輸出 T 雲形線在 + 每個方向的跨距計數和位置會根據曲率自動偵測。 輸入 NURBS 曲面 以框或平滑視覺化的形式顯示 T 雲形線曲面 nurbs surface,tspline,curvature @@ -3985,7 +3986,7 @@ 沿路徑掃掠斷面曲線以建構 T 雲形線。 縱斷面曲線 路徑曲線 - Is spans should be parallel in path direction + 跨度應平行於路徑方向 路徑的跨距數量 縱斷面的跨距數量。若不超過 0,將自動定義 針對沿路徑的跨距分配使用均勻或曲率策略 @@ -3994,9 +3995,9 @@ tspline,sweep,curve - Create a T-Spline Surface by sweeping the profile Curve around the axis formed - by the axis origin and axis direction, starting at start_angle in degrees, - and sweeping by sweep_angle in degrees. + 透過圍繞軸 (由軸原點與軸方向形成), + 以 start_angle (度) 為起點掃掠輪廓曲線, + 並掃掠 sweep_angle (度) 角度,建立 T 雲形線曲面。 縱斷面曲線 旋轉中心 旋轉軸 @@ -4230,7 +4231,7 @@ 其他向量 - Determine whether two vectors are almost equal. A tolerance value of 1e-5 is used. + 判定兩個向量是否幾乎相等。使用 1e-5 的公差值。 如果向量幾乎相等,則傳回 true;否則傳回 false。 其他向量 vector approximate,near,same @@ -4239,13 +4240,13 @@ 藉由輸入 CoordinateSystem 矩陣來轉換此向量。 - Rotates a Vector around an axis by a specified number of - degrees + 將向量繞著軸,旋轉指定的 + 度數 around,axis,degrees - Rotates a vector around the Plane origin and normal by a specified - degree + 將向量繞著平面原點與法線,旋轉指定的 + 度數 around,normal,degrees @@ -4263,8 +4264,8 @@ rotation angle, - Returns the angle between the two vectors in degrees from 0 to 360. - It uses axis of rotation to determine the direction of the angle. + 傳回兩個向量之間的夾角,範圍從 0 到 360 度。 + 使用旋轉軸來決定角度的方向。 其他向量 旋轉軸 傳回提供的向量之間的角度 (以 0 到 360 的度數表示) @@ -4289,24 +4290,24 @@ 由兩個端點形成一個向量。結果是一個從起點到終點的向量。 - Start point of vector - End point of vector - Vector created from two points + 向量的起點 + 向量的終點 + 從兩點建立的向量 vector2 取得標準 X 軸向量 (1,0,0) - Canonical X axis vector (1,0,0) + 標準 X 軸向量 (1,0,0) x, basis,right 取得標準 Y 軸向量 (0,1,0) - Canonical Y axis vector (0,1,0) + 標準 Y 軸向量 (0,1,0) y, basis,forward 取得標準 Z 軸向量 (0,0,1) - Canonical Z axis vector (0,0,1) + 標準 Z 軸向量 (0,0,1) z, basis,up @@ -4431,7 +4432,7 @@ 查找類似於「{0} 小於零」的本土化字串。 - Looks up a localized string similar to This method is deprecated and will be removed in a future version of Dynamo. Use Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[]) instead. + 查找類似於「此方法已棄用,未來版本的 Dynamo 將移除。請改用 Mesh.ByPointsIndexGroups (Point[] points, IndexGroups : IndexGroup[])」的本土化字串。 查找類似於「此方法已棄用,未來版本的 Dynamo 將移除。請改用 Mesh.ByPointsIndices (Point[] points, Indices : int[])」的本土化字串。 diff --git a/src/DynamoCoreWpf/Properties/Resources.cs-CZ.resx b/src/DynamoCoreWpf/Properties/Resources.cs-CZ.resx index 147b169ef95..fc099ec1c1f 100644 --- a/src/DynamoCoreWpf/Properties/Resources.cs-CZ.resx +++ b/src/DynamoCoreWpf/Properties/Resources.cs-CZ.resx @@ -2064,6 +2064,9 @@ Chcete nainstalovat nejnovější aktualizaci aplikace Dynamo? Nebyla přidána žádná nová karta, protože rozšíření se již nachází na bočním panelu rozšíření. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1} nelze načíst. Instalace tohoto uzlu je v konfliktu s jednou nebo více definicemi uzlů, které již v aktuálně načteném {0} existují. diff --git a/src/DynamoCoreWpf/Properties/Resources.de-DE.resx b/src/DynamoCoreWpf/Properties/Resources.de-DE.resx index d05c76458d5..b12574296bf 100644 --- a/src/DynamoCoreWpf/Properties/Resources.de-DE.resx +++ b/src/DynamoCoreWpf/Properties/Resources.de-DE.resx @@ -2065,6 +2065,9 @@ Möchten Sie das neueste Update für Dynamo installieren? Es wurde keine neue Registerkarte hinzugefügt, da die Erweiterung bereits auf der Erweiterungsseitenleiste vorhanden ist. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1} kann nicht geladen werden. Die Installation führt zu Konflikten mit einer oder mehreren Blockdefinitionen, die bereits in {0} vorhanden sind (derzeit geladen). diff --git a/src/DynamoCoreWpf/Properties/Resources.en-GB.resx b/src/DynamoCoreWpf/Properties/Resources.en-GB.resx index 7ad78121528..ec6ba2d4c0f 100644 --- a/src/DynamoCoreWpf/Properties/Resources.en-GB.resx +++ b/src/DynamoCoreWpf/Properties/Resources.en-GB.resx @@ -2065,6 +2065,9 @@ Do you want to install the latest Dynamo update? No new tab is added, as the extension is already present in the extensions side bar. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1} cannot be loaded. Installing it will conflict with one or more node definitions that already exist in {0}, which is currently loaded. diff --git a/src/DynamoCoreWpf/Properties/Resources.es-ES.resx b/src/DynamoCoreWpf/Properties/Resources.es-ES.resx index 617d3f78bb7..7e7654a0a8c 100644 --- a/src/DynamoCoreWpf/Properties/Resources.es-ES.resx +++ b/src/DynamoCoreWpf/Properties/Resources.es-ES.resx @@ -2065,6 +2065,9 @@ Para instalar la actualización más reciente, hay que cerrar Dynamo y todas las No se ha añadido ninguna ficha nueva, ya que la extensión ya está presente en la barra lateral de extensiones. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1} no se puede cargar. Su instalación entrará en conflicto con una o varias definiciones de nodo que ya existen en {0}, que ya se ha cargado. diff --git a/src/DynamoCoreWpf/Properties/Resources.fr-FR.resx b/src/DynamoCoreWpf/Properties/Resources.fr-FR.resx index fd3604d5f90..cb29785abd4 100644 --- a/src/DynamoCoreWpf/Properties/Resources.fr-FR.resx +++ b/src/DynamoCoreWpf/Properties/Resources.fr-FR.resx @@ -2064,6 +2064,9 @@ Voulez-vous installer la dernière mise à jour de Dynamo? Aucun nouvel onglet n'a été ajouté, car l'extension figure déjà dans la barre latérale des extensions. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + Impossible de charger {1}. Son installation entrera en conflit avec une ou plusieurs définitions de noeud qui existent déjà dans {0}, qui est actuellement chargé. diff --git a/src/DynamoCoreWpf/Properties/Resources.it-IT.resx b/src/DynamoCoreWpf/Properties/Resources.it-IT.resx index ab6b551bc3e..9cc48b3a1e6 100644 --- a/src/DynamoCoreWpf/Properties/Resources.it-IT.resx +++ b/src/DynamoCoreWpf/Properties/Resources.it-IT.resx @@ -2057,6 +2057,9 @@ Installare l'aggiornamento più recente di Dynamo? Non è stata una nuova scheda perché l'estensione è già presente sulla barra laterale delle estensioni. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + Impossibile caricare {1}. L'installazione sarà in conflitto con una o più definizioni di nodi già esistenti in {0}, attualmente caricato. diff --git a/src/DynamoCoreWpf/Properties/Resources.ja-JP.resx b/src/DynamoCoreWpf/Properties/Resources.ja-JP.resx index e8a4aed6993..1756fbcaa3a 100644 --- a/src/DynamoCoreWpf/Properties/Resources.ja-JP.resx +++ b/src/DynamoCoreWpf/Properties/Resources.ja-JP.resx @@ -2065,6 +2065,9 @@ [拡張]サイド バーに既に拡張が存在するため、新しいタブは追加されません。 + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1} をロードできません。 これをインストールすると、現在ロードされている {0} に既に存在する 1 つまたは複数のノードの定義と競合します。 diff --git a/src/DynamoCoreWpf/Properties/Resources.ko-KR.resx b/src/DynamoCoreWpf/Properties/Resources.ko-KR.resx index f93803ae150..d903cff7dec 100644 --- a/src/DynamoCoreWpf/Properties/Resources.ko-KR.resx +++ b/src/DynamoCoreWpf/Properties/Resources.ko-KR.resx @@ -2063,6 +2063,9 @@ 확장이 이미 확장 사이트바에 있어 새 탭이 추가되지 않습니다. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + {1}을(를) 로드할 수 없습니다. 이것을 설치하면 현재 로드되어 있고 {0}에 이미 존재하는 하나 이상의 노드 정의와 충돌하게 됩니다. diff --git a/src/DynamoCoreWpf/Properties/Resources.pl-PL.resx b/src/DynamoCoreWpf/Properties/Resources.pl-PL.resx index ff75c0a1684..24ee34dd951 100644 --- a/src/DynamoCoreWpf/Properties/Resources.pl-PL.resx +++ b/src/DynamoCoreWpf/Properties/Resources.pl-PL.resx @@ -2065,6 +2065,9 @@ Czy chcesz zainstalować najnowszą aktualizację dodatku Dynamo? Nie zostanie dodana nowa karta, ponieważ to rozszerzenie już występuje na pasku bocznym rozszerzeń. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + Nie można wczytać {1}. Zainstalowanie tego elementu spowoduje konflikt z co najmniej jedną definicją węzła już istniejącą w obecnie wczytanym elemencie {0}. diff --git a/src/DynamoCoreWpf/Properties/Resources.pt-BR.resx b/src/DynamoCoreWpf/Properties/Resources.pt-BR.resx index fc90942674e..19fdb20fb8f 100644 --- a/src/DynamoCoreWpf/Properties/Resources.pt-BR.resx +++ b/src/DynamoCoreWpf/Properties/Resources.pt-BR.resx @@ -2065,6 +2065,9 @@ Deseja instalar a atualização mais recente do Dynamo? Não foi adicionada nenhuma guia nova, porque a extensão já está presente na barra lateral de extensões. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + Não é possível carregar o {1}. A instalação entrará em conflito com uma ou mais definições de nós que já existem no {0}, que está carregado no momento. diff --git a/src/DynamoCoreWpf/Properties/Resources.ru-RU.resx b/src/DynamoCoreWpf/Properties/Resources.ru-RU.resx index be252409162..d6823281183 100644 --- a/src/DynamoCoreWpf/Properties/Resources.ru-RU.resx +++ b/src/DynamoCoreWpf/Properties/Resources.ru-RU.resx @@ -2065,6 +2065,9 @@ Новая вкладка не добавляется, т. к. расширение уже присутствует на боковой панели расширений. + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + Невозможно загрузить {1}. Установка приведет к конфликту с одним или несколькими определениями узлов, которые уже существуют в загруженном в данный момент пакете {0}. diff --git a/src/DynamoCoreWpf/Properties/Resources.zh-CN.resx b/src/DynamoCoreWpf/Properties/Resources.zh-CN.resx index 6747ffb0d54..9c684bbef5e 100644 --- a/src/DynamoCoreWpf/Properties/Resources.zh-CN.resx +++ b/src/DynamoCoreWpf/Properties/Resources.zh-CN.resx @@ -2064,6 +2064,9 @@ 添加了新选项卡,因为该扩展已经显示在扩展侧栏上。 + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + 无法加载 {1}。 安装它会与当前加载的 {0} 中已存在的一个或多个节点定义产生冲突。 diff --git a/src/DynamoCoreWpf/Properties/Resources.zh-TW.resx b/src/DynamoCoreWpf/Properties/Resources.zh-TW.resx index 9a8da5b6279..13151b60f3c 100644 --- a/src/DynamoCoreWpf/Properties/Resources.zh-TW.resx +++ b/src/DynamoCoreWpf/Properties/Resources.zh-TW.resx @@ -2064,6 +2064,9 @@ 未加入新頁籤,因為該延伸已經位於延伸側邊列中。 + + Package/Extension {0} not offered because Autodesk Identity (IDSDK) in this process cannot validate MCP tokens ({1} does not export {2}); every request would be rejected with HTTP 401. + 無法載入 {1}。 安裝它將會與 {0} (目前已載入) 已存在的一個或多個節點定義發生衝突。