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Tutorial-i386.ct
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4748 lines (4317 loc) · 144 KB
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="26">
<Forms>
<SaveCurScanForm Class="TTrainerForm" Encoding="Ascii85">%}HXR):ZTqleSKq3bX/Nz2)Sh1s9Hp#H1:BYQn_}.*LA9Ni1BuI4+,!.g_Rd4*6($Nt,E7f+aywk3I9_y=IlP0l;-X)E=+dn4oGU*$VpmK2mg0X,{g7k0V-W,q0*?%F0UH-,[)g-u@P0ykWVn;{Mm0$X,ukrWZ{AXKED^,G[w7h%/BVOWiK,D]SDUtSMZcHEmx[ZuZ[uWX(3Mcxx{yOi=P3L7*ma7:.NDl,V#R@l^;E!l*%^fnT^:pr//VIV%Np2:9peg]b1THdZ-R7HHc:WJ_fbj]7RzZR7]Gbk7%AB}^9D,H{4_QfMVP98kJ+meO3^jMS::asTG}sv,=@h]Z-GXBeI8hey?cgI4sDqv#*=[h+=;=Fq7?ULloNn}}=9qV/96#maQOL:^mc1upze]r.j0](Vg+-S,DU^cYAp8-p;O[:+ueZyyq-vkK0O^cB/#x14r;uMUJW^TagI!+fLn=IxsI4J5f#(b$knL/fMG8E/gVS[./;.%gjSV.pZfWuud[WxIM]Pkuff[!(r3yZgf]w!3B*3c7/]8yXCtp%CUw!_r)eUz,Q,:9ay:_H!$aSvNx*jWPYCr;B8ADdnjqN=UMdt]QZbuA0dL?Dl</SaveCurScanForm>
<DupScanForm_1 Class="TCEForm" Encoding="Ascii85">#gyNU)m*i)hq5q+5*+KDSrZd]/1LYWf]tNE6SCm8)aX*W478zi;M$t2h*;{_81GGd0WZDM3m=Im;0bzSiHUmEnK@T2zW(bn/_[oinvR{9%NULbU1?[(XgVkm/C8I-vvOCdUSn[Jvhp]jwn$ih4:S(]8FR}?O3+,d@GHz5r!??U!vRZ@v{m5?Oaj9vYYfkFIdX.XbCy8mN}S2lz8ZhK:e?vj2^pYL7K%Cs2@b_ltW4epn4V:)u5K@b(Vsi;(R,O+KP+PDhSs!C7$d8TEFLWs-yO(I4v,^HuuD,M0gMh/YZbKQkt$k;1c.VWj+6DiG2kAis*g)confi}$#0Bo$xnW{k%(=)Lb.F^(SMQvvm*vy[OZis:3.%#3!@h,;x{5LO}?.Q7.cRC-++fbQ4:%R:-rsl=}Lo-tvR$b8H#WCUX!yMw8GU(k9x=j%Y}]O92eH-.Y-99Z9hKn#RmBvdk5kC@=.%_*24^;pEHP0s9KLEVxtOxXw%]$V:)#?wnp.rmk.,g=A52BdD8UOZamF4xFk#=gM3NKtLT#KT{/]_X!VIGiWwru3l/$(hRQ#JnCF(jj{r?TS,zMxN-7K{u26aHO?:5[nl)Ng/6yyD-c6v!iT5_0RZvR=zoQ.Gw$OIzjz4!@dc:_DOZ(bpU$4*J]92/PzSJNUNk}3m^H1}qQXq1kQ7!=XacqW+9e(1Ei-$JZ-rKOTS+wZY$FilaV$F?x!Inw_woUW};!$QB)G9W,c?yXsf%1MltNn-O6VMnhi)_)kGERqHtIHxnd5Q)L(2K4kZoW01B$Qi^?.s+e.h:FJHFp/9Mm.5eDxpWjy*[ARf$mt@KmXc$3BWG</DupScanForm_1>
<FlagsForm Class="TCEForm" Encoding="Ascii85">y[P_5):Zgr-Ly%XwwtsKxNx8nLJSTaJ0OI#OP8,O#I%.BVmFYRxJ@V7XO0WqN8kn+z5$.FX]h6Tz!BSVl4hh,B]QvRv7g]j]S0iF-WULkhW!]%$UN#{5+U3SPGfG;(d]KbO,]CF-qfYln?V,rqv{[nUV097t3NBc2[x#@P{{Sg9QE,$uq^?%Oy5Hx(DJ%O=^ryX5O![qeS#F{TUokvs6Gfyg39MWlTn(D7}={cZ_3H^U^#)/ROK-zRbEQa-:NjUA=:thBo=B2t9x#pelSnE7uM0JDW;GQUxxTPhXK.mF7cq;5CcPx,OFQ1MDHLQ9Q!B/[.v/.k6!Eg/f:#Dgf;no3S[8/2LCt;9W,/K2DjsmMTr,q/BFyZA^4eY*nbX+()NR6ZB4(]p?W0Awqea2ht2nx3T_7_E*XTxZLJ{@FQM-/]@ZNDlN9:Gzy*)+IAww?D3S}^hLA8fPFq)kdhH^9)}i@AI]d+$AHnf{IEW}qHbQeM+=@GxnBZBINS(He;L,Pc]}adVzNA%gl}:^$s$xle1BH=ZDmg[ZIb#;uAKAJZhk4KqZ5I;Ea{dwnG1,bi[Vva1[j4bHQ_gj^gS19:M2$#nWj}]9DRWIXk5Pz-XA2[aEXW0lr2KT2k(2j05XD=6,r5-,;k#vlRs=NUKOHfb@YX,i?K$c_?{gTW?2:#1Uc$SZ@YX,i?G3:KEx8?+B_ebE-4f!1j98^#fw?^[ZYCF5,}f6v4/-2f67XRL-db!VE8y3P[@N0.;jift[,AOPlYu9hS0Gl4#C3ibc!(Hq:/4=,UE/Alky/*u,)y:-S76tQ;[+no+9?Pwk(_-xJDW:mwZew/TP=9E%]u,8zN3d^Pu9+YA8zOdjL9LU6bH+(d:[E5:#m96+%lB//at({/#^CJc[rl]CGseZOo?8Wi{{m%^HOmC#aBI+?$Xl=(?jOt</FlagsForm>
</Forms>
<CheatEntries>
<CheatEntry>
<ID>38</ID>
<Description>"Step 2"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step2,Tutorial-i386.exe,75 2C 8B 83 68 04 00 00) // should be unique
step2:
db 90 90
registersymbol(step2)
[DISABLE]
step2:
db 75 2C
unregistersymbol(step2)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Step 3"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step3,Tutorial-i386.exe,75 2C 8B 83 74 04 00 00) // should be unique
step3:
db 90 90
registersymbol(step3)
[DISABLE]
step3:
db 75 2C
unregistersymbol(step3)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>95</ID>
<Description>"Step 4"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//7A 43 72 41 DD 05 D0 D7 5D 00) // should be unique
aobscanmodule(step4,Tutorial-i386.exe,?? ?? ?? ?? dd 05 ?? ?? ?? ?? dd 83)
step4:
// nop health float jumps
db 90 90 90 90
step4+15:
// nop ammo double jumps
db 90 90 90 90
return:
registersymbol(step4)
[DISABLE]
step4:
db 7A 43 72 41
step4+15:
db 7A 2E 72 2C
unregistersymbol(step4)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>108</ID>
<Description>"Step 4 alternative - match starting values"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
"Tutorial-i386.exe"+1A2798:
dd (float)100
"Tutorial-i386.exe"+1A27A0:
dq (double)100
[DISABLE]
"Tutorial-i386.exe"+1A2798:
dd (float)5000
"Tutorial-i386.exe"+1A27A0:
dq (double)5000
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"Step 5"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step5,Tutorial-i386.exe,00 00 8B 00 3B 45 F4 74 02 EB 1C 8B 45 F8) // should be unique
// noping jmp that prevents passing step
// rather than the c.jmp that matters lol
step5+09:
db 90 90
registersymbol(step5)
[DISABLE]
step5+09:
db EB 1C
unregistersymbol(step5)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Step 6"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step6,Tutorial-i386.exe,00 74 02 EB 1C 8B 45 F8 8B 80 68) // should be unique
step6+03:
db 90 90
registersymbol(step6)
[DISABLE]
step6+03:
db EB 1C
unregistersymbol(step6)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"Step 7"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step7,Tutorial-i386.exe,75 1A 39 F2 75 16) // should be unique
step7:
db 90 90
step7+4:
db 90 90
registersymbol(step7)
[DISABLE]
step7:
db 75 1A
step7+4:
db 75 16
unregistersymbol(step7)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Step 8 ( 525927 )"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(step8,Tutorial-i386.exe,EB 1C 8B 45 F8 8B 80 70) // should be unique
step8:
db 90 90
registersymbol(step8)
[DISABLE]
step8:
db EB 1C
unregistersymbol(step8)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>211</ID>
<Description>"No description"</Description>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+1FD660</Address>
<Offsets>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>14</Offset>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"Step 9 - hack starting values (31337157)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Found at "Tutorial-i386.exe"+26313
AOB 8B 15 ?? ?? ?? ?? 89 50 04 B8 10 27 00 00 E8 ?? ?? ?? ?? 8B 93 B4 04 00 00
// ?? 85 c0 0f 85 22 03 (beginning of function - v3.2 and v3.3)
// a1 bc a5
v3.2 - CE6.5.1 - 005E61D8
v3.3 - CE6.6 - 005AA5BC
}
[ENABLE]
aobscan(startHealth,00 00 FA 43 04 4B 49 54 54)
startHealth:
dd (float)0
registerSymbol(startHealth)
[DISABLE]
startHealth:
dd (float)500
unregisterSymbol(startHealth)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Step 9 - bypass"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//7A 3F 75 3D 8B 83 C0 04 00 00) // should be unique
aobscanmodule(step9_bypass,Tutorial-i386.exe,?? ?? ?? ?? 8b 83 ?? ?? ?? ?? d9 ee d9 40 ?? de d9 df e0 ?? ?? ?? ?? ?? 8b 83 ?? ?? ?? ?? ?? ?? 8b 8b)
step9_bypass:
db 90 90 90 90
step9_bypass+14:
db 90 90 90 90
registersymbol(step9_bypass)
[DISABLE]
step9_bypass:
db 7A 3F 75 3D
step9_bypass+14:
db 7A 2B 75 29
unregistersymbol(step9_bypass)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Step 9 - struct compare"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// http://forum.cheatengine.org/viewtopic.php?p=5545364
[ENABLE]
aobscanmodule(step9_sub,Tutorial-i386.exe,D8 6B 04 D9 5D D0)
alloc(newmem,$1000)
label(code)
label(finish)
label(return)
// player is the name of a structure from structure dissect
// .team and .health are named elements in that structure
newmem:
cmp [ebx+player.team], 1
jne code
fstp st(0) // get rid of the damage amount
fld [ebx+player.health] // load the player's health
jmp finish
code:
fsubr dword ptr [ebx+player.health]
finish:
fstp dword ptr [ebp-30] // store new health
jmp return
step9_sub:
jmp newmem
nop
return:
registersymbol(step9_sub)
[DISABLE]
step9_sub:
db D8 6B 04 D9 5D D0
unregistersymbol(step9_sub)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+2650C
"Tutorial-i386.exe"+264EE: DE D9 - fcompp
"Tutorial-i386.exe"+264F0: DF E0 - fnstsw ax
"Tutorial-i386.exe"+264F2: 9E - sahf
"Tutorial-i386.exe"+264F3: 7A 11 - jp Tutorial-i386.exe+26506
"Tutorial-i386.exe"+264F5: 75 0F - jne Tutorial-i386.exe+26506
"Tutorial-i386.exe"+264F7: A1 04 F5 54 00 - mov eax,[Tutorial-i386.exe+14F504]
"Tutorial-i386.exe"+264FC: E8 0F 21 0F 00 - call Tutorial-i386.exe+118610
"Tutorial-i386.exe"+26501: E9 98 00 00 00 - jmp Tutorial-i386.exe+2659E
"Tutorial-i386.exe"+26506: 89 75 CC - mov [ebp-34],esi
"Tutorial-i386.exe"+26509: DB 45 CC - fild dword ptr [ebp-34]
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+2650C: D8 6B 04 - fsubr dword ptr [ebx+04]
"Tutorial-i386.exe"+2650F: D9 5D D0 - fstp dword ptr [ebp-30]
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+26512: D9 EE - fldz
"Tutorial-i386.exe"+26514: D9 5D CC - fstp dword ptr [ebp-34]
"Tutorial-i386.exe"+26517: D9 45 D0 - fld dword ptr [ebp-30]
"Tutorial-i386.exe"+2651A: D9 45 CC - fld dword ptr [ebp-34]
"Tutorial-i386.exe"+2651D: DE D9 - fcompp
"Tutorial-i386.exe"+2651F: DF E0 - fnstsw ax
"Tutorial-i386.exe"+26521: 9E - sahf
"Tutorial-i386.exe"+26522: 7A 0A - jp Tutorial-i386.exe+2652E
"Tutorial-i386.exe"+26524: 76 08 - jna Tutorial-i386.exe+2652E
"Tutorial-i386.exe"+26526: 8B 45 CC - mov eax,[ebp-34]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"-------------------------- Step 5 Auto-Enable Next Attempts --------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>116</ID>
<Description>"Step 5 - Simulated Click"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Cheat Engine Tutorial. (v3.3)
[ENABLE]
globalalloc(step5test, 1000)
aobscan(step5code,?? 89 e5 8d ?? ?? ?? 89 45 ?? 89 55 ?? c7 45 ?? ?? ?? ?? ?? b8 01 00 ?? ?? 8d 55 ?? 8d 4d ?? e8 4c 8a)
registerSymbol(step5code)
step5code+B7:
db F0 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
// simulate clicking the button
step5test:
mov eax,["THREADSTACK0"-0000014C]
mov ecx, eax
mov edx, eax
mov eax, [eax+144]
call step5code
ret
createThread(step5test)
// eax aob (always last) 98 F8 5D 00 00 00 00 00 90 CC 5A 00 ?? ?? ?? 01 ?? ?? ?? 01
[DISABLE]
step5code+B7:
db F4 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
unregisterSymbol(step5code)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>117</ID>
<Description>"888899"</Description>
<LastState Value="00524230" RealAddress="0054F190"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+14F190</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"Step 5 (crashes if you don't jump to step 5 with 888899) "</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Cheat Engine Tutorial. (v3.3)
[ENABLE]
globalalloc(step5test, 1000)
aobscan(step5code,?? 89 e5 8d ?? ?? ?? 89 45 ?? 89 55 ?? c7 45 ?? ?? ?? ?? ?? b8 01 00 ?? ?? 8d 55 ?? 8d 4d ?? e8 4c 8a)
registerSymbol(step5code)
step5code+B7:
db F0 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
// simulate clicking the button
step5test:
mov eax,["Tutorial-i386.exe"+14F190]
add eax, 1170
mov ecx, eax
mov edx, eax
mov eax, [eax+144]
call step5code
ret
createThread(step5test)
// eax aob (always last) 98 F8 5D 00 00 00 00 00 90 CC 5A 00 ?? ?? ?? 01 ?? ?? ?? 01
[DISABLE]
step5code+B7:
db F4 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
unregisterSymbol(step5code)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>109</ID>
<Description>"888899"</Description>
<LastState Value="00524230" RealAddress="0054F190"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+14F190</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>110</ID>
<Description>"Step 5 (crashes if you don't go through steps 2-4) "</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Cheat Engine Tutorial. (v3.3)
[ENABLE]
globalalloc(step5test, 1000)
aobscan(step5code,?? 89 e5 8d ?? ?? ?? 89 45 ?? 89 55 ?? c7 45 ?? ?? ?? ?? ?? b8 01 00 ?? ?? 8d 55 ?? 8d 4d ?? e8 4c 8a)
registerSymbol(step5code)
step5code+B7:
db F0 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
// simulate clicking the button
step5test:
mov eax,["Tutorial-i386.exe"+14F190]
add eax, E30
mov ecx, eax
mov edx, eax
mov eax, [eax+144]
call step5code
ret
createThread(step5test)
// eax aob (always last) 98 F8 5D 00 00 00 00 00 90 CC 5A 00 ?? ?? ?? 01 ?? ?? ?? 01
[DISABLE]
step5code+B7:
db F4 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
unregisterSymbol(step5code)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>111</ID>
<Description>"888899"</Description>
<LastState Value="00524230" RealAddress="0054F190"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+14F190</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>102</ID>
<Description>"Step 5 (will crash if not at step 5 or if button has been clicked before lol! only tested x86)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>// Cheat Engine Tutorial. (v3.3)
[ENABLE]
globalalloc(step5test, 1000)
//aobscan(step5code,?? 89 e5 8d ?? ?? ?? 89 45 ?? 89 55 ?? c7 45 ?? ?? ?? ?? ?? b8 01 00 ?? ?? 8d 55 ?? 8d 4d ?? e8 4c 8a)
//registerSymbol(step5code)
00424AF7:
db F0 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
// simulate clicking the button
step5test:
mov eax,["Tutorial-i386.exe"+14F190]
add eax, 1170
mov ecx, eax
mov edx, eax
mov eax, [eax+144]
call 00424A40
ret
createThread(step5test)
// eax aob (always last) 98 F8 5D 00 00 00 00 00 90 CC 5A 00 ?? ?? ?? 01 ?? ?? ?? 01
[DISABLE]
00424AF7:
db F4 // cmp eax,[ebp-C] to cmp eax,[ebp-10]
//unregisterSymbol(step5code)
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>113</ID>
<Description>"---------------------------------- Technical Examples ----------------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"100 byte code cave"</Description>
<LastState Value="0" RealAddress="00400290"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+290</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"No Message Boxs (WIP, disables closing too lol)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(noMsgBoxs,Tutorial-i386.exe,?? ?? ?? ?? 8d 45 ?? ?? 8d 45 ?? ?? ff 15 ?? ?? ?? ?? 83 7d ?? ?? ?? ?? 8b 45 ?? 89 45)
noMsgBoxs:
jmp +16
registersymbol(noMsgBoxs)
[DISABLE]
noMsgBoxs:
db 6A 00
unregistersymbol(noMsgBoxs)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+105671
"Tutorial-i386.exe"+105645: E8 66 C0 03 00 - call Tutorial-i386.exe+1416B0
"Tutorial-i386.exe"+10564A: B8 01 00 00 00 - mov eax,00000001
"Tutorial-i386.exe"+10564F: 8D 95 20 FF FF FF - lea edx,[ebp-000000E0]
"Tutorial-i386.exe"+105655: 8D 8D 38 FF FF FF - lea ecx,[ebp-000000C8]
"Tutorial-i386.exe"+10565B: E8 50 7E F0 FF - call Tutorial-i386.exe+D4B0
"Tutorial-i386.exe"+105660: E8 5B 99 F0 FF - call Tutorial-i386.exe+EFC0
"Tutorial-i386.exe"+105665: 50 - push eax
"Tutorial-i386.exe"+105666: 85 C0 - test eax,eax
"Tutorial-i386.exe"+105668: 75 25 - jne Tutorial-i386.exe+10568F
"Tutorial-i386.exe"+10566A: C7 45 F0 02 00 00 00 - mov [ebp-10],00000002
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+105671: 6A 00 - push 00
"Tutorial-i386.exe"+105673: 6A 00 - push 00
"Tutorial-i386.exe"+105675: 8D 45 F0 - lea eax,[ebp-10]
"Tutorial-i386.exe"+105678: 50 - push eax
"Tutorial-i386.exe"+105679: 8D 45 88 - lea eax,[ebp-78]
"Tutorial-i386.exe"+10567C: 50 - push eax
"Tutorial-i386.exe"+10567D: FF 15 A0 F0 5F 00 - call dword ptr [Tutorial-i386.exe+1FF0A0] //->comctrl32.TaskDialogIndirect
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+105683: 83 7D F0 02 - cmp dword ptr [ebp-10],02
"Tutorial-i386.exe"+105687: 75 06 - jne Tutorial-i386.exe+10568F
"Tutorial-i386.exe"+105689: 8B 45 08 - mov eax,[ebp+08]
"Tutorial-i386.exe"+10568C: 89 45 F0 - mov [ebp-10],eax
"Tutorial-i386.exe"+10568F: E8 9C 80 F0 FF - call Tutorial-i386.exe+D730
"Tutorial-i386.exe"+105694: 8D 85 78 FF FF FF - lea eax,[ebp-00000088]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"Step 2 Value"</Description>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+1FC5D0</Address>
<Offsets>
<Offset>480</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>112</ID>
<Description>"---------------------------------- Technical Examples ----------------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"movzx vs mov"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
globalalloc(mem, 4)
globalalloc(zxMem, 4)
globalalloc(movzxmovValue, 1)
mem:
dd 0xDEADBEEF
zxMem:
dd 0xDEADBEEF
movzxmovValue:
db 'a'
globalalloc(movzxmovCode, 100)
movzxmovCode:
//mov eax, byte ptr [movzxmovValue] // does not compute lol
mov eax, 'a'
mov [mem], eax
movzx eax, byte ptr [movzxmovValue]
mov [zxMem], eax
ret
createThread(movzxmovCode)
[DISABLE]
mem:
dd 0xDEADBEEF
zxMem:
dd 0xDEADBEEF
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>55</ID>
<Description>"Mov"</Description>
<VariableType>4 Bytes</VariableType>
<Address>mem</Address>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"zxMem"</Description>
<VariableType>4 Bytes</VariableType>
<Address>zxMem</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"---------------------------------- Technical Examples ----------------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"100 byte code cave"</Description>
<LastState Value="0" RealAddress="00400290"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tutorial-i386.exe"+290</Address>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Sub if possible"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,"Tutorial-i386.exe"+290)
fullaccess(cave,4)
globalalloc(code,1000)
[ENABLE]
code:
label(continueOn)
cmp [cave], #100
jl continueOn
sub [cave], #100
continueOn:
ret
createThread(code)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Sub - min of 0"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,"Tutorial-i386.exe"+290)
// current cave is read only (silly me)
fullaccess(cave,4)
globalalloc(code,1000)
[ENABLE]
code:
label(continueOn)
sub [cave], #100
cmp [cave], 0
jg continueOn
mov [cave],0
continueOn:
ret
createThread(code)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"Sub - min of 0 - alt"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,"Tutorial-i386.exe"+290)
// current cave is read only (silly me)
fullaccess(cave,4)
globalalloc(code,1000)
[ENABLE]
code:
label(continueOn)
sub [cave], #100
// sub sets the same flags as cmp (and vice versa)
// so we can just jump based on [cave] being greater than #100
// instead of [cave] after sub being greater than 0
jg continueOn
mov [cave],0
continueOn:
ret
createThread(code)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"---------------------------------- Technical Examples ----------------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>79</ID>
<Description>"Step 4 - Float Testing (SSE XMM) + 1000"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tutorial-i386.exe
Version:
Date : 2017-02-09
Author : HJP19
This script does blah blah blah
}
[ENABLE]
aobscanmodule(floatTesting,Tutorial-i386.exe,d9 9e ?? ?? ?? ?? ff b6) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
resq 1 // space to save xmm0
dd (float)1000
code:
movq [newmem], xmm0 // save
// load double
movss xmm0, [esi+494]
addss xmm0, [newmem+8] // add 1000
movd [esi+494], xmm0
movq xmm0, [newmem] // restore
jmp return
floatTesting:
jmp code // Make sure you're jumping to code not the stored values!
nop
return:
registersymbol(floatTesting)
[DISABLE]
floatTesting:
db D9 9E 94 04 00 00
unregistersymbol(floatTesting)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+2481F
"Tutorial-i386.exe"+247FB: DB 7D C0 - fstp tword ptr [ebp-40]
"Tutorial-i386.exe"+247FE: B8 04 00 00 00 - mov eax,00000004
"Tutorial-i386.exe"+24803: E8 E8 9E FE FF - call Tutorial-i386.exe+E6F0
"Tutorial-i386.exe"+24808: 89 45 D0 - mov [ebp-30],eax
"Tutorial-i386.exe"+2480B: DB 45 D0 - fild dword ptr [ebp-30]
"Tutorial-i386.exe"+2480E: DB 6D C0 - fld tword ptr [ebp-40]
"Tutorial-i386.exe"+24811: DE C1 - faddp
"Tutorial-i386.exe"+24813: D9 5D FC - fstp dword ptr [ebp-04]
"Tutorial-i386.exe"+24816: D9 45 FC - fld dword ptr [ebp-04]
"Tutorial-i386.exe"+24819: D8 AE 94 04 00 00 - fsubr dword ptr [esi+00000494]
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+2481F: D9 9E 94 04 00 00 - fstp dword ptr [esi+00000494]
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+24825: FF B6 94 04 00 00 - push [esi+00000494]
"Tutorial-i386.exe"+2482B: 8D 45 BC - lea eax,[ebp-44]
"Tutorial-i386.exe"+2482E: 50 - push eax
"Tutorial-i386.exe"+2482F: B9 04 00 00 00 - mov ecx,00000004
"Tutorial-i386.exe"+24834: BA 04 00 00 00 - mov edx,00000004
"Tutorial-i386.exe"+24839: B8 00 00 00 00 - mov eax,00000000
"Tutorial-i386.exe"+2483E: E8 8D 88 01 00 - call Tutorial-i386.exe+3D0D0
"Tutorial-i386.exe"+24843: 8B 55 BC - mov edx,[ebp-44]
"Tutorial-i386.exe"+24846: 8B 86 80 04 00 00 - mov eax,[esi+00000480]
"Tutorial-i386.exe"+2484C: E8 EF ED 06 00 - call Tutorial-i386.exe+93640
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>80</ID>
<Description>"Step 4 - Float Testing (FPU) +100"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tutorial-i386.exe
Version:
Date : 2017-02-09
Author : HJP19
This script does blah blah blah
}
[ENABLE]
aobscanmodule(floatTesting,Tutorial-i386.exe,d8 ae ?? ?? ?? ?? d9 9e) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
dd (float)100
code:
// fsubr dword ptr [esi+00000494] // nop, not doing this!
// get rid of value we were going to sub by, could nop the load and the sub
// but this works even if you don't know where that value is loaded at
fstp st(0)
fld [esi+494] // fsubr was loading this before, now we need to
fadd dword ptr [newmem] // add 100
// fstp dword ptr [esi+00000494] // done in code
jmp return
floatTesting:
jmp code // Make sure you're jumping to code not the stored values!
nop
return:
registersymbol(floatTesting)
[DISABLE]
floatTesting:
db D8 AE 94 04 00 00
unregistersymbol(floatTesting)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+2481F
"Tutorial-i386.exe"+247FB: DB 7D C0 - fstp tword ptr [ebp-40]
"Tutorial-i386.exe"+247FE: B8 04 00 00 00 - mov eax,00000004
"Tutorial-i386.exe"+24803: E8 E8 9E FE FF - call Tutorial-i386.exe+E6F0
"Tutorial-i386.exe"+24808: 89 45 D0 - mov [ebp-30],eax
"Tutorial-i386.exe"+2480B: DB 45 D0 - fild dword ptr [ebp-30]
"Tutorial-i386.exe"+2480E: DB 6D C0 - fld tword ptr [ebp-40]
"Tutorial-i386.exe"+24811: DE C1 - faddp
"Tutorial-i386.exe"+24813: D9 5D FC - fstp dword ptr [ebp-04]
"Tutorial-i386.exe"+24816: D9 45 FC - fld dword ptr [ebp-04]
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+24819: D8 AE 94 04 00 00 - fsubr dword ptr [esi+00000494]
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+2481F: D9 9E 94 04 00 00 - fstp dword ptr [esi+00000494]
"Tutorial-i386.exe"+24825: FF B6 94 04 00 00 - push [esi+00000494]
"Tutorial-i386.exe"+2482B: 8D 45 BC - lea eax,[ebp-44]
"Tutorial-i386.exe"+2482E: 50 - push eax
"Tutorial-i386.exe"+2482F: B9 04 00 00 00 - mov ecx,00000004
"Tutorial-i386.exe"+24834: BA 04 00 00 00 - mov edx,00000004
"Tutorial-i386.exe"+24839: B8 00 00 00 00 - mov eax,00000000
"Tutorial-i386.exe"+2483E: E8 8D 88 01 00 - call Tutorial-i386.exe+3D0D0
"Tutorial-i386.exe"+24843: 8B 55 BC - mov edx,[ebp-44]
"Tutorial-i386.exe"+24846: 8B 86 80 04 00 00 - mov eax,[esi+00000480]
"Tutorial-i386.exe"+2484C: E8 EF ED 06 00 - call Tutorial-i386.exe+93640
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"Step 4 - Float Testing (FPU) +50 float + 50 double"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tutorial-i386.exe
Version:
Date : 2017-02-09
Author : HJP19
This script does blah blah blah
}
[ENABLE]
aobscanmodule(floatTesting,Tutorial-i386.exe,d8 ae ?? ?? ?? ?? d9 9e) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
dd (float)50
dq (double)50
code:
// fsubr dword ptr [esi+00000494] // nop, not doing this!
// get rid of value we were going to sub by, could nop the load and the sub
// but this works even if you don't know where that value is loaded at
fstp st(0)
fld [esi+494] // fsubr was loading this before, now we need to
fadd dword ptr [newmem] // add float 50
fadd qword ptr [newmem+4] // add double 50
// fstp dword ptr [esi+00000494] // done in code
jmp return
floatTesting:
jmp code // Make sure you're jumping to code not the stored values!
nop
return:
registersymbol(floatTesting)
[DISABLE]
floatTesting:
db D8 AE 94 04 00 00
unregistersymbol(floatTesting)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+2481F
"Tutorial-i386.exe"+247FB: DB 7D C0 - fstp tword ptr [ebp-40]
"Tutorial-i386.exe"+247FE: B8 04 00 00 00 - mov eax,00000004
"Tutorial-i386.exe"+24803: E8 E8 9E FE FF - call Tutorial-i386.exe+E6F0
"Tutorial-i386.exe"+24808: 89 45 D0 - mov [ebp-30],eax
"Tutorial-i386.exe"+2480B: DB 45 D0 - fild dword ptr [ebp-30]
"Tutorial-i386.exe"+2480E: DB 6D C0 - fld tword ptr [ebp-40]
"Tutorial-i386.exe"+24811: DE C1 - faddp
"Tutorial-i386.exe"+24813: D9 5D FC - fstp dword ptr [ebp-04]
"Tutorial-i386.exe"+24816: D9 45 FC - fld dword ptr [ebp-04]
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+24819: D8 AE 94 04 00 00 - fsubr dword ptr [esi+00000494]
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+2481F: D9 9E 94 04 00 00 - fstp dword ptr [esi+00000494]
"Tutorial-i386.exe"+24825: FF B6 94 04 00 00 - push [esi+00000494]
"Tutorial-i386.exe"+2482B: 8D 45 BC - lea eax,[ebp-44]
"Tutorial-i386.exe"+2482E: 50 - push eax
"Tutorial-i386.exe"+2482F: B9 04 00 00 00 - mov ecx,00000004
"Tutorial-i386.exe"+24834: BA 04 00 00 00 - mov edx,00000004
"Tutorial-i386.exe"+24839: B8 00 00 00 00 - mov eax,00000000
"Tutorial-i386.exe"+2483E: E8 8D 88 01 00 - call Tutorial-i386.exe+3D0D0
"Tutorial-i386.exe"+24843: 8B 55 BC - mov edx,[ebp-44]
"Tutorial-i386.exe"+24846: 8B 86 80 04 00 00 - mov eax,[esi+00000480]
"Tutorial-i386.exe"+2484C: E8 EF ED 06 00 - call Tutorial-i386.exe+93640
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>81</ID>
<Description>"Step 4 - Float Testing =100"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tutorial-i386.exe
Version:
Date : 2017-02-09
Author : HJP19
This script does blah blah blah
}
[ENABLE]
aobscanmodule(floatTesting,Tutorial-i386.exe,D9 9E 94 04 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
fstp dword ptr [esi+00000494]
// overwrite value
mov [esi+494], (float)100
jmp return
floatTesting:
jmp newmem // we can jump to newmem here because it's in the exact same place as code!
nop
return:
registersymbol(floatTesting)
[DISABLE]
floatTesting:
db D9 9E 94 04 00 00
unregistersymbol(floatTesting)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Tutorial-i386.exe"+2481F
"Tutorial-i386.exe"+247FB: DB 7D C0 - fstp tword ptr [ebp-40]
"Tutorial-i386.exe"+247FE: B8 04 00 00 00 - mov eax,00000004
"Tutorial-i386.exe"+24803: E8 E8 9E FE FF - call Tutorial-i386.exe+E6F0
"Tutorial-i386.exe"+24808: 89 45 D0 - mov [ebp-30],eax
"Tutorial-i386.exe"+2480B: DB 45 D0 - fild dword ptr [ebp-30]
"Tutorial-i386.exe"+2480E: DB 6D C0 - fld tword ptr [ebp-40]
"Tutorial-i386.exe"+24811: DE C1 - faddp
"Tutorial-i386.exe"+24813: D9 5D FC - fstp dword ptr [ebp-04]
"Tutorial-i386.exe"+24816: D9 45 FC - fld dword ptr [ebp-04]
"Tutorial-i386.exe"+24819: D8 AE 94 04 00 00 - fsubr dword ptr [esi+00000494]
// ---------- INJECTING HERE ----------
"Tutorial-i386.exe"+2481F: D9 9E 94 04 00 00 - fstp dword ptr [esi+00000494]
// ---------- DONE INJECTING ----------
"Tutorial-i386.exe"+24825: FF B6 94 04 00 00 - push [esi+00000494]
"Tutorial-i386.exe"+2482B: 8D 45 BC - lea eax,[ebp-44]
"Tutorial-i386.exe"+2482E: 50 - push eax
"Tutorial-i386.exe"+2482F: B9 04 00 00 00 - mov ecx,00000004
"Tutorial-i386.exe"+24834: BA 04 00 00 00 - mov edx,00000004
"Tutorial-i386.exe"+24839: B8 00 00 00 00 - mov eax,00000000
"Tutorial-i386.exe"+2483E: E8 8D 88 01 00 - call Tutorial-i386.exe+3D0D0
"Tutorial-i386.exe"+24843: 8B 55 BC - mov edx,[ebp-44]
"Tutorial-i386.exe"+24846: 8B 86 80 04 00 00 - mov eax,[esi+00000480]
"Tutorial-i386.exe"+2484C: E8 EF ED 06 00 - call Tutorial-i386.exe+93640
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"Step 4 - Float Testing * -100 (great for xp lol) (32 bit addresses assumed)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tutorial-i386.exe
Version:
Date : 2017-02-09
Author : HJP19
This script does blah blah blah
}