diff --git a/Templates/BaseGame/game/tools/navEditor/main.cs b/Templates/BaseGame/game/tools/navEditor/main.cs index 6af3abf193..446dc648aa 100644 --- a/Templates/BaseGame/game/tools/navEditor/main.cs +++ b/Templates/BaseGame/game/tools/navEditor/main.cs @@ -95,8 +95,9 @@ function destroyNavEditor() // Add items to World Editor Creator EWCreatorWindow.beginGroup("Navigation"); + EWCreatorWindow.registerMissionObject("NavMesh", "Navigation mesh"); + EWCreatorWindow.registerMissionObject("NavPath", "Path"); EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point"); - EWCreatorWindow.registerMissionObject("NavPath", "Nav Path"); EWCreatorWindow.endGroup(); } diff --git a/Templates/Full/game/tools/navEditor/main.cs b/Templates/Full/game/tools/navEditor/main.cs index 6af3abf193..446dc648aa 100644 --- a/Templates/Full/game/tools/navEditor/main.cs +++ b/Templates/Full/game/tools/navEditor/main.cs @@ -95,8 +95,9 @@ function destroyNavEditor() // Add items to World Editor Creator EWCreatorWindow.beginGroup("Navigation"); + EWCreatorWindow.registerMissionObject("NavMesh", "Navigation mesh"); + EWCreatorWindow.registerMissionObject("NavPath", "Path"); EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point"); - EWCreatorWindow.registerMissionObject("NavPath", "Nav Path"); EWCreatorWindow.endGroup(); }