Current Behavior
Best practices for compressing textures in 3D Tiles using glTF 2.0 are not yet fully documented. There are several promising approaches for generating GPU-friendly compressed formats (like KTX2) that could be explored and integrated into 3D Tiles workflows.
Proposed Guidance
- Recommended workflow for preparing and compressing textures before inclusion in 3D Tiles / glTF 2.0 assets.
- Suggested tools for texture compression and guidance on integrating them efficiently into pipelines.
- Best practices to maintain texture quality, performance, and file size optimization.
- Considerations for incorporating compressed textures into automated 3D Tiles generation workflows.
Use Cases
- Reducing 3D Tiles asset size for runtime delivery
- Streamlining preprocessing of textures in automated 3D Tiles pipelines
Current Behavior
Best practices for compressing textures in 3D Tiles using glTF 2.0 are not yet fully documented. There are several promising approaches for generating GPU-friendly compressed formats (like KTX2) that could be explored and integrated into 3D Tiles workflows.
Proposed Guidance
Use Cases