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Description
Uncaught (in promise) Error: [HISPlayer] The player has been destroyed.
at hisplayer.js:2:1724122
I'm getting above error in WebGL. I'm creating a multiplayer game and trying to sync the video timestamp between all the clients. I can't seem to find what could cause the player to destroy. Is there any scenario where this could happen?
The player has total of 8 Multi Stream Properties. The first one (index 0) is what I'm trying to synchronize, others will just play by autoPlay = true in a loop. I'm also changing the url at runtime when the user gets spawned, which all seems to be working but the player gets destroyed.
Unity Version: 6000.0.45f1
HISPlayer: https://assetstore.unity.com/packages/tools/video/video-streaming-player-webgl-283452
Chrome Version: 135.0.7049.115 (Official Build) (64-bit)