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Description
Hi Team,
I currently use HISPlayer in a Unity-based Android project and have encountered a critical performance issue.
Issue Summary:
After integrating HISPlayer SDK, the FPS on most devices drops significantly — from ~60 FPS down to 10–30 FPS.
This happens even when only one video is played at a time, and no videos are running in background scenes.
The issue occurs only after initializing HISPlayer — commenting out all HISPlayer-related code immediately restores normal FPS.
Affected devices include:
Nothing CMF Phone (1)
Samsung A15 5G
Samsung S21
Steps We've Taken:
Ensured only one video plays at a time
Tested with lower resolution streams (HLS 720p)
Disabled HISPlayer code entirely to confirm the performance issue is caused by the integration
Confirmed the issue persists even when video playback is not triggered, but HISPlayer is initialized
Questions:
Can you recommend performance optimization tips or configurations for low-end and mid-range devices?
Are there any API methods to pause internal rendering or free up resources when the video is offscreen?
We’d greatly appreciate your guidance or best practices to help improve performance across devices. Please let us know if any logs or test builds are needed.
Thank you,