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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>default</LangVersion>
<TargetFramework>net481</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\Plugins\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="ApiLib">
<HintPath>..\Plugins\ApiLib\bin\Release\ApiLib.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\Plugins\dependencies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\Plugins\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\Plugins\dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="LabApi">
<HintPath>..\Plugins\dependencies\LabApi_publicized.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\Plugins\dependencies\Mirror_publicized.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>..\Plugins\dependencies\mscorlib.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\Plugins\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\Plugins\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\Plugins\dependencies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\Plugins\dependencies\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\Plugins\dependencies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\Plugins\dependencies\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Plugins\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\Plugins\dependencies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>..\Plugins\dependencies\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
</Project>