Boost system questions #55
cholushkin
started this conversation in
General
Replies: 1 comment
-
|
The way it works is that the boost power scales based on how fast you're driving. I don't remember exactly why I implemented it this way but it must have been because I thought it felt better. You can raise the curve to increase the power, or add a new public float variable to represent the boost power as a fixed value and replace boostEval references with that. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
How to make nitro boost work properly?
Seems like holding B gives only visual effect (blue particles) but engine RPM is not affected (or I don't see difference).
Why boost increase is calculating like this ?:
float boostEval = boostPowerCurve.Evaluate(Mathf.Abs(vp.localVelocity.z));
Beta Was this translation helpful? Give feedback.
All reactions