@@ -30,68 +30,68 @@ shared uint blah[512];
3030
3131void main()
3232{
33- uint _549 = 256u * gl_WorkGroupID.x;
34- coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _554 ;
35- coopMatLoad(_554 , ssbo32.data, _549 , 16u, Layout );
36- uint _558 = 512u * gl_WorkGroupID.x;
37- coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _563 ;
38- coopMatLoad(_563 , ssbo16.data, _558 , 32u, Layout );
39- coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _572 ;
40- coopMatLoad(_572 , ssbo32.data, _549 , 16u, Layout);
41- coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _581 ;
42- coopMatLoad(_581 , ssbo16.data, _558 , 32u, Layout);
43- coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _590 ;
44- coopMatLoad(_590 , ssbo32.data, _549 , 16u, Layout);
45- coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _599 ;
46- coopMatLoad(_599 , ssbo16.data, _558 , 32u, Layout);
47- uint _613 = 128u * gl_WorkGroupID.x;
48- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA> _618 ;
49- coopMatLoad(_618 , ssbo32.data, _613 , 8u, Layout);
50- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA> _627 ;
51- coopMatLoad(_627 , ssbo16.data, _549 , 16u, Layout);
52- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseB> _636 ;
53- coopMatLoad(_636 , ssbo32.data, _613 , 8u, Layout);
54- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseB> _645 ;
55- coopMatLoad(_645 , ssbo16.data, _549 , 16u, Layout);
56- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseAccumulator> _654 ;
57- coopMatLoad(_654 , ssbo32.data, _613 , 8u, Layout);
58- coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseAccumulator> _663 ;
59- coopMatLoad(_663 , ssbo16.data, _549 , 16u, Layout);
60- coopMatStore(coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(100.0), ssbo32.data, _613 , 0u, Layout );
61- coopMatStore(coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA>(100u), ssbo32.data, _613 , 0u, Layout );
62- coopMatStore(coopmat<int, Scope, Rows, Columns, gl_MatrixUseA>(-100), ssbo32.data, _613 , 0u, Layout);
63- coopMatStore(coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA>(float16_t(100.0)), ssbo32.data, _613 , 0u, Layout);
64- coopMatStore(coopmat<int16_t, Scope, Rows, Columns, gl_MatrixUseA>(-100s), ssbo32.data, _613 , 0u, Layout);
65- coopMatStore(coopmat<uint16_t, Scope, Rows, Columns, gl_MatrixUseA>(100us), ssbo32.data, _613 , 0u, Layout);
66- coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _761 = coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(100.0);
67- for (int _944 = 0; _944 < int(uint(coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(0).length())); )
33+ uint _562 = 256u * gl_WorkGroupID.x;
34+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _567 ;
35+ coopMatLoad(_567 , ssbo32.data, _562 , 16u, gl_CooperativeMatrixLayoutColumnMajor );
36+ uint _571 = 512u * gl_WorkGroupID.x;
37+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _576 ;
38+ coopMatLoad(_576 , ssbo16.data, _571 , 32u, gl_CooperativeMatrixLayoutRowMajor );
39+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _585 ;
40+ coopMatLoad(_585 , ssbo32.data, _562 , 16u, int( Layout) );
41+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _594 ;
42+ coopMatLoad(_594 , ssbo16.data, _571 , 32u, int( Layout) );
43+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _603 ;
44+ coopMatLoad(_603 , ssbo32.data, _562 , 16u, int( Layout) );
45+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _612 ;
46+ coopMatLoad(_612 , ssbo16.data, _571 , 32u, int( Layout) );
47+ uint _626 = 128u * gl_WorkGroupID.x;
48+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA> _631 ;
49+ coopMatLoad(_631 , ssbo32.data, _626 , 8u, int( Layout) );
50+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA> _640 ;
51+ coopMatLoad(_640 , ssbo16.data, _562 , 16u, int( Layout) );
52+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseB> _649 ;
53+ coopMatLoad(_649 , ssbo32.data, _626 , 8u, int( Layout) );
54+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseB> _658 ;
55+ coopMatLoad(_658 , ssbo16.data, _562 , 16u, int( Layout) );
56+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseAccumulator> _667 ;
57+ coopMatLoad(_667 , ssbo32.data, _626 , 8u, int( Layout) );
58+ coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseAccumulator> _676 ;
59+ coopMatLoad(_676 , ssbo16.data, _562 , 16u, int( Layout) );
60+ coopMatStore(coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(100.0), ssbo32.data, _626 , 0u, gl_CooperativeMatrixLayoutColumnMajor );
61+ coopMatStore(coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA>(100u), ssbo32.data, _626 , 0u, gl_CooperativeMatrixLayoutRowMajor );
62+ coopMatStore(coopmat<int, Scope, Rows, Columns, gl_MatrixUseA>(-100), ssbo32.data, _626 , 0u, int( Layout) );
63+ coopMatStore(coopmat<float16_t, Scope, Rows, Columns, gl_MatrixUseA>(float16_t(100.0)), ssbo32.data, _626 , 0u, int( Layout) );
64+ coopMatStore(coopmat<int16_t, Scope, Rows, Columns, gl_MatrixUseA>(-100s), ssbo32.data, _626 , 0u, int( Layout) );
65+ coopMatStore(coopmat<uint16_t, Scope, Rows, Columns, gl_MatrixUseA>(100us), ssbo32.data, _626 , 0u, int( Layout) );
66+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _774 = coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(100.0);
67+ for (int _960 = 0; _960 < int(uint(coopmat<float, Scope, Rows, Columns, gl_MatrixUseA>(0).length())); )
6868 {
69- _761[_944 ] += 50.0;
70- _944 ++;
69+ _774[_960 ] += 50.0;
70+ _960 ++;
7171 continue;
7272 }
73- coopMatStore(_761 , ssbo32.data, 0u, 16u, Layout);
74- coopMatStore(coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA>(gl_WorkGroupID.x), ssbo32.data, 0u, 16u, Layout);
75- coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _806 ;
76- coopMatLoad(_806 , ssbo32.data, _549 , 16u, Layout);
77- coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _815 ;
78- coopMatLoad(_815 , ssbo32.data, _549 , 16u, Layout);
79- coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _824 ;
80- coopMatLoad(_824 , ssbo32.data, _549 , 16u, Layout);
81- coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA> _857 ;
82- coopMatLoad(_857 , ssbo32.data, _549 , 16u, Layout);
83- coopmat<uint, Scope, Rows, Columns, gl_MatrixUseB> _866 ;
84- coopMatLoad(_866 , ssbo32.data, _549 , 16u, Layout);
85- coopmat<uint, Scope, Rows, Columns, gl_MatrixUseAccumulator> _875 ;
86- coopMatLoad(_875 , ssbo32.data, _549 , 16u, Layout);
87- coopmat<int, Scope, Rows, Columns, gl_MatrixUseA> _895 ;
88- coopMatLoad(_895 , ssbo32.data, _549 , 16u, Layout);
89- coopmat<int, Scope, Rows, Columns, gl_MatrixUseB> _904 ;
90- coopMatLoad(_904 , ssbo32.data, _549 , 16u, Layout);
91- coopmat<int, Scope, Rows, Columns, gl_MatrixUseAccumulator> _913 ;
92- coopMatLoad(_913 , ssbo32.data, _549 , 16u, Layout);
93- coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _923 ;
94- coopMatLoad(_923 , blah, 0u, 16u, Layout);
95- coopMatStore(_923 , blah, 0u, 16u, Layout);
73+ coopMatStore(_774 , ssbo32.data, 0u, 16u, int( Layout) );
74+ coopMatStore(coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA>(gl_WorkGroupID.x), ssbo32.data, 0u, 16u, int( Layout) );
75+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _819 ;
76+ coopMatLoad(_819 , ssbo32.data, _562 , 16u, int( Layout) );
77+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseB> _828 ;
78+ coopMatLoad(_828 , ssbo32.data, _562 , 16u, int( Layout) );
79+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseAccumulator> _837 ;
80+ coopMatLoad(_837 , ssbo32.data, _562 , 16u, int( Layout) );
81+ coopmat<uint, Scope, Rows, Columns, gl_MatrixUseA> _870 ;
82+ coopMatLoad(_870 , ssbo32.data, _562 , 16u, int( Layout) );
83+ coopmat<uint, Scope, Rows, Columns, gl_MatrixUseB> _879 ;
84+ coopMatLoad(_879 , ssbo32.data, _562 , 16u, int( Layout) );
85+ coopmat<uint, Scope, Rows, Columns, gl_MatrixUseAccumulator> _888 ;
86+ coopMatLoad(_888 , ssbo32.data, _562 , 16u, int( Layout) );
87+ coopmat<int, Scope, Rows, Columns, gl_MatrixUseA> _908 ;
88+ coopMatLoad(_908 , ssbo32.data, _562 , 16u, int( Layout) );
89+ coopmat<int, Scope, Rows, Columns, gl_MatrixUseB> _917 ;
90+ coopMatLoad(_917 , ssbo32.data, _562 , 16u, int( Layout) );
91+ coopmat<int, Scope, Rows, Columns, gl_MatrixUseAccumulator> _926 ;
92+ coopMatLoad(_926 , ssbo32.data, _562 , 16u, int( Layout) );
93+ coopmat<float, Scope, Rows, Columns, gl_MatrixUseA> _936 ;
94+ coopMatLoad(_936 , blah, 0u, 16u, int( Layout) );
95+ coopMatStore(_936 , blah, 0u, 16u, int( Layout) );
9696}
9797
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