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754 lines (659 loc) · 31.7 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Loader;
using System.Threading;
using System.Threading.Tasks;
using AltV.Net.Async.Events;
using AltV.Net.CApi;
using AltV.Net.Data;
using AltV.Net.Elements.Entities;
using AltV.Net.Elements.Args;
using AltV.Net.Events;
using AltV.Net.Shared.Events;
using AltV.Net.Types;
namespace AltV.Net.Async
{
public class AsyncCore : Core
{
private readonly Dictionary<string, HashSet<Function>> asyncEventBusClient =
new();
private readonly Dictionary<string, HashSet<Function>> asyncEventBusServer =
new();
public override IEnumerable<string> GetRegisteredClientEvents()
{
return base.GetRegisteredClientEvents().Concat(asyncEventBusClient.Keys);
}
public override IEnumerable<string> GetRegisteredServerEvents()
{
return base.GetRegisteredServerEvents().Concat(asyncEventBusServer.Keys);
}
internal readonly AsyncEventHandler<CheckpointAsyncDelegate> CheckpointAsyncEventHandler =
new(EventType.CHECKPOINT_EVENT);
internal readonly AsyncEventHandler<PlayerConnectAsyncDelegate> PlayerConnectAsyncEventHandler =
new(EventType.PLAYER_CONNECT);
internal readonly AsyncEventHandler<PlayerBeforeConnectAsyncDelegate> PlayerBeforeConnectAsyncEventHandler =
new(EventType.PLAYER_BEFORE_CONNECT);
internal readonly AsyncEventHandler<PlayerDamageAsyncDelegate> PlayerDamageAsyncEventHandler =
new(EventType.PLAYER_DAMAGE);
internal readonly AsyncEventHandler<PlayerDeadAsyncDelegate> PlayerDeadAsyncEventHandler =
new(EventType.PLAYER_DEATH);
internal readonly AsyncEventHandler<ExplosionAsyncDelegate> ExplosionAsyncEventHandler =
new(EventType.EXPLOSION_EVENT);
internal readonly AsyncEventHandler<WeaponDamageAsyncDelegate> WeaponDamageAsyncEventHandler =
new(EventType.WEAPON_DAMAGE_EVENT);
internal readonly AsyncEventHandler<PlayerChangeVehicleSeatAsyncDelegate>
PlayerChangeVehicleSeatAsyncEventHandler =
new(EventType.PLAYER_CHANGE_VEHICLE_SEAT);
internal readonly AsyncEventHandler<PlayerEnterVehicleAsyncDelegate> PlayerEnterVehicleAsyncEventHandler =
new(EventType.PLAYER_ENTER_VEHICLE);
internal readonly AsyncEventHandler<PlayerEnteringVehicleAsyncDelegate> PlayerEnteringVehicleAsyncEventHandler =
new(EventType.PLAYER_ENTERING_VEHICLE);
internal readonly AsyncEventHandler<PlayerLeaveVehicleAsyncDelegate> PlayerLeaveVehicleAsyncEventHandler =
new(EventType.PLAYER_LEAVE_VEHICLE);
internal readonly AsyncEventHandler<PlayerDisconnectAsyncDelegate> PlayerDisconnectAsyncEventHandler =
new(EventType.PLAYER_DISCONNECT);
internal readonly AsyncEventHandler<PlayerRemoveAsyncDelegate> PlayerRemoveAsyncEventHandler =
new();
internal readonly AsyncEventHandler<VehicleRemoveAsyncDelegate> VehicleRemoveAsyncEventHandler =
new();
internal readonly AsyncEventHandler<PlayerClientEventAsyncDelegate> PlayerClientEventAsyncEventHandler =
new();
internal readonly AsyncEventHandler<ConsoleCommandAsyncDelegate> ConsoleCommandAsyncDelegateHandlers =
new(EventType.CONSOLE_COMMAND_EVENT);
internal readonly AsyncEventHandler<MetaDataChangeAsyncDelegate> MetaDataChangeAsyncDelegateHandlers =
new(EventType.META_CHANGE);
internal readonly AsyncEventHandler<MetaDataChangeAsyncDelegate> SyncedMetaDataChangeAsyncDelegateHandlers =
new(EventType.SYNCED_META_CHANGE);
internal readonly AsyncEventHandler<ColShapeAsyncDelegate> ColShapeAsyncDelegateHandlers =
new(EventType.COLSHAPE_EVENT);
internal readonly AsyncEventHandler<VehicleDestroyAsyncDelegate> VehicleDestroyAsyncDelegateHandlers =
new(EventType.VEHICLE_DESTROY);
internal readonly AsyncEventHandler<FireAsyncDelegate> FireAsyncDelegateHandlers =
new(EventType.FIRE_EVENT);
internal readonly AsyncEventHandler<StartProjectileAsyncDelegate> StartProjectileAsyncDelegateHandlers =
new(EventType.START_PROJECTILE_EVENT);
internal readonly AsyncEventHandler<PlayerWeaponChangeAsyncDelegate> PlayerWeaponChangeAsyncDelegateHandlers =
new(EventType.PLAYER_WEAPON_CHANGE);
internal readonly AsyncEventHandler<NetOwnerChangeAsyncDelegate> NetOwnerChangeAsyncEventHandler =
new(EventType.NETOWNER_CHANGE);
internal readonly AsyncEventHandler<VehicleAttachAsyncDelegate> VehicleAttachAsyncEventHandler =
new(EventType.VEHICLE_ATTACH);
internal readonly AsyncEventHandler<VehicleDetachAsyncDelegate> VehicleDetachAsyncEventHandler =
new(EventType.VEHICLE_DETACH);
internal readonly AsyncEventHandler<VehicleDamageAsyncDelegate> VehicleDamageAsyncEventHandler =
new(EventType.VEHICLE_DAMAGE);
internal readonly AsyncEventHandler<ConnectionQueueAddAsyncDelegate> ConnectionQueueAddAsyncEventHandler =
new(EventType.CONNECTION_QUEUE_ADD);
internal readonly AsyncEventHandler<ConnectionQueueRemoveAsyncDelegate> ConnectionQueueRemoveAsyncEventHandler =
new(EventType.CONNECTION_QUEUE_REMOVE);
internal readonly AsyncEventHandler<ServerStartedAsyncDelegate> ServerStartedAsyncEventHandler =
new(EventType.SERVER_STARTED);
internal readonly AsyncEventHandler<PlayerRequestControlAsyncDelegate> PlayerRequestControlAsyncEventHandler =
new(EventType.PLAYER_REQUEST_CONTROL);
internal readonly AsyncEventHandler<PlayerChangeAnimationAsyncDelegate> PlayerChangeAnimationAsyncEventHandler =
new(EventType.PLAYER_CHANGE_ANIMATION_EVENT);
internal readonly AsyncEventHandler<PlayerChangeInteriorAsyncDelegate> PlayerChangeInteriorAsyncEventHandler =
new(EventType.PLAYER_CHANGE_INTERIOR_EVENT);
internal readonly AsyncEventHandler<PlayerDimensionChangeAsyncDelegate> PlayerDimensionChangeAsyncEventHandler =
new(EventType.PLAYER_DIMENSION_CHANGE);
public AsyncCore(IntPtr nativePointer, IntPtr resourcePointer, AssemblyLoadContext assemblyLoadContext, ILibrary library, IBaseBaseObjectPool baseBaseObjectPool,
IBaseEntityPool baseEntityPool,
IEntityPool<IPlayer> playerPool,
IEntityPool<IVehicle> vehiclePool,
IBaseObjectPool<IBlip> blipPool,
IBaseObjectPool<ICheckpoint> checkpointPool,
IBaseObjectPool<IVoiceChannel> voiceChannelPool,
IBaseObjectPool<IColShape> colShapePool,
INativeResourcePool nativeResourcePool) : base(nativePointer, resourcePointer, assemblyLoadContext, library, baseBaseObjectPool, baseEntityPool, playerPool, vehiclePool, blipPool, checkpointPool, voiceChannelPool, colShapePool, nativeResourcePool)
{
AltAsync.Setup(this);
}
public override bool IsMainThread()
{
return AltAsync.AltVAsync.TickThread == Thread.CurrentThread || base.IsMainThread();
}
public override void OnCheckPointEvent(ICheckpoint checkpoint, IEntity entity, bool state)
{
base.OnCheckPointEvent(checkpoint, entity, state);
if (!CheckpointAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
});
}
public override void OnPlayerDeathEvent(IPlayer player, IEntity killer, uint weapon)
{
base.OnPlayerDeathEvent(player, killer, weapon);
if (!PlayerDeadAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerDeadAsyncEventHandler.CallAsync(@delegate =>
@delegate(player, killer, weapon));
});
}
public override void OnPlayerConnectEvent(IPlayer player, string reason)
{
base.OnPlayerConnectEvent(player, reason);
if (!PlayerConnectAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerConnectAsyncEventHandler.CallAsync(@delegate =>
@delegate(player, reason));
});
}
public override void OnPlayerBeforeConnectEvent(IntPtr eventPointer, PlayerConnectionInfo connectionInfo, string reason)
{
base.OnPlayerBeforeConnectEvent(eventPointer, connectionInfo, reason);
if (!PlayerBeforeConnectAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerBeforeConnectAsyncEventHandler.CallAsync(@delegate =>
@delegate(connectionInfo, reason));
});
}
public override void OnPlayerDamageEvent(IPlayer player, IEntity entity, uint weapon, ushort healthDamage,
ushort armourDamage)
{
base.OnPlayerDamageEvent(player, entity, weapon, healthDamage, armourDamage);
if (!PlayerDamageAsyncEventHandler.HasEvents()) return;
var oldHealth = player.Health;
var oldArmor = player.Armor;
var oldMaxHealth = player.MaxHealth;
var oldMaxArmor = player.MaxArmor;
Task.Run(async () =>
{
await PlayerDamageAsyncEventHandler.CallAsync(@delegate =>
@delegate(player, entity, oldHealth, oldArmor, oldMaxHealth, oldMaxArmor, weapon, healthDamage,
armourDamage));
});
}
public override void OnExplosionEvent(IntPtr eventPointer, IPlayer sourcePlayer, ExplosionType explosionType,
Position position,
uint explosionFx, IEntity targetEntity)
{
base.OnExplosionEvent(eventPointer, sourcePlayer, explosionType, position, explosionFx, targetEntity);
if (!ExplosionAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await ExplosionAsyncEventHandler.CallAsync(@delegate =>
@delegate(sourcePlayer, explosionType, position, explosionFx, targetEntity));
});
}
public override void OnWeaponDamageEvent(IntPtr eventPointer, IPlayer sourcePlayer, IEntity targetEntity,
uint weapon, ushort damage,
Position shotOffset, BodyPart bodyPart)
{
base.OnWeaponDamageEvent(eventPointer, sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart);
if (!WeaponDamageAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await WeaponDamageAsyncEventHandler.CallAsync(@delegate =>
@delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart));
});
}
public override void OnPlayerChangeVehicleSeatEvent(IVehicle vehicle, IPlayer player, byte oldSeat,
byte newSeat)
{
base.OnPlayerChangeVehicleSeatEvent(vehicle, player, oldSeat, newSeat);
if (!PlayerChangeVehicleSeatAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerChangeVehicleSeatAsyncEventHandler.CallAsync(@delegate =>
@delegate(vehicle, player, oldSeat, newSeat));
});
}
public override void OnPlayerEnterVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
{
base.OnPlayerEnterVehicleEvent(vehicle, player, seat);
if (!PlayerEnterVehicleAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerEnterVehicleAsyncEventHandler.CallAsync(@delegate =>
@delegate(vehicle, player, seat));
});
}
public override void OnPlayerEnteringVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
{
base.OnPlayerEnteringVehicleEvent(vehicle, player, seat);
if (!PlayerEnteringVehicleAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerEnteringVehicleAsyncEventHandler.CallAsync(@delegate =>
@delegate(vehicle, player, seat));
});
}
public override void OnPlayerLeaveVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
{
base.OnPlayerLeaveVehicleEvent(vehicle, player, seat);
if (!PlayerLeaveVehicleAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerLeaveVehicleAsyncEventHandler.CallAsync(@delegate =>
@delegate(vehicle, player, seat));
});
}
public override void OnPlayerDisconnectEvent(IPlayer player, string reason)
{
base.OnPlayerDisconnectEvent(player, reason);
if (!PlayerDisconnectAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerDisconnectAsyncEventHandler.CallAsync(@delegate =>
@delegate(player, reason));
}
);
}
public override void OnPlayerRemoveEvent(IPlayer player)
{
base.OnPlayerRemoveEvent(player);
if (!PlayerRemoveAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerRemoveAsyncEventHandler.CallAsync(@delegate =>
@delegate(player));
});
}
public override void OnVehicleRemoveEvent(IVehicle vehicle)
{
base.OnVehicleRemoveEvent(vehicle);
if (!VehicleRemoveAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await VehicleRemoveAsyncEventHandler.CallAsync(@delegate =>
@delegate(vehicle));
});
}
//TODO: we could write mvalue's to own onion struct in cpp to better share it but we would need to execute at least getorcreate entity when it contains a entity type in main thread
//TODO: or lock entities dictionary so entity can't get removed until thread got it from dictionary
//TODO: lock dictionary for async maybe as well for use cases like this
public override void OnClientEventEvent(IPlayer player, string name, IntPtr[] args, MValueConst[] mValues,
object[] objects)
{
base.OnClientEventEvent(player, name, args, mValues, objects);
var length = args.Length;
if (asyncEventBusClient.Count != 0 && asyncEventBusClient.TryGetValue(name, out var eventHandlersClient))
{
if (mValues == null)
{
mValues = new MValueConst[length];
for (var i = 0; i < length; i++)
{
mValues[i] = new MValueConst(this, args[i]);
}
}
if (objects == null)
{
objects = new object[length];
for (var i = 0; i < length; i++)
{
objects[i] = mValues[i].ToObject();
}
}
Task.Factory.StartNew(async obj =>
{
var (taskPlayer, taskObjects, taskEventHandlers, taskName) =
(ValueTuple<IPlayer, object[], HashSet<Function>, string>)obj;
foreach (var eventHandler in taskEventHandlers)
{
try
{
var invokeValues = eventHandler.CalculateInvokeValues(taskPlayer, taskObjects);
if (invokeValues != null)
{
var task = eventHandler.InvokeTaskOrNull(invokeValues);
if (task != null)
{
await task;
}
}
else
{
Alt.LogFast("Wrong function params for " + taskName);
}
}
catch (Exception e)
{
Alt.LogFast($"Execution of {taskName} threw an error: {e}");
}
}
},
new ValueTuple<IPlayer, object[], HashSet<Function>, string>(player, objects,
eventHandlersClient,
name));
}
if (PlayerClientEventAsyncEventHandler.HasEvents())
{
if (mValues == null)
{
mValues = new MValueConst[length];
for (var i = 0; i < length; i++)
{
mValues[i] = new MValueConst(this, args[i]);
}
}
if (objects == null)
{
objects = new object[length];
for (var i = 0; i < length; i++)
{
objects[i] = mValues[i].ToObject();
}
}
Task.Factory.StartNew(obj =>
{
var (taskPlayer, taskObjects, taskEventHandlers, taskName) =
(ValueTuple<IPlayer, object[], AsyncEventHandler<PlayerClientEventAsyncDelegate>, string>)
obj;
foreach (var eventHandler in taskEventHandlers.GetEvents())
{
AsyncEventHandler<PlayerClientEventAsyncDelegate>.ExecuteEventAsyncWithoutTask(eventHandler,
@delegate => @delegate(taskPlayer, taskName, taskObjects));
}
},
new ValueTuple<IPlayer, object[], AsyncEventHandler<PlayerClientEventAsyncDelegate>, string>(player,
objects, PlayerClientEventAsyncEventHandler, name));
}
}
public override void OnServerEventEvent(string name, IntPtr[] args, MValueConst[] mValues, object[] objects)
{
base.OnServerEventEvent(name, args, mValues, objects);
var length = args.Length;
if (asyncEventBusServer.Count != 0 && asyncEventBusServer.TryGetValue(name, out var eventHandlersServer))
{
if (mValues == null)
{
mValues = new MValueConst[length];
for (var i = 0; i < length; i++)
{
mValues[i] = new MValueConst(this, args[i]);
}
}
if (objects == null)
{
objects = new object[length];
for (var i = 0; i < length; i++)
{
objects[i] = mValues[i].ToObject();
}
}
Task.Factory.StartNew(async obj =>
{
var (taskObjects, taskEventHandlers, taskName) =
(ValueTuple<object[], HashSet<Function>, string>)obj;
foreach (var eventHandler in taskEventHandlers)
{
var invokeValues = eventHandler.CalculateInvokeValues(taskObjects);
if (invokeValues != null)
{
try
{
var task = eventHandler.InvokeTaskOrNull(invokeValues);
if (task != null)
{
await task;
}
}
catch (Exception e)
{
Alt.LogFast($"Execution of {taskName} threw an error: {e}");
}
}
else
{
Alt.LogFast("Wrong function params for " + taskName);
}
}
}, new ValueTuple<object[], HashSet<Function>, string>(objects, eventHandlersServer, name));
}
}
public override void OnConsoleCommandEvent(string name, string[] args)
{
base.OnConsoleCommandEvent(name, args);
if (!ConsoleCommandAsyncDelegateHandlers.HasEvents()) return;
Task.Run(() =>
ConsoleCommandAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
@delegate(name, args)));
}
public override void OnMetaDataChangeEvent(IEntity entity, string key, object value)
{
base.OnMetaDataChangeEvent(entity, key, value);
if (!MetaDataChangeAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await MetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(entity, key, value));
});
}
public override void OnSyncedMetaDataChangeEvent(IEntity entity, string key, object value)
{
base.OnSyncedMetaDataChangeEvent(entity, key, value);
if (!SyncedMetaDataChangeAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(entity, key, value));
});
}
public override void OnColShapeEvent(IColShape colShape, IEntity entity, bool state)
{
base.OnColShapeEvent(colShape, entity, state);
if (!ColShapeAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await ColShapeAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(colShape, entity, state));
});
}
public override void OnVehicleDestroyEvent(IVehicle vehicle)
{
base.OnVehicleDestroyEvent(vehicle);
if (!VehicleDestroyAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await VehicleDestroyAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(vehicle));
});
}
public override void OnFireEvent(IntPtr eventPointer, IPlayer player, FireInfo[] fires)
{
base.OnFireEvent(eventPointer, player, fires);
if (!FireAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await FireAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(player, fires));
});
}
public override void OnStartProjectileEvent(IntPtr eventPointer, IPlayer player, Position startPosition,
Position direction,
uint ammoHash, uint weaponHash)
{
base.OnStartProjectileEvent(eventPointer, player, startPosition, direction, ammoHash, weaponHash);
if (!StartProjectileAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await StartProjectileAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(player, startPosition, direction, ammoHash, weaponHash));
});
}
public override void OnPlayerWeaponChangeEvent(IntPtr eventPointer, IPlayer player, uint oldWeapon,
uint newWeapon)
{
base.OnPlayerWeaponChangeEvent(eventPointer, player, oldWeapon, newWeapon);
if (!PlayerWeaponChangeAsyncDelegateHandlers.HasEvents()) return;
Task.Run(async () =>
{
await PlayerWeaponChangeAsyncDelegateHandlers.CallAsync(@delegate =>
@delegate(player, oldWeapon, newWeapon));
});
}
public override void OnNetOwnerChangeEvent(IEntity targetEntity, IPlayer oldPlayer, IPlayer newPlayer)
{
base.OnNetOwnerChangeEvent(targetEntity, oldPlayer, newPlayer);
if (!NetOwnerChangeAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await NetOwnerChangeAsyncEventHandler.CallAsync(@delegate =>
@delegate(targetEntity, oldPlayer, newPlayer));
});
}
public override void OnVehicleAttachEvent(IVehicle targetVehicle, IVehicle attachedVehicle)
{
base.OnVehicleAttachEvent(targetVehicle, attachedVehicle);
if (!VehicleAttachAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await VehicleAttachAsyncEventHandler.CallAsync(@delegate =>
@delegate(targetVehicle, attachedVehicle));
});
}
public override void OnVehicleDetachEvent(IVehicle targetVehicle, IVehicle detachedVehicle)
{
base.OnVehicleDetachEvent(targetVehicle, detachedVehicle);
if (!VehicleDetachAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await VehicleDetachAsyncEventHandler.CallAsync(@delegate =>
@delegate(targetVehicle, detachedVehicle));
});
}
public override void OnVehicleDamageEvent(IVehicle targetVehicle, IEntity sourceEntity, uint bodyHealthDamage,
uint additionalBodyHealthDamage, uint engineHealthDamage, uint petrolTankDamage, uint weaponHash)
{
base.OnVehicleDamageEvent(targetVehicle, sourceEntity, bodyHealthDamage, additionalBodyHealthDamage,
engineHealthDamage, petrolTankDamage, weaponHash);
if (!VehicleDamageAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await VehicleDamageAsyncEventHandler.CallAsync(@delegate =>
@delegate(targetVehicle, sourceEntity, bodyHealthDamage, additionalBodyHealthDamage,
engineHealthDamage, petrolTankDamage, weaponHash));
});
}
public override void OnConnectionQueueAddEvent(IConnectionInfo connectionInfo)
{
base.OnConnectionQueueAddEvent(connectionInfo);
if (!ConnectionQueueAddAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await ConnectionQueueAddAsyncEventHandler.CallAsync(@delegate =>
@delegate(connectionInfo));
});
}
public override void OnConnectionQueueRemoveEvent(IConnectionInfo connectionInfo)
{
base.OnConnectionQueueRemoveEvent(connectionInfo);
if (!ConnectionQueueRemoveAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await ConnectionQueueRemoveAsyncEventHandler.CallAsync(@delegate =>
@delegate(connectionInfo));
});
}
public override void OnServerStartedEvent()
{
base.OnServerStartedEvent();
if (!ServerStartedAsyncEventHandler.HasEvents()) return;
Task.Run(async () =>
{
await ServerStartedAsyncEventHandler.CallAsync(@delegate =>
@delegate());
});
}
public override void OnPlayerRequestControlEvent(IEntity target, IPlayer player)
{
base.OnPlayerRequestControlEvent(target, player);
if (!PlayerRequestControlHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerRequestControlAsyncEventHandler.CallAsync(@delegate => @delegate(target, player));
});
}
public override void OnPlayerChangeAnimationEvent(IPlayer player, uint oldDict, uint newDict, uint oldName, uint newName)
{
base.OnPlayerChangeAnimationEvent(player, oldDict, newDict, oldName, newName);
if (!PlayerChangeAnimationHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerChangeAnimationAsyncEventHandler.CallAsync(@delegate => @delegate(player, oldDict, newDict, oldName, newName));
});
}
public override void OnPlayerChangeInteriorEvent(IPlayer player, uint oldIntLoc, uint newIntLoc)
{
base.OnPlayerChangeInteriorEvent(player, oldIntLoc, newIntLoc);
if (!PlayerChangeInteriorHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerChangeInteriorAsyncEventHandler.CallAsync(@delegate => @delegate(player, oldIntLoc, newIntLoc));
});
}
public override void OnPlayerDimensionChangeEvent(IPlayer player, int oldDimension, int newDimension)
{
base.OnPlayerDimensionChangeEvent(player, oldDimension, newDimension);
if (!PlayerChangeInteriorHandler.HasEvents()) return;
Task.Run(async () =>
{
await PlayerDimensionChangeAsyncEventHandler.CallAsync(@delegate => @delegate(player, oldDimension, newDimension));
});
}
public new Function OnClient(string eventName, Function function)
{
if (function == null)
{
Alt.LogWarning("Failed to register client event " + eventName + ": function is null");
return null;
}
if (asyncEventBusClient.TryGetValue(eventName, out var eventHandlersForEvent))
{
eventHandlersForEvent.Add(function);
}
else
{
eventHandlersForEvent = new HashSet<Function> { function };
asyncEventBusClient[eventName] = eventHandlersForEvent;
}
return function;
}
public new void OffClient(string eventName, Function function)
{
if (function == null) return;
if (asyncEventBusClient.TryGetValue(eventName, out var eventHandlers))
{
eventHandlers.Remove(function);
}
}
public new Function OnServer(string eventName, Function function)
{
if (function == null)
{
Alt.LogWarning("Failed to register server event " + eventName + ": function is null");
return null;
}
if (asyncEventBusServer.TryGetValue(eventName, out var eventHandlersForEvent))
{
eventHandlersForEvent.Add(function);
}
else
{
eventHandlersForEvent = new HashSet<Function> { function };
asyncEventBusServer[eventName] = eventHandlersForEvent;
}
return function;
}
public new void OffServer(string eventName, Function function)
{
if (function == null) return;
if (asyncEventBusServer.TryGetValue(eventName, out var eventHandlers))
{
eventHandlers.Remove(function);
}
}
public override void OnScriptLoaded(IScript script)
{
AltAsync.RegisterEvents(script);
}
}
}