Releases: LeansBoboDev/level_up
Releases · LeansBoboDev/level_up
Release list
3.1.0_hotfix
- Balanced some armors values
3.1.0
- Added missing entities for entity exp kills
- Added missing ores for pickaxe
- Configurations re-balance
- Sub levels now have increased exp rate
- More exp for damage received for armors and vitality
Consider reseting the ModConfig/LevelUP to receive the latest balance update
3.0.9
- Arrows now decrement the chance to break correctly instead of overwriting the entire system
- You can now see the real chance of the arrow to break on arrow held info
- Bows now also increase the aiming speed
- Spears now also increase the aiming speed
- Bows now correctly show the accuracy clientside
- Spears now correctly show the accuracy clientside
- Bow now also decrease accuracy penalty while moving
- Spear now also decrease accuracy penalty while moving
3.0.8
- Fixed gaining trillions of exp when dying using armor
- Fixed proficiency not showing correctly on the menu
- Added a scroll when the status info is too big (smithing)
3.0.7
- Fixed Mining speed incorrect in multiplayer
- Hunger rate reduction formula was inverted for armors
- Private fields were not saved or loaded on configurations
- Miningspeed increased by levels will also show on the tool info
Issues introduced in the new version that have been fixed
- Aiming accuracy had no effect on slingshot
- Panning Item spawn position was incorrect
- Harmony Patches fixed: CollectibleObject.GetHeldItemInfo
3.0.6
- Fixes decimal calculations on some languages when generating base attributes for tools and armors
3.0.5
- Fixed smithing craft
- Fixed crashing in some computer languages that uses different decimal separators
3.0.4
- Fixed stacking bug
- Fixed axe mining not working
- Fixed shield crashing game
3.0.2
- Metabolism is disabled by default
- Re-added metabolism ui fix for max saturation, now with transpiler to increase performance
- Fixed some translations error in metabolism level
- Fixed metabolism not giving xp, now you earn 50% more if you are hungry and 50% less if you are full