Tags would target antenna by block name, and then modify the HUD Text field instead. Changes to MES will also be required to store potentially randomized grid name in a Guid/String pair in MyModStorageComponent so the randomized name is consistent if used. Randomized grid name will likely be targeted with a modifier such as {StoredGridName}
Tags would target antenna by block name, and then modify the HUD Text field instead. Changes to MES will also be required to store potentially randomized grid name in a Guid/String pair in MyModStorageComponent so the randomized name is consistent if used. Randomized grid name will likely be targeted with a modifier such as {StoredGridName}