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Vulkan #28

@Lofodras

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@Lofodras

Do you ever plan to port the code to Vulkan (once Minecraft officially supports it?) I was a little worried about the future of this mod, afraid it would forever fall behind OpenGL. MTR is too good of a mod to live without it, because it's what I've dreamed of my whole life: public transport in Minecraft! But I know porting the code to Vulkan is incredibly difficult. But if you could answer me, I'd be grateful.

I also know that Transport Simulation Core makes it easier because you only need to port the graphical elements (models, text), but I'm keeping my fingers crossed!

I also know this isn't your job you get paid for, it's a hobby, and I know you don't have much time, but I'd like to know if you'll ever get around to it.
I know I'm saying something that's a bit difficult, but it would be nice :)
Because MTR with Ray Tracing, DLSS, and all these other goodies... I don't know how to describe it :)
And I'm really keeping my fingers crossed for you, Jonathan! and for your helpers!
https://www.minecraft.net/en-us/article/another-step-towards-vibrant-visuals-for-java-edition

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