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DOS2/BG3 via glTF fails to convert to GR2 #280

@Skarm-Ghelmaad

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@Skarm-Ghelmaad

I have tried (out of despair) this new function as normal collada method to GR2 seem to import my heads and turns them into "cooked meat".
Apparently someone else had a similar issue which they apparently solved by moving back to LSLib v1.18.7 (and by exporting as DAE and then importing with LSLib v1.18.7, but I seem unable to get the Lslib Toolkit to load...for me Divine.exe is just a command line app!!) ...but that post is from January 2024, so I hoped that going to 1.20.b2 the issue would be solved...

However, to be on safe side, I have tried this glTF feature and here are the issues:
a) Instead of asking for a new name, the export utility offers the name of the Blender file (Bianca Preset Generation v.55B.blend)!
b) If I give it an actual GR2 name (i.e., HUM_F_NKD_Head_Bianca.GR2) it fails to convert and gives the following messages in the Blender Info Log:

Failed to convert GR2 (see the message log for more details). at Divine.CLI.CommandLineGR2Processor.ConvertResource(String file)
bpy.context.space_data.params.filename = "Bianca Preset Generation v.55B.blend"
bpy.data.window_managers["WinMan"]. = True
bpy.data.window_managers["WinMan"]. = True
bpy.context.space_data.params.filename = "HUM_F_NKD_Head_Bianca.GR2"
Failed to convert GR2 (see the message log for more details). at Divine.CLI.CommandLineGR2Processor.ConvertResource(String file)

It also refers to a log which I have no idea where is supposed to be...

Moreover, a further strange issue is that the settings which with the old DOS2/BG3 via Collada exporter were auto-set are to be manually set...

Image

P.S.: Forgive me Norbyte if my report might sound a bit confusing, but I had put a lot of hope in this 1.20.b2 new import feature linking to the dos2de_collada_exporter...because well...I was very shocked when I ended up with a head preset that looked like a hyper-shiny (over-)roast beef!

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