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Can you map gyroscope in controllers? #226

@bakaburg1

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@bakaburg1

What feature would you like?

A big, annoying point of GFN is that, for some totally unclear reason, they refuse to support gyroscopic controllers.

I tried to develop my own controller wrapper to enable on macOS, but apparently it needs to be done internally by the app managing the game; macOS won't allow overriding the controller inputs, adding the gyroscope, and wrapping them into a virtual controller that would work with whichever game engine. This can be only done in the app receiving the inputs.

I had no idea GFN could be wrapped, so your app maybe is the right place to implement this!

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