What feature would you like?
A big, annoying point of GFN is that, for some totally unclear reason, they refuse to support gyroscopic controllers.
I tried to develop my own controller wrapper to enable on macOS, but apparently it needs to be done internally by the app managing the game; macOS won't allow overriding the controller inputs, adding the gyroscope, and wrapping them into a virtual controller that would work with whichever game engine. This can be only done in the app receiving the inputs.
I had no idea GFN could be wrapped, so your app maybe is the right place to implement this!
Additional context (optional)
No response
What feature would you like?
A big, annoying point of GFN is that, for some totally unclear reason, they refuse to support gyroscopic controllers.
I tried to develop my own controller wrapper to enable on macOS, but apparently it needs to be done internally by the app managing the game; macOS won't allow overriding the controller inputs, adding the gyroscope, and wrapping them into a virtual controller that would work with whichever game engine. This can be only done in the app receiving the inputs.
I had no idea GFN could be wrapped, so your app maybe is the right place to implement this!
Additional context (optional)
No response