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If your goal is to reuse the existing rendering assets for nuPlan-based scenes, modify the ego or surrounding-agent behavior using your own models, and then save the resulting rollout as a new SimEngine scenario, this should be technically feasible. However, the current public WorldEngine release does not yet provide an end-to-end workflow for this use case, so custom implementation would currently be required.

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@WCJ-BERT
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Answer selected by EkSulfur
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