Skip to content

Commit e2f98b5

Browse files
committed
deploy: 32389ff
1 parent 6ba4b39 commit e2f98b5

3 files changed

Lines changed: 26 additions & 32 deletions

File tree

index.html

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -215,5 +215,5 @@ <h2 id="_5">参考</h2>
215215

216216
<!--
217217
MkDocs version : 1.5.9
218-
Build Date UTC : 2026-08-16 04:12:12.701028+00:00
218+
Build Date UTC : 2026-08-16 12:37:31.901111+00:00
219219
-->

optimization/Plugins/Plugins/index.html

Lines changed: 24 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -5,15 +5,15 @@
55
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
66
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
77
<link rel="shortcut icon" href="../../../img/favicon.ico" />
8-
<title>Plugins - 引擎实现文档</title>
8+
<title>插件 - 引擎实现文档</title>
99
<link rel="stylesheet" href="../../../css/theme.css" />
1010
<link rel="stylesheet" href="../../../css/theme_extra.css" />
1111
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.8.0/styles/github.min.css" />
1212
<link href="../../../extra.css" rel="stylesheet" />
1313

1414
<script>
1515
// Current page data
16-
var mkdocs_page_name = "Plugins";
16+
var mkdocs_page_name = "\u63d2\u4ef6";
1717
var mkdocs_page_input_path = "optimization/Plugins/Plugins.md";
1818
var mkdocs_page_url = null;
1919
</script>
@@ -70,7 +70,7 @@
7070
<div class="rst-content"><div role="navigation" aria-label="breadcrumbs navigation">
7171
<ul class="wy-breadcrumbs">
7272
<li><a href="../../.." class="icon icon-home" aria-label="Docs"></a></li>
73-
<li class="breadcrumb-item active">Plugins</li>
73+
<li class="breadcrumb-item active">插件</li>
7474
<li class="wy-breadcrumbs-aside">
7575
<a href="https://github.com/OpenHUTB/cpp/edit/master/docs/optimization/Plugins/Plugins.md"> 编辑页面</a>
7676
</li>
@@ -80,41 +80,37 @@
8080
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
8181
<div class="section" itemprop="articleBody">
8282

83-
<h1 id="plugins">Plugins</h1>
84-
<p><tldr></p>
85-
<p>
86-
Vite bundles vendor technology (NVIDIA, AMD, Intel), backported UE5 plugins and third-party additions
87-
directly in the engine tree. Most live under <code>Engine\Plugins\Runtime\VitePlugins</code>.
88-
</p>
89-
<p></tldr></p>
83+
<h1 id="_1">插件</h1>
84+
<p>Vite bundles vendor technology (NVIDIA, AMD, Intel), backported UE5 plugins and third-party additions
85+
directly in the engine tree. Most live under <code>Engine\Plugins\Runtime\VitePlugins</code>.</p>
9086
<p>Stock UE 4.27 ships a large plugin set, most of which Vite keeps. On top of that, Vite bundles plugins that
9187
either do not exist for 4.27 upstream, exist only for UE5, or are vendor SDKs that normally have to be
9288
integrated by hand.</p>
93-
<h2 id="in-this-section">In this section</h2>
89+
<h2 id="_2">在这部分</h2>
9490
<table>
9591
<thead>
9692
<tr>
97-
<th>Topic</th>
98-
<th>Covers</th>
93+
<th>主题</th>
94+
<th>覆盖内容</th>
9995
</tr>
10096
</thead>
10197
<tbody>
10298
<tr>
103-
<td><a href="../Bundled-Plugins/">Bundled Plugins</a></td>
99+
<td><a href="../Bundled-Plugins/">Bundled 插件</a></td>
104100
<td>Everything Vite adds on top of stock 4.27, with versions and enablement state</td>
105101
</tr>
106102
<tr>
107-
<td><a href="../Proposed-Plugins/">Proposed Plugins</a></td>
108-
<td>Candidates for integration, and recommended external plugins</td>
103+
<td><a href="../Proposed-Plugins/">提议的插件</a></td>
104+
<td>候选集成并推荐的外部插件</td>
109105
</tr>
110106
</tbody>
111107
</table>
112-
<h2 id="where-plugins-live">Where plugins live</h2>
108+
<h2 id="_3">插件生效的位置</h2>
113109
<table>
114110
<thead>
115111
<tr>
116-
<th>Directory</th>
117-
<th>Contents</th>
112+
<th>目录</th>
113+
<th>内容</th>
118114
</tr>
119115
</thead>
120116
<tbody>
@@ -144,7 +140,7 @@ <h2 id="where-plugins-live">Where plugins live</h2>
144140
</tr>
145141
</tbody>
146142
</table>
147-
<h2 id="enabling-a-plugin">Enabling a plugin</h2>
143+
<h2 id="_4">启用一个插件</h2>
148144
<p>Most bundled plugins ship with <code>EnabledByDefault</code> set to <code>false</code>, so they cost nothing until you ask for
149145
them. Enable per project:</p>
150146
<p><procedure title="Enable a bundled plugin" id="enable-plugin">
@@ -166,7 +162,7 @@ <h2 id="enabling-a-plugin">Enabling a plugin</h2>
166162
Enabling a plugin adds its shader permutations, modules and startup cost to every build. Enable what you
167163
use; leave the rest off. See <a href="Shader-Compilation-And-PSO.md">Shader Compilation and PSO</a>.
168164
</note></p>
169-
<h2 id="plugins-and-debloating">Plugins and debloating</h2>
165+
<h2 id="debloating">插件和 debloating</h2>
170166
<p>The <a href="Debloat-Guide.md">debloat suite</a> can strip plugins from the engine tree using
171167
<code>ExcludedPlugins.txt</code>. That list is aggressive and includes plugins many projects genuinely need &mdash;
172168
<code>GameplayAbilities</code>, <code>ApexDestruction</code>, <code>HairStrands</code> and the NVIDIA plugins among them.</p>
@@ -176,16 +172,14 @@ <h2 id="plugins-and-debloating">Plugins and debloating</h2>
176172
</warning></p>
177173
<p>The same list is used by <code>LocalBuilds\CompressBuildSeparate.bat</code> to split plugins into their own archive,
178174
which is a non-destructive alternative. See <a href="Installed-Builds.md">Installed Builds</a>.</p>
179-
<h2 id="adding-your-own">Adding your own</h2>
180-
<p>Project plugins go in <code>&lt;Project&gt;\Plugins</code>, as with stock Unreal. Engine plugins that the whole team should
181-
have go in <code>Engine\Plugins\Runtime\VitePlugins</code> and require an engine rebuild and redistribution.</p>
182-
<p>If you want a plugin bundled with Vite, it must be compatible with 4.21&ndash;4.27. UE5-only plugins are
183-
out of scope. See <a href="../Proposed-Plugins/">Proposed Plugins</a> for the criteria and the current candidate list.</p>
184-
<h2 id="see-also">See also</h2>
175+
<h2 id="_5">添加自己的插件</h2>
176+
<p>Project plugins go in <code>&lt;Project&gt;\Plugins</code>, as with stock Unreal. Engine plugins that the whole team should have go in <code>Engine\Plugins\Runtime\VitePlugins</code> and require an engine rebuild and redistribution.</p>
177+
<p>If you want a plugin bundled with Vite, it must be compatible with 4.21&ndash;4.27. UE5-only plugins are out of scope. See <a href="../Proposed-Plugins/">Proposed Plugins</a> for the criteria and the current candidate list.</p>
178+
<h2 id="_6">参见</h2>
185179
<ul>
186-
<li><a href="../Bundled-Plugins/">Bundled Plugins</a></li>
187-
<li><a href="../Proposed-Plugins/">Proposed Plugins</a></li>
188-
<li><a href="Debloat-Guide.md">Debloat Guide</a></li>
180+
<li><a href="../Bundled-Plugins/">Bundled 插件</a></li>
181+
<li><a href="../Proposed-Plugins/">提议的插件</a></li>
182+
<li><a href="Debloat-Guide.md">Debloat 指南</a></li>
189183
<li><a href="Upscalers.md">Upscalers</a></li>
190184
</ul>
191185

search/search_index.json

Lines changed: 1 addition & 1 deletion
Large diffs are not rendered by default.

0 commit comments

Comments
 (0)