As a developer, I need an easy way to try World Engine out and start hacking with it. Biome is a end-user product (at least as currently positioned), so it's less well-suited to this. This need was previously met by local_world, but this has not been updated for WP-1.5.
As a solution to this, we should have a single-file client in examples that implements a playable experience with a static seed frame, while correctly implementing frame pacing and other considerations. That is to say, uv run --dev examples/interactive.py Overworld/Waypoint-1.5-1B is all that's required to get going.
This client should be minimal, well-documented, and easy to hack on.
As a developer, I need an easy way to try World Engine out and start hacking with it. Biome is a end-user product (at least as currently positioned), so it's less well-suited to this. This need was previously met by local_world, but this has not been updated for WP-1.5.
As a solution to this, we should have a single-file client in
examplesthat implements a playable experience with a static seed frame, while correctly implementing frame pacing and other considerations. That is to say,uv run --dev examples/interactive.py Overworld/Waypoint-1.5-1Bis all that's required to get going.This client should be minimal, well-documented, and easy to hack on.