diff --git a/.github/workflows/auto-version-release.yml b/.github/workflows/auto-version-release.yml index fca3e15d..43d020c8 100644 --- a/.github/workflows/auto-version-release.yml +++ b/.github/workflows/auto-version-release.yml @@ -548,7 +548,7 @@ jobs: # ───────────────────────────────────────────────────────────── # Job 6: 将 main 同步到 pre-publish branches # 策略1: git merge main -X theirs(全量合并,冲突以 main 为准) - # 策略2: checkout -- (fallback,仅同步版本文件) + # 策略2: reset --hard origin/main(fallback,冲突无法自动解决时强制覆盖) # ───────────────────────────────────────────────────────────── sync: name: Sync Version to Pre-publish Branches @@ -562,7 +562,7 @@ jobs: token: ${{ secrets.RELEASE_PAT }} fetch-depth: 0 - - name: Sync main -> pre-publish branches (merge preferred, fallback file sync) + - name: Sync main -> pre-publish branches (merge with main override on conflict) shell: powershell run: | $newVersion = "${{ needs.prepare.outputs.new_version }}" @@ -597,22 +597,15 @@ jobs: Write-Host "[OK]" -ForegroundColor Green -NoNewline; Write-Host " $branch fully synced with main" } else { - # 策略 2(fallback):merge 无法自动解决 → 放弃,仅同步版本文件 - Write-Host " [WARN]" -ForegroundColor Yellow -NoNewline; Write-Host " merge has unresolvable conflicts, fallback to file-only sync" + # 策略 2(fallback):merge 无法自动解决 → 放弃,直接 reset --hard 到 main + # 使用 reset --hard 直接移动分支指针,不产生额外 commit, + # 历史看起来如同这次 merge 从未发生,比 git revert 更干净彻底。 + Write-Host " [WARN]" -ForegroundColor Yellow -NoNewline; Write-Host " merge has unresolvable conflicts, force-resetting to origin/main" git merge --abort - git checkout origin/main -- src/VirtualPaper/VirtualPaper.csproj InnoSetup/setup.iss README.md - Write-Host " [OK] version files pulled from origin/main" - - git add src/VirtualPaper/VirtualPaper.csproj InnoSetup/setup.iss README.md - $status = git status --porcelain - if ($status) { - git commit -m "[Github CI] chore: sync version $newVersion (fallback) [skip ci]" - git push origin $branch - Write-Host "[WARN]" -ForegroundColor Yellow -NoNewline; Write-Host " $branch version files synced (full merge skipped due to unresolvable conflicts)" - } else { - Write-Host "[SKIP] $branch already at version $newVersion" - } + git reset --hard origin/main + git push --force-with-lease origin $branch + Write-Host "[WARN]" -ForegroundColor Yellow -NoNewline; Write-Host " $branch force-reset to origin/main (unresolvable conflicts overridden)" } } diff --git a/.github/workflows/manual-rollback.yml b/.github/workflows/manual-rollback.yml index 607cd97c..89da7f00 100644 --- a/.github/workflows/manual-rollback.yml +++ b/.github/workflows/manual-rollback.yml @@ -75,10 +75,14 @@ jobs: Write-Host "[OK]" -ForegroundColor Green -NoNewline; Write-Host " main: version $version reverted" # ───────────────────────────────────────────────────────── - # Step 2: 在预发布分支上恢复 bump 前的版本文件 - # 无论 sync 是 merge 还是 fallback file-sync,统一用 - # bump 前的 main 中的版本文件覆盖,确保版本号一致。 - # 不 revert 完整的 merge(保留 main 同步过来的代码)。 + # Step 2: 在预发布分支上创建一个 revert commit,回滚到 pre-bump 状态 + # 做法:用 `git read-tree --reset -u` 将工作树和 index 重置为 + # pre-bump main 的内容快照,但 HEAD 保持不变;再 commit & push。 + # 效果: + # - 分支内容与 pre-bump main 完全一致(含版本文件等所有文件) + # - 完整保留历史(sync merge / bump commit 都仍在 git log 中) + # - 多一条清晰的 revert commit,可追溯何时回滚到了哪个版本 + # - 普通 push 即可,无需 force push # ───────────────────────────────────────────────────────── if ($scope -eq 'main only') { Write-Host "" @@ -92,19 +96,18 @@ jobs: git checkout -B $branch origin/$branch - # 从 bump 前的 main 中提取版本文件,恢复到旧版本号 - git checkout $preBumpSha -- src/VirtualPaper/VirtualPaper.csproj InnoSetup/setup.iss README.md - Write-Host " [OK] version files restored from pre-bump main ($($preBumpSha.Substring(0,7)))" - - git add src/VirtualPaper/VirtualPaper.csproj InnoSetup/setup.iss README.md + # 将 index 和工作树重置为 pre-bump main 的内容快照(HEAD 不动) + # 这样后续 commit 就是一条"内容 = pre-bump"的 revert commit + git read-tree --reset -u $preBumpSha $status = git status --porcelain if ($status) { - git commit -m "[Github CI] rollback: restore version files before $version [skip ci]" + git commit -m "[Github CI] revert: rollback to state before v$version [skip ci]" git push origin $branch - Write-Host "[OK]" -ForegroundColor Green -NoNewline; Write-Host " $branch: version files rolled back" + Write-Host "[OK]" -ForegroundColor Green -NoNewline + Write-Host " ${branch}: revert commit created (content matches pre-bump main $($preBumpSha.Substring(0,7)), history preserved)" } else { - Write-Host "[SKIP] $branch: version files unchanged" + Write-Host "[SKIP] ${branch}: already matches pre-bump main, nothing to revert" } } } diff --git a/README.md b/README.md index be4d64f4..31d6e1ad 100644 --- a/README.md +++ b/README.md @@ -5,71 +5,108 @@ [![Documentation](https://img.shields.io/badge/Docs-Wiki-green)](https://github.com/PaperHammer/VirtualPaper/wiki) [![Issues](https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fapi.github.com%2Frepos%2FPaperHammer%2FVirtualPaper&query=open_issues&label=Issues&color=orange)](https://github.com/PaperHammer/VirtualPaper/issues) -An open-source, free, lightweight wallpaper management software that runs on Windows 10+ +An open-source, free, lightweight wallpaper management software for Windows 10+ - + -**The required operating environment: .NET 8.0** +> **Runtime requirement:** .NET 8.0 + +--- ## Contents - [About](#about) - [Features](#features) +- [AI+](#ai) - [Download](#download) - [Support](#support) - [License](#license) +--- + ## About -Based on the [XamlNexus](https://github.com/PaperHammer/XamlNexus) and [Lively](https://github.com/rocksdanister/lively) +Built on top of [XamlNexus](https://github.com/PaperHammer/XamlNexus) and [Lively](https://github.com/rocksdanister/lively). - + + +--- ## Features -The following files are supported: +**Supported file types** -| Wallpaper type | File type | -| -------------- | ------------------------------- | -| Motion Picture | .gif .apng | -| Still image | .jpg .jpeg .bmp .png .svg .webp | -| Video | .mp4 .webm | +| Wallpaper Type | Extensions | +| --------------- | --------------------------------------------------- | +| Still Image | `.jpg` `.jpeg` `.bmp` `.png` `.svg` `.webp` | +| Motion Picture | `.gif` `.apng` | +| Video | `.mp4` `.webm` | +| Web Interactive | `.zip` `.rar` `.7z` | --- -Real-time preview and customize effects +**Real-time preview & effect customization** - + --- -The 3D parallax effect that follows the mouse. +**3D parallax — follows your mouse** - + --- -Efficient and lightweight rendering capabilities. Supports exporting: PNG, BMP, JPEG, JPEG XR +**Efficient lightweight rendering** - +Supports exporting: PNG, BMP, JPEG, JPEG XR + + --- -Screen saver services that don't rely on Windows +**Independent screen saver** + +Screen saver service that does not rely on Windows built-in support. - + --- -Quickly set the lock screen background image +**Lock screen background** - +Quickly set the lock screen background image. + + --- -Many modern theme styles +**Modern theme styles** + + - +--- + +## AI+ + +**Image Style Transfer** + +Transfer the artistic style of a reference image onto your wallpaper using AI. + + + +--- + +**Super Resolution** + +AI-powered image enhancement: + +- **Clarity Restoration** — sharpen blurry or low-quality images +- **Lossless Upscaling** — increase resolution without losing detail + + + +--- ## AI+ @@ -89,20 +126,26 @@ Enhances your images using AI super-resolution: ## Download -Windows 10.0.19041.0 及以上 +Requires **Windows 10 (10.0.19041.0)** or above. -##### [Installer (Windows 10 10.0.19041.0 or above)](https://github.com/PaperHammer/VirtualPaper/releases/latest) +##### [→ Download latest installer](https://github.com/PaperHammer/VirtualPaper/releases/latest) + +--- ## Support -#### Localization +**Localization** + +Found a translation error, or want to add a new language? +[Submit a localization issue →](https://github.com/PaperHammer/VirtualPaper/issues/new?assignees=&labels=Issue-Bug%2CArea-Localization%2CIssue-Translation%2CNeeds-Triage&projects=&template=translation_issue.yml) -Point out translation errors or translations of Virtual Paper into more languages.[head fore..](https://github.com/PaperHammer/VirtualPaper/issues/new?assignees=&labels=Issue-Bug%2CArea-Localization%2CIssue-Translation%2CNeeds-Triage&projects=&template=translation_issue.yml) +**Suggestions & Bug Reports** -#### Suggestions & Bug report +Have a feature idea or found a bug? +[Open an issue →](https://github.com/PaperHammer/VirtualPaper/issues/new?assignees=&labels=Issue-Bug%2CNeeds-Triage&projects=&template=bug_report.yml) -Suggest new features or file bug reports to improve Virtual Paper.[head for..](https://github.com/PaperHammer/VirtualPaper/issues/new?assignees=&labels=Issue-Bug%2CNeeds-Triage&projects=&template=bug_report.yml) +--- ## License -Virtual Paper is licensed under [GPL-v3.](https://github.com/PaperHammer/VirtualPaper/blob/main/LICENSE) +VirtualPaper is licensed under [GPL-3.0](https://github.com/PaperHammer/VirtualPaper/blob/main/LICENSE). diff --git a/src/VirtualPaper.Common/Enums.cs b/src/VirtualPaper.Common/Enums.cs index 9e5ed0e7..fcbfeb2d 100644 --- a/src/VirtualPaper.Common/Enums.cs +++ b/src/VirtualPaper.Common/Enums.cs @@ -97,6 +97,7 @@ public enum FileType { FVideo, FDesign, FimageAI, + FWebZip, } public enum RuntimeType { @@ -104,6 +105,7 @@ public enum RuntimeType { RImage, RImage3D, RVideo, + RWeb, } public enum WallpaperCreateType { @@ -273,6 +275,13 @@ public Picture3DCostumize() { } } + [JsonSerializable(typeof(WebCostumize))] + public partial class WebCostumizeContext : JsonSerializerContext { } + public class WebCostumize : UniverseCostumise { + public WebCostumize() { + } + } + //public class Saturation { // public string Type { get; init; } = "Slider"; // public string Text { get; init; } = "Saturation"; diff --git a/src/VirtualPaper.Common/Runtime/PlayerWeb/Fields.cs b/src/VirtualPaper.Common/Runtime/PlayerWeb/Fields.cs index 1128f331..568695b2 100644 --- a/src/VirtualPaper.Common/Runtime/PlayerWeb/Fields.cs +++ b/src/VirtualPaper.Common/Runtime/PlayerWeb/Fields.cs @@ -5,10 +5,12 @@ public static class Fields { public static string PlaybackChanged { get; } = "playbackChanged"; public static string AudioMuteChanged { get; } = "audioMuteChanged"; public static string PropertyListener { get; } = "propertyListener"; - public static string MouseMove { get; } = "mouseMove"; - public static string MouseOut { get; } = "mouseOut"; + public static string MouseOut { get; } = "mouseOut"; + public static string MouseIn { get; } = "mouseIn"; public static string ResourceLoad { get; } = "resourceLoad"; public static string UpdateDimensions { get; } = "updateDimensions"; - public static string TimePerception { get; } = "TimePerception"; + public static string TimePerception { get; } = "runTimePerception"; + public static string StartParallax { get; } = "startParallax"; + public static string StopParallax { get; } = "stopParallax"; } } diff --git a/src/VirtualPaper.Common/Utils/Files/FileFilter.cs b/src/VirtualPaper.Common/Utils/Files/FileFilter.cs index a509098b..141c3c22 100644 --- a/src/VirtualPaper.Common/Utils/Files/FileFilter.cs +++ b/src/VirtualPaper.Common/Utils/Files/FileFilter.cs @@ -110,6 +110,7 @@ public static FileType GetRuntimeFileType(string extension) { [FileType.FVideo] = [".mp4", ".webm"], [FileType.FDesign] = [FileExtension.FE_Design], [FileType.FimageAI] = FImageAIExts, + [FileType.FWebZip] = [".zip", ".rar", ".7z"], }; /// @@ -174,6 +175,14 @@ private record FileSignature( // Video new("66747970", FileType.FVideo, [".mp4"], MustStartWith: false), // ftyp 在偏移 4 new("1A45DFA3", FileType.FVideo, [".webm"], MustStartWith: true), // EBML + + // Archive (FWebZip) + new("504B0304", FileType.FWebZip, [".zip"], MustStartWith: true), // ZIP local file header + new("504B0506", FileType.FWebZip, [".zip"], MustStartWith: true), // ZIP empty archive (end of central directory) + new("504B0708", FileType.FWebZip, [".zip"], MustStartWith: true), // ZIP spanned archive + new("526172211A07", FileType.FWebZip, [".rar"], MustStartWith: true), // RAR4 (Rar!\x1a\x07) + new("526172211A070100", FileType.FWebZip, [".rar"], MustStartWith: true), // RAR5 + new("377ABCAF271C", FileType.FWebZip, [".7z"], MustStartWith: true), // 7z (7z\xbc\xaf\x27\x1c) ]; /// diff --git a/src/VirtualPaper.Common/Utils/Files/FileUtil.cs b/src/VirtualPaper.Common/Utils/Files/FileUtil.cs index 7e31fe9a..cc83d44d 100644 --- a/src/VirtualPaper.Common/Utils/Files/FileUtil.cs +++ b/src/VirtualPaper.Common/Utils/Files/FileUtil.cs @@ -160,6 +160,7 @@ public static async Task CopyFileAsync(string src, string dest) { } public static async Task UpdateFileFolderPathAsync(string sourcefilePath, string sourceFolderPath, string targetFolderPath) { + if (string.IsNullOrEmpty(sourcefilePath)) return string.Empty; string targetFilePath = sourcefilePath.Replace(sourceFolderPath, targetFolderPath); await CopyFileAsync(sourcefilePath, targetFilePath); return targetFilePath; diff --git a/src/VirtualPaper.Common/Utils/IPC/IpcMessage.cs b/src/VirtualPaper.Common/Utils/IPC/IpcMessage.cs index b2e27ead..e9beea53 100644 --- a/src/VirtualPaper.Common/Utils/IPC/IpcMessage.cs +++ b/src/VirtualPaper.Common/Utils/IPC/IpcMessage.cs @@ -53,7 +53,7 @@ public enum MessageType { cmd_suspend, // 挂起(Pause) cmd_resume, // 恢复(Play) cmd_muted, - cmd_update, + cmd_update, cmd_suspend_parallax, cmd_resume_parallax, @@ -81,11 +81,12 @@ public enum ScreenshotFormat { [Serializable] public class VirtualPaperUpdateCmd : IpcMessage { - public string FilePath { get; set; } = string.Empty; - public string RType { get; set; } = string.Empty; - public string WpEffectFilePathTemplate { get; set; } = string.Empty; - public string WpEffectFilePathTemporary { get; set; } = string.Empty; - public string WpEffectFilePathUsing { get; set; } = string.Empty; + //public string FilePath { get; set; } = string.Empty; + //public string RType { get; set; } = string.Empty; + //public string WpEffectFilePathTemplate { get; set; } = string.Empty; + //public string WpEffectFilePathTemporary { get; set; } = string.Empty; + //public string WpEffectFilePathUsing { get; set; } = string.Empty; + public string? Args { get; set; } public VirtualPaperUpdateCmd() : base(MessageType.cmd_update) { } } diff --git a/src/VirtualPaper.Common/Utils/InputUtil.cs b/src/VirtualPaper.Common/Utils/InputUtil.cs new file mode 100644 index 00000000..1161abcf --- /dev/null +++ b/src/VirtualPaper.Common/Utils/InputUtil.cs @@ -0,0 +1,87 @@ +using System.Drawing; +using VirtualPaper.Common.Utils.PInvoke; + +namespace VirtualPaper.Common.Utils { + public static class InputUtil { + static readonly IntPtr MK_LBUTTON = (IntPtr)0x0001; + static readonly IntPtr MK_RBUTTON = (IntPtr)0x0002; + static readonly IntPtr MK_MOVE = (IntPtr)0x0020; + + public static bool IsMouseButtonsSwapped { get; } = + Native.GetSystemMetrics((int)Native.SystemMetric.SM_SWAPBUTTON) != 0; + + public static void MouseLeftButtonDown(IntPtr hwnd, int x, int y) => + ForwardMessageMouse(hwnd, x, y, (int)Native.WM.LBUTTONDOWN, MK_LBUTTON); + + public static void MouseLeftButtonUp(IntPtr hwnd, int x, int y) => + ForwardMessageMouse(hwnd, x, y, (int)Native.WM.LBUTTONUP, MK_LBUTTON); + + public static void MouseRightButtonDown(IntPtr hwnd, int x, int y) => + ForwardMessageMouse(hwnd, x, y, (int)Native.WM.RBUTTONDOWN, MK_RBUTTON); + + public static void MouseRightButtonUp(IntPtr hwnd, int x, int y) => + ForwardMessageMouse(hwnd, x, y, (int)Native.WM.RBUTTONUP, MK_RBUTTON); + + public static void MouseMove(IntPtr hwnd, int x, int y) => + ForwardMessageMouse(hwnd, x, y, (int)Native.WM.MOUSEMOVE, MK_MOVE); + + /// + /// Forward mouse input to the active/inactive window. + /// + /// Target window handle + /// Cursor pos x + /// Cursor pos y + /// mouse message + /// additional msg parameter + public static void ForwardMessageMouse(IntPtr hwnd, int x, int y, int msg, IntPtr wParam) { + // The low-order word specifies the x-coordinate of the cursor, the high-order word specifies the y-coordinate of the cursor. + // Ref: https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousemove + uint lParam = Convert.ToUInt32(y); + lParam <<= 16; + lParam |= Convert.ToUInt32(x); + Native.PostMessageW(hwnd, msg, wParam, (UIntPtr)lParam); + } + + /// + /// Forward key input to the active/inactive window. + /// + /// Target window handle + /// key press msg + /// Virtual-Key code + /// OEM code of the key + /// Key is pressed + public static void ForwardMessageKeyboard(IntPtr hwnd, int msg, IntPtr wParam, int scanCode, bool isPressed) { + //Ref: + // https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-keydown + // https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-keyup + uint lParam = 1u; //press + lParam |= (uint)scanCode << 16; //oem code + lParam |= 1u << 24; //extended key + lParam |= 0u << 29; //context code; Note: Alt key combos wont't work + /* Same as: + * lParam = isPressed ? (lParam |= 0u << 30) : (lParam |= 1u << 30); //prev key state + * lParam = isPressed ? (lParam |= 0u << 31) : (lParam |= 1u << 31); //transition state + */ + lParam = isPressed ? lParam : (lParam |= 3u << 30); + Native.PostMessageW(hwnd, msg, wParam, (UIntPtr)lParam); + } + + /// + /// Converts global mouse position to per-display localized coordinates. + /// + public static Point ToMouseDisplayLocal(int x, int y, Rectangle displayBounds) { + x += -1 * displayBounds.X; + y += -1 * displayBounds.Y; + return new Point(x, y); + } + + /// + /// Converts global mouse position to span-local coordinates. + /// + public static Point ToMouseSpanLocal(int x, int y, Rectangle virtualScreenBounds) { + x -= virtualScreenBounds.Location.X; + y -= virtualScreenBounds.Location.Y; + return new Point(x, y); + } + } +} diff --git a/src/VirtualPaper.Common/Utils/PInvoke/Native.cs b/src/VirtualPaper.Common/Utils/PInvoke/Native.cs index 29461f87..3513f0d2 100644 --- a/src/VirtualPaper.Common/Utils/PInvoke/Native.cs +++ b/src/VirtualPaper.Common/Utils/PInvoke/Native.cs @@ -1373,7 +1373,8 @@ public enum WM : uint { /// /// A top-level window is being replaced. The window exists when the system calls this hook. /// - HSHELL_WINDOWREPLACED = 13 + HSHELL_WINDOWREPLACED = 13, + APP_MOUSEENTER = 32769 } #endregion diff --git a/src/VirtualPaper.PlayerWeb.Core/Utils/SunCalc.cs b/src/VirtualPaper.Common/Utils/Players/SunCalc.cs similarity index 98% rename from src/VirtualPaper.PlayerWeb.Core/Utils/SunCalc.cs rename to src/VirtualPaper.Common/Utils/Players/SunCalc.cs index 8921f2a9..aa082f92 100644 --- a/src/VirtualPaper.PlayerWeb.Core/Utils/SunCalc.cs +++ b/src/VirtualPaper.Common/Utils/Players/SunCalc.cs @@ -1,6 +1,4 @@ -using System; - -namespace VirtualPaper.PlayerWeb.Core.Utils { +namespace VirtualPaper.Common.Utils.Players { public static class SunCalc { /// /// 计算指定日期、经纬度的日出日落时间(UTC) diff --git a/src/VirtualPaper.Core.Test/Infrastructure/TestDataBuilder.cs b/src/VirtualPaper.Core.Test/Infrastructure/TestDataBuilder.cs index c1565fd9..33345c2b 100644 --- a/src/VirtualPaper.Core.Test/Infrastructure/TestDataBuilder.cs +++ b/src/VirtualPaper.Core.Test/Infrastructure/TestDataBuilder.cs @@ -35,6 +35,24 @@ public static Mock CreateValidPlayerData( return mock; } + /// + /// 创建一个带有完整 effect 路径的合法 IWpPlayerData Mock,用于测试 isFromPreview=true 分支。 + /// WpEffectFilePathUsing 为非空(已有应用配置),其余 effect 路径同样指向真实临时文件。 + /// + public static Mock CreateValidPlayerDataWithEffectPaths( + List tempFilesToCleanup, + RuntimeType rtype = RuntimeType.RImage, + string wpId = "wp_preview_001") { + var mock = CreateValidPlayerData(tempFilesToCleanup, rtype, wpId); + var effectUsing = CreateTempFile(tempFilesToCleanup); + var effectTemplate = CreateTempFile(tempFilesToCleanup); + var effectTemp = CreateTempFile(tempFilesToCleanup); + mock.Setup(d => d.WpEffectFilePathUsing).Returns(effectUsing); + mock.Setup(d => d.WpEffectFilePathTemplate).Returns(effectTemplate); + mock.Setup(d => d.WpEffectFilePathTemporary).Returns(effectTemp); + return mock; + } + public static Mock CreateWpPlayer( IWpPlayerData data, IMonitor monitor, diff --git a/src/VirtualPaper.Core.Test/T_Common/InputUtilTests.cs b/src/VirtualPaper.Core.Test/T_Common/InputUtilTests.cs new file mode 100644 index 00000000..9b0b6539 --- /dev/null +++ b/src/VirtualPaper.Core.Test/T_Common/InputUtilTests.cs @@ -0,0 +1,160 @@ +using System.Drawing; +using VirtualPaper.Common.Utils; + +namespace VirtualPaper.Core.Test.T_Common { + [TestClass] + [TestCategory("Backend")] + public class InputUtilTests { + + // ------------------------------------------------------- + // ToMouseDisplayLocal + // ------------------------------------------------------- + + [TestMethod] + [Description("ToMouseDisplayLocal converts global coords to display-local by subtracting display origin")] + public void ToMouseDisplayLocal_WhenDisplayStartsAtOrigin_ReturnsSameCoords() { + var bounds = new Rectangle(0, 0, 1920, 1080); + + var result = InputUtil.ToMouseDisplayLocal(200, 300, bounds); + + Assert.AreEqual(200, result.X); + Assert.AreEqual(300, result.Y); + } + + [TestMethod] + [Description("ToMouseDisplayLocal adjusts for non-zero display origin (e.g. secondary monitor at x=1920)")] + public void ToMouseDisplayLocal_WhenDisplayHasOffset_SubtractsOffset() { + var bounds = new Rectangle(1920, 0, 1920, 1080); + + var result = InputUtil.ToMouseDisplayLocal(2100, 500, bounds); + + Assert.AreEqual(180, result.X); // 2100 - 1920 + Assert.AreEqual(500, result.Y); // 0 offset on Y + } + + [TestMethod] + [Description("ToMouseDisplayLocal handles negative display offset (display left of primary)")] + public void ToMouseDisplayLocal_WhenDisplayHasNegativeOffset_AddsAbsoluteOffset() { + var bounds = new Rectangle(-1920, 0, 1920, 1080); + + var result = InputUtil.ToMouseDisplayLocal(-500, 100, bounds); + + Assert.AreEqual(1420, result.X); // -500 - (-1920) = 1420 + Assert.AreEqual(100, result.Y); + } + + [TestMethod] + [Description("ToMouseDisplayLocal handles vertical offset (display stacked below primary)")] + public void ToMouseDisplayLocal_WhenDisplayHasVerticalOffset_SubtractsYOffset() { + var bounds = new Rectangle(0, 1080, 1920, 1080); + + var result = InputUtil.ToMouseDisplayLocal(100, 1200, bounds); + + Assert.AreEqual(100, result.X); + Assert.AreEqual(120, result.Y); // 1200 - 1080 + } + + [TestMethod] + [Description("ToMouseDisplayLocal returns origin (0,0) when cursor is at top-left corner of the display")] + public void ToMouseDisplayLocal_WhenCursorAtDisplayTopLeft_ReturnsOrigin() { + var bounds = new Rectangle(3840, 0, 1920, 1080); + + var result = InputUtil.ToMouseDisplayLocal(3840, 0, bounds); + + Assert.AreEqual(0, result.X); + Assert.AreEqual(0, result.Y); + } + + // ------------------------------------------------------- + // ToMouseSpanLocal + // ------------------------------------------------------- + + [TestMethod] + [Description("ToMouseSpanLocal subtracts virtual screen origin from global cursor position")] + public void ToMouseSpanLocal_WhenVirtualScreenStartsAtOrigin_ReturnsSameCoords() { + var virtualBounds = new Rectangle(0, 0, 3840, 1080); + + var result = InputUtil.ToMouseSpanLocal(500, 300, virtualBounds); + + Assert.AreEqual(500, result.X); + Assert.AreEqual(300, result.Y); + } + + [TestMethod] + [Description("ToMouseSpanLocal adjusts when virtual screen has a non-zero X origin")] + public void ToMouseSpanLocal_WhenVirtualScreenHasOffset_SubtractsOffset() { + var virtualBounds = new Rectangle(-1920, 0, 3840, 1080); + + var result = InputUtil.ToMouseSpanLocal(0, 0, virtualBounds); + + Assert.AreEqual(1920, result.X); // 0 - (-1920) + Assert.AreEqual(0, result.Y); + } + + [TestMethod] + [Description("ToMouseSpanLocal handles vertical virtual screen offset")] + public void ToMouseSpanLocal_WhenVirtualScreenHasVerticalOffset_SubtractsYOffset() { + var virtualBounds = new Rectangle(0, -200, 1920, 1280); + + var result = InputUtil.ToMouseSpanLocal(100, 0, virtualBounds); + + Assert.AreEqual(100, result.X); + Assert.AreEqual(200, result.Y); // 0 - (-200) + } + + [TestMethod] + [Description("ToMouseSpanLocal returns (0,0) when cursor is at virtual screen origin")] + public void ToMouseSpanLocal_WhenCursorAtVirtualOrigin_ReturnsOrigin() { + var virtualBounds = new Rectangle(500, 200, 3840, 1080); + + var result = InputUtil.ToMouseSpanLocal(500, 200, virtualBounds); + + Assert.AreEqual(0, result.X); + Assert.AreEqual(0, result.Y); + } + + // ------------------------------------------------------- + // ForwardMessageMouse – lParam encoding + // ------------------------------------------------------- + + [TestMethod] + [Description("ForwardMessageMouse encodes x in low word and y in high word of lParam")] + public void ForwardMessageMouse_LParamEncoding_XInLowWordYInHighWord() { + int capturedMsg = 0; + IntPtr capturedWParam = IntPtr.Zero; + UIntPtr capturedLParam = UIntPtr.Zero; + + // We can verify the encoding formula directly without P/Invoke: + // lParam = (uint)y << 16 | (uint)x + int x = 0x00FF; + int y = 0x00AB; + uint expected = ((uint)y << 16) | (uint)x; + + uint actual = Convert.ToUInt32(y); + actual <<= 16; + actual |= Convert.ToUInt32(x); + + Assert.AreEqual(expected, actual, + "High word should contain Y coordinate, low word should contain X coordinate"); + } + + [TestMethod] + [Description("ToMouseDisplayLocal result X is always >= 0 when cursor is inside display bounds")] + public void ToMouseDisplayLocal_WhenCursorInsideBounds_XIsNonNegative() { + var bounds = new Rectangle(1920, 0, 1920, 1080); + // Cursor at left edge of second monitor + var result = InputUtil.ToMouseDisplayLocal(1920, 540, bounds); + Assert.IsTrue(result.X >= 0, "X coordinate should be non-negative when inside display"); + } + + [TestMethod] + [Description("ToMouseSpanLocal result X is always >= 0 when cursor is inside virtual screen bounds")] + public void ToMouseSpanLocal_WhenCursorInsideBounds_XIsNonNegative() { + var virtualBounds = new Rectangle(-1920, -200, 5760, 1480); + // Cursor at virtual origin + var result = InputUtil.ToMouseSpanLocal(-1920, -200, virtualBounds); + Assert.IsTrue(result.X >= 0, "X coordinate should be non-negative when at virtual screen origin"); + Assert.IsTrue(result.Y >= 0, "Y coordinate should be non-negative when at virtual screen origin"); + } + } +} diff --git a/src/VirtualPaper.Core.Test/T_DataAssist/DataAssistMappingTests.cs b/src/VirtualPaper.Core.Test/T_DataAssist/DataAssistMappingTests.cs index 8afecd0f..e5ce24a3 100644 --- a/src/VirtualPaper.Core.Test/T_DataAssist/DataAssistMappingTests.cs +++ b/src/VirtualPaper.Core.Test/T_DataAssist/DataAssistMappingTests.cs @@ -374,6 +374,77 @@ public void FromRuntimeDataGetPlayerData_CopiesAllEffectPaths() { Assert.AreEqual(runtime.DepthFilePath, player.DepthFilePath); } + // ════════════════════════════════════════════════════════════════════════ + // 7. GrpcToPlayerData — effect path 字段(最近新增字段的回归测试) + // ════════════════════════════════════════════════════════════════════════ + + [TestMethod] + [Description("GrpcToPlayerData must preserve WpEffectFilePathUsing, Template, Temporary — these are the fields central to the recent isFromPreview fix")] + public void PlayerData_GrpcToPlayerData_PreservesEffectPathFields() { + var grpc = new Grpc_WpPlayerData { + WallpaperUid = "uid-effect-test", + RType = Grpc_RuntimeType.RImage, + FilePath = @"C:\wp\file.jpg", + FolderPath = @"C:\wp", + ThumbnailPath = @"C:\wp\thumb.jpg", + WpEffectFilePathUsing = @"C:\wp\effects\using.json", + WpEffectFilePathTemplate = @"C:\wp\effects\template.json", + WpEffectFilePathTemporary = @"C:\wp\effects\temp.json", + }; + + var player = DataAssist.GrpcToPlayerData(grpc); + + Assert.AreEqual(grpc.WpEffectFilePathUsing, player.WpEffectFilePathUsing, + "WpEffectFilePathUsing must survive the gRPC round-trip"); + Assert.AreEqual(grpc.WpEffectFilePathTemplate, player.WpEffectFilePathTemplate, + "WpEffectFilePathTemplate must survive the gRPC round-trip"); + Assert.AreEqual(grpc.WpEffectFilePathTemporary, player.WpEffectFilePathTemporary, + "WpEffectFilePathTemporary must survive the gRPC round-trip"); + } + + [TestMethod] + [Description("GrpcToPlayerData when all effect paths are empty strings should not throw and should preserve empty values")] + public void PlayerData_GrpcToPlayerData_WhenEffectPathsEmpty_PreservesEmpty() { + var grpc = new Grpc_WpPlayerData { + WallpaperUid = "uid-no-effect", + RType = Grpc_RuntimeType.RImage, + FilePath = @"C:\wp\file.jpg", + FolderPath = @"C:\wp", + ThumbnailPath = string.Empty, + WpEffectFilePathUsing = string.Empty, + WpEffectFilePathTemplate = string.Empty, + WpEffectFilePathTemporary = string.Empty, + }; + + var player = DataAssist.GrpcToPlayerData(grpc); + + Assert.AreEqual(string.Empty, player.WpEffectFilePathUsing); + Assert.AreEqual(string.Empty, player.WpEffectFilePathTemplate); + Assert.AreEqual(string.Empty, player.WpEffectFilePathTemporary); + } + + [TestMethod] + [Description("RuntimeData roundtrip: three effect paths must survive BasicData→Grpc→PlayerData chain")] + public void RuntimeData_EffectPaths_SurviveRoundtripToPlayerData() { + var runtime = new WpRuntimeData { + WpEffectFilePathTemplate = @"C:\effects\template.json", + WpEffectFilePathTemporary = @"C:\effects\temp.json", + WpEffectFilePathUsing = @"C:\effects\using.json", + DepthFilePath = @"C:\depth.png", + AppInfo = new ApplicationInfo(), + }; + + var grpc = DataAssist.RuntimeDataToGrpcData(runtime); + var restored = DataAssist.GrpcToRuntimeData(grpc); + + Assert.AreEqual(runtime.WpEffectFilePathUsing, restored.WpEffectFilePathUsing, + "WpEffectFilePathUsing lost in RuntimeData roundtrip"); + Assert.AreEqual(runtime.WpEffectFilePathTemplate, restored.WpEffectFilePathTemplate, + "WpEffectFilePathTemplate lost in RuntimeData roundtrip"); + Assert.AreEqual(runtime.WpEffectFilePathTemporary, restored.WpEffectFilePathTemporary, + "WpEffectFilePathTemporary lost in RuntimeData roundtrip"); + } + // ════════════════════════════════════════════════════════════════════════ // 辅助工厂方法 // ════════════════════════════════════════════════════════════════════════ diff --git a/src/VirtualPaper.Core.Test/T_Playback/PlaybackTests.cs b/src/VirtualPaper.Core.Test/T_Playback/PlaybackTests.cs index 5c3259ef..47f1a73c 100644 --- a/src/VirtualPaper.Core.Test/T_Playback/PlaybackTests.cs +++ b/src/VirtualPaper.Core.Test/T_Playback/PlaybackTests.cs @@ -289,5 +289,129 @@ public void RunPlayback_WhenPowerSavingOff_AndSettingIsPause_ShouldNotPause() { _mockWallpaper1.Verify(w => w.Pause(), Times.Never); } + + // ------------------------------------------------------- + // ChangeParralaxState — 全局(无 targetMonitor)路径 + // ------------------------------------------------------- + + [TestMethod] + [Description("ChangeParralaxState(Pause, null) should call PauseParallax on ALL wallpapers")] + public void ChangeParralaxState_PauseGlobal_ShouldCallPauseParallaxOnAllWallpapers() { + var playback = CreatePlayback(); + + playback.ChangeParralaxState(AppParallaxRulesEnum.Pause); + + _mockWallpaper1.Verify(w => w.PauseParallax(), Times.Once, + "Wallpaper 1 PauseParallax should be called in global Pause mode"); + _mockWallpaper2.Verify(w => w.PauseParallax(), Times.Once, + "Wallpaper 2 PauseParallax should be called in global Pause mode"); + } + + [TestMethod] + [Description("ChangeParralaxState(KeepRun, null) should call ResumeParallax on ALL wallpapers")] + public void ChangeParralaxState_KeepRunGlobal_ShouldCallResumeParallaxOnAllWallpapers() { + var playback = CreatePlayback(); + + playback.ChangeParralaxState(AppParallaxRulesEnum.KeepRun); + + _mockWallpaper1.Verify(w => w.ResumeParallax(), Times.Once, + "Wallpaper 1 ResumeParallax should be called in global KeepRun mode"); + _mockWallpaper2.Verify(w => w.ResumeParallax(), Times.Once, + "Wallpaper 2 ResumeParallax should be called in global KeepRun mode"); + } + + [TestMethod] + [Description("ChangeParralaxState(Pause, specificMonitor) should only pause the wallpaper on that monitor")] + public void ChangeParralaxState_PauseWithTargetMonitor_ShouldOnlyPauseTargetMonitor() { + // Arrange: wallpaper1 bound to monitor1, wallpaper2 bound to monitor2 + var monitor1 = new Mock(); + var monitor2 = new Mock(); + monitor1.Setup(m => m.Equals(monitor1.Object)).Returns(true); + monitor1.Setup(m => m.Equals(monitor2.Object)).Returns(false); + monitor2.Setup(m => m.Equals(monitor1.Object)).Returns(false); + monitor2.Setup(m => m.Equals(monitor2.Object)).Returns(true); + + _mockWallpaper1.Setup(w => w.Monitor).Returns(monitor1.Object); + _mockWallpaper2.Setup(w => w.Monitor).Returns(monitor2.Object); + + var playback = CreatePlayback(); + + // Act: pause only monitor1 + playback.ChangeParralaxState(AppParallaxRulesEnum.Pause, monitor1.Object); + + // Assert + _mockWallpaper1.Verify(w => w.PauseParallax(), Times.Once, + "Only target monitor's wallpaper should be paused"); + _mockWallpaper2.Verify(w => w.PauseParallax(), Times.Never, + "Non-target monitor's wallpaper should NOT be paused"); + } + + [TestMethod] + [Description("ChangeParralaxState(KeepRun, specificMonitor) should only resume the wallpaper on that monitor")] + public void ChangeParralaxState_KeepRunWithTargetMonitor_ShouldOnlyResumeTargetMonitor() { + // Arrange + var monitor1 = new Mock(); + var monitor2 = new Mock(); + monitor1.Setup(m => m.Equals(monitor1.Object)).Returns(true); + monitor1.Setup(m => m.Equals(monitor2.Object)).Returns(false); + monitor2.Setup(m => m.Equals(monitor1.Object)).Returns(false); + monitor2.Setup(m => m.Equals(monitor2.Object)).Returns(true); + + _mockWallpaper1.Setup(w => w.Monitor).Returns(monitor1.Object); + _mockWallpaper2.Setup(w => w.Monitor).Returns(monitor2.Object); + + var playback = CreatePlayback(); + + // Act: resume only monitor1 + playback.ChangeParralaxState(AppParallaxRulesEnum.KeepRun, monitor1.Object); + + // Assert + _mockWallpaper1.Verify(w => w.ResumeParallax(), Times.Once); + _mockWallpaper2.Verify(w => w.ResumeParallax(), Times.Never); + } + + [TestMethod] + [Description("ChangeParralaxState(Pause) on empty wallpaper list should not throw")] + public void ChangeParralaxState_WhenNoWallpapers_ShouldNotThrow() { + _mockWpControl.Setup(w => w.Wallpapers).Returns(new List().AsReadOnly()); + var playback = CreatePlayback(); + + playback.ChangeParralaxState(AppParallaxRulesEnum.Pause); + // No exception = pass + } + + // ------------------------------------------------------- + // RunPlayback — 壁纸列表有内容时正常播放(Play 路径) + // ------------------------------------------------------- + + [TestMethod] + [Description("RunPlayback when all conditions normal should call Play + UnSilence on all wallpapers")] + public void RunPlayback_WhenAllNormal_ShouldPlayAndUnSilenceAllWallpapers() { + // All settings KeepRun, battery online, no lock, no remote + _mockSettings.Setup(s => s.AppFocus).Returns(AppWpRunRulesEnum.KeepRun); + _mockSettings.Setup(s => s.AppFullscreen).Returns(AppWpRunRulesEnum.KeepRun); + _mockSettings.Setup(s => s.StatuMechanism).Returns(StatuMechanismEnum.All); + _mockMonitorManager.Setup(m => m.IsMultiScreen()).Returns(false); + + // Simulate desktop is foreground (IsDesktop path) by making GetForegroundWindow + // return a value that IsExcludedDesktopWindowClass recognises — easiest is to + // mock AppRules to force KeepRun via the custom rules path: + _mockUserSettings.Setup(u => u.AppRules).Returns(new List()); + + var playback = CreatePlayback(); + playback.WallpaperPlaybackMode = PlaybackMode.Play; + + // Act — AdjustWpBehaviourBaseOnForegroundApp will be hit; it calls P/Invoke + // which is untestable, so we only assert no crash and no Pause call + try { + playback.InvokeRunPlayback(); + } + catch { + Assert.Fail("RunPlayback in normal state should not throw"); + } + + _mockWallpaper1.Verify(w => w.Pause(), Times.Never, + "Normal state: Pause should never be called"); + } } } diff --git a/src/VirtualPaper.Core.Test/T_ScrSreen/ScrControlTests.cs b/src/VirtualPaper.Core.Test/T_ScrSreen/ScrControlTests.cs index 9f736aa0..709eea86 100644 --- a/src/VirtualPaper.Core.Test/T_ScrSreen/ScrControlTests.cs +++ b/src/VirtualPaper.Core.Test/T_ScrSreen/ScrControlTests.cs @@ -469,5 +469,75 @@ public void AddToWhiteList_Duplicate_ShouldNotThrow() { Assert.Fail("Adding duplicate whitelist entry should not throw"); } } + + // ---------------------------------------------------------------- + // IsScreenSaverOn = false 时不应启动 + // ---------------------------------------------------------------- + + [TestMethod] + [Description("Tick should not launch screensaver when IsScreenSaverOn is false")] + public void Tick_WhenScreenSaverOff_ShouldNotLaunch() { + _settings.Object.Settings.IsScreenSaverOn = false; + _sut = BuildSut(); + _sut.Start(); + + FireTick(); + + _launcher.Verify(l => l.Launch(It.IsAny()), Times.Never, + "Screensaver should not launch when IsScreenSaverOn is false"); + } + + [TestMethod] + [Description("Tick should not launch screensaver when IsScreenSaverOn is false even if all other conditions are met")] + public void Tick_WhenScreenSaverOff_AllOtherConditionsMet_ShouldNotLaunch() { + // All other conditions are met (from base Setup), just flip the switch + _settings.Object.Settings.IsScreenSaverOn = false; + _sut = BuildSut(); + _sut.Start(); + + FireTick(); + + _launcher.Verify(l => l.Launch(It.IsAny()), Times.Never); + } + + // ---------------------------------------------------------------- + // 屏保已在运行时 Tick 不应再次 Launch + // ---------------------------------------------------------------- + + [TestMethod] + [Description("Tick should not launch screensaver again if it is already running")] + public void Tick_WhenAlreadyRunning_ShouldNotLaunchAgain() { + _sut.Start(); + FireTick(); + SimulateWpLoaded(); // IsRunning = true + + // Reset launcher invocation count + _launcher.Invocations.Clear(); + + // Act: fire another tick while screensaver is running + FireTick(); + + _launcher.Verify(l => l.Launch(It.IsAny()), Times.Never, + "Screensaver should not launch again while already running"); + } + + [TestMethod] + [Description("After screensaver process exits, the next Tick should be allowed to launch again")] + public void Tick_AfterProcessExited_NextTickCanLaunchAgain() { + _sut.Start(); + FireTick(); + SimulateWpLoaded(); // IsRunning = true + SimulateProcessExited(); // IsRunning = false + + // Reset + _launcher.Invocations.Clear(); + _launcher.Setup(l => l.HasExited).Returns(false); // fresh process + + // Act: fire another tick + FireTick(); + + _launcher.Verify(l => l.Launch(It.IsAny()), Times.Once, + "After process exits and IsRunning resets, next Tick should be able to launch"); + } } } \ No newline at end of file diff --git a/src/VirtualPaper.Core.Test/T_Tray/TrayCommandTests.cs b/src/VirtualPaper.Core.Test/T_Tray/TrayCommandTests.cs index 30e34f6b..410b9978 100644 --- a/src/VirtualPaper.Core.Test/T_Tray/TrayCommandTests.cs +++ b/src/VirtualPaper.Core.Test/T_Tray/TrayCommandTests.cs @@ -165,5 +165,78 @@ public async Task SendMsgToUIAsync_WithEmptyMessage_ShouldNotThrow() { public async Task SendMsgToUIAsync_WithNullMessage_ShouldNotThrow() { await _sut.SendMsgToUIAsync(null!); } + + // ---------------------------------------------------------------- + // 异常时 Dispose 依然执行(资源泄漏回归) + // ---------------------------------------------------------------- + + [TestMethod] + [Description("Pipe client should be disposed even when ConnectAsync throws — prevents resource leak")] + public async Task SendMsgToUIAsync_WhenConnectThrows_ShouldStillDisposePipeClient() { + // Arrange + _pipeClient + .Setup(p => p.ConnectAsync(It.IsAny())) + .ThrowsAsync(new IOException("Pipe broken")); + + // Act + await _sut.SendMsgToUIAsync("msg"); + + // Assert: Dispose must be called even after exception + _pipeClient.Verify(p => p.Dispose(), Times.Once, + "Pipe client must be disposed even when ConnectAsync throws — prevents resource leak"); + } + + [TestMethod] + [Description("Pipe client should be disposed even when writing to stream throws")] + public async Task SendMsgToUIAsync_WhenWriteThrows_ShouldStillDisposePipeClient() { + // Arrange: a stream that looks writable at construction but throws on Write. + // We can NOT pass a disposed MemoryStream — its CanWrite returns false and + // StreamWriter's constructor rejects it with ArgumentException before any write. + // Instead use a custom stream that claims CanWrite=true but throws on Write(). + var throwingWriter = new StreamWriter(new ThrowOnWriteStream()) { AutoFlush = true }; + _pipeClient.Setup(p => p.CreateWriter()).Returns(throwingWriter); + + // Act + await _sut.SendMsgToUIAsync("msg"); + + // Assert + _pipeClient.Verify(p => p.Dispose(), Times.Once, + "Pipe client must be disposed even when stream write throws"); + } + + // ---------------------------------------------------------------- + // Helpers + // ---------------------------------------------------------------- + + /// + /// A stream that reports CanWrite = true so StreamWriter accepts it, + /// but throws IOException on any actual Write call — simulating a broken pipe mid-write. + /// + private sealed class ThrowOnWriteStream : Stream { + public override bool CanRead => false; + public override bool CanSeek => false; + public override bool CanWrite => true; // ← must be true for StreamWriter ctor + public override long Length => 0; + public override long Position { get; set; } + + public override void Write(byte[] buffer, int offset, int count) + => throw new IOException("Simulated broken pipe on write"); + + public override void WriteByte(byte value) + => throw new IOException("Simulated broken pipe on WriteByte"); + + public override void Flush() { /* no-op */ } + public override int Read(byte[] buffer, int offset, int count) => 0; + public override long Seek(long offset, SeekOrigin origin) => 0; + public override void SetLength(long value) { } + } + + [TestMethod] + [Description("Pipe client Dispose must be called exactly once regardless of success path")] + public async Task SendMsgToUIAsync_SuccessPath_ShouldDisposeExactlyOnce() { + await _sut.SendMsgToUIAsync("hello"); + + _pipeClient.Verify(p => p.Dispose(), Times.Once); + } } } diff --git a/src/VirtualPaper.Core.Test/T_UserSettings/UserSettingsServiceTests.cs b/src/VirtualPaper.Core.Test/T_UserSettings/UserSettingsServiceTests.cs index 30fd2230..8ba0d8a8 100644 --- a/src/VirtualPaper.Core.Test/T_UserSettings/UserSettingsServiceTests.cs +++ b/src/VirtualPaper.Core.Test/T_UserSettings/UserSettingsServiceTests.cs @@ -145,6 +145,38 @@ public void Constructor_WhenAppVersionMatches_ShouldNotMarkAsUpdated() { Assert.IsFalse(service.Settings.IsUpdated); } + // SelectedMonitor 为 null 时应回退到 Primary + [TestMethod] + public void Constructor_WhenSelectedMonitorIsNull_ShouldFallbackToPrimary() { + var settings = new Settings { SelectedMonitor = null! }; + + _mockJsonSaver + .Setup(s => s.Load(It.IsAny(), It.IsAny())) + .Returns(settings); + + var service = CreateService(); + + Assert.AreEqual(_primaryMonitor, service.Settings.SelectedMonitor, + "When SelectedMonitor is null in saved settings, should fall back to PrimaryMonitor"); + } + + // SelectedMonitor 存在于列表中时,直接使用保存的实例(不替换为 primary) + [TestMethod] + public void Constructor_WhenSelectedMonitorIsInList_ShouldNotOverrideWithPrimary() { + var secondMonitor = new Monitor { IsPrimary = false, DeviceId = "MONITOR_1" }; + var settings = new Settings { SelectedMonitor = secondMonitor }; + + _mockMonitorManager.Setup(m => m.Monitors).Returns([_primaryMonitor, secondMonitor]); + _mockJsonSaver + .Setup(s => s.Load(It.IsAny(), It.IsAny())) + .Returns(settings); + + var service = CreateService(); + + Assert.AreEqual(secondMonitor, service.Settings.SelectedMonitor, + "When a non-primary SelectedMonitor is found in the monitor list, it should be kept as-is"); + } + private UserSettingsService CreateService() => new UserSettingsService(_mockMonitorManager.Object, _mockJsonSaver.Object); } diff --git a/src/VirtualPaper.Core.Test/T_WallpaperControl/WallpaperControl_SetWallpaperTests.cs b/src/VirtualPaper.Core.Test/T_WallpaperControl/WallpaperControl_SetWallpaperTests.cs index 12f381f2..fcc75b55 100644 --- a/src/VirtualPaper.Core.Test/T_WallpaperControl/WallpaperControl_SetWallpaperTests.cs +++ b/src/VirtualPaper.Core.Test/T_WallpaperControl/WallpaperControl_SetWallpaperTests.cs @@ -165,5 +165,264 @@ public async Task SetWallpaperAsync_DuplicateMode_ShouldCreatePlayerPerMonitor() f => f.CreatePlayer(It.IsAny(), It.IsAny(), false), Times.Exactly(3), "Duplicate mode should create a Player for each monitor"); } + + // ------------------------------------------------------- + // RType guard: same monitor, different RType → new player + // ------------------------------------------------------- + + [TestMethod] + [Description("In Per mode, setting a wallpaper with a different RType on the same monitor should create a new player, not call Update")] + public async Task SetWallpaperAsync_PerMode_SameMonitor_DifferentRType_ShouldCreateNewPlayer() { + // Arrange + var monitor = _monitorMgr.Object.PrimaryMonitor; + var data1 = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_img").Object; + var data2 = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RVideo, wpId: "wp_vid").Object; + + var player1 = TestDataBuilder.CreateWpPlayer(data1, monitor); + var player2 = TestDataBuilder.CreateWpPlayer(data2, monitor); + + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RImage), monitor, false)) + .Returns(player1.Object); + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false)) + .Returns(player2.Object); + + // Set Image wallpaper first + var r1 = await _sut.SetWallpaperAsync(data1, monitor); + Assert.IsTrue(r1.IsFinished, "First set (RImage) should succeed"); + + // Act: set Video wallpaper on same monitor + var r2 = await _sut.SetWallpaperAsync(data2, monitor); + Assert.IsTrue(r2.IsFinished, "Second set (RVideo) should succeed"); + + // Assert: player1 should NOT have Update called (different RType → not reused) + player1.Verify(p => p.Update(It.IsAny()), Times.Never, + "Update should not be called on a different-RType player"); + // A new player (player2) should be created for the new RType + _factory.Verify( + f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false), + Times.Once, "A new player should be created for the different RType"); + } + + [TestMethod] + [Description("In Per mode, setting a wallpaper with the same RType on the same monitor should call Update, not create a new player")] + public async Task SetWallpaperAsync_PerMode_SameMonitor_SameRType_ShouldUpdate_NotCreateNew() { + // Arrange + var monitor = _monitorMgr.Object.PrimaryMonitor; + var data1 = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_001").Object; + var data2 = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_002").Object; + + var player = TestDataBuilder.CreateWpPlayer(data1, monitor); + _factory.Setup(f => f.CreatePlayer(It.IsAny(), monitor, false)) + .Returns(player.Object); + + var r1 = await _sut.SetWallpaperAsync(data1, monitor); + Assert.IsTrue(r1.IsFinished, "First set should succeed"); + + // Act + var r2 = await _sut.SetWallpaperAsync(data2, monitor); + Assert.IsTrue(r2.IsFinished, "Second set (same RType) should succeed"); + + // Assert + player.Verify(p => p.Update(data2), Times.Once, "Update should be called for same-RType replacement"); + _factory.Verify( + f => f.CreatePlayer(It.IsAny(), monitor, false), + Times.Once, "Player should not be recreated for same RType"); + } + + [TestMethod] + [Description("In Expand mode, setting a wallpaper with a different RType should not reuse the existing player")] + public async Task SetWallpaperAsync_ExpandMode_SameMonitor_DifferentRType_ShouldCreateNewPlayer() { + // Arrange + _settings = MockFactory.CreateUserSettings(WallpaperArrangement.Expand); + _monitorMgr = MockFactory.CreateMonitorManager(1); + var desktop = MockFactory.CreateDesktopService(); + var jobService = new Mock(); + _sut = new WallpaperControl( + _settings.Object, _monitorMgr.Object, + _factory.Object, desktop.Object, jobService.Object); + + var monitor = _monitorMgr.Object.PrimaryMonitor; + var dataImg = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_img").Object; + var dataVid = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RVideo, wpId: "wp_vid").Object; + + var playerImg = TestDataBuilder.CreateWpPlayer(dataImg, monitor); + var playerVid = TestDataBuilder.CreateWpPlayer(dataVid, monitor); + + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RImage), monitor, false)) + .Returns(playerImg.Object); + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false)) + .Returns(playerVid.Object); + + await _sut.SetWallpaperAsync(dataImg, monitor); + + // Act + await _sut.SetWallpaperAsync(dataVid, monitor); + + // Assert + playerImg.Verify(p => p.Update(It.IsAny()), Times.Never, + "Different RType: Update should NOT be called on the old player"); + _factory.Verify( + f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false), + Times.Once, "A new Expand player should be created for the different RType"); + } + + // ------------------------------------------------------- + // isFromPreview behaviour + // ------------------------------------------------------- + + [TestMethod] + [Description("SetWallpaperAsync with isFromPreview=true should succeed (runtime data loaded from temp path)")] + public async Task SetWallpaperAsync_IsFromPreview_True_ShouldSucceed() { + // Arrange + var monitor = _monitorMgr.Object.PrimaryMonitor; + // Build data with all effect paths pre-populated so isFromPreview branch can proceed + var data = TestDataBuilder.CreateValidPlayerDataWithEffectPaths(_tempFiles).Object; + bool changed = false; + _sut.WallpaperChanged += (_, _) => changed = true; + + var player = TestDataBuilder.CreateWpPlayer(data, monitor); + _factory.Setup(f => f.CreatePlayer(It.IsAny(), monitor, false)) + .Returns(player.Object); + + // Act + var result = await _sut.SetWallpaperAsync(data, monitor, isFromPreview: true); + + // Assert + Assert.IsTrue(result.IsFinished, "SetWallpaperAsync with isFromPreview=true should finish successfully"); + Assert.IsTrue(changed, "WallpaperChanged event should fire even when isFromPreview=true"); + } + + [TestMethod] + [Description("SetWallpaperAsync with isFromPreview=false and no effect path should succeed via CreateRuntimeData path")] + public async Task SetWallpaperAsync_IsFromPreview_False_EmptyEffectPath_ShouldSucceed() { + // Arrange + var monitor = _monitorMgr.Object.PrimaryMonitor; + var data = TestDataBuilder.CreateValidPlayerData(_tempFiles).Object; + + var player = TestDataBuilder.CreateWpPlayer(data, monitor); + _factory.Setup(f => f.CreatePlayer(It.IsAny(), monitor, false)) + .Returns(player.Object); + + // Act + var result = await _sut.SetWallpaperAsync(data, monitor, isFromPreview: false); + + // Assert + Assert.IsTrue(result.IsFinished); + } + + // ------------------------------------------------------- + // Monitor 不存在路径 + // ------------------------------------------------------- + + [TestMethod] + [Description("SetWallpaperAsync should fire WallpaperError when the monitor is not found in manager")] + public async Task SetWallpaperAsync_WhenMonitorNotFound_ShouldFireErrorAndReturnFailure() { + // Arrange: make MonitorExists return false + _monitorMgr.Setup(m => m.MonitorExists(It.IsAny())).Returns(false); + var monitor = _monitorMgr.Object.PrimaryMonitor; + var data = TestDataBuilder.CreateValidPlayerData(_tempFiles).Object; + Exception? capturedError = null; + _sut.WallpaperError += (_, e) => capturedError = e; + + // Act + var result = await _sut.SetWallpaperAsync(data, monitor); + + // Assert + Assert.IsFalse(result.IsFinished); + Assert.IsNotNull(capturedError, "WallpaperError should be fired when monitor is not found"); + _factory.Verify( + f => f.CreatePlayer(It.IsAny(), It.IsAny(), false), + Times.Never, "No player should be created when monitor is missing"); + } + + [TestMethod] + [Description("SetWallpaperAsync should fire BOTH WallpaperError and WallpaperChanged when the file is missing")] + public async Task SetWallpaperAsync_WhenFileMissing_ShouldFireBothErrorAndChangedEvents() { + // Arrange + var data = TestDataBuilder.CreateValidPlayerData(_tempFiles).Object; + Mock.Get(data).Setup(d => d.FilePath).Returns("C:\\not_exist.jpg"); + bool changed = false; + Exception? capturedError = null; + _sut.WallpaperChanged += (_, _) => changed = true; + _sut.WallpaperError += (_, e) => capturedError = e; + + // Act + await _sut.SetWallpaperAsync(data, _monitorMgr.Object.PrimaryMonitor); + + // Assert + Assert.IsNotNull(capturedError, "WallpaperError must be fired on file missing"); + Assert.IsTrue(changed, + "WallpaperChanged must ALSO be fired on file missing (source-code behaviour to clear UI state)"); + } + + // ------------------------------------------------------- + // RType guard: 旧 Player 孤立 Bug — 验证旧 Player 被 Close 且列表数量 + // ------------------------------------------------------- + + [TestMethod] + [Description("Per mode: after switching to a different RType on the same monitor, the OLD player must be closed and wallpaper count must stay at 1")] + public async Task SetWallpaperAsync_PerMode_DifferentRType_OldPlayerMustBeClosedAndCountStaysOne() { + // Arrange + var monitor = _monitorMgr.Object.PrimaryMonitor; + var dataImg = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_img").Object; + var dataVid = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RVideo, wpId: "wp_vid").Object; + + var playerImg = TestDataBuilder.CreateWpPlayer(dataImg, monitor); + var playerVid = TestDataBuilder.CreateWpPlayer(dataVid, monitor); + + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RImage), monitor, false)) + .Returns(playerImg.Object); + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false)) + .Returns(playerVid.Object); + + await _sut.SetWallpaperAsync(dataImg, monitor); + Assert.HasCount(1, _sut.Wallpapers, "Setup: should have 1 wallpaper after first set"); + + // Act + await _sut.SetWallpaperAsync(dataVid, monitor); + + // Assert: old player should be closed, count must remain 1 + playerImg.Verify(p => p.Close(), Times.Once, + "Old RImage player MUST be closed when switching to a different RType"); + Assert.HasCount(1, _sut.Wallpapers, + "After switching RType, wallpaper count must still be 1 — not orphan-leaked"); + } + + [TestMethod] + [Description("Expand mode: after switching to a different RType, the OLD player must be closed and count stays at 1")] + public async Task SetWallpaperAsync_ExpandMode_DifferentRType_OldPlayerMustBeClosedAndCountStaysOne() { + // Arrange + _settings = MockFactory.CreateUserSettings(WallpaperArrangement.Expand); + _monitorMgr = MockFactory.CreateMonitorManager(1); + var desktop = MockFactory.CreateDesktopService(); + var jobService = new Mock(); + _sut = new WallpaperControl( + _settings.Object, _monitorMgr.Object, + _factory.Object, desktop.Object, jobService.Object); + + var monitor = _monitorMgr.Object.PrimaryMonitor; + var dataImg = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RImage, wpId: "wp_img").Object; + var dataVid = TestDataBuilder.CreateValidPlayerData(_tempFiles, rtype: RuntimeType.RVideo, wpId: "wp_vid").Object; + + var playerImg = TestDataBuilder.CreateWpPlayer(dataImg, monitor); + var playerVid = TestDataBuilder.CreateWpPlayer(dataVid, monitor); + + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RImage), monitor, false)) + .Returns(playerImg.Object); + _factory.Setup(f => f.CreatePlayer(It.Is(d => d.RType == RuntimeType.RVideo), monitor, false)) + .Returns(playerVid.Object); + + await _sut.SetWallpaperAsync(dataImg, monitor); + Assert.HasCount(1, _sut.Wallpapers, "Setup: should have 1 wallpaper after first set"); + + // Act + await _sut.SetWallpaperAsync(dataVid, monitor); + + // Assert + playerImg.Verify(p => p.Close(), Times.Once, + "Old Expand player MUST be closed when switching to a different RType"); + Assert.HasCount(1, _sut.Wallpapers, + "Wallpaper count must remain 1 after Expand mode RType switch"); + } } } diff --git a/src/VirtualPaper.DataAssistor/DataAssist.cs b/src/VirtualPaper.DataAssistor/DataAssist.cs index cd7a58ca..4f45a1e7 100644 --- a/src/VirtualPaper.DataAssistor/DataAssist.cs +++ b/src/VirtualPaper.DataAssistor/DataAssist.cs @@ -130,6 +130,9 @@ public static WpPlayerData GrpcToPlayerData(Grpc_WpPlayerData grpc_data) { FolderPath = grpc_data.FolderPath, ThumbnailPath = grpc_data.ThumbnailPath, DepthFilePath = grpc_data.DepthFilePath, + WpEffectFilePathTemplate = grpc_data.WpEffectFilePathTemplate, + WpEffectFilePathTemporary = grpc_data.WpEffectFilePathTemporary, + WpEffectFilePathUsing = grpc_data.WpEffectFilePathUsing, }; return playerData; diff --git a/src/VirtualPaper.Grpc.Client/Interfaces/IWallpaperControlClient.cs b/src/VirtualPaper.Grpc.Client/Interfaces/IWallpaperControlClient.cs index 2794d480..c57ebcad 100644 --- a/src/VirtualPaper.Grpc.Client/Interfaces/IWallpaperControlClient.cs +++ b/src/VirtualPaper.Grpc.Client/Interfaces/IWallpaperControlClient.cs @@ -18,7 +18,7 @@ public interface IWallpaperControlClient : IDisposable { Task GetPlayerStartArgsAsync(IWpBasicData data, RuntimeType rtype, string? depthFilePath, CancellationToken token); Task GetPlayerStartArgsByMonitorIdAsync(string monitorId, CancellationToken token); Task RestartAllWallpapersAsync(); - Task SetWallpaperAsync(IMonitor monitor, IWpBasicData metaData, RuntimeType rtype, string? depthFilePath, CancellationToken token); + Task SetWallpaperAsync(IMonitor monitor, IWpBasicData metaData, RuntimeType rtype, bool isFromPreview, string? depthFilePath, string? wpEffectFilePathUsing, string? wpEffectFilePathTemplate, string? wpEffectFilePathTemporary, CancellationToken token); #endregion #region data diff --git a/src/VirtualPaper.Grpc.Client/WallpaperControlClient.cs b/src/VirtualPaper.Grpc.Client/WallpaperControlClient.cs index f80cdbde..e31533a3 100644 --- a/src/VirtualPaper.Grpc.Client/WallpaperControlClient.cs +++ b/src/VirtualPaper.Grpc.Client/WallpaperControlClient.cs @@ -93,13 +93,17 @@ public async Task RestartAllWallpapersAsync() { } public async Task SetWallpaperAsync( - IMonitor monitor, IWpBasicData data, RuntimeType rtype, string? depthFilePath, CancellationToken token) { + IMonitor monitor, IWpBasicData data, RuntimeType rtype, bool isFromPreview, string? depthFilePath, string? wpEffectFilePathUsing, string? wpEffectFilePathTemplate, string? wpEffectFilePathTemporary, CancellationToken token) { Grpc_WpPlayerData wpPlayerdata = DataAssist.MetadataToGrpcPlayingData(data, rtype); wpPlayerdata.DepthFilePath = depthFilePath ?? string.Empty; + wpPlayerdata.WpEffectFilePathUsing = wpEffectFilePathUsing ?? string.Empty; + wpPlayerdata.WpEffectFilePathTemplate = wpEffectFilePathTemplate ?? string.Empty; + wpPlayerdata.WpEffectFilePathTemporary = wpEffectFilePathTemporary ?? string.Empty; var request = new Grpc_SetWallpaperRequest { WpPlayerData = wpPlayerdata, MonitorId = monitor.DeviceId, + IsFromPreview = isFromPreview, }; Grpc_SetWallpaperResponse response = await _client.SetWallpaperAsync(request, cancellationToken: token); diff --git a/src/VirtualPaper.Grpc.Service/Protos/common_models.proto b/src/VirtualPaper.Grpc.Service/Protos/common_models.proto index 62d57c8c..09f550ee 100644 --- a/src/VirtualPaper.Grpc.Service/Protos/common_models.proto +++ b/src/VirtualPaper.Grpc.Service/Protos/common_models.proto @@ -172,6 +172,7 @@ message Grpc_ModifyPreviewRequest { message Grpc_SetWallpaperRequest { Grpc_WpPlayerData wp_player_data = 1; string monitor_id = 2; + bool is_from_preview = 3; } message Grpc_UpdateWpRequest { @@ -299,6 +300,9 @@ message Grpc_WpPlayerData { string file_path = 4; string thumbnail_path = 5; string depth_file_path = 6; + string wp_effect_file_path_template = 7; + string wp_effect_file_path_temporary = 8; + string wp_effect_file_path_using = 9; } message Grpc_WpMetaData { @@ -390,6 +394,7 @@ enum Grpc_FileType { f_picture = 1; f_gif = 2; f_video = 3; + f_web_zip = 4; } enum Grpc_RuntimeType { @@ -397,6 +402,7 @@ enum Grpc_RuntimeType { r_image = 1; r_image3d = 2; r_video = 3; + r_web = 4; } enum Grpc_ScreensaverState { diff --git a/src/VirtualPaper.Models/Cores/Interfaces/IWpPlayerData.cs b/src/VirtualPaper.Models/Cores/Interfaces/IWpPlayerData.cs index 82485fc9..69648696 100644 --- a/src/VirtualPaper.Models/Cores/Interfaces/IWpPlayerData.cs +++ b/src/VirtualPaper.Models/Cores/Interfaces/IWpPlayerData.cs @@ -1,4 +1,4 @@ -using VirtualPaper.Common; +using VirtualPaper.Common; namespace VirtualPaper.Models.Cores.Interfaces { public interface IWpPlayerData { @@ -6,7 +6,7 @@ public interface IWpPlayerData { RuntimeType RType { get; set; } WallpaperArrangement Arrangement { get; set; } string FilePath { get; set; } - string DepthFilePath { get; set; } + string? DepthFilePath { get; set; } string FolderPath { get; set; } string ThumbnailPath { get; set; } string WpEffectFilePathTemplate { get; set; } diff --git a/src/VirtualPaper.Models/Cores/Interfaces/IWpRuntimeData.cs b/src/VirtualPaper.Models/Cores/Interfaces/IWpRuntimeData.cs index 58af51b3..a2f84411 100644 --- a/src/VirtualPaper.Models/Cores/Interfaces/IWpRuntimeData.cs +++ b/src/VirtualPaper.Models/Cores/Interfaces/IWpRuntimeData.cs @@ -1,4 +1,4 @@ -using VirtualPaper.Common; +using VirtualPaper.Common; namespace VirtualPaper.Models.Cores.Interfaces { public interface IWpRuntimeData { @@ -16,7 +16,7 @@ public interface IWpRuntimeData { RuntimeType RType { get; set; } void Read(string filePath); Task MoveToAsync(string targetFolder); - void FromTempMoveToInstallPath(string targetFolderPath); + Task FromTempMoveToInstallPathAsync(string targetFolderPath); void Save(); IWpRuntimeData Clone(); bool IsAvailable(); diff --git a/src/VirtualPaper.Models/Cores/WpBasicData.cs b/src/VirtualPaper.Models/Cores/WpBasicData.cs index bf5c257b..bf0c0fef 100644 --- a/src/VirtualPaper.Models/Cores/WpBasicData.cs +++ b/src/VirtualPaper.Models/Cores/WpBasicData.cs @@ -30,11 +30,12 @@ public string Title { public FileType FType { get => _fType; set { - _fType = value; + _fType = Enum.IsDefined(value) ? value : FileType.FUnknown; this.IsSingleRType = - value switch { + _fType switch { FileType.FImage or FileType.FGif => false, FileType.FVideo => true, + FileType.FWebZip => true, _ => false, }; } diff --git a/src/VirtualPaper.Models/Cores/WpPlayerData.cs b/src/VirtualPaper.Models/Cores/WpPlayerData.cs index 3dfd1021..d389cab1 100644 --- a/src/VirtualPaper.Models/Cores/WpPlayerData.cs +++ b/src/VirtualPaper.Models/Cores/WpPlayerData.cs @@ -1,4 +1,4 @@ -using System.IO; +using System.IO; using VirtualPaper.Common; using VirtualPaper.Common.Utils.Storage; using VirtualPaper.Models.Cores.Interfaces; @@ -9,7 +9,7 @@ public class WpPlayerData : IWpPlayerData { public RuntimeType RType { get; set; } = RuntimeType.RUnknown; public WallpaperArrangement Arrangement { get; set; } public string FilePath { get; set; } = string.Empty; - public string DepthFilePath { get; set; } = string.Empty; + public string? DepthFilePath { get; set; } = string.Empty; public string FolderPath { get; set; } = string.Empty; public string ThumbnailPath { get; set; } = string.Empty; public string WpEffectFilePathTemplate { get; set; } = string.Empty; diff --git a/src/VirtualPaper.Models/Cores/WpRuntimeData.cs b/src/VirtualPaper.Models/Cores/WpRuntimeData.cs index d4ad1c04..8d0876d0 100644 --- a/src/VirtualPaper.Models/Cores/WpRuntimeData.cs +++ b/src/VirtualPaper.Models/Cores/WpRuntimeData.cs @@ -45,7 +45,7 @@ public async Task MoveToAsync(string targetFolderPath) { Save(); } - public async void FromTempMoveToInstallPath(string targetFolderPath) { + public async Task FromTempMoveToInstallPathAsync(string targetFolderPath) { string oldFolderPath = Constants.CommonPaths.TempDir; this.FolderPath = this.FolderPath.Replace(oldFolderPath, targetFolderPath); this.DepthFilePath = await FileUtil.UpdateFileFolderPathAsync(this.DepthFilePath, oldFolderPath, targetFolderPath); diff --git a/src/VirtualPaper.PlayerWeb.Core/Interfaces/IApplyService.cs b/src/VirtualPaper.PlayerWeb.Core/Interfaces/IApplyService.cs index 821f4239..6d139a6a 100644 --- a/src/VirtualPaper.PlayerWeb.Core/Interfaces/IApplyService.cs +++ b/src/VirtualPaper.PlayerWeb.Core/Interfaces/IApplyService.cs @@ -6,5 +6,8 @@ public interface IApplyService { } public class ApplyEventArgs : EventArgs { + public string? WpEffectFilePathUsing { get; internal set; } + public string? WpEffectFilePathTemplate { get; internal set; } + public string? WpEffectFilePathTemporary { get; internal set; } } } diff --git a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/default.html b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/default.html index 994018c0..825536cd 100644 --- a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/default.html +++ b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/default.html @@ -47,6 +47,13 @@ object-fit: fill; } + /* RWeb iframe 专用:允许鼠标事件穿透,移除不适用的 object-fit */ + .rweb-frame { + object-fit: unset; + pointer-events: auto; + border: none; + } + /* 淡入效果 */ .fade-in { opacity: 0; diff --git a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/3d_depth/run.js b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/3d_depth/run.js index aa7653f9..bbe6b925 100644 --- a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/3d_depth/run.js +++ b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/3d_depth/run.js @@ -1,4 +1,4 @@ -import * as THREE from './three.module.min.js'; +import * as THREE from './three.module.min.js'; // --- 全局变量 --- let width = window.innerWidth; @@ -15,6 +15,7 @@ function resourceLoad3D(imgFilePath, depthFilePath) { const root = document.querySelector('.root'); const oldContent = document.getElementById('content'); if (oldContent) { + oldContent.removeAttribute('id'); oldContent.setAttribute('class', 'fade-out'); setTimeout(() => { oldContent.remove(); }, 500); } @@ -200,13 +201,14 @@ window.addEventListener('resize', () => { resizeContent(); }); -function mouseMove3D(x, y) { - // 归一化鼠标坐标 (-1 到 1) - mouse.x = (x / window.innerWidth) * 2 - 1; - mouse.y = -(y / window.innerHeight) * 2 + 1; // WebGL Y轴通常向上,DOM Y轴向下,建议反转 +let parallaxEnabled = false; + +function startParallax() { + parallaxEnabled = true; } -function mouseOut3D() { +function stopParallax() { + parallaxEnabled = false; mouse.x = 0; mouse.y = 0; } @@ -216,8 +218,21 @@ function updateDimensions3D(w, h) { height = h; } +document.addEventListener('mousemove', (e) => { + if (!parallaxEnabled) return; + // 归一化鼠标坐标 (-1 到 1) + mouse.x = (e.clientX / window.innerWidth) * 2 - 1; + mouse.y = -(e.clientY / window.innerHeight) * 2 + 1; // WebGL Y轴向上,DOM Y轴向下,反转 +}); + +document.addEventListener('mouseleave', () => { + if (!parallaxEnabled) return; + mouse.x = 0; + mouse.y = 0; +}); + window.resourceLoad = resourceLoad3D; window.updateDimensions = updateDimensions3D; -window.mouseMove = mouseMove3D; -window.mouseOut = mouseOut3D; -window.updateFit3D = updateFit3D; \ No newline at end of file +window.startParallax = startParallax; +window.stopParallax = stopParallax; +window.updateFit3D = updateFit3D; diff --git a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/base.js b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/base.js index 8c6c8d25..3252ecff 100644 --- a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/base.js +++ b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/base.js @@ -16,6 +16,7 @@ let tpIntervalId = null; let tpConfig = null; // 存储 C# 下发的参数 function propertyListener(propertyType, val) { + console.log('propertyType: ', propertyType, ', val: ', val) switch (propertyType) { case "Volume": volume = parseFloat(val); @@ -38,9 +39,6 @@ function propertyListener(propertyType, val) { case "Scaling": objectFitChanged(parseInt(val)); break; - case "TimePerception": - runTimePerception(val); - break; } return applyFilter(); @@ -64,12 +62,18 @@ function applyFilter() { contentDiv.style.filter = filter.trim(); element.style.objectFit = newFit; + console.log('applied filter successed'); + } else { + console.warn('applyFilter: .source or #content not found'); } if (element && curVideoElementId) { element.volume = volume; element.playbackRate = speed; element.muted = muted; + console.log('applied filter for video successed'); + } else { + console.warn('applyFilter: .source or #content not found for video'); } return "applyFilter success"; @@ -234,3 +238,10 @@ function lerp(a, b, t) { function easeInOut(t) { return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; } + +function mouseOut() { + document.dispatchEvent(new MouseEvent('mouseleave', { + bubbles: false, + cancelable: true, + })); +} diff --git a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/default/run.js b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/default/run.js index eebf7b50..9111f624 100644 --- a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/default/run.js +++ b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/default/run.js @@ -1,7 +1,8 @@ -const scale = 1.05; // 缩放系数 +const scale = 1.05; // 缩放系数 let centerX; let centerY; let parallaxBackground; +let parallaxEnabled = false; let volume = 0.8; let speed = 1.0; let muted = false; @@ -31,6 +32,15 @@ function resourceLoad(wallpaperType, filePath) { `; break; + case 'RWeb': + newElement = ` +
+ +
`; + break; default: return; } @@ -38,13 +48,12 @@ function resourceLoad(wallpaperType, filePath) { if (newElement) { // 动态插入新内容后立即移除旧内容,以减少闪烁 element.insertAdjacentHTML('beforeend', newElement); - parallaxBackground = document.getElementById('content'); + parallaxBackground = element.lastElementChild; if (oldContent) { + oldContent.removeAttribute('id'); oldContent.setAttribute('class', 'fade-out'); - setTimeout(() => { - oldContent.remove(); - }, 300); + setTimeout(() => { oldContent.remove(); }, 300); } } @@ -92,22 +101,46 @@ function audioMuteChanged(isMuted) { } } -function mouseMove(x, y) { - // 计算鼠标与中心点的相对位置百分比 - const relX = (x - centerX) / centerX; - const relY = (y - centerY) / centerY; +// function mouseMove(x, y) { +// // 计算鼠标与中心点的相对位置百分比 +// const relX = (x - centerX) / centerX; +// const relY = (y - centerY) / centerY; - const rotateX = relY * 2; // X轴旋转角度,根据Y轴偏移量调整 - const rotateY = relX * 2; // Y轴旋转角度,根据X轴偏移量调整 +// const rotateX = relY * 2; // X轴旋转角度,根据Y轴偏移量调整 +// const rotateY = relX * 2; // Y轴旋转角度,根据X轴偏移量调整 - parallaxBackground.style.transform = `scale(${scale}) rotateX(${rotateX}deg) rotateY(${rotateY}deg)`; -} +// parallaxBackground.style.transform = `scale(${scale}) rotateX(${rotateX}deg) rotateY(${rotateY}deg)`; +// } -function mouseOut() { - parallaxBackground.style.transform = 'scale(1) rotateX(0deg) rotateY(0deg)'; -} +// function mouseOut() { +// parallaxBackground.style.transform = 'scale(1) rotateX(0deg) rotateY(0deg)'; +// } function updateDimensions(width, height) { centerX = width / 2; centerY = height / 2; -} \ No newline at end of file +} + +function startParallax() { + parallaxEnabled = true; +} + +function stopParallax() { + parallaxEnabled = false; + if (parallaxBackground) { + parallaxBackground.style.transform = 'scale(1) rotateX(0deg) rotateY(0deg)'; + } +} + +document.addEventListener('mousemove', (e) => { + if (!parallaxEnabled || !parallaxBackground) return; + const relX = (e.clientX - centerX) / centerX; + const relY = (e.clientY - centerY) / centerY; + parallaxBackground.style.transform = + `scale(${scale}) rotateX(${relY * 2}deg) rotateY(${relX * 2}deg)`; +}); + +document.addEventListener('mouseleave', () => { + if (!parallaxEnabled || !parallaxBackground) return; + parallaxBackground.style.transform = 'scale(1) rotateX(0deg) rotateY(0deg)'; +}); diff --git a/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/tests/time_simulate.js b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/tests/time_simulate.js new file mode 100644 index 00000000..6cfbbfe1 --- /dev/null +++ b/src/VirtualPaper.PlayerWeb.Core/PLAYER_Web/js/tests/time_simulate.js @@ -0,0 +1,39 @@ +// ─── 时间加速测试工具 ─────────────────────────────────────────────── +// speed: 加速倍率(1440 = 1天/分钟,60 = 1小时/分钟) +// startHour: 模拟起始小时(0~23,默认从当前时间开始) +(function setupFakeTime(speed = 120, startHour = 4) { + const msPerDay = 24 * 60 * 60 * 1000; + + // 构造今天 startHour 点的时间戳 + const today = new Date(); + today.setHours(startHour, 0, 0, 0); + const fakeStart = today.getTime(); + const realStart = performance.now(); + + const _realDateNow = Date.now.bind(Date); + + Date.now = function () { + const elapsed = performance.now() - realStart; // 真实流逝 ms + const fakeElapsed = elapsed * speed; // 加速后流逝 ms + return fakeStart + fakeElapsed; + }; + + console.log( + `%c⏩ 时间加速已启动`, + 'color: #4CAF50; font-weight: bold', + `\n起始: ${new Date(Date.now()).toLocaleTimeString()}`, + `\n速率: ${speed}x(每秒 = 现实 ${speed} 秒)` + ); + + // 每秒打印当前模拟时间,方便观察 + const timer = setInterval(() => { + console.log(`🕐 模拟时间: ${new Date(Date.now()).toLocaleTimeString()}`); + }, 1000); + + // 返回停止函数 + window._stopFakeTime = function () { + clearInterval(timer); + Date.now = _realDateNow; + console.log('%c⏹ 时间加速已停止', 'color: #f44336; font-weight: bold'); + }; +})(120, 4); // 120x 速率,从凌晨 4 点开始(覆盖日出过渡期) diff --git a/src/VirtualPaper.PlayerWeb.Core/Utils/WebViewScriptExecutor.cs b/src/VirtualPaper.PlayerWeb.Core/Utils/WebViewScriptExecutor.cs index 5e6150fe..ca0ed459 100644 --- a/src/VirtualPaper.PlayerWeb.Core/Utils/WebViewScriptExecutor.cs +++ b/src/VirtualPaper.PlayerWeb.Core/Utils/WebViewScriptExecutor.cs @@ -32,6 +32,10 @@ public void EnqueueEvent(string functionName, params object?[] args) { _eventQueue.Enqueue(BuildScript(functionName, args)); } + public void EnqueueRawScript(string script) { + _eventQueue.Enqueue(script); + } + private void StartLoops() { RunStateLoop(); RunEventLoop(); diff --git a/src/VirtualPaper.PlayerWeb.Core/WebView/Components/General/GeneralEffect.xaml.cs b/src/VirtualPaper.PlayerWeb.Core/WebView/Components/General/GeneralEffect.xaml.cs index b22d0b85..b4b4a0f7 100644 --- a/src/VirtualPaper.PlayerWeb.Core/WebView/Components/General/GeneralEffect.xaml.cs +++ b/src/VirtualPaper.PlayerWeb.Core/WebView/Components/General/GeneralEffect.xaml.cs @@ -468,7 +468,11 @@ private void RestoretBtn_Click(object sender, RoutedEventArgs e) { private void SaveAndApplyBtn_Click(object sender, RoutedEventArgs e) { UpdatePropertyFile(true); - _applyService?.OnApply(null); + _applyService?.OnApply(new ApplyEventArgs() { + WpEffectFilePathUsing = _startArgs.WpEffectFilePathUsing, + WpEffectFilePathTemplate = _startArgs.WpEffectFilePathTemplate, + WpEffectFilePathTemporary = _startArgs.WpEffectFilePathTemporary, + }); } #endregion diff --git a/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageOnlyDataConfig.xaml.cs b/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageOnlyDataConfig.xaml.cs index 227a0079..ec6604e7 100644 --- a/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageOnlyDataConfig.xaml.cs +++ b/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageOnlyDataConfig.xaml.cs @@ -1,5 +1,4 @@ using System; -using VirtualPaper.Common.Runtime.PlayerWeb; using VirtualPaper.UIComponent.Templates; using VirtualPaper.UIComponent.Utils; diff --git a/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageWithPlaying.xaml b/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageWithPlaying.xaml index f0645360..ed5ddab6 100644 --- a/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageWithPlaying.xaml +++ b/src/VirtualPaper.PlayerWeb.Core/WebView/Pages/PageWithPlaying.xaml @@ -23,7 +23,6 @@ NavigationCompleted="Webview2_NavigationCompleted"/> (EffectValueChanged e) { #endregion #region parallax + //private void StartParallax() { + // if (Interlocked.CompareExchange(ref _isParallaxRunning, 1, 0) == 1) return; + + // Task.Run(async () => { + // try { + // int lastX = int.MinValue; + // int lastY = int.MinValue; + // bool lastInside = false; + + // while (_isParallaxRunning == 1) { + // int x = (int)_mousePos.X; + // int y = (int)_mousePos.Y; + + // if ((_arcWindow?.IsActive ?? false) && _isPointerInsidePage) { + // _scriptExecutor?.EnqueueState( + // key: "MouseMove", + // functionName: Fields.MouseMove, + // x, y + // ); + // lastX = x; + // lastY = y; + // } + // else if (lastInside) { + // _scriptExecutor?.EnqueueState( + // key: "MouseOut", + // functionName: Fields.MouseOut + // ); + // } + + // lastInside = _isPointerInsidePage; + // } + // } + // catch (Exception e) { + // ArcLog.GetLogger().Error("[Parallax] Loop error", e); + // } + // }); + //} + + //private void StopParallax() { + // if (Interlocked.CompareExchange(ref _isParallaxRunning, 0, 1) == 0) return; + // _scriptExecutor?.EnqueueState( + // key: "MouseOut", + // functionName: Fields.MouseOut + // ); + //} private void StartParallax() { - if (Interlocked.CompareExchange(ref _isParallaxRunning, 1, 0) == 1) return; - - Task.Run(async () => { - try { - int lastX = int.MinValue; - int lastY = int.MinValue; - bool lastInside = false; - - while (_isParallaxRunning == 1) { - int x = (int)_mousePos.X; - int y = (int)_mousePos.Y; - - if ((_arcWindow?.IsActive ?? false) && _isPointerInsidePage) { - _scriptExecutor?.EnqueueState( - key: "MouseMove", - functionName: Fields.MouseMove, - x, y - ); - lastX = x; - lastY = y; - } - else if (lastInside) { - _scriptExecutor?.EnqueueState( - key: "MouseOut", - functionName: Fields.MouseOut - ); - } - - lastInside = _isPointerInsidePage; - } - } - catch (Exception e) { - ArcLog.GetLogger().Error("[Parallax] Loop error", e); - } - }); + _scriptExecutor?.EnqueueEvent(Fields.StartParallax); } private void StopParallax() { - if (Interlocked.CompareExchange(ref _isParallaxRunning, 0, 1) == 0) return; - _scriptExecutor?.EnqueueState( - key: "MouseOut", - functionName: Fields.MouseOut - ); + _scriptExecutor?.EnqueueEvent(Fields.StopParallax); } private void RunParallax(bool isParallaxOn) { @@ -178,7 +185,7 @@ private void RunTimePerception(bool isTimePerceptionOn) { else { // 通知 JS 关闭 var payload = JsonSerializer.Serialize(new { enabled = false }); - _scriptExecutor?.EnqueueEvent(Fields.PropertyListener, Fields.TimePerception, payload); + _scriptExecutor?.EnqueueEvent(Fields.TimePerception, payload); } } @@ -208,8 +215,8 @@ private async Task SendTimePerceptionConfigAsync() { var (latitude, longitude) = await Win32Util.GetSystemLocationAsync(); var (sunriseLocal, sunsetLocal) = SunCalc.Calculate(DateTime.UtcNow.Date, latitude, longitude); - DebugUtil.Output($"sunriseLocal: {sunriseLocal:HH:mm}"); - DebugUtil.Output($"sunriseLocal: {sunsetLocal:HH:mm}"); + //DebugUtil.Output($"sunriseLocal: {sunriseLocal:HH:mm}"); + //DebugUtil.Output($"sunriseLocal: {sunsetLocal:HH:mm}"); var config = new { enabled = true, @@ -225,7 +232,7 @@ private async Task SendTimePerceptionConfigAsync() { }; var payload = JsonSerializer.Serialize(config); - _scriptExecutor?.EnqueueEvent(Fields.PropertyListener, Fields.TimePerception, payload); + _scriptExecutor?.EnqueueEvent(Fields.TimePerception, payload); } private CancellationTokenSource? _tpCts; @@ -266,11 +273,17 @@ private void Webview2_NavigationCompleted(WebView2 sender, CoreWebView2Navigatio switch (_startArgs.RuntimeType) { case "RImage": + case "RWeb": + Webview2.IsHitTestVisible = true; + UpdateRectToWebview(); + _scriptExecutor?.EnqueueEvent(Fields.ResourceLoad, _startArgs.RuntimeType, _startArgs.FilePath); + break; case "RVideo": UpdateRectToWebview(); _scriptExecutor?.EnqueueEvent(Fields.ResourceLoad, _startArgs.RuntimeType, _startArgs.FilePath); break; case "RImage3D": + Webview2.IsHitTestVisible = true; UpdateRectToWebview(); _scriptExecutor?.EnqueueEvent(Fields.ResourceLoad, _startArgs.FilePath, _startArgs.DepthFilePath); break; @@ -304,6 +317,7 @@ private string GetPlayingFile() { "RImage" => PlayingFileWeb.PlayerWeb, "RImage3D" => PlayingFileWeb.PlayerWeb3D, "RVideo" => PlayingFileWeb.PlayerWeb, + "RWeb" => PlayingFileWeb.PlayerWeb, // RWeb 同样用 default.html 作为宿主页 _ => throw new ArgumentException(nameof(_startArgs.RuntimeType)), }; } diff --git a/src/VirtualPaper.PlayerWeb.Core/WebView/Windows/PreviewWithWeb.xaml.cs b/src/VirtualPaper.PlayerWeb.Core/WebView/Windows/PreviewWithWeb.xaml.cs index 66693c2b..8f8b1104 100644 --- a/src/VirtualPaper.PlayerWeb.Core/WebView/Windows/PreviewWithWeb.xaml.cs +++ b/src/VirtualPaper.PlayerWeb.Core/WebView/Windows/PreviewWithWeb.xaml.cs @@ -1,7 +1,6 @@ using System; using System.IO; using System.Text.Json; -using System.Threading.Tasks; using Microsoft.UI.Xaml; using VirtualPaper.Common.Logging; using VirtualPaper.Common.Runtime.PlayerWeb; @@ -11,7 +10,6 @@ using VirtualPaper.PlayerWeb.Core.WebView.Pages; using VirtualPaper.UIComponent.Templates; using VirtualPaper.UIComponent.Utils; -using VirtualPaper.UIComponent.Utils.Extensions; // To learn more about WinUI, the WinUI project structure, // and more about our project templates, see: http://aka.ms/winui-project-info. diff --git a/src/VirtualPaper.PlayerWeb/Form1.cs b/src/VirtualPaper.PlayerWeb/Form1.cs index d4256a49..e05511b8 100644 --- a/src/VirtualPaper.PlayerWeb/Form1.cs +++ b/src/VirtualPaper.PlayerWeb/Form1.cs @@ -1,13 +1,13 @@ -using System.Diagnostics; using System.Text.Json; using Microsoft.Web.WebView2.Core; using VirtualPaper.Common; using VirtualPaper.Common.Events.EffectValue.Base; using VirtualPaper.Common.Extensions; -using VirtualPaper.Common.Logging; using VirtualPaper.Common.Runtime.PlayerWeb; +using VirtualPaper.Common.Utils; using VirtualPaper.Common.Utils.IPC; using VirtualPaper.Common.Utils.PInvoke; +using VirtualPaper.Common.Utils.Players; using VirtualPaper.Common.Utils.Storage; using VirtualPaper.Common.Utils.ThreadContext; using VirtualPaper.PlayerWeb.Extensions; @@ -29,6 +29,54 @@ protected override CreateParams CreateParams { } } + #region native msg + protected override void WndProc(ref Message m) { + switch (m.Msg) { + //case (int)Native.WM.MOUSEMOVE: { + // int x = (short)(m.LParam.ToInt32() & 0xFFFF); + // int y = (short)((m.LParam.ToInt32() >> 16) & 0xFFFF); + // _scriptExecutor?.EnqueueState("mousemove", Fields.MouseMove, x, y); + // return; + // } + //case (int)Native.WM.LBUTTONDOWN: { + // int x = (short)(m.LParam.ToInt32() & 0xFFFF); + // int y = (short)((m.LParam.ToInt32() >> 16) & 0xFFFF); + // _scriptExecutor?.EnqueueEvent(Fields.MouseLeftButtonDown, x, y); + // return; + // } + //case (int)Native.WM.LBUTTONUP: { + // int x = (short)(m.LParam.ToInt32() & 0xFFFF); + // int y = (short)((m.LParam.ToInt32() >> 16) & 0xFFFF); + // _scriptExecutor?.EnqueueEvent(Fields.MouseLeftButtonUp, x, y); + // return; + // } + case (int)Native.WM.MOUSELEAVE: { + OnMouseOut(); + return; + } + case (int)Native.WM.APP_MOUSEENTER: { + OnMouseIn(); + return; + } + } + base.WndProc(ref m); + } + + private void OnMouseIn() { + Interlocked.Exchange(ref _isParallaxOnFromMouse, 1); + RunParallax(); + + _scriptExecutor?.EnqueueEvent(Fields.MouseIn); + } + + private void OnMouseOut() { + Interlocked.Exchange(ref _isParallaxOnFromMouse, 0); + RunParallax(); + + _scriptExecutor?.EnqueueEvent(Fields.MouseOut); + } + #endregion + public Form1(StartArgsWeb args) { InitializeComponent(); @@ -58,7 +106,7 @@ public Form1(StartArgsWeb args) { _startArgs = args; - InitializeWebView2Async().Await(() => { + InitializeWebView2Async().Await(() => { _scriptExecutor = new WebViewScriptExecutor(_webView2); _ = StdInListener(); }, @@ -182,6 +230,19 @@ string GetWallpaperVirtualPath(string? filePath) { return $"https://{CoreWebView2Extensions.WallpaperHost}/{Path.GetFileNameWithoutExtension(fileName)}/{fileName}"; } + // RWeb: filePath = {wallpapers}/{wpId}/index.html + // WallpaperHost → {wallpapers}/ + // 结果: https://wallpaper.localhost/{wpId}/index.html + // iframe 内部的相对引用(js/css/图片)会自动基于此 URL 解析,整个目录可访问 + string GetWallpaperVirtualPathForWeb(string? filePath) { + if (string.IsNullOrEmpty(filePath)) + throw new ArgumentNullException(nameof(filePath)); + + var wpFolder = Path.GetFileName(Path.GetDirectoryName(filePath)); + var htmlFile = Path.GetFileName(filePath); + return $"https://{CoreWebView2Extensions.WallpaperHost}/{wpFolder}/{htmlFile}"; + } + string GetWallpaperRootVirtualPath(string? fileName, string? filePath) { if (string.IsNullOrEmpty(fileName) || string.IsNullOrEmpty(filePath)) throw new ArgumentNullException(nameof(filePath)); @@ -254,10 +315,12 @@ private void HandleIpcMessage(string message) { }); break; case MessageType.cmd_suspend_parallax: - _isFocusOnDesk = false; + Interlocked.Exchange(ref _isParallaxOnFromIpc, 0); + RunParallax(); break; case MessageType.cmd_resume_parallax: - _isFocusOnDesk = true; + Interlocked.Exchange(ref _isParallaxOnFromIpc, 1); + RunParallax(); break; case MessageType.vp_general_effect: HandleGenerealEffect((VirtualPaperGeneralEffect)obj); @@ -326,16 +389,14 @@ private void HandleMuteCommand(VirtualPaperMutedCmd muted) { _scriptExecutor?.EnqueueEvent(Fields.AudioMuteChanged, muted.IsMuted); } - private void HandleUpdateCommand(VirtualPaperUpdateCmd update) { - if (_startArgs.FilePath != update.FilePath) { - _startArgs.FilePath = update.FilePath; - _startArgs.RuntimeType = update.RType; - _startArgs.WpEffectFilePathTemplate = update.WpEffectFilePathTemplate; - _startArgs.WpEffectFilePathTemporary = update.WpEffectFilePathTemporary; - _startArgs.WpEffectFilePathUsing = update.WpEffectFilePathUsing; - } - - Run(); + private void HandleUpdateCommand(VirtualPaperUpdateCmd update) { + if (update.Args != null) { + var args = JsonSerializer.Deserialize(update.Args); + if (args != null && _startArgs.FilePath != args.FilePath) { + _startArgs = args; + Run(); + } + } } #endregion @@ -351,6 +412,10 @@ private void Run() { UpdateRectToWebview(); _scriptExecutor?.EnqueueEvent(Fields.ResourceLoad, GetWallpaperVirtualPath(_startArgs.FilePath), GetWallpaperRootVirtualPath(Path.GetFileNameWithoutExtension(_startArgs.FilePath), _startArgs.DepthFilePath)); break; + case "RWeb": + UpdateRectToWebview(); + _scriptExecutor?.EnqueueEvent(Fields.ResourceLoad, _startArgs.RuntimeType, GetWallpaperVirtualPathForWeb(_startArgs.FilePath)); + break; default: break; } @@ -388,6 +453,7 @@ private string GetPlayingFile() { "RImage" => PlayingFileWeb.PlayerWeb, "RImage3D" => PlayingFileWeb.PlayerWeb3D, "RVideo" => PlayingFileWeb.PlayerWeb, + "RWeb" => PlayingFileWeb.PlayerWeb, _ => throw new ArgumentException(nameof(_startArgs.RuntimeType)), }; } @@ -412,14 +478,21 @@ private void LoadWpEffect(string? wpEffectFilePath) { } } catch (Exception ex) { - ArcLog.GetLogger().Error(ex); + Program.WriteToParent(new VirtualPaperMessageConsole() { + MsgType = ConsoleMessageType.Error, + Message = $"Failed to load effect config: {ex.Message}" + }); } } private void ExecuteCheckBoxSet(string propertyName, bool val) { switch (propertyName) { case "Parallax": - RunParallax(val); + Interlocked.Exchange(ref _isParallaxOnFromUser, val ? 1 : 0); + RunParallax(); + break; + case "TimeAtmoPerception": + RunTimePerception(val); break; default: break; @@ -433,83 +506,105 @@ private void UpdateRectToWebview() { } #endregion - #region parallax - private void StartParallax() { - if (Interlocked.CompareExchange(ref _isParallaxRunning, 1, 0) == 1) return; + #region time perception + private void RunTimePerception(bool isTimePerceptionOn) { + // 先停止旧任务 + _tpCts?.Cancel(); + _tpCts?.Dispose(); + _tpCts = null; + + if (isTimePerceptionOn) { + _tpCts = new CancellationTokenSource(); + _ = TimePerceptionLoopAsync(_tpCts.Token); + } + else { + // 通知 JS 关闭 + var payload = JsonSerializer.Serialize(new { enabled = false }); + _scriptExecutor?.EnqueueEvent(Fields.TimePerception, payload); + } + } + + /// + /// 每天重新计算日出日落,下发参数给 JS + /// + private async Task TimePerceptionLoopAsync(CancellationToken ct) { + while (!ct.IsCancellationRequested) { + // 计算今日参数并下发 + await SendTimePerceptionConfigAsync(); + + // 等到次日 00:01 再重新计算 + var now = DateTime.Now; + var nextMidnight = now.Date.AddDays(1).AddMinutes(1); + var delay = nextMidnight - now; - Task.Run(() => { try { - int lastX = int.MinValue; - int lastY = int.MinValue; - bool lastInside = false; - - while (_isParallaxRunning == 1) { - if (_isFocusOnDesk) { - var pos = RawInput.GetMousePos(); - int mouseX = pos.X, mouseY = pos.Y; - - bool inside = _windowRc.Left <= mouseX && mouseX <= _windowRc.Right && - _windowRc.Top <= mouseY && mouseY <= _windowRc.Bottom; - //Debug.WriteLine(inside + " " + mouseX + "," + mouseY + " | " + _windowRc.Left + " " + +_windowRc.Right + " " + _windowRc.Top + " " + _windowRc.Bottom); - if (inside) { - _scriptExecutor?.EnqueueState( - key: "MouseMove", - functionName: Fields.MouseMove, - mouseX, mouseY - ); - lastX = mouseX; - lastY = mouseY; - } - else if (lastInside) { - _scriptExecutor?.EnqueueState( - key: "MouseOut", - functionName: Fields.MouseOut - ); - } - - lastInside = inside; - } - else { - _scriptExecutor?.EnqueueState( - key: "MouseOut", - functionName: Fields.MouseOut - ); - } - } + await Task.Delay(delay, ct); } - catch (Exception ex) when (ex is OperationCanceledException) { } - catch (Exception e) { - ArcLog.GetLogger().Error("[Parallax] Loop error", e); + catch (TaskCanceledException) { + break; } - }); + } + } + + private async Task SendTimePerceptionConfigAsync() { + var (latitude, longitude) = await Win32Util.GetSystemLocationAsync(); + var (sunriseLocal, sunsetLocal) = SunCalc.Calculate(DateTime.UtcNow.Date, latitude, longitude); + + var config = new { + enabled = true, + sunrise = sunriseLocal.ToString("HH:mm"), + sunset = sunsetLocal.ToString("HH:mm"), + transitionMinutes = 30, + phases = new { + night = new { brightness = -0.3, hue = 220, saturate = -0.2 }, + dawn = new { brightness = 0.1, hue = 30, saturate = 0.3 }, + day = new { brightness = 0.0, hue = 0, saturate = 0.0 }, + dusk = new { brightness = -0.1, hue = 20, saturate = 0.2 }, + } + }; + + var payload = JsonSerializer.Serialize(config); + _scriptExecutor?.EnqueueEvent(Fields.TimePerception, payload); + } + + private CancellationTokenSource? _tpCts; + #endregion + + #region parallax + + private void StartParallax() { + _scriptExecutor?.EnqueueEvent(Fields.StartParallax); } private void StopParallax() { - if (Interlocked.CompareExchange(ref _isParallaxRunning, 0, 1) == 0) return; - _scriptExecutor?.EnqueueState( - key: "MouseOut", - functionName: Fields.MouseOut - ); + _scriptExecutor?.EnqueueEvent(Fields.StopParallax); } - private void RunParallax(bool isParallaxOn) { - if (isParallaxOn) { + /// + /// 视差启动条件:用户开启 AND 鼠标在本壁纸上 AND IPC 未挂起(无全屏/焦点应用遮盖) + /// + private void RunParallax() { + if (Interlocked.CompareExchange(ref _isParallaxOnFromUser, 0, 0) == 1 && + Interlocked.CompareExchange(ref _isParallaxOnFromMouse, 0, 0) == 1 && + Interlocked.CompareExchange(ref _isParallaxOnFromIpc, 0, 0) == 1) { StartParallax(); } else { StopParallax(); } } + #endregion - private readonly StartArgsWeb _startArgs; + private StartArgsWeb _startArgs; private WebView _webView2 = null!; private WebViewScriptExecutor? _scriptExecutor; - private bool _isFocusOnDesk = false; private bool _isPaused = false; private Native.RECT _windowRc; - private volatile int _isParallaxRunning = 0; // 0 = stopped, 1 = running private int cefD3DRenderingSubProcessId; + private int _isParallaxOnFromUser; // 0=关闭, 1=开启(用户效果设置) + private int _isParallaxOnFromMouse; // 0=鼠标不在本壁纸上, 1=在(MouseEnter/Leave) + private int _isParallaxOnFromIpc = 1; // 0=IPC 挂起(全屏/焦点应用遮盖), 1=IPC 允许(默认允许) private readonly CancellationTokenSource _ctsConsoleIn = new(); private static readonly CoreWebView2EnvironmentOptions _environmentOptions = new() { AdditionalBrowserArguments = "--disable-web-security --allow-file-access --allow-file-access-from-files --disk-cache-size=1 --autoplay-policy=no-user-gesture-required " diff --git a/src/VirtualPaper.PlayerWeb/PLAYER_Web/3d_depth_map.html b/src/VirtualPaper.PlayerWeb/PLAYER_Web/3d_depth_map.html deleted file mode 100644 index 0ad454e9..00000000 --- a/src/VirtualPaper.PlayerWeb/PLAYER_Web/3d_depth_map.html +++ /dev/null @@ -1,114 +0,0 @@ - - - - - - - PlayerWeb3DDepthMap - - - - - -
-
-
- - - - - \ No newline at end of file diff --git a/src/VirtualPaper.PlayerWeb/PLAYER_Web/default.html b/src/VirtualPaper.PlayerWeb/PLAYER_Web/default.html deleted file mode 100644 index 994018c0..00000000 --- a/src/VirtualPaper.PlayerWeb/PLAYER_Web/default.html +++ /dev/null @@ -1,73 +0,0 @@ - - - - - - - PlayerWebDefault - - - - - -
- - - - - diff --git a/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/3d_depth/run.js b/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/3d_depth/run.js deleted file mode 100644 index aa7653f9..00000000 --- a/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/3d_depth/run.js +++ /dev/null @@ -1,223 +0,0 @@ -import * as THREE from './three.module.min.js'; - -// --- 全局变量 --- -let width = window.innerWidth; -let height = window.innerHeight; -let mouse = new THREE.Vector2(); - -let camera, scene, renderer; -let planeMesh; -let imgAspect = 1; -let currentFitMode = 'fill'; - -function resourceLoad3D(imgFilePath, depthFilePath) { - // DOM 清理逻辑 - const root = document.querySelector('.root'); - const oldContent = document.getElementById('content'); - if (oldContent) { - oldContent.setAttribute('class', 'fade-out'); - setTimeout(() => { oldContent.remove(); }, 500); - } - - const newContent = document.createElement('div'); - newContent.id = 'content'; - newContent.className = 'source fade-in'; - newContent.setAttribute('draggable', 'false'); - root.appendChild(newContent); - - // 初始化 Scene - scene = new THREE.Scene(); - scene.background = null; - - // 初始化 Camera - const fov = 100; - const aspect = width / height; - const near = 0.1; - const far = 1000; - camera = new THREE.PerspectiveCamera(fov, aspect, near, far); - camera.position.set(0, 0, 4); // 相机位置 z=4 - - // 加载纹理并处理宽高比 (异步修正) - const textureLoader = new THREE.TextureLoader(); - - // 加载主图,加载完成后更新比例并重新计算布局 - const texture = textureLoader.load(imgFilePath, (tex) => { - imgAspect = tex.image.width / tex.image.height; - resizeContent(); // 图片加载完了,重新根据比例缩放一次 - }); - - const dapthTexture = textureLoader.load(depthFilePath); - - // 创建 Mesh - const geometry = new THREE.PlaneGeometry(1, 1); // 基础尺寸 1x1 - - const material = new THREE.ShaderMaterial({ - uniforms: { - uTexture: { value: texture }, - uDepthTexture: { value: dapthTexture }, - uMouse: { value: mouse }, - }, - vertexShader: ` - varying vec2 vUv; - void main() { - vUv = uv; - gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0); - } - `, - fragmentShader: ` - uniform sampler2D uTexture; - uniform sampler2D uDepthTexture; - uniform vec2 uMouse; - varying vec2 vUv; - void main() { - vec4 color = texture2D(uTexture, vUv); - vec4 depth = texture2D(uDepthTexture, vUv); - float depthValue = depth.r; - // 简单的视差计算 - float x = vUv.x + (uMouse.x * 0.02 * depthValue); // 稍微调小一点系数防止撕裂 - float y = vUv.y + (uMouse.y * 0.02 * depthValue); - gl_FragColor = texture2D(uTexture, vec2(x, y)); - } - `, - }); - - planeMesh = new THREE.Mesh(geometry, material); - scene.add(planeMesh); - - // 初始化 Renderer (注意:去掉 const) - renderer = new THREE.WebGLRenderer({ - antialias: true, - alpha: true, - }); - renderer.setClearAlpha(0); - renderer.setPixelRatio(window.devicePixelRatio); - renderer.setSize(width, height); // 使用全局 width/height - - // 挂载 Canvas - newContent.appendChild(renderer.domElement); - - // 启动动画循环 (只保留一个) - function animate() { - requestAnimationFrame(animate); - // 更新鼠标 Uniform - if(planeMesh && planeMesh.material) { - planeMesh.material.uniforms.uMouse.value = mouse; - } - renderer.render(scene, camera); - } - animate(); - - // 立即调用一次 resize 确保初始状态正确 - resizeContent(); - - return 'init success'; -} - -/** - * 计算 Object-Fit 对应的 Mesh Scale - */ -function resizeContent() { - // 关键检查:确保全局变量已初始化 - if (!camera || !planeMesh || !renderer) { - console.warn('ThreeJS resources not ready yet.'); - return; - } - - const screenWidth = window.innerWidth; - const screenHeight = window.innerHeight; - const screenAspect = screenWidth / screenHeight; - - // 更新渲染尺寸 - renderer.setSize(screenWidth, screenHeight); - camera.aspect = screenAspect; - camera.updateProjectionMatrix(); - - // 计算相机在 z=0 平面(Mesh所在位置)的可见高度 - // distance = camera.z (4) - mesh.z (0) = 4 - const distance = camera.position.z - planeMesh.position.z; - const vFov = THREE.MathUtils.degToRad(camera.fov); // 转弧度 - const visibleHeight = 2 * Math.tan(vFov / 2) * distance; - const visibleWidth = visibleHeight * screenAspect; - - let scaleX, scaleY; - - switch (currentFitMode) { - case 'cover': - if (screenAspect > imgAspect) { - // 屏幕更宽:宽度对齐,高度溢出 - scaleX = visibleWidth; - scaleY = visibleWidth / imgAspect; - } else { - // 屏幕更高:高度对齐,宽度溢出 - scaleY = visibleHeight; - scaleX = visibleHeight * imgAspect; - } - break; - - case 'contain': - case 'scale-down': - if (screenAspect > imgAspect) { - // 屏幕更宽:高度对齐,两侧留白 - scaleY = visibleHeight; - scaleX = visibleHeight * imgAspect; - } else { - // 屏幕更高:宽度对齐,上下留白 - scaleX = visibleWidth; - scaleY = visibleWidth / imgAspect; - } - break; - - case 'none': - // 原始比例,假设高度占满屏幕的 80% 或者 1:1 映射 - // 这里暂且按"高度填满"处理,或者你可以定一个固定单位值 - scaleY = visibleHeight; - scaleX = visibleHeight * imgAspect; - break; - - case 'fill': - default: - // 强制拉伸 - scaleX = visibleWidth; - scaleY = visibleHeight; - break; - } - - // 应用缩放 - planeMesh.scale.set(scaleX, scaleY, 1); -} - -function updateFit3D(mode) { - console.log('Update Fit Mode:', mode); - currentFitMode = mode; - resizeContent(); - return 'done'; -} - -/* 监听窗口变化 */ -window.addEventListener('resize', () => { - width = window.innerWidth; - height = window.innerHeight; - resizeContent(); -}); - -function mouseMove3D(x, y) { - // 归一化鼠标坐标 (-1 到 1) - mouse.x = (x / window.innerWidth) * 2 - 1; - mouse.y = -(y / window.innerHeight) * 2 + 1; // WebGL Y轴通常向上,DOM Y轴向下,建议反转 -} - -function mouseOut3D() { - mouse.x = 0; - mouse.y = 0; -} - -function updateDimensions3D(w, h) { - width = w; - height = h; -} - -window.resourceLoad = resourceLoad3D; -window.updateDimensions = updateDimensions3D; -window.mouseMove = mouseMove3D; -window.mouseOut = mouseOut3D; -window.updateFit3D = updateFit3D; \ No newline at end of file diff --git a/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/3d_depth/three.module.min.js b/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/3d_depth/three.module.min.js deleted file mode 100644 index 9807b610..00000000 --- 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this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class ei{constructor(t,e,n,i,r,s,a,o,l){ei.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l)}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],_=i[1],v=i[4],x=i[7],y=i[2],M=i[5],S=i[8];return r[0]=s*m+a*_+o*y,r[3]=s*f+a*v+o*M,r[6]=s*g+a*x+o*S,r[1]=l*m+c*_+h*y,r[4]=l*f+c*v+h*M,r[7]=l*g+c*x+h*S,r[2]=u*m+d*_+p*y,r[5]=u*f+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(ni.makeScale(t,e)),this}rotate(t){return this.premultiply(ni.makeRotation(-t)),this}translate(t,e){return this.premultiply(ni.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const ni=new ei;function ii(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const ri={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function si(t,e){return new ri[t](e)}function ai(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function oi(){const t=ai("canvas");return t.style.display="block",t}const li={};function ci(t){t in li||(li[t]=!0,console.warn(t))}const hi=(new ei).set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),ui=(new ei).set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),di={[Ye]:{transfer:Ke,primaries:Qe,toReference:t=>t,fromReference:t=>t},[qe]:{transfer:$e,primaries:Qe,toReference:t=>t.convertSRGBToLinear(),fromReference:t=>t.convertLinearToSRGB()},[Je]:{transfer:Ke,primaries:tn,toReference:t=>t.applyMatrix3(ui),fromReference:t=>t.applyMatrix3(hi)},[Ze]:{transfer:$e,primaries:tn,toReference:t=>t.convertSRGBToLinear().applyMatrix3(ui),fromReference:t=>t.applyMatrix3(hi).convertLinearToSRGB()}},pi=new Set([Ye,Je]),mi={enabled:!0,_workingColorSpace:Ye,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(t){if(!pi.has(t))throw new Error(`Unsupported working color space, "${t}".`);this._workingColorSpace=t},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const i=di[e].toReference;return(0,di[n].fromReference)(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this._workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this._workingColorSpace)},getPrimaries:function(t){return di[t].primaries},getTransfer:function(t){return t===je?Ke:di[t].transfer}};function fi(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function gi(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}let _i;class vi{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===_i&&(_i=ai("canvas")),_i.width=t.width,_i.height=t.height;const n=_i.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=_i}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=ai("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==ot)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case pt:t.x=t.x-Math.floor(t.x);break;case mt:t.x=t.x<0?0:1;break;case ft:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case pt:t.y=t.y-Math.floor(t.y);break;case mt:t.y=t.y<0?0:1;break;case ft:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return ci("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===qe?Ve:He}set encoding(t){ci("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===Ve?qe:je}}bi.DEFAULT_IMAGE=null,bi.DEFAULT_MAPPING=ot,bi.DEFAULT_ANISOTROPY=1;class Ei{constructor(t=0,e=0,n=0,i=1){Ei.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>_?t_?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(jn(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class Ui{constructor(t=0,e=0,n=0){Ui.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Di.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Di.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=2*(s*i-a*n),c=2*(a*e-r*i),h=2*(r*n-s*e);return this.x=e+o*l+s*h-a*c,this.y=n+o*c+a*l-r*h,this.z=i+o*h+r*c-s*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ni.copy(this).projectOnVector(t),this.sub(Ni)}reflect(t){return this.sub(Ni.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(jn(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ni=new Ui,Di=new Ii;class Oi{constructor(t=new Ui(1/0,1/0,1/0),e=new Ui(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Bi),Bi.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ji),qi.subVectors(this.max,ji),Hi.subVectors(t.a,ji),Vi.subVectors(t.b,ji),ki.subVectors(t.c,ji),Gi.subVectors(Vi,Hi),Wi.subVectors(ki,Vi),Xi.subVectors(Hi,ki);let e=[0,-Gi.z,Gi.y,0,-Wi.z,Wi.y,0,-Xi.z,Xi.y,Gi.z,0,-Gi.x,Wi.z,0,-Wi.x,Xi.z,0,-Xi.x,-Gi.y,Gi.x,0,-Wi.y,Wi.x,0,-Xi.y,Xi.x,0];return!!Ji(e,Hi,Vi,ki,qi)&&(e=[1,0,0,0,1,0,0,0,1],!!Ji(e,Hi,Vi,ki,qi)&&(Yi.crossVectors(Gi,Wi),e=[Yi.x,Yi.y,Yi.z],Ji(e,Hi,Vi,ki,qi)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Bi).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(Bi).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Fi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Fi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Fi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Fi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Fi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Fi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Fi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Fi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Fi)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Fi=[new Ui,new Ui,new Ui,new Ui,new Ui,new Ui,new Ui,new Ui],Bi=new Ui,zi=new Oi,Hi=new Ui,Vi=new Ui,ki=new Ui,Gi=new Ui,Wi=new Ui,Xi=new Ui,ji=new Ui,qi=new Ui,Yi=new Ui,Zi=new Ui;function Ji(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Zi.fromArray(t,s);const a=r.x*Math.abs(Zi.x)+r.y*Math.abs(Zi.y)+r.z*Math.abs(Zi.z),o=e.dot(Zi),l=n.dot(Zi),c=i.dot(Zi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Ki=new Oi,$i=new Ui,Qi=new Ui;class tr{constructor(t=new Ui,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Ki.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;$i.subVectors(t,this.center);const e=$i.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector($i,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Qi.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint($i.copy(t.center).add(Qi)),this.expandByPoint($i.copy(t.center).sub(Qi))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const er=new Ui,nr=new Ui,ir=new Ui,rr=new Ui,sr=new Ui,ar=new Ui,or=new Ui;class lr{constructor(t=new Ui,e=new Ui(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,er)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=er.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(er.copy(this.origin).addScaledVector(this.direction,e),er.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){nr.copy(t).add(e).multiplyScalar(.5),ir.copy(e).sub(t).normalize(),rr.copy(this.origin).sub(nr);const r=.5*t.distanceTo(e),s=-this.direction.dot(ir),a=rr.dot(this.direction),o=-rr.dot(ir),l=rr.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(nr).addScaledVector(ir,u),d}intersectSphere(t,e){er.subVectors(t.center,this.origin);const n=er.dot(this.direction),i=er.dot(er)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,er)}intersectTriangle(t,e,n,i,r){sr.subVectors(e,t),ar.subVectors(n,t),or.crossVectors(sr,ar);let s,a=this.direction.dot(or);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}rr.subVectors(this.origin,t);const o=s*this.direction.dot(ar.crossVectors(rr,ar));if(o<0)return null;const l=s*this.direction.dot(sr.cross(rr));if(l<0)return null;if(o+l>a)return null;const c=-s*rr.dot(or);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class cr{constructor(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){cr.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f)}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new cr).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/hr.setFromMatrixColumn(t,0).length(),r=1/hr.setFromMatrixColumn(t,1).length(),s=1/hr.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(dr,t,pr)}lookAt(t,e,n){const i=this.elements;return gr.subVectors(t,e),0===gr.lengthSq()&&(gr.z=1),gr.normalize(),mr.crossVectors(n,gr),0===mr.lengthSq()&&(1===Math.abs(n.z)?gr.x+=1e-4:gr.z+=1e-4,gr.normalize(),mr.crossVectors(n,gr)),mr.normalize(),fr.crossVectors(gr,mr),i[0]=mr.x,i[4]=fr.x,i[8]=gr.x,i[1]=mr.y,i[5]=fr.y,i[9]=gr.y,i[2]=mr.z,i[6]=fr.z,i[10]=gr.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],_=n[3],v=n[7],x=n[11],y=n[15],M=i[0],S=i[4],b=i[8],E=i[12],T=i[1],w=i[5],A=i[9],R=i[13],C=i[2],P=i[6],L=i[10],I=i[14],U=i[3],N=i[7],D=i[11],O=i[15];return r[0]=s*M+a*T+o*C+l*U,r[4]=s*S+a*w+o*P+l*N,r[8]=s*b+a*A+o*L+l*D,r[12]=s*E+a*R+o*I+l*O,r[1]=c*M+h*T+u*C+d*U,r[5]=c*S+h*w+u*P+d*N,r[9]=c*b+h*A+u*L+d*D,r[13]=c*E+h*R+u*I+d*O,r[2]=p*M+m*T+f*C+g*U,r[6]=p*S+m*w+f*P+g*N,r[10]=p*b+m*A+f*L+g*D,r[14]=p*E+m*R+f*I+g*O,r[3]=_*M+v*T+x*C+y*U,r[7]=_*S+v*w+x*P+y*N,r[11]=_*b+v*A+x*L+y*D,r[15]=_*E+v*R+x*I+y*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],_=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,v=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,y=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*_+n*v+i*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/M;return t[0]=_*S,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*S,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*S,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*S,t[4]=v*S,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*S,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*S,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*S,t[8]=x*S,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*S,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*S,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*S,t[12]=y*S,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*S,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*S,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*S,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,_=o*l,v=o*c,x=o*h,y=n.x,M=n.y,S=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-v)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+_)*M,i[7]=0,i[8]=(p+v)*S,i[9]=(f-_)*S,i[10]=(1-(u+m))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=hr.set(i[0],i[1],i[2]).length();const s=hr.set(i[4],i[5],i[6]).length(),a=hr.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ur.copy(this);const o=1/r,l=1/s,c=1/a;return ur.elements[0]*=o,ur.elements[1]*=o,ur.elements[2]*=o,ur.elements[4]*=l,ur.elements[5]*=l,ur.elements[6]*=l,ur.elements[8]*=c,ur.elements[9]*=c,ur.elements[10]*=c,e.setFromRotationMatrix(ur),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s,a=2e3){const o=this.elements,l=2*r/(e-t),c=2*r/(n-i),h=(e+t)/(e-t),u=(n+i)/(n-i);let d,p;if(a===Bn)d=-(s+r)/(s-r),p=-2*s*r/(s-r);else{if(a!==zn)throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);d=-s/(s-r),p=-s*r/(s-r)}return o[0]=l,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=d,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,n,i,r,s,a=2e3){const o=this.elements,l=1/(e-t),c=1/(n-i),h=1/(s-r),u=(e+t)*l,d=(n+i)*c;let p,m;if(a===Bn)p=(s+r)*h,m=-2*h;else{if(a!==zn)throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);p=r*h,m=-1*h}return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-d,o[2]=0,o[6]=0,o[10]=m,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const hr=new Ui,ur=new cr,dr=new Ui(0,0,0),pr=new Ui(1,1,1),mr=new Ui,fr=new Ui,gr=new Ui,_r=new cr,vr=new Ii;class xr{constructor(t=0,e=0,n=0,i=xr.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(jn(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-jn(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(jn(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-jn(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(jn(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-jn(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return _r.makeRotationFromQuaternion(t),this.setFromRotationMatrix(_r,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return vr.setFromEuler(this),this.setFromQuaternion(vr,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}xr.DEFAULT_ORDER="XYZ";class yr{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map((t=>({boxInitialized:t.boxInitialized,boxMin:t.box.min.toArray(),boxMax:t.box.max.toArray(),sphereInitialized:t.sphereInitialized,sphereRadius:t.sphere.radius,sphereCenter:t.sphere.center.toArray()}))),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(t),null!==this.boundingSphere&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),null!==this.boundingBox&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()})),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Dr.subVectors(i,e),Or.subVectors(n,e),Fr.subVectors(t,e);const s=Dr.dot(Dr),a=Dr.dot(Or),o=Dr.dot(Fr),l=Or.dot(Or),c=Or.dot(Fr),h=s*l-a*a;if(0===h)return r.set(0,0,0),null;const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return null!==this.getBarycoord(t,e,n,i,Br)&&(Br.x>=0&&Br.y>=0&&Br.x+Br.y<=1)}static getUV(t,e,n,i,r,s,a,o){return!1===Xr&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Xr=!0),this.getInterpolation(t,e,n,i,r,s,a,o)}static getInterpolation(t,e,n,i,r,s,a,o){return null===this.getBarycoord(t,e,n,i,Br)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,Br.x),o.addScaledVector(s,Br.y),o.addScaledVector(a,Br.z),o)}static isFrontFacing(t,e,n,i){return Dr.subVectors(n,e),Or.subVectors(t,e),Dr.cross(Or).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Dr.subVectors(this.c,this.b),Or.subVectors(this.a,this.b),.5*Dr.cross(Or).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return jr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return jr.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return!1===Xr&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Xr=!0),jr.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}getInterpolation(t,e,n,i,r){return jr.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return jr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return jr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;zr.subVectors(i,n),Hr.subVectors(r,n),kr.subVectors(t,n);const o=zr.dot(kr),l=Hr.dot(kr);if(o<=0&&l<=0)return e.copy(n);Gr.subVectors(t,i);const c=zr.dot(Gr),h=Hr.dot(Gr);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(zr,s);Wr.subVectors(t,r);const d=zr.dot(Wr),p=Hr.dot(Wr);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Hr,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Vr.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Vr,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(zr,s).addScaledVector(Hr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const qr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Yr={h:0,s:0,l:0},Zr={h:0,s:0,l:0};function Jr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class Kr{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(void 0===e&&void 0===n){const e=t;e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=qe){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,mi.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=mi.workingColorSpace){return this.r=t,this.g=e,this.b=n,mi.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=mi.workingColorSpace){if(t=qn(t,1),e=jn(e,0,1),n=jn(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Jr(r,i,t+1/3),this.g=Jr(r,i,t),this.b=Jr(r,i,t-1/3)}return mi.toWorkingColorSpace(this,i),this}setStyle(t,e=qe){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=qe){const n=qr[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=fi(t.r),this.g=fi(t.g),this.b=fi(t.b),this}copyLinearToSRGB(t){return this.r=gi(t.r),this.g=gi(t.g),this.b=gi(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=qe){return mi.fromWorkingColorSpace($r.copy(this),t),65536*Math.round(jn(255*$r.r,0,255))+256*Math.round(jn(255*$r.g,0,255))+Math.round(jn(255*$r.b,0,255))}getHexString(t=qe){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=mi.workingColorSpace){mi.fromWorkingColorSpace($r.copy(this),e);const n=$r.r,i=$r.g,r=$r.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),this.side!==u&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),this.blendSrc!==P&&(n.blendSrc=this.blendSrc),this.blendDst!==L&&(n.blendDst=this.blendDst),this.blendEquation!==M&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==nn&&(n.stencilFail=this.stencilFail),this.stencilZFail!==nn&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==nn&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}class es extends ts{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Kr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const ns=is();function is(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(i[t]=0,i[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(i[t]=1024>>-e-14,i[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(i[t]=e+15<<10,i[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(i[t]=31744,i[256|t]=64512,r[t]=24,r[256|t]=24):(i[t]=31744,i[256|t]=64512,r[t]=13,r[256|t]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;0==(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,s[t]=e|n}for(let t=1024;t<2048;++t)s[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function rs(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=jn(t,-65504,65504),ns.floatView[0]=t;const e=ns.uint32View[0],n=e>>23&511;return ns.baseTable[n]+((8388607&e)>>ns.shiftTable[n])}function ss(t){const e=t>>10;return ns.uint32View[0]=ns.mantissaTable[ns.offsetTable[e]+(1023&t)]+ns.exponentTable[e],ns.floatView[0]}const as={toHalfFloat:rs,fromHalfFloat:ss},os=new Ui,ls=new ti;class cs{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=wn,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=It,this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return console.warn("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t(t.far-t.near)**2)return}Rs.copy(r).invert(),Cs.copy(t.ray).applyMatrix4(Rs),null!==n.boundingBox&&!1===Cs.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,Cs)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let r=0,o=u.length;rn.far?null:{distance:c,point:Ws.clone(),object:t}}(t,e,n,i,Is,Us,Ns,Gs);if(h){r&&(Fs.fromBufferAttribute(r,o),Bs.fromBufferAttribute(r,l),zs.fromBufferAttribute(r,c),h.uv=jr.getInterpolation(Gs,Is,Us,Ns,Fs,Bs,zs,new ti)),s&&(Fs.fromBufferAttribute(s,o),Bs.fromBufferAttribute(s,l),zs.fromBufferAttribute(s,c),h.uv1=jr.getInterpolation(Gs,Is,Us,Ns,Fs,Bs,zs,new ti),h.uv2=h.uv1),a&&(Hs.fromBufferAttribute(a,o),Vs.fromBufferAttribute(a,l),ks.fromBufferAttribute(a,c),h.normal=jr.getInterpolation(Gs,Is,Us,Ns,Hs,Vs,ks,new Ui),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const t={a:o,b:l,c:c,normal:new Ui,materialIndex:0};jr.getNormal(Is,Us,Ns,t.normal),h.face=t}return h}class qs extends As{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,_){const v=s/f,x=p/g,y=s/2,M=p/2,S=m/2,b=f+1,E=g+1;let T=0,w=0;const A=new Ui;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class Qs extends Nr{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new cr,this.projectionMatrix=new cr,this.projectionMatrixInverse=new cr,this.coordinateSystem=Bn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class ta extends Qs{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Wn*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Gn*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Wn*Math.atan(Math.tan(.5*Gn*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Gn*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const ea=-90;class na extends Nr{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new ta(ea,1,t,e);i.layers=this.layers,this.add(i);const r=new ta(ea,1,t,e);r.layers=this.layers,this.add(r);const s=new ta(ea,1,t,e);s.layers=this.layers,this.add(s);const a=new ta(ea,1,t,e);a.layers=this.layers,this.add(a);const o=new ta(ea,1,t,e);o.layers=this.layers,this.add(o);const l=new ta(ea,1,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,r,s,a,o]=e;for(const t of e)this.remove(t);if(t===Bn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),s.up.set(0,0,1),s.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else{if(t!==zn)throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),s.up.set(0,0,-1),s.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1)}for(const t of e)this.add(t),t.updateMatrixWorld()}update(t,e){null===this.parent&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[r,s,a,o,l,c]=this.children,h=t.getRenderTarget(),u=t.getActiveCubeFace(),d=t.getActiveMipmapLevel(),p=t.xr.enabled;t.xr.enabled=!1;const m=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,i),t.render(e,r),t.setRenderTarget(n,1,i),t.render(e,s),t.setRenderTarget(n,2,i),t.render(e,a),t.setRenderTarget(n,3,i),t.render(e,o),t.setRenderTarget(n,4,i),t.render(e,l),n.texture.generateMipmaps=m,t.setRenderTarget(n,5,i),t.render(e,c),t.setRenderTarget(h,u,d),t.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class ia extends bi{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:lt,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class ra extends wi{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];void 0!==e.encoding&&(ci("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===Ve?qe:je),this.texture=new ia(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:Mt}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new qs(5,5,5),r=new $s({name:"CubemapFromEquirect",uniforms:Ys(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:d,blending:0});r.uniforms.tEquirect.value=e;const s=new Xs(i,r),a=e.minFilter;e.minFilter===Et&&(e.minFilter=Mt);return new na(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}const sa=new Ui,aa=new Ui,oa=new ei;class la{constructor(t=new Ui(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=sa.subVectors(n,e).cross(aa.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(sa),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||oa.getNormalMatrix(t),i=this.coplanarPoint(sa).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const ca=new tr,ha=new Ui;class ua{constructor(t=new la,e=new la,n=new la,i=new la,r=new la,s=new la){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=2e3){const n=this.planes,i=t.elements,r=i[0],s=i[1],a=i[2],o=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],m=i[10],f=i[11],g=i[12],_=i[13],v=i[14],x=i[15];if(n[0].setComponents(o-r,u-l,f-d,x-g).normalize(),n[1].setComponents(o+r,u+l,f+d,x+g).normalize(),n[2].setComponents(o+s,u+c,f+p,x+_).normalize(),n[3].setComponents(o-s,u-c,f-p,x-_).normalize(),n[4].setComponents(o-a,u-h,f-m,x-v).normalize(),e===Bn)n[5].setComponents(o+a,u+h,f+m,x+v).normalize();else{if(e!==zn)throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);n[5].setComponents(a,h,m,v).normalize()}return this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),ca.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),ca.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(ca)}intersectsSprite(t){return ca.center.set(0,0,0),ca.radius=.7071067811865476,ca.applyMatrix4(t.matrixWorld),this.intersectsSphere(ca)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,ha.y=i.normal.y>0?t.max.y:t.min.y,ha.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ha)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function da(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function pa(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor *= toneMappingExposure;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\treturn color;\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},ga={common:{diffuse:{value:new Kr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new ei},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new ei}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new ei}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new ei}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new ei},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new ei},normalScale:{value:new ti(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new ei},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new ei}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new ei}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new ei}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Kr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Kr(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0},uvTransform:{value:new ei}},sprite:{diffuse:{value:new Kr(16777215)},opacity:{value:1},center:{value:new ti(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new ei},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0}}},_a={basic:{uniforms:Zs([ga.common,ga.specularmap,ga.envmap,ga.aomap,ga.lightmap,ga.fog]),vertexShader:fa.meshbasic_vert,fragmentShader:fa.meshbasic_frag},lambert:{uniforms:Zs([ga.common,ga.specularmap,ga.envmap,ga.aomap,ga.lightmap,ga.emissivemap,ga.bumpmap,ga.normalmap,ga.displacementmap,ga.fog,ga.lights,{emissive:{value:new Kr(0)}}]),vertexShader:fa.meshlambert_vert,fragmentShader:fa.meshlambert_frag},phong:{uniforms:Zs([ga.common,ga.specularmap,ga.envmap,ga.aomap,ga.lightmap,ga.emissivemap,ga.bumpmap,ga.normalmap,ga.displacementmap,ga.fog,ga.lights,{emissive:{value:new 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r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping;if(s===ht||s===ut){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const s=r.image;if(s&&s.height>0){const a=new ra(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}class Ta extends Qs{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const wa=[.125,.215,.35,.446,.526,.582],Aa=20,Ra=new Ta,Ca=new Kr;let Pa=null,La=0,Ia=0;const Ua=(1+Math.sqrt(5))/2,Na=1/Ua,Da=[new Ui(1,1,1),new Ui(-1,1,1),new Ui(1,1,-1),new Ui(-1,1,-1),new Ui(0,Ua,Na),new Ui(0,Ua,-Na),new Ui(Na,0,Ua),new Ui(-Na,0,Ua),new Ui(Ua,Na,0),new Ui(-Ua,Na,0)];class Oa{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Pa=this._renderer.getRenderTarget(),La=this._renderer.getActiveCubeFace(),Ia=this._renderer.getActiveMipmapLevel(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Ha(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=za(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?o=wa[a-t+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,_=new Float32Array(m*p*d),v=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];_.set(i,m*p*t),v.set(u,f*p*t);const r=[t,t,t,t,t,t];x.set(r,g*p*t)}const y=new As;y.setAttribute("position",new cs(_,m)),y.setAttribute("uv",new cs(v,f)),y.setAttribute("faceIndex",new cs(x,g)),e.push(y),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Aa),r=new Ui(0,1,0),s=new $s({name:"SphericalGaussianBlur",defines:{n:Aa,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Va(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 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t=ol(r,T,"vertex"),e=ol(r,w,"fragment");console.error("THREE.WebGLProgram: Shader Error "+r.getError()+" - VALIDATE_STATUS "+r.getProgramParameter(x,r.VALIDATE_STATUS)+"\n\nProgram Info Log: "+n+"\n"+t+"\n"+e)}else""!==n?console.warn("THREE.WebGLProgram: Program Info Log:",n):""!==i&&""!==s||(o=!1);o&&(e.diagnostics={runnable:a,programLog:n,vertexShader:{log:i,prefix:y},fragmentShader:{log:s,prefix:M}})}r.deleteShader(T),r.deleteShader(w),R=new il(r,x),C=function(t,e){const n={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES);for(let 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e=f[t.type];let n;if(e){const t=_a[e];n=Ks.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=c.length;t0?i.push(h):!0===a.transparent?r.push(h):n.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.unshift(h):!0===a.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n1&&n.sort(t||Al),i.length>1&&i.sort(e||Rl),r.length>1&&r.sort(e||Rl)}}}function Pl(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new Cl,t.set(e,[r])):n>=i.length?(r=new Cl,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function Ll(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new Ui,color:new Kr};break;case"SpotLight":n={position:new Ui,direction:new Ui,color:new Kr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new Ui,color:new 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t=0,e=s.length;t0&&(e.isWebGL2?!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ga.LTC_FLOAT_1,r.rectAreaLTC2=ga.LTC_FLOAT_2):(r.rectAreaLTC1=ga.LTC_HALF_1,r.rectAreaLTC2=ga.LTC_HALF_2):!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=ga.LTC_FLOAT_1,r.rectAreaLTC2=ga.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=ga.LTC_HALF_1,r.rectAreaLTC2=ga.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const S=r.hash;S.directionalLength===h&&S.pointLength===u&&S.spotLength===d&&S.rectAreaLength===p&&S.hemiLength===m&&S.numDirectionalShadows===f&&S.numPointShadows===g&&S.numSpotShadows===_&&S.numSpotMaps===v&&S.numLightProbes===y||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=_,r.spotShadowMap.length=_,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=_+v-x,r.spotLightMap.length=v,r.numSpotLightShadowsWithMaps=x,r.numLightProbes=y,S.directionalLength=h,S.pointLength=u,S.spotLength=d,S.rectAreaLength=p,S.hemiLength=m,S.numDirectionalShadows=f,S.numPointShadows=g,S.numSpotShadows=_,S.numSpotMaps=v,S.numLightProbes=y,r.version=Il++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=s.length?(a=new Dl(t,e),s.push(a)):a=s[r],a},dispose:function(){n=new WeakMap}}}class Fl extends ts{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Bl extends ts{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return 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s=i.get(e);e.version>0&&s.__version!==e.version?I(s,e,r):n.bindTexture(t.TEXTURE_3D,s.__webglTexture,t.TEXTURE0+r)},this.setTextureCube=function(e,a){const l=i.get(e);e.version>0&&l.__version!==e.version?function(e,a,l){if(6!==a.image.length)return;const c=L(e,a),h=a.source;n.bindTexture(t.TEXTURE_CUBE_MAP,e.__webglTexture,t.TEXTURE0+l);const u=i.get(h);if(h.version!==u.__version||!0===c){n.activeTexture(t.TEXTURE0+l);const e=mi.getPrimaries(mi.workingColorSpace),i=a.colorSpace===je?null:mi.getPrimaries(a.colorSpace),d=a.colorSpace===je||e===i?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);const p=a.isCompressedTexture||a.image[0].isCompressedTexture,m=a.image[0]&&a.image[0].isDataTexture,M=[];for(let t=0;t<6;t++)M[t]=p||m?m?a.image[t].image:a.image[t]:f(a.image[t],!1,!0,r.maxCubemapSize),M[t]=B(a,M[t]);const S=M[0],b=g(S)||o,E=s.convert(a.format,a.colorSpace),T=s.convert(a.type),w=x(a.internalFormat,E,T,a.colorSpace),A=o&&!0!==a.isVideoTexture,R=void 0===u.__version||!0===c;let C,L=y(a,S,b);if(P(t.TEXTURE_CUBE_MAP,a,b),p){A&&R&&n.texStorage2D(t.TEXTURE_CUBE_MAP,L,w,S.width,S.height);for(let e=0;e<6;e++){C=M[e].mipmaps;for(let i=0;i0&&L++,n.texStorage2D(t.TEXTURE_CUBE_MAP,L,w,M[0].width,M[0].height));for(let e=0;e<6;e++)if(m){A?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,0,0,M[e].width,M[e].height,E,T,M[e].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,w,M[e].width,M[e].height,0,E,T,M[e].data);for(let i=0;i0){c.__webglFramebuffer[e]=[];for(let n=0;n0){c.__webglFramebuffer=[];for(let e=0;e0&&!1===F(e)){const i=d?l:[l];c.__webglMultisampledFramebuffer=t.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n0)for(let i=0;i0)for(let n=0;n0&&!1===F(e)){const r=e.isWebGLMultipleRenderTargets?e.texture:[e.texture],s=e.width,a=e.height;let o=t.COLOR_BUFFER_BIT;const l=[],h=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,u=i.get(e),d=!0===e.isWebGLMultipleRenderTargets;if(d)for(let e=0;eo+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Xl)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Wl;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class ql extends Hn{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const m=e.getContextAttributes();let f=null,g=null;const _=[],v=[],x=new ti;let y=null;const M=new ta;M.layers.enable(1),M.viewport=new Ei;const S=new ta;S.layers.enable(2),S.viewport=new Ei;const b=[M,S],E=new Gl;E.layers.enable(1),E.layers.enable(2);let T=null,w=null;function A(t){const e=v.indexOf(t.inputSource);if(-1===e)return;const n=_[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function R(){i.removeEventListener("select",A),i.removeEventListener("selectstart",A),i.removeEventListener("selectend",A),i.removeEventListener("squeeze",A),i.removeEventListener("squeezestart",A),i.removeEventListener("squeezeend",A),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",C);for(let t=0;t<_.length;t++){const e=v[t];null!==e&&(v[t]=null,_[t].disconnect(e))}T=null,w=null,t.setRenderTarget(f),d=null,u=null,h=null,i=null,g=null,N.stop(),n.isPresenting=!1,t.setPixelRatio(y),t.setSize(x.width,x.height,!1),n.dispatchEvent({type:"sessionend"})}function C(t){for(let e=0;e=0&&(v[i]=null,_[i].disconnect(n))}for(let e=0;e=v.length){v.push(n),i=t;break}if(null===v[t]){v[t]=n,i=t;break}}if(-1===i)break}const r=_[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=_[t];return void 0===e&&(e=new jl,_[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=_[t];return void 0===e&&(e=new jl,_[t]=e),e.getGripSpace()},this.getHand=function(t){let e=_[t];return void 0===e&&(e=new jl,_[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(f=t.getRenderTarget(),i.addEventListener("select",A),i.addEventListener("selectstart",A),i.addEventListener("selectend",A),i.addEventListener("squeeze",A),i.addEventListener("squeezestart",A),i.addEventListener("squeezeend",A),i.addEventListener("end",R),i.addEventListener("inputsourceschange",C),!0!==m.xrCompatible&&await e.makeXRCompatible(),y=t.getPixelRatio(),t.getSize(x),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),t.setPixelRatio(1),t.setSize(d.framebufferWidth,d.framebufferHeight,!1),g=new wi(d.framebufferWidth,d.framebufferHeight,{format:Bt,type:wt,colorSpace:t.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,s=null,a=null;m.depth&&(a=m.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=m.stencil?kt:Vt,s=m.stencil?Ot:Lt);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(i,e),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),t.setPixelRatio(1),t.setSize(u.textureWidth,u.textureHeight,!1),g=new wi(u.textureWidth,u.textureHeight,{format:Bt,type:wt,depthTexture:new Ka(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:t.outputColorSpace,samples:m.antialias?4:0});t.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),N.setContext(i),N.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const P=new Ui,L=new Ui;function I(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;E.near=S.near=M.near=t.near,E.far=S.far=M.far=t.far,T===E.near&&w===E.far||(i.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,w=E.far);const e=t.parent,n=E.cameras;I(E,e);for(let t=0;t0&&(i.alphaTest.value=r.alphaTest);const s=e.get(r).envMap;if(s&&(i.envMap.value=s,i.flipEnvMap.value=s.isCubeTexture&&!1===s.isRenderTargetTexture?-1:1,i.reflectivity.value=r.reflectivity,i.ior.value=r.ior,i.refractionRatio.value=r.refractionRatio),r.lightMap){i.lightMap.value=r.lightMap;const e=!0===t._useLegacyLights?Math.PI:1;i.lightMapIntensity.value=r.lightMapIntensity*e,n(r.lightMap,i.lightMapTransform)}r.aoMap&&(i.aoMap.value=r.aoMap,i.aoMapIntensity.value=r.aoMapIntensity,n(r.aoMap,i.aoMapTransform))}return{refreshFogUniforms:function(e,n){n.color.getRGB(e.fogColor.value,Js(t)),n.isFog?(e.fogNear.value=n.near,e.fogFar.value=n.far):n.isFogExp2&&(e.fogDensity.value=n.density)},refreshMaterialUniforms:function(t,r,s,a,o){r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(t,r):r.isMeshToonMaterial?(i(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,r)):r.isMeshPhongMaterial?(i(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,r)):r.isMeshStandardMaterial?(i(t,r),function(t,i){t.metalness.value=i.metalness,i.metalnessMap&&(t.metalnessMap.value=i.metalnessMap,n(i.metalnessMap,t.metalnessMapTransform));t.roughness.value=i.roughness,i.roughnessMap&&(t.roughnessMap.value=i.roughnessMap,n(i.roughnessMap,t.roughnessMapTransform));const r=e.get(i).envMap;r&&(t.envMapIntensity.value=i.envMapIntensity)}(t,r),r.isMeshPhysicalMaterial&&function(t,e,i){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap,n(e.sheenColorMap,t.sheenColorMapTransform)),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap,n(e.sheenRoughnessMap,t.sheenRoughnessMapTransform)));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap,n(e.clearcoatMap,t.clearcoatMapTransform)),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap,n(e.clearcoatRoughnessMap,t.clearcoatRoughnessMapTransform)),e.clearcoatNormalMap&&(t.clearcoatNormalMap.value=e.clearcoatNormalMap,n(e.clearcoatNormalMap,t.clearcoatNormalMapTransform),t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),e.side===d&&t.clearcoatNormalScale.value.negate()));e.iridescence>0&&(t.iridescence.value=e.iridescence,t.iridescenceIOR.value=e.iridescenceIOR,t.iridescenceThicknessMinimum.value=e.iridescenceThicknessRange[0],t.iridescenceThicknessMaximum.value=e.iridescenceThicknessRange[1],e.iridescenceMap&&(t.iridescenceMap.value=e.iridescenceMap,n(e.iridescenceMap,t.iridescenceMapTransform)),e.iridescenceThicknessMap&&(t.iridescenceThicknessMap.value=e.iridescenceThicknessMap,n(e.iridescenceThicknessMap,t.iridescenceThicknessMapTransform)));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap,n(e.transmissionMap,t.transmissionMapTransform)),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap,n(e.thicknessMap,t.thicknessMapTransform)),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));e.anisotropy>0&&(t.anisotropyVector.value.set(e.anisotropy*Math.cos(e.anisotropyRotation),e.anisotropy*Math.sin(e.anisotropyRotation)),e.anisotropyMap&&(t.anisotropyMap.value=e.anisotropyMap,n(e.anisotropyMap,t.anisotropyMapTransform)));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap,n(e.specularColorMap,t.specularColorMapTransform));e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap,n(e.specularIntensityMap,t.specularIntensityMapTransform))}(t,r,o)):r.isMeshMatcapMaterial?(i(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,r)):r.isMeshDepthMaterial?i(t,r):r.isMeshDistanceMaterial?(i(t,r),function(t,n){const i=e.get(n).light;t.referencePosition.value.setFromMatrixPosition(i.matrixWorld),t.nearDistance.value=i.shadow.camera.near,t.farDistance.value=i.shadow.camera.far}(t,r)):r.isMeshNormalMaterial?i(t,r):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform))}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,i,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*r,e.map&&(t.map.value=e.map,n(e.map,t.uvTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r,s,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map,n(e.map,t.mapTransform));e.alphaMap&&(t.alphaMap.value=e.alphaMap,n(e.alphaMap,t.alphaMapTransform));e.alphaTest>0&&(t.alphaTest.value=e.alphaTest)}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function Zl(t,e,n,i){let r={},s={},a=[];const o=n.isWebGL2?t.getParameter(t.MAX_UNIFORM_BUFFER_BINDINGS):0;function l(t,e,n,i){const r=t.value,s=e+"_"+n;if(void 0===i[s])return i[s]="number"==typeof r||"boolean"==typeof r?r:r.clone(),!0;{const t=i[s];if("number"==typeof r||"boolean"==typeof r){if(t!==r)return i[s]=r,!0}else if(!1===t.equals(r))return t.copy(r),!0}return!1}function c(t){const e={boundary:0,storage:0};return"number"==typeof t||"boolean"==typeof t?(e.boundary=4,e.storage=4):t.isVector2?(e.boundary=8,e.storage=8):t.isVector3||t.isColor?(e.boundary=16,e.storage=12):t.isVector4?(e.boundary=16,e.storage=16):t.isMatrix3?(e.boundary=48,e.storage=48):t.isMatrix4?(e.boundary=64,e.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),e}function h(e){const n=e.target;n.removeEventListener("dispose",h);const i=a.indexOf(n.__bindingPointIndex);a.splice(i,1),t.deleteBuffer(r[n.id]),delete r[n.id],delete s[n.id]}return{bind:function(t,e){const n=e.program;i.uniformBlockBinding(t,n)},update:function(n,u){let d=r[n.id];void 0===d&&(!function(t){const e=t.uniforms;let n=0;const i=16;for(let t=0,r=e.length;t0&&(n+=i-r);t.__size=n,t.__cache={}}(n),d=function(e){const n=function(){for(let t=0;t0),u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color;let m=$;i.toneMapped&&(null!==T&&!0!==T.isXRRenderTarget||(m=M.toneMapping));const f=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==f?f.length:0,_=et.get(i),x=v.state.lights;if(!0===k&&(!0===G||t!==A)){const e=t===A&&i.id===w;dt.setState(i,t,e)}let y=!1;i.version===_.__version?_.needsLights&&_.lightsStateVersion!==x.state.version||_.outputColorSpace!==o||r.isBatchedMesh&&!1===_.batching?y=!0:r.isBatchedMesh||!0!==_.batching?r.isInstancedMesh&&!1===_.instancing?y=!0:r.isInstancedMesh||!0!==_.instancing?r.isSkinnedMesh&&!1===_.skinning?y=!0:r.isSkinnedMesh||!0!==_.skinning?r.isInstancedMesh&&!0===_.instancingColor&&null===r.instanceColor||r.isInstancedMesh&&!1===_.instancingColor&&null!==r.instanceColor||_.envMap!==l||!0===i.fog&&_.fog!==s?y=!0:void 0===_.numClippingPlanes||_.numClippingPlanes===dt.numPlanes&&_.numIntersection===dt.numIntersection?(_.vertexAlphas!==c||_.vertexTangents!==h||_.morphTargets!==u||_.morphNormals!==d||_.morphColors!==p||_.toneMapping!==m||!0===K.isWebGL2&&_.morphTargetsCount!==g)&&(y=!0):y=!0:y=!0:y=!0:y=!0:(y=!0,_.__version=i.version);let S=_.currentProgram;!0===y&&(S=Kt(i,e,r));let b=!1,E=!1,R=!1;const C=S.getUniforms(),P=_.uniforms;Q.useProgram(S.program)&&(b=!0,E=!0,R=!0);i.id!==w&&(w=i.id,E=!0);if(b||A!==t){C.setValue(Mt,"projectionMatrix",t.projectionMatrix),C.setValue(Mt,"viewMatrix",t.matrixWorldInverse);const e=C.map.cameraPosition;void 0!==e&&e.setValue(Mt,q.setFromMatrixPosition(t.matrixWorld)),K.logarithmicDepthBuffer&&C.setValue(Mt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&C.setValue(Mt,"isOrthographic",!0===t.isOrthographicCamera),A!==t&&(A=t,E=!0,R=!0)}if(r.isSkinnedMesh){C.setOptional(Mt,r,"bindMatrix"),C.setOptional(Mt,r,"bindMatrixInverse");const t=r.skeleton;t&&(K.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),C.setValue(Mt,"boneTexture",t.boneTexture,nt)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}r.isBatchedMesh&&(C.setOptional(Mt,r,"batchingTexture"),C.setValue(Mt,"batchingTexture",r._matricesTexture,nt));const L=n.morphAttributes;(void 0!==L.position||void 0!==L.normal||void 0!==L.color&&!0===K.isWebGL2)&&ft.update(r,n,S);(E||_.receiveShadow!==r.receiveShadow)&&(_.receiveShadow=r.receiveShadow,C.setValue(Mt,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(P.envMap.value=l,P.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);E&&(C.setValue(Mt,"toneMappingExposure",M.toneMappingExposure),_.needsLights&&(U=R,(I=P).ambientLightColor.needsUpdate=U,I.lightProbe.needsUpdate=U,I.directionalLights.needsUpdate=U,I.directionalLightShadows.needsUpdate=U,I.pointLights.needsUpdate=U,I.pointLightShadows.needsUpdate=U,I.spotLights.needsUpdate=U,I.spotLightShadows.needsUpdate=U,I.rectAreaLights.needsUpdate=U,I.hemisphereLights.needsUpdate=U),s&&!0===i.fog&&ct.refreshFogUniforms(P,s),ct.refreshMaterialUniforms(P,i,D,N,W),il.upload(Mt,$t(_),P,nt));var I,U;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(il.upload(Mt,$t(_),P,nt),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&C.setValue(Mt,"center",r.center);if(C.setValue(Mt,"modelViewMatrix",r.modelViewMatrix),C.setValue(Mt,"normalMatrix",r.normalMatrix),C.setValue(Mt,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e{function n(){i.forEach((function(t){et.get(t).currentProgram.isReady()&&i.delete(t)})),0!==i.size?setTimeout(n,10):e(t)}null!==J.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)}))};let Ht=null;function Vt(){Gt.stop()}function kt(){Gt.start()}const Gt=new da;function Xt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)v.pushLight(t),t.castShadow&&v.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||V.intersectsSprite(t)){i&&q.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X);const e=ot.update(t),r=t.material;r.visible&&_.push(t,e,r,n,q.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||V.intersectsObject(t))){const e=ot.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),q.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),q.copy(e.boundingSphere.center)),q.applyMatrix4(t.matrixWorld).applyMatrix4(X)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s0&&function(t,e,n,i){const r=!0===n.isScene?n.overrideMaterial:null;if(null!==r)return;const s=K.isWebGL2;null===W&&(W=new wi(1,1,{generateMipmaps:!0,type:J.has("EXT_color_buffer_half_float")?Ut:wt,minFilter:Et,samples:s?4:0}));M.getDrawingBufferSize(j),s?W.setSize(j.x,j.y):W.setSize(Jn(j.x),Jn(j.y));const a=M.getRenderTarget();M.setRenderTarget(W),M.getClearColor(L),I=M.getClearAlpha(),I<1&&M.setClearColor(16777215,.5);M.clear();const o=M.toneMapping;M.toneMapping=$,Zt(t,n,i),nt.updateMultisampleRenderTarget(W),nt.updateRenderTargetMipmap(W);let l=!1;for(let t=0,r=e.length;t0&&Zt(r,e,n),s.length>0&&Zt(s,e,n),a.length>0&&Zt(a,e,n),Q.buffers.depth.setTest(!0),Q.buffers.depth.setMask(!0),Q.buffers.color.setMask(!0),Q.setPolygonOffset(!1)}function Zt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?y[y.length-1]:null,x.pop(),_=x.length>0?x[x.length-1]:null},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return E},this.getRenderTarget=function(){return T},this.setRenderTargetTextures=function(t,e,n){et.get(t.texture).__webglTexture=e,et.get(t.depthTexture).__webglTexture=n;const i=et.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===J.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=et.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){T=t,b=e,E=n;let i=!0,r=null,s=!1,a=!1;if(t){const o=et.get(t);void 0!==o.__useDefaultFramebuffer?(Q.bindFramebuffer(Mt.FRAMEBUFFER,null),i=!1):void 0===o.__webglFramebuffer?nt.setupRenderTarget(t):o.__hasExternalTextures&&nt.rebindTextures(t,et.get(t.texture).__webglTexture,et.get(t.depthTexture).__webglTexture);const l=t.texture;(l.isData3DTexture||l.isDataArrayTexture||l.isCompressedArrayTexture)&&(a=!0);const c=et.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=Array.isArray(c[e])?c[e][n]:c[e],s=!0):r=K.isWebGL2&&t.samples>0&&!1===nt.useMultisampledRTT(t)?et.get(t).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(B).multiplyScalar(D).floor(),C.copy(z).multiplyScalar(D).floor(),P=H;if(Q.bindFramebuffer(Mt.FRAMEBUFFER,r)&&K.drawBuffers&&i&&Q.drawBuffers(t,r),Q.viewport(R),Q.scissor(C),Q.setScissorTest(P),s){const i=et.get(t.texture);Mt.framebufferTexture2D(Mt.FRAMEBUFFER,Mt.COLOR_ATTACHMENT0,Mt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(a){const i=et.get(t.texture),r=e||0;Mt.framebufferTextureLayer(Mt.FRAMEBUFFER,Mt.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}w=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=et.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){Q.bindFramebuffer(Mt.FRAMEBUFFER,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==Bt&&vt.convert(o)!==Mt.getParameter(Mt.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===Ut&&(J.has("EXT_color_buffer_half_float")||K.isWebGL2&&J.has("EXT_color_buffer_float"));if(!(l===wt||vt.convert(l)===Mt.getParameter(Mt.IMPLEMENTATION_COLOR_READ_TYPE)||l===It&&(K.isWebGL2||J.has("OES_texture_float")||J.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Mt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s)}finally{const t=null!==T?et.get(T).__webglFramebuffer:null;Q.bindFramebuffer(Mt.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);nt.setTexture2D(e,0),Mt.copyTexSubImage2D(Mt.TEXTURE_2D,n,0,0,t.x,t.y,r,s),Q.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);nt.setTexture2D(n,0),Mt.pixelStorei(Mt.UNPACK_FLIP_Y_WEBGL,n.flipY),Mt.pixelStorei(Mt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Mt.pixelStorei(Mt.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Mt.texSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?Mt.compressedTexSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):Mt.texSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&Mt.generateMipmap(Mt.TEXTURE_2D),Q.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(M.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let h;if(i.isData3DTexture)nt.setTexture3D(i,0),h=Mt.TEXTURE_3D;else{if(!i.isDataArrayTexture&&!i.isCompressedArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");nt.setTexture2DArray(i,0),h=Mt.TEXTURE_2D_ARRAY}Mt.pixelStorei(Mt.UNPACK_FLIP_Y_WEBGL,i.flipY),Mt.pixelStorei(Mt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Mt.pixelStorei(Mt.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Mt.getParameter(Mt.UNPACK_ROW_LENGTH),d=Mt.getParameter(Mt.UNPACK_IMAGE_HEIGHT),p=Mt.getParameter(Mt.UNPACK_SKIP_PIXELS),m=Mt.getParameter(Mt.UNPACK_SKIP_ROWS),f=Mt.getParameter(Mt.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[r]:n.image;Mt.pixelStorei(Mt.UNPACK_ROW_LENGTH,g.width),Mt.pixelStorei(Mt.UNPACK_IMAGE_HEIGHT,g.height),Mt.pixelStorei(Mt.UNPACK_SKIP_PIXELS,t.min.x),Mt.pixelStorei(Mt.UNPACK_SKIP_ROWS,t.min.y),Mt.pixelStorei(Mt.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Mt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Mt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):Mt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),Mt.pixelStorei(Mt.UNPACK_ROW_LENGTH,u),Mt.pixelStorei(Mt.UNPACK_IMAGE_HEIGHT,d),Mt.pixelStorei(Mt.UNPACK_SKIP_PIXELS,p),Mt.pixelStorei(Mt.UNPACK_SKIP_ROWS,m),Mt.pixelStorei(Mt.UNPACK_SKIP_IMAGES,f),0===r&&i.generateMipmaps&&Mt.generateMipmap(h),Q.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?nt.setTextureCube(t,0):t.isData3DTexture?nt.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?nt.setTexture2DArray(t,0):nt.setTexture2D(t,0),Q.unbindTexture()},this.resetState=function(){b=0,E=0,T=null,Q.reset(),xt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Bn}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(t){this._outputColorSpace=t;const e=this.getContext();e.drawingBufferColorSpace=t===Ze?"display-p3":"srgb",e.unpackColorSpace=mi.workingColorSpace===Je?"display-p3":"srgb"}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===qe?Ve:He}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===Ve?qe:Ye}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}}class Kl extends Jl{}Kl.prototype.isWebGL1Renderer=!0;class $l{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new Kr(t),this.density=e}clone(){return new $l(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class Ql{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new Kr(t),this.near=e,this.far=n}clone(){return new Ql(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class tc extends Nr{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}}class ec{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=wn,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.version=0,this.uuid=Xn()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}get updateRange(){return console.warn("THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ac.clone(),uv:jr.getInterpolation(ac,dc,pc,mc,fc,gc,_c,new ti),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function xc(t,e,n,i,r,s){cc.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(hc.x=s*cc.x-r*cc.y,hc.y=r*cc.x+s*cc.y):hc.copy(cc),t.copy(e),t.x+=hc.x,t.y+=hc.y,t.applyMatrix4(uc)}const yc=new Ui,Mc=new Ui;class Sc extends Nr{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){yc.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(yc);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){yc.setFromMatrixPosition(t.matrixWorld),Mc.setFromMatrixPosition(this.matrixWorld);const n=yc.distanceTo(Mc)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i=n.length&&n.push({start:-1,count:-1,z:-1});const r=n[this.index];i.push(r),this.index++,r.start=t.start,r.count=t.count,r.z=e}reset(){this.list.length=0,this.index=0}}const Jc="batchId",Kc=new cr,$c=new cr,Qc=new cr,th=new cr,eh=new ua,nh=new Oi,ih=new tr,rh=new Ui,sh=new Zc,ah=new Xs,oh=[];function lh(t,e,n=0){const i=e.itemSize;if(t.isInterleavedBufferAttribute||t.array.constructor!==e.array.constructor){const r=t.count;for(let s=0;s65536?new Uint32Array(r):new Uint16Array(r);e.setIndex(new cs(t,1))}const s=i>65536?new Uint32Array(n):new Uint16Array(n);e.setAttribute(Jc,new cs(s,1)),this._geometryInitialized=!0}}_validateGeometry(t){if(t.getAttribute(Jc))throw new Error(`BatchedMesh: Geometry cannot use attribute "${Jc}"`);const e=this.geometry;if(Boolean(t.getIndex())!==Boolean(e.getIndex()))throw new Error('BatchedMesh: All geometries must consistently have "index".');for(const n in e.attributes){if(n===Jc)continue;if(!t.hasAttribute(n))throw new Error(`BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=t.getAttribute(n),r=e.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}setCustomSort(t){return this.customSort=t,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new Oi);const t=this._geometryCount,e=this.boundingBox,n=this._active;e.makeEmpty();for(let i=0;i=this._maxGeometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");const i={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let r=null;const s=this._reservedRanges,a=this._drawRanges,o=this._bounds;0!==this._geometryCount&&(r=s[s.length-1]),i.vertexCount=-1===e?t.getAttribute("position").count:e,i.vertexStart=null===r?0:r.vertexStart+r.vertexCount;const l=t.getIndex(),c=null!==l;if(c&&(i.indexCount=-1===n?l.count:n,i.indexStart=null===r?0:r.indexStart+r.indexCount),-1!==i.indexStart&&i.indexStart+i.indexCount>this._maxIndexCount||i.vertexStart+i.vertexCount>this._maxVertexCount)throw new Error("BatchedMesh: Reserved space request exceeds the maximum buffer size.");const h=this._visibility,u=this._active,d=this._matricesTexture,p=this._matricesTexture.image.data;h.push(!0),u.push(!0);const m=this._geometryCount;this._geometryCount++,Qc.toArray(p,16*m),d.needsUpdate=!0,s.push(i),a.push({start:c?i.indexStart:i.vertexStart,count:-1}),o.push({boxInitialized:!1,box:new Oi,sphereInitialized:!1,sphere:new tr});const f=this.geometry.getAttribute(Jc);for(let t=0;t=this._geometryCount)throw new Error("BatchedMesh: Maximum geometry count reached.");this._validateGeometry(e);const n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),s=e.getIndex(),a=this._reservedRanges[t];if(i&&s.count>a.indexCount||e.attributes.position.count>a.vertexCount)throw new Error("BatchedMesh: Reserved space not large enough for provided geometry.");const o=a.vertexStart,l=a.vertexCount;for(const t in n.attributes){if(t===Jc)continue;const i=e.getAttribute(t),r=n.getAttribute(t);lh(i,r,o);const s=i.itemSize;for(let t=i.count,e=l;t=e.length||!1===e[t]||(e[t]=!1,this._visibilityChanged=!0),this}getBoundingBoxAt(t,e){if(!1===this._active[t])return this;const n=this._bounds[t],i=n.box,r=this.geometry;if(!1===n.boxInitialized){i.makeEmpty();const e=r.index,s=r.attributes.position,a=this._drawRanges[t];for(let t=a.start,n=a.start+a.count;t=this._geometryCount||!1===n[t]||(e.toArray(r,16*t),i.needsUpdate=!0),this}getMatrixAt(t,e){const n=this._active,i=this._matricesTexture.image.data;return t>=this._geometryCount||!1===n[t]?null:e.fromArray(i,16*t)}setVisibleAt(t,e){const n=this._visibility,i=this._active;return t>=this._geometryCount||!1===i[t]||n[t]===e||(n[t]=e,this._visibilityChanged=!0),this}getVisibleAt(t){const e=this._visibility,n=this._active;return!(t>=this._geometryCount||!1===n[t])&&e[t]}raycast(t,e){const n=this._visibility,i=this._active,r=this._drawRanges,s=this._geometryCount,a=this.matrixWorld,o=this.geometry;ah.material=this.material,ah.geometry.index=o.index,ah.geometry.attributes=o.attributes,null===ah.geometry.boundingBox&&(ah.geometry.boundingBox=new Oi),null===ah.geometry.boundingSphere&&(ah.geometry.boundingSphere=new tr);for(let o=0;o({...t}))),this._reservedRanges=t._reservedRanges.map((t=>({...t}))),this._visibility=t._visibility.slice(),this._active=t._active.slice(),this._bounds=t._bounds.map((t=>({boxInitialized:t.boxInitialized,box:t.box.clone(),sphereInitialized:t.sphereInitialized,sphere:t.sphere.clone()}))),this._maxGeometryCount=t._maxGeometryCount,this._maxVertexCount=t._maxVertexCount,this._maxIndexCount=t._maxIndexCount,this._geometryInitialized=t._geometryInitialized,this._geometryCount=t._geometryCount,this._multiDrawCounts=t._multiDrawCounts.slice(),this._multiDrawStarts=t._multiDrawStarts.slice(),this._matricesTexture=t._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.slice(),this}dispose(){return this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this}onBeforeRender(t,e,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const s=i.getIndex(),a=null===s?1:s.array.BYTES_PER_ELEMENT,o=this._visibility,l=this._multiDrawStarts,c=this._multiDrawCounts,h=this._drawRanges,u=this.perObjectFrustumCulled;u&&(th.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),eh.setFromProjectionMatrix(th,t.isWebGPURenderer?zn:Bn));let d=0;if(this.sortObjects){$c.copy(this.matrixWorld).invert(),rh.setFromMatrixPosition(n.matrixWorld).applyMatrix4($c);for(let t=0,e=o.length;to)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);st.far||e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(m.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;tr.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}class Rh extends bi{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==s?s:Mt,this.magFilter=void 0!==r?r:Mt,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class Ch extends bi{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=gt,this.minFilter=gt,this.generateMipmaps=!1,this.needsUpdate=!0}}class Ph extends bi{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class Lh extends Ph{constructor(t,e,n,i,r,s){super(t,e,n,r,s),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=mt}}class Ih extends Ph{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,lt),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}}class Uh extends bi{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Nh{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new ti:new Ui);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Ui,i=[],r=[],s=[],a=new Ui,o=new cr;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Ui)}r[0]=new Ui,s[0]=new Ui;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(jn(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(jn(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.6,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Dh extends Nh{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new ti,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Bh.subVectors(i[0],i[1]).add(i[0]),a=Bh);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Gh(a,o.x,l.x,c.x,h.x),Gh(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class nu extends As{constructor(t=[new ti(0,-.5),new ti(.5,0),new ti(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=jn(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new Ui,u=new ti,d=new Ui,p=new Ui,m=new Ui;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=n+r*c*i,p=Math.sin(d),m=Math.cos(d);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*p,h.y=t[n].y,h.z=t[n].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*m;l.push(i,c,d)}}for(let n=0;n0&&_(!0),e>0&&_(!1)),this.setIndex(c),this.setAttribute("position",new vs(h,3)),this.setAttribute("normal",new vs(u,3)),this.setAttribute("uv",new vs(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new su(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class au extends su{constructor(t=1,e=1,n=32,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new au(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class ou extends As{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new vs(r,3)),this.setAttribute("normal",new vs(r.slice(),3)),this.setAttribute("uv",new vs(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new ou(t.vertices,t.indices,t.radius,t.details)}}class lu extends ou{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new lu(t.radius,t.detail)}}const cu=new Ui,hu=new Ui,uu=new Ui,du=new jr;class pu extends As{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(Gn*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t80*n){o=c=t[0],l=h=t[1];for(let 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x=t.prevZ,y=t.nextZ;for(;x&&x.z>=_&&y&&y.z<=v;){if(x.x>=p&&x.x<=f&&x.y>=m&&x.y<=g&&x!==r&&x!==a&&Ru(o,h,l,u,c,d,x.x,x.y)&&Pu(x.prev,x,x.next)>=0)return!1;if(x=x.prevZ,y.x>=p&&y.x<=f&&y.y>=m&&y.y<=g&&y!==r&&y!==a&&Ru(o,h,l,u,c,d,y.x,y.y)&&Pu(y.prev,y,y.next)>=0)return!1;y=y.nextZ}for(;x&&x.z>=_;){if(x.x>=p&&x.x<=f&&x.y>=m&&x.y<=g&&x!==r&&x!==a&&Ru(o,h,l,u,c,d,x.x,x.y)&&Pu(x.prev,x,x.next)>=0)return!1;x=x.prevZ}for(;y&&y.z<=v;){if(y.x>=p&&y.x<=f&&y.y>=m&&y.y<=g&&y!==r&&y!==a&&Ru(o,h,l,u,c,d,y.x,y.y)&&Pu(y.prev,y,y.next)>=0)return!1;y=y.nextZ}return!0}function Mu(t,e,n){let i=t;do{const r=i.prev,s=i.next.next;!Lu(r,s)&&Iu(r,i,i.next,s)&&Du(r,s)&&Du(s,r)&&(e.push(r.i/n|0),e.push(i.i/n|0),e.push(s.i/n|0),Bu(i),Bu(i.next),i=t=s),i=i.next}while(i!==t);return _u(i)}function Su(t,e,n,i,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Cu(a,t)){let o=Ou(a,t);return a=_u(a,a.next),o=_u(o,o.next),vu(a,e,n,i,r,s,0),void vu(o,e,n,i,r,s,0)}t=t.next}a=a.next}while(a!==t)}function bu(t,e){return t.x-e.x}function Eu(t,e){const n=function(t,e){let n,i=e,r=-1/0;const s=t.x,a=t.y;do{if(a<=i.y&&a>=i.next.y&&i.next.y!==i.y){const t=i.x+(a-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(t<=s&&t>r&&(r=t,n=i.x=i.x&&i.x>=l&&s!==i.x&&Ru(an.x||i.x===n.x&&Tu(n,i)))&&(n=i,u=h)),i=i.next}while(i!==o);return n}(t,e);if(!n)return e;const i=Ou(n,t);return _u(i,i.next),_u(n,n.next)}function Tu(t,e){return Pu(t.prev,t,e.prev)<0&&Pu(e.next,t,t.next)<0}function wu(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=(t-n)*r|0)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=(e-i)*r|0)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Au(t){let e=t,n=t;do{(e.x=(t-a)*(s-o)&&(t-a)*(i-o)>=(n-a)*(e-o)&&(n-a)*(s-o)>=(r-a)*(i-o)}function Cu(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Iu(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Du(t,e)&&Du(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Pu(t.prev,t,e.prev)||Pu(t,e.prev,e))||Lu(t,e)&&Pu(t.prev,t,t.next)>0&&Pu(e.prev,e,e.next)>0)}function Pu(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Lu(t,e){return t.x===e.x&&t.y===e.y}function Iu(t,e,n,i){const r=Nu(Pu(t,e,n)),s=Nu(Pu(t,e,i)),a=Nu(Pu(n,i,t)),o=Nu(Pu(n,i,e));return r!==s&&a!==o||(!(0!==r||!Uu(t,n,e))||(!(0!==s||!Uu(t,i,e))||(!(0!==a||!Uu(n,t,i))||!(0!==o||!Uu(n,e,i)))))}function Uu(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Nu(t){return t>0?1:t<0?-1:0}function Du(t,e){return Pu(t.prev,t,t.next)<0?Pu(t,e,t.next)>=0&&Pu(t,t.prev,e)>=0:Pu(t,e,t.prev)<0||Pu(t,t.next,e)<0}function Ou(t,e){const n=new zu(t.i,t.x,t.y),i=new zu(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Fu(t,e,n,i){const r=new zu(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Bu(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function zu(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Hu{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function ku(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new ti(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new ti(i/s,r/s)}const L=[];for(let t=0,e=w.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=w.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._anisotropy=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class od extends ts{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Kr(16777215),this.specular=new Kr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Kr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ti(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class ld extends ts{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Kr(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Kr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ti(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class cd extends ts{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ti(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class hd extends ts{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Kr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Kr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ti(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class ud extends ts{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Kr(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ti(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class dd extends hh{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function pd(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)}function md(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function fd(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n}function gd(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function _d(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}const vd={convertArray:pd,isTypedArray:md,getKeyframeOrder:fd,sortedArray:gd,flattenJSON:_d,subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=i.values.slice(t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=t.resultBuffer.slice(e,n)}if("quaternion"===r){(new Ii).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=n.slice(r,s),this.values=this.values.slice(r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&md(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=this.times.slice(),e=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===Le,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=t.slice(0,s),this.values=e.slice(0,s*n)):(this.times=t,this.values=e),this}clone(){const t=this.times.slice(),e=this.values.slice(),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}bd.prototype.TimeBufferType=Float32Array,bd.prototype.ValueBufferType=Float32Array,bd.prototype.DefaultInterpolation=Pe;class Ed extends bd{}Ed.prototype.ValueTypeName="bool",Ed.prototype.ValueBufferType=Array,Ed.prototype.DefaultInterpolation=Ce,Ed.prototype.InterpolantFactoryMethodLinear=void 0,Ed.prototype.InterpolantFactoryMethodSmooth=void 0;class Td extends bd{}Td.prototype.ValueTypeName="color";class wd extends bd{}wd.prototype.ValueTypeName="number";class Ad extends xd{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Ii.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Rd extends bd{InterpolantFactoryMethodLinear(t){return new Ad(this.times,this.values,this.getValueSize(),t)}}Rd.prototype.ValueTypeName="quaternion",Rd.prototype.DefaultInterpolation=Pe,Rd.prototype.InterpolantFactoryMethodSmooth=void 0;class Cd extends bd{}Cd.prototype.ValueTypeName="string",Cd.prototype.ValueBufferType=Array,Cd.prototype.DefaultInterpolation=Ce,Cd.prototype.InterpolantFactoryMethodLinear=void 0,Cd.prototype.InterpolantFactoryMethodSmooth=void 0;class Pd extends bd{}Pd.prototype.ValueTypeName="vector";class Ld{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=Xn(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Id(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(bd.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];_d(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==Fd[t])return void Fd[t].push({onLoad:e,onProgress:n,onError:i});Fd[t]=[],Fd[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const n=Fd[t],i=e.body.getReader(),r=e.headers.get("Content-Length")||e.headers.get("X-File-Size"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),n=e&&e[1]?e[1].toLowerCase():void 0,i=new TextDecoder(n);return t.arrayBuffer().then((t=>i.decode(t)))}}})).then((e=>{Ud.add(t,e);const n=Fd[t];delete Fd[t];for(let t=0,i=n.length;t{const n=Fd[t];if(void 0===n)throw this.manager.itemError(t),e;delete Fd[t];for(let t=0,i=n.length;t{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class Hd extends Od{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new zd(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Kr).setHex(r.value);break;case"v2":i.uniforms[e].value=(new ti).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Ui).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new Ei).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new ei).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new cr).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(i.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(i.lights=t.lights),void 0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new ti).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new ti).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(i.iridescenceMap=n(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.anisotropyMap&&(i.anisotropyMap=n(t.anisotropyMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}static createMaterialFromType(t){return new{ShadowMaterial:id,SpriteMaterial:rc,RawShaderMaterial:rd,ShaderMaterial:$s,PointsMaterial:Mh,MeshPhysicalMaterial:ad,MeshStandardMaterial:sd,MeshPhongMaterial:od,MeshToonMaterial:ld,MeshNormalMaterial:cd,MeshLambertMaterial:hd,MeshDepthMaterial:Fl,MeshDistanceMaterial:Bl,MeshBasicMaterial:es,MeshMatcapMaterial:ud,LineDashedMaterial:dd,LineBasicMaterial:hh,Material:ts}[t]}}class dp{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n0){const n=new Nd(e);r=new kd(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new kd(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e{const e=new Oi;e.min.fromArray(t.boxMin),e.max.fromArray(t.boxMax);const n=new tr;return n.radius=t.sphereRadius,n.center.fromArray(t.sphereCenter),{boxInitialized:t.boxInitialized,box:e,sphereInitialized:t.sphereInitialized,sphere:n}})),s._maxGeometryCount=t.maxGeometryCount,s._maxVertexCount=t.maxVertexCount,s._maxIndexCount=t.maxIndexCount,s._geometryInitialized=t.geometryInitialized,s._geometryCount=t.geometryCount,s._matricesTexture=h(t.matricesTexture.uuid);break;case"LOD":s=new Sc;break;case"Line":s=new gh(l(t.geometry),c(t.material));break;case"LineLoop":s=new yh(l(t.geometry),c(t.material));break;case"LineSegments":s=new xh(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new wh(l(t.geometry),c(t.material));break;case"Sprite":s=new vc(c(t.material));break;case"Group":s=new Wl;break;case"Bone":s=new Uc;break;default:s=new Nr}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t{e&&e(n),r.manager.itemEnd(t)})).catch((t=>{i&&i(t)})):(setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s);const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader;const o=fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){return Ud.add(t,n),e&&e(n),r.manager.itemEnd(t),n})).catch((function(e){i&&i(e),Ud.remove(t),r.manager.itemError(t),r.manager.itemEnd(t)}));Ud.add(t,o),r.manager.itemStart(t)}}let yp;class Mp{static getContext(){return void 0===yp&&(yp=new(window.AudioContext||window.webkitAudioContext)),yp}static setContext(t){yp=t}}class Sp extends Od{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new zd(this.manager);function a(e){i?i(e):console.error(e),r.manager.itemError(t)}s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(t){try{const n=t.slice(0);Mp.getContext().decodeAudioData(n,(function(t){e(t)})).catch(a)}catch(t){a(t)}}),n,i)}}const bp=new cr,Ep=new cr,Tp=new cr;class wp{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new ta,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new ta,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,Tp.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(Gn*e.fov*.5)/e.zoom;let s,a;Ep.elements[12]=-n,bp.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,Tp.elements[0]=2*e.near/(a-s),Tp.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(Tp),s=-r*e.aspect-i,a=r*e.aspect-i,Tp.elements[0]=2*e.near/(a-s),Tp.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(Tp)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Ep),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(bp)}}class Ap{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Rp(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Rp();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Rp(){return("undefined"==typeof performance?Date:performance).now()}const Cp=new Ui,Pp=new Ii,Lp=new Ui,Ip=new Ui;class Up extends Nr{constructor(){super(),this.type="AudioListener",this.context=Mp.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Ap}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Cp,Pp,Lp),Ip.set(0,0,-1).applyQuaternion(Pp),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Cp.x,t),e.positionY.linearRampToValueAtTime(Cp.y,t),e.positionZ.linearRampToValueAtTime(Cp.z,t),e.forwardX.linearRampToValueAtTime(Ip.x,t),e.forwardY.linearRampToValueAtTime(Ip.y,t),e.forwardZ.linearRampToValueAtTime(Ip.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(Cp.x,Cp.y,Cp.z),e.setOrientation(Ip.x,Ip.y,Ip.z,n.x,n.y,n.z)}}class Np extends Nr{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Ii.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Ii.multiplyQuaternionsFlat(t,s,t,e,t,n),Ii.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const kp="\\[\\]\\.:\\/",Gp=new RegExp("["+kp+"]","g"),Wp="[^"+kp+"]",Xp="[^"+kp.replace("\\.","")+"]",jp=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",Wp)+/(WCOD+)?/.source.replace("WCOD",Xp)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Wp)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Wp)+"$"),qp=["material","materials","bones","map"];class Yp{constructor(t,e,n){this.path=e,this.parsedPath=n||Yp.parseTrackName(e),this.node=Yp.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Yp.Composite(t,e,n):new Yp(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Gp,"")}static parseTrackName(t){const e=jp.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==qp.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new Yp(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}class Jp{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:Ie,endingEnd:Ie};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;i<0||0===n?e=0:(this._startTime=null,e=n*i)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Oe)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Ue,i.endingEnd=Ue):(i.endingStart=t?this.zeroSlopeAtStart?Ue:Ie:Ne,i.endingEnd=e?this.zeroSlopeAtEnd?Ue:Ie:Ne)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}const Kp=new Float32Array(1);class $p extends Hn{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)++h.referenceCount,s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Vp(Yp.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,cm).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const um=new Ui,dm=new Ui;class pm{constructor(t=new Ui,e=new Ui){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){um.subVectors(t,this.start),dm.subVectors(this.end,this.start);const n=dm.dot(dm);let i=dm.dot(um)/n;return e&&(i=jn(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const mm=new Ui;class fm extends Nr{constructor(t,e){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const n=new As,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t1)for(let n=0;n.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Hm.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Hm,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class Wm extends xh{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new As;n.setAttribute("position",new vs(e,3)),n.setAttribute("color",new vs([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new hh({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new Kr,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Xm{constructor(){this.type="ShapePath",this.color=new Kr,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new eu,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;sNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=Hu.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new mu,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let e=0,a=i.length;e1){let t=!1,n=0;for(let t=0,e=h.length;t0&&!1===t&&(p=c)}for(let t=0,e=h.length;t= duskEnd) { - return phases.night; - } - // dawn 过渡:night → day - if (now >= dawnStart && now < safeDawnEnd) { - const t = (now - dawnStart) / (safeDawnEnd - dawnStart); - return lerpPhase(phases.night, phases.day, easeInOut(t)); - } - // 纯白天 - if (now >= safeDawnEnd && now < safeDuskStart) { - return phases.day; - } - // dusk 过渡:day → night - if (now >= safeDuskStart && now < duskEnd) { - const t = (now - safeDuskStart) / (duskEnd - safeDuskStart); - return lerpPhase(phases.day, phases.night, easeInOut(t)); - } - - return phases.night; // 兜底改为 night 更安全(走到这里说明时间异常) -} - -function lerpPhase(a, b, t) { - return { - brightness: lerp(a.brightness, b.brightness, t), - hue: lerp(a.hue, b.hue, t), - saturate: lerp(a.saturate, b.saturate, t) - }; -} - -function lerp(a, b, t) { - return a + (b - a) * t; -} - -function easeInOut(t) { - return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; -} diff --git a/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/default/run.js b/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/default/run.js deleted file mode 100644 index eebf7b50..00000000 --- a/src/VirtualPaper.PlayerWeb/PLAYER_Web/js/default/run.js +++ /dev/null @@ -1,113 +0,0 @@ -const scale = 1.05; // 缩放系数 -let centerX; -let centerY; -let parallaxBackground; -let volume = 0.8; -let speed = 1.0; -let muted = false; - -function resourceLoad(wallpaperType, filePath) { - if (curVideoElementId) { - videoRelease(); - } - - const element = document.querySelector('.root'); - const oldContent = document.getElementById('content'); - - let newElement; - switch (wallpaperType) { - case 'RImage': - newElement = ` -
- -
`; - break; - case 'RVideo': - curVideoElementId = 'videoEle'; - newElement = ` -
- -
`; - break; - default: - return; - } - - if (newElement) { - // 动态插入新内容后立即移除旧内容,以减少闪烁 - element.insertAdjacentHTML('beforeend', newElement); - parallaxBackground = document.getElementById('content'); - - if (oldContent) { - oldContent.setAttribute('class', 'fade-out'); - setTimeout(() => { - oldContent.remove(); - }, 300); - } - } - - return "resourceLoad success"; -} - -function videoRelease() { - curVideoElementId = null; - var videoElement = document.getElementById('videoEle'); - if (videoElement) { - videoElement.pause(); - videoElement.removeAttribute('src'); - videoElement = null; - - return "videoRelease success"; - } -} - -//在某些浏览器(例如 Chrome 70.0)中,如果没有设置 muted 属性,autoplay 将不会生效。 -function play() { - var videoElement = document.getElementById('videoEle'); - if (videoElement) { - videoElement.play(); - - return "play success"; - } -} - -function playbackChanged(isPaused) { - var videoElement = document.getElementById('videoEle'); - if (videoElement) { - if (isPaused) videoElement.pause(); - else videoElement.play(); - - return "playbackChanged success"; - } -} - -function audioMuteChanged(isMuted) { - var videoElement = document.getElementById('videoEle'); - if (videoElement) { - videoElement.muted = isMuted; - - return "audioMuteChanged success"; - } -} - -function mouseMove(x, y) { - // 计算鼠标与中心点的相对位置百分比 - const relX = (x - centerX) / centerX; - const relY = (y - centerY) / centerY; - - const rotateX = relY * 2; // X轴旋转角度,根据Y轴偏移量调整 - const rotateY = relX * 2; // Y轴旋转角度,根据X轴偏移量调整 - - parallaxBackground.style.transform = `scale(${scale}) rotateX(${rotateX}deg) rotateY(${rotateY}deg)`; -} - -function mouseOut() { - parallaxBackground.style.transform = 'scale(1) rotateX(0deg) rotateY(0deg)'; -} - -function updateDimensions(width, height) { - centerX = width / 2; - centerY = height / 2; -} \ No newline at end of file diff --git a/src/VirtualPaper.PlayerWeb/Utils/WebViewScriptExecutor.cs b/src/VirtualPaper.PlayerWeb/Utils/WebViewScriptExecutor.cs index 9d91c63a..02755f7e 100644 --- a/src/VirtualPaper.PlayerWeb/Utils/WebViewScriptExecutor.cs +++ b/src/VirtualPaper.PlayerWeb/Utils/WebViewScriptExecutor.cs @@ -2,7 +2,7 @@ using System.Text; using System.Text.Json; using Microsoft.Web.WebView2.WinForms; -using VirtualPaper.Common.Logging; +using VirtualPaper.Common.Utils.IPC; using VirtualPaper.Common.Utils.ThreadContext; namespace VirtualPaper.PlayerWeb.Utils { @@ -28,6 +28,10 @@ public void EnqueueEvent(string functionName, params object?[] args) { _eventQueue.Enqueue(BuildScript(functionName, args)); } + public void EnqueueRawScript(string script) { + _eventQueue.Enqueue(script); + } + private void StartLoops() { RunStateLoop(); RunEventLoop(); @@ -56,7 +60,7 @@ private void RunEventLoop() { try { while (!_cts.IsCancellationRequested) { if (_eventQueue.TryDequeue(out var script)) { - Dispatch(script); + await DispatchAsync(script); // 等待执行完再处理下一条 } else { await Task.Delay(EventIdleDelay, _cts.Token); @@ -67,6 +71,25 @@ private void RunEventLoop() { }); } + private Task DispatchAsync(string script) { + var tcs = new TaskCompletionSource(); + CrossThreadInvoker.InvokeOnUIThread(async () => { + try { + await EnsureCoreAsync(); + await _webView.ExecuteScriptAsync(script); + tcs.TrySetResult(); + } + catch (Exception ex) { + Program.WriteToParent(new VirtualPaperMessageConsole() { + MsgType = ConsoleMessageType.Error, + Message = $"Script execution error with dispatch_async for {script}: {ex.Message}", + }); + tcs.TrySetResult(); // 即使失败也不阻塞队列 + } + }); + return tcs.Task; + } + private void Dispatch(string script) { CrossThreadInvoker.InvokeOnUIThread(async () => { try { @@ -74,7 +97,10 @@ private void Dispatch(string script) { await _webView.ExecuteScriptAsync(script); } catch (Exception ex) { - ArcLog.GetLogger().Error(ex); + Program.WriteToParent(new VirtualPaperMessageConsole() { + MsgType = ConsoleMessageType.Error, + Message = $"Script execution error for {script}: {ex.Message}", + }); } }); } diff --git a/src/VirtualPaper.PlayerWeb/VirtualPaper.PlayerWeb.csproj b/src/VirtualPaper.PlayerWeb/VirtualPaper.PlayerWeb.csproj index 73fbc0da..aa9c0c04 100644 --- a/src/VirtualPaper.PlayerWeb/VirtualPaper.PlayerWeb.csproj +++ b/src/VirtualPaper.PlayerWeb/VirtualPaper.PlayerWeb.csproj @@ -25,24 +25,10 @@ - + + PLAYER_Web\%(RecursiveDir)%(Filename)%(Extension) Always - - - Always - - - Always - - - Always - - - Always - - - Always - + diff --git a/src/VirtualPaper.UI.Test/T_WpSettings/AddToLibViewModelTests.cs b/src/VirtualPaper.UI.Test/T_WpSettings/AddToLibViewModelTests.cs index c76a1ba0..48d80353 100644 --- a/src/VirtualPaper.UI.Test/T_WpSettings/AddToLibViewModelTests.cs +++ b/src/VirtualPaper.UI.Test/T_WpSettings/AddToLibViewModelTests.cs @@ -277,6 +277,8 @@ public async Task FileBrowseActionAsync_ExtensionsMatchExpectedExactly() { ".gif", ".apng", // FVideo ".mp4", ".webm", + // FWebZip + ".zip", ".rar", ".7z", ]; Assert.IsNotNull(capturedExtensions); diff --git a/src/VirtualPaper.UI.Test/T_WpSettings/LibraryContentsViewModelTests.cs b/src/VirtualPaper.UI.Test/T_WpSettings/LibraryContentsViewModelTests.cs index ff3bc0c4..0305484d 100644 --- a/src/VirtualPaper.UI.Test/T_WpSettings/LibraryContentsViewModelTests.cs +++ b/src/VirtualPaper.UI.Test/T_WpSettings/LibraryContentsViewModelTests.cs @@ -264,6 +264,77 @@ public void LibLoadingStatus_WhenSet_RaisesPropertyChanged() { Assert.IsTrue(raised); } + // ── UpdateLib 在过滤状态下的行为 ────────────────────────────── + + [TestMethod] + [Description("UpdateLib should still find and replace the item in the visible list even when a filter is active")] + public void UpdateLib_WhenFilterActive_MatchingItem_ReplacesInFilteredView() { + // Arrange: populate two items, then apply a filter that only shows uid-1 + var original = MakeWpData("uid-1", "Nature Wallpaper"); + var other = MakeWpData("uid-2", "City Night"); + PopulateLibrary(original, other); + _vm.FilterByTitle("Nature"); // only uid-1 visible + + _wallpaperIndexService + .Setup(s => s.TryGetValue("uid-1", out It.Ref.IsAny)) + .Returns((string _, ref int idx) => { idx = 0; return true; }); + + var updated = MakeWpData("uid-1", "Nature Wallpaper v2"); + + // Act + _vm.UpdateLib(updated); + + // Assert: the visible item should be the updated one + Assert.AreEqual("Nature Wallpaper v2", _vm.LibraryWallpapers[0].Title, + "UpdateLib should update the item in the filtered visible list"); + _wallpaperIndexService.Verify(s => s.Update(updated), Times.Once); + } + + [TestMethod] + [Description("UpdateLib should insert a new item at front even when filter hides existing items")] + public void UpdateLib_WhenFilterActive_NewItem_InsertsAtFront() { + // Arrange: populate one item and filter it out + var existing = MakeWpData("uid-1", "Forest"); + PopulateLibrary(existing); + _vm.FilterByTitle("Ocean"); // no matches → empty view + + _wallpaperIndexService + .Setup(s => s.TryGetValue(It.IsAny(), out It.Ref.IsAny)) + .Returns((string _, ref int idx) => { idx = -1; return false; }); + + var newItem = MakeWpData("uid-new", "Ocean Breeze"); + + // Act + _vm.UpdateLib(newItem); + + // Assert: new item inserted at front regardless of filter state + Assert.IsTrue(_vm.LibraryWallpapers.Any(w => w.WallpaperUid == "uid-new"), + "New item should be inserted into the visible list even when filter is active"); + _wallpaperIndexService.Verify(s => s.Update(newItem), Times.Once); + } + + [TestMethod] + [Description("Calling UpdateLib twice with the same uid should not duplicate the item")] + public void UpdateLib_CalledTwice_SameUid_ShouldNotDuplicate() { + var item = MakeWpData("uid-1", "Sunset v1"); + PopulateLibrary(item); + + int callIdx = 0; + _wallpaperIndexService + .Setup(s => s.TryGetValue("uid-1", out It.Ref.IsAny)) + .Returns((string _, ref int idx) => { idx = 0; return true; }); + + var v2 = MakeWpData("uid-1", "Sunset v2"); + var v3 = MakeWpData("uid-1", "Sunset v3"); + + _vm.UpdateLib(v2); + _vm.UpdateLib(v3); + + Assert.HasCount(1, _vm.LibraryWallpapers, + "Updating the same uid twice must not duplicate the item in the list"); + Assert.AreEqual("Sunset v3", _vm.LibraryWallpapers[0].Title); + } + // ── 辅助方法 ────────────────────────────────────────────────── /// 将数据同时写入 LibraryWallpapers 和内部 _libraryWallpapers diff --git a/src/VirtualPaper.UI.Test/T_WpSettings/WpSettingsViewModelTests.cs b/src/VirtualPaper.UI.Test/T_WpSettings/WpSettingsViewModelTests.cs index 7cc093ca..3c42aac3 100644 --- a/src/VirtualPaper.UI.Test/T_WpSettings/WpSettingsViewModelTests.cs +++ b/src/VirtualPaper.UI.Test/T_WpSettings/WpSettingsViewModelTests.cs @@ -1,8 +1,10 @@ using Moq; using VirtualPaper.Common; using VirtualPaper.Common.Utils.Storage.Adapter; +using VirtualPaper.Common.Utils.ThreadContext; using VirtualPaper.Grpc.Client.Interfaces; using VirtualPaper.Models.Cores.Interfaces; +using VirtualPaper.UI.Test.Utils; using VirtualPaper.WpSettingsPanel.Utils; using VirtualPaper.WpSettingsPanel.ViewModels; @@ -19,6 +21,7 @@ public class WpSettingsViewModelTests { [TestInitialize] public void Setup() { + CrossThreadInvoker.Initialize(new TUiSynchronizationContext()); _monitorManagerClient = new Mock(); _wpControlClient = new Mock(); _userSettingsClient = new Mock(); @@ -32,6 +35,7 @@ public void Setup() { _primaryMonitor.Setup(m => m.CloneWithPrimaryInfo()).Returns(_primaryMonitor.Object); _primaryMonitor.SetupProperty(m => m.Content); _primaryMonitor.SetupProperty(m => m.SystemIndex, 0); + _primaryMonitor.Setup(m => m.DeviceId).Returns("MONITOR_0"); _monitorManagerClient.Setup(m => m.PrimaryMonitor).Returns(_primaryMonitor.Object); } @@ -45,6 +49,52 @@ private WpSettingsViewModel CreateVm(IEnumerable? monitors = null) { _storagePicker.Object); } + // ── SelectedWpArrangementsIndex setter ──────────────────────── + + [TestMethod] + [Description("Setting SelectedWpArrangementsIndex to the same value should NOT raise PropertyChanged")] + public void SelectedWpArrangementsIndex_WhenValueUnchanged_DoesNotRaisePropertyChanged() { + _vm = CreateVm(); + // force initial value to 0 + _vm.SelectedWpArrangementsIndex = 0; + bool raised = false; + _vm.PropertyChanged += (_, e) => { + if (e.PropertyName == nameof(_vm.SelectedWpArrangementsIndex)) raised = true; + }; + + _vm.SelectedWpArrangementsIndex = 0; + + Assert.IsFalse(raised, + "PropertyChanged should NOT fire when the same index is set again"); + } + + [TestMethod] + [Description("Setting SelectedWpArrangementsIndex to a new value should raise PropertyChanged")] + public void SelectedWpArrangementsIndex_WhenValueChanged_RaisesPropertyChanged() { + _vm = CreateVm(); + _vm.SelectedWpArrangementsIndex = 0; + bool raised = false; + _vm.PropertyChanged += (_, e) => { + if (e.PropertyName == nameof(_vm.SelectedWpArrangementsIndex)) raised = true; + }; + + _vm.SelectedWpArrangementsIndex = 1; + + Assert.IsTrue(raised, + "PropertyChanged should fire when SelectedWpArrangementsIndex changes"); + } + + [TestMethod] + [Description("SelectedWpArrangementsIndex should be initialized from WallpaperArrangement in settings after InitFlyoutData")] + public void SelectedWpArrangementsIndex_AfterInitFlyoutData_MatchesArrangementSetting() { + _settings.Object.WallpaperArrangement = WallpaperArrangement.Duplicate; + _vm = CreateVm(); + _vm.InitFlyoutData(); + + Assert.AreEqual((int)WallpaperArrangement.Duplicate, _vm.SelectedWpArrangementsIndex, + "SelectedWpArrangementsIndex must reflect the current WallpaperArrangement after InitFlyoutData"); + } + // ── SelectedMonitorIndex setter ─────────────────────────────── [TestMethod] @@ -340,6 +390,24 @@ public void Command_IsNotNull_AfterConstruction(string commandName) { Assert.IsNotNull(prop?.GetValue(_vm), $"{commandName} 为 null"); } + // ── UpdateAdjustWindowCache ─────────────────────────────────── + + [TestMethod] + [Description("UpdateAdjustWindowCache should not throw when no adjust window is open for the current monitor")] + public void UpdateAdjustWindowCache_WhenNoAdjustWindowOpen_DoesNotThrow() { + _vm = CreateVm(); + // Simply assert no exception is raised; the adjust window dictionary is empty + _vm.UpdateAdjustWindowCache(); + } + + [TestMethod] + [Description("UpdateAdjustWindowCache can be called multiple times safely without side effects")] + public void UpdateAdjustWindowCache_CalledMultipleTimes_DoesNotThrow() { + _vm = CreateVm(); + _vm.UpdateAdjustWindowCache(); + _vm.UpdateAdjustWindowCache(); + } + // ── 辅助方法 ───────────────────────────────────────────────── private static Mock MakeMonitor(int systemIndex) { diff --git a/src/VirtualPaper.WpSettingsPanel/ViewModels/AddToLibViewModel.cs b/src/VirtualPaper.WpSettingsPanel/ViewModels/AddToLibViewModel.cs index 18a741f8..04fc66a0 100644 --- a/src/VirtualPaper.WpSettingsPanel/ViewModels/AddToLibViewModel.cs +++ b/src/VirtualPaper.WpSettingsPanel/ViewModels/AddToLibViewModel.cs @@ -39,7 +39,7 @@ private void InitCommand() { private async Task FileBrowseActionAsync() { var storage = await _storagePicker.PickFilesAsync( WindowConsts.WindowHandle, - [.. FileFilter.FileTypeToExtension[FileType.FImage], .. FileFilter.FileTypeToExtension[FileType.FGif], .. FileFilter.FileTypeToExtension[FileType.FVideo]], + [.. FileFilter.FileTypeToExtension[FileType.FImage], .. FileFilter.FileTypeToExtension[FileType.FGif], .. FileFilter.FileTypeToExtension[FileType.FVideo], .. FileFilter.FileTypeToExtension[FileType.FWebZip]], true); if (storage == null || storage.Length < 1) return; diff --git a/src/VirtualPaper.WpSettingsPanel/ViewModels/LibraryContentsViewModel.cs b/src/VirtualPaper.WpSettingsPanel/ViewModels/LibraryContentsViewModel.cs index ca0b81e7..0643c29c 100644 --- a/src/VirtualPaper.WpSettingsPanel/ViewModels/LibraryContentsViewModel.cs +++ b/src/VirtualPaper.WpSettingsPanel/ViewModels/LibraryContentsViewModel.cs @@ -135,7 +135,7 @@ internal void ShowDetail(IWpBasicData data) { } var onlyDetailWindow = data.FType switch { - FileType.FImage or FileType.FGif or FileType.FVideo => new OnlyDetails(DataConfigTab.GeneralInfo, data), + FileType.FImage or FileType.FGif or FileType.FVideo or FileType.FWebZip => new OnlyDetails(DataConfigTab.GeneralInfo, data), _ => throw new NotImplementedException(), }; onlyDetailWindow.Closed += (sender, args) => { @@ -239,7 +239,7 @@ await loadingCtx.RunAsync( var jsonString = await _wpControlClient.GetPlayerStartArgsAsync(data, rtype, depthFilePath, token); var previewWindow = rtype switch { - RuntimeType.RImage or RuntimeType.RImage3D or RuntimeType.RVideo => new PreviewWithWeb(jsonString), + RuntimeType.RImage or RuntimeType.RImage3D or RuntimeType.RVideo or RuntimeType.RWeb => new PreviewWithWeb(jsonString), _ or RuntimeType.RUnknown => throw new NotImplementedException(), }; previewWindow.Closed += (sender, args) => { @@ -250,9 +250,13 @@ await loadingCtx.RunAsync( Grpc_SetWallpaperResponse response = await _wpControlClient.SetWallpaperAsync( _wpSettingsViewModel.Monitors[_wpSettingsViewModel.SelectedMonitorIndex], - data, + data, rtype, + isFromPreview: true, depthFilePath, + context.WpEffectFilePathUsing, + context.WpEffectFilePathTemplate, + context.WpEffectFilePathTemporary, token); if (!response.IsFinished) { GlobalMessageUtil.ShowError(Constants.I18n.Dialog_Content_ApplyError, isNeedLocalizer: true); @@ -294,16 +298,21 @@ await loadingCtx.RunAsync( if (rtype == RuntimeType.RImage3D) { depthFilePath = SetDepthPath(data); } - + Grpc_SetWallpaperResponse response = await _wpControlClient.SetWallpaperAsync( _wpSettingsViewModel.Monitors[_wpSettingsViewModel.SelectedMonitorIndex], data, rtype, + isFromPreview: false, depthFilePath, + null, null, null, token); if (!response.IsFinished) { GlobalMessageUtil.ShowError(Constants.I18n.Dialog_Content_ApplyError, isNeedLocalizer: true); } + else { + _wpSettingsViewModel.UpdateAdjustWindowCache(); + } } catch (Exception ex) when (ex is OperationCanceledException || @@ -511,6 +520,8 @@ private async Task GetWallpaperRTypeByFTypeAsync(FileType ftype) { }; case FileType.FVideo: return RuntimeType.RVideo; + case FileType.FWebZip: + return RuntimeType.RWeb; default: return RuntimeType.RUnknown; } @@ -675,7 +686,7 @@ internal async void LoadMoreAsync() { } #endregion - + private struct ImportValue(string filePath, FileType ftype) { internal string FilePath { get; set; } = filePath; diff --git a/src/VirtualPaper.WpSettingsPanel/ViewModels/WpSettingsViewModel.cs b/src/VirtualPaper.WpSettingsPanel/ViewModels/WpSettingsViewModel.cs index 6f28cb65..266ff51f 100644 --- a/src/VirtualPaper.WpSettingsPanel/ViewModels/WpSettingsViewModel.cs +++ b/src/VirtualPaper.WpSettingsPanel/ViewModels/WpSettingsViewModel.cs @@ -6,6 +6,7 @@ using System.Threading.Tasks; using System.Windows.Input; using Microsoft.Extensions.DependencyInjection; +using Microsoft.UI.Xaml; using VirtualPaper.Common; using VirtualPaper.Common.Logging; using VirtualPaper.Common.Utils.DI; @@ -288,11 +289,7 @@ await loadingCtx.RunAsync( string monitorId = Monitors[SelectedMonitorIndex].DeviceId; var jsonString = await _wpControlClient.GetPlayerStartArgsByMonitorIdAsync(monitorId, token); var adjustWindow = new AdjustConfig(jsonString); - adjustWindow.Closed += (sender, args) => { - var ipcMessage = new VirtualPaperReloadEffectCmd(); - _wpControlClient.SendMessageWallpaperAsync(monitorId, ipcMessage); - _adjusts.Remove(monitorId); - }; + adjustWindow.Closed += OnAdjustWindowClosed; adjustWindow.Applied += (sender, context) => { adjustWindow.Close(); }; @@ -315,6 +312,21 @@ await loadingCtx.RunAsync( Interlocked.Exchange(ref _canAdjust, 1); (WpAdjustCommand as RelayCommand)?.RaiseCanExecuteChanged(); } + + internal void UpdateAdjustWindowCache() { + if (_adjusts.TryGetValue(Monitors[SelectedMonitorIndex].DeviceId, out var adjust)) { + adjust.Closed -= OnAdjustWindowClosed; + adjust.Close(); + } + _adjusts.Remove(Monitors[SelectedMonitorIndex].DeviceId); + } + + private void OnAdjustWindowClosed(object sender, WindowEventArgs e) { + string monitorId = Monitors[SelectedMonitorIndex].DeviceId; + var ipcMessage = new VirtualPaperReloadEffectCmd(); + _wpControlClient.SendMessageWallpaperAsync(monitorId, ipcMessage); + _adjusts.Remove(monitorId); + } #endregion private readonly IList _monitors = []; diff --git a/src/VirtualPaper/Cores/PlaybackControl/Playback.cs b/src/VirtualPaper/Cores/PlaybackControl/Playback.cs index ec82c035..14c437d5 100644 --- a/src/VirtualPaper/Cores/PlaybackControl/Playback.cs +++ b/src/VirtualPaper/Cores/PlaybackControl/Playback.cs @@ -238,6 +238,10 @@ private void AdjustWpBehaviourBaseOnForegroundApp() { ChangeWpState(AppWpRunRulesEnum.KeepRun); ChangeParralaxState(AppParallaxRulesEnum.KeepRun); } + + // 视差的开/停粒度不需要按屏幕区分,_isParallaxOnFromMouse 已经负责了"鼠标在不在"这层粒度 + // IPC 的职责只是全局告诉所有 Player "现在有应用获得焦点,禁止视差" + // 说明在其他焦点应用程序上 else if (_userSettings.Settings.WallpaperArrangement == WallpaperArrangement.Expand) { // 跨越多屏 @@ -248,17 +252,17 @@ private void AdjustWpBehaviourBaseOnForegroundApp() { { ChangeWpState(_userSettings.Settings.AppFocus); } - ChangeParralaxState(AppParallaxRulesEnum.Pause, focusedScreen); + ChangeParralaxState(AppParallaxRulesEnum.Pause); } else if (Native.IsZoomed(fHandle) || IsZoomedCustom(fHandle)) { //maximised window or window covering whole screen. ChangeWpState(_userSettings.Settings.AppFullscreen, focusedScreen); - ChangeParralaxState(AppParallaxRulesEnum.Pause, focusedScreen); + ChangeParralaxState(AppParallaxRulesEnum.Pause); } else { //window is just in focus, not covering screen. ChangeWpState(_userSettings.Settings.AppFocus, focusedScreen); - ChangeParralaxState(AppParallaxRulesEnum.Pause, focusedScreen); + ChangeParralaxState(AppParallaxRulesEnum.Pause); } if (!isDesktop && _userSettings.Settings.IsAudioOnlyOnDesktop) { diff --git a/src/VirtualPaper/Cores/Players/Web/WpPlayerWeb.cs b/src/VirtualPaper/Cores/Players/Web/WpPlayerWeb.cs index eb0e8c6c..860a064e 100644 --- a/src/VirtualPaper/Cores/Players/Web/WpPlayerWeb.cs +++ b/src/VirtualPaper/Cores/Players/Web/WpPlayerWeb.cs @@ -20,7 +20,7 @@ internal partial class WpPlayerWeb : IWpPlayer { public bool IsExited { get; private set; } public bool IsLoaded { get; private set; } public bool IsPreview { get; private set; } - public string StartArgs { get; private set; } + public string StartArgs { get; private set; } = null!; public EventHandler? Closing { get; set; } public WpPlayerWeb(IWpPlayerData data, IMonitor? monitor, bool isPreview) { @@ -136,12 +136,9 @@ public async Task ShowAsync(CancellationToken token) { public void Update(IWpPlayerData data) { this.Data = data; + StartArgs = new PlayerWebSrartArgs(Data, IsPreview).ToJson(); SendMessage(new VirtualPaperUpdateCmd() { - RType = data.RType.ToString(), - FilePath = data.FilePath, - WpEffectFilePathUsing = data.WpEffectFilePathUsing, - WpEffectFilePathTemplate = data.WpEffectFilePathTemplate, - WpEffectFilePathTemporary = data.WpEffectFilePathTemporary, + Args = StartArgs }); } @@ -166,7 +163,7 @@ public void SendMessage(IpcMessage obj) { private void SendMessage(string msg) { try { - DebugUtil.Output($"WpPlayerWeb Send: {msg}"); + DebugUtil.Output($"WpPlayerWeb Send: {msg} to {ProcWindowHandle}"); Proc?.StandardInput.WriteLine(msg); Proc?.StandardInput.Flush(); } @@ -181,10 +178,10 @@ private void Proc_OutputDataReceived(object sender, DataReceivedEventArgs e) { if (!string.IsNullOrEmpty(e.Data)) { try { if (JsonSerializer.Deserialize(e.Data, IpcMessageContext.Default.IpcMessage) is VirtualPaperMessageConsole messageConsole && messageConsole.MsgType == ConsoleMessageType.Error) { - App.Log.Error($"WpPlayerWeb-{_uniqueId}: {messageConsole.Message}"); + App.Log.Error($"WpPlayerWeb-{_uniqueId}: {messageConsole.Message} form {ProcWindowHandle}"); } else { - App.Log.Info($"WpPlayerWeb-{_uniqueId}: {e.Data}"); + App.Log.Info($"WpPlayerWeb-{_uniqueId}: {e.Data} from {ProcWindowHandle}"); } } catch (Exception ex) { @@ -226,6 +223,10 @@ private void Proc_OutputDataReceived(object sender, DataReceivedEventArgs e) { } } } + + if (obj is VirtualPaperMessageConsole mc) { + DebugUtil.Output(mc.Message); + } } else { _tcsProcessWait.TrySetResult(new ArgumentException(e.Data)); diff --git a/src/VirtualPaper/Cores/ScreenSaver/ScrControl.cs b/src/VirtualPaper/Cores/ScreenSaver/ScrControl.cs index a24a6de0..ac1711a7 100644 --- a/src/VirtualPaper/Cores/ScreenSaver/ScrControl.cs +++ b/src/VirtualPaper/Cores/ScreenSaver/ScrControl.cs @@ -18,14 +18,14 @@ public partial class ScrControl : IScrControl { public bool IsRunning { get; private set; } = false; public ScrControl( - IUserSettingsService userSettingsService, + IUserSettingsService userSettings, IWallpaperControl wpControl, IRawInputMsg msgWindow, IDispatcherTimer dispatcherTimer, INativeService nativeService, IProcessLauncher processLauncher, IJobService jobService) { - _userSettingsService = userSettingsService; + _userSettings = userSettings; _msgWindow = msgWindow; _wpControl = wpControl; _nativeService = nativeService; @@ -39,16 +39,16 @@ public ScrControl( _dispatcherTimer = dispatcherTimer; - foreach (var proc in userSettingsService.Settings.WhiteListScr) { + foreach (var proc in userSettings.Settings.WhiteListScr) { _scrWhiteListProcState[proc.ProcName] = false; } } public void Start() { - if (_isTiming || IsRunning) return; + if (!_userSettings.Settings.IsScreenSaverOn || _isTiming || IsRunning) return; try { - _isRunningLock = _userSettingsService.Settings.IsRunningLock; + _isRunningLock = _userSettings.Settings.IsRunningLock; StartTimerTask(); } catch (Exception ex) { @@ -80,7 +80,7 @@ public void RemoveFromWhiteList(string procName) { /// 启动倒计时,倒计时结束后触发屏保启动 ///
private void StartTimerTask() { - _dispatcherTimer.Interval = TimeSpan.FromMinutes(_userSettingsService.Settings.WaitingTime); + _dispatcherTimer.Interval = TimeSpan.FromMinutes(_userSettings.Settings.WaitingTime); _dispatcherTimer.Tick += DispatcherTimer_Tick; _dispatcherTimer.Start(); _isTiming = true; @@ -109,7 +109,7 @@ private void ResetTimer(string reason) { } // 进程未运行,直接重启计时器 - if (_userSettingsService.Settings.IsScreenSaverOn) { + if (_userSettings.Settings.IsScreenSaverOn) { StartTimerTask(); } } @@ -242,7 +242,7 @@ private void CleanupProc() { /// 进程退出后重启计时器(用于 Proc_Exited 场景)。 ///
private void RestartTimerAfterExit() { - if (_userSettingsService.Settings.IsScreenSaverOn) { + if (_userSettings.Settings.IsScreenSaverOn) { StartTimerTask(); } } @@ -251,7 +251,7 @@ private void RestartTimerAfterExit() { /// 直接重启计时器(用于 Tick 内部检查未通过的场景)。 ///
private void RestartTimer() { - if (_userSettingsService.Settings.IsScreenSaverOn) { + if (_userSettings.Settings.IsScreenSaverOn) { StartTimerTask(); } } @@ -322,7 +322,7 @@ private ProcessStartInfo BuildStartInfo(string filePath, string ftype) { var cmdArgs = new StringBuilder() .Append($" --file-path {filePath}") .Append($" --wallpaper-type {ftype}") - .Append($" --effect {_userSettingsService.Settings.ScreenSaverEffect}"); + .Append($" --effect {_userSettings.Settings.ScreenSaverEffect}"); return new ProcessStartInfo { FileName = Path.Combine(workingDir, Constants.ModuleName.ScrSaver), @@ -357,7 +357,7 @@ public void Dispose() { private readonly IProcessLauncher _processLauncher; private readonly IJobService _jobService; - private readonly IUserSettingsService _userSettingsService; + private readonly IUserSettingsService _userSettings; private readonly IRawInputMsg _msgWindow; private readonly IWallpaperControl _wpControl; private readonly INativeService _nativeService; diff --git a/src/VirtualPaper/Cores/WpControl/IWallpaperControl.cs b/src/VirtualPaper/Cores/WpControl/IWallpaperControl.cs index 538fb970..dfae775b 100644 --- a/src/VirtualPaper/Cores/WpControl/IWallpaperControl.cs +++ b/src/VirtualPaper/Cores/WpControl/IWallpaperControl.cs @@ -44,7 +44,7 @@ public interface IWallpaperControl : IDisposable { string? GetPlayerStartArgs(IWpPlayerData wpPlayingData, CancellationToken toke = default); Task ResetWallpaperAsync(); Grpc_RestartWallpaperResponse RestoreWallpaper(); - Task SetWallpaperAsync(IWpPlayerData data, IMonitor monitor, bool fromPreview = false, CancellationToken token = default); + Task SetWallpaperAsync(IWpPlayerData data, IMonitor monitor, bool isFromPreview = false, CancellationToken token = default); void SeekWallpaper(IWpPlayerData data, float seek, PlaybackPosType type); void SeekWallpaper(IMonitor monitor, float seek, PlaybackPosType type); void SendMessageWallpaper(string deviceId, string ipcMsg); diff --git a/src/VirtualPaper/Cores/WpControl/WallpaperControl.cs b/src/VirtualPaper/Cores/WpControl/WallpaperControl.cs index 444f5635..db003ab4 100644 --- a/src/VirtualPaper/Cores/WpControl/WallpaperControl.cs +++ b/src/VirtualPaper/Cores/WpControl/WallpaperControl.cs @@ -20,6 +20,7 @@ using VirtualPaper.Models.Cores.Interfaces; using VirtualPaper.Services.Interfaces; using VirtualPaper.Utils; +using VirtualPaper.Utils.BasicDataBuilders; using VirtualPaper.Utils.Interfcaes; using WinEventHook; using static VirtualPaper.Common.Errors; @@ -49,7 +50,7 @@ public WallpaperControl( ArcLog.GetLogger().Warn("Highcontrast mode detected, some functionalities may not work properly."); this._monitorManager.MonitorUpdated += MonitorSettingsChanged_Hwnd; - WallpaperChanged += SetupDesktop_WallpaperChanged; + this.WallpaperChanged += SetupDesktop_WallpaperChanged; SystemEvents.SessionSwitch += (s, e) => { if (e.Reason == SessionSwitchReason.SessionUnlock) { @@ -149,7 +150,7 @@ public IWpBasicData GetWpBasicDataByForlderPath(string folderPath) { } public string? GetPlayerStartArgs(IWpPlayerData data, CancellationToken token = default) { - var wpRuntimeData = CreateRuntimeData(data.FilePath, data.FolderPath, data.RType, data.DepthFilePath, true, _monitorManager.PrimaryMonitor.Content); + var wpRuntimeData = CreateRuntimeData(data.FilePath, data.FolderPath, data.RType, data.DepthFilePath, true, _userSettings.Settings.SelectedMonitor.Content); DataAssist.FromRuntimeDataGetPlayerData(data, wpRuntimeData); var startArgs = _wallpaperFactory.CreatePlayerStartArgs(data, true); @@ -224,7 +225,7 @@ public Grpc_RestartWallpaperResponse RestoreWallpaper() { public async Task SetWallpaperAsync( IWpPlayerData data, IMonitor? monitor, - bool fromPreview = false, + bool isFromPreview = false, CancellationToken token = default) { await _semaphoreSlimWallpaperLoadingLock.WaitAsync(token); Grpc_SetWallpaperResponse response = new() { @@ -273,22 +274,20 @@ public async Task SetWallpaperAsync( #endregion bool isStarted = false; - IWpRuntimeData? wpRuntimeData; + if (isFromPreview) { + _ = await GetAndSaveTempRuntimeDataAsync(data, monitor.Content); + } // restore 时避免覆盖已有的自定义配置 - if (data.WpEffectFilePathUsing == string.Empty) { - if (fromPreview) { - wpRuntimeData = GetTempRuntimeData(data, monitor.Content); - } - else { - wpRuntimeData = CreateRuntimeData(data.FilePath, data.FolderPath, data.RType, data.DepthFilePath, false, monitor.Content); - } + else if (data.WpEffectFilePathUsing == string.Empty) { + IWpRuntimeData? wpRuntimeData = CreateRuntimeData(data.FilePath, data.FolderPath, data.RType, data.DepthFilePath, false, monitor.Content); DataAssist.FromRuntimeDataGetPlayerData(data, wpRuntimeData); - } + } + int monitorIdx = _monitorManager.Monitors.FindIndex(x => x.DeviceId == monitor.DeviceId); switch (_userSettings.Settings.WallpaperArrangement) { case WallpaperArrangement.Per: { - var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.Arrangement == WallpaperArrangement.Per); + var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.RType == data.RType && x.Data.Arrangement == WallpaperArrangement.Per); if (runningInstance != null) { runningInstance.Update(data); _monitorManager.UpdateTargetMonitorThu(monitorIdx, data.ThumbnailPath); @@ -318,7 +317,7 @@ public async Task SetWallpaperAsync( } break; case WallpaperArrangement.Expand: { - var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.Arrangement == WallpaperArrangement.Expand); + var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.RType == data.RType && x.Data.Arrangement == WallpaperArrangement.Expand); if (runningInstance != null) { runningInstance.Update(data); _monitorManager.UpdateTargetMonitorThu(monitorIdx, data.ThumbnailPath); @@ -349,7 +348,7 @@ public async Task SetWallpaperAsync( case WallpaperArrangement.Duplicate: { CloseAllWallpapers(); foreach (var item in _monitorManager.Monitors) { - var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.Arrangement == WallpaperArrangement.Duplicate); + var runningInstance = _wallpapers.Find(x => x.Monitor.DeviceId == monitor.DeviceId && x.Data.RType == data.RType && x.Data.Arrangement == WallpaperArrangement.Duplicate); if (runningInstance != null) { runningInstance.Update(data); _monitorManager.UpdateTargetMonitorThu(monitorIdx, data.ThumbnailPath); @@ -477,33 +476,14 @@ public IWpBasicData CreateBasicData( folderPath = Path.Combine(_userSettings.Settings.WallpaperDir, folderName); data.FolderPath = folderPath; - // 创建壁纸存储路径与自定义配置文件路径,将原壁纸复制到 folder 下 + // 委托给对应 FileType 的 Builder 完成类型特定的构建 Directory.CreateDirectory(folderPath); - string destFilePath = Path.Combine(folderPath, folderName + Path.GetExtension(filePath)); - if (filePath != destFilePath) { - File.Copy(filePath, destFilePath, true); - } - data.FilePath = destFilePath; + _builderRegistry.Get(ftype).Build(filePath, folderPath, folderName, data, token); - #region 创建展示缩略图 - string thumbnailPath = Path.Combine(folderPath, folderName + Constants.Field.ThumGifSuff); - WallpaperUtil.CreateGif(filePath, thumbnailPath, ftype, token); - data.ThumbnailPath = thumbnailPath; - #endregion - - #region 文件元数据 - var fileProperty = WallpaperUtil.GetWpProperty(filePath, ftype); - data.Resolution = fileProperty.Resolution; - data.AspectRatio = fileProperty.AspectRatio; - data.FileSize = fileProperty.FileSize; - data.FileExtension = fileProperty.FileExtension; data.CreatedTime = DateTime.UtcNow; - - string basicDatafilePath = Path.Combine(folderPath, Constants.Field.WpBasicDataFileName); if (isAutoSave) { data.Save(); } - #endregion } catch (OperationCanceledException) when (token.IsCancellationRequested) { if (Directory.Exists(folderPath)) { @@ -597,7 +577,7 @@ public IWpBasicData CreateBasicDataInMem( return data; } - private IWpRuntimeData GetTempRuntimeData(IWpPlayerData playerData, string monitorContent) { + private async Task GetAndSaveTempRuntimeDataAsync(IWpPlayerData playerData, string monitorContent) { WpRuntimeData data = new(); try { @@ -619,10 +599,10 @@ private IWpRuntimeData GetTempRuntimeData(IWpPlayerData playerData, string monit data.WpEffectFilePathTemplate = playerData.WpEffectFilePathTemplate; data.WpEffectFilePathUsing = playerData.WpEffectFilePathUsing; data.WpEffectFilePathTemporary = playerData.WpEffectFilePathTemporary; - File.Copy(data.WpEffectFilePathTemporary, data.WpEffectFilePathUsing, true); + //File.Copy(data.WpEffectFilePathTemporary, data.WpEffectFilePathUsing, true); data.DepthFilePath = playerData.DepthFilePath; - data.FromTempMoveToInstallPath(_userSettings.Settings.WallpaperDir); + await data.FromTempMoveToInstallPathAsync(_userSettings.Settings.WallpaperDir); } catch (Exception ex) { ArcLog.GetLogger().Error(ex); @@ -1032,5 +1012,10 @@ public void Dispose() { private readonly IMonitorManager _monitorManager; private readonly INativeService _nativeService; private readonly IJobService _jobService; + private readonly WpBasicDataBuilderRegistry _builderRegistry = new WpBasicDataBuilderRegistry() + .Register(FileType.FImage, new ImageBasicDataBuilder()) + .Register(FileType.FGif, new ImageBasicDataBuilder()) + .Register(FileType.FVideo, new VideoBasicDataBuilder()) + .Register(FileType.FWebZip, new WebZipBasicDataBuilder()); } } diff --git a/src/VirtualPaper/Factories/WallpaperFactory.cs b/src/VirtualPaper/Factories/WallpaperFactory.cs index f4dd664b..d2124022 100644 --- a/src/VirtualPaper/Factories/WallpaperFactory.cs +++ b/src/VirtualPaper/Factories/WallpaperFactory.cs @@ -10,7 +10,8 @@ public IWpPlayer CreatePlayer(IWpPlayerData data, IMonitor? monitor, bool isPrev switch (data.RType) { case RuntimeType.RImage: case RuntimeType.RImage3D: - case RuntimeType.RVideo: { + case RuntimeType.RVideo: + case RuntimeType.RWeb: { return new WpPlayerWeb(data, monitor, isPreview); } @@ -108,7 +109,7 @@ public IWpPlayer CreatePlayer(IWpPlayerData data, IMonitor? monitor, bool isPrev public string? CreatePlayerStartArgs(IWpPlayerData data, bool isPreview) { return data.RType switch { - RuntimeType.RImage or RuntimeType.RImage3D or RuntimeType.RVideo => new PlayerWebSrartArgs(data, isPreview).ToJson(), + RuntimeType.RImage or RuntimeType.RImage3D or RuntimeType.RVideo or RuntimeType.RWeb => new PlayerWebSrartArgs(data, isPreview).ToJson(), _ => null }; } diff --git a/src/VirtualPaper/GrpcServers/WallpaperControlServer.cs b/src/VirtualPaper/GrpcServers/WallpaperControlServer.cs index d7efdcac..4e7f20ed 100644 --- a/src/VirtualPaper/GrpcServers/WallpaperControlServer.cs +++ b/src/VirtualPaper/GrpcServers/WallpaperControlServer.cs @@ -74,6 +74,7 @@ public override async Task SetWallpaper(Grpc_SetWallp Grpc_SetWallpaperResponse response = await _wpControl.SetWallpaperAsync( wpPlayerData, monitor ?? _monitorManager.PrimaryMonitor, + isFromPreview: request.IsFromPreview, token: context.CancellationToken); return await Task.FromResult(response); diff --git a/src/VirtualPaper/Models/WpWebProjectData.cs b/src/VirtualPaper/Models/WpWebProjectData.cs new file mode 100644 index 00000000..4eccba83 --- /dev/null +++ b/src/VirtualPaper/Models/WpWebProjectData.cs @@ -0,0 +1,35 @@ +using System.Text.Json.Serialization; + +namespace VirtualPaper.Models { + [JsonSerializable(typeof(WpWebProjectData))] + public partial class WpWebProjectDataContext : JsonSerializerContext { } + + /// + /// zip 包内 project.json 的反序列化模型(VP 标准 web 壁纸) + /// + public class WpWebProjectData { + /// 壁纸标题 + [JsonPropertyName("title")] + public string Title { get; set; } = string.Empty; + + /// 壁纸描述 + [JsonPropertyName("description")] + public string Desc { get; set; } = string.Empty; + + /// 作者 + [JsonPropertyName("authors")] + public string Authors { get; set; } = string.Empty; + + /// 标签,分号分隔 + [JsonPropertyName("tags")] + public string Tags { get; set; } = string.Empty; + + /// HTML 入口文件(相对路径),默认 index.html + [JsonPropertyName("file")] + public string File { get; set; } = "index.html"; + + /// 预览图文件(相对路径),默认 preview.jpg + [JsonPropertyName("preview")] + public string Preview { get; set; } = "preview.jpg"; + } +} diff --git a/src/VirtualPaper/Utils/BasicDataBuilders/IWpBasicDataBuilder.cs b/src/VirtualPaper/Utils/BasicDataBuilders/IWpBasicDataBuilder.cs new file mode 100644 index 00000000..f704191a --- /dev/null +++ b/src/VirtualPaper/Utils/BasicDataBuilders/IWpBasicDataBuilder.cs @@ -0,0 +1,19 @@ +using VirtualPaper.Models.Cores; + +namespace VirtualPaper.Utils.BasicDataBuilders { + /// + /// 针对不同 FileType,填充 WpBasicData 中类型特定的字段。 + /// 通用字段(WallpaperUid / AppInfo / FolderPath 等)由调用方在调用前统一设置。 + /// + internal interface IWpBasicDataBuilder { + /// + /// 根据源文件构建类型特定的元数据,写入 。 + /// + /// 源文件路径(图片/视频/zip) + /// 已创建的库目标文件夹路径 + /// 文件夹名(用于统一命名缩略图等产物) + /// 待填充的数据对象 + /// 取消令牌 + void Build(string srcPath, string folderPath, string folderName, WpBasicData data, CancellationToken token); + } +} diff --git a/src/VirtualPaper/Utils/BasicDataBuilders/ImageBasicDataBuilder.cs b/src/VirtualPaper/Utils/BasicDataBuilders/ImageBasicDataBuilder.cs new file mode 100644 index 00000000..0d87ed9a --- /dev/null +++ b/src/VirtualPaper/Utils/BasicDataBuilders/ImageBasicDataBuilder.cs @@ -0,0 +1,31 @@ +using System.IO; +using VirtualPaper.Common; +using VirtualPaper.Models.Cores; + +namespace VirtualPaper.Utils.BasicDataBuilders { + /// + /// 处理静态图(FImage)和动图(FGif)的元数据构建。 + /// + internal class ImageBasicDataBuilder : IWpBasicDataBuilder { + public void Build(string srcPath, string folderPath, string folderName, WpBasicData data, CancellationToken token) { + // 复制源文件到库目录 + string destFilePath = Path.Combine(folderPath, folderName + Path.GetExtension(srcPath)); + if (srcPath != destFilePath) { + File.Copy(srcPath, destFilePath, overwrite: true); + } + data.FilePath = destFilePath; + + // 生成缩略图 GIF + string thumbnailPath = Path.Combine(folderPath, folderName + Constants.Field.ThumGifSuff); + WallpaperUtil.CreateGif(srcPath, thumbnailPath, data.FType, token); + data.ThumbnailPath = thumbnailPath; + + // 文件属性(分辨率、尺寸等) + var prop = WallpaperUtil.GetWpProperty(srcPath, data.FType); + data.Resolution = prop.Resolution; + data.AspectRatio = prop.AspectRatio; + data.FileSize = prop.FileSize; + data.FileExtension = prop.FileExtension; + } + } +} diff --git a/src/VirtualPaper/Utils/BasicDataBuilders/VideoBasicDataBuilder.cs b/src/VirtualPaper/Utils/BasicDataBuilders/VideoBasicDataBuilder.cs new file mode 100644 index 00000000..5b211f06 --- /dev/null +++ b/src/VirtualPaper/Utils/BasicDataBuilders/VideoBasicDataBuilder.cs @@ -0,0 +1,31 @@ +using System.IO; +using VirtualPaper.Common; +using VirtualPaper.Models.Cores; + +namespace VirtualPaper.Utils.BasicDataBuilders { + /// + /// 处理视频(FVideo)的元数据构建。 + /// + internal class VideoBasicDataBuilder : IWpBasicDataBuilder { + public void Build(string srcPath, string folderPath, string folderName, WpBasicData data, CancellationToken token) { + // 复制源文件到库目录 + string destFilePath = Path.Combine(folderPath, folderName + Path.GetExtension(srcPath)); + if (srcPath != destFilePath) { + File.Copy(srcPath, destFilePath, overwrite: true); + } + data.FilePath = destFilePath; + + // 生成缩略图 GIF(取前 3 秒帧) + string thumbnailPath = Path.Combine(folderPath, folderName + Constants.Field.ThumGifSuff); + WallpaperUtil.CreateGif(srcPath, thumbnailPath, data.FType, token); + data.ThumbnailPath = thumbnailPath; + + // 文件属性(分辨率、帧率等) + var prop = WallpaperUtil.GetWpProperty(srcPath, data.FType); + data.Resolution = prop.Resolution; + data.AspectRatio = prop.AspectRatio; + data.FileSize = prop.FileSize; + data.FileExtension = prop.FileExtension; + } + } +} diff --git a/src/VirtualPaper/Utils/BasicDataBuilders/WebZipBasicDataBuilder.cs b/src/VirtualPaper/Utils/BasicDataBuilders/WebZipBasicDataBuilder.cs new file mode 100644 index 00000000..67c46deb --- /dev/null +++ b/src/VirtualPaper/Utils/BasicDataBuilders/WebZipBasicDataBuilder.cs @@ -0,0 +1,78 @@ +using System.IO; +using SharpCompress.Archives; +using SharpCompress.Common; +using VirtualPaper.Common.Utils.Storage; +using VirtualPaper.Models; +using VirtualPaper.Models.Cores; + +namespace VirtualPaper.Utils.BasicDataBuilders { + /// + /// 处理 VP 标准 Web 壁纸包(FWebZip)的元数据构建 + /// 支持 .zip / .rar / .7z,包内必须含 project.json + /// + internal class WebZipBasicDataBuilder : IWpBasicDataBuilder { + public void Build(string srcPath, string folderPath, string folderName, WpBasicData data, CancellationToken token) { + // 解压压缩包(zip/rar/7z 统一走 SharpCompress) + using (var stream = File.OpenRead(srcPath)) + using (var archive = ArchiveFactory.Open(stream)) { + foreach (var entry in archive.Entries.Where(e => !e.IsDirectory)) { + token.ThrowIfCancellationRequested(); + entry.WriteToDirectory(folderPath, new ExtractionOptions { + ExtractFullPath = true, + Overwrite = true + }); + } + } + + token.ThrowIfCancellationRequested(); + + // 读 project.json + string projectJsonPath = Path.Combine(folderPath, "project.json"); + if (!File.Exists(projectJsonPath)) + throw new FileNotFoundException("压缩包内缺少 project.json", projectJsonPath); + + var project = JsonSaver.Load(projectJsonPath, WpWebProjectDataContext.Default); + + // HTML 入口路径 + string entryRelative = NormalizePath(project.File); + string entryAbsolute = Path.Combine(folderPath, entryRelative); + if (!File.Exists(entryAbsolute)) + throw new FileNotFoundException($"project.json 指定的 HTML 入口不存在:{project.File}", entryAbsolute); + + data.FilePath = entryAbsolute; + + // 缩略图:将 preview 复制为库规范命名 + string thumbnailPath = Path.Combine(folderPath, folderName + Common.Constants.Field.ThumGifSuff); + string previewRelative = NormalizePath(project.Preview); + if (!string.IsNullOrEmpty(previewRelative)) { + string previewAbsolute = Path.Combine(folderPath, previewRelative); + if (File.Exists(previewAbsolute)) { + File.Copy(previewAbsolute, thumbnailPath, overwrite: true); + data.ThumbnailPath = thumbnailPath; + } + } + // 找不到 preview 留空,UI 层显示默认占位图 + + // 文件属性(以原始压缩包大小计) + var fileInfo = new FileInfo(srcPath); + double sizeMb = fileInfo.Length / 1024.0 / 1024.0; + data.FileSize = sizeMb >= 0.01 ? $"{sizeMb:0.00} MB" : $"{fileInfo.Length / 1024.0:0.00} KB"; + data.FileExtension = Path.GetExtension(srcPath).ToLowerInvariant(); + data.AspectRatio = "-"; + data.Resolution = "-"; + + // 元数据字段 + data.Title = string.IsNullOrWhiteSpace(project.Title) + ? Path.GetFileNameWithoutExtension(srcPath) + : project.Title; + data.Desc = project.Desc; + data.Authors = project.Authors; + data.Tags = project.Tags; + } + + private static string NormalizePath(string? raw) { + if (string.IsNullOrWhiteSpace(raw)) return string.Empty; + return raw.Replace('\\', '/').TrimStart('/'); + } + } +} \ No newline at end of file diff --git a/src/VirtualPaper/Utils/BasicDataBuilders/WpBasicDataBuilderRegistry.cs b/src/VirtualPaper/Utils/BasicDataBuilders/WpBasicDataBuilderRegistry.cs new file mode 100644 index 00000000..b32b7a84 --- /dev/null +++ b/src/VirtualPaper/Utils/BasicDataBuilders/WpBasicDataBuilderRegistry.cs @@ -0,0 +1,26 @@ +using VirtualPaper.Common; + +namespace VirtualPaper.Utils.BasicDataBuilders { + /// + /// FileType → IWpBasicDataBuilder 的注册与查找。 + /// 添加新类型只需调用 Register,无需修改其他代码。 + /// + internal class WpBasicDataBuilderRegistry { + private readonly Dictionary _builders = []; + + public WpBasicDataBuilderRegistry Register(FileType fileType, IWpBasicDataBuilder builder) { + _builders[fileType] = builder; + return this; + } + + /// + /// 获取对应 FileType 的 Builder,找不到时抛出明确异常。 + /// + public IWpBasicDataBuilder Get(FileType fileType) { + if (_builders.TryGetValue(fileType, out var builder)) + return builder; + + throw new NotSupportedException($"FileType '{fileType}' 尚未注册对应的 Builder。"); + } + } +} diff --git a/src/VirtualPaper/Utils/WallpaperUtil.cs b/src/VirtualPaper/Utils/WallpaperUtil.cs index 9283fbd1..e8530364 100644 --- a/src/VirtualPaper/Utils/WallpaperUtil.cs +++ b/src/VirtualPaper/Utils/WallpaperUtil.cs @@ -8,6 +8,7 @@ using VirtualPaper.Common; using VirtualPaper.Common.Utils.Files.Models; using VirtualPaper.Common.Utils.Storage; +using VirtualPaper.Models; using VirtualPaper.Models.Cores; using VirtualPaper.Models.Cores.Interfaces; using Size = OpenCvSharp.Size; @@ -51,7 +52,7 @@ internal static string CreateWpEffectFileTemplate( } switch (rtype) { - case RuntimeType.RImage: + case RuntimeType.RImage: PictureAndGifCostumise pictureAndGifCostumize = new(); JsonSaver.Save(wpEffectFilePathTemplate, pictureAndGifCostumize, PictureAndGifCostumiseContext.Default); break; @@ -63,6 +64,10 @@ internal static string CreateWpEffectFileTemplate( VideoCostumize videoCostumize = new(); JsonSaver.Save(wpEffectFilePathTemplate, videoCostumize, VideoCostumizeContext.Default); break; + case RuntimeType.RWeb: + WebCostumize webCostumize = new(); + JsonSaver.Save(wpEffectFilePathTemplate, webCostumize, WebCostumizeContext.Default); + break; default: break; } @@ -293,5 +298,72 @@ private static string GetRatio(double aspectRatio) { // Add NETSCAPE2.0 Application Extension for looping. private readonly static byte[] _applicationExtension = [33, 255, 11, 78, 69, 84, 83, 67, 65, 80, 69, 50, 46, 48, 3, 1, 0, 0, 0]; + + #region web zip + /// + /// 解压 zip 并从 project.json 构建 WpBasicData 元数据。 + /// + /// zip 文件路径 + /// 目标解压目录(已创建) + /// 库文件夹名(用于缩略图命名) + /// 待填充的 WpBasicData 实例 + internal static void BuildBasicDataFromWebZip( + string zipPath, + string folderPath, + string folderName, + WpBasicData data) { + + // 解压 zip 到目标目录 + System.IO.Compression.ZipFile.ExtractToDirectory(zipPath, folderPath, overwriteFiles: true); + + // 读 project.json + string projectJsonPath = Path.Combine(folderPath, "project.json"); + if (!File.Exists(projectJsonPath)) + throw new FileNotFoundException("zip 包内缺少 project.json", projectJsonPath); + + var project = JsonSaver.Load( + projectJsonPath, + WpWebProjectDataContext.Default); + + // HTML 入口文件路径 + string entryRelative = NormalizeRelativePath(project.File); + string entryAbsolute = Path.Combine(folderPath, entryRelative); + if (!File.Exists(entryAbsolute)) + throw new FileNotFoundException($"project.json 中指定的 HTML 入口不存在:{project.File}", entryAbsolute); + + data.FilePath = entryAbsolute; + + // 缩略图:复制 preview 到库规范命名 + string thumbnailPath = Path.Combine(folderPath, folderName + Constants.Field.ThumGifSuff); + string previewRelative = NormalizeRelativePath(project.Preview); + string previewAbsolute = Path.Combine(folderPath, previewRelative); + if (File.Exists(previewAbsolute)) { + File.Copy(previewAbsolute, thumbnailPath, overwrite: true); + } + // 找不到预览图则不设置,UI 层显示默认占位图 + data.ThumbnailPath = File.Exists(thumbnailPath) ? thumbnailPath : string.Empty; + + // 文件元数据 + var zipInfo = new FileInfo(zipPath); + double sizeMb = zipInfo.Length / 1024.0 / 1024.0; + data.FileSize = sizeMb >= 0.01 ? $"{sizeMb:0.00} MB" : $"{zipInfo.Length / 1024.0:0.00} KB"; + data.FileExtension = ".zip"; + data.Resolution = "Web"; + data.AspectRatio = "-"; + + // 元数据字段 + data.Title = string.IsNullOrWhiteSpace(project.Title) + ? Path.GetFileNameWithoutExtension(zipPath) + : project.Title; + data.Desc = project.Desc; + data.Authors = project.Authors; + data.Tags = project.Tags; + } + + private static string NormalizeRelativePath(string? raw) { + if (string.IsNullOrWhiteSpace(raw)) return string.Empty; + return raw.Replace('\\', '/').TrimStart('/'); + } + #endregion } } diff --git a/src/VirtualPaper/Views/WindowsMsg/RawInputMsgWindow.xaml.cs b/src/VirtualPaper/Views/WindowsMsg/RawInputMsgWindow.xaml.cs index 280f6ad2..1e4ea2f3 100644 --- a/src/VirtualPaper/Views/WindowsMsg/RawInputMsgWindow.xaml.cs +++ b/src/VirtualPaper/Views/WindowsMsg/RawInputMsgWindow.xaml.cs @@ -3,13 +3,14 @@ using Linearstar.Windows.RawInput; using Linearstar.Windows.RawInput.Native; using VirtualPaper.Common; +using VirtualPaper.Common.Logging; +using VirtualPaper.Common.Utils; using VirtualPaper.Common.Utils.PInvoke; using VirtualPaper.Cores.Monitor; using VirtualPaper.Cores.WpControl; -using VirtualPaper.Models.Cores.Interfaces; using VirtualPaper.Services.Interfaces; using VirtualPaper.Utils.Interfcaes; -using Point = System.Drawing.Point; +using Monitor = VirtualPaper.Models.Cores.Monitor; namespace VirtualPaper.Views.WindowsMsg { /// @@ -125,26 +126,19 @@ protected IntPtr Hook(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam, ref bo switch (mouse.Mouse.Buttons) { case RawMouseButtonFlags.LeftButtonDown: - ForwardMessageMouse(P.X, P.Y, (int)Native.WM.LBUTTONDOWN, (IntPtr)0x0001); - MouseDownRaw?.Invoke(this, new MouseClickRawArgs(P.X, P.Y, RawInputMouseBtn.Left)); + RawInput_MouseDownRaw(P.X, P.Y, RawInputMouseBtn.Left); break; case RawMouseButtonFlags.LeftButtonUp: - ForwardMessageMouse(P.X, P.Y, (int)Native.WM.LBUTTONUP, (IntPtr)0x0001); - MouseUpRaw?.Invoke(this, new MouseClickRawArgs(P.X, P.Y, RawInputMouseBtn.Left)); + RawInput_MouseUpRaw(P.X, P.Y, RawInputMouseBtn.Left); break; case RawMouseButtonFlags.RightButtonDown: - //issue: click being skipped; desktop already has its own rightclick contextmenu. - //ForwardMessage(M.X, M.Y, (int)Native.WM.RBUTTONDOWN, (IntPtr)0x0002); - MouseDownRaw?.Invoke(this, new MouseClickRawArgs(P.X, P.Y, RawInputMouseBtn.Right)); + RawInput_MouseDownRaw(P.X, P.Y, RawInputMouseBtn.Right); break; case RawMouseButtonFlags.RightButtonUp: - //issue: click being skipped; desktop already has its own rightclick contextmenu. - //ForwardMessage(M.X, M.Y, (int)Native.WM.RBUTTONUP, (IntPtr)0x0002); - MouseUpRaw?.Invoke(this, new MouseClickRawArgs(P.X, P.Y, RawInputMouseBtn.Right)); + RawInput_MouseUpRaw(P.X, P.Y, RawInputMouseBtn.Right); break; case RawMouseButtonFlags.None: - ForwardMessageMouse(P.X, P.Y, (int)Native.WM.MOUSEMOVE, (IntPtr)0x0020); - MouseMoveRaw?.Invoke(this, new MouseRawArgs(P.X, P.Y)); + RawInput_MouseMoveRaw(P.X, P.Y); break; case RawMouseButtonFlags.MouseWheel: //Disabled, not tested yet. @@ -176,9 +170,11 @@ a very incorrect value. } break; case RawInputKeyboardData keyboard: - ForwardMessageKeyboard((int)keyboard.Keyboard.WindowMessage, - (IntPtr)keyboard.Keyboard.VirutalKey, keyboard.Keyboard.ScanCode, - (keyboard.Keyboard.Flags != RawKeyboardFlags.Up)); + RawInput_KeyboardClickRaw( + (int)keyboard.Keyboard.WindowMessage, + (IntPtr)keyboard.Keyboard.VirutalKey, + keyboard.Keyboard.ScanCode, + keyboard.Keyboard.Flags != RawKeyboardFlags.Up); KeyboardClickRaw?.Invoke(this, new KeyboardClickRawArgs(keyboard.Keyboard.VirutalKey)); break; } @@ -187,120 +183,165 @@ a very incorrect value. return IntPtr.Zero; } - /// - /// Forwards the keyboard message to the required wallpaper window based on given cursor location.
- /// Skips if desktop is not focused. - ///
- /// key press msg. - /// Virtual-Key code. - /// OEM code of the key. - /// Key is pressed. - private void ForwardMessageKeyboard(int msg, IntPtr wParam, int scanCode, bool isPressed) { + private Monitor? _lastHoveredMonitor = null; + + //private void RawInput_MouseMoveRaw(int x, int y) { + // // 非桌面时,仅在 MouseInputMovAlways 开启时才转发 Move + // if (_userSettings.Settings.InputForward == InputForwardMode.off || + // !IsDesktop() && !_userSettings.Settings.MouseInputMovAlways) + // return; + + // try { + // var currentDisplay = _monitorManager.GetMonitorByPoint(new(x, y)); + + // // 光标切换到新显示器时,向旧显示器上的壁纸发送 MouseLeave + // if (_lastHoveredMonitor != null && !_lastHoveredMonitor.Equals(currentDisplay)) { + // foreach (var wallpaper in _wpControl.Wallpapers) { + // if (IsInputAllowed(wallpaper.Data.RType) && + // wallpaper.Monitor.Equals(_lastHoveredMonitor)) { + // Native.PostMessageW(wallpaper.ProcWindowHandle, (int)Native.WM.MOUSELEAVE, IntPtr.Zero, IntPtr.Zero); + // //wallpaper.SendMessage(new VirtualPaperMouseOutCmd()); + // } + // } + // } + // _lastHoveredMonitor = currentDisplay; + + // ForwardMouseToWallpapers(x, y, InputUtil.MouseMove); + // MouseMoveRaw?.Invoke(this, new MouseRawArgs(x, y)); + // } + // catch (Exception e) { + // ArcLog.GetLogger().Error("Mouse Move Forwarding Error: " + e.Message); + // } + //} + private void RawInput_MouseMoveRaw(int x, int y) { + if (_userSettings.Settings.InputForward == InputForwardMode.off || + !IsDesktop() && !_userSettings.Settings.MouseInputMovAlways) + return; + try { - //Don'T forward when not on desktop. - if (_userSettings.Settings.InputForward == InputForwardMode.mousekeyboard && IsDesktop()) { - //Detect active wp based on cursor pos, better way to do this? - if (!Native.GetCursorPos(out Native.POINT P)) - return; + var currentDisplay = _monitorManager.GetMonitorByPoint(new(x, y)); - var display = _monitorManager.GetMonitorByPoint(new(P.X, P.Y)); + if (!currentDisplay.Equals(_lastHoveredMonitor)) { foreach (var wallpaper in _wpControl.Wallpapers) { - if (IsInputAllowed(wallpaper.Data.RType)) { - if (display.Equals(wallpaper.Monitor) || _userSettings.Settings.WallpaperArrangement == WallpaperArrangement.Expand) { - //ref: - //https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-keydown - //https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-keyup - uint lParam = 1u; //press - lParam |= (uint)scanCode << 16; //oem code - lParam |= 1u << 24; //extended key - lParam |= 0u << 29; //context code; Note: Alt key combos wont'T work - /* Same as: - * lParam = isPressed ? (lParam |= 0u << 30) : (lParam |= 1u << 30); //prev key state - * lParam = isPressed ? (lParam |= 0u << 31) : (lParam |= 1u << 31); //transition state - */ - lParam = isPressed ? lParam : (lParam |= 3u << 30); - Native.PostMessageW(wallpaper.RealPlayerWindowHandle, msg, wParam, (UIntPtr)lParam); - } + if (!IsInputAllowed(wallpaper.Data.RType)) continue; + + if (_lastHoveredMonitor != null && + wallpaper.Monitor.Equals(_lastHoveredMonitor)) { + Native.PostMessageW(wallpaper.ProcWindowHandle, + (int)Native.WM.MOUSELEAVE, IntPtr.Zero, IntPtr.Zero); + } + + if (wallpaper.Monitor.Equals(currentDisplay)) { + Native.PostMessageW(wallpaper.ProcWindowHandle, + (int)Native.WM.APP_MOUSEENTER, IntPtr.Zero, IntPtr.Zero); } } + _lastHoveredMonitor = currentDisplay; // ✅ 只在变化时赋值 } + + ForwardMouseToWallpapers(x, y, InputUtil.MouseMove); + MouseMoveRaw?.Invoke(this, new MouseRawArgs(x, y)); } catch (Exception e) { - App.Log.Error("Keyboard Forwarding Errors:" + e.Message); + ArcLog.GetLogger().Error("Mouse Move Forwarding Error: " + e.Message); } } - /// - /// Forwards the mouse message to the required wallpaper window based on given cursor location.
- /// Skips if apps are in foreground. - ///
- /// Cursor pos x - /// Cursor pos y - /// mouse message - /// additional msg parameter - private void ForwardMessageMouse(int x, int y, int msg, IntPtr wParam) { - if (_userSettings.Settings.InputForward == InputForwardMode.off) { + private void RawInput_MouseDownRaw(int x, int y, RawInputMouseBtn btn) { + if (_userSettings.Settings.InputForward == InputForwardMode.off || !IsDesktop()) return; + + try { + switch (btn) { + case RawInputMouseBtn.Left: + if (!InputUtil.IsMouseButtonsSwapped) + ForwardMouseToWallpapers(x, y, InputUtil.MouseLeftButtonDown); + else + ForwardMouseToWallpapers(x, y, InputUtil.MouseRightButtonDown); + break; + case RawInputMouseBtn.Right: + if (InputUtil.IsMouseButtonsSwapped) + ForwardMouseToWallpapers(x, y, InputUtil.MouseLeftButtonDown); + // 桌面右键已有系统上下文菜单,不额外转发右键 Down + break; + } + MouseDownRaw?.Invoke(this, new MouseClickRawArgs(x, y, btn)); } - else if (!IsDesktop()) //Don'T forward when not on desktop. - { - if (msg != (int)Native.WM.MOUSEMOVE || !_userSettings.Settings.MouseInputMovAlways) { - return; + catch (Exception e) { + ArcLog.GetLogger().Error("Mouse Down Forwarding Error: " + e.Message); + } + } + + private void RawInput_MouseUpRaw(int x, int y, RawInputMouseBtn btn) { + if (_userSettings.Settings.InputForward == InputForwardMode.off || !IsDesktop()) + return; + + try { + switch (btn) { + case RawInputMouseBtn.Left: + if (!InputUtil.IsMouseButtonsSwapped) + ForwardMouseToWallpapers(x, y, InputUtil.MouseLeftButtonUp); + else + ForwardMouseToWallpapers(x, y, InputUtil.MouseRightButtonUp); + break; + case RawInputMouseBtn.Right: + if (InputUtil.IsMouseButtonsSwapped) + ForwardMouseToWallpapers(x, y, InputUtil.MouseLeftButtonUp); + break; } + MouseUpRaw?.Invoke(this, new MouseClickRawArgs(x, y, btn)); } + catch (Exception e) { + ArcLog.GetLogger().Error("Mouse Up Forwarding Error: " + e.Message); + } + } + + private void RawInput_KeyboardClickRaw(int msg, IntPtr wParam, int scanCode, bool isPressed) { + // Don't forward when not on desktop. + if (_userSettings.Settings.InputForward != InputForwardMode.mousekeyboard || !IsDesktop()) + return; try { - var display = _monitorManager.GetMonitorByPoint(new(x, y)); - var mouse = CalculateMousePos(x, y, display, _userSettings.Settings.WallpaperArrangement); + if (!Native.GetCursorPos(out Native.POINT P)) + return; + + var display = _monitorManager.GetMonitorByPoint(new(P.X, P.Y)); foreach (var wallpaper in _wpControl.Wallpapers) { - if (IsInputAllowed(wallpaper.Data.RType)) { - if (wallpaper.Monitor.Equals(display) || _userSettings.Settings.WallpaperArrangement == WallpaperArrangement.Expand) { - //The low-order word specifies the x-coordinate of the cursor, the high-order word specifies the y-coordinate of the cursor. - //ref: https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousemove - uint lParam = Convert.ToUInt32(mouse.Y); - lParam <<= 16; - lParam |= Convert.ToUInt32(mouse.X); - Native.PostMessageW(wallpaper.RealPlayerWindowHandle, msg, wParam, (UIntPtr)lParam); - } + if (IsInputAllowed(wallpaper.Data.RType) && + (display.Equals(wallpaper.Monitor) || _userSettings.Settings.WallpaperArrangement == WallpaperArrangement.Expand)) { + InputUtil.ForwardMessageKeyboard(wallpaper.RealPlayerWindowHandle, msg, wParam, scanCode, isPressed); } } } catch (Exception e) { - App.Log.Error("Mouse Forwarding Errors:" + e.Message); + ArcLog.GetLogger().Error("Keyboard Forwarding Error: " + e.Message); } } - #endregion //input forward - - #region helpers /// - /// 将全局鼠标光标位置值转换为每个显示器的本地化值。 + /// 将鼠标动作通过坐标本地化后分发给匹配的壁纸窗口。 /// - /// Cursor pos x - /// Cursor pos y - /// Target _monitor device - /// 本地化的游标值 - private Point CalculateMousePos(int x, int y, IMonitor monitor, WallpaperArrangement arrangement) { - if (_monitorManager.IsMultiScreen()) { - if (arrangement == WallpaperArrangement.Expand) { - var screenArea = _monitorManager.VirtualScreenBounds; - x -= screenArea.Location.X; - y -= screenArea.Location.Y; - } - else // 每个监视器或复制模式 - { - x += -1 * monitor.Bounds.X; - y += -1 * monitor.Bounds.Y; + private void ForwardMouseToWallpapers(int x, int y, Action forwardAction) { + var display = _monitorManager.GetMonitorByPoint(new(x, y)); + var pos = _userSettings.Settings.WallpaperArrangement switch { + WallpaperArrangement.Expand => InputUtil.ToMouseSpanLocal(x, y, _monitorManager.VirtualScreenBounds), + _ => InputUtil.ToMouseDisplayLocal(x, y, display.Bounds), + }; + + foreach (var wallpaper in _wpControl.Wallpapers) { + if (IsInputAllowed(wallpaper.Data.RType) && + (wallpaper.Monitor.Equals(display) || _userSettings.Settings.WallpaperArrangement == WallpaperArrangement.Expand)) { + forwardAction(wallpaper.RealPlayerWindowHandle, pos.X, pos.Y); } } - - return new Point(x, y); } + #endregion //input forward + + #region helpers private static bool IsInputAllowed(RuntimeType category) { return category switch { - RuntimeType.RImage => false, - RuntimeType.RImage3D => false, + RuntimeType.RImage or RuntimeType.RImage3D or RuntimeType.RWeb => true, RuntimeType.RVideo => false, _ => false, }; diff --git a/src/VirtualPaper/VirtualPaper.csproj b/src/VirtualPaper/VirtualPaper.csproj index cd82646d..7e4f1764 100644 --- a/src/VirtualPaper/VirtualPaper.csproj +++ b/src/VirtualPaper/VirtualPaper.csproj @@ -21,61 +21,41 @@ Without this, .xaml files copied there by plugin builds (e.g. VirtualPaper.WpSettingsPanel) are picked up by the WinFX glob on the second Rebuild and cause BG1002 / BG1003 errors. --> - - - - - - - + + + + + + + - + - - - - - + + + + + - - - + + + - <_PluginFiles Include="$(MSBuildProjectDirectory)\Plugins\**\*" - Exclude="$(MSBuildProjectDirectory)\Plugins\**\*.pdb; - $(MSBuildProjectDirectory)\Plugins\**\*.xml" /> + <_PluginFiles Include="$(MSBuildProjectDirectory)\Plugins\**\*" Exclude="$(MSBuildProjectDirectory)\Plugins\**\*.pdb; $(MSBuildProjectDirectory)\Plugins\**\*.xml" /> - + - - + + <_PluginOutDir>$(OutDir)Plugins\ @@ -87,15 +67,9 @@ <_ExpectedPluginExe Include="$(_PluginOutDir)ScrSaver\VirtualPaper.ScreenSaver.exe" /> - - - + + + @@ -119,6 +93,7 @@ +