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Support Promises for API calls #90

@403-Fruit

Description

@403-Fruit

I've been using both this SDK and the NodeJS SDK extensively for a few months now, and I've found that the SDKs are much easier to use when API calls are promise-based. I've been using a wrapper function that provides this functionality, which works fine but is not ideal. That looks something like this (shortened for brevity)

function playfabAPI(endpoint, requestObject) {
    return new Promise(function(resolve, reject) {
        PlayFabClientSDK[endpoint](requestObject, function(error, result) {
            if (error !== null) {
                // Request error
                return reject(new Error(error));
            }
            else if (result && result["code"] == 200) {
                // Request successful
                return resolve(result);
            }
            else {
                // Non-200 HTTP status
                return reject(new Error(result.status));
            }
        });
    });
}

This makes for cleaner code, adds useful functionality, and eliminates a lot of redundant error checking code. The current request functions are consistent enough for this to work in most cases so far but I'm a bit wary of using it in production. What I would propose is to implement this either alongside the current format, or as an additional SDK/script, for compatibility reasons.


Example of how this change could be implemented in a given function:

Current

exports.UpdateUserData = function (request, callback) {
    if (PlayFab._internalSettings.sessionTicket == null) {
        throw "Must be logged in to call this method";
    }
    PlayFab.MakeRequest(
        PlayFab.GetServerUrl() + "/Client/UpdateUserData",
        request,
        "X-Authorization",
        PlayFab._internalSettings.sessionTicket,
        function (error, result) {
            if (callback != null) {
                callback(error, result);
            }
        },
    );
};

Proposed

exports.UpdateUserData = function (request)
{
    return new Promise((resolve, reject) => {
        if (PlayFab._internalSettings.sessionTicket == null) {
            throw "Must be logged in to call this method";
        }
        PlayFab.MakeRequest(
            PlayFab.GetServerUrl() + "/Client/UpdateUserData",
            request,
            "X-Authorization",
            PlayFab._internalSettings.sessionTicket,
            (error, result) => {
                if (error !== null) {
                    return reject(new Error(error));
                }
                else if (result && result["code"] == 200) {
                    return resolve(result);
                }
                else {
                    return reject(new Error(result.status));
                }
            },
        );
    });
};

Example usage of current vs proposed usage:

Current

PlayFabClientSDK.UpdateUserData(requestParameters, function(error, result) {
    // Check for + handle errors... 
    // Handle result...
});

Proposed

PlayFabClientSDK.UpdateUserData(requestParameters).then((userDataResult) => {
    // Handle userDataResult...
}).catch((error) => {
    // Handle errors... 
});

This would also have the added benefit of allowing the use of async/await which can greatly simplify code structure, e.g. when chaining requests

(async function() {
    const userDataResult = await PlayFabClientSDK.UpdateUserData(requestParameters);
    // Handle userDataResult/make additional API requests
})();

Let me know what you guys think. Is this something that would be better served using the SDK generator with a custom config, or would it be feasible to get an official implementation?

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