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Copy file name to clipboardExpand all lines: data/v2/csv/move_effect_prose.csv
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1119,7 +1119,7 @@ Any [regular damage]{mechanic:regular-damage} dealt to an affected Pokémon is r
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422,9,Sets [Reflect]{move:reflect} on the user's side of the field after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) sets []{move:reflect} on the user's side of the [field]{mechanic:field}."
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423,9,Seeds the target after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) sets []{move:leech-seed} on the target."
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424,9,Cures the entire party of major status effects after inflicting damage.,"Inflicts [regular damage]{mechanic:regular-damage}, then (if successful) removes [major status effects]{mechanic:major-status-effects} from every Pokémon in the user's party."
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425,9,Hits twice in one turn, with a $effect_chance% chance to make the target flinch.,"Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn, with a $effect_chance% chance to make the target [flinch]{mechanic:flinch}."
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425,9,"Hits twice in one turn, with a $effect_chance% chance to make the target flinch.","Inflicts [regular damage]{mechanic:regular-damage}. Hits twice in one turn, with a $effect_chance% chance to make the target [flinch]{mechanic:flinch}."
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443,9,Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.,"Inflicts [regular damage]{mechanic:regular-damage} two to five times in a row, raising the user's [Speed]{mechanic:speed} and lowering the user's [Defense]{mechanic:defense} by one [stage]{mechanic:stage} each upon last hit."
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10001,9,Has an increased chance for a critical hit in Hyper Mode.,Inflicts [regular damage]{mechanic:regular-damage}. User's [critical hit]{mechanic:critical-hit} rate is one level higher when using this move while in [hyper mode]{mechanic:hyper-mode}.
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10002,9,User receives 1/2 its HP in recoil.,Inflicts [regular damage]{mechanic:regular-damage}. User takes 1/2 of its current [HP]{mechanic:hp} in recoil.
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