@@ -92,15 +92,15 @@ void home_to_settings_Switch2_procon_blind(
9292 Milliseconds unit0 = 24ms + tv;
9393 Milliseconds unit1 = 32ms + tv;
9494
95- ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit1);
9695 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit1);
9796 ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit1);
9897
9998 // Down twice in case we drop one.
10099 ssf_issue_scroll (context, SSF_SCROLL_DOWN, unit1);
101100 ssf_issue_scroll (context, SSF_SCROLL_DOWN, unit1);
102101
103- ssf_issue_scroll (context, SSF_SCROLL_LEFT, unit1);
102+ ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit1);
103+ ssf_issue_scroll (context, SSF_SCROLL_RIGHT, unit1);
104104
105105 // Two A presses in case we drop the 1st one.
106106 ssf_press_button (context, BUTTON_A, unit0);
@@ -111,9 +111,6 @@ void home_to_settings_Switch2_procon_blind(
111111 }
112112 ssf_issue_scroll (context, SSF_SCROLL_DOWN, 1000ms, 1000ms, unit0);
113113
114- // Scroll left and press A to exit the sleep menu if we happened to
115- // land there.
116- ssf_issue_scroll (context, SSF_SCROLL_LEFT, unit0);
117114 ssf_press_button (context, BUTTON_A, unit0);
118115
119116 for (size_t c = 0 ; c < 2 ; c++){
@@ -132,15 +129,15 @@ void home_to_settings_Switch2_joycon_blind(
132129 Milliseconds unit0 = 24ms + tv;
133130 Milliseconds unit1 = 32ms + tv;
134131
135- pbf_move_joystick (context, {+1 , 0 }, 2 *unit1, unit1);
136132 pbf_move_joystick (context, {+1 , 0 }, 2 *unit1, unit1);
137133 pbf_move_joystick (context, {+1 , 0 }, 2 *unit1, unit1);
138134
139135 // Down twice in case we drop one.
140136 pbf_move_joystick (context, {0 , -1 }, 2 *unit1, unit1);
141137 pbf_move_joystick (context, {0 , -1 }, 2 *unit1, unit1);
142138
143- pbf_move_joystick (context, {-1 , 0 }, 2 *unit1, unit1);
139+ pbf_move_joystick (context, {+1 , 0 }, 2 *unit1, unit1);
140+ pbf_move_joystick (context, {+1 , 0 }, 2 *unit1, unit1);
144141
145142 // Press A multiple times to make sure one goes through.
146143 pbf_press_button (context, BUTTON_A, 2 *unit0, unit0);
@@ -149,9 +146,6 @@ void home_to_settings_Switch2_joycon_blind(
149146
150147 pbf_move_joystick (context, {0 , -1 }, 2000ms, 0ms);
151148
152- // Scroll left and press A to exit the sleep menu if we happened to
153- // land there.
154- pbf_move_joystick (context, {-1 , 0 }, 2 *unit0, unit0);
155149 pbf_press_button (context, BUTTON_A, 2 *unit0, unit0);
156150
157151 for (size_t c = 0 ; c < 2 ; c++){
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