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Copy pathProgram.cs
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31 lines (27 loc) · 1.11 KB
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using Avalonia;
using System;
using System.Threading;
namespace Gamelist_Manager;
sealed class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{
// Use a named mutex to ensure only one instance runs at a time.
// The name is prefixed with Local\ so it works for the current user session on both Windows and Linux.
using var mutex = new Mutex(true, @"Local\GamelistManager_SingleInstance", out bool isNewInstance);
if (!isNewInstance)
return;
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new Win32PlatformOptions { RenderingMode = new[] { Win32RenderingMode.Wgl } })
.WithInterFont()
.LogToTrace();
}