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Copy pathtic-tac-toe
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134 lines (114 loc) · 3.78 KB
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board = [' ' for x in range(10)]
def insert_letter(letter, position):
board[position] = letter
def space_is_free(position):
return board[position] == ' '
def print_board(board):
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
def is_winner(board, letter):
return ((board[1] == letter and board[2] == letter and board[3] == letter) or
(board[4] == letter and board[5] == letter and board[6] == letter) or
(board[7] == letter and board[8] == letter and board[9] == letter) or
(board[1] == letter and board[4] == letter and board[7] == letter) or
(board[2] == letter and board[5] == letter and board[8] == letter) or
(board[3] == letter and board[6] == letter and board[9] == letter) or
(board[1] == letter and board[5] == letter and board[9] == letter) or
(board[3] == letter and board[5] == letter and board[7] == letter))
def is_board_full(board):
return all(x != ' ' for x in board)
def player_move():
run = True
while run:
move = input('Please select a position to place an X (1-9): ')
try:
move = int(move)
if move > 0 and move < 10:
if space_is_free(move):
run = False
insert_letter('X', move)
else:
print('Sorry, this space is occupied!')
else:
print('Please type a number within the range!')
except:
print('Please type a number!')
def computer_move():
possible_moves = [x for x, letter in enumerate(board) if letter == ' ' and x != 0]
move = None
# Check for winning move
for let in ['O', 'X']:
for i in possible_moves:
board_copy = board[:]
board_copy[i] = let
if is_winner(board_copy, let):
move = i
return move
# Check for corners
corners_open = []
for i in possible_moves:
if i in [1, 3, 7, 9]:
corners_open.append(i)
if len(corners_open) > 0:
move = select_random(corners_open)
return move
# Check for center
if 5 in possible_moves:
move = 5
return move
# Check for edges
edges_open = []
for i in possible_moves:
if i in [2, 4, 6, 8]:
edges_open.append(i)
if len(edges_open) > 0:
move = select_random(edges_open)
return move
# No valid moves
return 0
def select_random(lst):
import random
ln = len(lst)
r = random.randrange(0,ln)
return lst[r]
def main():
print("Welcome to Tic-Tac-Toe!")
print_board(board)
while not is_board_full(board):
if not is_winner(board, 'O'):
player_move()
print_board(board)
else:
print("Sorry, you lose!")
break
if not is_winner(board, 'X'):
move = computer_move()
if move == 0:
print('Tie Game!')
break
else:
insert_letter('O', move)
print('Computer placed an O in position', move, ':')
print_board(board)
else:
print("You win!")
break
if is_board_full(board) and not is_winner(board, 'O'):
print('Tie Game!')
while True:
answer = input("Do you want to play again? (Y/N)")
if answer.lower() == 'y':
board = [' ' for x in range(10)]
print('-----------------------------------')
main()
else:
break