From ac75400683b1982dec9b3b26cebef885050f0aef Mon Sep 17 00:00:00 2001 From: JonMUnity <98557365+JonMUnity@users.noreply.github.com> Date: Mon, 21 Jul 2025 16:06:04 -0400 Subject: [PATCH] Remove Stadia from known limitations --- .../com.unity.inputsystem/Documentation~/KnownLimitations.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Packages/com.unity.inputsystem/Documentation~/KnownLimitations.md b/Packages/com.unity.inputsystem/Documentation~/KnownLimitations.md index 77a92ce114..43ee449dad 100644 --- a/Packages/com.unity.inputsystem/Documentation~/KnownLimitations.md +++ b/Packages/com.unity.inputsystem/Documentation~/KnownLimitations.md @@ -27,7 +27,6 @@ The following is a list of known limitations that the Input System currently has * (Windows) Pen input will not work with Wacom devices if "Windows Ink" support is turned off. * (Windows) HID input is not currently supported in 32-bit players. This means that devices such as the PS4 controller will not work in 32-bit standalone players. Use the 64-bit standalone player instead. * (Android) We only support a single Touchscreen at the moment. -* (Stadia) The Stadia controller is only supported __in__ the Stadia player at the moment. In the editor, use the generic `Gamepad` for bindings and use any Xbox or PS4 controller for testing. * Joy-Cons are only supported on Switch. * Sensors in the PS4 controller are currently only supported on PS4. >NOTE: Support for NDA platforms is distributed as separate packages due to licensing restrictions. The packages, at this point, are made available separately to licensees for download and installation.