Starting a local server (e.g. with ss_map), qutting to the menu, changing the value of sv_lan, then starting another local server crashes the game. This occurs regardless of what state sv_lan started in.
This bug is present even in the demo_viewer build of the game - I vaguely recall this working fine in the past, which would seem to indicate another issue caused by a Steam change, although I'm not certain about this - it may have always been this way.
Starting a local server (e.g. with
ss_map), qutting to the menu, changing the value ofsv_lan, then starting another local server crashes the game. This occurs regardless of what statesv_lanstarted in.This bug is present even in the
demo_viewerbuild of the game - I vaguely recall this working fine in the past, which would seem to indicate another issue caused by a Steam change, although I'm not certain about this - it may have always been this way.