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Crash when starting multiple local servers if sv_lan was changed in between #472

@vrad-exe

Description

@vrad-exe

Starting a local server (e.g. with ss_map), qutting to the menu, changing the value of sv_lan, then starting another local server crashes the game. This occurs regardless of what state sv_lan started in.

This bug is present even in the demo_viewer build of the game - I vaguely recall this working fine in the past, which would seem to indicate another issue caused by a Steam change, although I'm not certain about this - it may have always been this way.

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