Hey, I tried to reach out on discord but I cannot send you a message.
I was reading the source code and spotted references to iw3 alpha versions and xbox 360 platform. Does linking/unlinking functionality work for these fastfiles?
On a separate note I noticed an empty swizzle function:
|
std::vector<std::uint32_t> swizzle(const std::vector<std::uint32_t>& pixels, const std::uint32_t width, const std::uint32_t height) |
I have some c++ code that can successfully swizzle / unswizzle pixel data from the Xbox 360 fastfiles if that is of interest.
Hey, I tried to reach out on discord but I cannot send you a message.
I was reading the source code and spotted references to iw3 alpha versions and xbox 360 platform. Does linking/unlinking functionality work for these fastfiles?
On a separate note I noticed an empty swizzle function:
zonetool/src/ZoneUtils/Utils/Swizzle.cpp
Line 5 in aa4475b
I have some c++ code that can successfully swizzle / unswizzle pixel data from the Xbox 360 fastfiles if that is of interest.