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Update documentation
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Assets/Editor Toolbox/README.md

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- [Toolbox Property (Self/List) Attributes](#toolboxproperty)
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- [Toolbox Special Attributes](#toolboxspecial)
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- [Toolbox Archetype Attributes](#toolboxarchetype)
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- [SerializeReference (ReferencePicker)](#toolboxserializereference)
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- [SerializeReference (ReferencePicker)](#toolboxreference)
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- [Toolbox Custom Editors](#toolboxeditors)
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- [Material Drawers](#materialdrawers)
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- [Serialized Types](#serialized-types)
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/title.png)
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#### SerializeReference (ReferencePicker) <a name="toolboxserializereference></a>
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#### SerializeReference (ReferencePicker) <a name="toolboxreference"></a>
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You can draw properties marked with the [SerializeReference] attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
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You can draw properties marked with the **[SerializeReference]** attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
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```csharp
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[SerializeReference, ReferencePicker]

README.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ Unity 2018.x or newer
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- [Toolbox Property (Self/List) Attributes](#toolboxproperty)
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- [Toolbox Special Attributes](#toolboxspecial)
4343
- [Toolbox Archetype Attributes](#toolboxarchetype)
44-
- [SerializeReference (ReferencePicker)](#toolboxserializereference)
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- [SerializeReference (ReferencePicker)](#toolboxreference)
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- [Toolbox Custom Editors](#toolboxeditors)
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- [Material Drawers](#materialdrawers)
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- [Serialized Types](#serialized-types)
@@ -525,9 +525,9 @@ public int var1;
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![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/title.png)
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#### SerializeReference (ReferencePicker) <a name="toolboxserializereference></a>
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#### SerializeReference (ReferencePicker) <a name="toolboxreference"></a>
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You can draw properties marked with the [SerializeReference] attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
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You can draw properties marked with the **[SerializeReference]** attribute with an additional type picker that allows you to manipulate what managed type will be serialized.
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```csharp
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[SerializeReference, ReferencePicker]

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