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Shadows disappear abruptly in visibility range example #23991
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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Needs SME Triage
Bevy version and features
[Optional] Relevant system information
rustc 1.97.0-nightly (e22c616e4 2026-04-19)
(Note: This does not occur when building for webgpu and running on Chrome.)
What you did
Ran the
visibility_rangeexample and used WSAD to move camera.What went wrong
The shadow cast by the model abruptly disappears and reappears based on viewing angle.
Additional information
Video:
https://github.com/user-attachments/assets/2cd572f3-19c8-4265-af76-37fdff3dca37