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Shadows no longer render after minimizing and then restoring the window. #24162

@andriyDev

Description

@andriyDev

Bevy version and features

Relevant system information

  • Windows 11
2026-05-06T23:35:41.627310Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "26200", cpu: "AMD Ryzen 7 9800X3D 8-Core Processor", core_count: "8", memory: "31.1 GiB" }
2026-05-06T23:35:41.892884Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8714, device_type: DiscreteGpu, device_pci_bus_id: "0000:01:00.0", driver: "NVIDIA", driver_info: "591.86", backend: Vulkan, subgroup_min_size: 32, subgroup_max_size: 32, transient_saves_memory: false }
2026-05-06T23:35:42.346152Z  INFO bevy_pbr::cluster: GPU clustering is supported on this device.
2026-05-06T23:35:42.346586Z  INFO bevy_render::batching::gpu_preprocessing: GPU preprocessing is fully supported on this device.

What you did

Ran the anti_aliasing example with cargo r --example anti_aliasing. Then minimize the window, then restore the window.

What went wrong

No more shadows!

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorO-VulkanSpecific to the Vulkan render APIO-WindowsSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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