-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Immutable resources #24166
Copy link
Copy link
Open
Labels
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
Milestone
Metadata
Metadata
Assignees
Labels
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
Type
Projects
Status
Needs SME Triage
What problem does this solve or what need does it fill?
You should be able to mark resources as immutable just like components.
What solution would you like?
Make sure the macro works for it too. Add a test to verify.