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It would be for everyone use to have a server architecture summary or something like this where the following is explained:
How brave frontier client networking actually works
How brave frontier JSON works and the implications/difficulties or serializing such data
How the packet-generator attempts to solve this issue and the implication of being not dependent by any programming language
The workflow of packet-generator to server and the role of glaze
How we aim to solve the Offline mod situation, and potentially what could be done to enable a retail server running with our code
Create a packet-generator HOW_TO page that merges (and is synced with the latest syntax) of packet-generator KDL inside decompfrontier.github.io (our central hub)
The approach to contributing to the server code, that is C++23 requirements, coroutines, drogon orm/view and so on
The idea approach on what we aim to solve with an "Offline mod administration panel" and how it should be done
It would be for everyone use to have a server architecture summary or something like this where the following is explained: