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bugSomething isn't workingSomething isn't working
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Hello, I have some troubles with fulscreen, fullscreen is always shown on primary screen
Steps to reproduce
- Platform: Windows
- Framework Version: .NET 8
- API: OpenGL
- API Version: OpenGLES 3
- If the window is positioned on the secondary display
- When i use window.WindowState == WindowState.Fullscreen, fullscreen is done on the primary display
Comments
It's not a problem for me if the active screen is not automatically detected, but is there a way to specify which screen WindowState.Fullscreen is applied to?
thanks !
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