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This repository was archived by the owner on Nov 9, 2019. It is now read-only.
This repository was archived by the owner on Nov 9, 2019. It is now read-only.

World Scaling #11

Description

@gbanfalvi
  • Add a Rect to the EngineWorld representing the camera
    • Only user origin and size, rotation comes later.
  • Add scaling options: CameraAspectFit (default) and CameraAspectFill
  • Detect what EngineItems it intersects.
  • Get renderer dimensions and scale intersected items to match scaling options.

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