File tree Expand file tree Collapse file tree 1 file changed +5
-5
lines changed
dodge-the-creeps/rust/src Expand file tree Collapse file tree 1 file changed +5
-5
lines changed Original file line number Diff line number Diff line change @@ -46,33 +46,33 @@ impl INode for Main {
4646 self . player
4747 . signals ( )
4848 . hit ( )
49- . connect_obj ( & main, Self :: game_over) ;
49+ . connect_other ( & main, Self :: game_over) ;
5050
5151 // Connect Hud::start_game -> Main::new_game.
5252 self . hud
5353 . signals ( )
5454 . start_game ( )
55- . connect_obj ( & main, Self :: new_game) ;
55+ . connect_other ( & main, Self :: new_game) ;
5656
5757 // Connect Main.ScoreTimer::timeout -> Main::on_score_timer_timeout.
5858 self . score_timer ( )
5959 . signals ( )
6060 . timeout ( )
61- . connect_obj ( & main, Self :: on_score_timer_timeout) ;
61+ . connect_other ( & main, Self :: on_score_timer_timeout) ;
6262
6363 // Connect Main.MobTimer::timeout -> Main::on_mob_timer_timeout.
6464 self . mob_timer ( )
6565 . signals ( )
6666 . timeout ( )
67- . connect_obj ( & main, Self :: on_mob_timer_timeout) ;
67+ . connect_other ( & main, Self :: on_mob_timer_timeout) ;
6868
6969 // Main.StartTimer::timeout -> Main::on_start_timer_timeout is set up in the Editor's Inspector UI, but could be done here as well,
7070 // as follows. Note that signal handlers connected via Rust do not need a #[func] annotation, they can remain entirely visible to Godot.
7171 //
7272 // self.start_timer()
7373 // .signals()
7474 // .timeout()
75- // .connect_obj (&main, Self::on_start_timer_timeout);
75+ // .connect_other (&main, Self::on_start_timer_timeout);
7676 }
7777}
7878
You can’t perform that action at this time.
0 commit comments