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I'd like a way of triggering the reloader from somewhere else, and when the code isn't necessarily in a file.
In Shoebot we execute code once per frame that may be in a .
New code can arrive from an external editor, which we crudely swap out.
It would be good if if we could use reloadr and call something to tell it that the new code has been updated and what it is.
We have a crude rollback system too - if the code raises and exception or has a syntax error, we roll back to the last known good code and state.
Not sure if that's in the scope of reloadr, but would be good, we use that so that the user can edit code as it's drawing animations etc.
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