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This repository was archived by the owner on Nov 22, 2022. It is now read-only.

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Lucas Craneelfrank
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change main script; update docs; update version (#25)
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README.md

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@@ -16,7 +16,7 @@ RayTracingRenderer is the *early alpha stage* of development. Features are incom
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* [Latest ES5 Build](https://raw.githubusercontent.com/hoverinc/ray-tracing-renderer/master/build/RayTracingRenderer.es5.js)
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Or if you use npm, run
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`npm install git+ssh://github.com/hoverinc/ray-tracing-renderer`
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`npm install ray-tracing-renderer`
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Ray Tracing Renderer relies on WebGL2, and any browser supporting WebGL2 also supports ES6. Thus, you should only use the ES5 build if the renderer inside your appliaction is *optional*, and your application must support older browsers.
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package.json

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{
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"name": "ray-tracing-renderer",
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"version": "0.1.2",
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"version": "0.1.3",
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"description": "A [Three.js](https://github.com/mrdoob/three.js/) renderer which utilizes path tracing to render a scene with true photorealism. The renderer supports global illumination, reflections, soft shadows, and realistic environment lighting.",
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"main": "src/RayTracingRenderer.js",
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"main": "src/main.js",
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"scripts": {
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"build": "./node_modules/.bin/rollup -c",
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"dev": "./node_modules/.bin/rollup -cw --environment DEV & ./node_modules/.bin/http-server",

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