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b/Assets/Models/LowPolyAssetPack_Free/NOTES.txt new file mode 100644 index 0000000..97a3aea --- /dev/null +++ b/Assets/Models/LowPolyAssetPack_Free/NOTES.txt @@ -0,0 +1,21 @@ +NOTES + +Created in Blender 4.0 + +MISSING TEXTURES + +If the textures are missing in Blender, please reference the location of the Texture Map on your computer. In Blender go to: + +Go to Material Properties tab - if you don't have a material, create one +Surface > Base Colour - Click the dot next to it and choose Image Texture +Navigate to where you have saved this asset and find the TextureMap folder, open it and select MasterMaterial1px PNG. +This should fix it! + + +BLURRY TEXTURES IN GAME ENGINES + +The texture map in this asset is very small so double check things like mipmaps / filter mode that your material is using. + +LICENSE + +CC0 1.0 Universal \ No newline at end of file diff --git a/Assets/Models/LowPolyAssetPack_Free/NOTES.txt.meta b/Assets/Models/LowPolyAssetPack_Free/NOTES.txt.meta new file mode 100644 index 0000000..99043ee --- /dev/null +++ b/Assets/Models/LowPolyAssetPack_Free/NOTES.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ac854eb288833ca52ba16a33b2ed965d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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b/Assets/Models/kenney_graveyard-kit/Models/Textures.meta new file mode 100644 index 0000000..945523a --- /dev/null +++ b/Assets/Models/kenney_graveyard-kit/Models/Textures.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa54591f969b8d9b5b1f6d127bc341c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/kenney_graveyard-kit/Overview.html b/Assets/Models/kenney_graveyard-kit/Overview.html new file mode 100644 index 0000000..b523019 --- /dev/null +++ b/Assets/Models/kenney_graveyard-kit/Overview.html @@ -0,0 +1,280 @@ + + + + + + + Graveyard Kit + + + + + + + + +

Graveyard Kit

+ +
+ +

Information

+ +

Hover over models to show details, for the documentation see the knowledge base.

+ +

+ Total objects: 87×Total animations: 128× +

+ +
+ +
+ +

Textures

+ +

colormap

+ +
+ +
+ +

Models

+ +

altar-stone
+

altar-wood
+

bench
+

bench-damaged
+

border-pillar
+

brick-wall
+

brick-wall-curve
+

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In Blender go to: + +Go to Material Properties tab - if you don't have a material, create one +Surface > Base Colour - Click the dot next to it and choose Image Texture +Navigate to where you have saved this asset and find the TextureMap folder, open it and select MasterMaterial1px PNG. +This should fix it! + + +BLURRY TEXTURES IN GAME ENGINES + +The texture map in this asset is very small so double check things like mipmaps / filter mode that your material is using. + +LICENSE + +CC0 1.0 Universal \ No newline at end of file diff --git a/Assets/Prefabs/Items/LowPolyAssetPack_Free/NOTES.txt.meta b/Assets/Prefabs/Items/LowPolyAssetPack_Free/NOTES.txt.meta new file mode 100644 index 0000000..ad1111c --- /dev/null +++ b/Assets/Prefabs/Items/LowPolyAssetPack_Free/NOTES.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b3183f974e016bedcae1749f0c80cbdf +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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+guid: 43e1fab83f70c2dd38956e0354c35c27 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/.PlayerBehavior.cs.kate-swp b/Assets/Scripts/.PlayerBehavior.cs.kate-swp deleted file mode 100644 index fe940d4..0000000 Binary files a/Assets/Scripts/.PlayerBehavior.cs.kate-swp and /dev/null differ diff --git a/Assets/Scripts/Entity.cs b/Assets/Scripts/Entity.cs index 216a09c..e045f37 100644 --- a/Assets/Scripts/Entity.cs +++ b/Assets/Scripts/Entity.cs @@ -1,16 +1,77 @@ using UnityEngine; +using SimpleJSON; public class Entity : MonoBehaviour { public Identity identity; + public string id; + public double spawnTime; public Quest[] quests; public int currentQuest; public Item[] inventory; public bool done; - public Event[] events; + public bool met = false; +<<<<<<< Updated upstream public void Update() +======= + public bool forceView; + public GameObject CameraPoint; + public JSONObject entityJson; + + + void Start() +>>>>>>> Stashed changes + { + GameObject[] objs = GameObject.FindGameObjectsWithTag("Interactable"); + var pos = transform.position; + if (spawnTime == 0) + { + id = this.name + "_" + Mathf.Round(pos.x) + Mathf.Round(pos.y) + Mathf.Round(pos.z); + spawnTime = Time.realtimeSinceStartupAsDouble; + } + entityJson = new JSONObject(); + + foreach (GameObject GO in objs) + { + Entity lookalike = GO.GetComponent(); + if (lookalike != null && lookalike.id == this.id && lookalike.spawnTime < this.spawnTime) + { + Destroy(this.gameObject); + } + + } + DontDestroyOnLoad(this.gameObject); + } + + public JSONObject Save() { + JSONObject json = new JSONObject(); + + json["id"] = id; + json["currentQuest"] = currentQuest; + + JSONObject pos = new JSONObject(); + pos["x"] = transform.position.x; + pos["y"] = transform.position.y; + pos["z"] = transform.position.z; + + json["position"] = pos; + + return json; + } + + public void Load(JSONNode json) + { + id = json["id"]; + currentQuest = json["currentQuest"].AsInt; + + Vector3 pos = new Vector3( + json["position"]["x"].AsFloat, + json["position"]["y"].AsFloat, + json["position"]["z"].AsFloat + ); + transform.position = pos; } } diff --git a/Assets/Scripts/Events.cs b/Assets/Scripts/Events.cs index fe5e8bf..2ff9487 100644 --- a/Assets/Scripts/Events.cs +++ b/Assets/Scripts/Events.cs @@ -6,7 +6,29 @@ public class Events : ScriptableObject public bool teleport; public bool toggleActive; public bool doCamMove; + + public bool camFollow; + public string target_id; public string goal_id; public string postCamPoint_id; +<<<<<<< Updated upstream +======= + public bool changeMusic; + public string nextMusic; + + public Material skybox; + + public bool changeLight; + public Color color; + + public bool changeScene; + public string sceneTitle; + + public bool loadScreen; + public string loadScreenText; + + public bool setMania; + public Resource maniaResource; +>>>>>>> Stashed changes } diff --git a/Assets/Scripts/LoadScene.cs b/Assets/Scripts/LoadScene.cs new file mode 100644 index 0000000..4ead846 --- /dev/null +++ b/Assets/Scripts/LoadScene.cs @@ -0,0 +1,78 @@ +using System.Collections; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.InputSystem; +using TMPro; + +public class LoadScene : MonoBehaviour +{ + public string sceneName; + public TMP_Text loading_label; + public TMP_Text brieving_label; + private PlayerInput playerInput; + private InputAction startAction; + public GameObject rotatingCD; + PersistentData persistentData; + + public float timer = 0; + public float minDelay = 2; + + private GameObject player; + + void Start() + { + playerInput = GetComponent(); + startAction = playerInput.actions["Submit"]; + loading_label.text = "Please Wait"; + player = GameObject.Find("player"); + persistentData = GameObject.Find("PersistentData").GetComponent(); + brieving_label.text = persistentData.currentBrief; + if (player != null) + { + player.GetComponent().gameState = 2; + + } + } + + void FixedUpdate() + { + if (timer < minDelay) + { + timer += Time.fixedDeltaTime; + rotatingCD.GetComponent().rotateSpeed = (minDelay-timer) * 10; + } + else + { + loading_label.text = "Press Start"; + if (startAction.WasPressedThisFrame()) + { + StartCoroutine(LoadSceneAsync()); + + } + } + } + + void DoneLoading() + { + + } + + IEnumerator LoadSceneAsync() + { + // The Application loads the Scene in the background as the current Scene runs. + // This is particularly good for creating loading screens. + // You could also load the Scene by using sceneBuildIndex. In this case Scene2 has + // a sceneBuildIndex of 1 as shown in Build Settings. + + AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName); + + // Wait until the asynchronous scene fully loads + while (!asyncLoad.isDone) + { + loading_label.text = "Please Wait"; + rotatingCD.GetComponent().rotateSpeed += asyncLoad.progress * 100; + yield return new WaitUntil(() => asyncLoad.isDone); + DoneLoading(); + } + } +} diff --git a/Assets/Scripts/LoadScene.cs.meta b/Assets/Scripts/LoadScene.cs.meta new file mode 100644 index 0000000..899bd53 --- /dev/null +++ b/Assets/Scripts/LoadScene.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e093d00e464be7c49a966f13758beadb \ No newline at end of file diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index bdfd4ae..0e05f25 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -1,6 +1,9 @@ using UnityEngine; using UnityEngine.InputSystem; +using UnityEngine.SceneManagement; using System.Collections.Generic; +using System.IO; +using SimpleJSON; public class PlayerBehavior : MonoBehaviour { @@ -26,6 +29,8 @@ public class PlayerBehavior : MonoBehaviour private float gametimer; private int gametickrate = 1; + private string savePath; + public int DebugModifier = 4; public bool debugMode = false; @@ -34,21 +39,82 @@ public class PlayerBehavior : MonoBehaviour public Item heldItem; public GameObject heldItem3d; +<<<<<<< Updated upstream +======= + private JSONObject playerJson; + + +>>>>>>> Stashed changes private string feelings = "Fine"; - private string complaintDescription = "I feel fine."; + //private string complaintDescription = "I feel fine."; public Resource resourceIssueDefault; private Resource resourceIssue; + PersistentData persistentData; + public Resource[] resources; public GameObject consoleReference; +<<<<<<< Updated upstream private Dictionary resourceLevels; private Dictionary resourceTresholds; +======= + private GameObject terminalRef; + public Dictionary resourceLevels; + public Dictionary resourceTresholds; + + public int gameState = 1; + //0 = debug + //1 = game + //2 = paused + + public AudioSource bgmDronedAudioSource; + public AudioSource bgmHappyAudioSource; + public AudioSource bgmAngelsAudioSource; + public AudioSource sfxSelectAudioSource; + public AudioSource confirmAudioSource; + public AudioSource denyAudioSource; + + public GameObject[] entities; + + public bool mania; + public Resource maniaResource; + + void Awake() + { + persistentData = GameObject.Find("PersistentData").GetComponent(); + persistentData.player = this.gameObject; + if(persistentData.last_doormat_id.Length > 2) + { + GameObject goal = GameObject.Find(persistentData.last_doormat_id); + this.transform.position = goal.transform.position; + } + if(persistentData.last_cam_point_id.Length > 2) + { + GameObject goal = GameObject.Find(persistentData.last_cam_point_id); + mainCamera = Camera.main; + mainCamera.transform.position = goal.transform.position; + } + + if (persistentData.loadGame) + { + persistentData.Load(); + if(persistentData.last_event) + doEvent(persistentData.last_event, true); + + + + gameState = 1; + } + } + +>>>>>>> Stashed changes // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { + rb = GetComponent(); playerInput = GetComponent(); animator = GetComponent(); @@ -59,13 +125,17 @@ void Start() resourceLevels = new Dictionary(); resourceTresholds = new Dictionary(); resourceIssue = resourceIssueDefault; + mainCamera = Camera.main; + initItem(); + gameState = 1; foreach (Resource res in resources) { resourceLevels.Add(res.title,0); resourceTresholds.Add(res.title,0); + Debug.Log("Initialized " + res.title + " as " + res.value); } } @@ -76,9 +146,13 @@ private void OnTriggerEnter(Collider other) if (!inDialogue && other.TryGetComponent(out CameraTrigger CameraPoint)) { +<<<<<<< Updated upstream currentCamera = CameraPoint; mainCamera = Camera.main; mainCamera.transform.SetPositionAndRotation(currentCamera.GetObject().transform.position, currentCamera.GetObject().transform.rotation); +======= + currentCamera = CameraPoint.GetObject(); +>>>>>>> Stashed changes } } @@ -113,6 +187,20 @@ void startDialogue(Entity entity) menu.Add("Bye"); menutype = "Say"; } +<<<<<<< Updated upstream +======= + + if (entity.CameraPoint != null) + { + previousCamera = currentCamera; + currentCamera = entity.CameraPoint; + if (entity.forceView) + { + mainCamera.transform.SetPositionAndRotation(currentCamera.transform.position, currentCamera.transform.rotation); + mainCamera.GetComponent().follow = false; + } + } +>>>>>>> Stashed changes string[] textmenu = menu.ToArray(); DialogueUI.Instance.SetMenu(menutype,textmenu); @@ -186,6 +274,7 @@ void updateBusy(Item item,bool gametick) goal = resource.tresholds[currentTreshold].required; } } + //increase the resource by the modifier, this means a modifier has to be always positive -> hunger is not a good resource bc eating shouldnt increase hunger, but eating does increase saturation, while a modifier can be negative, the goal is always the max value, so this can be changed later if wanted, but right now not a priority. if (gametick){ int modifier = 1; @@ -241,42 +330,122 @@ void endBusy() animator.SetBool(heldItem.animationState,false); } - void doEvent(Entity entity) + void doEvent(Events currentEvent, bool denyLoadScreen) { - Events currentEvent = entity.quests[entity.currentQuest].eventRef; GameObject target = GameObject.Find(currentEvent.target_id); GameObject goal = GameObject.Find(currentEvent.goal_id); GameObject camPoint = GameObject.Find(currentEvent.postCamPoint_id); + mainCamera.GetComponent().moveTowards = currentEvent.camFollow; + + if (currentEvent.teleport) { - target.transform.position = goal.transform.position; + target.transform.SetPositionAndRotation(goal.transform.position, goal.transform.rotation); + if (target.tag == "Player") + persistentData.last_doormat_id = currentEvent.goal_id; + persistentData.Save(); } else if (currentEvent.toggleActive) { target.SetActive(false); } + if (currentEvent.doCamMove) { mainCamera.transform.position = camPoint.transform.position; + persistentData.last_cam_point_id = currentEvent.postCamPoint_id; + endDialogue(); + } +<<<<<<< Updated upstream +======= + if (currentEvent.changeMusic) + { + if (currentEvent.nextMusic == "drone") + { + bgmHappyAudioSource.Stop(); + bgmDronedAudioSource.Play(); + bgmAngelsAudioSource.Stop(); + persistentData.last_music_id = "drone"; + } + if (currentEvent.nextMusic == "angels") + { + bgmHappyAudioSource.Stop(); + bgmDronedAudioSource.Stop(); + bgmAngelsAudioSource.Play(); + persistentData.last_music_id = "angels"; + } + } + if (currentEvent.skybox != null) + { + + RenderSettings.skybox=currentEvent.skybox; + } + + if (currentEvent.changeLight) + { + GameObject[] objs = GameObject.FindGameObjectsWithTag("ColorableLight"); + foreach (GameObject lightGo in objs) + { + lightGo.GetComponent().color = currentEvent.color; + } + RenderSettings.fogColor = currentEvent.color; + } + if (currentEvent.changeScene) + { + SceneManager.LoadScene(currentEvent.sceneTitle, LoadSceneMode.Single); + } + + if (currentEvent.setMania) + { + mania = true; + maniaResource = currentEvent.maniaResource; + } + + if (currentEvent.loadScreen) + { + endDialogue(); + persistentData.loadGame = true; + mainCamera.GetComponent().follow = true; + mainCamera.GetComponent().moveTowards = true; + persistentData.currentBrief = currentEvent.loadScreenText; + persistentData.Save(); + SceneManager.LoadScene("LoadingScene", LoadSceneMode.Single); + gameState = 1; } + +>>>>>>> Stashed changes } void updateDialogue(Entity entity, int topic) { +<<<<<<< Updated upstream if (topic == 1) +======= + var quest = entity.quests[entity.currentQuest]; + if (topic == 2) +>>>>>>> Stashed changes { //topic is your held item //DialogueUI.Instance.SetText("Oh wow! Look at your " + heldItem.itemName + "!\nMaybe if you didn't care so much about " + heldItem.resource.title + ", you'd have a job by now."); - if (entity.quests[entity.currentQuest]) + if (quest != null) { - if (entity.quests[entity.currentQuest].known && heldItem.resource == entity.quests[entity.currentQuest].resource) + if (mania) + { + DialogueUI.Instance.SetText("Whatever helps you."); + } + else if (quest.known && heldItem.resource == quest.resource) { // the item is right but your resource isnt high enough +<<<<<<< Updated upstream DialogueUI.Instance.SetText(heldItem.itemName + " works!\nWork on your " + entity.quests[entity.currentQuest].resource.title + " and come back!"); +======= + DialogueUI.Instance.SetText(heldItem.itemName + " works!\nWork on your " + quest.resource.title + " and come back!"); + denyAudioSource.Play(); +>>>>>>> Stashed changes } else { // the item is wrong @@ -286,12 +455,25 @@ void updateDialogue(Entity entity, int topic) } else if (topic == 3) { //complain about your feelings TODO +<<<<<<< Updated upstream DialogueUI.Instance.SetText("Make sure you work on your " + resourceIssue.title); } else if (topic == 2) +======= + if (!mania) + { + DialogueUI.Instance.SetText("Make sure you work on your " + resourceIssue.title); + } else { + DialogueUI.Instance.SetText("You scare me."); + } + + confirmAudioSource.Play(); + } else if (topic == 1) +>>>>>>> Stashed changes { - if (entity.quests[entity.currentQuest]) + if (quest != null) { +<<<<<<< Updated upstream if ( resourceLevels[entity.quests[entity.currentQuest].resource.title] >= entity.quests[entity.currentQuest].required) { //the item is right, you are aware of the quest, and you have enough resource @@ -305,6 +487,42 @@ void updateDialogue(Entity entity, int topic) } else { DialogueUI.Instance.SetText(entity.quests[entity.currentQuest].description); entity.quests[entity.currentQuest].known = true; +======= + + if (!entity.met) + { + entity.met = true; + quest.known = false; + } + if (quest.known && resourceLevels[quest.resource.title] >= quest.required) + { + //the item is right, you are aware of the quest, and you have enough resource + DialogueUI.Instance.SetText(quest.clearedMessage); + resourceTresholds[quest.resource.title]++; + + if (quest.rewardResource != null) + { + resourceLevels[quest.rewardResource.title] += quest.rewardAmount; + Debug.Log(quest.rewardResource.title + ": " + resourceLevels[quest.rewardResource.title]); + + } + if (entity.quests.Length-1 > entity.currentQuest) + { + entity.currentQuest++; + PlayerPrefs.SetInt(entity.id, entity.currentQuest); + quest.known = false; + confirmAudioSource.Play(); + } + if (quest.doEvent) + { + confirmAudioSource.Play(); + doEvent(quest.eventRef, false); + } + } else { + DialogueUI.Instance.SetText(quest.description); + quest.known = true; + confirmAudioSource.Play(); +>>>>>>> Stashed changes } } } else if (topic == 4) @@ -317,10 +535,29 @@ void updateDialogue(Entity entity, int topic) void endDialogue() { +<<<<<<< Updated upstream +======= + if (previousCamera != null) + { + currentCamera = previousCamera; + mainCamera.GetComponent().follow = true; + previousCamera = null; + } +>>>>>>> Stashed changes inDialogue = false; inMonologue = false; DialogueUI.Instance.Hide(); animator.SetBool("talking",false); +<<<<<<< Updated upstream +======= + foreach (Transform child in viewing.transform) { + GameObject.Destroy(child.gameObject); + } + if (currentEntity != null && currentEntity.forceView) + { + mainCamera.transform.SetPositionAndRotation(currentCamera.transform.position, currentCamera.transform.rotation); + } +>>>>>>> Stashed changes } void initItem() @@ -337,6 +574,31 @@ void LoadItem(Item item) // Update is called once per frame void FixedUpdate() + { + mainCamera = Camera.main; + if (gameState == 1) + UpdateGame(); + + if (viewing == null) + viewing = GameObject.Find("Viewing"); + + if (startAction.WasPressedThisFrame()) + { + if (gameState == 2) + { + gameState = 1; + animator.SetBool(heldItem.animationState,false); + } + else if (gameState == 1) + { + gameState = 2; + animator.SetBool(heldItem.animationState,true); + } + } + } + + + void UpdateGame() { Vector2 move = moveAction.ReadValue(); bool movingForward = move.y > 0.1f; @@ -344,7 +606,23 @@ void FixedUpdate() bool turningLeft = move.x < -0.1f; bool turningRight = move.x > 0.1f; +<<<<<<< Updated upstream + if (!inDialogue) { +======= + + if (mainCamera.GetComponent() != null & !mainCamera.GetComponent().moveTowards && currentCamera != null) + { + mainCamera.transform.position = Vector3.MoveTowards(mainCamera.transform.position, currentCamera.transform.position,Time.fixedDeltaTime*5); + } + else if (currentCamera == null) + { + mainCamera.transform.position = Vector3.MoveTowards(mainCamera.transform.position, this.transform.position ,Time.fixedDeltaTime*5); + } + + if (!inDialogue) { + +>>>>>>> Stashed changes // Turn rb.MoveRotation(rb.rotation * Quaternion.Euler(0, move.x * turnSpeed * Time.fixedDeltaTime, 0)); @@ -359,8 +637,11 @@ void FixedUpdate() } +<<<<<<< Updated upstream +======= +>>>>>>> Stashed changes if (inDialogue && moveAction.WasPressedThisFrame()) { if(movingForward){ DialogueUI.Instance.selected--; @@ -374,13 +655,13 @@ void FixedUpdate() gametimer+=Time.fixedDeltaTime; if (gametimer>gametickrate) { - print(resourceLevels["Saturation"]); resourceIssue = resourceIssueDefault; feelings = "I'm fine."; canFocus = true; // Apply all delta values for each Resource foreach (var r in resources) { + resourceLevels[r.title] += r.delta; if (resourceLevels[r.title] < 0) { @@ -389,7 +670,12 @@ void FixedUpdate() feelings = r.complaint; canFocus = false; } - + //playerJson[r.title] = resourceLevels[r.title]; + } + if (mania) + { + canFocus = true; + feelings = maniaResource.complaint; } gametimer = 0; if (busy) @@ -414,6 +700,10 @@ void FixedUpdate() consoleReference.SetActive(!consoleReference.activeSelf); } +<<<<<<< Updated upstream +======= + +>>>>>>> Stashed changes if (interactAction.WasPressedThisFrame()) { if(!inDialogue) @@ -478,6 +768,7 @@ void FixedUpdate() return; } } + } } } diff --git a/Assets/Scripts/Quests.cs b/Assets/Scripts/Quests.cs index 3a4f260..2e5c226 100644 --- a/Assets/Scripts/Quests.cs +++ b/Assets/Scripts/Quests.cs @@ -3,9 +3,9 @@ [CreateAssetMenu(fileName = "Quest", menuName = "AmethystObjects/Quest", order = 3)] public class Quest : ScriptableObject { - public Identity questGiver; public string description; public string question; + public string confirmation; public Resource resource; public int required; public string clearedMessage; diff --git a/Assets/Scripts/SimpleJSON.cs b/Assets/Scripts/SimpleJSON.cs new file mode 100644 index 0000000..9703d75 --- /dev/null +++ b/Assets/Scripts/SimpleJSON.cs @@ -0,0 +1,1434 @@ +/* * * * * + * A simple JSON Parser / builder + * ------------------------------ + * + * It mainly has been written as a simple JSON parser. It can build a JSON string + * from the node-tree, or generate a node tree from any valid JSON string. + * + * Written by Bunny83 + * 2012-06-09 + * + * Changelog now external. See Changelog.txt + * + * The MIT License (MIT) + * + * Copyright (c) 2012-2022 Markus Göbel (Bunny83) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * * * * */ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Text; + +namespace SimpleJSON +{ + public enum JSONNodeType + { + Array = 1, + Object = 2, + String = 3, + Number = 4, + NullValue = 5, + Boolean = 6, + None = 7, + Custom = 0xFF, + } + public enum JSONTextMode + { + Compact, + Indent + } + + public abstract partial class JSONNode + { + #region Enumerators + public struct Enumerator + { + private enum Type { None, Array, Object } + private Type type; + private Dictionary.Enumerator m_Object; + private List.Enumerator m_Array; + public bool IsValid { get { return type != Type.None; } } + public Enumerator(List.Enumerator aArrayEnum) + { + type = Type.Array; + m_Object = default(Dictionary.Enumerator); + m_Array = aArrayEnum; + } + public Enumerator(Dictionary.Enumerator aDictEnum) + { + type = Type.Object; + m_Object = aDictEnum; + m_Array = default(List.Enumerator); + } + public KeyValuePair Current + { + get + { + if (type == Type.Array) + return new KeyValuePair(string.Empty, m_Array.Current); + else if (type == Type.Object) + return m_Object.Current; + return new KeyValuePair(string.Empty, null); + } + } + public bool MoveNext() + { + if (type == Type.Array) + return m_Array.MoveNext(); + else if (type == Type.Object) + return m_Object.MoveNext(); + return false; + } + } + public struct ValueEnumerator + { + private Enumerator m_Enumerator; + public ValueEnumerator(List.Enumerator aArrayEnum) : this(new Enumerator(aArrayEnum)) { } + public ValueEnumerator(Dictionary.Enumerator aDictEnum) : this(new Enumerator(aDictEnum)) { } + public ValueEnumerator(Enumerator aEnumerator) { m_Enumerator = aEnumerator; } + public JSONNode Current { get { return m_Enumerator.Current.Value; } } + public bool MoveNext() { return m_Enumerator.MoveNext(); } + public ValueEnumerator GetEnumerator() { return this; } + } + public struct KeyEnumerator + { + private Enumerator m_Enumerator; + public KeyEnumerator(List.Enumerator aArrayEnum) : this(new Enumerator(aArrayEnum)) { } + public KeyEnumerator(Dictionary.Enumerator aDictEnum) : this(new Enumerator(aDictEnum)) { } + public KeyEnumerator(Enumerator aEnumerator) { m_Enumerator = aEnumerator; } + public string Current { get { return m_Enumerator.Current.Key; } } + public bool MoveNext() { return m_Enumerator.MoveNext(); } + public KeyEnumerator GetEnumerator() { return this; } + } + + public class LinqEnumerator : IEnumerator>, IEnumerable> + { + private JSONNode m_Node; + private Enumerator m_Enumerator; + internal LinqEnumerator(JSONNode aNode) + { + m_Node = aNode; + if (m_Node != null) + m_Enumerator = m_Node.GetEnumerator(); + } + public KeyValuePair Current { get { return m_Enumerator.Current; } } + object IEnumerator.Current { get { return m_Enumerator.Current; } } + public bool MoveNext() { return m_Enumerator.MoveNext(); } + + public void Dispose() + { + m_Node = null; + m_Enumerator = new Enumerator(); + } + + public IEnumerator> GetEnumerator() + { + return new LinqEnumerator(m_Node); + } + + public void Reset() + { + if (m_Node != null) + m_Enumerator = m_Node.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return new LinqEnumerator(m_Node); + } + } + + #endregion Enumerators + + #region common interface + + public static bool forceASCII = false; // Use Unicode by default + public static bool longAsString = false; // lazy creator creates a JSONString instead of JSONNumber + public static bool allowLineComments = true; // allow "//"-style comments at the end of a line + + public abstract JSONNodeType Tag { get; } + + public virtual JSONNode this[int aIndex] { get { return null; } set { } } + + public virtual JSONNode this[string aKey] { get { return null; } set { } } + + public virtual string Value { get { return ""; } set { } } + + public virtual int Count { get { return 0; } } + + public virtual bool IsNumber { get { return false; } } + public virtual bool IsString { get { return false; } } + public virtual bool IsBoolean { get { return false; } } + public virtual bool IsNull { get { return false; } } + public virtual bool IsArray { get { return false; } } + public virtual bool IsObject { get { return false; } } + + public virtual bool Inline { get { return false; } set { } } + + public virtual void Add(string aKey, JSONNode aItem) + { + } + public virtual void Add(JSONNode aItem) + { + Add("", aItem); + } + + public virtual JSONNode Remove(string aKey) + { + return null; + } + + public virtual JSONNode Remove(int aIndex) + { + return null; + } + + public virtual JSONNode Remove(JSONNode aNode) + { + return aNode; + } + public virtual void Clear() { } + + public virtual JSONNode Clone() + { + return null; + } + + public virtual IEnumerable Children + { + get + { + yield break; + } + } + + public IEnumerable DeepChildren + { + get + { + foreach (var C in Children) + foreach (var D in C.DeepChildren) + yield return D; + } + } + + public virtual bool HasKey(string aKey) + { + return false; + } + + public virtual JSONNode GetValueOrDefault(string aKey, JSONNode aDefault) + { + return aDefault; + } + + public override string ToString() + { + StringBuilder sb = new StringBuilder(); + WriteToStringBuilder(sb, 0, 0, JSONTextMode.Compact); + return sb.ToString(); + } + + public virtual string ToString(int aIndent) + { + StringBuilder sb = new StringBuilder(); + WriteToStringBuilder(sb, 0, aIndent, JSONTextMode.Indent); + return sb.ToString(); + } + internal abstract void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode); + + public abstract Enumerator GetEnumerator(); + public IEnumerable> Linq { get { return new LinqEnumerator(this); } } + public KeyEnumerator Keys { get { return new KeyEnumerator(GetEnumerator()); } } + public ValueEnumerator Values { get { return new ValueEnumerator(GetEnumerator()); } } + + #endregion common interface + + #region typecasting properties + + + public virtual double AsDouble + { + get + { + double v = 0.0; + if (double.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out v)) + return v; + return 0.0; + } + set + { + Value = value.ToString(CultureInfo.InvariantCulture); + } + } + + public virtual int AsInt + { + get { return (int)AsDouble; } + set { AsDouble = value; } + } + + public virtual float AsFloat + { + get { return (float)AsDouble; } + set { AsDouble = value; } + } + + public virtual bool AsBool + { + get + { + bool v = false; + if (bool.TryParse(Value, out v)) + return v; + return !string.IsNullOrEmpty(Value); + } + set + { + Value = (value) ? "true" : "false"; + } + } + + public virtual long AsLong + { + get + { + long val = 0; + if (long.TryParse(Value, NumberStyles.Integer, CultureInfo.InvariantCulture, out val)) + return val; + return 0L; + } + set + { + Value = value.ToString(CultureInfo.InvariantCulture); + } + } + + public virtual ulong AsULong + { + get + { + ulong val = 0; + if (ulong.TryParse(Value, NumberStyles.Integer, CultureInfo.InvariantCulture, out val)) + return val; + return 0; + } + set + { + Value = value.ToString(CultureInfo.InvariantCulture); + } + } + + public virtual JSONArray AsArray + { + get + { + return this as JSONArray; + } + } + + public virtual JSONObject AsObject + { + get + { + return this as JSONObject; + } + } + + + #endregion typecasting properties + + #region operators + + public static implicit operator JSONNode(string s) + { + return (s == null) ? (JSONNode)JSONNull.CreateOrGet() : new JSONString(s); + } + public static implicit operator string(JSONNode d) + { + return (d == null) ? null : d.Value; + } + + public static implicit operator JSONNode(double n) + { + return new JSONNumber(n); + } + public static implicit operator double(JSONNode d) + { + return (d == null) ? 0 : d.AsDouble; + } + + public static implicit operator JSONNode(float n) + { + return new JSONNumber(n); + } + public static implicit operator float(JSONNode d) + { + return (d == null) ? 0 : d.AsFloat; + } + + public static implicit operator JSONNode(int n) + { + return new JSONNumber(n); + } + public static implicit operator int(JSONNode d) + { + return (d == null) ? 0 : d.AsInt; + } + + public static implicit operator JSONNode(long n) + { + if (longAsString) + return new JSONString(n.ToString(CultureInfo.InvariantCulture)); + return new JSONNumber(n); + } + public static implicit operator long(JSONNode d) + { + return (d == null) ? 0L : d.AsLong; + } + + public static implicit operator JSONNode(ulong n) + { + if (longAsString) + return new JSONString(n.ToString(CultureInfo.InvariantCulture)); + return new JSONNumber(n); + } + public static implicit operator ulong(JSONNode d) + { + return (d == null) ? 0 : d.AsULong; + } + + public static implicit operator JSONNode(bool b) + { + return new JSONBool(b); + } + public static implicit operator bool(JSONNode d) + { + return (d == null) ? false : d.AsBool; + } + + public static implicit operator JSONNode(KeyValuePair aKeyValue) + { + return aKeyValue.Value; + } + + public static bool operator ==(JSONNode a, object b) + { + if (ReferenceEquals(a, b)) + return true; + bool aIsNull = a is JSONNull || ReferenceEquals(a, null) || a is JSONLazyCreator; + bool bIsNull = b is JSONNull || ReferenceEquals(b, null) || b is JSONLazyCreator; + if (aIsNull && bIsNull) + return true; + return !aIsNull && a.Equals(b); + } + + public static bool operator !=(JSONNode a, object b) + { + return !(a == b); + } + + public override bool Equals(object obj) + { + return ReferenceEquals(this, obj); + } + + public override int GetHashCode() + { + return base.GetHashCode(); + } + + #endregion operators + + [ThreadStatic] + private static StringBuilder m_EscapeBuilder; + internal static StringBuilder EscapeBuilder + { + get + { + if (m_EscapeBuilder == null) + m_EscapeBuilder = new StringBuilder(); + return m_EscapeBuilder; + } + } + internal static string Escape(string aText) + { + var sb = EscapeBuilder; + sb.Length = 0; + if (sb.Capacity < aText.Length + aText.Length / 10) + sb.Capacity = aText.Length + aText.Length / 10; + foreach (char c in aText) + { + switch (c) + { + case '\\': + sb.Append("\\\\"); + break; + case '\"': + sb.Append("\\\""); + break; + case '\n': + sb.Append("\\n"); + break; + case '\r': + sb.Append("\\r"); + break; + case '\t': + sb.Append("\\t"); + break; + case '\b': + sb.Append("\\b"); + break; + case '\f': + sb.Append("\\f"); + break; + default: + if (c < ' ' || (forceASCII && c > 127)) + { + ushort val = c; + sb.Append("\\u").Append(val.ToString("X4")); + } + else + sb.Append(c); + break; + } + } + string result = sb.ToString(); + sb.Length = 0; + return result; + } + + private static JSONNode ParseElement(string token, bool quoted) + { + if (quoted) + return token; + if (token.Length <= 5) + { + string tmp = token.ToLower(); + if (tmp == "false" || tmp == "true") + return tmp == "true"; + if (tmp == "null") + return JSONNull.CreateOrGet(); + } + double val; + if (double.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out val)) + return val; + else + return token; + } + + public static JSONNode Parse(string aJSON) + { + Stack stack = new Stack(); + JSONNode ctx = null; + int i = 0; + StringBuilder Token = new StringBuilder(); + string TokenName = ""; + bool QuoteMode = false; + bool TokenIsQuoted = false; + bool HasNewlineChar = false; + while (i < aJSON.Length) + { + switch (aJSON[i]) + { + case '{': + if (QuoteMode) + { + Token.Append(aJSON[i]); + break; + } + stack.Push(new JSONObject()); + if (ctx != null) + { + ctx.Add(TokenName, stack.Peek()); + } + TokenName = ""; + Token.Length = 0; + ctx = stack.Peek(); + HasNewlineChar = false; + break; + + case '[': + if (QuoteMode) + { + Token.Append(aJSON[i]); + break; + } + + stack.Push(new JSONArray()); + if (ctx != null) + { + ctx.Add(TokenName, stack.Peek()); + } + TokenName = ""; + Token.Length = 0; + ctx = stack.Peek(); + HasNewlineChar = false; + break; + + case '}': + case ']': + if (QuoteMode) + { + + Token.Append(aJSON[i]); + break; + } + if (stack.Count == 0) + throw new Exception("JSON Parse: Too many closing brackets"); + + stack.Pop(); + if (Token.Length > 0 || TokenIsQuoted) + ctx.Add(TokenName, ParseElement(Token.ToString(), TokenIsQuoted)); + if (ctx != null) + ctx.Inline = !HasNewlineChar; + TokenIsQuoted = false; + TokenName = ""; + Token.Length = 0; + if (stack.Count > 0) + ctx = stack.Peek(); + break; + + case ':': + if (QuoteMode) + { + Token.Append(aJSON[i]); + break; + } + TokenName = Token.ToString(); + Token.Length = 0; + TokenIsQuoted = false; + break; + + case '"': + QuoteMode ^= true; + TokenIsQuoted |= QuoteMode; + break; + + case ',': + if (QuoteMode) + { + Token.Append(aJSON[i]); + break; + } + if (Token.Length > 0 || TokenIsQuoted) + ctx.Add(TokenName, ParseElement(Token.ToString(), TokenIsQuoted)); + TokenIsQuoted = false; + TokenName = ""; + Token.Length = 0; + TokenIsQuoted = false; + break; + + case '\r': + case '\n': + HasNewlineChar = true; + break; + + case ' ': + case '\t': + if (QuoteMode) + Token.Append(aJSON[i]); + break; + + case '\\': + ++i; + if (QuoteMode) + { + char C = aJSON[i]; + switch (C) + { + case 't': + Token.Append('\t'); + break; + case 'r': + Token.Append('\r'); + break; + case 'n': + Token.Append('\n'); + break; + case 'b': + Token.Append('\b'); + break; + case 'f': + Token.Append('\f'); + break; + case 'u': + { + string s = aJSON.Substring(i + 1, 4); + Token.Append((char)int.Parse( + s, + System.Globalization.NumberStyles.AllowHexSpecifier)); + i += 4; + break; + } + default: + Token.Append(C); + break; + } + } + break; + case '/': + if (allowLineComments && !QuoteMode && i + 1 < aJSON.Length && aJSON[i + 1] == '/') + { + while (++i < aJSON.Length && aJSON[i] != '\n' && aJSON[i] != '\r') ; + break; + } + Token.Append(aJSON[i]); + break; + case '\uFEFF': // remove / ignore BOM (Byte Order Mark) + break; + + default: + Token.Append(aJSON[i]); + break; + } + ++i; + } + if (QuoteMode) + { + throw new Exception("JSON Parse: Quotation marks seems to be messed up."); + } + if (ctx == null) + return ParseElement(Token.ToString(), TokenIsQuoted); + return ctx; + } + + } + // End of JSONNode + + public partial class JSONArray : JSONNode + { + private List m_List = new List(); + private bool inline = false; + public override bool Inline + { + get { return inline; } + set { inline = value; } + } + + public override JSONNodeType Tag { get { return JSONNodeType.Array; } } + public override bool IsArray { get { return true; } } + public override Enumerator GetEnumerator() { return new Enumerator(m_List.GetEnumerator()); } + + public override JSONNode this[int aIndex] + { + get + { + if (aIndex < 0 || aIndex >= m_List.Count) + return new JSONLazyCreator(this); + return m_List[aIndex]; + } + set + { + if (value == null) + value = JSONNull.CreateOrGet(); + if (aIndex < 0 || aIndex >= m_List.Count) + m_List.Add(value); + else + m_List[aIndex] = value; + } + } + + public override JSONNode this[string aKey] + { + get { return new JSONLazyCreator(this); } + set + { + if (value == null) + value = JSONNull.CreateOrGet(); + m_List.Add(value); + } + } + + public override int Count + { + get { return m_List.Count; } + } + + public override void Add(string aKey, JSONNode aItem) + { + if (aItem == null) + aItem = JSONNull.CreateOrGet(); + m_List.Add(aItem); + } + + public override JSONNode Remove(int aIndex) + { + if (aIndex < 0 || aIndex >= m_List.Count) + return null; + JSONNode tmp = m_List[aIndex]; + m_List.RemoveAt(aIndex); + return tmp; + } + + public override JSONNode Remove(JSONNode aNode) + { + m_List.Remove(aNode); + return aNode; + } + + public override void Clear() + { + m_List.Clear(); + } + + public override JSONNode Clone() + { + var node = new JSONArray(); + node.m_List.Capacity = m_List.Capacity; + foreach (var n in m_List) + { + if (n != null) + node.Add(n.Clone()); + else + node.Add(null); + } + return node; + } + + public override IEnumerable Children + { + get + { + foreach (JSONNode N in m_List) + yield return N; + } + } + + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append('['); + int count = m_List.Count; + if (inline) + aMode = JSONTextMode.Compact; + for (int i = 0; i < count; i++) + { + if (i > 0) + aSB.Append(','); + if (aMode == JSONTextMode.Indent) + aSB.AppendLine(); + + if (aMode == JSONTextMode.Indent) + aSB.Append(' ', aIndent + aIndentInc); + m_List[i].WriteToStringBuilder(aSB, aIndent + aIndentInc, aIndentInc, aMode); + } + if (aMode == JSONTextMode.Indent) + aSB.AppendLine().Append(' ', aIndent); + aSB.Append(']'); + } + } + // End of JSONArray + + public partial class JSONObject : JSONNode + { + private Dictionary m_Dict = new Dictionary(); + + private bool inline = false; + public override bool Inline + { + get { return inline; } + set { inline = value; } + } + + public override JSONNodeType Tag { get { return JSONNodeType.Object; } } + public override bool IsObject { get { return true; } } + + public override Enumerator GetEnumerator() { return new Enumerator(m_Dict.GetEnumerator()); } + + + public override JSONNode this[string aKey] + { + get + { + if (m_Dict.TryGetValue(aKey, out JSONNode outJsonNode)) + return outJsonNode; + else + return new JSONLazyCreator(this, aKey); + } + set + { + if (value == null) + value = JSONNull.CreateOrGet(); + if (m_Dict.ContainsKey(aKey)) + m_Dict[aKey] = value; + else + m_Dict.Add(aKey, value); + } + } + + public override JSONNode this[int aIndex] + { + get + { + if (aIndex < 0 || aIndex >= m_Dict.Count) + return null; + return m_Dict.ElementAt(aIndex).Value; + } + set + { + if (value == null) + value = JSONNull.CreateOrGet(); + if (aIndex < 0 || aIndex >= m_Dict.Count) + return; + string key = m_Dict.ElementAt(aIndex).Key; + m_Dict[key] = value; + } + } + + public override int Count + { + get { return m_Dict.Count; } + } + + public override void Add(string aKey, JSONNode aItem) + { + if (aItem == null) + aItem = JSONNull.CreateOrGet(); + + if (aKey != null) + { + if (m_Dict.ContainsKey(aKey)) + m_Dict[aKey] = aItem; + else + m_Dict.Add(aKey, aItem); + } + else + m_Dict.Add(Guid.NewGuid().ToString(), aItem); + } + + public override JSONNode Remove(string aKey) + { + if (!m_Dict.ContainsKey(aKey)) + return null; + JSONNode tmp = m_Dict[aKey]; + m_Dict.Remove(aKey); + return tmp; + } + + public override JSONNode Remove(int aIndex) + { + if (aIndex < 0 || aIndex >= m_Dict.Count) + return null; + var item = m_Dict.ElementAt(aIndex); + m_Dict.Remove(item.Key); + return item.Value; + } + + public override JSONNode Remove(JSONNode aNode) + { + try + { + var item = m_Dict.Where(k => k.Value == aNode).First(); + m_Dict.Remove(item.Key); + return aNode; + } + catch + { + return null; + } + } + + public override void Clear() + { + m_Dict.Clear(); + } + + public override JSONNode Clone() + { + var node = new JSONObject(); + foreach (var n in m_Dict) + { + node.Add(n.Key, n.Value.Clone()); + } + return node; + } + + public override bool HasKey(string aKey) + { + return m_Dict.ContainsKey(aKey); + } + + public override JSONNode GetValueOrDefault(string aKey, JSONNode aDefault) + { + JSONNode res; + if (m_Dict.TryGetValue(aKey, out res)) + return res; + return aDefault; + } + + public override IEnumerable Children + { + get + { + foreach (KeyValuePair N in m_Dict) + yield return N.Value; + } + } + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append('{'); + bool first = true; + if (inline) + aMode = JSONTextMode.Compact; + foreach (var k in m_Dict) + { + if (!first) + aSB.Append(','); + first = false; + if (aMode == JSONTextMode.Indent) + aSB.AppendLine(); + if (aMode == JSONTextMode.Indent) + aSB.Append(' ', aIndent + aIndentInc); + aSB.Append('\"').Append(Escape(k.Key)).Append('\"'); + if (aMode == JSONTextMode.Compact) + aSB.Append(':'); + else + aSB.Append(" : "); + k.Value.WriteToStringBuilder(aSB, aIndent + aIndentInc, aIndentInc, aMode); + } + if (aMode == JSONTextMode.Indent) + aSB.AppendLine().Append(' ', aIndent); + aSB.Append('}'); + } + + } + // End of JSONObject + + public partial class JSONString : JSONNode + { + private string m_Data; + + public override JSONNodeType Tag { get { return JSONNodeType.String; } } + public override bool IsString { get { return true; } } + + public override Enumerator GetEnumerator() { return new Enumerator(); } + + + public override string Value + { + get { return m_Data; } + set + { + m_Data = value; + } + } + + public JSONString(string aData) + { + m_Data = aData; + } + public override JSONNode Clone() + { + return new JSONString(m_Data); + } + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append('\"').Append(Escape(m_Data)).Append('\"'); + } + public override bool Equals(object obj) + { + if (base.Equals(obj)) + return true; + string s = obj as string; + if (s != null) + return m_Data == s; + JSONString s2 = obj as JSONString; + if (s2 != null) + return m_Data == s2.m_Data; + return false; + } + public override int GetHashCode() + { + return m_Data.GetHashCode(); + } + public override void Clear() + { + m_Data = ""; + } + } + // End of JSONString + + public partial class JSONNumber : JSONNode + { + private double m_Data; + + public override JSONNodeType Tag { get { return JSONNodeType.Number; } } + public override bool IsNumber { get { return true; } } + public override Enumerator GetEnumerator() { return new Enumerator(); } + + public override string Value + { + get { return m_Data.ToString(CultureInfo.InvariantCulture); } + set + { + double v; + if (double.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out v)) + m_Data = v; + } + } + + public override double AsDouble + { + get { return m_Data; } + set { m_Data = value; } + } + public override long AsLong + { + get { return (long)m_Data; } + set { m_Data = value; } + } + public override ulong AsULong + { + get { return (ulong)m_Data; } + set { m_Data = value; } + } + + public JSONNumber(double aData) + { + m_Data = aData; + } + + public JSONNumber(string aData) + { + Value = aData; + } + + public override JSONNode Clone() + { + return new JSONNumber(m_Data); + } + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append(Value.ToString(CultureInfo.InvariantCulture)); + } + private static bool IsNumeric(object value) + { + return value is int || value is uint + || value is float || value is double + || value is decimal + || value is long || value is ulong + || value is short || value is ushort + || value is sbyte || value is byte; + } + public override bool Equals(object obj) + { + if (obj == null) + return false; + if (base.Equals(obj)) + return true; + JSONNumber s2 = obj as JSONNumber; + if (s2 != null) + return m_Data == s2.m_Data; + if (IsNumeric(obj)) + return Convert.ToDouble(obj) == m_Data; + return false; + } + public override int GetHashCode() + { + return m_Data.GetHashCode(); + } + public override void Clear() + { + m_Data = 0; + } + } + // End of JSONNumber + + public partial class JSONBool : JSONNode + { + private bool m_Data; + + public override JSONNodeType Tag { get { return JSONNodeType.Boolean; } } + public override bool IsBoolean { get { return true; } } + public override Enumerator GetEnumerator() { return new Enumerator(); } + + public override string Value + { + get { return m_Data.ToString(); } + set + { + bool v; + if (bool.TryParse(value, out v)) + m_Data = v; + } + } + public override bool AsBool + { + get { return m_Data; } + set { m_Data = value; } + } + + public JSONBool(bool aData) + { + m_Data = aData; + } + + public JSONBool(string aData) + { + Value = aData; + } + + public override JSONNode Clone() + { + return new JSONBool(m_Data); + } + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append((m_Data) ? "true" : "false"); + } + public override bool Equals(object obj) + { + if (obj == null) + return false; + if (obj is bool) + return m_Data == (bool)obj; + return false; + } + public override int GetHashCode() + { + return m_Data.GetHashCode(); + } + public override void Clear() + { + m_Data = false; + } + } + // End of JSONBool + + public partial class JSONNull : JSONNode + { + static JSONNull m_StaticInstance = new JSONNull(); + public static bool reuseSameInstance = true; + public static JSONNull CreateOrGet() + { + if (reuseSameInstance) + return m_StaticInstance; + return new JSONNull(); + } + private JSONNull() { } + + public override JSONNodeType Tag { get { return JSONNodeType.NullValue; } } + public override bool IsNull { get { return true; } } + public override Enumerator GetEnumerator() { return new Enumerator(); } + + public override string Value + { + get { return "null"; } + set { } + } + public override bool AsBool + { + get { return false; } + set { } + } + + public override JSONNode Clone() + { + return CreateOrGet(); + } + + public override bool Equals(object obj) + { + if (object.ReferenceEquals(this, obj)) + return true; + return (obj is JSONNull); + } + public override int GetHashCode() + { + return 0; + } + + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append("null"); + } + } + // End of JSONNull + + internal partial class JSONLazyCreator : JSONNode + { + private JSONNode m_Node = null; + private string m_Key = null; + public override JSONNodeType Tag { get { return JSONNodeType.None; } } + public override Enumerator GetEnumerator() { return new Enumerator(); } + + public JSONLazyCreator(JSONNode aNode) + { + m_Node = aNode; + m_Key = null; + } + + public JSONLazyCreator(JSONNode aNode, string aKey) + { + m_Node = aNode; + m_Key = aKey; + } + + private T Set(T aVal) where T : JSONNode + { + if (m_Key == null) + m_Node.Add(aVal); + else + m_Node.Add(m_Key, aVal); + m_Node = null; // Be GC friendly. + return aVal; + } + + public override JSONNode this[int aIndex] + { + get { return new JSONLazyCreator(this); } + set { Set(new JSONArray()).Add(value); } + } + + public override JSONNode this[string aKey] + { + get { return new JSONLazyCreator(this, aKey); } + set { Set(new JSONObject()).Add(aKey, value); } + } + + public override void Add(JSONNode aItem) + { + Set(new JSONArray()).Add(aItem); + } + + public override void Add(string aKey, JSONNode aItem) + { + Set(new JSONObject()).Add(aKey, aItem); + } + + public static bool operator ==(JSONLazyCreator a, object b) + { + if (b == null) + return true; + return System.Object.ReferenceEquals(a, b); + } + + public static bool operator !=(JSONLazyCreator a, object b) + { + return !(a == b); + } + + public override bool Equals(object obj) + { + if (obj == null) + return true; + return System.Object.ReferenceEquals(this, obj); + } + + public override int GetHashCode() + { + return 0; + } + + public override int AsInt + { + get { Set(new JSONNumber(0)); return 0; } + set { Set(new JSONNumber(value)); } + } + + public override float AsFloat + { + get { Set(new JSONNumber(0.0f)); return 0.0f; } + set { Set(new JSONNumber(value)); } + } + + public override double AsDouble + { + get { Set(new JSONNumber(0.0)); return 0.0; } + set { Set(new JSONNumber(value)); } + } + + public override long AsLong + { + get + { + if (longAsString) + Set(new JSONString("0")); + else + Set(new JSONNumber(0.0)); + return 0L; + } + set + { + if (longAsString) + Set(new JSONString(value.ToString(CultureInfo.InvariantCulture))); + else + Set(new JSONNumber(value)); + } + } + + public override ulong AsULong + { + get + { + if (longAsString) + Set(new JSONString("0")); + else + Set(new JSONNumber(0.0)); + return 0L; + } + set + { + if (longAsString) + Set(new JSONString(value.ToString(CultureInfo.InvariantCulture))); + else + Set(new JSONNumber(value)); + } + } + + public override bool AsBool + { + get { Set(new JSONBool(false)); return false; } + set { Set(new JSONBool(value)); } + } + + public override JSONArray AsArray + { + get { return Set(new JSONArray()); } + } + + public override JSONObject AsObject + { + get { return Set(new JSONObject()); } + } + internal override void WriteToStringBuilder(StringBuilder aSB, int aIndent, int aIndentInc, JSONTextMode aMode) + { + aSB.Append("null"); + } + } + // End of JSONLazyCreator + + public static class JSON + { + public static JSONNode Parse(string aJSON) + { + return JSONNode.Parse(aJSON); + } + } +} diff --git a/Assets/Scripts/SimpleJSON.cs.meta b/Assets/Scripts/SimpleJSON.cs.meta new file mode 100644 index 0000000..370b0a6 --- /dev/null +++ b/Assets/Scripts/SimpleJSON.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 23340519df449700eb7d9e114e3b9219 \ No newline at end of file diff --git a/Assets/Scripts/lookat.cs b/Assets/Scripts/lookat.cs index bbaa063..56376ef 100644 --- a/Assets/Scripts/lookat.cs +++ b/Assets/Scripts/lookat.cs @@ -2,14 +2,29 @@ public class lookat : MonoBehaviour { - public Transform target; + private Transform target; public bool follow; - void Update() + + void FixedUpdate() { + if (target == null) + { + target = GameObject.Find("playercamtarget").transform; + } // Rotate the camera every frame so it keeps looking at the target if(follow){ transform.LookAt(target); } +<<<<<<< Updated upstream +======= + if(moveTowards && follow){ + var pos = target.transform.position; + if (Vector3.Distance(transform.position, target.position) > 2.5f) + { + transform.position = Vector3.MoveTowards(transform.position, new Vector3(pos.x,pos.y,pos.z) ,Time.fixedDeltaTime*5); + } + } +>>>>>>> Stashed changes } } diff --git a/Assets/Scripts/mainmenu.cs b/Assets/Scripts/mainmenu.cs new file mode 100644 index 0000000..d377d82 --- /dev/null +++ b/Assets/Scripts/mainmenu.cs @@ -0,0 +1,87 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.SceneManagement; +using System.Collections.Generic; +using System.IO; +using SimpleJSON; +using TMPro; + +public class mainmenu : MonoBehaviour +{ + private PlayerInput playerInput; + private InputAction startAction; + private InputAction navigateAction; + + public GameObject button; + public GameObject buttonParent; + + private Dictionary buttons = new Dictionary(); + private int selected = 0; + private int options; + + private bool isPressed; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + playerInput = GetComponent(); + startAction = playerInput.actions["Submit"]; + navigateAction = playerInput.actions["Navigate"]; + string[] menu = {"New Game"}; + SetMenu(menu); + } + + public void SetMenu(string[] menu) + { + buttons = new Dictionary(); + options = menu.Length; + foreach (Transform child in buttonParent.transform) { + GameObject.Destroy(child.gameObject); + } + selected = 0; + foreach (string item in menu) + { + buttons.Add(selected,Instantiate(button,buttonParent.transform)); + buttons[selected].transform.Find("MenuItemName").gameObject.GetComponent().text = item; + selected++; + } + selected = 0; + } + + // Update is called once per frame + void Update() + { + + if (!isPressed && navigateAction.WasPressedThisFrame()) + { + isPressed = true; + Vector2 navi = navigateAction.ReadValue(); + if (navi.y<-0.1f) + selected++; + if (navi.y>0.1f) + selected--; + } else if (isPressed && !navigateAction.WasPressedThisFrame()) { + isPressed = false; + } + if (selected >= options) { + selected = 0; + } + if (selected < 0) { + selected = options-1; + } + if (startAction.WasPressedThisFrame()) + { + if (selected == 0) + { + SceneManager.LoadScene("LoadingScene", LoadSceneMode.Single); + } else if (selected == 1) + { + SceneManager.LoadScene("LoadingScene", LoadSceneMode.Single); + } + } + foreach( KeyValuePair btn in buttons ) + { + btn.Value.transform.Find("Icon").gameObject.SetActive(btn.Key == selected); 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+using System.IO; +using SimpleJSON; + +public class PersistentData : MonoBehaviour +{ + + public string last_music_id; + public string last_doormat_id; + public string last_briefing; + public string last_cam_point_id; + + public Events last_event; + + public Color skyColor; + + public bool loadGame; + + public GameObject player; + + public string currentBrief = "Chapter 1\n\n"+ + + "We were married for about five, six years.\n"+ + "Of course we weren't happy, but who was?\n"+ + + "Economy took a hit after AmethystCorps bubble broke,\n"+ + "Jobs are scarce, homelessness is on the rise.\n"+ + "We were home more often than not, without any money.\n"+ + + "I remember the day it all ended like it was yesterday...\n"; + + + public void Save() + { + string savePath = Path.Combine(Application.persistentDataPath, "save.json"); + JSONArray entityArray = new JSONArray(); + GameObject[] objs = GameObject.FindGameObjectsWithTag("Interactable"); + + foreach (GameObject entityObject in objs) + { + 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Update() + { + + } +} diff --git a/Assets/persistentData.cs.meta b/Assets/persistentData.cs.meta new file mode 100644 index 0000000..6a60ede --- /dev/null +++ b/Assets/persistentData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1cbf8dc4c786e3247980892d9ce1e3c6 \ No newline at end of file diff --git a/Assets/rotate.cs b/Assets/rotate.cs new file mode 100644 index 0000000..65c6f91 --- /dev/null +++ b/Assets/rotate.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +public class rotate : MonoBehaviour +{ + public float rotateSpeed = 25f; + public bool stutter; + private float startSpeed; + private float marginSpeed; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + startSpeed = rotateSpeed; + marginSpeed = 0; + if (stutter) + marginSpeed = rotateSpeed*0.5f; + } + + // Update is called once per frame + void Update() + { + marginSpeed = Random.Range(-marginSpeed, marginSpeed); + transform.Rotate(Vector3.up * Time.deltaTime 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842b879..6153ecd 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -74,6 +74,27 @@ "dependencies": {}, "url": "https://packages.unity.com" }, +<<<<<<< Updated upstream +======= + "com.unity.render-pipelines.core": { + "version": "17.5.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.burst": "1.8.14", + "com.unity.collections": "2.4.3", + "com.unity.modules.terrain": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + } + }, + "com.unity.searcher": { + "version": "4.9.4", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, +>>>>>>> Stashed changes "com.unity.settings-manager": { "version": "2.1.1", "depth": 2, diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 5352bbc..5a236ba 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,6 +8,9 @@ EditorBuildSettings: - enabled: 1 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