-
Notifications
You must be signed in to change notification settings - Fork 43
Expand file tree
/
Copy pathutil.cpp
More file actions
189 lines (163 loc) · 4.13 KB
/
Copy pathutil.cpp
File metadata and controls
189 lines (163 loc) · 4.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#include <Arduino.h>
#include "animation/constants.h"
#include "animation/util.h"
#include "hardware/servo_wrapper.h"
#include "servos.h"
#include "serial_log.h"
namespace anim {
float randUnit() {
return (float)(esp_random() & 0xFFFFu) / 65535.0f;
}
bool randChance(uint32_t percent) {
return (esp_random() % 100u) < percent;
}
uint32_t randRangeMs(uint32_t lo, uint32_t hi) {
if (hi <= lo) {
return lo;
}
return lo + (esp_random() % (hi - lo + 1u));
}
float easeInOutCubic(float t) {
if (t <= 0.0f) {
return 0.0f;
}
if (t >= 1.0f) {
return 1.0f;
}
if (t < 0.5f) {
return 4.0f * t * t * t;
}
const float f = -2.0f * t + 2.0f;
return 1.0f - (f * f * f) / 2.0f;
}
float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
void beginEasedMove(
EasedMove& move,
float from,
float to,
uint32_t startMs,
uint32_t durationMs
) {
move.from = from;
move.to = to;
move.startMs = startMs;
move.durationMs = durationMs > 0 ? durationMs : 1;
move.active = true;
}
float easedMoveValue(const EasedMove& move, uint32_t now) {
if (!move.active) {
return move.to;
}
if (now < move.startMs) {
return move.from;
}
const uint32_t elapsed = now - move.startMs;
if (elapsed >= move.durationMs) {
return move.to;
}
const float t = (float)elapsed / (float)move.durationMs;
return lerp(move.from, move.to, easeInOutCubic(t));
}
bool easedMoveDone(const EasedMove& move, uint32_t now) {
if (!move.active) {
return true;
}
return now >= move.startMs + move.durationMs;
}
float easedLerp(
float from,
float to,
uint32_t startMs,
uint32_t durationMs,
uint32_t now
) {
if (durationMs == 0) {
return to;
}
if (now <= startMs) {
return from;
}
const uint32_t elapsed = now - startMs;
if (elapsed >= durationMs) {
return to;
}
const float t = (float)elapsed / (float)durationMs;
return lerp(from, to, easeInOutCubic(t));
}
namespace {
void logServoAxis(const char* name, int index) {
const ServoWrapper& servo = servoAt(index);
serialLogPrint(" ");
serialLogPrint(name);
serialLogPrint('=');
serialLogPrint(servo.angle(), 1);
serialLogPrintln(servo.isMoving() ? " (moving)" : " (still)");
}
} // namespace
void logServoSnapshot(const char* tag) {
serialLogPrint("[anim] ");
serialLogPrintln(tag);
logServoAxis("head", SERVO_HEAD);
logServoAxis("neck", SERVO_NECK);
logServoAxis("handL", SERVO_HAND_LEFT);
logServoAxis("handR", SERVO_HAND_RIGHT);
logServoAxis("body", SERVO_BODY);
}
void stopAnimServos() {
servoAt(SERVO_HAND_LEFT).stop();
servoAt(SERVO_HAND_RIGHT).stop();
servoAt(SERVO_HEAD).stop();
servoAt(SERVO_NECK).stop();
servoAt(SERVO_BODY).stop();
}
void parkTorso(float speedDegS) {
serialLogPrint("[anim] parkTorso body ");
serialLogPrint(servoAt(SERVO_BODY).angle(), 1);
serialLogPrint(" -> ");
serialLogPrint(servoNormToDeg(SERVO_BODY, 0.0f), 1);
serialLogPrint(" neck ");
serialLogPrint(servoAt(SERVO_NECK).angle(), 1);
serialLogPrint(" -> ");
serialLogPrint(servoNormToDeg(SERVO_NECK, 0.0f), 1);
serialLogPrint(" speed=");
serialLogPrintln(speedDegS, 1);
servoAt(SERVO_BODY).setNormTarget(0.0f, speedDegS);
servoAt(SERVO_NECK).setNormTarget(0.0f, speedDegS);
}
void parkHands(float speedDegS) {
servoAt(SERVO_HAND_RIGHT).setNormTarget(-1.0f, speedDegS);
servoAt(SERVO_HAND_LEFT).setNormTarget(1.0f, speedDegS);
}
void parkForTransition() {
parkTorso(TRANSITION_TORSO_SPEED_DEG_S);
parkHands(TRANSITION_HAND_SPEED_DEG_S);
}
bool isTransitionParkComplete() {
return !servoAt(SERVO_BODY).isMoving()
&& !servoAt(SERVO_NECK).isMoving()
&& !servoAt(SERVO_HAND_LEFT).isMoving()
&& !servoAt(SERVO_HAND_RIGHT).isMoving();
}
void parkHandsAndBody() {
parkForTransition();
}
void parkNonePose() {
parkForTransition();
servoAt(SERVO_HEAD).setNormTarget(0.0f, TRANSITION_TORSO_SPEED_DEG_S);
}
void parkSleepPose() {
parkForTransition();
servoAt(SERVO_HEAD).setNormTarget(
SLEEP_HEAD_DOWN,
SERVO_BOOT_SPEED_DEG_S
);
}
void snapHeadToRangeHigh(float highNorm) {
servoAt(SERVO_HEAD).setNormTarget(
highNorm,
SERVO_MAX_SPEED_DEG_S * 0.85f
);
}
} // namespace anim