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Copy pathDialogueScript.cs
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43 lines (36 loc) · 873 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DialogueScript : MonoBehaviour {
public Fungus.Flowchart flowchart;
private bool waitForButton;
private bool requireButtonPress;
private PlayerController player;
// Use this for initialization
void Start () {
player = FindObjectOfType<PlayerController> ();
}
// Update is called once per frame
void Update () {
if(waitForButton && Input.GetKeyDown(KeyCode.Return)){
flowchart.ExecuteBlock ("Start");
waitForButton = false;
}
if (flowchart.HasExecutingBlocks()) {
player.CanMove = false;
} else {
player.CanMove = true;
}
}
void OnTriggerEnter(Collider other){
if(other.tag == "Player"){
waitForButton = true;
return;
}
}
void OnTriggerExit(Collider other){
if (other.tag == "Player") {
waitForButton = false;
}
}
}