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spaceship.py
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258 lines (214 loc) · 9.2 KB
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# program template for Spaceship
import simplegui
import math
import random
# globals for user interface
WIDTH = 800
HEIGHT = 600
score = 0
lives = 3
time = 0
class ImageInfo:
def __init__(self, center, size, radius = 0, lifespan = None, animated = False):
self.center = center
self.size = size
self.radius = radius
if lifespan:
self.lifespan = lifespan
else:
self.lifespan = float('inf')
self.animated = animated
def get_center(self):
return self.center
def get_size(self):
return self.size
def get_radius(self):
return self.radius
def get_lifespan(self):
return self.lifespan
def get_animated(self):
return self.animated
# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
# debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 50)
missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
# sound assets purchased from sounddogs.com, please do not redistribute
soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
# helper functions to handle transformations
def angle_to_vector(ang):
return [math.cos(ang), math.sin(ang)]
def dist(p,q):
return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)
# Ship class
class Ship:
def __init__(self, pos, vel, angle, image, info):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.thrust = False
self.angle = angle
self.angle_vel = 0
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
def clock(self):
self.angle_vel += 0.15
def counterclock(self):
self.angle_vel -= 0.15
def move(self, key):
self.thrust = key
if self.thrust == True:
ship_thrust_sound.play()
else:
ship_thrust_sound.rewind()
def shoot(self):
global a_missile
#miss_pos = self.pos + [45, 0]
miss_pos = [0, 0]
miss_pos[0] = (angle_to_vector(self.angle)[0] * self.radius) + self.pos[0]
miss_pos[1] = (angle_to_vector(self.angle)[1] * self.radius) + self.pos[1]
miss_vel = [0, 0]
miss_vel[0] = (angle_to_vector(self.angle)[0] * 5) + self.vel[0]
miss_vel[1] = (angle_to_vector(self.angle)[1] * 5) + self.vel[1]
miss_ang = self.angle
a_missile = Sprite(miss_pos, miss_vel, miss_ang, 0, missile_image, missile_info, missile_sound)
def draw(self,canvas):
if self.thrust == False:
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, [self.radius * 2, self.radius * 2], self.angle)
else:
canvas.draw_image(self.image, [self.image_center[0] + 90, self.image_center[1]], self.image_size, self.pos, [self.radius * 2, self.radius * 2], self.angle)
def update(self):
self.pos[0] += self.vel[0]
self.pos[1] += self.vel[1]
self.angle += self.angle_vel
self.vel[0] *= 0.98
self.vel[1] *= 0.98
if self.pos[0] >= WIDTH:
self.pos[0] = self.pos[0] % WIDTH
elif self.pos[0] <= 0:
self.pos[0] = WIDTH
if self.pos[1] >= HEIGHT:
self.pos[1] = self.pos[1] % HEIGHT
elif self.pos[1] <= 0:
self.pos[1] = HEIGHT
if self.thrust == True:
accel = angle_to_vector(self.angle)
self.vel[0] += accel[0] / 3
self.vel[1] += accel[1] / 3
# Sprite class
class Sprite:
def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.angle = ang
self.angle_vel = ang_vel
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
self.lifespan = info.get_lifespan()
self.animated = info.get_animated()
self.age = 0
if sound:
sound.rewind()
sound.play()
def draw(self, canvas):
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, [self.radius * 2, self.radius * 2], self.angle)
def update(self):
self.pos[0] += self.vel[0]
self.pos[1] += self.vel[1]
self.angle += self.angle_vel
if self.pos[0] >= WIDTH:
self.pos[0] = self.pos[0] % WIDTH
elif self.pos[0] <= 0:
self.pos[0] = WIDTH
if self.pos[1] >= HEIGHT:
self.pos[1] = self.pos[1] % HEIGHT
elif self.pos[1] <= 0:
self.pos[1] = HEIGHT
def draw(canvas):
global time
# animiate background
time += 1
wtime = (time / 4) % WIDTH
center = debris_info.get_center()
size = debris_info.get_size()
canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
# draw ship and sprites
my_ship.draw(canvas)
a_rock.draw(canvas)
a_missile.draw(canvas)
# update ship and sprites
my_ship.update()
a_rock.update()
a_missile.update()
# draw score and lives
canvas.draw_text('Lives: ' + str(lives), (25, 30), 30, "white")
canvas.draw_text('Score: ' + str(score), (680, 30), 30, "white")
# key handlers
def steering(key):
if key == simplegui.KEY_MAP['left']:
my_ship.counterclock()
elif key == simplegui.KEY_MAP['right']:
my_ship.clock()
elif key == simplegui.KEY_MAP['up']:
my_ship.move(True)
elif key == simplegui.KEY_MAP['space']:
my_ship.shoot()
def release(key):
if key == simplegui.KEY_MAP['left']:
my_ship.clock()
elif key == simplegui.KEY_MAP['right']:
my_ship.counterclock()
elif key == simplegui.KEY_MAP['up']:
my_ship.move(False)
# timer handler that spawns a rock
def rock_spawner():
global a_rock
rockpos = [0,0]
rockvel = [0,0]
rockpos[0] = random.randrange(0, WIDTH)
rockpos[1] = random.randrange(0, HEIGHT)
rockvel[0] = random.randrange(-5, 5)
rockvel[1] = random.randrange(-5, 5)
rockang_vel = 0.01 * random.randrange(-10, 10)
a_rock = Sprite([rockpos[0], rockpos[1]], [rockvel[0], rockvel[1]], 1, rockang_vel, asteroid_image, asteroid_info)
# initialize frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize ship and two sprites
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 1, 0.1, asteroid_image, asteroid_info)
a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
# register handlers
frame.set_draw_handler(draw)
frame.set_keydown_handler(steering)
frame.set_keyup_handler(release)
timer = simplegui.create_timer(1000.0, rock_spawner)
# get things rolling
timer.start()
frame.start()