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RandomizationSettingsPut

Properties

Name Type Description Notes
RandomizationUnits []RandomizationUnitInput An array of randomization units allowed for this project.

Methods

NewRandomizationSettingsPut

func NewRandomizationSettingsPut(randomizationUnits []RandomizationUnitInput, ) *RandomizationSettingsPut

NewRandomizationSettingsPut instantiates a new RandomizationSettingsPut object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRandomizationSettingsPutWithDefaults

func NewRandomizationSettingsPutWithDefaults() *RandomizationSettingsPut

NewRandomizationSettingsPutWithDefaults instantiates a new RandomizationSettingsPut object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetRandomizationUnits

func (o *RandomizationSettingsPut) GetRandomizationUnits() []RandomizationUnitInput

GetRandomizationUnits returns the RandomizationUnits field if non-nil, zero value otherwise.

GetRandomizationUnitsOk

func (o *RandomizationSettingsPut) GetRandomizationUnitsOk() (*[]RandomizationUnitInput, bool)

GetRandomizationUnitsOk returns a tuple with the RandomizationUnits field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRandomizationUnits

func (o *RandomizationSettingsPut) SetRandomizationUnits(v []RandomizationUnitInput)

SetRandomizationUnits sets RandomizationUnits field to given value.

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