| Name | Type | Description | Notes |
|---|---|---|---|
| RandomizationUnits | []RandomizationUnitInput | An array of randomization units allowed for this project. |
func NewRandomizationSettingsPut(randomizationUnits []RandomizationUnitInput, ) *RandomizationSettingsPut
NewRandomizationSettingsPut instantiates a new RandomizationSettingsPut object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRandomizationSettingsPutWithDefaults() *RandomizationSettingsPut
NewRandomizationSettingsPutWithDefaults instantiates a new RandomizationSettingsPut object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RandomizationSettingsPut) GetRandomizationUnits() []RandomizationUnitInput
GetRandomizationUnits returns the RandomizationUnits field if non-nil, zero value otherwise.
func (o *RandomizationSettingsPut) GetRandomizationUnitsOk() (*[]RandomizationUnitInput, bool)
GetRandomizationUnitsOk returns a tuple with the RandomizationUnits field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RandomizationSettingsPut) SetRandomizationUnits(v []RandomizationUnitInput)
SetRandomizationUnits sets RandomizationUnits field to given value.