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import asyncio
import json
import logging
from collections.abc import AsyncIterator
from contextlib import asynccontextmanager
from dataclasses import dataclass
from actions import ActionController, supports_actions
from dotenv import find_dotenv, load_dotenv
from hold_music import hold_beats
from personas import Persona, compose_instructions, resolve_persona
from livekit.agents import (
Agent,
AgentServer,
AgentSession,
AudioConfig,
BackgroundAudioPlayer,
JobContext,
TurnHandlingOptions,
cli,
inference,
llm as agents_llm,
)
from livekit.agents.llm import function_tool
from livekit.plugins import lemonslice
from livekit.rtc import RpcError, RpcInvocationData
load_dotenv(find_dotenv(usecwd=False))
logger = logging.getLogger("avatar")
server = AgentServer()
@dataclass
class State:
persona: Persona
avatar: lemonslice.AvatarSession
session_id: str
class MotionAgent(Agent):
def __init__(self, persona: Persona, actions: ActionController) -> None:
super().__init__(
instructions=compose_instructions(persona),
tts=inference.TTS("cartesia/sonic-3.5", voice=persona.voice_id),
chat_ctx=agents_llm.ChatContext.empty(),
)
self._actions = actions
@function_tool
async def wave(self) -> str:
"""Wave to the user. Only call when they explicitly ask you to wave."""
return await self._actions.play("wave")
@function_tool
async def dance(self) -> str:
"""Dance for the user. Only call when they explicitly ask you to dance."""
return await self._actions.play("dance")
@function_tool
async def turn(self) -> str:
"""Turn side to side. Only call when they explicitly ask you to turn."""
return await self._actions.play("turn")
@server.rtc_session()
async def entrypoint(ctx: JobContext) -> None:
meta = json.loads(ctx.job.metadata) if ctx.job.metadata else {}
initial = resolve_persona(meta.get("set_avatar"))
logger.info("starting session with persona %s", initial.id)
session = AgentSession(
stt=inference.STT("deepgram/nova-3"),
llm=inference.LLM("google/gemini-3.5-flash"),
turn_handling=TurnHandlingOptions(
interruption={"resume_false_interruption": False},
),
)
def make_avatar(p: Persona) -> lemonslice.AvatarSession:
return lemonslice.AvatarSession(
agent_image_url=p.image_url,
agent_prompt=p.speaking_prompt,
agent_idle_prompt=p.idle_prompt,
idle_timeout=120,
response_done_timeout=2,
)
actions = ActionController()
ctx.add_shutdown_callback(actions.shutdown)
def make_agent(p: Persona) -> Agent:
if supports_actions(p.id):
return MotionAgent(p, actions)
return Agent(
instructions=compose_instructions(p),
tts=inference.TTS("cartesia/sonic-3.5", voice=p.voice_id),
chat_ctx=agents_llm.ChatContext.empty(),
)
avatar = make_avatar(initial)
session_id = await avatar.start(session, room=ctx.room)
state = State(persona=initial, avatar=avatar, session_id=session_id)
await state.avatar.wait_for_join()
if supports_actions(initial.id):
actions.set_session(state.session_id, initial.id)
await session.start(agent=make_agent(initial), room=ctx.room)
if supports_actions(initial.id):
await actions.opening_wave()
session.generate_reply(
instructions=(
f"It's your turn to speak first. Open with a single short greeting in "
f"character as {initial.name} and then stop."
+ (" Do not call wave β you already waved." if supports_actions(initial.id) else "")
)
)
bg_audio = BackgroundAudioPlayer()
await bg_audio.start(room=ctx.room, agent_session=session)
@asynccontextmanager
async def hold_music() -> AsyncIterator[None]:
handle = bg_audio.play(AudioConfig(source=hold_beats(), fade_in=1.0, fade_out=0.4))
try:
yield
finally:
handle.stop()
switch_lock = asyncio.Lock()
@ctx.room.local_participant.register_rpc_method("set_avatar")
async def set_avatar(data: RpcInvocationData) -> str:
if switch_lock.locked():
raise RpcError(
RpcError.ErrorCode.APPLICATION_ERROR,
"Still switching to the previous persona, please try again in a moment.",
)
new_persona = resolve_persona(json.loads(data.payload)["value"])
async with switch_lock:
if new_persona.id == state.persona.id:
return json.dumps({"id": state.persona.id})
logger.info("switching persona: %s -> %s", state.persona.id, new_persona.id)
session.interrupt()
async with hold_music():
await actions.cancel()
await state.avatar.aclose()
state.avatar = make_avatar(new_persona)
state.session_id = await state.avatar.start(session, room=ctx.room)
await state.avatar.wait_for_join()
session.update_agent(make_agent(new_persona))
state.persona = new_persona
# Lemonslice's video pipeline needs a beat after wait_for_join
# before it actually consumes audio + emits frames.
await asyncio.sleep(1.2)
if supports_actions(new_persona.id):
actions.set_session(state.session_id, new_persona.id)
await actions.opening_wave()
session.generate_reply(
instructions=(
f"It's your turn to speak first. Open with a single short line in "
f"character as {state.persona.name} (acknowledge that you're who they "
"just picked) and then stop."
+ (
" Do not call wave β you already waved."
if supports_actions(new_persona.id)
else ""
)
)
)
return json.dumps({"id": state.persona.id})
if __name__ == "__main__":
cli.run_app(server)