Original prompt: Добавь ссылку на git https://massivedev0.github.io/pac-fpom/ на главной странице, перед x, чтобы больше доверия было. Окно connect wallet оптимизируй и под мобильные, сейчас на Iphone SE выходит за края. Когда сначала portrait, потом перехожу на landscape на живом Iphone SE, игра не по экоану, приходится перезагружать страницу.
- Reviewed title-screen links, wallet modal layout, and mobile runtime resize/orientation handling.
- Planned fixes: add Git link in shared project links/menu, make wallet modal content wrap and scroll safely on narrow screens, and recompute game shell size from visual viewport after orientation changes.
- Added a dedicated
Gitfooter link beforeXon the title screen. - Updated the wallet modal markup/styles for narrow mobile screens: safer padding, scrollable card, stacked action buttons, and shorter account labels.
- Switched mobile viewport sizing to prefer
visualViewportand added repeated post-orientation layout passes plus visual viewport listeners for iPhone rotation. - Verified
npm run buildsucceeds. - Ran the web-game Playwright client against
http://127.0.0.1:4181and produced fresh smoke artifacts intests/playwright/artifacts/postfix-smoke/. - Captured iPhone SE screenshots for portrait and portrait-to-landscape rotation in
tests/playwright/artifacts/mobile-check/; landscape metrics show the shell and wallet modal remain inside the 667x375 viewport after rotation. - Follow-up tweaks: added a leading
WEBfooter button, centered the account-picker action buttons, and moved the mobile title-screen content slightly higher with extra bottom reserve for the footer links. - New request: shrink and move the mobile pause button to the right-center safe area, and improve iPhone sound playback by unlocking/resuming WebAudio more reliably on touch/click gestures.
- Implemented a smaller mobile pause button anchored to the right-center edge.
- Added iPhone-friendlier WebAudio unlock flow: awaited resume on Start, plus capture-phase touch/pointer unlock hooks and a tiny warmup tick for Safari.
- Re-ran
npm run build, Playwright smoke, and captured a fresh mobile gameplay screenshot intests/playwright/artifacts/mobile-pause-audio-2/; sound behavior could not be acoustically verified from automation. - Follow-up audio fix: removed the async/await-based unlock path that could lose the trusted gesture on mobile, and switched to direct synchronous
resume()calls from gesture handlers/start button/keydown. - Verified again with
npm run buildand a fresh Playwright smoke run intests/playwright/artifacts/postfix-smoke-audio-3/. - Final audio cleanup: removed duplicate unlock calls from button/overlay click paths and kept a single capture-phase gesture unlock path (
pointerdownortouchstartfallback) plus keyboard unlock. - Verified in Playwright mobile emulation that tapping
Start Huntno longer emits console messages aboutAudioContext was not allowed to start. - New request: prepare an English promo tweet for Meme Hunt Pac-FPOM and generate promo media assets (screenshots + short gameplay video).
- Read FPOM public links from
README.mdand confirmed the main DeWeb URL to promote ishttps://pac-fpom.deweb.half-red.net. - Added
tests/playwright/capture-promo-media.jsto stage a deterministic arcade chase scene for promo capture without changing game runtime logic. - Recorded promo stills in
output/playwright/fpom-promo/stills/and exported video files inoutput/playwright/fpom-promo/. - Final promo video deliverable: trimmed
output/playwright/fpom-promo/promo-clip-10s.mp4(10 seconds, 960x640), showing FPOM hunting meme enemies during active power mode. - User reported the first Playwright-recorded video looked jerky; replaced the live capture path with deterministic frame export using
advanceTime()and 300 exact frames at 30 FPS. - New smooth deliverable:
output/playwright/fpom-promo/promo-clip-10s-smooth.mp4(10 seconds, 960x640, 30 FPS). - New request: verify whether game starts are logged immediately, then add immediate server-side start tracking plus CLI support for started-game logs and lifecycle stats by day/week/month.
- Frontend session tracking change in progress:
startNewGame()now starts the rewards session immediately instead of waiting for claim-time flush, while guarding async session/event uploads against stale run resets with asessionEpoch. - Backend CLI change in progress: added
npm run logs -- --started-games, creatednpm run statsforgamesStarted / coinRequests / payoutsSent / manualReview, and added aggregation tests for daily/weekly/monthly buckets. - Verification complete:
npm run build,cd backend && npm test, andcd backend && npm run buildall pass after the start-tracking/statistics changes. - Live verification complete against isolated SQLite
file:./verify-session-start-2.db: two Playwright smoke launches created two immediateSESSION_STARTEDaudit entries, andnpm run stats -- --period day --limit 3reportedgamesStarted = 2for2026-03-10. - Residual note: Playwright smoke still records one generic browser console error
Failed to load resource: net::ERR_CONNECTION_REFUSED; the new start-tracking flow itself succeeds (/session/startand/session/eventboth returned 200) and the visual smoke screenshot/state remained valid. - Follow-up request completed: immediate session-start payload now includes
clientWalletandclientDevice, matching the client metadata already persisted for claims and used in Slack notifications. npm run logsnow renderswalletanddevicecolumns parsed from audit payloads, so started-game entries show client metadata directly without requiring--json.- Failure-path verification complete with backend intentionally unavailable: Playwright smoke still reached
mode=playingwhile the browser loggedERR_CONNECTION_REFUSED, confirming game flow remains non-blocking when the start-event request fails. - Follow-up CLI polish:
npm run statsnow uses the same ANSI color treatment asnpm run logsfor section headers, table headers, and metric columns, while preserving plain-text output when colors are disabled.