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D3D12 ERROR: CGraphicsCommandList::SetGraphicsRootDescriptorTable: Using CGraphicsCommandList::SetGraphicsRootDescriptorTable on Command List (0x00000264206CC930:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x10: D3D12_RESOURCE_STATE_DEPTH_WRITE) (assumed at first use) of resource (0x00000264206EDAF0:'Unnamed ID3D12Resource Object') (subresource: 0) is invalid for use as a PIXEL_SHADER_RESOURCE. Expected State Bits (all): 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, Assumed Actual State: 0x10: D3D12_RESOURCE_STATE_DEPTH_WRITE, Missing State: 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE. This validation is being enforced at bind during command list recording because the descriptor for this resource in the root signature is declared as DATA_STATIC_WHILE_SET_AT_EXECUTE. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12 ERROR: CGraphicsCommandList::SetGraphicsRootDescriptorTable: Using CGraphicsCommandList::SetGraphicsRootDescriptorTable on Command List (0x00000264206CC930:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x400: D3D12_RESOURCE_STATE_COPY_DEST) (assumed at first use) of resource (0x0000026420C97B30:'Unnamed ID3D12Resource Object') (subresource: 0) is invalid for use as a PIXEL_SHADER_RESOURCE. Expected State Bits (all): 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, Assumed Actual State: 0x400: D3D12_RESOURCE_STATE_COPY_DEST, Missing State: 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE. This validation is being enforced at bind during command list recording because the descriptor for this resource in the root signature is declared as DATA_STATIC_WHILE_SET_AT_EXECUTE. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12 ERROR: GPU-BASED VALIDATION: Draw, Uninitialized root argument accessed. Shader Stage: VERTEX, Root Parameter Index: [0], Draw Index: [1], Shader Code: C:/dev/aidoc/shaders/pbr.hlsl(55,55-55), Asm Instruction Range: [0x1-0xffffffff], Asm Operand Index: [717287440], Command List: 0x00000264206E8530:'Unnamed ID3D12GraphicsCommandList Object', Command List Type: D3D12_COMMAND_LIST_TYPE_DIRECT, SRV/UAV/CBV Descriptor Heap: 0x00000264206E5DE0:'Unnamed ID3D12DescriptorHeap Object', Sampler Descriptor Heap: <not set>, Pipeline State: 0x0000026420130E10:'Unnamed ID3D12PipelineState Object', [ EXECUTION ERROR #935: GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED]
D3D12 ERROR: CGraphicsCommandList::SetComputeRootDescriptorTable: Using CGraphicsCommandList::SetComputeRootDescriptorTable on Command List (0x00000264206CC930:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x400: D3D12_RESOURCE_STATE_COPY_DEST) (assumed at first use) of resource (0x00000264207EADF0:'Water/Noise') (subresource: 0) is invalid for use as a NON_PIXEL_SHADER_RESOURCE. Expected State Bits (all): 0x40: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, Assumed Actual State: 0x400: D3D12_RESOURCE_STATE_COPY_DEST, Missing State: 0x40: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE. This validation is being enforced at bind during command list recording because the descriptor for this resource in the root signature is declared as DATA_STATIC_WHILE_SET_AT_EXECUTE. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12 ERROR: CGraphicsCommandList::SetGraphicsRootDescriptorTable: Using CGraphicsCommandList::SetGraphicsRootDescriptorTable on Command List (0x00000264206CC930:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x10: D3D12_RESOURCE_STATE_DEPTH_WRITE) (assumed at first use) of resource (0x00000264206EDAF0:'Unnamed ID3D12Resource Object') (subresource: 0) is invalid for use as a PIXEL_SHADER_RESOURCE. Expected State Bits (all): 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, Assumed Actual State: 0x10: D3D12_RESOURCE_STATE_DEPTH_WRITE, Missing State: 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE. This validation is being enforced at bind during command list recording because the descriptor for this resource in the root signature is declared as DATA_STATIC_WHILE_SET_AT_EXECUTE. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12 ERROR: CGraphicsCommandList::SetGraphicsRootDescriptorTable: Using CGraphicsCommandList::SetGraphicsRootDescriptorTable on Command List (0x00000264206CC930:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x400: D3D12_RESOURCE_STATE_COPY_DEST) of resource (0x0000026420C97B30:'Unnamed ID3D12Resource Object') (subresource: 0) is invalid for use as a PIXEL_SHADER_RESOURCE. Expected State Bits (all): 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, Actual State: 0x400: D3D12_RESOURCE_STATE_COPY_DEST, Missing State: 0x80: D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE. This validation is being enforced at bind during command list recording because the descriptor for this resource in the root signature is declared as DATA_STATIC_WHILE_SET_AT_EXECUTE. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12 ERROR: ID3D12CommandQueue1::ExecuteCommandLists: Using CopyTextureRegion on Command List (0x00000264206E8530:'Unnamed ID3D12GraphicsCommandList Object'): Resource state (0x40: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE) of resource (0x00000264207EADF0:'Water/Noise') (subresource: 0) is invalid for use as a destination resource. Expected State Bits (all): 0x400: D3D12_RESOURCE_STATE_COPY_DEST, Actual State: 0x40: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, Missing State: 0x400: D3D12_RESOURCE_STATE_COPY_DEST. [ EXECUTION ERROR #538: INVALID_SUBRESOURCE_STATE]
D3D12: Removing Device.
D3D12 ERROR: ID3D12Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardware). [ EXECUTION ERROR #232: DEVICE_REMOVAL_PROCESS_AT_FAULT]
FATAL: HRESULT failed: 0x887A0005
C:\dev\aidoc\src\App.cpp(529)