NOTE: This project is a derivative project of MeshEffectForTextMeshPro.
NOTE: This project will be integrated to UIEffect.
ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
<< Description | WebGL Demo | Download | Usage | Development Note | Change log >>
What's new? See changelog 
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ShinyEffectForTMPro provide shiny effect component (from UIEffect) for TextMeshPro in Unity.
It works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
- Rotation, width, softness, brightness and gloss of shiny effect.
- Effect area: RectTransform, Fit, Split by character.
- Support
<font>and<sprite>tags. - You can control effect properties from script, AnimationClip and inspector.
- Works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
- No useless allocation.
- Easy to set up.
- Download ShinyEffectForTMPro.unitypackage from Releases.
- Import the package into your Unity project. Click
Import Package > Custom Packagefrom theAssetsmenu. - Enable
TexCoord1andTexCoord2channels of canvas.


- Add UIShiny component to TextMeshPro from
Add Componentin inspector orComponent > MeshEffectForTMPro > UIShinymenu. - Set shiny material preset to the TextMeshPro component. Press the Fix button to generate or set shiny material preset.

- (Option) Set shiny sprite asset to the TextMeshPro component. Press the Fix button to generate or set shiny sprite asset.

- Adjust the parameters of the effect as you like, in inspector.

- Enjoy!
- Unity 5.6+ (including Unity 2019.x)
- TextMeshPro v1.0.0+
- MIT
- © UTJ/UCL
- GitHub page : https://github.com/mob-sakai/ShinyEffectForTMPro
- Releases : https://github.com/mob-sakai/ShinyEffectForTMPro/releases
- Issue tracker : https://github.com/mob-sakai/ShinyEffectForTMPro/issues
- Current project : https://github.com/mob-sakai/ShinyEffectForTMPro/projects/1
- Change log : https://github.com/mob-sakai/ShinyEffectForTMPro/blob/master/CHANGELOG.md


